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-rw-r--r--usth/ICT2.7/P1L1 Introduction and Overview Subtitles/1 - Introduction - lang_en.srt40
-rw-r--r--usth/ICT2.7/P1L1 Introduction and Overview Subtitles/10 - Software Development - lang_en.srt108
-rw-r--r--usth/ICT2.7/P1L1 Introduction and Overview Subtitles/11 - Software Process - lang_en.srt96
-rw-r--r--usth/ICT2.7/P1L1 Introduction and Overview Subtitles/12 - Preliminary Questions - lang_en.srt32
-rw-r--r--usth/ICT2.7/P1L1 Introduction and Overview Subtitles/13 - Preliminary Questions Solution - lang_en.srt16
-rw-r--r--usth/ICT2.7/P1L1 Introduction and Overview Subtitles/14 - Preliminary Questions - lang_en.srt24
-rw-r--r--usth/ICT2.7/P1L1 Introduction and Overview Subtitles/15 - Preliminary Questions Solution - lang_en.srt32
-rw-r--r--usth/ICT2.7/P1L1 Introduction and Overview Subtitles/16 - Software Phases - lang_en.srt100
-rw-r--r--usth/ICT2.7/P1L1 Introduction and Overview Subtitles/17 - Tools of the Trade - lang_en.srt160
-rw-r--r--usth/ICT2.7/P1L1 Introduction and Overview Subtitles/2 - Importance of Software Engineering - lang_en.srt572
-rw-r--r--usth/ICT2.7/P1L1 Introduction and Overview Subtitles/3 - Software Failure Quiz - lang_en.srt32
-rw-r--r--usth/ICT2.7/P1L1 Introduction and Overview Subtitles/4 - Software Failure Quiz Solution - lang_en.srt48
-rw-r--r--usth/ICT2.7/P1L1 Introduction and Overview Subtitles/5 - Discipline of Software Engineering - lang_en.srt80
-rw-r--r--usth/ICT2.7/P1L1 Introduction and Overview Subtitles/6 - The Software Crisis - lang_en.srt208
-rw-r--r--usth/ICT2.7/P1L1 Introduction and Overview Subtitles/7 - The Software Crisis Quiz - lang_en.srt44
-rw-r--r--usth/ICT2.7/P1L1 Introduction and Overview Subtitles/8 - The Software Crisis Quiz Solution - lang_en.srt52
-rw-r--r--usth/ICT2.7/P1L1 Introduction and Overview Subtitles/9 - Evidence of the Software Crisis - lang_en.srt116
-rw-r--r--usth/ICT2.7/P1L2 Life Cycle Models Subtitles/1 - Introduction with Barry Boehm - lang_en_vs7.srt163
-rw-r--r--usth/ICT2.7/P1L2 Life Cycle Models Subtitles/10 - Software Process Model Introduction - lang_en_vs4.srt79
-rw-r--r--usth/ICT2.7/P1L2 Life Cycle Models Subtitles/11 - Waterfall Process - lang_en_vs4.srt95
-rw-r--r--usth/ICT2.7/P1L2 Life Cycle Models Subtitles/12 - Spiral Process - lang_en_vs4.srt191
-rw-r--r--usth/ICT2.7/P1L2 Life Cycle Models Subtitles/13 - Evolutionary Prototyping Process - lang_en_vs4.srt167
-rw-r--r--usth/ICT2.7/P1L2 Life Cycle Models Subtitles/13 - Evolutionary Prototyping Process - lang_pt_vs2.srt167
-rw-r--r--usth/ICT2.7/P1L2 Life Cycle Models Subtitles/14 - Rational Unified Process - lang_en_vs5.srt111
-rw-r--r--usth/ICT2.7/P1L2 Life Cycle Models Subtitles/14 - Rational Unified Process - lang_pt_vs1.srt111
-rw-r--r--usth/ICT2.7/P1L2 Life Cycle Models Subtitles/15 - Agile Process - lang_en_vs3.srt123
-rw-r--r--usth/ICT2.7/P1L2 Life Cycle Models Subtitles/15 - Agile Process - lang_pt_vs1.srt123
-rw-r--r--usth/ICT2.7/P1L2 Life Cycle Models Subtitles/16 - Choosing a Model - lang_en_vs4.srt179
-rw-r--r--usth/ICT2.7/P1L2 Life Cycle Models Subtitles/17 - Choosing a Model Quiz - lang_en_vs4.srt35
-rw-r--r--usth/ICT2.7/P1L2 Life Cycle Models Subtitles/18 - Choosing a Model Quiz Solution - lang_en_vs5.srt47
-rw-r--r--usth/ICT2.7/P1L2 Life Cycle Models Subtitles/19 - Choosing a Model Quiz - lang_en_vs5.srt11
-rw-r--r--usth/ICT2.7/P1L2 Life Cycle Models Subtitles/2 - Traditional Software Phases - lang_en_vs4.srt75
-rw-r--r--usth/ICT2.7/P1L2 Life Cycle Models Subtitles/20 - Choosing a Model Quiz Solution - lang_en_vs4.srt67
-rw-r--r--usth/ICT2.7/P1L2 Life Cycle Models Subtitles/21 - Lifecycle Documents - lang_en_vs4.srt67
-rw-r--r--usth/ICT2.7/P1L2 Life Cycle Models Subtitles/22 - Classic Mistakes: People - lang_en_vs4.srt163
-rw-r--r--usth/ICT2.7/P1L2 Life Cycle Models Subtitles/23 - Classic Mistakes: Process - lang_en_vs4.srt79
-rw-r--r--usth/ICT2.7/P1L2 Life Cycle Models Subtitles/24 - Classic Mistakes: Product - lang_en_vs4.srt87
-rw-r--r--usth/ICT2.7/P1L2 Life Cycle Models Subtitles/25 - Classic Mistakes: Technology - lang_en_vs4.srt95
-rw-r--r--usth/ICT2.7/P1L2 Life Cycle Models Subtitles/26 - Classic Mistakes Quiz - lang_en_vs4.srt23
-rw-r--r--usth/ICT2.7/P1L2 Life Cycle Models Subtitles/27 - Classic Mistakes Quiz Solution - lang_en_vs4.srt39
-rw-r--r--usth/ICT2.7/P1L2 Life Cycle Models Subtitles/3 - Requirements Engineering - lang_en_vs4.srt175
-rw-r--r--usth/ICT2.7/P1L2 Life Cycle Models Subtitles/4 - Design - lang_en_vs4.srt103
-rw-r--r--usth/ICT2.7/P1L2 Life Cycle Models Subtitles/5 - Implementation - lang_en_vs5.srt103
-rw-r--r--usth/ICT2.7/P1L2 Life Cycle Models Subtitles/6 - Verification & Validation - lang_en_vs4.srt123
-rw-r--r--usth/ICT2.7/P1L2 Life Cycle Models Subtitles/7 - Maintenance - lang_en_vs5.srt167
-rw-r--r--usth/ICT2.7/P1L2 Life Cycle Models Subtitles/8 - Software Phases Quiz - lang_en_vs4.srt47
-rw-r--r--usth/ICT2.7/P1L2 Life Cycle Models Subtitles/9 - Software Phases Quiz Solution - lang_en_vs4.srt15
-rw-r--r--usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/1 - Lesson Overview - lang_en_vs5.srt39
-rw-r--r--usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/2 - Eclipse Introduction - lang_en_vs5.srt91
-rw-r--r--usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/3 - IDE Overview - lang_en_vs6.srt143
-rw-r--r--usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/4 - Plug-Ins - lang_en_vs5.srt99
-rw-r--r--usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/5 - Eclipse Demo: Create Java Project - lang_en_vs5.srt323
-rw-r--r--usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/6 - Eclipse Demo: Create a Class - lang_en_vs6.srt135
-rw-r--r--usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/7 - Eclipse Demo: Run Configuration - lang_en_vs6.srt115
-rw-r--r--usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/8 - Eclipse Demo: Debugging - lang_en_vs5.srt275
-rw-r--r--usth/ICT2.7/P1L4 Version Control Subtitles/1 - Lesson Overview - lang_en_vs5.srt43
-rw-r--r--usth/ICT2.7/P1L4 Version Control Subtitles/10 - Introduction to GIT - lang_en_vs6.srt79
-rw-r--r--usth/ICT2.7/P1L4 Version Control Subtitles/11 - Installing GIT - lang_en_vs5.srt63
-rw-r--r--usth/ICT2.7/P1L4 Version Control Subtitles/12 - GIT Workflow - lang_en_vs5.srt507
-rw-r--r--usth/ICT2.7/P1L4 Version Control Subtitles/13 - GIT Demo: Intro to Git - lang_en_vs5.srt1095
-rw-r--r--usth/ICT2.7/P1L4 Version Control Subtitles/14 - GIT Demo: Git + Eclipse - lang_en_vs5.srt307
-rw-r--r--usth/ICT2.7/P1L4 Version Control Subtitles/15 - GIT Demo: Github - lang_en_vs3.srt239
-rw-r--r--usth/ICT2.7/P1L4 Version Control Subtitles/16 - GIT Recap - lang_en_vs5.srt35
-rw-r--r--usth/ICT2.7/P1L4 Version Control Subtitles/17 - GIT Recap: Local Repositories - lang_en_vs5.srt163
-rw-r--r--usth/ICT2.7/P1L4 Version Control Subtitles/18 - GIT Recap: Remote Repositories - lang_en_vs3.srt59
-rw-r--r--usth/ICT2.7/P1L4 Version Control Subtitles/19 - GitHub Setup Assignment - lang_en_vs2.srt15
-rw-r--r--usth/ICT2.7/P1L4 Version Control Subtitles/19 - GitHub Setup Assignment - lang_pt_vs1.srt19
-rw-r--r--usth/ICT2.7/P1L4 Version Control Subtitles/2 - Interview with John Britton - lang_en_vs5.srt435
-rw-r--r--usth/ICT2.7/P1L4 Version Control Subtitles/3 - Version Control System Introduction - lang_en_vs5.srt207
-rw-r--r--usth/ICT2.7/P1L4 Version Control Subtitles/4 - VCS Quiz - lang_en_vs4.srt31
-rw-r--r--usth/ICT2.7/P1L4 Version Control Subtitles/5 - VCS Quiz Solution - lang_en_vs7.srt11
-rw-r--r--usth/ICT2.7/P1L4 Version Control Subtitles/6 - Essential Actions - lang_en_vs5.srt79
-rw-r--r--usth/ICT2.7/P1L4 Version Control Subtitles/7 - Example Workflow - lang_en_vs5.srt111
-rw-r--r--usth/ICT2.7/P1L4 Version Control Subtitles/8 - "Don'ts" in VCS - lang_en_vs5.srt175
-rw-r--r--usth/ICT2.7/P1L4 Version Control Subtitles/9 - Two Main Types of VCS - lang_en_vs5.srt163
-rw-r--r--usth/ICT2.7/P1L5 Requirements Gathering Subtitles/1 - Gathering Requirements - lang_en_vs3.srt63
-rw-r--r--usth/ICT2.7/P1L5 Requirements Gathering Subtitles/2 - Choosing Good Questions - lang_en_vs3.srt15
-rw-r--r--usth/ICT2.7/P1L5 Requirements Gathering Subtitles/3 - Choosing Good Questions Solution - lang_en_vs3.srt55
-rw-r--r--usth/ICT2.7/P1L5 Requirements Gathering Subtitles/4 - Requirements Interview - lang_en_vs3.srt323
-rw-r--r--usth/ICT2.7/P1L5 Requirements Gathering Subtitles/5 - Average Sentence Length Requirements - lang_en_vs3.srt83
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/1 - Lesson Overview - lang_en_vs4.srt55
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/10 - Completeness Quiz - lang_en_vs4.srt15
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/11 - Completeness Quiz Solution - lang_en_vs4.srt23
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/12 - Irrelevant Requirements Quiz - lang_en_vs4.srt43
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/13 - Irrelevant Requirements Quiz Solution - lang_en_vs5.srt63
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/14 - Best Practices - lang_en_vs5.srt83
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/15 - RE Definition Breakdown - lang_en_vs4.srt207
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/16 - Defining Requirements - lang_en_vs4.srt219
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/17 - Defining Requirements Quiz - lang_en_vs4.srt79
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/18 - Defining Requirements Quiz Solution - lang_en_vs5.srt103
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/19 - Functional and Nonfunctional Requirements - lang_en_vs4.srt139
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/2 - Interview with Jane Cleland-Huang - lang_en_vs5.srt411
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/20 - User and System Requirements - lang_en_vs4.srt111
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/21 - Requirements Quiz - lang_en_vs4.srt43
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/22 - Requirements Quiz Solution - lang_en_vs4.srt63
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/23 - Requirement Origins - lang_en_vs4.srt71
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/24 - Elicitation Problems - lang_en_vs4.srt179
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/25 - Traditional Techniques - lang_en_vs5.srt207
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/26 - Other Techniques - lang_en_vs5.srt71
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/27 - Modeling Requirements - lang_en_vs4.srt223
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/28 - Analyzing Requirements - lang_en_vs4.srt155
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/29 - Requirements Prioritization - lang_en_vs5.srt59
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/3 - General RE Definition - lang_en_vs4.srt103
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/30 - Requirements Prioritization Quiz - lang_en_vs4.srt79
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/31 - Requirements Prioritization Quiz Solution - lang_en_vs5.srt119
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/32 - Requirements Engineering Process - lang_en_vs4.srt99
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/33 - SRS - lang_en_vs5.srt183
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/4 - Software Intensive Systems - lang_en_vs5.srt111
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/5 - Software Quality - lang_en_vs4.srt111
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/6 - Identifying Purpose - lang_en_vs4.srt107
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/7 - Completeness and Pertinence - lang_en_vs5.srt103
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/8 - Pertinence Quiz - lang_en_vs5.srt35
-rw-r--r--usth/ICT2.7/P2L1 Requirements Engineering Subtitles/9 - Pertinence Quiz Solution - lang_en_vs4.srt75
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/1 - Lesson Overview - lang_en_vs4.srt35
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/10 - Modeling Classes Quiz Solution - lang_en_vs4.srt47
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/11 - Running Example Explanation - lang_en_vs5.srt115
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/12 - UML Structural Diagrams: Class Diagram - lang_en_vs4.srt47
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/13 - Class Diagram: Class - lang_en_vs5.srt259
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/14 - Class Diagram: Attributes - lang_en_vs5.srt135
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/15 - Class Diagram: Operations - lang_en_vs5.srt111
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/16 - Class Diagram: Relationships - lang_en_vs5.srt111
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/17 - Class Diagram Relationships Quiz - lang_en_vs4.srt55
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/18 - Class Diagram Relationships Quiz Solution - lang_en_vs5.srt23
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/19 - Class Diagram: Dependency Relationship - lang_en_vs4.srt71
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/2 - Object Orientation Introduction - lang_en_vs5.srt187
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/20 - Class Diagram: Association & Aggregation Relationships - lang_en_vs5.srt219
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/21 - Class Diagram: Generalization Relationship - lang_en_vs5.srt75
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/22 - Class Diagram: Creation Tips - lang_en_vs5.srt143
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/23 - UML Structural Diagrams: Component Diagram - lang_en_vs5.srt235
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/24 - UML Structural Diagrams: Deployment - lang_en_vs4.srt95
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/25 - UML Behavioral Diagrams: Use Case - lang_en_vs5.srt111
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/26 - Use Case Diagram: Actors - lang_en_vs5.srt167
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/27 - Building a Use Case Diagram - lang_en_vs5.srt203
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/28 - Use Case Example - lang_en_vs5.srt243
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/29 - Role of Use Cases - lang_en_vs5.srt151
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/3 - Objects and Classes - lang_en_vs5.srt83
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/30 - Use Case Diagram: Creation Tips - lang_en_vs5.srt127
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/31 - UML Behavioral Diagrams: Sequence - lang_en_vs5.srt227
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/32 - UML Behavioral Diagrams: State Transition Diagram - lang_en_vs5.srt175
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/33 - State Transition Diagram Example - lang_en_vs5.srt227
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/34 - Recap Quiz - lang_en_vs4.srt31
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/35 - Recap Quiz Solution - lang_en_vs4.srt47
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/36 - Recap Quiz - lang_en_vs4.srt15
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/37 - Recap Quiz Solution - lang_en_vs4.srt63
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/4 - Benefits of OO - lang_en_vs5.srt51
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/5 - OO Benefits Quiz - lang_en_vs4.srt43
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/6 - OO Benefits Quiz Solution - lang_en_vs4.srt71
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/7 - OO Analysis History - lang_en_vs4.srt175
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/8 - OO Analysis Overview - lang_en_vs4.srt147
-rw-r--r--usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/9 - Modeling Classes Quiz - lang_en_vs4.srt35
-rw-r--r--usth/ICT2.7/P3L1 Software Architecture Subtitles/1 - Lesson Overview - lang_en_vs4.srt47
-rw-r--r--usth/ICT2.7/P3L1 Software Architecture Subtitles/10 - Architectural Recovery Quiz Solution - lang_en_vs4.srt67
-rw-r--r--usth/ICT2.7/P3L1 Software Architecture Subtitles/11 - Real World Example - lang_en_vs6.srt183
-rw-r--r--usth/ICT2.7/P3L1 Software Architecture Subtitles/12 - More Examples - lang_en_vs6.srt107
-rw-r--r--usth/ICT2.7/P3L1 Software Architecture Subtitles/13 - Final Example - lang_en_vs4.srt127
-rw-r--r--usth/ICT2.7/P3L1 Software Architecture Subtitles/14 - Architectural Design Quiz - lang_en_vs4.srt31
-rw-r--r--usth/ICT2.7/P3L1 Software Architecture Subtitles/15 - Architectural Design Quiz Solution - lang_en_vs4.srt107
-rw-r--r--usth/ICT2.7/P3L1 Software Architecture Subtitles/16 - Architectural Elements - lang_en_vs5.srt115
-rw-r--r--usth/ICT2.7/P3L1 Software Architecture Subtitles/17 - Components, Connectors, and Configurations - lang_en_vs5.srt111
-rw-r--r--usth/ICT2.7/P3L1 Software Architecture Subtitles/18 - Configuration Example - lang_en_vs5.srt75
-rw-r--r--usth/ICT2.7/P3L1 Software Architecture Subtitles/19 - Deployment Architectural Perspective - lang_en_vs5.srt103
-rw-r--r--usth/ICT2.7/P3L1 Software Architecture Subtitles/2 - Interview with Nenad Medvidovic - lang_en_vs6.srt499
-rw-r--r--usth/ICT2.7/P3L1 Software Architecture Subtitles/20 - Architectural Styles - lang_en_vs5.srt111
-rw-r--r--usth/ICT2.7/P3L1 Software Architecture Subtitles/21 - Types of Architectural Styles - lang_en_vs5.srt239
-rw-r--r--usth/ICT2.7/P3L1 Software Architecture Subtitles/22 - Architectural Styles Quiz - lang_en_vs4.srt27
-rw-r--r--usth/ICT2.7/P3L1 Software Architecture Subtitles/23 - Architectural Styles Quiz Solution - lang_en_vs5.srt79
-rw-r--r--usth/ICT2.7/P3L1 Software Architecture Subtitles/24 - P2P Architectures - lang_en_vs5.srt39
-rw-r--r--usth/ICT2.7/P3L1 Software Architecture Subtitles/25 - Napster Example - lang_en_vs4.srt231
-rw-r--r--usth/ICT2.7/P3L1 Software Architecture Subtitles/26 - Skype Example - lang_en_vs5.srt287
-rw-r--r--usth/ICT2.7/P3L1 Software Architecture Subtitles/27 - Takeaway Message - lang_en_vs5.srt131
-rw-r--r--usth/ICT2.7/P3L1 Software Architecture Subtitles/3 - What is Software Architecture? - lang_en_vs6.srt127
-rw-r--r--usth/ICT2.7/P3L1 Software Architecture Subtitles/4 - General Definition of SWA - lang_en_vs6.srt131
-rw-r--r--usth/ICT2.7/P3L1 Software Architecture Subtitles/5 - Prescriptive vs Descriptive Architecture - lang_en_vs5.srt51
-rw-r--r--usth/ICT2.7/P3L1 Software Architecture Subtitles/6 - Architectural Evolution - lang_en_vs5.srt115
-rw-r--r--usth/ICT2.7/P3L1 Software Architecture Subtitles/7 - Architectural Degradation - lang_en_vs6.srt131
-rw-r--r--usth/ICT2.7/P3L1 Software Architecture Subtitles/8 - Architectural Recovery - lang_en_vs4.srt67
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-rw-r--r--usth/ICT2.7/P3L4 Unified Software Process Subtitles/1 - Lesson Overview - lang_en_vs4.srt31
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-rw-r--r--usth/ICT2.7/P4L1 General Concepts Subtitles/1 - Lesson Overview - lang_en_vs5.srt91
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+1
+00:00:00,350 --> 00:00:03,570
+Hi, everybody, and welcome to the first lesson
+
+2
+00:00:03,570 --> 00:00:07,970
+of the Software Engineering Course. In this introductory lesson
+
+3
+00:00:07,970 --> 00:00:09,820
+I will first provide an overview of the
+
+4
+00:00:09,820 --> 00:00:13,100
+whole course and then try to answer two important
+
+5
+00:00:13,100 --> 00:00:16,630
+questions about software engineering, which are, what is
+
+6
+00:00:16,630 --> 00:00:20,310
+software engineering and why do we need it? And
+
+7
+00:00:20,310 --> 00:00:22,370
+to spice up the content a bit I
+
+8
+00:00:22,370 --> 00:00:25,480
+will also interview several experts in the software engineering
+
+9
+00:00:25,480 --> 00:00:30,080
+field from both academia and industry and ask them these
+
+10
+00:00:30,080 --> 00:00:34,410
+very questions. So without any further ado, let's begin the lesson.
+
diff --git a/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/10 - Software Development - lang_en.srt b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/10 - Software Development - lang_en.srt
new file mode 100644
index 0000000..b1f822e
--- /dev/null
+++ b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/10 - Software Development - lang_en.srt
@@ -0,0 +1,108 @@
+1
+00:00:00,060 --> 00:00:01,970
+Now that we saw how software engineering was born and we
+
+2
+00:00:01,970 --> 00:00:04,580
+saw some of the problems that led to the birth of software
+
+3
+00:00:04,580 --> 00:00:07,020
+engineering. Let's see how we can do better. How can we
+
+4
+00:00:07,020 --> 00:00:10,580
+preform software development in a smarter, in a better way, a more
+
+5
+00:00:10,580 --> 00:00:13,150
+successful way? So what I'm going to show here is the
+
+6
+00:00:13,150 --> 00:00:14,730
+way I see software development. To
+
+7
+00:00:14,730 --> 00:00:17,080
+me software development is fundementally going
+
+8
+00:00:17,080 --> 00:00:21,150
+from an abstract idea in somebody's head, for example, the customer's head,
+
+9
+00:00:21,150 --> 00:00:25,300
+to a concrete system that actually implements that idea and hopefully it
+
+10
+00:00:25,300 --> 00:00:27,640
+does it in the right way. And this is a very
+
+11
+00:00:27,640 --> 00:00:31,290
+complex process. It can be overwhelming. So, unless we are talking about
+
+12
+00:00:31,290 --> 00:00:34,800
+the trivial system, it's very complex for us to keep in mind
+
+13
+00:00:34,800 --> 00:00:37,020
+all the different aspects of the systems, and to do all the
+
+14
+00:00:37,020 --> 00:00:40,270
+different steps required to build this system, automatically. So that's when
+
+15
+00:00:40,270 --> 00:00:43,630
+software processes come to the rescue. So what is a software process?
+
+16
+00:00:43,630 --> 00:00:46,380
+A software process is nothing else but a way of breaking down
+
+17
+00:00:46,380 --> 00:00:50,320
+this otherwise unmanageable task into smaller steps. In smaller steps that we
+
+18
+00:00:50,320 --> 00:00:53,270
+can handle. And that can be tackled individually. So having a
+
+19
+00:00:53,270 --> 00:00:56,580
+software process is of fundamental importance for several reasons. First of
+
+20
+00:00:56,580 --> 00:00:59,530
+all, for non-trivial systems, you can't just do it by getting
+
+21
+00:00:59,530 --> 00:01:01,680
+it, by just sitting down and developing. What you have to
+
+22
+00:01:01,680 --> 00:01:04,629
+do instead is to break down the complexity in a systematic
+
+23
+00:01:04,629 --> 00:01:08,250
+way. So software processes are normally systematic. And you need to
+
+24
+00:01:08,250 --> 00:01:11,370
+break down this complexity, in a more or less formal way.
+
+25
+00:01:11,370 --> 00:01:15,800
+So software processes are also a formal, or semiformal, way of
+
+26
+00:01:15,800 --> 00:01:19,120
+discussing, or describing, how software should be developed.
+
+27
+00:01:19,120 --> 00:01:21,370
+So what are the steps involved in developing software?
+
diff --git a/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/11 - Software Process - lang_en.srt b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/11 - Software Process - lang_en.srt
new file mode 100644
index 0000000..98592eb
--- /dev/null
+++ b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/11 - Software Process - lang_en.srt
@@ -0,0 +1,96 @@
+1
+00:00:00,200 --> 00:00:02,580
+One thing you need to know right away about software processes
+
+2
+00:00:02,580 --> 00:00:05,750
+is that there's not just one single process, but there are multiple,
+
+3
+00:00:05,750 --> 00:00:08,840
+possible processes, depending on your context, depending on the kind of
+
+4
+00:00:08,840 --> 00:00:11,535
+applications that you are developing. In this course, we are going to try
+
+5
+00:00:11,535 --> 00:00:14,760
+to cover the spectrum of the possible processes, as much as
+
+6
+00:00:14,760 --> 00:00:18,900
+possible, by focusing on four main software processes. The first one is
+
+7
+00:00:18,900 --> 00:00:22,480
+what we call normally the waterfall process. And, we call it waterfall
+
+8
+00:00:22,480 --> 00:00:25,490
+because in the process we go from one phase to the other
+
+9
+00:00:25,490 --> 00:00:28,300
+in the same way in which water follows the flow
+
+10
+00:00:28,300 --> 00:00:30,910
+in a waterfall. The second process that we consider is what
+
+11
+00:00:30,910 --> 00:00:34,580
+we call evolutionary prototyping, and in this case, instead of
+
+12
+00:00:34,580 --> 00:00:37,790
+following this set of rigid steps, all we're trying to do
+
+13
+00:00:37,790 --> 00:00:40,930
+is to start with an initial prototype and evolve it
+
+14
+00:00:40,930 --> 00:00:43,670
+based on the feedback from the customer. We will then move
+
+15
+00:00:43,670 --> 00:00:47,150
+towards a slightly more formal process, which is the rational unified
+
+16
+00:00:47,150 --> 00:00:50,590
+process or the unified software process. And this is a kind
+
+17
+00:00:50,590 --> 00:00:53,040
+of project heavily based on the use of UML, so we
+
+18
+00:00:53,040 --> 00:00:56,263
+will also cover UML when discussing this kind of project. Finally,
+
+19
+00:00:56,263 --> 00:00:58,680
+the fourth kind of process we will consider is the family
+
+20
+00:00:58,680 --> 00:01:01,670
+of agile software processes. And these are processes in which we
+
+21
+00:01:01,670 --> 00:01:04,280
+sacrifice the discipline a little bi,t in order to be more
+
+22
+00:01:04,280 --> 00:01:07,380
+flexible and be more able to account for changes and in
+
+23
+00:01:07,380 --> 00:01:10,760
+particular for changes in requirements. We are going to cover each
+
+24
+00:01:10,760 --> 00:01:14,620
+one of these four processes extensively in the rest of the class.
+
diff --git a/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/12 - Preliminary Questions - lang_en.srt b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/12 - Preliminary Questions - lang_en.srt
new file mode 100644
index 0000000..20ef47f
--- /dev/null
+++ b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/12 - Preliminary Questions - lang_en.srt
@@ -0,0 +1,32 @@
+1
+00:00:00,110 --> 00:00:01,450
+So, now before we actually jump to the
+
+2
+00:00:01,450 --> 00:00:03,410
+discussion of software processes I want to ask you
+
+3
+00:00:03,410 --> 00:00:05,770
+a couple of preliminary questions. The first one is,
+
+4
+00:00:05,770 --> 00:00:08,140
+what is the largest software system on which you
+
+5
+00:00:08,140 --> 00:00:10,860
+had worked? And you should enter here the size.
+
+6
+00:00:10,860 --> 00:00:12,850
+And the second question I'm going to ask is how
+
+7
+00:00:12,850 --> 00:00:15,070
+many LOC or how many lines of code per
+
+8
+00:00:15,070 --> 00:00:17,380
+day you were producing when working on this system?
+
diff --git a/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/13 - Preliminary Questions Solution - lang_en.srt b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/13 - Preliminary Questions Solution - lang_en.srt
new file mode 100644
index 0000000..fe239c6
--- /dev/null
+++ b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/13 - Preliminary Questions Solution - lang_en.srt
@@ -0,0 +1,16 @@
+1
+00:00:00,110 --> 00:00:01,620
+We're going to go back to these two questions
+
+2
+00:00:01,620 --> 00:00:03,260
+and to your answers later. But I wanted to
+
+3
+00:00:03,260 --> 00:00:05,810
+gather this information beforehand, so that your answers are
+
+4
+00:00:05,810 --> 00:00:08,590
+not biased, they're not influenced by this subsequent discussion.
+
diff --git a/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/14 - Preliminary Questions - lang_en.srt b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/14 - Preliminary Questions - lang_en.srt
new file mode 100644
index 0000000..936b50d
--- /dev/null
+++ b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/14 - Preliminary Questions - lang_en.srt
@@ -0,0 +1,24 @@
+1
+00:00:00,090 --> 00:00:03,200
+So now I want to ask you one additional question, which is how many lines
+
+2
+00:00:03,200 --> 00:00:05,030
+of code a day do you think professional
+
+3
+00:00:05,030 --> 00:00:07,370
+software engineers produce? Do you think they produce
+
+4
+00:00:07,370 --> 00:00:12,160
+25 lines of code? Between 25 and 50? Between 50 and 100? Between 100 and 1000?
+
+5
+00:00:12,160 --> 00:00:13,720
+Or more than 1000 a day? And remember
+
+6
+00:00:13,720 --> 00:00:16,379
+that here we're talking about professional software engineers.
+
diff --git a/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/15 - Preliminary Questions Solution - lang_en.srt b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/15 - Preliminary Questions Solution - lang_en.srt
new file mode 100644
index 0000000..1a040e2
--- /dev/null
+++ b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/15 - Preliminary Questions Solution - lang_en.srt
@@ -0,0 +1,32 @@
+1
+00:00:00,180 --> 00:00:03,450
+Studies has shown that, on average, developers produce between
+
+2
+00:00:03,450 --> 00:00:07,030
+50 and 100 lines of code a day. And that
+
+3
+00:00:07,030 --> 00:00:09,530
+might not seem much. Why, why only 50 to
+
+4
+00:00:09,530 --> 00:00:11,580
+100 lines of code in a whole day? And the
+
+5
+00:00:11,580 --> 00:00:14,350
+answer is because coding is not everything. When you
+
+6
+00:00:14,350 --> 00:00:17,020
+develop a system writing code is not the only thing
+
+7
+00:00:17,020 --> 00:00:18,890
+you have to do. It's not the only activity that
+
+8
+00:00:18,890 --> 00:00:20,800
+you have to perform. And that's a very important point.
+
diff --git a/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/16 - Software Phases - lang_en.srt b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/16 - Software Phases - lang_en.srt
new file mode 100644
index 0000000..7fc30ef
--- /dev/null
+++ b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/16 - Software Phases - lang_en.srt
@@ -0,0 +1,100 @@
+1
+00:00:00,110 --> 00:00:03,730
+In fact, software processes are normally characterized by several phases, what
+
+2
+00:00:03,730 --> 00:00:07,240
+we call the software phases, and only one of these phases is
+
+3
+00:00:07,240 --> 00:00:09,970
+mainly focused on coding. The other phases are meant to support
+
+4
+00:00:09,970 --> 00:00:13,440
+other parts of software development. The first of these phases is called
+
+5
+00:00:13,440 --> 00:00:16,110
+requirements engineering and that's the phase in which we talk to
+
+6
+00:00:16,110 --> 00:00:19,640
+the customer, to the stakeholders, whoever we are building the software for.
+
+7
+00:00:19,640 --> 00:00:22,120
+And we try to understand what kind of system we need
+
+8
+00:00:22,120 --> 00:00:25,650
+to build. Then we use this information to define our design and
+
+9
+00:00:25,650 --> 00:00:28,840
+the design is the high-level structure, that then can become more
+
+10
+00:00:28,840 --> 00:00:31,800
+and more detailed, of our software system. Once we've defined our
+
+11
+00:00:31,800 --> 00:00:34,180
+design we can actually move to the next phase, which is
+
+12
+00:00:34,180 --> 00:00:37,480
+the implementation, in which we write code that implements the design which
+
+13
+00:00:37,480 --> 00:00:40,630
+we just defined. After implementing the code, we need to verify
+
+14
+00:00:40,630 --> 00:00:43,510
+and validate the code. We need to make sure that the code
+
+15
+00:00:43,510 --> 00:00:46,930
+behaves as intended. And finally, we need to maintain the code.
+
+16
+00:00:46,930 --> 00:00:48,992
+And maintenance involves several activities like,
+
+17
+00:00:48,992 --> 00:00:50,980
+for example, adding new functionality or
+
+18
+00:00:50,980 --> 00:00:54,568
+eliminating bugs from the code or responding to problems that
+
+19
+00:00:54,568 --> 00:00:57,420
+were reported from the field after we released the software.
+
+20
+00:00:57,420 --> 00:00:59,020
+We will look at all of these activities and of
+
+21
+00:00:59,020 --> 00:01:01,670
+the software development process in detail, in the rest of the
+
+22
+00:01:01,670 --> 00:01:03,610
+class. And for each activity, we will look at the
+
+23
+00:01:03,610 --> 00:01:06,460
+fundamental principles and how it is done currently. And in
+
+24
+00:01:06,460 --> 00:01:08,780
+some cases, we will also look at some advance ways
+
+25
+00:01:08,780 --> 00:01:11,680
+to do it. For example, more research approaches for that activity.
+
diff --git a/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/17 - Tools of the Trade - lang_en.srt b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/17 - Tools of the Trade - lang_en.srt
new file mode 100644
index 0000000..077c0f8
--- /dev/null
+++ b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/17 - Tools of the Trade - lang_en.srt
@@ -0,0 +1,160 @@
+1
+00:00:00,072 --> 00:00:02,960
+We will also look at how tools can improve software phases,
+
+2
+00:00:02,960 --> 00:00:06,660
+the software activities, and can support software development tasks in general.
+
+3
+00:00:06,660 --> 00:00:08,890
+And this is something that I will repeat over and over
+
+4
+00:00:08,890 --> 00:00:12,340
+in the class, tools and automation are fundamental, in software engineering.
+
+5
+00:00:12,340 --> 00:00:15,910
+And they're fundamental for improving productivity, not only efficiency but also
+
+6
+00:00:15,910 --> 00:00:19,820
+effectiveness of our activities in the software development process. So let
+
+7
+00:00:19,820 --> 00:00:22,110
+me go back to one of the diagrams that I showed
+
+8
+00:00:22,110 --> 00:00:25,170
+you before. If you remember we had this qualititive diagram in which
+
+9
+00:00:25,170 --> 00:00:27,170
+we were showing that one of the issues that led to the
+
+10
+00:00:27,170 --> 00:00:30,350
+software crisis was the fact that developers' productivity was not able to
+
+11
+00:00:30,350 --> 00:00:33,580
+keep up with the software size and complexity, with the growth in
