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+1

+00:00:00,080 --> 00:00:01,280

+So, now let's see which ones of these

+

+2

+00:00:01,280 --> 00:00:04,410

+benefits can actually be expected. Definitely, the first one.

+

+3

+00:00:04,410 --> 00:00:07,720

+The modular coding style typical of object-oriented approaches can,

+

+4

+00:00:07,720 --> 00:00:11,280

+and normally does, increase reuse. Similarly, because of the

+

+5

+00:00:11,280 --> 00:00:15,830

+characteristics of typical object-oriented systems, these systems are normally

+

+6

+00:00:15,830 --> 00:00:18,390

+easier to change. Because they're more modular, they're more

+

+7

+00:00:18,390 --> 00:00:21,890

+cohesive, they're more decoupled. And therefore, all of this

+

+8

+00:00:21,890 --> 00:00:25,520

+contributes to increase the maintainability of the resulting systems.

+

+9

+00:00:25,520 --> 00:00:27,810

+So we're going to mark this benefit as well.

+

+10

+00:00:27,810 --> 00:00:31,500

+There's really nothing about object-oriented systems. That make them

+

+11

+00:00:31,500 --> 00:00:34,550

+run faster and, therefore, this is not a benefit

+

+12

+00:00:34,550 --> 00:00:36,432

+that we can expect from the use of an

+

+13

+00:00:36,432 --> 00:00:39,910

+object-oriented approach. Conversely, the last one is an expected

+

+14

+00:00:39,910 --> 00:00:43,950

+benefit because normally, the fact of designing real-world entities,

+

+15

+00:00:43,950 --> 00:00:46,120

+which is one of the characteristics of the object

+

+16

+00:00:46,120 --> 00:00:50,530

+oriented approaches, does increase understandability. It's easier to understand

+

+17

+00:00:50,530 --> 00:00:54,370

+the system because we can relate. To the system because we can recognize in

+

+18

+00:00:54,370 --> 00:00:58,000

+the systems, real world entities that we are used to see and that we understand.