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#ifndef _TEXT_H_
#define _TEXT_H_

/**> HEADER FILES <**/
#include "Quaternions.h"
#include <GL/gl.h>
#include <GL/glu.h>
#include "Files.h"
#include "Quaternions.h"

class Text{
	public:
		GLuint FontTexture;
		GLuint base;

		void LoadFontTexture(char *fileName);
		void BuildFont();
		void glPrint(GLint x, GLint y, char *string, int set, float size, float width, float height);

		~Text(){
			glDeleteTextures( 1, (const GLuint *)FontTexture );
		}
};

#endif