+
+12
+00:00:33,580 --> 00:00:36,750
+the importance and the complexity of software. What tools can help us
+
+13
+00:00:36,750 --> 00:00:40,150
+to do is to change this and basically move this curve from
+
+14
+00:00:40,150 --> 00:00:43,950
+this original position up here. So that it gets closer and closer
+
+15
+00:00:43,950 --> 00:00:45,970
+to what we need to develop the software that we need to
+
+16
+00:00:45,970 --> 00:00:50,230
+build. So let me discuss examples on how tools can improve productivity.
+
+17
+00:00:50,230 --> 00:00:52,970
+For example, if we are talking about development, think about
+
+18
+00:00:52,970 --> 00:00:54,890
+what kind of improvement it was to go from punch
+
+19
+00:00:54,890 --> 00:00:58,440
+cards to modern IDEs. If we're talking about languages, think
+
+20
+00:00:58,440 --> 00:01:02,210
+about of how much more productive developers became when going from
+
+21
+00:01:02,210 --> 00:01:05,830
+writing machine code to writing code in high-level languages. And
+
+22
+00:01:05,830 --> 00:01:08,750
+finally, if we talk about debugging, which is a very important
+
+23
+00:01:08,750 --> 00:01:12,140
+and expensive activity, moving from the use of print lines
+
+24
+00:01:12,140 --> 00:01:16,060
+to the use of symbolic debuggers dramatically improve the effectiveness and
+
+25
+00:01:16,060 --> 00:01:18,810
+efficiency of development. And these are just some of the
+
+26
+00:01:18,810 --> 00:01:21,050
+tools that we will discuss in the rest of the class
+
+27
+00:01:21,050 --> 00:01:23,350
+and notice that we will also use the tools in practice.
+
+28
+00:01:23,350 --> 00:01:26,290
+So we will use the tools before projects and also during
+
+29
+00:01:26,290 --> 00:01:30,153
+the lessons and for assignments. In particular, we will use
+
+30
+00:01:30,153 --> 00:01:33,920
+three main kinds of tools. The first type is IDE's. And
+
+31
+00:01:33,920 --> 00:01:37,140
+I'm pretty sure you're familiar with IDE's. These are integrated development
+
+32
+00:01:37,140 --> 00:01:41,250
+environments. So, advanced editors in which you can write, compile, run,
+
+33
+00:01:41,250 --> 00:01:43,950
+and debug and even test your code. We'll also use a
+
+34
+00:01:43,950 --> 00:01:48,190
+version control system, systems that allow you to save, and restore, and
+
+35
+00:01:48,190 --> 00:01:51,750
+check the differences between different versions of the code, in particular
+
+36
+00:01:51,750 --> 00:01:53,950
+we will be working with git. We will also be looking at
+
+37
+00:01:53,950 --> 00:01:57,460
+other kinds of tools like coverage and verification tools. These are
+
+38
+00:01:57,460 --> 00:02:00,310
+tools that can help you during testing and I'm a big fan
+
+39
+00:02:00,310 --> 00:02:02,710
+of these tools, so I'm really going to stress the usefulness
+
+40
+00:02:02,710 --> 00:02:05,530
+of these tools and how you should use them in your development.
+
diff --git a/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/2 - Importance of Software Engineering - lang_en.srt b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/2 - Importance of Software Engineering - lang_en.srt
new file mode 100644
index 0000000..858a75a
--- /dev/null
+++ b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/2 - Importance of Software Engineering - lang_en.srt
@@ -0,0 +1,572 @@
+1
+00:00:00,150 --> 00:00:02,106
+First, let me start by asking a couple of very
+
+2
+00:00:02,106 --> 00:00:04,820
+natural questions that you might have when considering whether to take
+
+3
+00:00:04,820 --> 00:00:07,800
+this course. The first one is what is software engineering.
+
+4
+00:00:07,800 --> 00:00:10,050
+And the second, very related one, is why do we need
+
+5
+00:00:10,050 --> 00:00:12,430
+it? So what I did was actually to go out
+
+6
+00:00:12,430 --> 00:00:15,430
+and ask some of the main experts in the field, both
+
+7
+00:00:15,430 --> 00:00:18,290
+in academia and industry, these very questions and let's see what
+
+8
+00:00:18,290 --> 00:00:22,160
+they said. What is software engineering and why is it important?
+
+9
+00:00:23,170 --> 00:00:25,150
+>> Okay, can I start with another question?
+
+10
+00:00:25,150 --> 00:00:26,020
+>> Of course.
+
+11
+00:00:26,020 --> 00:00:31,290
+>> Okay, first what is a computer? It's a programmable device. So the essence
+
+12
+00:00:31,290 --> 00:00:34,730
+of computing is programming. So program development
+
+13
+00:00:34,730 --> 00:00:37,240
+is basically the most essential use of the
+
+14
+00:00:37,240 --> 00:00:41,010
+computer. So software engineering is the discipline
+
+15
+00:00:41,010 --> 00:00:44,850
+that investigates program development. So, how can it
+
+16
+00:00:44,850 --> 00:00:47,390
+been done more efficiently? What's the best
+
+17
+00:00:47,390 --> 00:00:50,170
+way of doing program development? And how can
+
+18
+00:00:50,170 --> 00:00:53,140
+you develop reliable programs? So that's how I would define
+
+19
+00:00:53,140 --> 00:00:55,060
+it. But I consider any
+
+20
+00:00:55,060 --> 00:00:57,345
+software development activity software engineering activity
+
+21
+00:00:58,825 --> 00:01:04,239
+>> Software engineering is the systematic application of methods to build
+
+22
+00:01:04,239 --> 00:01:07,884
+software in a rigorous way. And I think one of the
+
+23
+00:01:07,884 --> 00:01:11,196
+aspects that I like to bring into the notion of software
+
+24
+00:01:11,196 --> 00:01:15,228
+engineering is that it's something that involves not only kind of
+
+25
+00:01:15,228 --> 00:01:18,612
+technically building the system but understanding the
+
+26
+00:01:18,612 --> 00:01:22,317
+requirements, working with stake holders. Trying to
+
+27
+00:01:22,317 --> 00:01:28,232
+find a solution that balances all of the stakeholder needs in order to deliver
+
+28
+00:01:28,232 --> 00:01:34,338
+the software thats tested and its rigorous to meet the needs of a stakeholder.
+
+29
+00:01:34,338 --> 00:01:37,656
+Well, software engineering is the whole process
+
+30
+00:01:37,656 --> 00:01:41,460
+of creation of software using engineering principles.
+
+31
+00:01:41,460 --> 00:01:42,886
+>> My view is kind of a holistic
+
+32
+00:01:42,886 --> 00:01:45,490
+view and I think about it from the perspective
+
+33
+00:01:45,490 --> 00:01:49,440
+of how is software engineering different from programming.
+
+34
+00:01:49,440 --> 00:01:52,940
+So, I think that research about programming is all
+
+35
+00:01:52,940 --> 00:01:57,550
+about the create part of software. And that
+
+36
+00:01:57,550 --> 00:02:00,270
+software engineering is about the entire life cycle. So,
+
+37
+00:02:00,270 --> 00:02:03,070
+that's one aspect. And the other aspect of the
+
+38
+00:02:03,070 --> 00:02:07,350
+definition is it's about quality, the quality of software.
+
+39
+00:02:07,350 --> 00:02:12,330
+Software engineering even considers things long after you ship which we all know
+
+40
+00:02:12,330 --> 00:02:18,310
+is one of the, it is the largest economic piece of software development.
+
+41
+00:02:18,310 --> 00:02:22,990
+>> So, improve, software engineering process
+
+42
+00:02:22,990 --> 00:02:26,440
+for better software productivity and quality.
+
+43
+00:02:26,440 --> 00:02:32,472
+>> The set of activities that one engages in when building software
+
+44
+00:02:32,472 --> 00:02:39,634
+systems or software products. It's fundamentally a venue-creating
+
+45
+00:02:39,634 --> 00:02:45,492
+activity. It involves social processes.
+
+46
+00:02:45,492 --> 00:02:47,247
+>> Software engineering is the act
+
+47
+00:02:47,247 --> 00:02:49,652
+of many people working together and putting
+
+48
+00:02:49,652 --> 00:02:52,057
+together many versions of large and complex
+
+49
+00:02:52,057 --> 00:02:57,110
+systems. And our world depends on software,
+
+50
+00:02:57,110 --> 00:02:58,910
+software is immensely complex and we need
+
+51
+00:02:58,910 --> 00:03:01,700
+many, many smart people to build these things.
+
+52
+00:03:01,700 --> 00:03:05,610
+>> Well, engineering I think is the activity of envisioning and
+
+53
+00:03:05,610 --> 00:03:10,180
+realizing valuable new functions with sufficient
+
+54
+00:03:10,180 --> 00:03:13,500
+and justifiable confidence that the resulting
+
+55
+00:03:13,500 --> 00:03:18,190
+system will have all of the critical quality attributes that are necessary
+
+56
+00:03:18,190 --> 00:03:22,140
+for the system to be a success. And software engineering is the
+
+57
+00:03:22,140 --> 00:03:24,790
+activity of doing this not only for
+
+58
+00:03:24,790 --> 00:03:27,550
+the software components of engineering systems but
+
+59
+00:03:28,830 --> 00:03:31,740
+for the system overall, given that it's
+
+60
+00:03:31,740 --> 00:03:35,500
+so heavily reliant on it's underlying software technologies.
+
+61
+00:03:35,500 --> 00:03:40,440
+>> So, I would say software engineering is the
+
+62
+00:03:40,440 --> 00:03:44,070
+kind of art and practice of building software systems.
+
+63
+00:03:44,070 --> 00:03:47,610
+>> Software engineering, in a nutshell, is a set of
+
+64
+00:03:47,610 --> 00:03:52,140
+methods and principles and techniques that we have developed to enable us to
+
+65
+00:03:53,220 --> 00:03:57,830
+engineer, or build, large software systems that
+
+66
+00:03:59,090 --> 00:04:03,960
+outstrip or outpace one engineer's or even a small
+
+67
+00:04:03,960 --> 00:04:08,900
+team of engineer's ability or abilities to understand
+
+68
+00:04:08,900 --> 00:04:13,330
+and construct and maintain
+
+69
+00:04:13,330 --> 00:04:17,339
+over time. So it requires a lot of people, it requires a long,
+
+70
+00:04:17,339 --> 00:04:21,820
+term investment by an organization or a number of organizations, and often times
+
+71
+00:04:21,820 --> 00:04:28,040
+it requires support for systems that that are intended for one purpose but end
+
+72
+00:04:28,040 --> 00:04:33,930
+up getting used for many additional purposes in addition to the original one.
+
+73
+00:04:33,930 --> 00:04:38,656
+>> Software engineering is about building and constructing very large-scale
+
+74
+00:04:38,656 --> 00:04:42,800
+high-quality systems, so the high quality is the big issue.
+
+75
+00:04:42,800 --> 00:04:46,268
+>> Software engineering is engineering discipline of developing
+
+76
+00:04:46,268 --> 00:04:52,800
+software-based systems, usually embedded into larger systems composed of
+
+77
+00:04:52,800 --> 00:04:58,544
+hardware and and humans [LAUGH] and business
+
+78
+00:04:58,544 --> 00:05:04,943
+processes and processes in general. And why is that important?
+
+79
+00:05:04,943 --> 00:05:06,971
+Well, because software is pervasive in all industry sectors
+
+80
+00:05:06,971 --> 00:05:09,001
+and therefore systems must be reliable, safe and secure.
+
+81
+00:05:09,001 --> 00:05:13,232
+>> Why can't we just get that by sitting down and writing software?
+
+82
+00:05:13,232 --> 00:05:16,697
+>> Well, you could if software was small and
+
+83
+00:05:16,697 --> 00:05:20,162
+simple enough to be developed by one or two
+
+84
+00:05:20,162 --> 00:05:25,360
+people together in a room. But software development now
+
+85
+00:05:25,360 --> 00:05:31,550
+is distributed, involves teams of people with different backgrounds
+
+86
+00:05:31,550 --> 00:05:37,450
+who have to communicate with each other. It also involves customers,
+
+87
+00:05:37,450 --> 00:05:42,512
+clients, users. Software engineers have to work with
+
+88
+00:05:42,512 --> 00:05:47,462
+hardware engineers, with domain experts and therefore,
+
+89
+00:05:47,462 --> 00:05:52,233
+well, no, we can't simply sit down and start coding.
+
+90
+00:05:52,233 --> 00:05:57,380
+>> Software engineering is mostly being able
+
+91
+00:05:57,380 --> 00:06:02,775
+to program. And you need to be able to put big
+
+92
+00:06:02,775 --> 00:06:06,920
+systems together so that they actually work. That's my simple definition.
+
+93
+00:06:06,920 --> 00:06:09,210
+>> And if you don't use software engineering practices,
+
+94
+00:06:09,210 --> 00:06:10,670
+you're not going to be able to put them together?
+
+95
+00:06:10,670 --> 00:06:13,290
+>> Well, you're not going to be able to reliably
+
+96
+00:06:13,290 --> 00:06:16,160
+put them together. So basically, you could maybe hack something up,
+
+97
+00:06:16,160 --> 00:06:18,750
+but it's not going to necessarily stand the test of time.
+
+98
+00:06:18,750 --> 00:06:21,221
+If somebody wants to change it it's probably going to break.
+
+99
+00:06:21,221 --> 00:06:24,140
+>> It's important
+
+100
+00:06:24,140 --> 00:06:29,700
+because if you don't think about how you're building this system and
+
+101
+00:06:29,700 --> 00:06:31,600
+how you're trading off different aspects,
+
+102
+00:06:31,600 --> 00:06:35,580
+like performance and scalability and reliability, then
+
+103
+00:06:35,580 --> 00:06:39,900
+it's going to end up breaking or not lasting very long or not,
+
+104
+00:06:39,900 --> 00:06:42,900
+not doing everything that you want it to do, or being really expensive.
+
+105
+00:06:43,960 --> 00:06:45,800
+>> If it's not done in a principled way it will
+
+106
+00:06:45,800 --> 00:06:49,220
+be bad and every user will suffer. That's why we need
+
+107
+00:06:49,220 --> 00:06:49,970
+software engineering.
+
+108
+00:06:49,970 --> 00:06:56,252
+>> Why is it important? Because, I mean these two goal, productivity, faster,
+
+109
+00:06:56,252 --> 00:06:59,480
+in developing software. And higher quality
+
+110
+00:06:59,480 --> 00:07:03,551
+would be apparently important. Software is everywhere.
+
+111
+00:07:03,551 --> 00:07:08,260
+>> It's important because we use software in everyday life. Everything's
+
+112
+00:07:08,260 --> 00:07:14,120
+built on software systems. And these are ubiquitous across our society.
+
+113
+00:07:14,120 --> 00:07:14,300
+>> It's
+
+114
+00:07:14,300 --> 00:07:20,820
+important because software is everywhere around us and the way we build it,
+
+115
+00:07:20,820 --> 00:07:26,910
+and the way we maintain it, is something that determines almost a basic
+
+116
+00:07:26,910 --> 00:07:33,940
+quality of life nowadays. And getting that software right can make a difference,
+
+117
+00:07:33,940 --> 00:07:39,590
+oftentimes, between a really fun product and one that you won't like to use
+
+118
+00:07:40,640 --> 00:07:45,750
+a reasonably successful company, or one that fails. And in
+
+119
+00:07:45,750 --> 00:07:49,690
+more extreme cases even the difference between life and death,
+
+120
+00:07:49,690 --> 00:07:51,510
+if you think about the software that runs in the
+
+121
+00:07:51,510 --> 00:07:56,380
+airplane on which many of you fly on a regular basis.
+
+122
+00:07:56,380 --> 00:08:00,790
+>> There are programs out there that if they screw up we are all screwed.
+
+123
+00:08:00,790 --> 00:08:02,440
+>> Software engineering is crucially
+
+124
+00:08:02,440 --> 00:08:06,460
+important because it's the engineering discipline
+
+125
+00:08:06,460 --> 00:08:10,250
+that is uniquely capable of carrying out
+
+126
+00:08:10,250 --> 00:08:13,848
+the engineering mission for software reliant systems.
+
+127
+00:08:13,848 --> 00:08:17,620
+>> In the U.S we've all seen an unfortunate example with
+
+128
+00:08:17,620 --> 00:08:23,032
+a system that went badly wrong in healthcare.gov and that system wasn't
+
+129
+00:08:23,032 --> 00:08:26,740
+engineered correctly. And I think if we look at the reasons for
+
+130
+00:08:26,740 --> 00:08:32,350
+that, they stem back to somewhere at the intersection between requirements and
+
+131
+00:08:32,350 --> 00:08:37,470
+architecture and politics and project management, and all of these things are
+
+132
+00:08:37,470 --> 00:08:43,270
+important concepts that have to go into the software engineering mix.
+
+133
+00:08:43,270 --> 00:08:45,570
+>> It would end up in lots and lots of chaos because people
+
+134
+00:08:45,570 --> 00:08:47,220
+wouldn't know how to organize themselves and
+
+135
+00:08:47,220 --> 00:08:49,400
+wouldn't know how to organize software. Many
+
+136
+00:08:49,400 --> 00:08:53,830
+of software engineering has very simple rules that you need to apply properly in
+
+137
+00:08:53,830 --> 00:08:57,280
+order to get things done. And people who look at these rules and think,
+
+138
+00:08:57,280 --> 00:09:01,050
+these rules are so super simple. This is totally obvious. But once
+
+139
+00:09:01,050 --> 00:09:05,495
+you try to apply them, you'll find out they're not obvious at all.
+
+140
+00:09:05,495 --> 00:09:07,670
+>> Now that we've heard these experts, let me show you an
+
+141
+00:09:07,670 --> 00:09:10,080
+example that illustrates what can happen
+
+142
+00:09:10,080 --> 00:09:12,410
+when software engineering practices are not suitably
+
+143
+00:09:15,310 --> 00:09:24,010
+applied. [NOISE].
+
diff --git a/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/3 - Software Failure Quiz - lang_en.srt b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/3 - Software Failure Quiz - lang_en.srt
new file mode 100644
index 0000000..f98f98f
--- /dev/null
+++ b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/3 - Software Failure Quiz - lang_en.srt
@@ -0,0 +1,32 @@
+1
+00:00:00,110 --> 00:00:01,940
+Now that you watched this small video, I like
+
+2
+00:00:01,940 --> 00:00:03,660
+to ask you, what is this? Do you think
+
+3
+00:00:03,660 --> 00:00:06,330
+it's fireworks for the 4th of July celebration, or
+
+4
+00:00:06,330 --> 00:00:08,280
+maybe it was a flare gun in action, or
+
+5
+00:00:08,280 --> 00:00:10,240
+maybe again it was the explosion of the Ariane
+
+6
+00:00:10,240 --> 00:00:12,280
+five rocket due to a software error. What do
+
+7
+00:00:12,280 --> 00:00:14,190
+you think? And in case it helps, I'm also
+
+8
+00:00:14,190 --> 00:00:16,450
+going to show you an actual picture of this event.
+
diff --git a/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/4 - Software Failure Quiz Solution - lang_en.srt b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/4 - Software Failure Quiz Solution - lang_en.srt
new file mode 100644
index 0000000..db633e2
--- /dev/null
+++ b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/4 - Software Failure Quiz Solution - lang_en.srt
@@ -0,0 +1,48 @@
+1
+00:00:00,100 --> 00:00:02,600
+As you probably guessed, these are not fireworks for the 4th of
+
+2
+00:00:02,600 --> 00:00:06,670
+July but, rather, the explosion of the Ariane 5, which happened 30 seconds
+
+3
+00:00:06,670 --> 00:00:09,250
+or so after takeoff due to a software error. And this is
+
+4
+00:00:09,250 --> 00:00:12,020
+just an example of what can go wrong when we don't build software
+
+5
+00:00:12,020 --> 00:00:15,600
+and we don't test and verify and perform quality assurance of software
+
+6
+00:00:15,600 --> 00:00:18,540
+in the right way, and quite an expensive one. In fact, to develop
+
+7
+00:00:18,540 --> 00:00:21,250
+and to build the Ariane 5 it took 10 years. The cost
+
+8
+00:00:21,250 --> 00:00:25,240
+was around $7 billion and there were $500 million of cargo on board.
+
+9
+00:00:25,240 --> 00:00:27,280
+Luckily, at least there were no humans on the
+
+10
+00:00:27,280 --> 00:00:29,400
+rocket. And you can find more details in case
+
+11
+00:00:29,400 --> 00:00:31,610
+you're interested about the Ariane 5 accident in the
+
+12
+00:00:31,610 --> 00:00:33,230
+lesson notes. I put a couple of links there.
+
diff --git a/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/5 - Discipline of Software Engineering - lang_en.srt b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/5 - Discipline of Software Engineering - lang_en.srt
new file mode 100644
index 0000000..6933222
--- /dev/null
+++ b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/5 - Discipline of Software Engineering - lang_en.srt
@@ -0,0 +1,80 @@
+1
+00:00:00,140 --> 00:00:02,469
+And even if we don't go to these extreme examples, I'm
+
+2
+00:00:02,469 --> 00:00:04,380
+sure that you have all experienced
+
+3
+00:00:04,380 --> 00:00:06,540
+software problems, typically manifested in what
+
+4
+00:00:06,540 --> 00:00:09,630
+we call a crash. And that crash might happen while you're
+
+5
+00:00:09,630 --> 00:00:13,230
+finishing your homework or that three-page long email that you were preparing
+
+6
+00:00:13,230 --> 00:00:15,900
+for the last two hours. But why's it so difficult to
+
+7
+00:00:15,900 --> 00:00:20,220
+build software, or better, why's it so difficult to build good software?
+
+8
+00:00:20,220 --> 00:00:22,200
+And how can we do it? This is exactly the topic
+
+9
+00:00:22,200 --> 00:00:25,190
+of this class. And the reason why software engineering is a fundamental
+
+10
+00:00:25,190 --> 00:00:28,330
+discipline in computer science. To motivate that, in this class, we
+
+11
+00:00:28,330 --> 00:00:32,259
+will study a set of methodologies, techniques, and tools, that will help
+
+12
+00:00:32,259 --> 00:00:35,150
+us build high quality software that does what it's supposed to
+
+13
+00:00:35,150 --> 00:00:38,540
+do. And therefore, makes our customers happy. And that does it within
+
+14
+00:00:38,540 --> 00:00:42,375
+the given time and money constraints. So within the budget that
+
+15
+00:00:42,375 --> 00:00:44,300
+is allocated for the software. Before
+
+16
+00:00:44,300 --> 00:00:46,222
+jumping into today's software engineering techniques
+
+17
+00:00:46,222 --> 00:00:48,010
+though, let me take a step back and look at how
+
+18
+00:00:48,010 --> 00:00:50,240
+we got here, as I believe it is very important to have
+
+19
+00:00:50,240 --> 00:00:52,690
+some historical perspective on how this discipline was
+
+20
+00:00:52,690 --> 00:00:54,840
+born and how it was developed over the years.
+
diff --git a/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/6 - The Software Crisis - lang_en.srt b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/6 - The Software Crisis - lang_en.srt
new file mode 100644
index 0000000..41061a5
--- /dev/null
+++ b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/6 - The Software Crisis - lang_en.srt
@@ -0,0 +1,208 @@
+1
+00:00:00,072 --> 00:00:02,190
+To do that we'll have to go back in time to
+
+2
+00:00:02,190 --> 00:00:05,280
+the late 60s. So what was happening in the 60s? Well for
+
+3
+00:00:05,280 --> 00:00:08,410
+example the first man landed on the moon. That was also
+
+4
+00:00:08,410 --> 00:00:11,720
+time when Woodstock took place and also the time when the first
+
+5
+00:00:11,720 --> 00:00:16,149
+60 second picture from Polaroid was created. Concurrently to these events,
+
+6
+00:00:16,149 --> 00:00:18,910
+which you probably didn't witness in first person, that was also the
+
+7
+00:00:18,910 --> 00:00:22,280
+time when people started to realize that they were not able
+
+8
+00:00:22,280 --> 00:00:25,610
+to build the software they needed. This happened for several reasons and
+
+9
+00:00:25,610 --> 00:00:29,220
+resulted in what we call the software crisis. So let's
+
+10
+00:00:29,220 --> 00:00:31,820
+look at some of the most important reasons behind this
+
+11
+00:00:31,820 --> 00:00:35,760
+crisis. The first cause was the rising demand for software.
+
+12
+00:00:35,760 --> 00:00:38,500
+Now you're used to see software everywhere: in your phone,
+
+13
+00:00:38,500 --> 00:00:41,530
+in your car, even your washing machine. Before the 60s,
+
+14
+00:00:41,530 --> 00:00:44,590
+however, the size and complexity of software was very limited
+
+15
+00:00:44,590 --> 00:00:47,580
+and hardware components were really dominating the scene. Then things
+
+16
+00:00:47,580 --> 00:00:51,490
+started to change and software started to be increasingly prevalent.
+
+17
+00:00:51,490 --> 00:00:53,940
+So we move from a situation where everything was mostly
+
+18
+00:00:53,940 --> 00:00:57,380
+hardware to a situation in which software became more and more
+
+19
+00:00:57,380 --> 00:01:00,660
+important. To give an example, I'm going to show you the growth
+
+20
+00:01:00,660 --> 00:01:04,080
+in the software demand at NASA along those years. And in
+
+21
+00:01:04,080 --> 00:01:07,610
+particular, from the 1950s to more or less 2000. And this
+
+22
+00:01:07,610 --> 00:01:10,350
+is just a qualitative plot but that's more or less the
+
+23
+00:01:10,350 --> 00:01:13,880
+ways things went. So the demand for software in NASA grow
+
+24
+00:01:13,880 --> 00:01:16,930
+exponentially. And the same happened in a lot of other companies.
+
+25
+00:01:16,930 --> 00:01:19,020
+For example, just to cite one, for Boeing. So the
+
+26
+00:01:19,020 --> 00:01:22,350
+amount of software on airplanes became larger and larger. The
+
+27
+00:01:22,350 --> 00:01:26,170
+second cause for the software crisis was the increasing amount
+
+28
+00:01:26,170 --> 00:01:30,210
+of development effort needed due to the increase of product complexity.
+
+29
+00:01:30,210 --> 00:01:34,260
+Unfortunately, software complexity does not increase linearly with size. It
+
+30
+00:01:34,260 --> 00:01:36,170
+is not the same thing to write software for a
+
+31
+00:01:36,170 --> 00:01:39,410
+class exercise or a small project, or a temp project,
+
+32
+00:01:39,410 --> 00:01:41,970
+than it is to build a software for a word processor,
+
+33
+00:01:41,970 --> 00:01:45,950
+an operating system, a distributed system, or even more complex and larger
+
+34
+00:01:45,950 --> 00:01:49,390
+system. And what I'm giving here is just an indicative size for
+
+35
+00:01:49,390 --> 00:01:52,643
+the software so the class exercise might be 100 lines of code,
+
+36
+00:01:52,643 --> 00:01:55,600
+the small project might be 1000 lines of code, in the other thousand
+
+37
+00:01:55,600 --> 00:01:58,328
+lines of code, and so on and so forth. For the former,
+
+38
+00:01:58,328 --> 00:02:01,510
+the heroic effort of an individual developer can get the job done.
+
+39
+00:02:01,510 --> 00:02:03,850
+So that's what we call a programming effort. If you're a good
+
+40
+00:02:03,850 --> 00:02:07,340
+programmer, you can go sit down and do it, right. For the latter,
+
+41
+00:02:07,340 --> 00:02:09,330
+this is not possible. This is what we called the
+
+42
+00:02:09,330 --> 00:02:13,810
+software engineering effort. In fact, no matter how much programming languages,
+
+43
+00:02:13,810 --> 00:02:17,280
+development environments, and software tools improve, developers could not keep
+
+44
+00:02:17,280 --> 00:02:20,220
+up with increasing software size and complexity. Which leads us to
+
+45
+00:02:20,220 --> 00:02:22,280
+the third problem that I want to mention and the
+
+46
+00:02:22,280 --> 00:02:25,020
+third reason for the software crisis. And this cause is the
+
+47
+00:02:25,020 --> 00:02:28,790
+slow developer's productivity growth. So let me show this again
+
+48
+00:02:28,790 --> 00:02:32,243
+with a qualitative diagram. And this is taken from the IEEE
+
+49
+00:02:32,243 --> 00:02:35,550
+Software Magazine. And what I'm showing here is the growth in
+
+50
+00:02:35,550 --> 00:02:39,930
+software size and complexity over time, and how the developers' productivity
+
+51
+00:02:39,930 --> 00:02:43,800
+really couldn't keep up with this additional software complexity, which resulted
+
+52
+00:02:43,800 --> 00:02:47,170
+in this gap between what was needed and what was actually available.
+
diff --git a/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/7 - The Software Crisis Quiz - lang_en.srt b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/7 - The Software Crisis Quiz - lang_en.srt
new file mode 100644
index 0000000..004a36c
--- /dev/null
+++ b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/7 - The Software Crisis Quiz - lang_en.srt
@@ -0,0 +1,44 @@
+1
+00:00:00,078 --> 00:00:02,480
+So now let's take a quick break and have a recap
+
+2
+00:00:02,480 --> 00:00:05,300
+of what we just discussed. I want you to think about what
+
+3
+00:00:05,300 --> 00:00:07,850
+are the major causes of the software crisis. I'm going to provide you
+
+4
+00:00:07,850 --> 00:00:10,250
+a set of possibilities and I would like for you to mark
+
+5
+00:00:10,250 --> 00:00:14,160
+all that apply. Was that increasing costs of computers? Was it increasing
+
+6
+00:00:14,160 --> 00:00:17,990
+product complexity, or maybe the lack of programmers? Or was it, instead,
+
+7
+00:00:17,990 --> 00:00:20,000
+this slow programmers productivity growth? The
+
+8
+00:00:20,000 --> 00:00:21,540
+lack of funding for software engineering
+
+9
+00:00:21,540 --> 00:00:25,210
+research? The rise in demand for software? And finally, was it maybe
+
+10
+00:00:25,210 --> 00:00:26,500
+the lack of caffeine in software
+
+11
+00:00:26,500 --> 00:00:29,570
+development organizations? Again, mark all that apply.
+
diff --git a/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/8 - The Software Crisis Quiz Solution - lang_en.srt b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/8 - The Software Crisis Quiz Solution - lang_en.srt
new file mode 100644
index 0000000..33f5c6c
--- /dev/null
+++ b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/8 - The Software Crisis Quiz Solution - lang_en.srt
@@ -0,0 +1,52 @@
+1
+00:00:00,090 --> 00:00:02,440
+So, if you think about what we just discussed. Definitely one
+
+2
+00:00:02,440 --> 00:00:06,210
+of the causes was the increasing product complexity. Products were becoming more
+
+3
+00:00:06,210 --> 00:00:09,510
+and more complex and software was replacing more and more, what
+
+4
+00:00:09,510 --> 00:00:11,860
+was before, provided by hardware components.
+
+5
+00:00:11,860 --> 00:00:14,160
+Slow productivity growth was another problem,
+
+6
+00:00:14,160 --> 00:00:17,350
+because programmers could not keep up with the additional complexity of
+
+7
+00:00:17,350 --> 00:00:19,720
+the software that they had to develop. I would like to say
+
+8
+00:00:19,720 --> 00:00:22,480
+there was lack of funding for software engineering research because I'm
+
+9
+00:00:22,480 --> 00:00:25,230
+a software engineering researcher, but that was not one of the reasons
+
+10
+00:00:25,230 --> 00:00:27,200
+for the software crisis. Instead, it was
+
+11
+00:00:27,200 --> 00:00:30,140
+the rising demand for software. Again, more
+
+12
+00:00:30,140 --> 00:00:32,060
+and more software was being required and
+
+13
+00:00:32,060 --> 00:00:33,850
+more and more software was replacing hardware.
+
diff --git a/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/9 - Evidence of the Software Crisis - lang_en.srt b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/9 - Evidence of the Software Crisis - lang_en.srt
new file mode 100644
index 0000000..0592078
--- /dev/null
+++ b/usth/ICT2.7/P1L1 Introduction and Overview Subtitles/9 - Evidence of the Software Crisis - lang_en.srt
@@ -0,0 +1,116 @@
+1
+00:00:00,120 --> 00:00:03,220
+After recapping the three major issues that characterize a software crisis
+
+2
+00:00:03,220 --> 00:00:05,626
+let's see what was the evidence that there was indeed a
+
+3
+00:00:05,626 --> 00:00:07,900
+crisis. So what I want to discuss now is the result
+
+4
+00:00:07,900 --> 00:00:11,060
+of a study performed by Davis in 1990s. So in even
+
+5
+00:00:11,060 --> 00:00:13,670
+more recent times than the 60s and the 70s. And the
+
+6
+00:00:13,670 --> 00:00:17,280
+study was performed on nine software projects that were totaling a
+
+7
+00:00:17,280 --> 00:00:20,990
+cost around $7 million and I'm going to show you how this
+
+8
+00:00:20,990 --> 00:00:25,190
+projects went using this representation, this pi representation, in which I'm
+
+9
+00:00:25,190 --> 00:00:27,520
+going to discuss what each of the segment of the
+
+10
+00:00:27,520 --> 00:00:30,010
+pi represent. So let's start looking at the first one.
+
+11
+00:00:30,010 --> 00:00:32,920
+This is a software that was usable as delivered. Other
+
+12
+00:00:32,920 --> 00:00:36,590
+software was delivered, and usable, either after some changes or
+
+13
+00:00:36,590 --> 00:00:41,080
+after some major modifications, so within additional costs involved.
+
+14
+00:00:41,080 --> 00:00:43,530
+But the striking piece of information here is that the
+
+15
+00:00:43,530 --> 00:00:46,890
+vast majority of the software, so these two slices, were
+
+16
+00:00:46,890 --> 00:00:50,250
+software that was either delivered but never successfully used or
+
+17
+00:00:50,250 --> 00:00:53,730
+software that was not even delivered. And this corresponded
+
+18
+00:00:53,730 --> 00:00:57,500
+to five over the seven total million dollars for
+
+19
+00:00:57,500 --> 00:01:00,050
+all the projects. So clearly, this shows a pretty
+
+20
+00:01:00,050 --> 00:01:03,910
+grim picture for software development and its success. In short,
+
+21
+00:01:03,910 --> 00:01:06,410
+there was clear evidence the software was becoming to
+
+22
+00:01:06,410 --> 00:01:08,990
+difficult too build and that the software industry was facing
+
+23
+00:01:08,990 --> 00:01:11,190
+a crisis. And this is what led to the
+
+24
+00:01:11,190 --> 00:01:15,130
+NATO Software Engineering Conference that was held in January 1969,
+
+25
+00:01:15,130 --> 00:01:19,100
+which is what we can consider the birth of software engineering. And what
+
+26
+00:01:19,100 --> 00:01:23,080
+I'm showing here is a drawing of the proceedings for that conference. And if
+
+27
+00:01:23,080 --> 00:01:26,020
+you look at the class notes you can see a link to the actual
+
+28
+00:01:26,020 --> 00:01:27,640
+proceedings, in case you are interested in
+
+29
+00:01:27,640 --> 00:01:29,180
+looking at the issues that were discussed.
+
diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/1 - Introduction with Barry Boehm - lang_en_vs7.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/1 - Introduction with Barry Boehm - lang_en_vs7.srt
new file mode 100644
index 0000000..954db98
--- /dev/null
+++ b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/1 - Introduction with Barry Boehm - lang_en_vs7.srt
@@ -0,0 +1,163 @@
+1

