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author | Nguyễn Gia Phong <mcsinyx@disroot.org> | 2020-09-19 11:12:54 +0700 |
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committer | Nguyễn Gia Phong <mcsinyx@disroot.org> | 2020-09-19 11:12:54 +0700 |
commit | 12b798ac0058fefeb315f98f5385d96ccb322faa (patch) | |
tree | a83509c7c257aed00e8c8ef5c760037e4d4d9273 | |
parent | d97e1a1294ba3bc542b0611b39f86b218de935b0 (diff) | |
download | brutalmaze-12b798ac0058fefeb315f98f5385d96ccb322faa.tar.gz |
Employ linters
-rw-r--r-- | .gitignore | 109 | ||||
-rw-r--r-- | brutalmaze/characters.py | 32 | ||||
-rw-r--r-- | brutalmaze/game.py | 18 | ||||
-rw-r--r-- | brutalmaze/maze.py | 20 | ||||
-rw-r--r-- | brutalmaze/misc.py | 4 | ||||
-rw-r--r-- | brutalmaze/weapons.py | 6 | ||||
-rwxr-xr-x | client-examples/hit-and-run.py | 8 | ||||
-rw-r--r-- | docs/source/_templates/recplayer.html | 1 | ||||
-rw-r--r-- | docs/source/conf.py | 4 | ||||
-rw-r--r-- | tox.ini | 21 |
10 files changed, 172 insertions, 51 deletions
diff --git a/.gitignore b/.gitignore index b537ddb..894a44c 100644 --- a/.gitignore +++ b/.gitignore @@ -1,5 +1,104 @@ -brutalmaze.egg-info -build -dist -__pycache__ -*.pyc +# Byte-compiled / optimized / DLL files +__pycache__/ +*.py[cod] +*$py.class + +# C extensions +*.so + +# Distribution / packaging +.Python +build/ +develop-eggs/ +dist/ +downloads/ +eggs/ +.eggs/ +lib/ +lib64/ +parts/ +sdist/ +var/ +wheels/ +*.egg-info/ +.installed.cfg +*.egg +MANIFEST + +# PyInstaller +# Usually these files are written by a python script from a template +# before PyInstaller builds the exe, so as to inject date/other infos into it. +*.manifest +*.spec + +# Installer logs +pip-log.txt +pip-delete-this-directory.txt + +# Unit test / coverage reports +htmlcov/ +.tox/ +.coverage +.coverage.* +.cache +nosetests.xml +coverage.xml +*.cover +.hypothesis/ +.pytest_cache/ + +# Translations +*.mo +*.pot + +# Django stuff: +*.log +local_settings.py +db.sqlite3 + +# Flask stuff: +instance/ +.webassets-cache + +# Scrapy stuff: +.scrapy + +# Sphinx documentation +docs/_build/ + +# PyBuilder +target/ + +# Jupyter Notebook +.ipynb_checkpoints + +# pyenv +.python-version + +# celery beat schedule file +celerybeat-schedule + +# SageMath parsed files +*.sage.py + +# Environments +.env +.venv +env/ +venv/ +ENV/ +env.bak/ +venv.bak/ + +# Spyder project settings +.spyderproject +.spyproject + +# Rope project settings +.ropeproject + +# mkdocs documentation +/site + +# mypy +.mypy_cache/ diff --git a/brutalmaze/characters.py b/brutalmaze/characters.py index 7e9312e..7fa8c93 100644 --- a/brutalmaze/characters.py +++ b/brutalmaze/characters.py @@ -19,15 +19,15 @@ __doc__ = 'Brutal Maze module for hero and enemy classes' from collections import deque -from math import atan2, gcd, sin, pi +from math import atan2, gcd, pi, sin from random import choice, randrange, shuffle from sys import modules -from .constants import ( - TANGO, HERO_HP, SFX_HEART, HEAL_SPEED, MIN_BEAT, ATTACK_SPEED, ENEMY, - ENEMY_SPEED, ENEMY_HP, SFX_SPAWN, SFX_SLASH_HERO, MIDDLE, WALL, FIRANGE, - AROUND_HERO, ADJACENTS, EMPTY, SQRT2, ENEMIES) -from .misc import sign, randsign, regpoly, fill_aapolygon, play +from .constants import (ADJACENTS, AROUND_HERO, ATTACK_SPEED, EMPTY, + ENEMIES, ENEMY, ENEMY_HP, ENEMY_SPEED, FIRANGE, + HEAL_SPEED, HERO_HP, MIDDLE, MIN_BEAT, SFX_HEART, + SFX_SLASH_HERO, SFX_SPAWN, SQRT2, TANGO, WALL) +from .misc import fill_aapolygon, play, randsign, regpoly, sign from .weapons import Bullet @@ -273,7 +273,7 @@ class Enemy: if self.spin_queue and wound: self.maze.hit_hero(wound, self.color) return wound - def get_angle(self, reversed=False): + def get_angle(self): """Return the angle of the vector whose initial point is the center of the screen and terminal point is the center of the enemy. @@ -347,12 +347,12 @@ class Chameleon(Enemy): visible (float): time until the Chameleon is visible (in ms) """ def __init__(self, maze, x, y): - Enemy.__init__(self, maze, x, y, 'Chameleon') + super().