+00:00:00,430 --> 00:00:06,300

+Hi, in the last lesson we provided an overview of the course and motivated the

+

+2

+00:00:06,300 --> 00:00:09,570

+need for software engineering. In this lesson,

+

+3

+00:00:09,570 --> 00:00:13,090

+we will present and start discussing several traditional

+

+4

+00:00:13,090 --> 00:00:16,090

+software engineering life cycle models. We will

+

+5

+00:00:16,090 --> 00:00:18,790

+talk about their main advantages, and also about

+

+6

+00:00:18,790 --> 00:00:21,840

+their shortcomings. We will also talk about

+

+7

+00:00:21,840 --> 00:00:25,720

+classic mistakes in software engineering that is well

+

+8

+00:00:25,720 --> 00:00:29,530

+known ineffective development practices, that when

+

+9

+00:00:29,530 --> 00:00:32,590

+followed, tend to lead to better results. And

+

+10

+00:00:32,590 --> 00:00:35,120

+covering those, will hopefully help us to avoid

+

+11

+00:00:35,120 --> 00:00:38,350

+them in the future. And because in this

+

+12

+00:00:38,350 --> 00:00:41,290

+lesson, I will discuss some fundamental aspects of

+

+13

+00:00:41,290 --> 00:00:44,730

+software engineering, to suitably introduce these topics, I

+

+14

+00:00:44,730 --> 00:00:47,110

+went to the University of Southern California, to

+

+15

+00:00:47,110 --> 00:00:50,300

+interview one of the fathers of software engineering;

+

+16

+00:00:50,300 --> 00:00:53,070

+Professor Barry Boehm.

+

+17

+00:00:53,070 --> 00:00:59,060

+>> A well, a software life cycle is a sequence of, of decisions that you

+

+18

+00:00:59,060 --> 00:01:01,895

+make, and it's fundamentally those decisions are

+

+19

+00:01:01,895 --> 00:01:05,280

+going to be part of the history of the

+

+20

+00:01:05,280 --> 00:01:09,500

+software that. You are going to build that other people are going to use, and

+

+21

+00:01:09,500 --> 00:01:15,330

+the process model is basically answering the question of what do I do next and

+

+22

+00:01:15,330 --> 00:01:20,550

+how long shall I do it for. And again, because there are a lot of different ways

+

+23

+00:01:20,550 --> 00:01:24,220

+you can make that decision, you need to

+

+24

+00:01:24,220 --> 00:01:27,640

+figure out which models are good for which particular

+

+25

+00:01:27,640 --> 00:01:31,475

+situations. So, for example, we've, written a book

+

+26

+00:01:31,475 --> 00:01:34,846

+that's called Balancing Agility and Discipline. It says under

+

+27

+00:01:34,846 --> 00:01:37,835

+what conditions should you use agile methods, under

+

+28

+00:01:37,835 --> 00:01:40,824

+which conditions should you invest more time in analyzing

+

+29

+00:01:40,824 --> 00:01:44,826

+the situation and planning what you're going to do and the like. And so,

+

+30

+00:01:44,826 --> 00:01:49,866

+typically if the project is, is small where it's three to ten

+

+31

+00:01:49,866 --> 00:01:55,271

+people, agile works pretty well. If it's 300

+

+32

+00:01:55,271 --> 00:02:00,545

+people, then I think we don't want to go that way. If the affect of

+

+33

+00:02:00,545 --> 00:02:05,960

+the defect is loss of comfort or limited funds, then agile is fine,

+

+34

+00:02:05,960 --> 00:02:11,184

+but if it is a loss of life, then you don't. On the other hand if, if

+

+35

+00:02:11,184 --> 00:02:13,776

+you have a situation where you have lot

+

+36

+00:02:13,776 --> 00:02:17,745

+of unpredictable change, you really don't want to spend

+

+37

+00:02:17,745 --> 00:02:23,439

+a lot of time writing plans and lots of documents. In some cases you may have a

+

+38

+00:02:23,439 --> 00:02:26,907

+project where you want to do waterfall in

+

+39

+00:02:26,907 --> 00:02:31,140

+some parts and agile in others. So, these are

+

+40

+00:02:31,140 --> 00:02:36,180

+the kind of things that, that make the choice of life cycle process

+

+41

+00:02:36,180 --> 00:02:41,409

+model very important and very interesting as a subject of research.

diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/10 - Software Process Model Introduction - lang_en_vs4.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/10 - Software Process Model Introduction - lang_en_vs4.srt
new file mode 100644
index 0000000..39d418b
--- /dev/null
+++ b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/10 - Software Process Model Introduction - lang_en_vs4.srt
@@ -0,0 +1,79 @@
+1

+00:00:00,240 --> 00:00:02,600

+At this point, you know the possible activities, the

+

+2

+00:00:02,600 --> 00:00:06,520

+possible phases performed during the software development process. But there

+

+3

+00:00:06,520 --> 00:00:08,710

+this something that we still haven't discussed, which is

+

+4

+00:00:08,710 --> 00:00:11,910

+very important. And that is how should we put these

+

+5

+00:00:11,910 --> 00:00:14,990

+activities together to develop software? And this all comes

+

+6

+00:00:14,990 --> 00:00:18,360

+down to the concept of software process model. Also called

+

+7

+00:00:18,360 --> 00:00:21,520

+software lifecycle model. And what this is, is a

+

+8

+00:00:21,520 --> 00:00:25,470

+prescriptive model of what should happen from the very beginning

+

+9

+00:00:25,470 --> 00:00:28,960

+to the very end. Of a software development process. The

+

+10

+00:00:28,960 --> 00:00:31,360

+main function of the life cycle model is to determine

+

+11

+00:00:31,360 --> 00:00:34,290

+the order of the different activities so that we know

+

+12

+00:00:34,290 --> 00:00:37,920

+which activities should come first and which ones should follow. Another

+

+13

+00:00:37,920 --> 00:00:40,910

+important function of the life cycle model is to determine

+

+14

+00:00:40,910 --> 00:00:45,290

+the transition criteria between activities. So, when we can go from

+

+15

+00:00:45,290 --> 00:00:48,000

+one phase to the subsequent one. In other words, what

+

+16

+00:00:48,000 --> 00:00:50,840

+the model should describe is what should we do next and

+

+17

+00:00:50,840 --> 00:00:53,450

+how long should we continue to do it for each activity

+

+18

+00:00:53,450 --> 00:00:56,290

+in the model. Now lets see a few traditional software process

+

+19

+00:00:56,290 --> 00:00:58,920

+models. I will discuss them here at the high level and

+

+20

+00:00:58,920 --> 00:01:02,000

+then revisit some of these models in the different mini courses.

diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/11 - Waterfall Process - lang_en_vs4.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/11 - Waterfall Process - lang_en_vs4.srt
new file mode 100644
index 0000000..b3d7c07
--- /dev/null
+++ b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/11 - Waterfall Process - lang_en_vs4.srt
@@ -0,0 +1,95 @@
+1

+00:00:00,070 --> 00:00:02,830

+The first model we want to discuss is the grandfather of

+

+2

+00:00:02,830 --> 00:00:05,900

+all life cycle models. And it is the waterfall model. In

+

+3

+00:00:05,900 --> 00:00:08,890

+the waterfall model the project progresses to an orderly sequence of

+

+4

+00:00:08,890 --> 00:00:13,040

+steps. From the initial software concept, down until the final phase.

+

+5

+00:00:13,040 --> 00:00:16,110

+Which is system testing. And at the end of each phase

+

+6

+00:00:16,110 --> 00:00:18,510

+there will be a review to determine whether the project is

+

+7

+00:00:18,510 --> 00:00:22,120

+ready to advance to the next phase. The pure waterfall model

+

+8

+00:00:22,120 --> 00:00:25,340

+performs well for softer products in which there is a stable

+

+9

+00:00:25,340 --> 00:00:28,400

+product definition. The domain is well known and the technologies

+

+10

+00:00:28,400 --> 00:00:31,220

+involved are well understood. In these kind of domains, the

+

+11

+00:00:31,220 --> 00:00:34,350

+waterfall model helps you to find errors in the early,

+

+12

+00:00:34,350 --> 00:00:37,180

+local stages of the projects. If you remember what we discussed,

+

+13

+00:00:37,180 --> 00:00:39,950

+this is the place where we want to find errors,

+

+14

+00:00:39,950 --> 00:00:43,440

+not down here because finding them here will reduce the cost

+

+15

+00:00:43,440 --> 00:00:47,160

+of our overall software development. The main advantage of the

+

+16

+00:00:47,160 --> 00:00:50,930

+waterfall model is that it allows you to find errors early.

+

+17

+00:00:50,930 --> 00:00:53,910

+However, the main disadvantages of the waterfall model arise

+

+18

+00:00:53,910 --> 00:00:56,550

+from the fact that it is not flexible. Normally,

+

+19

+00:00:56,550 --> 00:00:59,520

+it is difficult to fully specify requirements at the

+

+20

+00:00:59,520 --> 00:01:02,470

+beginning of a project. And this lack of flexibility is

+

+21

+00:01:02,470 --> 00:01:04,800

+far from ideal when dealing with project in which

+

+22

+00:01:04,800 --> 00:01:07,310

+requirements change, the developers are not domain experts or

+

+23

+00:01:07,310 --> 00:01:11,130

+the technology used are new and evolving, that is

+

+24

+00:01:11,130 --> 00:01:14,440

+it is less than ideal for most real world projects.

diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/12 - Spiral Process - lang_en_vs4.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/12 - Spiral Process - lang_en_vs4.srt
new file mode 100644
index 0000000..2d0cdf9
--- /dev/null
+++ b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/12 - Spiral Process - lang_en_vs4.srt
@@ -0,0 +1,191 @@
+1

+00:00:00,120 --> 00:00:02,600

+The next model that we will discuss is the spiral

+

+2

+00:00:02,600 --> 00:00:05,630

+model, which was first described by Barry Boehm, which is

+

+3

+00:00:05,630 --> 00:00:08,010

+the professor that we interviewed at the beginning of this

+

+4

+00:00:08,010 --> 00:00:12,240

+lesson. In his paper from 1986 that was entitled A Spiral

+

+5

+00:00:12,240 --> 00:00:15,730

+Model of Software Development and Enhancement. And one of the

+

+6

+00:00:15,730 --> 00:00:18,520

+main characteristics of that paper is that it was describing the

+

+7

+00:00:18,520 --> 00:00:21,670

+spiral model using a diagram, which is the one that

+

+8

+00:00:21,670 --> 00:00:25,130

+I'm showing you here, and this diagram has become very very

+

+9

+00:00:25,130 --> 00:00:27,950

+popular, and you probably saw it either in this

+

+10

+00:00:27,950 --> 00:00:30,400

+form or one of the many variations of the

+

+11

+00:00:30,400 --> 00:00:32,680

+diagram. So I'm not going to discuss all of

+

+12

+00:00:32,680 --> 00:00:34,770

+the details of the spiral model, but I just want to

+

+13

+00:00:34,770 --> 00:00:37,510

+give you an idea of its main characteristics. The

+

+14

+00:00:37,510 --> 00:00:41,580

+spiral model is an incremental risk-oriented lifecycle model that has

+

+15

+00:00:41,580 --> 00:00:46,330

+four main phases listed here: determine objectives, identify and

+

+16

+00:00:46,330 --> 00:00:51,180

+resolve risks, development and tests, and plan the next iteration.

+

+17

+00:00:51,180 --> 00:00:53,690

+A software project will go through these four phases in

+

+18

+00:00:53,690 --> 00:00:57,020

+an iterative way. In the first phase, the requirements will

+

+19

+00:00:57,020 --> 00:00:59,470

+be gathered. In the second phase, the risks and the

+

+20

+00:00:59,470 --> 00:01:04,010

+alternate solutions will be identified, and a prototype will be produced.

+

+21

+00:01:04,010 --> 00:01:06,190

+Software and tests for the software are produced in the

+

+22

+00:01:06,190 --> 00:01:09,210

+development and test phase, which is the third step of the

+

+23

+00:01:09,210 --> 00:01:12,830

+process. Finally, in the fourth phase, the output of the

+

+24

+00:01:12,830 --> 00:01:16,880

+project, so far, is evaluated, and the next iteration is planned.

+

+25

+00:01:16,880 --> 00:01:19,960

+So basically, what the spiral process prescribes is a

+

+26

+00:01:19,960 --> 00:01:23,262

+way of developing software by going through these phases in

+

+27

+00:01:23,262 --> 00:01:26,020

+an iterative way, in which we learn more and more

+

+28

+00:01:26,020 --> 00:01:29,420

+of the software, we identify more and more, and account

+

+29

+00:01:29,420 --> 00:01:32,250

+for, more and more risks and we go more

+

+30

+00:01:32,250 --> 00:01:36,000

+and more towards our final solution, our final release. There

+

+31

+00:01:36,000 --> 00:01:38,930

+are several advantages of using a spiral model. The first

+

+32

+00:01:38,930 --> 00:01:41,930

+one is that the extensive risk analysis does reduce the

+

+33

+00:01:41,930 --> 00:01:44,140

+chances of the project to fail. So there is a

+

+34

+00:01:44,140 --> 00:01:48,300

+risk reduction advantage. The second advantage is that functionality can be

+

+35

+00:01:48,300 --> 00:01:51,190

+added at a later phase because of the iterative nature of

+

+36

+00:01:51,190 --> 00:01:55,175

+the process. And finally, software is produced early in the software

+

+37

+00:01:55,175 --> 00:01:58,260

+lifecycle. So, at any iteration, we have something to show

+

+38

+00:01:58,260 --> 00:02:01,300

+for our development. We don't wait until the end before producing

+

+39

+00:02:01,300 --> 00:02:03,790

+something. And then of course there's also the advantage that we

+

+40

+00:02:03,790 --> 00:02:07,190

+can get early feedback from the customer about what we produced.

+

+41

+00:02:07,190 --> 00:02:09,000

+The main disadvantages on the other hand of

+

+42

+00:02:09,000 --> 00:02:11,870

+the spiral model, are that the risk analysis requires

+

+43

+00:02:11,870 --> 00:02:16,560

+a highly specific expertise. And unfortunately, the whole success

+

+44

+00:02:16,560 --> 00:02:19,260

+of the process is highly dependent on risk analysis.

+

+45

+00:02:19,260 --> 00:02:21,580

+So risk analysis has to be done right.

+

+46

+00:02:21,580 --> 00:02:24,510

+And finally the spiral model is way more complex

+

+47

+00:02:24,510 --> 00:02:27,180

+than other models, like for example, the water fall

+

+48

+00:02:27,180 --> 00:02:29,760

+model. And therefore it can be costly to implement.

diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/13 - Evolutionary Prototyping Process - lang_en_vs4.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/13 - Evolutionary Prototyping Process - lang_en_vs4.srt
new file mode 100644
index 0000000..cf068c0
--- /dev/null
+++ b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/13 - Evolutionary Prototyping Process - lang_en_vs4.srt
@@ -0,0 +1,167 @@
+1

+00:00:00,080 --> 00:00:02,430

+The next process model I want to discuss is evolutionary

+

+2

+00:00:02,430 --> 00:00:05,786

+prototyping, which works in four main phases. We start

+

+3

+00:00:05,786 --> 00:00:08,393

+from an initial concept, then we design and implement

+

+4

+00:00:08,393 --> 00:00:11,509

+a prototype based on this initial concept, refine the prototype

+

+5

+00:00:11,509 --> 00:00:14,002

+until it is acceptable, and finally we complete and

+

+6

+00:00:14,002 --> 00:00:17,550

+release the prototype. Therefore, when developing a system using

+

+7

+00:00:17,550 --> 00:00:22,330

+evolutionary prototyping, the system is continually refined and rebuilt.

+

+8

+00:00:22,330 --> 00:00:25,340

+So it is an ideal process when not all requirements

+

+9

+00:00:25,340 --> 00:00:28,330

+are well understood. Which is a very common situation. So, looking

+

+10

+00:00:28,330 --> 00:00:30,370

+at this in a little more details, what happens is that

+

+11

+00:00:30,370 --> 00:00:33,760

+developers start by developing the parts of the system that they

+

+12

+00:00:33,760 --> 00:00:37,690

+understand, instead of working on developing a whole system, including parts

+

+13

+00:00:37,690 --> 00:00:40,520

+that might not be very clear at that stage. The partial

+

+14

+00:00:40,520 --> 00:00:43,900

+system is then shown to the customer and the customer feedback

+

+15

+00:00:43,900 --> 00:00:47,480

+is used to drive the next iteration, in which either changes

+

+16

+00:00:47,480 --> 00:00:50,340

+are made to the current features or new features are added.

+

+17

+00:00:50,340 --> 00:00:53,060

+So, either the current prototype is improved or the

+

+18

+00:00:53,060 --> 00:00:56,270

+prototype is extended. And finally, when the customer agrees that

+

+19

+00:00:56,270 --> 00:00:58,980

+the prototype is good enough, the developers will complete all

+

+20

+00:00:58,980 --> 00:01:01,410

+the remaining work on the system and release the prototype

+

+21

+00:01:01,410 --> 00:01:03,930

+as the final product. So let's discuss as we did

+

+22

+00:01:03,930 --> 00:01:06,780

+for the previous process models, what are the main advantages

+

+23

+00:01:06,780 --> 00:01:10,580

+and disadvantages of evolutionary prototyping. In this case, the main

+

+24

+00:01:10,580 --> 00:01:15,440

+advantage is the immediate feedback. Developers get feedback immediately as

+

+25

+00:01:15,440 --> 00:01:17,560

+soon as they produce a prototype and they show it to

+

+26

+00:01:17,560 --> 00:01:21,050

+the customer and therefore, the risk of implementing the wrong system is

+

+27

+00:01:21,050 --> 00:01:25,150

+minimized. The main negative is the fact that it's difficult to plan.

+

+28

+00:01:25,150 --> 00:01:29,070

+When using evolutionary prototype it is difficult to plan in advance how

+

+29

+00:01:29,070 --> 00:01:31,240

+long the development is going to take, because we don't know how

+

+30

+00:01:31,240 --> 00:01:34,550

+many iterations will be needed. And another drawback is that it can

+

+31

+00:01:34,550 --> 00:01:37,120

+easily become an excuse to do kind of do cut and fix

+

+32

+00:01:37,120 --> 00:01:40,530

+kind of approaches in which we hack something together, fix the main

+

+33

+00:01:40,530 --> 00:01:43,640

+issues when the customer gives us feedback, and then continue this

+

+34

+00:01:43,640 --> 00:01:46,780

+way, until the final product is something that is kind of

+

+35

+00:01:46,780 --> 00:01:49,830

+working, but it's not really a product of high quality. Something

+

+36

+00:01:49,830 --> 00:01:51,910

+else I want to point out before we move to the next

+

+37

+00:01:51,910 --> 00:01:54,490

+software process model is that there are many different kinds of

+

+38

+00:01:54,490 --> 00:01:56,700

+prototyping, so evolutionary prototyping is just

+

+39

+00:01:56,700 --> 00:01:58,010

+one of them. For example, throwaway

+

+40

+00:01:58,010 --> 00:02:02,100

+prototyping is another kind of prototyping in which the prototype is

+

+41

+00:02:02,100 --> 00:02:05,580

+just used to gather requirements, but is thrown away at the end

+

+42

+00:02:05,580 --> 00:02:08,710

+of the requirements gathering, instead of being evolved as it happens here.

diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/13 - Evolutionary Prototyping Process - lang_pt_vs2.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/13 - Evolutionary Prototyping Process - lang_pt_vs2.srt
new file mode 100644
index 0000000..a1fefdc
--- /dev/null
+++ b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/13 - Evolutionary Prototyping Process - lang_pt_vs2.srt
@@ -0,0 +1,167 @@
+1

+00:00:00,080 --> 00:00:02,430

+O próximo modelo que eu quero discutir é prototipagem

+

+2

+00:00:02,430 --> 00:00:05,786

+evolutiva, que funciona em quatro fases principais. Nós começamos

+

+3

+00:00:05,786 --> 00:00:08,393

+por um conceito inicial, então nós desenhamos e criamos

+

+4

+00:00:08,393 --> 00:00:11,509

+um protótipo baseado neste conceito inicial, refinamos o protótipo

+

+5

+00:00:11,509 --> 00:00:14,002

+até que ele se torne aceitável e finalmente nós completamos e

+

+6

+00:00:14,002 --> 00:00:17,550

+liberamos o protótipo. Desta maneira, quando desenvolvemos um sistema usando

+

+7

+00:00:17,550 --> 00:00:22,330

+prototipagem evolutiva, o sistema é constantemente refinado e refeito.

+

+8

+00:00:22,330 --> 00:00:25,340

+Então este é o processo ideal quando nem todos os requisitos

+

+9

+00:00:25,340 --> 00:00:28,330

+estão bem compreendidos. O que é uma situação bastante usual. Então, olhando

+

+10

+00:00:28,330 --> 00:00:30,370

+para isso um pouco mais detalhadamente, o que ocorre é que

+

+11

+00:00:30,370 --> 00:00:33,760

+os desenvolvedores começam no desenvolvimento das partes do sistema que eles

+

+12

+00:00:33,760 --> 00:00:37,690

+compreendem, ao invés de trabalhar no desenvolvimento do sistema com um tido, incluindo as

+

+13

+00:00:37,690 --> 00:00:40,520

+parte que não estão ainda muito claras. O sistema

+

+14

+00:00:40,520 --> 00:00:43,900

+parcial é então mostrado ao cliente e a opinião do cliente

+

+15

+00:00:43,900 --> 00:00:47,480

+é usada para guiar a próxima iteração, na qual tanto modificações

+

+16

+00:00:47,480 --> 00:00:50,340

+são feitas nas atuais feições, como novas feições são adicionadas.

+

+17

+00:00:50,340 --> 00:00:53,060

+Assim, ou o protótipo atual é melhorado ou o

+

+18

+00:00:53,060 --> 00:00:56,270

+protótipo é aumentado. E finalmente, quando o cliente concorda de

+

+19

+00:00:56,270 --> 00:00:58,980

+que o protótipo está suficientemente bom, os desenvolvedores irão completar todo

+

+20

+00:00:58,980 --> 00:01:01,410

+o trabalho faltante no sistema e liberar o protótipo

+

+21

+00:01:01,410 --> 00:01:03,930

+como o produto final. Então vamos discutir como fizemos

+

+22

+00:01:03,930 --> 00:01:06,780

+para os modelos de processos anteriores, quais são as principais vantagens

+

+23

+00:01:06,780 --> 00:01:10,580

+e desvantagens de prototipagem evolutiva. Neste caso, a principal

+

+24

+00:01:10,580 --> 00:01:15,440

+vantagem é apreciação imediada. Os desenvolvedores recebem a opinião imediatamente,

+

+25

+00:01:15,440 --> 00:01:17,560

+tão logo eles produziram o protótipo e o mostraram para o

+

+26

+00:01:17,560 --> 00:01:21,050

+cliente e desta maneira, o risco de implementar erradamente o sistema é

+

+27

+00:01:21,050 --> 00:01:25,150

+minimizado. O principal ponto negativo é que isso é difícil de planejar.

+

+28

+00:01:25,150 --> 00:01:29,070

+Quando é usada a prototipagem evolutiva é difícil de antecipar por

+

+29

+00:01:29,070 --> 00:01:31,240

+quanto tempo o desenvolvimento irá levar, porquê nós não sabemos quantas

+

+30

+00:01:31,240 --> 00:01:34,550

+iterações serão necessárias. E outro inconveniente é que isso pode facilmente

+

+31

+00:01:34,550 --> 00:01:37,120

+se tornar uma desculpa para começar a fazer aquele tipo de abordagem de

+

+32

+00:01:37,120 --> 00:01:40,530

+"corte-e-correção" na qual nós começamos a enjambrar as coisas, corrigir os

+

+33

+00:01:40,530 --> 00:01:43,640

+principais defeitos quando o cliente nos dá sua opinião e então continuamos desta

+

+34

+00:01:43,640 --> 00:01:46,780

+maneira, até que o produto final se torne tipo algo que

+

+35

+00:01:46,780 --> 00:01:49,830

+funciona, mas que não é de fato um produto de alta qualidade. Outra coisa

+

+36

+00:01:49,830 --> 00:01:51,910

+que eu quero apontar antes de irmos ao próximo

+

+37

+00:01:51,910 --> 00:01:54,490

+modelo de criação de software é que existem diversas maneiras de

+

+38

+00:01:54,490 --> 00:01:56,700

+prototipagem, então a prototipagem evolutiva é apenas

+

+39

+00:01:56,700 --> 00:01:58,010

+uma delas. Por exemplo, prototipagem

+

+40

+00:01:58,010 --> 00:02:02,100

+descartável é outra maneira de prototipagem na qual o protótipo é

+

+41

+00:02:02,100 --> 00:02:05,580

+usado apenas para coletar requisitos, mas é descartado ao final

+

+42

+00:02:05,580 --> 00:02:08,710

+da coleta de requisitos, ao invés de ser evoluído, como ocorre aqui.

diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/14 - Rational Unified Process - lang_en_vs5.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/14 - Rational Unified Process - lang_en_vs5.srt
new file mode 100644
index 0000000..8bc6db8
--- /dev/null
+++ b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/14 - Rational Unified Process - lang_en_vs5.srt
@@ -0,0 +1,111 @@
+1

+00:00:00,070 --> 00:00:02,969

+There are two more software process models that I want to cover, so

+

+2

+00:00:02,969 --> 00:00:06,120

+bear with me. The first one is the Rational Unified software Process

+

+3

+00:00:06,120 --> 00:00:09,500

+or IUP, which is s a very popular one based on UML.

+

+4

+00:00:09,500 --> 00:00:12,620

+RUP works in an iterative way, which means it that it performs different

+

+5

+00:00:12,620 --> 00:00:16,360

+iterations. And at each iteration, it performs four phases. So what I'm

+

+6

+00:00:16,360 --> 00:00:19,030

+showing you here, is a high level view of the process. And I

+

+7

+00:00:19,030 --> 00:00:21,630

+don't want you to focus on all the different details, because we

+

+8

+00:00:21,630 --> 00:00:25,170

+will discuss these details later on, in a lesson that is actually dedicated

+

+9

+00:00:25,170 --> 00:00:27,470

+to RUP. What I want to give you now, is just the

+

+10

+00:00:27,470 --> 00:00:31,020

+gist of how this works. So, in each one of these four

+

+11

+00:00:31,020 --> 00:00:34,680

+phases, which I'm going to describe in a second. We perform standard software

+

+12

+00:00:34,680 --> 00:00:38,060

+engineering activities, the ones that we just discussed. And we do them

+

+13

+00:00:38,060 --> 00:00:41,320

+to different extent, based on the phase in which we are.

+

+14

+00:00:41,320 --> 00:00:44,841

+In particular, in the inception phase the work is mostly to sculpt

+

+15

+00:00:44,841 --> 00:00:47,940

+the system. So basically figuring out what is the scope of the

+

+16

+00:00:47,940 --> 00:00:50,220

+work, what is the scope of the project, what is the domain.

+

+17

+00:00:50,220 --> 00:00:52,670

+So that we can be able to perform initial cost

+

+18

+00:00:52,670 --> 00:00:56,190

+and budget estimates. The operational phase is the phase in which

+

+19

+00:00:56,190 --> 00:00:59,910

+we focus on the domain analysis and define the basic architecture

+

+20

+00:00:59,910 --> 00:01:03,030

+for the system. So this is a phase in which analysis

+

+21

+00:01:03,030 --> 00:01:06,290

+and design are particularly paramount. Then there is a construction phase,

+

+22

+00:01:06,290 --> 00:01:09,250

+which is where the bulk of the development actually occurs. And

+

+23

+00:01:09,250 --> 00:01:11,640

+as you can see here, is where most of the implementation

+

+24

+00:01:11,640 --> 00:01:15,280

+happens. And finally, the transition phase is the phase in which

+

+25

+00:01:15,280 --> 00:01:18,090

+the system goes from development into production, so that

+

+26

+00:01:18,090 --> 00:01:20,380

+it becomes available to users. And of course, this is

+

+27

+00:01:20,380 --> 00:01:22,480

+the phase in which the other activities in software

+

+28

+00:01:22,480 --> 00:01:25,710

+development become less relevant and deployment becomes the main one.

diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/14 - Rational Unified Process - lang_pt_vs1.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/14 - Rational Unified Process - lang_pt_vs1.srt
new file mode 100644
index 0000000..cb089cb
--- /dev/null
+++ b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/14 - Rational Unified Process - lang_pt_vs1.srt
@@ -0,0 +1,111 @@
+1

+00:00:00,070 --> 00:00:02,969

+Existem ainda dois outros processos de modelagem de software que eu gostaria de tratar, então

+

+2

+00:00:02,969 --> 00:00:06,120

+me acompanhem. O primeiro é o Processo Unificado Racional

+

+3

+00:00:06,120 --> 00:00:09,500

+ou RUP que é um dos mais populares baseados em UML.

+

+4

+00:00:09,500 --> 00:00:12,620

+RUP opera de uma maneira iterativa, o que significa que ocorrem diversas

+

+5

+00:00:12,620 --> 00:00:16,360

+iterações. E em cada iteração, são desenvolvidas quatro fases. Então o que eu

+

+6

+00:00:16,360 --> 00:00:19,030

+estou lhe mostrando aqui, é uma vista panorâmica do processo. E eu

+

+7

+00:00:19,030 --> 00:00:21,630

+não quero que você foque em todos os detalhes, porquê nós

+

+8

+00:00:21,630 --> 00:00:25,170

+iremos discutir estes detalhes mais tarde, numa lição que é de fato dedicada

+

+9

+00:00:25,170 --> 00:00:27,470

+ao RUP. O que eu quero lhe dar agora, é apenas a

+

+10

+00:00:27,470 --> 00:00:31,020

+essência de como isso funciona. Então, em cada um dessas quatro

+

+11

+00:00:31,020 --> 00:00:34,680

+fases, que eu irei descrever em breve... Nós desenvolvemos atividades

+

+12

+00:00:34,680 --> 00:00:38,060

+de engenharia de software padrões, as que nós já discutimos. E nós as fazemos

+

+13

+00:00:38,060 --> 00:00:41,320

+para diferentes amplitudes, baseadas na fase em que nos encontramos.

+

+14

+00:00:41,320 --> 00:00:44,841

+Em particular, na fase de Concepção (Iniciação) o trabalho será sobretudo de esculpir

+

+15

+00:00:44,841 --> 00:00:47,940

+o sistema. E basicamente ilustrando o escopo do

+

+16

+00:00:47,940 --> 00:00:50,220

+trabalho, qual será o escopo do projeto, qual é o domínio.

+

+17

+00:00:50,220 --> 00:00:52,670

+E então nós seremos capazes de saber o custo inicial

+

+18

+00:00:52,670 --> 00:00:56,190

+e fazer um orçamento. A fase de Elaboração é a fase na qual

+

+19

+00:00:56,190 --> 00:00:59,910

+nós focamos na análise de domínio e definimos a arquitetura de base

+

+20

+00:00:59,910 --> 00:01:03,030

+do sistema. Então esta é a fase na qual a análise

+

+21

+00:01:03,030 --> 00:01:06,290

+e o projeto se tornam proeminentes. E então ocorre a fase de Construção,

+

+22

+00:01:06,290 --> 00:01:09,250

+na qual o desenvolvimento massivo de fato ocorre. E

+

+23

+00:01:09,250 --> 00:01:11,640

+como você pode ver aqui, é onde a maior parte da implementação

+

+24

+00:01:11,640 --> 00:01:15,280

+ocorre. E finalmente, a fase de Transição é a fase na qual

+

+25

+00:01:15,280 --> 00:01:18,090

+o sistema passa do desenvolvimento para a produção, e então

+

+26

+00:01:18,090 --> 00:01:20,380

+ele se torna disponível aos usuários. E é claro, esta é

+

+27

+00:01:20,380 --> 00:01:22,480

+a fase na qual as outras atividades em desenvolvimento de

+

+28

+00:01:22,480 --> 00:01:25,710

+software se tornam menos relevantes e a entrega se torna a principal.

diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/15 - Agile Process - lang_en_vs3.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/15 - Agile Process - lang_en_vs3.srt
new file mode 100644
index 0000000..70ef200
--- /dev/null
+++ b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/15 - Agile Process - lang_en_vs3.srt
@@ -0,0 +1,123 @@
+1

+00:00:00,150 --> 00:00:02,300

+The next type of software process models that I

+

+2

+00:00:02,300 --> 00:00:06,300

+want to discuss are Agile Software Development Processes. And this

+

+3

+00:00:06,300 --> 00:00:08,470

+is a group of software development methods that are

+

+4

+00:00:08,470 --> 00:00:12,620

+based on highly iterative and incremental development. And in particular,

+

+5

+00:00:12,620 --> 00:00:16,000

+I'm going to discuss Test Driven Development or TDD. The

+

+6

+00:00:16,000 --> 00:00:18,490

+space on the iteration of three main phases. In

+

+7

+00:00:18,490 --> 00:00:20,970

+the first one that we mark as red, we

+

+8

+00:00:20,970 --> 00:00:25,350

+write test cases that encode our requirements, and for which

+

+9

+00:00:25,350 --> 00:00:29,180

+we haven't written code yet. And therefore, they will fail, obviously.

+

+10

+00:00:29,180 --> 00:00:31,800

+So we're in this sort of red or fail phase. From

+

+11

+00:00:31,800 --> 00:00:34,830

+this phase, we move to this phase, in which after we

+

+12

+00:00:34,830 --> 00:00:37,970

+write the just enough code to make the test cases pass.

+

+13

+00:00:37,970 --> 00:00:40,670

+We have a set of test cases that are all passing.

+

+14

+00:00:40,670 --> 00:00:43,810

+And therefore, we can consider this as the green phase. We

+

+15

+00:00:43,810 --> 00:00:46,930

+had enough code to make the test cases pass because the

+

+16

+00:00:46,930 --> 00:00:50,520

+test cases encode our requirements. We have just written enough code to

+

+17

+00:00:50,520 --> 00:00:53,940

+satisfy our requirements. When we do this over time though,

+

+18

+00:00:53,940 --> 00:00:57,080

+what happens is that the structure of the code deteriorates, because

+

+19

+00:00:57,080 --> 00:00:59,100

+we keep adding pieces. So that's why we have the

+

+20

+00:00:59,100 --> 00:01:02,540

+first step, which is refactoring. In this step, we modify the

+

+21

+00:01:02,540 --> 00:01:05,724

+code, and we will talk about refactoring extensively. We'll devote

+

+22

+00:01:05,724 --> 00:01:08,190

+one lesson to it. We modify the code to make it

+

+23

+00:01:08,190 --> 00:01:12,650

+more readable, more maintainable. In general, we modify to improve the

+

+24

+00:01:12,650 --> 00:01:15,560

+design of the code. And after this phase, we will go

+

+25

+00:01:15,560 --> 00:01:17,670

+back to writing more test cases for

+

+26

+00:01:17,670 --> 00:01:19,730

+new requirements, write code that makes these

+

+27

+00:01:19,730 --> 00:01:24,870

+test cases pass, and so on. So we'll continue to iterate among these phases. And

+

+28

+00:01:24,870 --> 00:01:26,500

+also, in this case, we will talk

+

+29

+00:01:26,500 --> 00:01:29,390

+about Agile Software Processes. And in particular,

+

+30

+00:01:29,390 --> 00:01:32,250

+about extreme programming, or XP, and Scrum

+

+31

+00:01:32,250 --> 00:01:35,349

+in more details, in minor course number four.

diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/15 - Agile Process - lang_pt_vs1.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/15 - Agile Process - lang_pt_vs1.srt
new file mode 100644
index 0000000..b2224ea
--- /dev/null
+++ b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/15 - Agile Process - lang_pt_vs1.srt
@@ -0,0 +1,123 @@
+1

+00:00:00,150 --> 00:00:02,300

+O próximo tipo de modelos de processo para software que eu

+

+2

+00:00:02,300 --> 00:00:06,300

+gostaria de discutir são os Processos Ágil de Desenvolvimento de Software. E este

+

+3

+00:00:06,300 --> 00:00:08,470

+é um grupo de métodos de desenvolvimento de software que são

+

+4

+00:00:08,470 --> 00:00:12,620

+baseados em desenvolvimento incremental e altamente iterativo. E em particular,

+

+5

+00:00:12,620 --> 00:00:16,000

+eu irei discutir é o Desenvolvimento Orientado a Testes, ou TDD. O

+

+6

+00:00:16,000 --> 00:00:18,490

+espaço na interação de três fases principais. Na

+

+7

+00:00:18,490 --> 00:00:20,970

+primeira delas que iremos marcar em vermelho, nós

+

+8

+00:00:20,970 --> 00:00:25,350

+escrevemos casos de teste que codificam nossos requisitos, e para os quais

+

+9

+00:00:25,350 --> 00:00:29,180

+nós ainda não escrevemos o código. E obviamente, em seguida eles irão falhar.

+

+10

+00:00:29,180 --> 00:00:31,800

+E então nós iremos cair neste tipo de fase vermelha, ou de falha. Desta

+

+11

+00:00:31,800 --> 00:00:34,830

+fase, nós passamos para esta outra fase, a qual ocorre depois de nós

+

+12

+00:00:34,830 --> 00:00:37,970

+escrevermos código suficiente para que os casos de teste aprovem.

+

+13

+00:00:37,970 --> 00:00:40,670

+Nós temos um conjunto de casos de testes em que todos aprovaram.

+

+14

+00:00:40,670 --> 00:00:43,810

+E em segunda, nós podemos considerar isso como a fase verde. Nós

+

+15

+00:00:43,810 --> 00:00:46,930

+temos código suficiente para fazer os casos de teste aprovarem porquê os

+

+16

+00:00:46,930 --> 00:00:50,520

+casos de teste codificam nossos requisitos. Nós escrevemos código suficiente para

+

+17

+00:00:50,520 --> 00:00:53,940

+satisfazer nossos requisitos. Quando nós seguimos com isso ao longo do tempo,

+

+18

+00:00:53,940 --> 00:00:57,080

+o que ocorre é que a estrutura do código deteriora, porquê

+

+19

+00:00:57,080 --> 00:00:59,100

+nós continuamos adicionando partes! E esta é a razão de nós termos o

+

+20

+00:00:59,100 --> 00:01:02,540

+primeiro passo, que é a Refatoração. Neste passo, nós modificamos o

+

+21

+00:01:02,540 --> 00:01:05,724

+código, e nós iremos falar extensamente sobre refatoração. Nós iremos dedicar

+

+22

+00:01:05,724 --> 00:01:08,190

+uma aula para isso. Nós modificamos o código para o tornar mais

+

+23

+00:01:08,190 --> 00:01:12,650

+legível, mais fácil de dar manutenção. Em geral, nós modificamos para aprimorar a

+

+24

+00:01:12,650 --> 00:01:15,560

+concepção do código. E depois desta fase, nós iremos tornar a

+

+25

+00:01:15,560 --> 00:01:17,670

+escrever mais casos de teste para

+

+26

+00:01:17,670 --> 00:01:19,730

+novos requisitos... escrever código que faz com que

+

+27

+00:01:19,730 --> 00:01:24,870

+esses casos de teste aprovem e assim em diante. E então nós iremos continuar a iterar ao entre essas fases. E

+

+28

+00:01:24,870 --> 00:01:26,500

+também, neste caso, nós iremos falar

+

+29

+00:01:26,500 --> 00:01:29,390

+sobre Processos Ágil de Desenvolvimento de Software. E em particular, em

+

+30

+00:01:29,390 --> 00:01:32,250

+Programação Extrema, ou XP e SCRUM

+

+31

+00:01:32,250 --> 00:01:35,349

+mais detalhadamente, no subcurso número quatro.

diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/16 - Choosing a Model - lang_en_vs4.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/16 - Choosing a Model - lang_en_vs4.srt
new file mode 100644
index 0000000..d898337
--- /dev/null
+++ b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/16 - Choosing a Model - lang_en_vs4.srt
@@ -0,0 +1,179 @@
+1

+00:00:00,100 --> 00:00:02,860

+We just saw several software process models, and there

+

+2

+00:00:02,860 --> 00:00:06,330

+are many, many more. And because these process models define

+

+3

+00:00:06,330 --> 00:00:09,330

+the master plan for our project, the specific process

+

+4

+00:00:09,330 --> 00:00:12,220

+model that we choose has as much influence over a

+

+5

+00:00:12,220 --> 00:00:15,700

+project's success as any other major planning decision that

+

+6

+00:00:15,700 --> 00:00:18,610

+we make. Therefore, it is very important that we pick

+

+7

+00:00:18,610 --> 00:00:22,100

+the appropriate model for our development process. Picking an appropriate

+

+8

+00:00:22,100 --> 00:00:25,100

+model can ensure the success of a project. On the

+

+9

+00:00:25,100 --> 00:00:27,830

+contrary, if we choose the wrong model, that can be a

+

+10

+00:00:27,830 --> 00:00:31,010

+constant source of problems and ultimately, it can make the project

+

+11

+00:00:31,010 --> 00:00:33,830

+fail. So how can we choose the right model for a

+

+12

+00:00:33,830 --> 00:00:36,310

+project? To be able to do so, we have to take into

+

+13

+00:00:36,310 --> 00:00:40,490

+consideration many factors. In particular, we need to be aware of

+

+14

+00:00:40,490 --> 00:00:44,390

+what level of understanding we have of the requirements. Do we understand

+

+15

+00:00:44,390 --> 00:00:46,720

+all the requirements? Are we going to be able to collect all

+

+16

+00:00:46,720 --> 00:00:50,430

+the requirements in advance, or collecting requirements is going to be hard and

+

+17

+00:00:50,430 --> 00:00:53,460

+therefore, we might want to follow a process that is more flexible

+

+18

+00:00:53,460 --> 00:00:57,470

+with that respect. Another important point is the expected lifetime of the

+

+19

+00:00:57,470 --> 00:01:00,300

+project. Is this a quick project that we are putting together for

+

+20

+00:01:00,300 --> 00:01:03,100

+a specific purpose or something that's going to last for for a number

+

+21

+00:01:03,100 --> 00:01:05,910

+of years and that we're going to maintain over all those years?

+

+22

+00:01:05,910 --> 00:01:08,380

+That's going to make a difference in the way we decide to develop

+

+23

+00:01:08,380 --> 00:01:12,190

+that project. Also, what is the level of risk involved? Do we

+

+24

+00:01:12,190 --> 00:01:15,530

+know the domain very well? Do we know exactly the technologies involved?

+

+25

+00:01:15,530 --> 00:01:19,100

+Well, if so, we might go with a more traditional process. Otherwise,

+

+26

+00:01:19,100 --> 00:01:21,902

+we might want to be more agile, more flexible. It is also

+

+27

+00:01:21,902 --> 00:01:24,900

+very important to know the schedule constraints. How much time, how many

+

+28

+00:01:24,900 --> 00:01:28,640

+resources do we have for this project? What is the expected interaction

+

+29

+00:01:28,640 --> 00:01:31,870

+with the management and the customer? In particular for this ladder, there

+

+30

+00:01:31,870 --> 00:01:34,840

+are many processes that rely on the fact that there can be

+

+31

+00:01:34,840 --> 00:01:38,310

+a continuous interaction with the customer. If that interaction is not there,

+

+32

+00:01:38,310 --> 00:01:41,230

+there's no way we are going to be able to use these processes.

+

+33

+00:01:41,230 --> 00:01:44,580

+Conversely, there are processes that don't require the presence of the customer

+

+34

+00:01:44,580 --> 00:01:47,868

+at all, except for the initial phase and maybe some checking points and

+

+35

+00:01:47,868 --> 00:01:51,020

+so if the customer is very inaccessible, we might want to follow

+

+36

+00:01:51,020 --> 00:01:53,740

+one of those processes, instead of one of the more demanding ones in

+

+37

+00:01:53,740 --> 00:01:57,340

+terms of customer's time. Finally, it is important to take into account

+

+38

+00:01:57,340 --> 00:02:00,450

+the level of the expertise of the people involved. Do we have people

+

+39

+00:02:00,450 --> 00:02:02,730

+that know the technologies that we're using? Do we know people that

+

+40

+00:02:02,730 --> 00:02:04,590

+know a specific kind of process?

+

+41

+00:02:04,590 --> 00:02:06,930

+Some processes require some specific expertise and

+

+42

+00:02:06,930 --> 00:02:09,320

+we're not going to be able to follow that process if we don't

+

+43

+00:02:09,320 --> 00:02:12,410

+have the right expertise. So we need to take into account all of

+

+44

+00:02:12,410 --> 00:02:15,570

+these aspects, and sometimes more, in order to be able to make

+

+45

+00:02:15,570 --> 00:02:19,560

+the right decision and pick the right software process model for our project.

diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/17 - Choosing a Model Quiz - lang_en_vs4.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/17 - Choosing a Model Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..9f733ac
--- /dev/null
+++ b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/17 - Choosing a Model Quiz - lang_en_vs4.srt
@@ -0,0 +1,35 @@
+1

+00:00:00,090 --> 00:00:02,080

+Now before we move to the last part of the lesson, let's

+

+2

+00:00:02,080 --> 00:00:04,939

+have a quick quiz on software process models to make sure that

+

+3

+00:00:04,939 --> 00:00:06,640

+we are all on the same page. So I am going to

+

+4

+00:00:06,640 --> 00:00:10,320

+ask you two questions. The first question is which of the following models

+

+5

+00:00:10,320 --> 00:00:14,330

+is most suitable to develop a software control system? And when you

+

+6

+00:00:14,330 --> 00:00:17,700

+think about the software control system, you can think about for example

+

+7

+00:00:17,700 --> 00:00:21,150

+the control system for the software in an airplane. Would you rather

+

+8

+00:00:21,150 --> 00:00:22,860

+use a pure waterfall model? Test

+

+9

+00:00:22,860 --> 00:00:25,840

+driven development? Or an evolutionary prototyping approach?

diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/18 - Choosing a Model Quiz Solution - lang_en_vs5.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/18 - Choosing a Model Quiz Solution - lang_en_vs5.srt
new file mode 100644
index 0000000..01a444c
--- /dev/null
+++ b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/18 - Choosing a Model Quiz Solution - lang_en_vs5.srt
@@ -0,0 +1,47 @@
+1

+00:00:00,080 --> 00:00:02,980

+This is the context in which, typically, a pure

+

+2

+00:00:02,980 --> 00:00:06,310

+waterfall process will work well. Why? Well, because it's a

+

+3

+00:00:06,310 --> 00:00:10,160

+context in which requirements are usually well understood. The

+

+4

+00:00:10,160 --> 00:00:13,020

+domain is well understood, so that kind of system has

+

+5

+00:00:13,020 --> 00:00:15,900

+been built many times before. And also, it's a

+

+6

+00:00:15,900 --> 00:00:19,510

+system in which we don't expect requirements to change dramatically

+

+7

+00:00:19,510 --> 00:00:23,180

+over time. Therefore, a waterfall model, in which we collect

+

+8

+00:00:23,180 --> 00:00:25,140

+all the requirements at the beginning and then we move

+

+9

+00:00:25,140 --> 00:00:28,280

+to the subsequent phases might be the most appropriate one. Probably

+

+10

+00:00:28,280 --> 00:00:30,800

+we don't want to do evolutionary prototyping in the case of

+

+11

+00:00:30,800 --> 00:00:34,130

+the control system for an airplane. Same thing holds for TDD,

+

+12

+00:00:34,130 --> 00:00:36,460

+so we want to be a little more rigorous in those cases.

diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/19 - Choosing a Model Quiz - lang_en_vs5.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/19 - Choosing a Model Quiz - lang_en_vs5.srt
new file mode 100644
index 0000000..570d146
--- /dev/null
+++ b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/19 - Choosing a Model Quiz - lang_en_vs5.srt
@@ -0,0 +1,11 @@
+1

+00:00:00,110 --> 00:00:03,580

+The second question I want to ask you is which model is the most suitable if you

+

+2

+00:00:03,580 --> 00:00:06,660

+expect mid-course corrections? Would you rather use a

+

+3

+00:00:06,660 --> 00:00:10,430

+pure waterfall model, a spiral model, or evolutionary prototyping?

diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/2 - Traditional Software Phases - lang_en_vs4.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/2 - Traditional Software Phases - lang_en_vs4.srt
new file mode 100644
index 0000000..cc522f0
--- /dev/null
+++ b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/2 - Traditional Software Phases - lang_en_vs4.srt
@@ -0,0 +1,75 @@
+1

+00:00:00,160 --> 00:00:02,650

+As we just heard from Professor Bohem, software

+

+2

+00:00:02,650 --> 00:00:05,970

+engineering is an important and critical discipline, concerned

+

+3

+00:00:05,970 --> 00:00:09,100

+with cost effective software development. We also heard

+

+4

+00:00:09,100 --> 00:00:11,170

+that this is based on a systematic approach

+

+5

+00:00:11,170 --> 00:00:14,580

+that uses appropriate tools and techniques, operates under

+

+6

+00:00:14,580 --> 00:00:18,130

+specific development constraints. And most importantly, follows a

+

+7

+00:00:18,130 --> 00:00:20,890

+process. As we discussed in the previous lesson,

+

+8

+00:00:20,890 --> 00:00:25,770

+the software development process contains fundamental activities, or phases.

+

+9

+00:00:25,770 --> 00:00:28,480

+Since we will discuss several processes, I'm going to remind

+

+10

+00:00:28,480 --> 00:00:31,150

+you what these phases are. We start with requirements

+

+11

+00:00:31,150 --> 00:00:33,630

+engineering, followed by design,

+

+12

+00:00:33,630 --> 00:00:36,980

+implementation, verification and validation, and

+

+13

+00:00:36,980 --> 00:00:40,950

+finally maintenance. Note that we will revisit each of

+

+14

+00:00:40,950 --> 00:00:43,940

+these phases and devote an entire lesson or more

+

+15

+00:00:43,940 --> 00:00:46,160

+to each phase. So what I want to do next

+

+16

+00:00:46,160 --> 00:00:48,210

+is simply to give you a quick overview of

+

+17

+00:00:48,210 --> 00:00:51,020

+what these phases are. Note also that for now

+

+18

+00:00:51,020 --> 00:00:54,330

+I will follow a very traditional take on these topics. Later on in the

+

+19

+00:00:54,330 --> 00:00:58,260

+class we will see how things can change and did change over the years.

diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/20 - Choosing a Model Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/20 - Choosing a Model Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..7ea0e4f
--- /dev/null
+++ b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/20 - Choosing a Model Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,67 @@
+1

+00:00:00,150 --> 00:00:02,860

+In this case, I think about the spiral model,

+

+2

+00:00:02,860 --> 00:00:06,610

+and evolutionary prototyping model will work. Definitely you don't want to

+

+3

+00:00:06,610 --> 00:00:09,110

+have a pure water from water. Why? Well because it

+

+4

+00:00:09,110 --> 00:00:11,940

+is very expensive with a pure waterfall model to make

+

+5

+00:00:11,940 --> 00:00:15,460

+changes during the course of the project, especially changes

+

+6

+00:00:15,460 --> 00:00:17,860

+that involve requirements. Why? Because we saw that it can

+

+7

+00:00:17,860 --> 00:00:20,440

+be very expensive. Whereas with the spiral model, we saw

+

+8

+00:00:20,440 --> 00:00:25,220

+that being iterative, we can actually make correction throughout development.

+

+9

+00:00:25,220 --> 00:00:28,840

+Similarly, with evolutionary prototyping, we keep evolving our system

+

+10

+00:00:28,840 --> 00:00:32,170

+based on the customer feedback. And therefore, if something changes,

+

+11

+00:00:32,170 --> 00:00:33,810

+we will get feedback right away, and we will

+

+12

+00:00:33,810 --> 00:00:36,230

+be able to adapt. So the key thing here is

+

+13

+00:00:36,230 --> 00:00:39,060

+that anything that is iterative works better in the

+

+14

+00:00:39,060 --> 00:00:43,400

+case of changing environments. So, situations in which your requirements,

+

+15

+00:00:43,400 --> 00:00:46,720

+the situation, the project might change. Whereas waterfall is

+

+16

+00:00:46,720 --> 00:00:50,410

+more appropriate for situations in which the requirements are stable,

+

+17

+00:00:50,410 --> 00:00:53,760

+we know the domain, and possibly we also know the technologies involved.

diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/21 - Lifecycle Documents - lang_en_vs4.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/21 - Lifecycle Documents - lang_en_vs4.srt
new file mode 100644
index 0000000..20e1102
--- /dev/null
+++ b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/21 - Lifecycle Documents - lang_en_vs4.srt
@@ -0,0 +1,67 @@
+1

+00:00:00,070 --> 00:00:02,650

+Now that we discussed softer process models, there is

+

+2

+00:00:02,650 --> 00:00:05,100

+another important point I want to cover, because it's going to

+

+3

+00:00:05,100 --> 00:00:08,970

+be useful for your projects. Documenting the activities carried out

+

+4

+00:00:08,970 --> 00:00:11,660

+during the different phases of the softer lifecycle, is a

+

+5

+00:00:11,660 --> 00:00:14,960

+very important task. The documents that we produce are used

+

+6

+00:00:14,960 --> 00:00:18,270

+for different purposes, such as communicative details of the software

+

+7

+00:00:18,270 --> 00:00:21,650

+systems. To difference the colors, ensure the correct implementation of

+

+8

+00:00:21,650 --> 00:00:25,630

+the system, facilitate maintenance, and so on. There are standardized

+

+9

+00:00:25,630 --> 00:00:29,230

+document that are provided by IEEE that you can use

+

+10

+00:00:29,230 --> 00:00:32,680

+for this purpose. However, they're kind of heavyweight. So for the

+

+11

+00:00:32,680 --> 00:00:35,090

+project in this class, when we will need them, I will

+

+12

+00:00:35,090 --> 00:00:38,760

+rather use this lightweight documents. That we created by modifying the

+

+13

+00:00:38,760 --> 00:00:41,730

+original ones, and make them a little simpler. In this,

+

+14

+00:00:41,730 --> 00:00:44,700

+our documents are actually used, while teaching this class in the

+

+15

+00:00:44,700 --> 00:00:47,600

+past. So they're well tested and work well for the kind

+

+16

+00:00:47,600 --> 00:00:50,730

+of projects that we will perform. I provide information on how

+

+17

+00:00:50,730 --> 00:00:52,880

+to access these documents in the class notes.

diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/22 - Classic Mistakes: People - lang_en_vs4.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/22 - Classic Mistakes: People - lang_en_vs4.srt
new file mode 100644
index 0000000..7edb042
--- /dev/null
+++ b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/22 - Classic Mistakes: People - lang_en_vs4.srt
@@ -0,0 +1,163 @@
+1

+00:00:00,120 --> 00:00:02,000

+Now we get to the final part of the lesson.

+

+2

+00:00:02,000 --> 00:00:04,810

+And in this part I want to talk about well known,

+

+3

+00:00:04,810 --> 00:00:09,230

+ineffective development practices. These practices, when followed, tend to lead

+

+4

+00:00:09,230 --> 00:00:13,245

+to predictably bad results. So let's look at some examples of

+

+5

+00:00:13,245 --> 00:00:17,130

+these classic mistakes. And we're going to start with mistakes

+

+6

+00:00:17,130 --> 00:00:20,660

+involving people. And notice that there is a long list. So

+

+7

+00:00:20,660 --> 00:00:23,100

+I'm going to discuss just a few of those mistakes.

+

+8

+00:00:23,100 --> 00:00:25,215

+And I'm going to point you to more information on this

+

+9

+00:00:25,215 --> 00:00:27,550

+topic in the class notes. And some of these mistakes are

+

+10

+00:00:27,550 --> 00:00:30,020

+actually kind of entertaining. So I'll recommend that you look at

+

+11

+00:00:30,020 --> 00:00:33,210

+the class notes and go in more depth in this list.

+

+12

+00:00:33,210 --> 00:00:35,550

+So the first people mistake I want to mention is the

+

+13

+00:00:35,550 --> 00:00:38,945

+one that I define, heroics. And this refers to too much

+

+14

+00:00:38,945 --> 00:00:43,480

+emphasis on can do attitudes, so this idea that one person

+

+15

+00:00:43,480 --> 00:00:46,330

+by himself or by herself can do everything and can make

+

+16

+00:00:46,330 --> 00:00:50,422

+the difference in the whole project. And unfortunately, this encourages extreme

+

+17

+00:00:50,422 --> 00:00:53,950

+risk taking and discourages cooperation, which is plain bad for

+

+18

+00:00:53,950 --> 00:00:56,610

+the project. For example, it might force people not to

+

+19

+00:00:56,610 --> 00:00:59,600

+report schedule slips. It might force people to take on

+

+20

+00:00:59,600 --> 00:01:02,210

+on too much responsibility. And normally, and I saw it

+

+21

+00:01:02,210 --> 00:01:05,600

+happen many times, the final result is a failure. So

+

+22

+00:01:05,600 --> 00:01:08,410

+what you want when you're developing a larger project, is

+

+23

+00:01:08,410 --> 00:01:11,710

+actually to apply soft engineering principles. Have teams, have team

+

+24

+00:01:11,710 --> 00:01:15,580

+work, and have cooperation among the different team members, without pointing

+

+25

+00:01:15,580 --> 00:01:18,830

+too much on single individuals. Another classic mistake

+

+26

+00:01:18,830 --> 00:01:22,140

+is to not create the right working environment. We

+

+27

+00:01:22,140 --> 00:01:24,900

+all like to work in nice environments. And there

+

+28

+00:01:24,900 --> 00:01:27,790

+is strong evidence that the working environments can play

+

+29

+00:01:27,790 --> 00:01:30,670

+a big role in productivity. There is evidence

+

+30

+00:01:30,670 --> 00:01:34,280

+that productivity increases when the workplace is nice, quiet,

+

+31

+00:01:34,280 --> 00:01:37,950

+warm, and welcoming. Finally, some of the most important

+

+32

+00:01:37,950 --> 00:01:41,480

+people relating mistakes are due to poor people management.