__init__(maze, x, y, 'Chameleon') self.visible = 0.0 def wake(self): """Wake the Chameleon up if it can see the hero.""" - if Enemy.wake(self) is True: + if super().wake() is True: self.visible = 1000 / ENEMY_SPEED def isunnoticeable(self, x=None, y=None): @@ -361,25 +361,25 @@ class Chameleon(Enemy): Only search within column x and row y if these coordinates are provided. """ - return (Enemy.isunnoticeable(self, x, y) + return (super().isunnoticeable(x, y) or self.visible <= 0 and not self.spin_queue and self.maze.next_move <= 0) def update(self): """Update the Chameleon.""" - Enemy.update(self) + super().update() if self.awake: self.visible -= 1000 / self.maze.fps def hit(self, wound): """Handle the Chameleon when it's attacked.""" self.visible = 1000.0 / ENEMY_SPEED - Enemy.hit(self, wound) + super().hit(wound) class Plum(Enemy): """Object representing an enemy of Plum.""" def __init__(self, maze, x, y): - Enemy.__init__(self, maze, x, y, 'Plum') + super().__init__(maze, x, y, 'Plum') def clone(self, other): """Turn the other enemy into a clone of this Plum and return @@ -396,18 +396,18 @@ class Plum(Enemy): class ScarletRed(Enemy): """Object representing an enemy of Scarlet Red.""" def __init__(self, maze, x, y): - Enemy.__init__(self, maze, x, y, 'ScarletRed') + super().__init__(maze, x, y, 'ScarletRed') def fire(self): """Scarlet Red doesn't shoot.""" return False def move(self): - return Enemy.move(self, ENEMY_SPEED * SQRT2) + return super().move(self, ENEMY_SPEED * SQRT2) def slash(self): """Handle the Scarlet Red's close-range attack.""" - self.wound -= Enemy.slash(self) + self.wound -= super().slash() if self.wound < 0: self.wound = 0.0 diff --git a/brutalmaze/game.py b/brutalmaze/game.py index ecf23d6..8b11228 100644 --- a/brutalmaze/game.py +++ b/brutalmaze/game.py @@ -16,28 +16,28 @@ # You should have received a copy of the GNU Affero General Public License # along with Brutal Maze. If not, see <https://www.gnu.org/licenses/>. -__version__ = '0.9.3' +__version__ = '0.9.4' import re from argparse import ArgumentParser, FileType, RawTextHelpFormatter from configparser import ConfigParser from contextlib import redirect_stdout from io import StringIO -from math import atan2, radians, pi +from math import atan2, pi, radians from os.path import join as pathjoin, pathsep -from socket import socket, SOL_SOCKET, SO_REUSEADDR +from socket import SO_REUSEADDR, SOL_SOCKET, socket from sys import stdout from threading import Thread with redirect_stdout(StringIO()): import pygame +from appdirs import AppDirs +from palace import Context, Device, free, use_context from pygame import KEYDOWN, MOUSEBUTTONUP, QUIT, VIDEORESIZE from pygame.time import Clock, get_ticks -from palace import free, use_context, Device, Context -from appdirs import AppDirs -from .constants import SETTINGS, ICON, SFX, SFX_NOISE, HERO_SPEED, MIDDLE +from .constants import HERO_SPEED, ICON, MIDDLE, SETTINGS, SFX, SFX_NOISE from .maze import Maze -from .misc import sign, deg, join, play +from .misc import deg, join, play, sign class ConfigReader: @@ -277,8 +277,8 @@ class Game: connection.send(data) try: buf = connection.recv(7) - except: # client is closed or timed out - break + except: # noqa + break # client is closed or timed out if not buf: break try: move, angle, attack = map(int, buf.decode().split()) diff --git a/brutalmaze/maze.py b/brutalmaze/maze.py index 8be20fe..73bccf5 100644 --- a/brutalmaze/maze.py +++ b/brutalmaze/maze.py @@ -18,23 +18,23 @@ __doc__ = 'Brutal Maze module for the maze class' -from collections import defaultdict, deque import json -from math import pi, log +from collections import defaultdict, deque +from math import log, pi from os import path from random import choice, sample import pygame from .characters import Hero, new_enemy -from .constants import ( - EMPTY, WALL, HERO, ENEMY, ROAD_WIDTH, WALL_WIDTH, CELL_WIDTH, CELL_NODES, - MAZE_SIZE, MIDDLE, INIT_SCORE, ENEMIES, SQRT2, SFX_SPAWN, SFX_MISSED, - SFX_SLASH_ENEMY, SFX_LOSE, ADJACENTS, TANGO_VALUES, BG_COLOR, FG_COLOR, - COLORS, HERO_HP, ENEMY_HP, ATTACK_SPEED, MAX_WOUND, HERO_SPEED, - BULLET_LIFETIME, JSON_SEPARATORS) -from .misc import ( - sign, deg, around, regpoly, fill_aapolygon, play, json_rec) +from .constants import (ADJACENTS, ATTACK_SPEED, BG_COLOR, + BULLET_LIFETIME, CELL_NODES, CELL_WIDTH, COLORS, + EMPTY, ENEMIES, ENEMY, ENEMY_HP, FG_COLOR, HERO, + HERO_HP, HERO_SPEED, INIT_SCORE, JSON_SEPARATORS, + MAX_WOUND, MAZE_SIZE, MIDDLE, ROAD_WIDTH, + SFX_LOSE, SFX_MISSED, SFX_SLASH_ENEMY, SFX_SPAWN, + SQRT2, TANGO_VALUES, WALL, WALL_WIDTH) +from .misc import around, deg, fill_aapolygon, json_rec, play, regpoly, sign from .weapons import LockOn diff --git a/brutalmaze/misc.py b/brutalmaze/misc.py index 60d89c9..db1be00 100644 --- a/brutalmaze/misc.py +++ b/brutalmaze/misc.py @@ -20,13 +20,13 @@ __doc__ = 'Brutal Maze module for miscellaneous functions' from datetime import datetime from itertools import chain -from math import degrees, cos, sin, pi +from math import cos, degrees, pi, sin from os import path from random import shuffle import pygame -from pygame.gfxdraw import filled_polygon, aapolygon from palace import Buffer, Source +from pygame.gfxdraw import aapolygon, filled_polygon from .constants import ADJACENTS, CORNERS, MIDDLE diff --git a/brutalmaze/weapons.py b/brutalmaze/weapons.py index b66ad80..e42f127 100644 --- a/brutalmaze/weapons.py +++ b/brutalmaze/weapons.py @@ -20,9 +20,9 @@ __doc__ = 'Brutal Maze module for weapon classes' from math import cos, sin -from .constants import (BULLET_LIFETIME, SFX_SHOT_ENEMY, SFX_SHOT_HERO, - BULLET_SPEED, ENEMY_HP, TANGO, BG_COLOR) -from .misc import regpoly, fill_aapolygon +from .constants import (BG_COLOR, BULLET_LIFETIME, BULLET_SPEED, + ENEMY_HP, SFX_SHOT_ENEMY, SFX_SHOT_HERO, TANGO) +from .misc import fill_aapolygon, regpoly class Bullet: diff --git a/client-examples/hit-and-run.py b/client-examples/hit-and-run.py index 7959315..09dc7fa 100755 --- a/client-examples/hit-and-run.py +++ b/client-examples/hit-and-run.py @@ -1,6 +1,6 @@ #!/usr/bin/env python3 from contextlib import closing, suppress -from math import inf, atan2, degrees +from math import atan2, degrees, inf from random import randrange, shuffle from socket import socket @@ -9,9 +9,9 @@ AROUND = [5, 2, 1, 0, 3, 6, 7, 8] def get_moves(y, x): """Return tuple of encoded moves.""" - return ((y - 1, x - 1), (y - 1, x), (y - 1, x + 1), - (y, x - 1), (y, x), (y, x + 1), - (y + 1, x - 1), (y + 1, x), (y + 1, x + 1)) + return ((y - 1, x - 1), (y - 1, x), (y - 1, x + 1), # noqa + (y, x - 1), (y, x), (y, x + 1), # noqa + (y + 1, x - 1), (y + 1, x), (y + 1, x + 1)) # noqa def is_wall(maze, y, x): diff --git a/docs/source/_templates/recplayer.html b/docs/source/_templates/recplayer.html index 59df55a..28e170e 100644 --- a/docs/source/_templates/recplayer.html +++ b/docs/source/_templates/recplayer.html @@ -2,6 +2,7 @@ <html> <meta charset='utf-8'> <title>Brutal Maze record player</title> +<link rel='icon' type='image/png' href='_static/favicon.ico'> <link rel='stylesheet' type='text/css' href='_static/recplayer.css'> <script src='_static/brutalma.js'></script> diff --git a/docs/source/conf.py b/docs/source/conf.py index c94e002..6a08aa2 100644 --- a/docs/source/conf.py +++ b/docs/source/conf.py @@ -18,11 +18,11 @@ # -- Project information ----------------------------------------------------- project = 'Brutal Maze' -copyright = '2017-2020, Nguyễn Gia Phong' +copyright = '2017-2020, Nguyễn Gia Phong' # noqa author = 'Nguyễn Gia Phong' # The full version, including alpha/beta/rc tags -release = '0.9.3' +release = '0.9.4' # -- General configuration --------------------------------------------------- diff --git a/tox.ini b/tox.ini new file mode 100644 index 0000000..17f4d81 --- /dev/null +++ b/tox.ini @@ -0,0 +1,21 @@ +[tox] +envlist = py +minversion = 3.3 +isolated_build = True + +[testenv] +deps = + flake8-builtins + isort +commands = + flake8 + isort . --check --diff + +[flake8] +hang-closing = True +ignore = E129, E226, E228, E701, E704, W503 +exclude = .git,__pycache__,.tox,__init__.py + +[isort] +balanced_wrapping = True +combine_as_imports = True |