+

+33

+00:01:41,480 --> 00:01:44,540

+For example, lack of leaderships, or leadership that is

+

+34

+00:01:44,540 --> 00:01:47,920

+exercised using the wrong means in the wrong way, which

+

+35

+00:01:47,920 --> 00:01:50,280

+can lead to very unhappy personnel and therefore, low

+

+36

+00:01:50,280 --> 00:01:54,190

+productivity, or even people leaving teams. Another classic example of

+

+37

+00:01:54,190 --> 00:01:57,370

+poor management is adding people to a project that

+

+38

+00:01:57,370 --> 00:02:01,600

+is behind schedule, which never works. Why it doesn't work?

+

+39

+00:02:01,600 --> 00:02:03,440

+Because these new people need to be brought up to

+

+40

+00:02:03,440 --> 00:02:06,520

+speed, and that causes further delays rather than improving the

+

+41

+00:02:06,520 --> 00:02:08,280

+situation with the project schedule.

diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/23 - Classic Mistakes: Process - lang_en_vs4.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/23 - Classic Mistakes: Process - lang_en_vs4.srt
new file mode 100644
index 0000000..83720a0
--- /dev/null
+++ b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/23 - Classic Mistakes: Process - lang_en_vs4.srt
@@ -0,0 +1,79 @@
+1

+00:00:00,080 --> 00:00:03,770

+Another type of classic mistakes are process-related mistakes. And also

+

+2

+00:00:03,770 --> 00:00:05,850

+in this case, these kind of mistakes can be due

+

+3

+00:00:05,850 --> 00:00:08,970

+to many reasons. And they are of many types. One

+

+4

+00:00:08,970 --> 00:00:12,310

+typical example are scheduling issues, which are due to the fact

+

+5

+00:00:12,310 --> 00:00:15,180

+of being unable to come up with a realistic schedule.

+

+6

+00:00:15,180 --> 00:00:17,750

+So to have an overly optimistic schedule. And this can be

+

+7

+00:00:17,750 --> 00:00:21,230

+because we underestimate the effort involved in different parts of

+

+8

+00:00:21,230 --> 00:00:25,010

+the project. Because we overestimate the ability of the people involved.

+

+9

+00:00:25,010 --> 00:00:27,600

+Because we overestimate the importance, for example, of the use

+

+10

+00:00:27,600 --> 00:00:29,640

+of tools. But no matter what the reason is, the

+

+11

+00:00:29,640 --> 00:00:32,840

+result is typically that the projects end up being late,

+

+12

+00:00:32,840 --> 00:00:35,580

+which is a very common situation. So this is somehow

+

+13

+00:00:35,580 --> 00:00:39,020

+related to planning. And in general, planning is a fundamental

+

+14

+00:00:39,020 --> 00:00:42,720

+factor in software processes and in software development. Mistakes in

+

+15

+00:00:42,720 --> 00:00:46,120

+planning, such as insufficient planning or abandoning planning due to

+

+16

+00:00:46,120 --> 00:00:50,190

+pressure, usually lead inexorably to failure. And speaking of failures,

+

+17

+00:00:50,190 --> 00:00:53,040

+often there are unforeseen failures. Such as

+

+18

+00:00:53,040 --> 00:00:55,410

+failures on the constructor's end, for example,

+

+19

+00:00:55,410 --> 00:00:56,920

+that might lead to low quality or

+

+20

+00:00:56,920 --> 00:01:00,580

+late deliverables, which ultimately affects the downstream activities.

diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/24 - Classic Mistakes: Product - lang_en_vs4.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/24 - Classic Mistakes: Product - lang_en_vs4.srt
new file mode 100644
index 0000000..24972d9
--- /dev/null
+++ b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/24 - Classic Mistakes: Product - lang_en_vs4.srt
@@ -0,0 +1,87 @@
+1

+00:00:00,090 --> 00:00:01,970

+The third category of mistakes that I want to

+

+2

+00:00:01,970 --> 00:00:04,970

+mention is product-related mistakes. A

+

+3

+00:00:04,970 --> 00:00:07,360

+typical example of product-related mistake

+

+4

+00:00:07,360 --> 00:00:11,010

+is gold plating of requirements. And what that means is

+

+5

+00:00:11,010 --> 00:00:13,710

+basically is that it's very common for projects to have

+

+6

+00:00:13,710 --> 00:00:17,230

+more requirements than they actually need. For example, marketing might

+

+7

+00:00:17,230 --> 00:00:19,090

+want to add more features than the ones that are

+

+8

+00:00:19,090 --> 00:00:21,460

+actually needed by the users. And of course having more

+

+9

+00:00:21,460 --> 00:00:25,720

+requirements lengthens the project's schedule in a totally unnecessary way.

+

+10

+00:00:25,720 --> 00:00:29,250

+Feature creep is another common mistake and consists in

+

+11

+00:00:29,250 --> 00:00:32,140

+adding more and more features to a product that were

+

+12

+00:00:32,140 --> 00:00:34,650

+not initially planned and are not really needed in most

+

+13

+00:00:34,650 --> 00:00:38,360

+cases. And here there is evidence that the average project

+

+14

+00:00:38,360 --> 00:00:41,180

+experiences about a 25% growth in the number of

+

+15

+00:00:41,180 --> 00:00:44,330

+features over its lifetime which can clearly highly effect The

+

+16

+00:00:44,330 --> 00:00:47,580

+project schedule. Finally, if you're working on a project that

+

+17

+00:00:47,580 --> 00:00:50,760

+strains the limits of computer science. For example, because you

+

+18

+00:00:50,760 --> 00:00:53,350

+need to develop new algorithms for the project, or you have

+

+19

+00:00:53,350 --> 00:00:56,670

+to use new techniques. Then that project might be more research than

+

+20

+00:00:56,670 --> 00:00:58,450

+actual development. And therefore, it

+

+21

+00:00:58,450 --> 00:01:00,600

+should be managed accordingly. For example,

+

+22

+00:01:00,600 --> 00:01:03,910

+by taking into account that you will have a highly unpredictable schedule.

diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/25 - Classic Mistakes: Technology - lang_en_vs4.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/25 - Classic Mistakes: Technology - lang_en_vs4.srt
new file mode 100644
index 0000000..16810ac
--- /dev/null
+++ b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/25 - Classic Mistakes: Technology - lang_en_vs4.srt
@@ -0,0 +1,95 @@
+1

+00:00:00,080 --> 00:00:02,360

+The final type of classic mistakes that I want

+

+2

+00:00:02,360 --> 00:00:06,470

+to mention are technology related mistakes. One typical mistake

+

+3

+00:00:06,470 --> 00:00:09,990

+in this context is the silver-bullet syndrome. What does

+

+4

+00:00:09,990 --> 00:00:13,340

+that mean? Well, the silver-bullet syndrome refers to situations

+

+5

+00:00:13,340 --> 00:00:15,900

+in which there is too much reliance on the

+

+6

+00:00:15,900 --> 00:00:19,950

+advertised benefits of some previously unused technology. For example,

+

+7

+00:00:19,950 --> 00:00:21,980

+a new technology. And the problem here is that

+

+8

+00:00:21,980 --> 00:00:25,140

+we cannot expect technology alone to solve our software

+

+9

+00:00:25,140 --> 00:00:27,810

+development issues. So we should not rely too

+

+10

+00:00:27,810 --> 00:00:31,020

+much on technology alone. Another typical mistake is to

+

+11

+00:00:31,020 --> 00:00:33,700

+switch or add tools in the middle of

+

+12

+00:00:33,700 --> 00:00:36,010

+a project. And sometimes it can make sense to

+

+13

+00:00:36,010 --> 00:00:38,620

+upgrade a tool, but introducing new tools, which

+

+14

+00:00:38,620 --> 00:00:41,650

+can have a steep learning curve, has almost always

+

+15

+00:00:41,650 --> 00:00:46,290

+negative effects. Finally, a common unforgivable mistake is

+

+16

+00:00:46,290 --> 00:00:50,230

+the lack of an automated version control system for

+

+17

+00:00:50,230 --> 00:00:53,480

+your code and for your various artifacts. Manual and

+

+18

+00:00:53,480 --> 00:00:56,700

+ad hoc solutions are just not an option. It is

+

+19

+00:00:56,700 --> 00:00:59,270

+way too easy to make mistakes, use out of

+

+20

+00:00:59,270 --> 00:01:02,600

+date versions, be unable to find a previous working version,

+

+21

+00:01:02,600 --> 00:01:05,030

+and so on. I saw that happening many times,

+

+22

+00:01:05,030 --> 00:01:08,640

+and it always results in a disaster. So be warned,

+

+23

+00:01:08,640 --> 00:01:11,650

+use a version control system and an automated one. And

+

+24

+00:01:11,650 --> 00:01:14,750

+actually we will use version control systems in our projects.

diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/26 - Classic Mistakes Quiz - lang_en_vs4.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/26 - Classic Mistakes Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..2b4263f
--- /dev/null
+++ b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/26 - Classic Mistakes Quiz - lang_en_vs4.srt
@@ -0,0 +1,23 @@
+1

+00:00:00,060 --> 00:00:01,650

+To conclude this lesson, I'm going to have a

+

+2

+00:00:01,650 --> 00:00:03,650

+simple quiz and what I'm going to ask you

+

+3

+00:00:03,650 --> 00:00:07,950

+is, which kind of mistake adding people to a late project is? And you can pick

+

+4

+00:00:07,950 --> 00:00:10,540

+between a people mistake, a product mistake, a

+

+5

+00:00:10,540 --> 00:00:12,830

+technology mistake, or maybe this is not a

+

+6

+00:00:12,830 --> 00:00:16,800

+mistake at all, it is actually okay to add people to a project that is late.

diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/27 - Classic Mistakes Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/27 - Classic Mistakes Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..53c2485
--- /dev/null
+++ b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/27 - Classic Mistakes Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,39 @@
+1

+00:00:00,060 --> 00:00:02,719

+You probably got this one right. The right answer is that

+

+2

+00:00:02,719 --> 00:00:05,330

+this is a people mistake. And despite the fact that this is

+

+3

+00:00:05,330 --> 00:00:07,550

+an easy answer, I just want to make sure to stress

+

+4

+00:00:07,550 --> 00:00:10,800

+once more. Because this is a very classic mistake. And one that

+

+5

+00:00:10,800 --> 00:00:14,070

+can have dire consequences. You should never add people, to a

+

+6

+00:00:14,070 --> 00:00:18,430

+late project. Because in 99.9% of the cases, that's only going to make

+

+7

+00:00:18,430 --> 00:00:21,390

+things worse. Why? Because these people have to be brought up to

+

+8

+00:00:21,390 --> 00:00:25,590

+speed, and also because having more also makes the communication more difficult,

+

+9

+00:00:25,590 --> 00:00:27,690

+the meetings more difficult and so on. So in

+

+10

+00:00:27,690 --> 00:00:29,980

+short, do not add people to a late project.

diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/3 - Requirements Engineering - lang_en_vs4.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/3 - Requirements Engineering - lang_en_vs4.srt
new file mode 100644
index 0000000..c541e70
--- /dev/null
+++ b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/3 - Requirements Engineering - lang_en_vs4.srt
@@ -0,0 +1,175 @@
+1

+00:00:00,230 --> 00:00:03,200

+So, let's start with requirements engineering, which is the

+

+2

+00:00:03,200 --> 00:00:06,560

+field within software engineering that deals with establishing the

+

+3

+00:00:06,560 --> 00:00:09,400

+needs of stakeholders that are to be solved by

+

+4

+00:00:09,400 --> 00:00:13,480

+the software. So why is this phase so important?

+

+5

+00:00:13,480 --> 00:00:16,350

+In general, the cost of correcting an error depends

+

+6

+00:00:16,350 --> 00:00:19,060

+on the number of subsequent decisions that are based

+

+7

+00:00:19,060 --> 00:00:22,160

+on it. Therefore, errors made in understanding requirements have

+

+8

+00:00:22,160 --> 00:00:25,670

+the potential for greatest cost because many other design decisions

+

+9

+00:00:25,670 --> 00:00:29,020

+depend on them and many other follow up decisions depend on them.

+

+10

+00:00:29,020 --> 00:00:31,510

+In fact, if we look at this diagram, which is again a

+

+11

+00:00:31,510 --> 00:00:35,210

+qualitative diagram, where we have the cost of error correction over the

+

+12

+00:00:35,210 --> 00:00:38,780

+phase in which the error is discovered. We can see that if we

+

+13

+00:00:38,780 --> 00:00:42,420

+discover an error in requirements it's going to cost us one. If

+

+14

+00:00:42,420 --> 00:00:45,020

+we find it in in design it's going to cost us five and

+

+15

+00:00:45,020 --> 00:00:47,410

+so on and so forth. And the cost grows dramatically as we

+

+16

+00:00:47,410 --> 00:00:50,960

+go from the requirements phase to the maintenance phase. Why? Because of course

+

+17

+00:00:50,960 --> 00:00:53,092

+if we discover a problem here we're left to undo a

+

+18

+00:00:53,092 --> 00:00:55,536

+lot of the decision that we had made before to correct the

+

+19

+00:00:55,536 --> 00:00:58,019

+error. Whereas if we find an error here we can correct it

+

+20

+00:00:58,019 --> 00:01:01,380

+right away and we don't affect the subsequent phases. So how can

+

+21

+00:01:01,380 --> 00:01:03,540

+we collect the right requirements. Traditional

+

+22

+00:01:03,540 --> 00:01:05,310

+requirements in engineering does so through

+

+23

+00:01:05,310 --> 00:01:08,930

+a set of steps. The first step is elicitation which is the

+

+24

+00:01:08,930 --> 00:01:12,840

+collection of requirements from stake holders and other sources and can be

+

+25

+00:01:12,840 --> 00:01:15,890

+done in a variety of ways, we will discuss some of them.

+

+26

+00:01:15,890 --> 00:01:19,280

+The second is requirement analysis which involved the study and

+

+27

+00:01:19,280 --> 00:01:23,200

+deeper understanding of the collective requirements. The third step is this

+

+28

+00:01:23,200 --> 00:01:26,760

+specification of requirements, in which the collective requirements are suitably

+

+29

+00:01:26,760 --> 00:01:30,730

+represented, organized and save so that they can be shared. Also

+

+30

+00:01:30,730 --> 00:01:32,530

+in his case, there are many ways to do this,

+

+31

+00:01:32,530 --> 00:01:34,350

+and we will see some of this ways when we talk

+

+32

+00:01:34,350 --> 00:01:37,550

+about the requirements engineering in the dedicated lesson. Once the

+

+33

+00:01:37,550 --> 00:01:40,970

+requirements have been specified, they can be validated to make sure

+

+34

+00:01:40,970 --> 00:01:44,420

+that they're complete, consistent, no redundant and so on. So

+

+35

+00:01:44,420 --> 00:01:48,460

+that they've satisfied a set of importance properties, for requirements.

+

+36

+00:01:48,460 --> 00:01:52,410

+Finally, the fifth step is requirements management which accounts for

+

+37

+00:01:52,410 --> 00:01:56,100

+changes to requirements during the lifetime of the project. And here

+

+38

+00:01:56,100 --> 00:01:58,330

+I talked about steps, kind of giving the impression that

+

+39

+00:01:58,330 --> 00:02:01,310

+we're just going from the first step to the fifth one

+

+40

+00:02:01,310 --> 00:02:03,300

+and that this is sort of a linear process. In

+

+41

+00:02:03,300 --> 00:02:05,990

+reality, as we will see, this is more of an iterative

+

+42

+00:02:05,990 --> 00:02:09,690

+process in which will go and cover the different phases in an

+

+43

+00:02:09,690 --> 00:02:12,560

+iterative fashion. We will discuss extensively

+

+44

+00:02:12,560 --> 00:02:15,453

+requirements engineering in our second mini-course.

diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/4 - Design - lang_en_vs4.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/4 - Design - lang_en_vs4.srt
new file mode 100644
index 0000000..5ddb4d1
--- /dev/null
+++ b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/4 - Design - lang_en_vs4.srt
@@ -0,0 +1,103 @@
+1

+00:00:00,290 --> 00:00:02,900

+Now let's discuss the next phase of software development,

+

+2

+00:00:02,900 --> 00:00:06,080

+which is software design. Software design is the phase

+

+3

+00:00:06,080 --> 00:00:09,030

+where software requirements are analyzed in order to produce

+

+4

+00:00:09,030 --> 00:00:11,500

+a description of the internal structure and organization of

+

+5

+00:00:11,500 --> 00:00:13,900

+the system. And this description will serve as the

+

+6

+00:00:13,900 --> 00:00:17,550

+basis for the construction of the actual system. Traditionally,

+

+7

+00:00:17,550 --> 00:00:20,020

+the software design phase consists of a series of

+

+8

+00:00:20,020 --> 00:00:25,360

+design activities. Which normally consists of the architectural design phase,

+

+9

+00:00:25,360 --> 00:00:27,880

+the abstract specification, interface design,

+

+10

+00:00:27,880 --> 00:00:30,010

+component design, data structure and

+

+11

+00:00:30,010 --> 00:00:33,230

+algorithm design. And notice that this is just a possible list

+

+12

+00:00:33,230 --> 00:00:35,820

+of activities. But you can also characterize design activities in

+

+13

+00:00:35,820 --> 00:00:38,550

+many different ways. And if you're looking at different books, and

+

+14

+00:00:38,550 --> 00:00:41,800

+different sources, you might find different activities described. But the

+

+15

+00:00:41,800 --> 00:00:44,500

+core idea, the important point is that we go from sort

+

+16

+00:00:44,500 --> 00:00:46,940

+of a high-level view of the system, which is the

+

+17

+00:00:46,940 --> 00:00:50,770

+architectural design, to a low-level view, which is the algorithm design.

+

+18

+00:00:50,770 --> 00:00:53,100

+And these activities result in a set of design

+

+19

+00:00:53,100 --> 00:00:56,810

+products, which describe various characteristics of the system. For

+

+20

+00:00:56,810 --> 00:00:59,770

+example, they describe the architecture of the system, so

+

+21

+00:00:59,770 --> 00:01:02,890

+how the system is decomposed and organized into components, the

+

+22

+00:01:02,890 --> 00:01:06,630

+interfaces between these components. They also describe these components

+

+23

+00:01:06,630 --> 00:01:09,030

+into a level of details that is suitable for

+

+24

+00:01:09,030 --> 00:01:12,470

+allowing their construction. We will discuss the details of

+

+25

+00:01:12,470 --> 00:01:16,130

+software design and talk extensively about these different actives and

+

+26

+00:01:16,130 --> 00:01:19,200

+these different products in the third mini course of this class.

diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/5 - Implementation - lang_en_vs5.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/5 - Implementation - lang_en_vs5.srt
new file mode 100644
index 0000000..465ae1b
--- /dev/null
+++ b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/5 - Implementation - lang_en_vs5.srt
@@ -0,0 +1,103 @@
+1

+00:00:00,150 --> 00:00:02,719

+After we have designed our system we can implement

+

+2

+00:00:02,719 --> 00:00:05,900

+it. In the implementation phase what we do is basically

+

+3

+00:00:05,900 --> 00:00:08,410

+taking care of realizing the design of the system

+

+4

+00:00:08,410 --> 00:00:11,920

+that we just created and create an actual software system.

+

+5

+00:00:11,920 --> 00:00:15,530

+There are four fundamental principles, four pillars that can

+

+6

+00:00:15,530 --> 00:00:18,470

+affect the way in which software is constructed. The first

+

+7

+00:00:18,470 --> 00:00:21,900

+one is the reduction of complexity. This aims to build

+

+8

+00:00:21,900 --> 00:00:25,160

+software that is easier to understand and use. The second

+

+9

+00:00:25,160 --> 00:00:28,400

+pillar is the anticipation of diversity. Which takes into

+

+10

+00:00:28,400 --> 00:00:31,720

+account that software construction might change in various way over

+

+11

+00:00:31,720 --> 00:00:35,220

+time. That is that software evolves. In many cases,

+

+12

+00:00:35,220 --> 00:00:38,270

+it evolves in unexpected ways. And therefore, we have to

+

+13

+00:00:38,270 --> 00:00:41,680

+be able to anticipate some of these changes. The

+

+14

+00:00:41,680 --> 00:00:45,390

+third pillar is the structuring for validation. Also called design

+

+15

+00:00:45,390 --> 00:00:47,550

+for testability. And what this means is that we

+

+16

+00:00:47,550 --> 00:00:50,760

+want to build software so that it is easily testable

+

+17

+00:00:50,760 --> 00:00:54,890

+during the subsequent validation and verification activities. Finally, and

+

+18

+00:00:54,890 --> 00:00:58,040

+this is especially true within specific organizations and or

+

+19

+00:00:58,040 --> 00:01:00,770

+domains. It is important that the software conforms to

+

+20

+00:01:00,770 --> 00:01:04,330

+a set of internal or external standards. And some examples

+

+21

+00:01:04,330 --> 00:01:06,730

+of this might be, for example, for internal standards,

+

+22

+00:01:06,730 --> 00:01:10,680

+coding standards within an organization, or naming standards within an

+

+23

+00:01:10,680 --> 00:01:13,320

+organization. As for external standards, if for example you

+

+24

+00:01:13,320 --> 00:01:15,780

+are developing some medical software. There are some regulations and

+

+25

+00:01:15,780 --> 00:01:17,930

+some standards that you have to adhere to in

+

+26

+00:01:17,930 --> 00:01:20,060

+order for your software to be valid in that domain.

diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/6 - Verification & Validation - lang_en_vs4.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/6 - Verification & Validation - lang_en_vs4.srt
new file mode 100644
index 0000000..df504a2
--- /dev/null
+++ b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/6 - Verification & Validation - lang_en_vs4.srt
@@ -0,0 +1,123 @@
+1

+00:00:00,120 --> 00:00:03,550

+After we have built our system, verification and validation

+

+2

+00:00:03,550 --> 00:00:05,970

+is that phase of software development that aims to

+

+3

+00:00:05,970 --> 00:00:09,000

+check that the software system meets its specification and

+

+4

+00:00:09,000 --> 00:00:12,800

+fulfills its intended purpose. More precisely, we can look

+

+5

+00:00:12,800 --> 00:00:16,250

+at verification and validation independently. And validation is the

+

+6

+00:00:16,250 --> 00:00:19,100

+activity that answers the question did we build the

+

+7

+00:00:19,100 --> 00:00:21,420

+right system. Did we build the system that the

+

+8

+00:00:21,420 --> 00:00:26,030

+customer wants? That will make the customer happy. Whereas verification

+

+9

+00:00:26,030 --> 00:00:28,730

+answers a different question which is did we build the system

+

+10

+00:00:28,730 --> 00:00:31,410

+right. So given a description of the system that is the one

+

+11

+00:00:31,410 --> 00:00:34,280

+that we derived from the customer through the collection of requirements

+

+12

+00:00:34,280 --> 00:00:37,130

+and then design and so on, did we build a system that

+

+13

+00:00:37,130 --> 00:00:41,150

+actually implements the specification that we defined? And when we look

+

+14

+00:00:41,150 --> 00:00:44,600

+at verification there's many, many ways of doing verification and in fact

+

+15

+00:00:44,600 --> 00:00:48,430

+in the mini course number four we will cover verification extensively. The

+

+16

+00:00:48,430 --> 00:00:51,100

+only thing I want to mention here is the fact that verification

+

+17

+00:00:51,100 --> 00:00:54,110

+can be performed at different levels. In particular, it can be

+

+18

+00:00:54,110 --> 00:00:57,810

+performed at the unit level in which we test that the individual

+

+19

+00:00:57,810 --> 00:01:01,520

+units work as a expected. Can be performed in the integration level

+

+20

+00:01:01,520 --> 00:01:05,525

+in which what we test is the interaction between the different units.

+

+21

+00:01:05,525 --> 00:01:07,630

+So we want to make sure that the different modules talk

+

+22

+00:01:07,630 --> 00:01:10,720

+to each other in the right way. And finally, there is system

+

+23

+00:01:10,720 --> 00:01:13,440

+testing in which we test the system as a whole and we

+

+24

+00:01:13,440 --> 00:01:16,170

+want to make sure that all the system, all the different pieces

+

+25

+00:01:16,170 --> 00:01:18,010

+of the system work together in the right

+

+26

+00:01:18,010 --> 00:01:20,160

+way. And this is also the level at which

+

+27

+00:01:20,160 --> 00:01:22,360

+then we will apply validation and some other

+

+28

+00:01:22,360 --> 00:01:25,770

+testing techniques like stress testing or robustness testing and

+

+29

+00:01:25,770 --> 00:01:29,890

+so on. And as I said I'm not going to say anything more on this topic because

+

+30

+00:01:29,890 --> 00:01:32,760

+we will cover verification, and validation, and testing in

+

+31

+00:01:32,760 --> 00:01:35,667

+particular in great details in mini course number four.

diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/7 - Maintenance - lang_en_vs5.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/7 - Maintenance - lang_en_vs5.srt
new file mode 100644
index 0000000..e3d95bf
--- /dev/null
+++ b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/7 - Maintenance - lang_en_vs5.srt
@@ -0,0 +1,167 @@
+1

+00:00:00,012 --> 00:00:03,482

+As we discussed before software development efforts normally result

+

+2

+00:00:03,482 --> 00:00:06,127

+in the delivery of a software product that satisfies

+

+3

+00:00:06,127 --> 00:00:09,879

+the user requirements. So normally our software development organization

+

+4

+00:00:09,879 --> 00:00:13,127

+will release this application to its final users, however, once

+

+5

+00:00:13,127 --> 00:00:16,090

+the software is in operation many things can happen.

+

+6

+00:00:16,090 --> 00:00:18,950

+So, for example, the environment might change. There might be

+

+7

+00:00:18,950 --> 00:00:21,940

+new libraries. There might be new systems in which

+

+8

+00:00:21,940 --> 00:00:25,070

+our software has to operate. Or they may be future

+

+9

+00:00:25,070 --> 00:00:27,950

+requests, so the users may find out that, guess what,

+

+10

+00:00:27,950 --> 00:00:30,370

+they want to do something different with the problem that

+

+11

+00:00:30,370 --> 00:00:32,835

+we gave them. Or, again, and this is one of

+

+12

+00:00:32,835 --> 00:00:35,970

+the most common occurrences, users might find problems with the

+

+13

+00:00:35,970 --> 00:00:38,307

+software and may file bug reports and send the bug

+

+14

+00:00:38,307 --> 00:00:42,090

+reports back to the software developer. These are the reasons

+

+15

+00:00:42,090 --> 00:00:46,420

+why software maintenance is a necessary phase in software development.

+

+16

+00:00:46,420 --> 00:00:50,190

+Software maintenance is the activity that sustains the software product

+

+17

+00:00:50,190 --> 00:00:53,780

+as it evolves throughout its life cycle, specifically

+

+18

+00:00:53,780 --> 00:00:57,350

+in response to bug reports, feature requests and

+

+19

+00:00:57,350 --> 00:01:00,890

+environment changes. Development organisations perform three kinds of

+

+20

+00:01:00,890 --> 00:01:04,450

+maintenance activities: corrective maintenance to eliminate problems with the

+

+21

+00:01:04,450 --> 00:01:07,740

+code, perfective maintenance to accommodate feature request, and

+

+22

+00:01:07,740 --> 00:01:09,730

+in some cases just to improve the software, for

+

+23

+00:01:09,730 --> 00:01:12,230

+example, to make it more efficient, and finally,

+

+24

+00:01:12,230 --> 00:01:15,650

+adaptive maintenance, to take care of the environment changes.

+

+25

+00:01:15,650 --> 00:01:18,470

+And after this activities have been performed, the software developer

+

+26

+00:01:18,470 --> 00:01:21,540

+will produce a new version of the application, will release it

+

+27

+00:01:21,540 --> 00:01:24,150

+and the cycle will continue through out the lifetime of

+

+28

+00:01:24,150 --> 00:01:27,440

+the software. That's why maintenance is a fundamental activity and a

+

+29

+00:01:27,440 --> 00:01:30,420

+very expensive one. And one of the reasons why maintenance

+

+30

+00:01:30,420 --> 00:01:34,080

+is expensive, that I want to mention now, is regression testing.

+

+31

+00:01:34,080 --> 00:01:37,180

+During maintenance every time you modify your application you have

+

+32

+00:01:37,180 --> 00:01:41,120

+to regression test the application, where regression testing is the activity

+

+33

+00:01:41,120 --> 00:01:44,010

+of retesting software after it has been modified to make sure

+

+34

+00:01:44,010 --> 00:01:47,320

+that the changes you perform to the software work as expected,

+

+35

+00:01:47,320 --> 00:01:51,540

+and that your changes did not introduce any unforseen effect. I'm

+

+36

+00:01:51,540 --> 00:01:53,630

+pretty sure that you're familiar with the case of a new

+

+37

+00:01:53,630 --> 00:01:56,000

+version of the software being released and just a couple of

+

+38

+00:01:56,000 --> 00:01:59,260

+days later another version being released to fix some problems that

+

+39

+00:01:59,260 --> 00:02:02,000

+occor with the new version. These problems is what we call

+

+40

+00:02:02,000 --> 00:02:04,640

+regression errors and they're what regression

+

+41

+00:02:04,640 --> 00:02:06,560

+testing targets and tries to eliminate

+

+42

+00:02:06,560 --> 00:02:09,240

+before the new version of the software is released into the world.

diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/8 - Software Phases Quiz - lang_en_vs4.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/8 - Software Phases Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..e3fe74b
--- /dev/null
+++ b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/8 - Software Phases Quiz - lang_en_vs4.srt
@@ -0,0 +1,47 @@
+1

+00:00:00,070 --> 00:00:02,590

+Okay. Now before we jump into the next

+

+2

+00:00:02,590 --> 00:00:04,780

+topic, I just want to take a very quick and

+

+3

+00:00:04,780 --> 00:00:06,630

+simple quiz just to make sure that you

+

+4

+00:00:06,630 --> 00:00:09,236

+guys paid attention to what I just discussed. So

+

+5

+00:00:09,236 --> 00:00:10,820

+I want to ask you what are the traditional

+

+6

+00:00:10,820 --> 00:00:13,200

+software phases. Requirements engineering,

+

+7

+00:00:13,200 --> 00:00:16,079

+design, abstraction, implementation, verification and

+

+8

+00:00:16,079 --> 00:00:18,020

+validation. Or maybe design,

+

+9

+00:00:18,020 --> 00:00:20,830

+optimization, implementation verification and validation

+

+10

+00:00:20,830 --> 00:00:22,448

+and maintenance. Or requirements

+

+11

+00:00:22,448 --> 00:00:24,892

+engineering, design, implementation, verification and

+

+12

+00:00:24,892 --> 00:00:26,290

+validation, and maintenance.

diff --git a/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/9 - Software Phases Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/9 - Software Phases Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..ecb7a35
--- /dev/null
+++ b/usth/ICT2.7/P1L2 Life Cycle Models Subtitles/9 - Software Phases Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,15 @@
+1

+00:00:00,190 --> 00:00:04,000

+And the answer is the third one. The traditional software phases which are the

+

+2

+00:00:04,000 --> 00:00:05,960

+ones that we just discussed are requirements

+

+3

+00:00:05,960 --> 00:00:08,820

+engineering, design, implementation, verification

+

+4

+00:00:08,820 --> 00:00:10,630

+and validation, and maintenance.

diff --git a/usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/1 - Lesson Overview - lang_en_vs5.srt b/usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/1 - Lesson Overview - lang_en_vs5.srt
new file mode 100644
index 0000000..afc573d
--- /dev/null
+++ b/usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/1 - Lesson Overview - lang_en_vs5.srt
@@ -0,0 +1,39 @@
+1

+00:00:00,650 --> 00:00:07,470

+Hi, and welcome to the first of several lessons on tools of the trade. I'm

+

+2

+00:00:07,470 --> 00:00:12,200

+very excited about these lessons, because I believe that tools are a cornerstone

+

+3

+00:00:12,200 --> 00:00:14,390

+of the software engineering discipline, and it

+

+4

+00:00:14,390 --> 00:00:17,570

+is of paramount importance to know and

+

+5

+00:00:17,570 --> 00:00:20,330

+use them. In this lesson, we will

+

+6

+00:00:20,330 --> 00:00:25,530

+talk about integrated development environments, normally called IDEs.

+

+7

+00:00:25,530 --> 00:00:29,780

+And these are software applications that support developers in many of their

+

+8

+00:00:29,780 --> 00:00:36,870

+everyday tasks, such as writing, compiling, and debugging code. And to make the

+

+9

+00:00:36,870 --> 00:00:42,470

+discussion more concrete we will focus on a specific IDE, Eclipse. We will

+

+10

+00:00:42,470 --> 00:00:47,250

+first present Eclipse, and then get some hands-on experience through a demo.

diff --git a/usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/2 - Eclipse Introduction - lang_en_vs5.srt b/usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/2 - Eclipse Introduction - lang_en_vs5.srt
new file mode 100644
index 0000000..1d0ff56
--- /dev/null
+++ b/usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/2 - Eclipse Introduction - lang_en_vs5.srt
@@ -0,0 +1,91 @@
+1

+00:00:00,160 --> 00:00:02,750

+As I just told you, tools are fundamental in

+

+2

+00:00:02,750 --> 00:00:06,050

+software engineering. And I will stress this concept over and

+

+3

+00:00:06,050 --> 00:00:08,240

+over, throughout the class. And today we're going to talk

+

+4

+00:00:08,240 --> 00:00:11,310

+about a tool that is especially important, which is integrated

+

+5

+00:00:11,310 --> 00:00:15,060

+development environments, or IDEs. And you're probably familiar with

+

+6

+00:00:15,060 --> 00:00:18,060

+IDEs. So IDEs are environments that give you support for

+

+7

+00:00:18,060 --> 00:00:21,580

+your development activities. For example, for writing code, editing code,

+

+8

+00:00:21,580 --> 00:00:25,320

+compiling code, and so on. And we will focus specifically

+

+9

+00:00:25,320 --> 00:00:28,890

+on one particular IDE, which is called Eclipse. And

+

+10

+00:00:28,890 --> 00:00:31,450

+what I'm showing here is the two splash screens for

+

+11

+00:00:31,450 --> 00:00:35,350

+two versions of eclipse, Helios and Kepler. Eclipse is an

+

+12

+00:00:35,350 --> 00:00:39,200

+open, extensible development environment that was initially created by IBM

+

+13

+00:00:39,200 --> 00:00:41,510

+and is now managed by the Eclipse Foundation. And of

+

+14

+00:00:41,510 --> 00:00:43,840

+course, there are many other great IDEs such as for

+

+15

+00:00:43,840 --> 00:00:47,310

+example, Microsoft Visual Studio or Netbeans. We will be using

+

+16

+00:00:47,310 --> 00:00:50,830

+Eclipse because it is open and because it is multi-platform,

+

+17

+00:00:50,830 --> 00:00:52,390

+which means that you can use Eclipse

+

+18

+00:00:52,390 --> 00:00:55,140

+no matter what operating system we're using.

+

+19

+00:00:55,140 --> 00:00:59,030

+So if we consider the most commonly used operating system, such as Mac

+

+20

+00:00:59,030 --> 00:01:02,780

+OS, Windows, Linux, Eclipse runs on any

+

+21

+00:01:02,780 --> 00:01:04,769

+of these environments. Therefore, no matter what

+

+22

+00:01:04,769 --> 00:01:06,490

+you're using, you'll be able to install

+

+23

+00:01:06,490 --> 00:01:08,560

+Eclipse, run Eclipse, and follow the class.

diff --git a/usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/3 - IDE Overview - lang_en_vs6.srt b/usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/3 - IDE Overview - lang_en_vs6.srt
new file mode 100644
index 0000000..e2b63b3
--- /dev/null
+++ b/usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/3 - IDE Overview - lang_en_vs6.srt
@@ -0,0 +1,143 @@
+1

+00:00:00,130 --> 00:00:05,680

+So, now let's look in a little more detail to what is an IDE. An IDE is a

+

+2

+00:00:05,680 --> 00:00:09,790

+software application that supports software developers in many of

+

+3

+00:00:09,790 --> 00:00:13,840

+their everyday tasks. It has many useful features. Most IDEs

+

+4

+00:00:13,840 --> 00:00:16,790

+provide views that can be used to navigate, project

+

+5

+00:00:16,790 --> 00:00:20,140

+resources from different perspectives. For example, you might want to

+

+6

+00:00:20,140 --> 00:00:22,390

+look at your code differently when you're writing code,

+

+7

+00:00:22,390 --> 00:00:25,950

+and when you're debugging. They also normally provide an intelligent

+

+8

+00:00:25,950 --> 00:00:29,380

+source code editor. For example, an editor that will allow you

+

+9

+00:00:29,380 --> 00:00:32,110

+to browse the documentation when you're writing a code that

+

+10

+00:00:32,110 --> 00:00:35,780

+uses a specific method, or that will give you autocompletion when

+

+11

+00:00:35,780 --> 00:00:37,990

+you start writing the name of an object and you want to

+

+12

+00:00:37,990 --> 00:00:40,820

+get the methods for that object. And all of these things

+

+13

+00:00:40,820 --> 00:00:43,420

+can be very useful while you're developing and can save you a

+

+14

+00:00:43,420 --> 00:00:47,750

+lot of time. Modern IDE's will also normally give you support for

+

+15

+00:00:47,750 --> 00:00:49,540

+version control systems that then you

+

+16

+00:00:49,540 --> 00:00:52,490

+can use for softer configuration management.

+

+17

+00:00:52,490 --> 00:00:55,720

+And we're going to discuss in detail version control systems in

+

+18

+00:00:55,720 --> 00:00:58,380

+the next tools of the trade lesson, and we're also

+

+19

+00:00:58,380 --> 00:01:01,135

+going to see how it can be integrated within an IDE.

+

+20

+00:01:01,135 --> 00:01:04,730

+IDEs also give you builders so they give you build automation

+

+21

+00:01:04,730 --> 00:01:08,070

+tools, they give you runtime support. So that you can

+

+22

+00:01:08,070 --> 00:01:10,960

+run your projects from within the IDE and, for example,

+

+23

+00:01:10,960 --> 00:01:14,550

+observe some aspects of the execution. In addition to giving

+

+24

+00:01:14,550 --> 00:01:17,562

+you support for the runtime, they give you support for testing.

+

+25

+00:01:17,562 --> 00:01:21,267

+Many IDEs allow you to run tests from within

+

+26

+00:01:21,267 --> 00:01:23,520

+the IDE and to check the results of the tests

+

+27

+00:01:23,520 --> 00:01:26,300

+from within the IDE. Not only that. Normally, after you

+

+28

+00:01:26,300 --> 00:01:28,210

+run your tests, if there are some test cases that

+

+29

+00:01:28,210 --> 00:01:31,500

+fail, you can also use your IDEs to do debugging.

+

+30

+00:01:31,500 --> 00:01:35,620

+Many IDEs include graphical debuggers. Debuggers will allow you to

+

+31

+00:01:35,620 --> 00:01:39,400

+navigate through the code, set which points, stop and restart

+

+32

+00:01:39,400 --> 00:01:43,160

+the execution. Inspect variables, and do all of the activities

+

+33

+00:01:43,160 --> 00:01:46,320

+that help debugging. And, to help you be more efficient

+

+34

+00:01:46,320 --> 00:01:49,440

+and more effective when you do debugging. And into addition to

+

+35

+00:01:49,440 --> 00:01:52,760

+all these features that are listed here IDEs can normally provide

+

+36

+00:01:52,760 --> 00:01:56,650

+you even more features through a mechanishm that is called plugins.

diff --git a/usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/4 - Plug-Ins - lang_en_vs5.srt b/usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/4 - Plug-Ins - lang_en_vs5.srt
new file mode 100644
index 0000000..040293e
--- /dev/null
+++ b/usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/4 - Plug-Ins - lang_en_vs5.srt
@@ -0,0 +1,99 @@
+1

+00:00:00,110 --> 00:00:03,134

+In fact most IDEs are extensible through the use of

+

+2

+00:00:03,134 --> 00:00:06,158

+plug-ins. And by the way, note that plug-ins might be

+

+3

+00:00:06,158 --> 00:00:09,326

+called differently on different platforms. For example, if you're using

+

+4

+00:00:09,326 --> 00:00:12,970

+a Microsoft Visual Studio, plug-ins are normally called add-ins, but

+

+5

+00:00:12,970 --> 00:00:15,598

+the concept is more or less the same. So, what

+

+6

+00:00:15,598 --> 00:00:18,555

+is a plug-in? Well, let's imagine our IDE to be

+

+7

+00:00:18,555 --> 00:00:22,320

+this box. A plug-in is additional functionality that you can

+

+8

+00:00:22,320 --> 00:00:25,430

+actually plug into this box so that this box starts

+

+9

+00:00:25,430 --> 00:00:28,830

+offering more features to the user. For example, you

+

+10

+00:00:28,830 --> 00:00:32,850

+can add to Eclipse the Checkstyle plug-in. Which, paraphrasing the

+

+11

+00:00:32,850 --> 00:00:35,950

+Checkstyle website, helps you ensure that your Java code

+

+12

+00:00:35,950 --> 00:00:38,890

+complies with a set of coding standards by inspecting the

+

+13

+00:00:38,890 --> 00:00:41,690

+code and pointing out items that deviate from a

+

+14

+00:00:41,690 --> 00:00:44,870

+defined set of coding rules. Again, this is a functionality

+

+15

+00:00:44,870 --> 00:00:47,330

+the core of Eclipse doesn't have. You can add

+

+16

+00:00:47,330 --> 00:00:50,600

+the Checkstyle plug-in, and this functionality will become available in

+

+17

+00:00:50,600 --> 00:00:54,840

+the IDE. Another example of plug-in is the EGit plug-in which

+

+18

+00:00:54,840 --> 00:00:58,660

+adds support for the Git version control system in Eclipse. And

+

+19

+00:00:58,660 --> 00:01:01,290

+actually this is something that we'll cover in detail, we'll have

+

+20

+00:01:01,290 --> 00:01:04,150

+a demo, and we will actually use it throughout the class, so

+

+21

+00:01:04,150 --> 00:01:07,018

+I'm not going to say anything more about the EGit plug-in for

+

+22

+00:01:07,018 --> 00:01:09,300

+now. But again, what the plug-in will do is to add

+

+23

+00:01:09,300 --> 00:01:13,220

+the Git functionality to Eclipse. A functionality that is not in

+

+24

+00:01:13,220 --> 00:01:16,110

+the core of Eclipse and that is available to the user after

+

+25

+00:01:16,110 --> 00:01:17,181

+you add the plug-in.

diff --git a/usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/5 - Eclipse Demo: Create Java Project - lang_en_vs5.srt b/usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/5 - Eclipse Demo: Create Java Project - lang_en_vs5.srt
new file mode 100644
index 0000000..8788858
--- /dev/null
+++ b/usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/5 - Eclipse Demo: Create Java Project - lang_en_vs5.srt
@@ -0,0 +1,323 @@
+1

+00:00:00,070 --> 00:00:02,550

+In the rest of this lesson we're going to look at eclipse and

+

+2

+00:00:02,550 --> 00:00:05,290

+try to get more familiar with eclipse in a hands on manner

+

+3

+00:00:05,290 --> 00:00:07,550

+through a demo. In the demo we will cover some of the

+

+4

+00:00:07,550 --> 00:00:11,040

+basic aspects of eclipse like how to run eclipse, how to select

+

+5

+00:00:11,040 --> 00:00:14,400

+their workspace, how to create a project, how to create the class

+

+6

+00:00:14,400 --> 00:00:18,240

+within the project and so on. I'll also cover some more advanced

+

+7

+00:00:18,240 --> 00:00:21,610

+aspects, like how to create builders, run your project within Eclipse, and

+

+8

+00:00:21,610 --> 00:00:25,800

+how to use their Eclipse debugger. So let's get to the demo.

+

+9

+00:00:25,800 --> 00:00:28,220

+So let's start Eclipse. Eclipse is going to ask me

+

+10

+00:00:28,220 --> 00:00:31,600

+for the location of my workspace and in this

+

+11

+00:00:31,600 --> 00:00:34,530

+case, I selected a suitable directory and you can

+

+12

+00:00:34,530 --> 00:00:38,480

+also use that checkbox on the left to avoid Eclipse

+

+13

+00:00:38,480 --> 00:00:40,640

+for asking you again about where to put the

+

+14

+00:00:40,640 --> 00:00:43,860

+workspace. And the workspace is basically the place the

+

+15

+00:00:43,860 --> 00:00:48,310

+directory. Where, Eclipse will place all of your projects.

+

+16

+00:00:48,310 --> 00:00:50,830

+So, now when you start Eclipse, if it's the first

+

+17

+00:00:50,830 --> 00:00:53,480

+time you might get this Welcome screen. It's not going to happen

+

+18

+00:00:53,480 --> 00:00:57,500

+again on subsequent executions, but I just wanted to make sure

+

+19

+00:00:57,500 --> 00:01:00,210

+that I covered all the bases. And so, whatcha want to

+

+20

+00:01:00,210 --> 00:01:03,360

+do here is to basically go to the java perspective

+

+21

+00:01:03,360 --> 00:01:06,760

+which you can do by clicking over there or you can

+

+22

+00:01:06,760 --> 00:01:09,240

+also use the menus. So in this case we will have

+

+23

+00:01:09,240 --> 00:01:12,810

+to go to Window, open Perspective, and if the Perspective is

+

+24

+00:01:12,810 --> 00:01:15,660

+not here, you'll have to click on Other. And at this point,

+

+25

+00:01:15,660 --> 00:01:18,030

+that you can click on Java Perspective, then you

+

+26

+00:01:18,030 --> 00:01:21,680

+click okay. And the perspective is basically, the visual work

+

+27

+00:01:21,680 --> 00:01:24,810

+space where you will be operating. So, after we selected

+

+28

+00:01:24,810 --> 00:01:29,350

+perspective, we can actually close the welcome screen. And here,

+

+29

+00:01:29,350 --> 00:01:32,000

+you see that you have this different areas and on

+

+30

+00:01:32,000 --> 00:01:34,930

+the left You have the package explorer. This is the

+

+31

+00:01:34,930 --> 00:01:37,650

+area where your packages will be, you've got a task list,

+

+32

+00:01:37,650 --> 00:01:41,280

+and an outline on the right which we'll cover later.

+

+33

+00:01:41,280 --> 00:01:44,870

+And then you have underneath, the bottom, a problems, java

+

+34

+00:01:44,870 --> 00:01:48,330

+doc and declaration views and we will see some of

+

+35

+00:01:48,330 --> 00:01:51,320

+these views in actions later. And here in the center

+

+36

+00:01:51,320 --> 00:01:54,290

+you have the area. Which is called a code editor,

+

+37

+00:01:54,290 --> 00:01:58,360

+which is where you'll be writing, editing, and modifying, basically,

+

+38

+00:01:58,360 --> 00:02:00,440

+your code. This is where most of the action takes

+

+39

+00:02:00,440 --> 00:02:03,140

+place. So let's start by creating a Java project. And

+

+40

+00:02:03,140 --> 00:02:06,950

+to do that we can use either the context menu, or

+

+41

+00:02:06,950 --> 00:02:09,560

+you can just use the menu, select new Java project.

+

+42

+00:02:09,560 --> 00:02:12,390

+You'll be greeted by this, wizard, and. And at this

+

+43

+00:02:12,390 --> 00:02:15,500

+point in the wizard, you can select the name of

+

+44

+00:02:15,500 --> 00:02:19,100

+your project. I'm just going to call it a very simple way

+

+45

+00:02:19,100 --> 00:02:21,990

+my project. And I going to use the default location for

+

+46

+00:02:21,990 --> 00:02:24,070

+the project, as you can see it will be placed

+

+47

+00:02:24,070 --> 00:02:27,440

+in the work space that I selected before. I'm going to

+

+48

+00:02:27,440 --> 00:02:32,080

+also use the default. Java Runtime Environment, which is Java 1.7

+

+49

+00:02:32,080 --> 00:02:36,250

+in this case. I'm going to keep the selected default layout

+

+50

+00:02:36,250 --> 00:02:39,120

+and the, then I'm going to go to the next step. Here,

+

+51

+00:02:39,120 --> 00:02:42,380

+we're first presented with the location of the source code for

+

+52

+00:02:42,380 --> 00:02:46,840

+our project. The default is a directory SRC in my project

+

+53

+00:02:46,840 --> 00:02:49,320

+and for the output file, the directory bin. So repeat, we're now

+

+54

+00:02:49,320 --> 00:02:52,410

+going to change that. Here in case you need other projects to

+

+55

+00:02:52,410 --> 00:02:55,240

+build your own, then you can specify them here. Here we

+

+56

+00:02:55,240 --> 00:02:57,570

+are building a simple project, so there's no need for that.

+

+57

+00:02:57,570 --> 00:03:00,890

+And here we can specify which libraries our project requires. As

+

+58

+00:03:00,890 --> 00:03:03,880

+you can see, the Java library's already specified. And you can

+

+59

+00:03:03,880 --> 00:03:07,840

+also add other jars, which can even be External jars. And

+

+60

+00:03:07,840 --> 00:03:11,840

+finally this is the tab that allows you to specify which

+

+61

+00:03:11,840 --> 00:03:14,300

+part of you project. So how your project will be exported,

+

+62

+00:03:14,300 --> 00:03:16,760

+so lets not worry about that for now. Lets click finish.

+

+63

+00:03:16,760 --> 00:03:19,300

+And as you can see here on the package explorer, my

+

+64

+00:03:19,300 --> 00:03:22,920

+project appeared. So now we can open the project by clicking

+

+65

+00:03:22,920 --> 00:03:24,920

+on the triangle right next to it, and as you can

+

+66

+00:03:24,920 --> 00:03:28,250

+see there is the SRC directory, where my source code will go,

+

+67

+00:03:28,250 --> 00:03:31,760

+and there's also an indication that we're using the JRE, so that's

+

+68

+00:03:31,760 --> 00:03:35,800

+the Java system directory within our project. And this is just for people

+

+69

+00:03:35,800 --> 00:03:38,860

+who are interested in what happens you know, under the hood. So

+

+70

+00:03:38,860 --> 00:03:41,840

+if you don't care about that, you can just skip this part. So

+

+71

+00:03:41,840 --> 00:03:45,200

+basically here I'm showing you how we can go to the directory

+

+72

+00:03:45,200 --> 00:03:49,250

+where the project was created. We can see the bin and src directories.

+

+73

+00:03:49,250 --> 00:03:52,020

+And there's also some other files here that you can

+

+74

+00:03:52,020 --> 00:03:54,780

+see these 'dot' files that you will not normally, see. And

+

+75

+00:03:54,780 --> 00:03:57,870

+those are kind of bookkeeping files. So these are files that

+

+76

+00:03:57,870 --> 00:04:02,280

+contain information about your project and that are created automatically by

+

+77

+00:04:02,280 --> 00:04:05,860

+Eclipse. And, for example, will have various indication about the

+

+78

+00:04:05,860 --> 00:04:09,580

+configuration of the project, some settings and the class path for

+

+79

+00:04:09,580 --> 00:04:11,880

+the project. And, as I said, you don't have to worry

+

+80

+00:04:11,880 --> 00:04:14,490

+about this if you just want to go Eclipse as you're never

+

+81

+00:04:14,490 --> 00:04:16,551

+going to mess with the command line.

diff --git a/usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/6 - Eclipse Demo: Create a Class - lang_en_vs6.srt b/usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/6 - Eclipse Demo: Create a Class - lang_en_vs6.srt
new file mode 100644
index 0000000..3bd4f11
--- /dev/null
+++ b/usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/6 - Eclipse Demo: Create a Class - lang_en_vs6.srt
@@ -0,0 +1,135 @@
+1

+00:00:00,130 --> 00:00:02,420

+So now that we know, we saw what happens under

+

+2

+00:00:02,420 --> 00:00:04,570

+the hood, and as I said, don't worry about it if

+

+3

+00:00:04,570 --> 00:00:06,689

+you don't care about that part. Now we can go back

+

+4

+00:00:06,689 --> 00:00:09,850

+to Eclipse, and we can start creating a package. A package

+

+5

+00:00:09,850 --> 00:00:13,125

+is basically a way of organizing your classes into a

+

+6

+00:00:13,125 --> 00:00:17,015

+hierarchy. In this case, I'm going to specify the package name as

+

+7

+00:00:17,015 --> 00:00:21,350

+edu.gatech, which means that I'm creating really two packages, a package

+

+8

+00:00:21,350 --> 00:00:25,480

+gatech inside package edu. And I can start creating classes inside

+

+9

+00:00:25,480 --> 00:00:28,770

+my packages. So here, I can use the contextual menu, select

+

+10

+00:00:28,770 --> 00:00:32,055

+New>Class, and I'll get another wizard that will allow me to

+

+11

+00:00:32,055 --> 00:00:35,160

+specify the name of the class. I'm not very creative here,

+

+12

+00:00:35,160 --> 00:00:38,250

+so I'm just going to call it Hello World. There's many other parameters

+

+13

+00:00:38,250 --> 00:00:41,710

+you can set, and in particular, you can define whether you

+

+14

+00:00:41,710 --> 00:00:45,450

+want a main method in your class. Where having a main

+

+15

+00:00:45,450 --> 00:00:48,460

+method means that your class can be the main class in

+

+16

+00:00:48,460 --> 00:00:50,850

+your project, can be the one that is run when you run

+

+17

+00:00:50,850 --> 00:00:54,340

+your project. After we click the button, the Finish button, we,

+

+18

+00:00:54,340 --> 00:00:56,859

+we get the class. So we also get template code for the

+

+19

+00:00:56,859 --> 00:00:59,604

+class, as you can see here, so we go to the editor

+

+20

+00:00:59,604 --> 00:01:02,120

+function, you can see that there is a to do. Where you

+

+21

+00:01:02,120 --> 00:01:05,019

+have to put your code, and here we are simply, basically printing,

+

+22

+00:01:05,019 --> 00:01:08,370

+you know, the typical first program. We just going to print Hello World

+

+23

+00:01:08,370 --> 00:01:11,180

+in Java. And something you can note is that as we are

+

+24

+00:01:11,180 --> 00:01:16,370

+typing, Eclipse gives us a auto complete suggestions, which is very helpful.

+

+25

+00:01:16,370 --> 00:01:19,650

+For example, in case you don't remember the exact syntax,

+

+26

+00:01:19,650 --> 00:01:22,190

+or the method, or you don't remember the parameters of the

+

+27

+00:01:22,190 --> 00:01:24,470

+method. Which is, you know, often the case especially where you

+

+28

+00:01:24,470 --> 00:01:27,590

+work with large libraries. So having that feature can really, really

+

+29

+00:01:27,590 --> 00:01:30,050

+help you. So now if we want to run our code

+

+30

+00:01:30,050 --> 00:01:33,380

+we can either click on the button up here, or we

+

+31

+00:01:33,380 --> 00:01:37,960

+can right-click in the Call window and select Run As Java

+

+32

+00:01:37,960 --> 00:01:41,370

+Application. And if we do that, Eclipse will run our tool,

+

+33

+00:01:41,370 --> 00:01:45,650

+and it will create, as you can see here, a console view that basically contains

+

+34

+00:01:45,650 --> 00:01:49,790

+the textual output of my program. And as expected, the output is Hello World.

diff --git a/usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/7 - Eclipse Demo: Run Configuration - lang_en_vs6.srt b/usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/7 - Eclipse Demo: Run Configuration - lang_en_vs6.srt
new file mode 100644
index 0000000..ad54f06
--- /dev/null
+++ b/usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/7 - Eclipse Demo: Run Configuration - lang_en_vs6.srt
@@ -0,0 +1,115 @@
+1

+00:00:00,140 --> 00:00:02,660

+So now that we have run our program, let's see what

+

+2

+00:00:02,660 --> 00:00:05,660

+happens exactly when you run a program within Eclipse. And to

+

+3

+00:00:05,660 --> 00:00:08,410

+do that I'm going to use the menu over here which is

+

+4

+00:00:08,410 --> 00:00:12,500

+the Run menu and I'm going to select Run Configurations, and this

+

+5

+00:00:12,500 --> 00:00:15,190

+brings up a window where you can change or run configurations.

+

+6

+00:00:15,190 --> 00:00:17,200

+Well first of all, you can see that here on the

+

+7

+00:00:17,200 --> 00:00:22,260

+left under Java application. Eclipse automatically created a Hello World run

+

+8

+00:00:22,260 --> 00:00:25,300

+configuration for our program. And this is where you can configure

+

+9

+00:00:25,300 --> 00:00:28,370

+the different parameters for your execution. For example,

+

+10

+00:00:28,370 --> 00:00:30,520

+you can select the main class. So here

+

+11

+00:00:30,520 --> 00:00:34,745

+it's, obviously, edu.gatech.HelloWorld. You can define different program

+

+12

+00:00:34,745 --> 00:00:36,920

+arguments. We don't have any for now. You can

+

+13

+00:00:36,920 --> 00:00:39,480

+also pass arguments to the virtual machine. You

+

+14

+00:00:39,480 --> 00:00:41,960

+can define which Java runtime environment you want to

+

+15

+00:00:41,960 --> 00:00:47,720

+use, Classpath and other environmental options. So let's

+

+16

+00:00:47,720 --> 00:00:50,650

+now try to pass some arguments to our program.

+

+17

+00:00:50,650 --> 00:00:54,390

+So for example here, I am just going to write George as

+

+18

+00:00:54,390 --> 00:00:58,450

+a possible parameter. I say Apply so that modify the configuration and

+

+19

+00:00:58,450 --> 00:01:01,510

+if i run the program of course, the output is not changing

+

+20

+00:01:01,510 --> 00:01:04,440

+because my program does not use the argument. But, let's see if

+

+21

+00:01:04,440 --> 00:01:07,060

+we do use the argument, what happens. So I'm going to slightly

+

+22

+00:01:07,060 --> 00:01:10,030

+modify the final program so that now, instead of printing hello

+

+23

+00:01:10,030 --> 00:01:13,420

+world, it will print hello followed by the first argument that I

+

+24

+00:01:13,420 --> 00:01:15,700

+will pass to the program. And if I do that, and I

+

+25

+00:01:15,700 --> 00:01:19,420

+go and I run the program, what I get is exactly what I

+

+26

+00:01:19,420 --> 00:01:23,420

+was expecting, which is Hello George. So this is the way in which you

+

+27

+00:01:23,420 --> 00:01:26,120

+can pass arguments to your execution, which

+

+28

+00:01:26,120 --> 00:01:27,640

+is something that might come in handy

+

+29

+00:01:27,640 --> 00:01:30,390

+for some other projects. When you need to run some code with an argument.

diff --git a/usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/8 - Eclipse Demo: Debugging - lang_en_vs5.srt b/usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/8 - Eclipse Demo: Debugging - lang_en_vs5.srt
new file mode 100644
index 0000000..025c2ba
--- /dev/null
+++ b/usth/ICT2.7/P1L3 Integrated Development Environment Subtitles/8 - Eclipse Demo: Debugging - lang_en_vs5.srt
@@ -0,0 +1,275 @@
+1

+00:00:00,160 --> 00:00:03,090

+Now let's look at how we can do debugging within

+

+2

+00:00:03,090 --> 00:00:06,240

+Eclipse. I created a new file called AddNumbers which I'm

+

+3

+00:00:06,240 --> 00:00:10,770

+showing here. It takes two numbers, parses them into integers,

+

+4

+00:00:10,770 --> 00:00:14,870

+adds them and prints the sum, supposedly, of the two numbers.

+

+5

+00:00:14,870 --> 00:00:17,450

+Now we look at the run configuration for this program,

+

+6

+00:00:17,450 --> 00:00:19,670

+and here you can see that we're passing two arguments,

+

+7

+00:00:19,670 --> 00:00:22,060

+two and five, to the program. So now let's run

+

+8

+00:00:22,060 --> 00:00:25,468

+our program and see what happens. And the result says that

+

+9

+00:00:25,468 --> 00:00:28,150

+2 plus 5 is equal to 10, which is not

+

+10

+00:00:28,150 --> 00:00:31,030

+exactly correct. So we need to debug our program. We

+

+11

+00:00:31,030 --> 00:00:33,310

+need to figure out what's wrong with the program, why

+

+12

+00:00:33,310 --> 00:00:37,140

+the wrong result was, produced. So we're going to add a break

+

+13

+00:00:37,140 --> 00:00:40,260

+point here by double-clicking here on the side of the

+

+14

+00:00:40,260 --> 00:00:42,940

+code. And the break point is basically a place where I'm

+

+15

+00:00:42,940 --> 00:00:46,240

+telling my debugger to stop during the execution because I

+

+16

+00:00:46,240 --> 00:00:50,750

+want to inspect the state of the program. So to start

+

+17

+00:00:50,750 --> 00:00:54,690

+debugging, we select Debug as Java Application from the Context

+

+18

+00:00:54,690 --> 00:00:58,170

+menu, similar to what we were doing for running the program.

+

+19

+00:00:58,170 --> 00:01:00,190

+And as you can see, this asks us whether we want

+

+20

+00:01:00,190 --> 00:01:03,720

+to pass to the debug perspective, which is a, a perspective

+

+21

+00:01:03,720 --> 00:01:07,110

+specifically designed for debugging. We say yes. And as you

+

+22

+00:01:07,110 --> 00:01:10,750

+see here, it shows us, it's like a different, set of

+

+23

+00:01:10,750 --> 00:01:13,310

+views, so we can see the code down here with an

+

+24

+00:01:13,310 --> 00:01:16,100

+indication of where the execution is. And of course the execution

+

+25

+00:01:16,100 --> 00:01:18,610

+stopped at the break point, which is exactly where

+

+26

+00:01:18,610 --> 00:01:21,850

+we told the debugger to stop. So let's look at

+

+27

+00:01:21,850 --> 00:01:24,400

+some of the other views in this perspective. The view

+

+28

+00:01:24,400 --> 00:01:27,370

+here on the right-hand side, for example, shows the variables

+

+29

+00:01:27,370 --> 00:01:30,720

+in scope and the break points that are currently active

+

+30

+00:01:30,720 --> 00:01:33,240

+for the debugging session. This is where the editor is

+

+31

+00:01:33,240 --> 00:01:36,710

+at. The outline of the program and the console at

+

+32

+00:01:36,710 --> 00:01:41,520

+the bottom. So now let's execute one line by clicking

+

+33

+00:01:41,520 --> 00:01:45,400

+on the Step Over button here at the top, and this will

+

+34

+00:01:45,400 --> 00:01:49,150

+execute the line that is currently highlighted and therefore it will move to

+

+35

+00:01:49,150 --> 00:01:51,500

+the next line. And as you can see, one nice feature is that

+

+36

+00:01:51,500 --> 00:01:54,760

+if I move the mouse over a variable, I can see the value

+

+37

+00:01:54,760 --> 00:01:57,710

+of the variable. And the same thing I can do if I look

+

+38

+00:01:57,710 --> 00:02:00,690

+at the variables windows here on the right. If I click it, it

+

+39

+00:02:00,690 --> 00:02:03,960

+will tell me what is the value of the variable, and in case

+

+40

+00:02:03,960 --> 00:02:07,410

+of more complex variables you can even expand it and get more details.

+

+41

+00:02:07,410 --> 00:02:10,870

+So now let's step over another line by clicking again this button,

+

+42

+00:02:10,870 --> 00:02:13,180

+and as you can see now we get to the line that

+

+43

+00:02:13,180 --> 00:02:16,410

+is actually performing the sum, supposedly, so now let's do the same

+

+44

+00:02:16,410 --> 00:02:19,100

+thing that we did before, and let's mouse over b, and we can

+

+45

+00:02:19,100 --> 00:02:22,150

+see that the value of b is five, as expected. So now

+

+46

+00:02:22,150 --> 00:02:27,080

+let's step over this line as well, and execute the actual sum. And

+

+47

+00:02:27,080 --> 00:02:29,730

+doing the mouseover thing, we can see that the value of sum

+

+48

+00:02:29,730 --> 00:02:33,000

+is ten, which is not right, of course. In fact, if we check

+

+49

+00:02:33,000 --> 00:02:35,590

+a gain we can see that value of A is two. The

+

+50

+00:02:35,590 --> 00:02:39,130

+value of B is five and therefore it's clear that there's something

+

+51

+00:02:39,130 --> 00:02:41,780

+wrong going on here, and at this point we can notice that

+

+52

+00:02:41,780 --> 00:02:44,030

+here we are doing multiplication instead

+

+53

+00:02:44,030 --> 00:02:46,010

+of addition. And therefore that's what the

+

+54

+00:02:46,010 --> 00:02:49,260

+error is. And this is clearly a very simple case. Right? A

+

+55

+00:02:49,260 --> 00:02:51,440

+case in which probably you just needed to look at the code and

+

+56

+00:02:51,440 --> 00:02:54,150

+you didn't need the debugger. But you probably got the idea right?

+

+57

+00:02:54,150 --> 00:02:58,055

+So this can be extremely useful when you're debugging, when you're studying more

+

+58

+00:02:58,055 --> 00:03:01,533

+complex programs. If you want to stop the debugger because you're

+

+59

+00:03:01,533 --> 00:03:04,557

+done with your debugging session as in this case, you can

+

+60

+00:03:04,557 --> 00:03:07,518

+either click here on the Terminate button or you can also

+

+61

+00:03:07,518 --> 00:03:11,109

+just simply tell the debugger to continue the execution, to resume

+

+62

+00:03:11,109 --> 00:03:15,140

+the execution until the program terminates naturally. So, in this case,

+

+63

+00:03:15,140 --> 00:03:17,520

+we're going to click here just to show what happens. And what

+

+64

+00:03:17,520 --> 00:03:20,230

+happens is that, you know, the execution will just continue until

+

+65

+00:03:20,230 --> 00:03:23,690

+the program exits. So now let's say that we want to fix

+

+66

+00:03:23,690 --> 00:03:27,740

+this problem that we just discovered. So we replace the multiplication

+

+67

+00:03:27,740 --> 00:03:30,600

+with an addition, we save the program, and we execute the

+

+68

+00:03:30,600 --> 00:03:33,860

+program again by clicking on this button. And at this point,

+

+69

+00:03:33,860 --> 00:03:37,320

+unsurprisingly, we get the right result as shown in the console.

diff --git a/usth/ICT2.7/P1L4 Version Control Subtitles/1 - Lesson Overview - lang_en_vs5.srt b/usth/ICT2.7/P1L4 Version Control Subtitles/1 - Lesson Overview - lang_en_vs5.srt
new file mode 100644
index 0000000..936e3db
--- /dev/null
+++ b/usth/ICT2.7/P1L4 Version Control Subtitles/1 - Lesson Overview - lang_en_vs5.srt
@@ -0,0 +1,43 @@
+1

+00:00:00,440 --> 00:00:06,190

+Hi and welcome to the second lesson on tools of the trade. In the

+

+2

+00:00:06,190 --> 00:00:09,710

+previous lesson we talked about IDEs. Integrated

+

+3

+00:00:09,710 --> 00:00:13,300

+Development Environments and in particular we discussed

+

+4

+00:00:13,300 --> 00:00:16,460

+the eclipse ID. Today we're going to

+

+5

+00:00:16,460 --> 00:00:19,780

+talk about another fundamental type of tools

+

+6

+00:00:19,780 --> 00:00:22,840

+in the software engineering arena. Version control

+

+7

+00:00:22,840 --> 00:00:26,140

+systems. And these are also called, revision

+

+8

+00:00:26,140 --> 00:00:30,620

+or source control systems. In particular, we will focus on a

+

+9

+00:00:30,620 --> 00:00:36,320

+specific version control system called git. And as we did for eclipse,

+

+10

+00:00:36,320 --> 00:00:40,510

+we will first present git from a conceptual standpoint. And then

+

+11

+00:00:40,510 --> 00:00:44,200

+we will do a demo. To get some hands-on experience with GIT.

diff --git a/usth/ICT2.7/P1L4 Version Control Subtitles/10 - Introduction to GIT - lang_en_vs6.srt b/usth/ICT2.7/P1L4 Version Control Subtitles/10 - Introduction to GIT - lang_en_vs6.srt
new file mode 100644
index 0000000..201c7a5
--- /dev/null
+++ b/usth/ICT2.7/P1L4 Version Control Subtitles/10 - Introduction to GIT - lang_en_vs6.srt
@@ -0,0 +1,79 @@
+1

+00:00:00,240 --> 00:00:04,160

+One good representative of distributed version control systems, is

+

+2

+00:00:04,160 --> 00:00:08,320

+GIT. A distributed version control system that was initially designed

+

+3

+00:00:08,320 --> 00:00:11,297

+and developed by Linus Torvalds. I'm pretty sure you

+

+4

+00:00:11,297 --> 00:00:14,140

+know who Linus Torvalds is. He's basically this guy who

+

+5

+00:00:14,140 --> 00:00:17,070

+started and created the Linux operating system. And Linus

+

+6

+00:00:17,070 --> 00:00:20,140

+was unhappy with the existing version control systems, and wanted

+

+7

+00:00:20,140 --> 00:00:22,610

+a different one. He wanted to use it for maintaining

+

+8

+00:00:22,610 --> 00:00:25,330

+the Linux kernel. In particular, he wanted one with some

+

+9

+00:00:25,330 --> 00:00:28,550

+key characteristics. For example, the fact that it was distributed. He

+

+10

+00:00:28,550 --> 00:00:30,470

+wanted it to be fast. He wanted it to have a

+

+11

+00:00:30,470 --> 00:00:33,660

+simple design. And he wanted to have a strong support for

+

+12

+00:00:33,660 --> 00:00:37,370

+parallel branches, because many people were contributing to the kernel at the

+

+13

+00:00:37,370 --> 00:00:41,620

+same time. And therefore there many different branches of development. And

+

+14

+00:00:41,620 --> 00:00:45,120

+finally, he wanted for the virtual control system to be able to

+

+15

+00:00:45,120 --> 00:00:48,070

+handle large projects. As the Linux kernel is, and to do

+

+16

+00:00:48,070 --> 00:00:50,480

+it in an efficient way. So if you want to get an idea

+

+17

+00:00:50,480 --> 00:00:54,210

+of how popular GIT is today, there was a survey performed across the

+

+18

+00:00:54,210 --> 00:00:58,330

+Eclipse IDE users, and it showed that in 2013 GIT was used by

+

+19

+00:00:58,330 --> 00:01:02,950

+about 30% of the developers. So the, it had a 30% adoption rate.

+

+20

+00:01:02,950 --> 00:01:06,430

+So we will use a GIT as a version control system for the class.

diff --git a/usth/ICT2.7/P1L4 Version Control Subtitles/11 - Installing GIT - lang_en_vs5.srt b/usth/ICT2.7/P1L4 Version Control Subtitles/11 - Installing GIT - lang_en_vs5.srt
new file mode 100644
index 0000000..38eedc0
--- /dev/null
+++ b/usth/ICT2.7/P1L4 Version Control Subtitles/11 - Installing GIT - lang_en_vs5.srt
@@ -0,0 +1,63 @@
+1

+00:00:00,120 --> 00:00:03,020

+As we did for Eclipse, and IDEs in general, we want

+

+2

+00:00:03,020 --> 00:00:05,133

+to start a GIT in a hands on way. So we're going

+

+3

+00:00:05,133 --> 00:00:08,425

+to start by seeing how to install GIT. And GIT is also

+

+4

+00:00:08,425 --> 00:00:12,440

+multiplatform, so you can install it no matter what operating system you

+

+5

+00:00:12,440 --> 00:00:15,980

+are using, unless of course you are using some arcane operating system.

+

+6

+00:00:15,980 --> 00:00:18,530

+But if you are using Linux, for instance, there should be a

+

+7

+00:00:18,530 --> 00:00:22,608

+package available that can install GIT for your specific distribution. If you're

+

+8

+00:00:22,608 --> 00:00:25,460

+using Mac OS, GIT is also available as part of XCode and

+

+9

+00:00:25,460 --> 00:00:29,270

+also as an independent package. Finally, if you're using Windows, GIT is

+

+10

+00:00:29,270 --> 00:00:33,090

+available as a package with an installer. In general, you can go

+

+11

+00:00:33,090 --> 00:00:37,290

+here to get information about how to get GIT, where to download

+

+12

+00:00:37,290 --> 00:00:39,975

+it, how to install it, and so on. So, now what I'd

+

+13

+00:00:39,975 --> 00:00:42,312

+like for you to do is to go, get GIT, install it,

+

+14

+00:00:42,312 --> 00:00:45,469

+in case you don't have it installed already on your machine. And

+

+15

+00:00:45,469 --> 00:00:48,253

+after that, you should be able to run GIT from the command

+

+16

+00:00:48,253 --> 00:00:51,120

+line. And, that's exactly what we're going to do through a demo.

diff --git a/usth/ICT2.7/P1L4 Version Control Subtitles/12 - GIT Workflow - lang_en_vs5.srt b/usth/ICT2.7/P1L4 Version Control Subtitles/12 - GIT Workflow - lang_en_vs5.srt
new file mode 100644
index 0000000..84f0f2e
--- /dev/null
+++ b/usth/ICT2.7/P1L4 Version Control Subtitles/12 - GIT Workflow - lang_en_vs5.srt
@@ -0,0 +1,507 @@
+1

+00:00:00,070 --> 00:00:02,100

+But before jumping into the demo I would like

+

+2

+00:00:02,100 --> 00:00:05,370

+to give a high level overview of the GIT workflow,

+

+3

+00:00:05,370 --> 00:00:08,420

+which will help you better, following the demo. So let

+

+4

+00:00:08,420 --> 00:00:12,480

+me start by representing four fundamental elements in the GIT

+

+5

+00:00:12,480 --> 00:00:15,640

+workflow which are these four: the workspace which is your

+

+6

+00:00:15,640 --> 00:00:19,980

+local directory. The index, also called the stage, and we'll

+

+7

+00:00:19,980 --> 00:00:22,470

+see in a minute what the index is. Then, we

+

+8

+00:00:22,470 --> 00:00:25,380

+have the local repository. We'll also refer to this as

+

+9

+00:00:25,380 --> 00:00:27,910

+HEAD in the, when we explain the different commands

+

+10

+00:00:27,910 --> 00:00:31,340

+and then, the word flow. And finally, the remote repository.

+

+11

+00:00:31,340 --> 00:00:34,600

+If you consider a file in your work space it

+

+12

+00:00:34,600 --> 00:00:37,860

+can be in three possible states. It can be committed

+

+13

+00:00:37,860 --> 00:00:40,170

+which means that the data, the latest changes to the

+

+14

+00:00:40,170 --> 00:00:45,030

+file are safely stored here. It could be modified, which

+

+15

+00:00:45,030 --> 00:00:47,840

+is the case of the file being changed and no,

+

+16

+00:00:47,840 --> 00:00:50,710

+none of these changes being saved to the local repository

+

+17

+00:00:50,710 --> 00:00:54,440

+so locally modified or it can be staged. And

+

+18

+00:00:54,440 --> 00:00:58,270

+stage means that the file is basically part of this

+

+19

+00:00:58,270 --> 00:01:01,620

+index. And what that means, that it's been tagged

+

+20

+00:01:01,620 --> 00:01:04,890

+to be considered in the next commit. And I know

+

+21

+00:01:04,890 --> 00:01:08,070

+that this is not all 100% intuitive, so let's

+

+22

+00:01:08,070 --> 00:01:10,860

+look at that again by considering the actual workflow and

+

+23

+00:01:10,860 --> 00:01:12,680

+let's see what happens when you issue the different

+

+24

+00:01:12,680 --> 00:01:16,060

+commands in git. So the first command that you normally

+

+25

+00:01:16,060 --> 00:01:18,520

+run in case you, you're getting access to a remote

+

+26

+00:01:18,520 --> 00:01:21,940

+repository, is the git clone command. And the git clone,

+

+27

+00:01:21,940 --> 00:01:24,880

+followed by the url for that repository, will create a

+

+28

+00:01:24,880 --> 00:01:28,580

+local copy of the repository in your workspace. And of

+

+29

+00:01:28,580 --> 00:01:30,310

+course, you don't have to do this step if you're

+

+30

+00:01:30,310 --> 00:01:34,380

+creating the repository yourself. The next command that we already

+

+31

+00:01:34,380 --> 00:01:38,170

+saw is the command add. And what the command add

+

+32

+00:01:38,170 --> 00:01:41,130

+does is to add a file that is in the

+

+33

+00:01:41,130 --> 00:01:44,630

+workspace to this index. And we say that after that, the

+

+34

+00:01:44,630 --> 00:01:48,700

+file is staged. So it's marked to be committed, but not

+

+35

+00:01:48,700 --> 00:01:53,350

+yet committed. And here I'm just mentioning this minus u option.

+

+36

+00:01:53,350 --> 00:01:56,330

+If you specify the minus u option, you will also consider deleted

+

+37

+00:01:56,330 --> 00:01:58,820

+files File, but let's not get there for now, we'll talk

+

+38

+00:01:58,820 --> 00:02:01,240

+about that when we do the demo. As I said, if you

+

+39

+00:02:01,240 --> 00:02:03,720

+add the file, it just gets added to this index but

+

+40

+00:02:03,720 --> 00:02:06,430

+is not actually committed, so what you need to do, is to

+

+41

+00:02:06,430 --> 00:02:10,389

+commit the file, so when you execute git commit, all the

+

+42

+00:02:10,389 --> 00:02:13,970

+files that are staged, that are released it here, their changes

+

+43

+00:02:13,970 --> 00:02:17,080

+will be committed to the local repository. So your files, as

+

+44

+00:02:17,080 --> 00:02:18,970

+I was saying, they can be in three states. They will

+

+45

+00:02:18,970 --> 00:02:21,820

+go from the modified state to the stage state when you

+

+46

+00:02:21,820 --> 00:02:24,200

+execute the app. And then from the stage state to the

+

+47

+00:02:24,200 --> 00:02:27,510

+committed state when you perform a GIT Commit. Okay, so at

+

+48

+00:02:27,510 --> 00:02:31,780

+this point your changes are safely stored in the local repository.

+

+49

+00:02:31,780 --> 00:02:34,370

+Notice that you can also perform these two steps at

+

+50

+00:02:34,370 --> 00:02:38,150

+once by executing a Commit -a. So if you have

+

+51

+00:02:38,150 --> 00:02:40,920

+a set of modified files, and all these files are

+

+52

+00:02:40,920 --> 00:02:44,550

+already part of the repository, so they're already known to diversion

+

+53

+00:02:44,550 --> 00:02:47,540

+control system, you can simply execute a commit -a.

+

+54

+00:02:47,540 --> 00:02:50,040

+And what the commit -a command will do, it

+

+55

+00:02:50,040 --> 00:02:53,080

+will stage your file and then commit them. All at

+

+56

+00:02:53,080 --> 00:02:56,650

+once. So it's a convenient shortcut. Of course, as I said,

+

+57

+00:02:56,650 --> 00:02:58,710

+this will not work if the file is a new file.

+

+58

+00:02:58,710 --> 00:03:00,730

+So if a file is a new file, you have to manually add

+

+59

+00:03:00,730 --> 00:03:04,620

+it. Otherwise commit -a will just stage and commit at once.

+

+60

+00:03:04,620 --> 00:03:07,400

+As we discussed when we looked at the diffence between centralized

+

+61

+00:03:07,400 --> 00:03:10,520

+and decentralized version console system. We saw that in the case

+

+62

+00:03:10,520 --> 00:03:13,930

+of the decentralized, there is a local repository which is this one.

+

+63

+00:03:13,930 --> 00:03:17,190

+And then you have to explicitly push your changes to a remote

+

+64

+00:03:17,190 --> 00:03:21,850

+repository, and this is exactly what the git push command does. It pushes

+

+65

+00:03:21,850 --> 00:03:25,930

+your changes that are in the local repository to the remote repository

+

+66

+00:03:25,930 --> 00:03:28,160

+so at this point all of your changes will be

+

+67

+00:03:28,160 --> 00:03:31,680

+visible to anyone who has access to the remote repository.

+

+68

+00:03:31,680 --> 00:03:33,710

+Now, let's see the opposite flow so how does it

+

+69

+00:03:33,710 --> 00:03:36,640

+work when you're actually getting files from the repository instead

+

+70

+00:03:36,640 --> 00:03:39,650

+of committing files to the repository. So the first command

+

+71

+00:03:39,650 --> 00:03:43,280

+I want to mention is the get fetch command and

+

+72

+00:03:43,280 --> 00:03:46,900

+what the get fetch command does is to get files from

+

+73

+00:03:46,900 --> 00:03:50,680

+the remote repositories to your local repository, but not yet to

+

+74

+00:03:50,680 --> 00:03:53,890

+your working directory. And we will see what is the usefullness of

+

+75

+00:03:53,890 --> 00:03:56,900

+doing this operation. Of having the files all in the local respository,

+

+76

+00:03:56,900 --> 00:03:59,380

+but not in your local directory. So, what that means, just to

+

+77

+00:03:59,380 --> 00:04:01,360

+make sure that we're on the same page. Is that you

+

+78

+00:04:01,360 --> 00:04:05,620

+will not see these files when you workspace. You will still have

+

+79

+00:04:05,620 --> 00:04:09,030

+your local files here. So this is sort of a physical distinction.

+

+80

+00:04:09,030 --> 00:04:12,060

+In order to get your data files from the local repositories to

+

+81

+00:04:12,060 --> 00:04:14,470

+your workspace you have to issue another command. Which is

+

+82

+00:04:14,470 --> 00:04:18,250

+the command git merge. Git merge will take the changes in

+

+83

+00:04:18,250 --> 00:04:21,870

+local repository and get them to your local workspace. So at

+

+84

+00:04:21,870 --> 00:04:25,460

+this point your files will be updated. To what is in

+

+85

+00:04:25,460 --> 00:04:27,730

+the remote reposity. Or at least what was in the

+

+86

+00:04:27,730 --> 00:04:30,810

+remote reposity at the time of the fetch. SImilarly to what

+

+87

+00:04:30,810 --> 00:04:34,340

+happened for the add and commit. There's a shortcut which is

+

+88

+00:04:34,340 --> 00:04:37,230

+the command git pull. So in case you want to get

+

+89

+00:04:37,230 --> 00:04:40,590

+the changes directly. To your work space with a single

+

+90

+00:04:40,590 --> 00:04:44,120

+command, you can issue a git pull command and what will

+

+91

+00:04:44,120 --> 00:04:46,560

+happen, is that the changes will get collected from the

+

+92

+00:04:46,560 --> 00:04:49,810

+remote repository and they will go to your local repository and

+

+93

+00:04:49,810 --> 00:04:51,990

+to your work space, at once. So this has the

+

+94

+00:04:51,990 --> 00:04:55,820

+same affect as performing a git fetch and a git merge.

+

+95

+00:04:55,820 --> 00:04:59,160

+So if we can do everything in one command, why,

+

+96

+00:04:59,160 --> 00:05:03,290

+why we want to fetch and berch as two separate operations?

+

+97

+00:05:03,290 --> 00:05:05,920

+So one of the reason is because this allows us

+

+98

+00:05:05,920 --> 00:05:09,410

+to compare files before we actually get the latest version

+

+99

+00:05:09,410 --> 00:05:12,600

+of the files. In particular, I can run the command

+

+100

+00:05:12,600 --> 00:05:17,310

+git diff head to get the difference between my local files,

+

+101

+00:05:17,310 --> 00:05:20,330

+the files in my working directory, and the files in

+

+102

+00:05:20,330 --> 00:05:22,800

+my local repository. So what I can do, I can

+

+103

+00:05:22,800 --> 00:05:25,550

+fetch the files from the remote repository, and once I

+

+104

+00:05:25,550 --> 00:05:29,260

+fetch these files. I can run a git diff head and

+

+105

+00:05:29,260 --> 00:05:32,620

+check what the differences are. And based on the differences decide

+

+106

+00:05:32,620 --> 00:05:35,554

+whether I want to merge or not. So while we are talking about

+

+107

+00:05:35,554 --> 00:05:37,890

+git diff, there is something else that you can use with the

+

+108

+00:05:37,890 --> 00:05:41,060

+diff command. So what you can do, you can run git diff

+

+109

+00:05:41,060 --> 00:05:44,930

+without further specifying head. In this case, what the command tell you

+

+110

+00:05:44,930 --> 00:05:48,310

+is the difference between the files that you have in your work

+

+111

+00:05:48,310 --> 00:05:51,780

+space and the ones that are staged for a commit. So basically,

+

+112

+00:05:51,780 --> 00:05:54,630

+what it will be telling you, is that what you could still

+

+113

+00:05:54,630 --> 00:05:58,300

+add to the stage for the further commit, and that you

+

+114

+00:05:58,300 --> 00:06:01,230

+haven't already. So what local changes will not make it to the

+

+115

+00:06:01,230 --> 00:06:04,440

+next commit, basically. And this you can use, for example, as

+

+116

+00:06:04,440 --> 00:06:07,450

+a sanity check before doing a commit to make sure all the

+

+117

+00:06:07,450 --> 00:06:09,980

+local changes that you have, and that you want to commit,

+

+118

+00:06:09,980 --> 00:06:13,230

+are actually staged and therefore will be considered. So now we will

+

+119

+00:06:13,230 --> 00:06:16,930

+cover all of the commands that we saw here. In our practical

+

+120

+00:06:16,930 --> 00:06:20,560

+demo. But please feel free to refer back to this Git Workflow

+

+121

+00:06:20,560 --> 00:06:23,570

+to get a kind of a high level vision. Or maybe you want to keep it next to

+

+122

+00:06:23,570 --> 00:06:26,110

+you, because this really gives you the overall structure

+

+123

+00:06:26,110 --> 00:06:28,450

+and the overall view of what happens when you

+

+124

+00:06:28,450 --> 00:06:31,160

+run the different commands. And it also helps you

+

+125

+00:06:31,160 --> 00:06:34,840

+visualize The different elements that are relevant when you're

+

+126

+00:06:34,840 --> 00:06:37,970

+using GIT. So the workspace, once more, the index

+

+127

+00:06:37,970 --> 00:06:40,790

+or stage, the local repository, and the remote repository.

diff --git a/usth/ICT2.7/P1L4 Version Control Subtitles/13 - GIT Demo: Intro to Git - lang_en_vs5.srt b/usth/ICT2.7/P1L4 Version Control Subtitles/13 - GIT Demo: Intro to Git - lang_en_vs5.srt
new file mode 100644
index 0000000..d3b3a24
--- /dev/null
+++ b/usth/ICT2.7/P1L4 Version Control Subtitles/13 - GIT Demo: Intro to Git - lang_en_vs5.srt
@@ -0,0 +1,1095 @@
+1

+00:00:00,120 --> 00:00:02,170

+In this first part of the git demo, we will

+

+2

+00:00:02,170 --> 00:00:05,080

+call it the basics of git. So for example, how to

+

+3

+00:00:05,080 --> 00:00:08,280

+introduce yourself to git, how to create a repository, how to

+

+4

+00:00:08,280 --> 00:00:12,450

+commit changes and get changes from the repository, and so on.

+

+5

+00:00:12,450 --> 00:00:15,140

+So after you installed git you should have the git tool

+

+6

+00:00:15,140 --> 00:00:18,150

+available on the command line, so you can run the command

+

+7

+00:00:18,150 --> 00:00:21,110

+git and, if you just execute git you will get the

+

+8

+00:00:21,110 --> 00:00:25,930

+usage information for git, with the most commonly used git commands.

+

+9

+00:00:25,930 --> 00:00:28,940

+And to find information on any command, you can simply

+

+10

+00:00:28,940 --> 00:00:32,310

+type git help and the name of the command. For

+

+11

+00:00:32,310 --> 00:00:35,240

+example, lets try to write git help init. And that

+

+12

+00:00:35,240 --> 00:00:38,960

+brings up the git manual page for git init, which describes

+

+13

+00:00:38,960 --> 00:00:41,590

+the command, the synopsis, and so on. Now, lets get

+

+14

+00:00:41,590 --> 00:00:45,970

+started with using git by introducing ourselves to git, which is

+

+15

+00:00:45,970 --> 00:00:47,830

+the first thing we need to do. To do that

+

+16

+00:00:47,830 --> 00:00:51,310

+we use the git config command, in particular we are going to

+

+17

+00:00:51,310 --> 00:00:54,170

+write to the git config minus, minus global

+

+18

+00:00:54,170 --> 00:00:56,440

+user dot name. Which means we are telling it

+

+19

+00:00:56,440 --> 00:00:59,900

+our user name. We'll specify our user name which

+

+20

+00:00:59,900 --> 00:01:02,970

+in this case is George P. Burdell. You could

+

+21

+00:01:02,970 --> 00:01:04,970

+also provide your email address in the same

+

+22

+00:01:04,970 --> 00:01:09,370

+way. So you still use the git config --global

+

+23

+00:01:09,370 --> 00:01:12,750

+command. But in this case you will write user.email

+

+24

+00:01:12,750 --> 00:01:16,580

+as the property. And then you'll specify a suitable

+

+25

+00:01:16,580 --> 00:01:19,670

+email address. In this case, the email address of George P.

+

+26

+00:01:19,670 --> 00:01:23,780

+Burdell. We will now look at some commonly used commands that to

+

+27

+00:01:23,780 --> 00:01:27,210

+create and maintain a local repository. Let's first create a

+

+28

+00:01:27,210 --> 00:01:30,510

+new project and call it my project. So, to do that we

+

+29

+00:01:30,510 --> 00:01:32,790

+are simply going to create a directory and then we're going

+

+30

+00:01:32,790 --> 00:01:35,520

+to move into that directory. Now, if we try to call the

+

+31

+00:01:35,520 --> 00:01:39,000

+git status command at this point to see what's the state of

+

+32

+00:01:39,000 --> 00:01:41,990

+my project, of course git doesn't know anything about this project, right?

+

+33

+00:01:41,990 --> 00:01:44,360

+So, you will get an error. It will tell you that, basically,

+

+34

+00:01:44,360 --> 00:01:47,080

+we're not in a git repository. So how do we create a git

+

+35

+00:01:47,080 --> 00:01:50,090

+repository? How do we make this? A Git repository, but we do it

+

+36

+00:01:50,090 --> 00:01:53,560

+by calling git init and the output will tell you that the

+

+37

+00:01:53,560 --> 00:01:56,580

+repository was initialized. If we check the status again, you will see

+

+38

+00:01:56,580 --> 00:01:59,790

+that now Git recognizes the repository and will tell you that there is

+

+39

+00:01:59,790 --> 00:02:01,160

+nothing to commit because, of course,

+

+40

+00:02:01,160 --> 00:02:03,190

+the repository is completely empty. So let's

+

+41

+00:02:03,190 --> 00:02:07,380

+just create a new, empty file. Which we're going to call REAME. So

+

+42

+00:02:07,380 --> 00:02:10,008

+now if you run git status, as you can see, git will

+

+43

+00:02:10,008 --> 00:02:13,250

+tell you there is a file that's called README, but it's untracked.

+

+44

+00:02:13,250 --> 00:02:15,600

+Now what that means is that the file not staged, if you

+

+45

+00:02:15,600 --> 00:02:18,710

+remember our lesson. So what we need to do, we first need

+

+46

+00:02:18,710 --> 00:02:22,040

+to tell git that, you know, this needs to be considered. And

+

+47

+00:02:22,040 --> 00:02:25,690

+the way we do that, is by calling the git at command

+

+48

+00:02:25,690 --> 00:02:28,880

+and then we specify README as the argument for the command. If

+

+49

+00:02:28,880 --> 00:02:33,090

+we call again, Git status. Now, as you can see, Git knows

+

+50

+00:02:33,090 --> 00:02:35,780

+that there is a new file called README, because the file

+

+51

+00:02:35,780 --> 00:02:38,390

+is staged. So Git is aware of the fact that this

+

+52

+00:02:38,390 --> 00:02:41,490

+file has to be committed. So, to commit a file,

+

+53

+00:02:41,490 --> 00:02:45,410

+we simply execute git commit, which will open a text editor, which

+

+54

+00:02:45,410 --> 00:02:48,500

+can be different, depending on what is your environment, and here

+

+55

+00:02:48,500 --> 00:02:50,980

+we need to add a comment to be added to the commit.

+

+56

+00:02:50,980 --> 00:02:54,760

+So here we simply write in Added README file, then we

+

+57

+00:02:54,760 --> 00:02:58,170

+can close and save And this will add the file to the

+

+58

+00:02:58,170 --> 00:03:01,310

+Git repository. The local Git repository of course. At this

+

+59

+00:03:01,310 --> 00:03:04,220

+point, if we ran Git status again to see where we are.

+

+60

+00:03:04,220 --> 00:03:06,400

+You can see that Git tells you that there is nothing

+

+61

+00:03:06,400 --> 00:03:08,660

+to commit. Because of course the only file that we have, is

+

+62

+00:03:08,660 --> 00:03:13,070

+committed to the repository. Now, let's make some changes to our

+

+63

+00:03:13,070 --> 00:03:17,270

+README file. I'm just going to add some text here. Once more, we

+

+64

+00:03:17,270 --> 00:03:20,050

+can run git status, and at this point, git knows about

+

+65

+00:03:20,050 --> 00:03:23,430

+this file. So, it will know that README file has been modified.

+

+66

+00:03:23,430 --> 00:03:25,280

+Remember that before, it was telling you that it was a new

+

+67

+00:03:25,280 --> 00:03:28,310

+file, now it knows that there was a different version in the

+

+68

+00:03:28,310 --> 00:03:31,430

+repository. So something we can do, at this point, for example, is

+

+69

+00:03:31,430 --> 00:03:34,820

+to check the differences. Between this file and the committed one by

+

+70

+00:03:34,820 --> 00:03:38,040

+executing get diff readme and if you look at the output of

+

+71

+00:03:38,040 --> 00:03:42,320

+the get diff command here, you can see that this line, readme

+

+72

+00:03:42,320 --> 00:03:45,170

+file content was added and you'll see that it was added because

+

+73

+00:03:45,170 --> 00:03:48,610

+there's a plus sign before that line. In case of deletion of lines,

+

+74

+00:03:48,610 --> 00:03:51,460

+you'll see a minusm sign there. So at this point, if we

+

+75

+00:03:51,460 --> 00:03:54,950

+want to commit our file, remember that we'll always have to tell git

+

+76

+00:03:54,950 --> 00:03:58,070

+that we want to stage the file before committing it. Otherwise, it

+

+77

+00:03:58,070 --> 00:04:01,420

+will be ignored by the commit operation. So to tell git, that the

+

+78

+00:04:01,420 --> 00:04:04,140

+file has to be staged, we will, can use the usual git

+

+79

+00:04:04,140 --> 00:04:07,140

+add command. But if you remember the lesson, we can also use a

+

+80

+00:04:07,140 --> 00:04:10,150

+shortcut. So you, we don't really have to do this in two steps.

+

+81

+00:04:10,150 --> 00:04:13,730

+We can simply say, git commit -a, and this will tell git to

+

+82

+00:04:13,730 --> 00:04:17,120

+commit all of the files that git knows about, which in this

+

+83

+00:04:17,120 --> 00:04:19,959

+case is only the written file of course. Something else that we can

+

+84

+00:04:19,959 --> 00:04:22,950

+do, is that we can also provide the right away message for

+

+85

+00:04:22,950 --> 00:04:26,140

+the commit, without having to open an editor. So, to do that we

+

+86

+00:04:26,140 --> 00:04:29,760

+can specify the -n option. And at this point a we can

+

+87

+00:04:29,760 --> 00:04:34,050

+just put a in double quotes our content we press enter and as

+

+88

+00:04:34,050 --> 00:04:36,690

+you can see it will notify us that one file was changed

+

+89

+00:04:36,690 --> 00:04:38,850

+and in particular it will also tell you that there was an a

+

+90

+00:04:38,850 --> 00:04:41,470

+insertion again if we run git status you will see that

+

+91

+00:04:41,470 --> 00:04:44,800

+there is nothing else to commit. So now lets imagine that

+

+92

+00:04:44,800 --> 00:04:48,390

+you want to see the version history for your repository. You

+

+93

+00:04:48,390 --> 00:04:51,760

+can do that by running the git log command. So if

+

+94

+00:04:51,760 --> 00:04:54,560

+you run that, it will show you all the different commits

+

+95

+00:04:54,560 --> 00:04:57,990

+For your repository. And each commit has got a commit ID, as

+

+96

+00:04:57,990 --> 00:05:01,010

+you can see here and the one down here is

+

+97

+00:05:01,010 --> 00:05:04,740

+the first commit, where as the one above is the second commit.

+

+98

+00:05:04,740 --> 00:05:07,670

+And as you can see, we'll also show you the comments associated

+

+99

+00:05:07,670 --> 00:05:11,070

+with each commit. And in case you wanted to see the changes introduced

+

+100

+00:05:11,070 --> 00:05:14,500

+by a commit. You can use that git show command, and you

+

+101

+00:05:14,500 --> 00:05:18,220

+can provide the commit ID for the commit that you're interested in.

+

+102

+00:05:18,220 --> 00:05:20,600

+And you don't really need to provide the whole ID, you can

+

+103

+00:05:20,600 --> 00:05:23,600

+provide the first four or more characters. So that's what we're going to

+

+104

+00:05:23,600 --> 00:05:26,540

+do here. So we're going to specify the second commit, and when we

+

+105

+00:05:26,540 --> 00:05:31,120

+execute the command it will show use the changes introduced by that commit.

+

+106

+00:05:31,120 --> 00:05:33,550

+To fetch a repository from a remote server, you can

+

+107

+00:05:33,550 --> 00:05:36,350

+use the git clone command. So you will write git clone

+

+108

+00:05:36,350 --> 00:05:39,140

+and then specify the URL. For the remote repository. Here

+

+109

+00:05:39,140 --> 00:05:44,260

+we are using the SSH protocal and there are different protocals

+

+110

+00:05:44,260 --> 00:05:46,680

+that can be used, so the remote repository can be

+

+111

+00:05:46,680 --> 00:05:49,800

+made available in different ways. As you can see, when you

+

+112

+00:05:49,800 --> 00:05:54,050

+clone the project, the project is cloned into the local directory.

+

+113

+00:05:54,050 --> 00:05:57,180

+If you wanted to import the project under a different name.

+

+114

+00:05:57,180 --> 00:05:59,790

+You could just specify the name that you want for the

+

+115

+00:05:59,790 --> 00:06:03,110

+Local Directory. For example, in this case, myproject2. And,

+

+116

+00:06:03,110 --> 00:06:06,630

+so here you'll get the project in my local work space

+

+117

+00:06:06,630 --> 00:06:09,530

+with the name that I specified. So, let's go inside one

+

+118

+00:06:09,530 --> 00:06:12,020

+of these two projects that have the same content because they're

+

+119

+00:06:12,020 --> 00:06:14,930

+coming from the repository. If you want to see the details

+

+120

+00:06:14,930 --> 00:06:18,550

+of the server you can use the remote command and specify

+

+121

+00:06:18,550 --> 00:06:22,230

+the flag -v. And here we'll show you what is the remote

+

+122

+00:06:22,230 --> 00:06:25,560

+repository now let's go ahead to make some changes to the project

+

+123

+00:06:25,560 --> 00:06:28,820

+for example let's add a file. So I'm just going to create this

+

+124

+00:06:28,820 --> 00:06:31,230

+empty file which I am going to call new file I'm going to

+

+125

+00:06:31,230 --> 00:06:34,890

+add it to my index so that it gets committed. Later on and

+

+126

+00:06:34,890 --> 00:06:37,650

+then I'm going to run git commit to actually commit it to the

+

+127

+00:06:37,650 --> 00:06:41,570

+local repository. And I'm going to specify the comment for the commit right

+

+128

+00:06:41,570 --> 00:06:44,120

+away here from the command line. So when we do that the

+

+129

+00:06:44,120 --> 00:06:47,680

+file gets added to my local repository. And if we want to double

+

+130

+00:06:47,680 --> 00:06:50,690

+check that, we can run git log. And if you look at

+

+131

+00:06:50,690 --> 00:06:53,360

+the last commit at the top, you can see that it's telling

+

+132

+00:06:53,360 --> 00:06:56,980

+me that the new file was added to the repository, showing the

+

+133

+00:06:56,980 --> 00:06:59,940

+comment that I added. But this is just for the local repository,

+

+134

+00:06:59,940 --> 00:07:03,100

+so I need to use the git push command to push it

+

+135

+00:07:03,100 --> 00:07:06,250

+to the remote repository. And at this point, when I run that,

+

+136

+00:07:06,250 --> 00:07:09,890

+my local changes will be committed. To the remote repository. So now

+

+137

+00:07:09,890 --> 00:07:13,110

+let's go to the other copy of the project that we created.

+

+138

+00:07:13,110 --> 00:07:16,660

+The one under directory myproject2. If you remember this project was

+

+139

+00:07:16,660 --> 00:07:19,610

+linked up to the same remote project. But of course, if we run

+

+140

+00:07:19,610 --> 00:07:22,720

+get log here, we don't see this latest change that we made, because

+

+141

+00:07:22,720 --> 00:07:25,970

+we didn't synchronize this local copy with the remote copy. And so we

+

+142

+00:07:25,970 --> 00:07:28,530

+just have these files, the README and ,Five that worked there before.

+

+143

+00:07:28,530 --> 00:07:30,720

+So what we need to do is that we need to pull the

+

+144

+00:07:30,720 --> 00:07:34,180

+changes from the remote repository using git pull, and when we do that,

+

+145

+00:07:34,180 --> 00:07:38,130

+that will actually pull these changes and therefore, create the new files that

+

+146

+00:07:38,130 --> 00:07:41,340

+we created in the other directory. And if we run git log now,

+

+147

+00:07:41,340 --> 00:07:43,790

+you can see that now we have the new entry. The comment at

+

+148

+00:07:43,790 --> 00:07:46,920

+the top, that says this new file was added and of course, this

+

+149

+00:07:46,920 --> 00:07:49,880

+is just an example, so we had two copies of the project on the

+

+150

+00:07:49,880 --> 00:07:52,990

+same machine and for the same user, so the normal users scenario for

+

+151

+00:07:52,990 --> 00:07:56,230

+this, it will be that, each user will have their local copy, but this

+

+152

+00:07:56,230 --> 00:07:59,220

+should have given you the idea of how, git allows you to work

+

+153

+00:07:59,220 --> 00:08:03,210

+on some local file. Commit them and push them to a remote repository and

+

+154

+00:08:03,210 --> 00:08:06,680

+other users to get your changes, do further changes push

+

+155

+00:08:06,680 --> 00:08:08,860

+them as well and then, you know, they will allow you

+

+156

+00:08:08,860 --> 00:08:10,890

+to get their changes, and so on and so forth. So

+

+157

+00:08:10,890 --> 00:08:15,540

+really allows this collaboration between different users and keeping track

+

+158

+00:08:15,540 --> 00:08:18,730

+of all the changes made by the different users. So now

+

+159

+00:08:18,730 --> 00:08:21,860

+let's look at some more advanced concept, which are the concept

+

+160

+00:08:21,860 --> 00:08:25,600

+of branching, and merging. So what branching means is basically is

+

+161

+00:08:25,600 --> 00:08:28,540

+to make a copy, to create a branch of the current

+

+162

+00:08:28,540 --> 00:08:32,070

+project so that we can work on that copy indpendently from the

+

+163

+00:08:32,070 --> 00:08:34,740

+other copy, from the other branch. And then we can decide whether

+

+164

+00:08:34,740 --> 00:08:37,190

+we want to keep, both branches, or we want to merge them at

+

+165

+00:08:37,190 --> 00:08:40,510

+some point. And you can of course have multiple branches, not just two.

+

+166

+00:08:40,510 --> 00:08:43,558

+And the reason why this is particularly useful is because in many

+

+167

+00:08:43,558 --> 00:08:46,790

+cases if you think, about the way we develop software in general,

+

+168

+00:08:46,790 --> 00:08:50,030

+we work with artifacts. We might have the need to create kind

+

+169

+00:08:50,030 --> 00:08:53,910

+of a separate copy of your work space. To do some experiments for example.

+

+170

+00:08:53,910 --> 00:08:54,940

+So you want to change something in

+

+171

+00:08:54,940 --> 00:08:56,250

+the code, you're not really sure it's going to

+

+172

+00:08:56,250 --> 00:08:57,650

+work and you don't want to touch

+

+173

+00:08:57,650 --> 00:08:59,500

+your main copy. So that's the perfect application

+

+174

+00:08:59,500 --> 00:09:00,830

+for branching. If you want to do

+

+175

+00:09:00,830 --> 00:09:02,710

+something like that...you want to experiment or do

+

+176

+00:09:02,710 --> 00:09:04,800

+some modifications that you're not sure about,

+

+177

+00:09:04,800 --> 00:09:06,820

+you will branch your code, you will do

+

+178

+00:09:06,820 --> 00:09:08,230

+the changes...and then if you're happy with

+

+179

+00:09:08,230 --> 00:09:09,890

+the changes, you will merge that branch

+

+180

+00:09:09,890 --> 00:09:13,250

+with the original one, or worse if you're not happy with the changes you will

+

+181

+00:09:13,250 --> 00:09:16,680

+just throw away that branch. So this is just one possible use of branch but

+

+182

+00:09:16,680 --> 00:09:18,950

+it's one of the main uses of that. So in all let's see how that

+

+183

+00:09:18,950 --> 00:09:21,070

+can be done with git. So first of all if you

+

+184

+00:09:21,070 --> 00:09:24,740

+want to see which branches are currently present in your project, you can

+

+185

+00:09:24,740 --> 00:09:28,260

+simply execute git branch, and in this case, you can see

+

+186

+00:09:28,260 --> 00:09:31,090

+that there's only one branch, which is called master, and the star

+

+187

+00:09:31,090 --> 00:09:33,940

+there indicates that this is our current branch. So how do

+

+188

+00:09:33,940 --> 00:09:37,210

+we create a new branch? So we simply run the command

+

+189

+00:09:37,210 --> 00:09:41,010

+git branch and specify a name for the new branch, for example we'll

+

+190

+00:09:41,010 --> 00:09:44,110

+call it newBranch, to make it very explicit. At this point,

+

+191

+00:09:44,110 --> 00:09:46,940

+if we run git branch of course, we will have

+

+192

+00:09:46,940 --> 00:09:50,410

+a new branch plus master will still be our current branch. So

+

+193

+00:09:50,410 --> 00:09:52,780

+if you want to switch to the new branch, we will use

+

+194

+00:09:52,780 --> 00:09:56,510

+the git checkout command and specify the name of the branch that

+

+195

+00:09:56,510 --> 00:10:00,220

+we want to become our current branch. So when we run that,

+

+196

+00:10:00,220 --> 00:10:02,780

+git will tell us that we switched to the new branch. And

+

+197

+00:10:02,780 --> 00:10:05,920

+if we run git branch you will see that now the star

+

+198

+00:10:05,920 --> 00:10:09,130

+is next to newBranch because that's our current branch. There is a

+

+199

+00:10:09,130 --> 00:10:12,834

+shortcut for these two commands. If you run the command git

+

+200

+00:10:12,834 --> 00:10:17,240

+checkout specify the -b flag and then the name of

+

+201

+00:10:17,240 --> 00:10:19,790

+the new branch it will do both things at the same

+

+202

+00:10:19,790 --> 00:10:22,910

+time. It will create the new branch called testing in this

+

+203

+00:10:22,910 --> 00:10:25,760

+case, and then it will switch to new branch and then

+

+204

+00:10:25,760 --> 00:10:28,860

+it will tell you after executing the command. So now if

+

+205

+00:10:28,860 --> 00:10:31,290

+we look at the git branch output, you can see that

+

+206

+00:10:31,290 --> 00:10:35,090

+there is three branches and we are currently on the testing branch.

+

+207

+00:10:35,090 --> 00:10:37,300

+So now let's create a new file and just call it test

+

+208

+00:10:37,300 --> 00:10:41,180

+file, put some content in there, save it, we edit and commit it.

+

+209

+00:10:47,380 --> 00:10:50,280

+And as you can see, now in this current branch, we have our

+

+210

+00:10:50,280 --> 00:10:53,430

+testFile. So now let's switch to a different branch. So let's go back

+

+211

+00:10:53,430 --> 00:10:57,550

+to the master branch using the usual git checkout command. So now if

+

+212

+00:10:57,550 --> 00:11:00,310

+we do an ls, if we check the content of the current directory,

+

+213

+00:11:00,310 --> 00:11:03,140

+we can see that the testFile is not there, because of course, it's

+

+214

+00:11:03,140 --> 00:11:06,070

+not in this branch. so now let's assume that we are happy with

+

+215

+00:11:06,070 --> 00:11:09,260

+the testFile that we created, with the modification that we made on the

+

+216

+00:11:09,260 --> 00:11:13,080

+branch. And so we want to merge that branch with our master branch.

+

+217

+00:11:13,080 --> 00:11:16,180

+To do that we can call the git merge command and

+

+218

+00:11:16,180 --> 00:11:19,260

+we'll specify the branch that we want to merge with the current

+

+219

+00:11:19,260 --> 00:11:23,030

+one. So we will specify testing in this case. That will merge

+

+220

+00:11:23,030 --> 00:11:26,260

+the testing branch with the current branch, which is the master. Which

+

+221

+00:11:26,260 --> 00:11:29,200

+means that now the testfile is in my current working directory,

+

+222

+00:11:29,200 --> 00:11:32,180

+is in my current, Current branch. And if I run the branch,

+

+223

+00:11:32,180 --> 00:11:35,590

+you'll see that the testing branch is obviously still there, so let's

+

+224

+00:11:35,590 --> 00:11:38,370

+assume that we want to delete the testing branch at this point

+

+225

+00:11:38,370 --> 00:11:41,220

+because we don't need it anymore. We could simply execute

+

+226

+00:11:41,220 --> 00:11:44,940

+the branch -d which stands for -delete, specify

+

+227

+00:11:44,940 --> 00:11:47,670

+the name of the branch and this will eliminate that

+

+228

+00:11:47,670 --> 00:11:51,670

+branch as confirmed by running the command git branch or the

+

+229

+00:11:51,670 --> 00:11:55,030

+testing branch no longer shows up. So, something that might

+

+230

+00:11:55,030 --> 00:11:57,200

+happen when you merge a branch is, is that you

+

+231

+00:11:57,200 --> 00:12:00,000

+might have conflicts For example, in case you change the,

+

+232

+00:12:00,000 --> 00:12:03,600

+the same file into different branches. So, let's see an example

+

+233

+00:12:03,600 --> 00:12:06,730

+of that. So, we're going to check which branches we have,

+

+234

+00:12:06,730 --> 00:12:09,260

+so we have two branches, in this case, master and newBranch

+

+235

+00:12:09,260 --> 00:12:14,040

+Our current branch is master. Let's open this file called new

+

+236

+00:12:14,040 --> 00:12:19,310

+file and, add some content there. So now let's commit

+

+237

+00:12:19,310 --> 00:12:21,890

+this changes to the get to the local repository. Now

+

+238

+00:12:21,890 --> 00:12:24,600

+let's switch to the other branch and if you remember we

+

+239

+00:12:24,600 --> 00:12:26,900

+do this by running git checkout and the name of the

+

+240

+00:12:26,900 --> 00:12:29,150

+branch. And at this point we do the same operation here.

+

+241

+00:12:29,150 --> 00:12:32,090

+So we take this file and we change it here to. In this

+

+242

+00:12:32,090 --> 00:12:34,740

+case we have content that reflects the fact that we are. In the

+

+243

+00:12:34,740 --> 00:12:38,790

+new branch just for convenience. At this point, we also can move the

+

+244

+00:12:38,790 --> 00:12:41,870

+file here. The comment here is, of course, that this is the new

+

+245

+00:12:41,870 --> 00:12:44,800

+file in the new branch. So, at this point, what we have here

+

+246

+00:12:44,800 --> 00:12:47,980

+is that we have this file called newfile that has been modified

+

+247

+00:12:47,980 --> 00:12:51,320

+independently both in the master branch and in the new branch. So we

+

+248

+00:12:51,320 --> 00:12:55,090

+have a conflict. Right? So, now, let's switch back to the master branch.

+

+249

+00:12:55,090 --> 00:12:57,720

+So now, let's say we want to merge the two branches. So

+

+250

+00:12:57,720 --> 00:13:00,490

+since we are in master, we want to say that when I

+

+251

+00:13:00,490 --> 00:13:03,970

+merge the new branch into the current one. And when we run

+

+252

+00:13:03,970 --> 00:13:07,540

+that, we get an auto merging conflict. So at this point what

+

+253

+00:13:07,540 --> 00:13:10,390

+we can do, is that we can manually fix the conflict by

+

+254

+00:13:10,390 --> 00:13:13,910

+opening the new file. So the file that was showing the conflict.

+

+255

+00:13:13,910 --> 00:13:16,860

+So here you can see the kind of of information that you get

+

+256

+00:13:16,860 --> 00:13:20,340

+in the conflicted file. So it's telling you basically that there is

+

+257

+00:13:20,340 --> 00:13:23,760

+in the head which is the, the master this conflict. Which is new

+

+258

+00:13:23,760 --> 00:13:26,830

+file in master. Which is the content that we added of course. And

+

+259

+00:13:26,830 --> 00:13:30,190

+then you know, under, you know, the separator you can see the content

+

+260

+00:13:30,190 --> 00:13:32,650

+that was added in the new branch. Which is the contents in new

+

+261

+00:13:32,650 --> 00:13:35,990

+file, in new branch. So basically, what this is showing you is the

+

+262

+00:13:35,990 --> 00:13:39,150

+parts of the file that are conflicting. In this case, we only have

+

+263

+00:13:39,150 --> 00:13:41,990

+one line, is basically the whole file into two versions and you can

+

+264

+00:13:41,990 --> 00:13:45,460

+decide which version you want to keep or how you want to merge in

+

+265

+00:13:45,460 --> 00:13:48,260

+general, the two pieces. So here, let's assume that we

+

+266

+00:13:48,260 --> 00:13:52,140

+want to keep the content from the master. So what we're

+

+267

+00:13:52,140 --> 00:13:54,510

+going to do is we're going to elimate the annotations

+

+268

+00:13:54,510 --> 00:13:57,500

+and we're going to eliminate the additional content. We save this

+

+269

+00:13:57,500 --> 00:13:59,680

+file. So at this point what we need to do

+

+270

+00:13:59,680 --> 00:14:04,040

+is simply to commit the modified file (the merge file) and we

+

+271

+00:14:04,040 --> 00:14:07,440

+do that in the normal way. We call git add, specifying

+

+272

+00:14:07,440 --> 00:14:11,180

+the file, so git add newfile. Then we run git commit

+

+273

+00:14:11,180 --> 00:14:15,630

+newfile, and we specify in the comment for clarity that this is the merged file,

+

+274

+00:14:15,630 --> 00:14:19,530

+so that we performed a merge. And at this point we are done with our merge.

diff --git a/usth/ICT2.7/P1L4 Version Control Subtitles/14 - GIT Demo: Git + Eclipse - lang_en_vs5.srt b/usth/ICT2.7/P1L4 Version Control Subtitles/14 - GIT Demo: Git + Eclipse - lang_en_vs5.srt
new file mode 100644
index 0000000..b95877b
--- /dev/null
+++ b/usth/ICT2.7/P1L4 Version Control Subtitles/14 - GIT Demo: Git + Eclipse - lang_en_vs5.srt
@@ -0,0 +1,307 @@
+1

+00:00:00,140 --> 00:00:02,580

+Now that we saw some of the git basic

+

+2

+00:00:02,580 --> 00:00:05,689

+functionalities in practice, let's go a step further. If

+

+3

+00:00:05,689 --> 00:00:08,420

+you remember I mentioned before that many of these

+

+4

+00:00:08,420 --> 00:00:12,250

+version control systems are actually integrated into IDE's. So

+

+5

+00:00:12,250 --> 00:00:14,540

+what were going to look at next is what happens

+

+6

+00:00:14,540 --> 00:00:17,500

+if we put together git and eclipse. And the

+

+7

+00:00:17,500 --> 00:00:20,960

+result is egit, or EGit is a plug in

+

+8

+00:00:20,960 --> 00:00:25,520

+for the eclipse IDE that adds git functionality to eclipse.

+

+9

+00:00:25,520 --> 00:00:27,880

+So let's see how that works in practice. So

+

+10

+00:00:27,880 --> 00:00:31,400

+support for git is available in many IDE's including

+

+11

+00:00:31,400 --> 00:00:33,920

+Eclipse. And if you want to get github

+

+12

+00:00:33,920 --> 00:00:38,620

+for Eclipse, you should go to eclipse.github.com and you can

+

+13

+00:00:38,620 --> 00:00:41,445

+download the plugin. So this bring us to the

+

+14

+00:00:41,445 --> 00:00:44,530

+plugin page and you can use the provided URL

+

+15

+00:00:44,530 --> 00:00:47,060

+and directions to install the plugin. In this case

+

+16

+00:00:47,060 --> 00:00:49,945

+we're going to copy this address. So we're going to

+

+17

+00:00:49,945 --> 00:00:54,110

+Eclipse, Help, Install new software. We can click on Add

+

+18

+00:00:54,110 --> 00:00:56,810

+to add a new site from which to get software. We

+

+19

+00:00:56,810 --> 00:00:59,110

+paste the location that we just copied here. And we

+

+20

+00:00:59,110 --> 00:01:02,842

+can give it a descriptive name. In this case I'll just

+

+21

+00:01:02,842 --> 00:01:06,645

+call it Eclipse Git plugin. Then when I click okay,

+

+22

+00:01:06,645 --> 00:01:09,720

+Eclipse will go, and look for plugins. And as you can

+

+23

+00:01:09,720 --> 00:01:12,510

+see, there are two options. We can select both of them,

+

+24

+00:01:12,510 --> 00:01:15,180

+and click on next. You can see that the Eclipse identified

+

+25

+00:01:15,180 --> 00:01:18,330

+a few dependencies. You can click next and accept them. You can

+

+26

+00:01:18,330 --> 00:01:21,540

+accept the terms and conditions for the plug in, and then just

+

+27

+00:01:21,540 --> 00:01:25,730

+finish. And at this point, Eclipse will install the plugin, which might

+

+28

+00:01:25,730 --> 00:01:28,610

+take a little bit of time. So we're just going to speed it up.

+

+29

+00:01:28,610 --> 00:01:31,110

+And when Eclipse is done, you will get this prompt that will

+

+30

+00:01:31,110 --> 00:01:33,670

+tell you that you need to restart Eclipse for the plugin to

+

+31

+00:01:33,670 --> 00:01:36,990

+be actually installed. And at this point, you want to click yes. And

+

+32

+00:01:36,990 --> 00:01:40,550

+when Eclipse restarts. You'll have your plugin. We're going to go to the git

+

+33

+00:01:40,550 --> 00:01:44,030

+repository perspective that we can select here. And when we click

+

+34

+00:01:44,030 --> 00:01:47,160

+OK, you can see that our display will change. And since

+

+35

+00:01:47,160 --> 00:01:49,360

+we don't have any repository yet, we are provided with the

+

+36

+00:01:49,360 --> 00:01:53,620

+possibility of adding an existing local git repository, cloning a git repository

+

+37

+00:01:53,620 --> 00:01:56,330

+or creating a new local git repository. We're going to add an

+

+38

+00:01:56,330 --> 00:01:59,800

+existing local repository. This is the one that we created earlier,

+

+39

+00:01:59,800 --> 00:02:02,170

+so we'll select it and click finish, and you can see

+

+40

+00:02:02,170 --> 00:02:05,660

+that my project is now added to this set of git repositories.

+

+41

+00:02:05,660 --> 00:02:09,240

+Now let's check out the project from the repository by selecting import

+

+42

+00:02:09,240 --> 00:02:12,530

+project. And here you can import something as an existing project, you

+

+43

+00:02:12,530 --> 00:02:15,300

+can use a new project wizard, and in this case I chose

+

+44

+00:02:15,300 --> 00:02:18,680

+the option of importing as a general project. Then I click Next and

+

+45

+00:02:18,680 --> 00:02:20,870

+as you can see, I have the project name up there and

+

+46

+00:02:20,870 --> 00:02:24,630

+I can click Finish. So now, if I go to the resource perspective

+

+47

+00:02:24,630 --> 00:02:27,740

+by clicking here, I can see that the project has been added

+

+48

+00:02:27,740 --> 00:02:30,760

+to my set of projects. And I can see all the files within

+

+49

+00:02:30,760 --> 00:02:33,440

+the project, particularly, if I click on the README, you can see

+

+50

+00:02:33,440 --> 00:02:36,190

+that we have the Readme file that we created before. Same thing for

+

+51

+00:02:36,190 --> 00:02:38,930

+the test file. One thing I can do at this point, it

+

+52

+00:02:38,930 --> 00:02:41,070

+to execute different git commands, perform

+

+53

+00:02:41,070 --> 00:02:43,430

+different git operations by using the team

+

+54

+00:02:43,430 --> 00:02:47,010

+submenu in the contactual menu. And here there are several things

+

+55

+00:02:47,010 --> 00:02:50,650

+I can do including some advanced commands. And just to give it a

+

+56

+00:02:50,650 --> 00:02:53,200

+shot, I am going to try to click show local history, and this

+

+57

+00:02:53,200 --> 00:02:56,180

+shows the history of the file. For example it shows the author and

+

+58

+00:02:56,180 --> 00:02:59,200

+it shows when he was created, when he was authored. Lets make

+

+59

+00:02:59,200 --> 00:03:02,810

+some changes to this file by adding some new content. Okay. I saved

+

+60

+00:03:02,810 --> 00:03:05,160

+the file and now I can see that error that indicates that my

+

+61

+00:03:05,160 --> 00:03:08,620

+file was locally changed. So now if I go to the team menu,

+

+62

+00:03:08,620 --> 00:03:11,380

+you can see that I have the option to add to the index,

+

+63

+00:03:11,380 --> 00:03:14,686

+to stage the file. And now I got this new label that star

+

+64

+00:03:14,686 --> 00:03:17,980

+that shows the files added to the index. And now at this point,

+

+65

+00:03:17,980 --> 00:03:21,270

+I can go to the team menu again and I can actually commit

+

+66

+00:03:21,270 --> 00:03:25,480

+the file by selecting the corresponding entry. This allows me to enter

+

+67

+00:03:25,480 --> 00:03:28,390

+the commit message, exactly in the same way which I could do

+

+68

+00:03:28,390 --> 00:03:31,250

+that from the command line with the textual editor. And after I

+

+69

+00:03:31,250 --> 00:03:34,050

+put the comment there, I can actually commit. And now if we

+

+70

+00:03:34,050 --> 00:03:36,320

+look at the history view, we can see here that we have

+

+71

+00:03:36,320 --> 00:03:38,960

+a new version for the file that we just modified. And we

+

+72

+00:03:38,960 --> 00:03:42,250

+can also see the commit comment. And, at this point, if we

+

+73

+00:03:42,250 --> 00:03:46,450

+had remote repository we could push our changes to that remote repository

+

+74

+00:03:46,450 --> 00:03:49,330

+as well. Again, using the team submenu and

+

+75

+00:03:49,330 --> 00:03:52,170

+the contextual menu. And, speaking of remote repositories, what we

+

+76

+00:03:52,170 --> 00:03:55,230

+are going to see next is how to use GitHub

+

+77

+00:03:55,230 --> 00:03:58,640

+repositories which are remote repositories that are hosted on GitHub.

diff --git a/usth/ICT2.7/P1L4 Version Control Subtitles/15 - GIT Demo: Github - lang_en_vs3.srt b/usth/ICT2.7/P1L4 Version Control Subtitles/15 - GIT Demo: Github - lang_en_vs3.srt
new file mode 100644
index 0000000..5e842d7
--- /dev/null
+++ b/usth/ICT2.7/P1L4 Version Control Subtitles/15 - GIT Demo: Github - lang_en_vs3.srt
@@ -0,0 +1,239 @@
+1

+00:00:00,120 --> 00:00:02,820

+In the interview that we did at the beginning of the class,

+

+2

+00:00:02,820 --> 00:00:08,430

+we talked with John about GitHub, where GitHub is a Git hosting website, and

+

+3

+00:00:08,430 --> 00:00:11,390

+John told you all about it. For this class, we will be

+

+4

+00:00:11,390 --> 00:00:16,350

+using GitHub as our Git hosting. Let's see how GitHub works in practice and

+

+5

+00:00:16,350 --> 00:00:19,450

+let's see some of the common features offered by GitHub.

+

+6

+00:00:19,450 --> 00:00:24,010

+This is what we'll do in the third part of this Git demo. What I'm showing here

+

+7

+00:00:24,010 --> 00:00:28,550

+is the GitHub website and as I said, GitHub is a Git hosting website and

+

+8

+00:00:28,550 --> 00:00:32,950

+you can create an account on GitHub by simply signing up on the website. And

+

+9

+00:00:32,950 --> 00:00:36,100

+because we already have an account that we're simply going to sign in

+

+10

+00:00:36,100 --> 00:00:40,570

+to see what kind of functionality GitHub offers. And we're going to specify our

+

+11

+00:00:40,570 --> 00:00:44,190

+username and password. And as you can see on the GitHub website,

+

+12

+00:00:44,190 --> 00:00:47,695

+you can use this menu up on the right to create a new repository or

+

+13

+00:00:47,695 --> 00:00:51,500

+change the account settings. Let's click on our user profile. And

+

+14

+00:00:51,500 --> 00:00:54,270

+here we can see some statistics for our user. For

+

+15

+00:00:54,270 --> 00:00:59,190

+example, we can see statistic about our contributions and our repositories. So

+

+16

+00:00:59,190 --> 00:01:02,560

+now if we go to the Repositories view, we can create a new repository.

+

+17

+00:01:02,560 --> 00:01:07,117

+We give it a name. Let's call it myrepo. We can provide the description for

+

+18

+00:01:07,117 --> 00:01:11,680

+the repository. If we want, we can initialize the repository by adding a README

+

+19

+00:01:11,680 --> 00:01:15,860

+file. And even though we are not doing it right now, if you can see up here,

+

+20

+00:01:15,860 --> 00:01:19,820

+you can also add a license here on the right and it allows you

+

+21

+00:01:19,820 --> 00:01:24,831

+to choose from a set of predefined licenses. And you can also a .gitignore file,

+

+22

+00:01:24,831 --> 00:01:28,410

+which, in case you don't know what that is, it's a very convenient file that

+

+23

+00:01:28,410 --> 00:01:32,740

+will automatically exclude from the repositories file that should not be added.

+

+24

+00:01:32,740 --> 00:01:35,690

+So if you remember in the lesson we said there are things that you should not

+

+25

+00:01:35,690 --> 00:01:39,263

+add to the repositories. For example, derived files. So

+

+26

+00:01:39,263 --> 00:01:42,360

+here, using this menu, you can pick the type of project that you have.

+

+27

+00:01:42,360 --> 00:01:47,740

+For example, Java project or PHP project or many other kinds of projects. And

+

+28

+00:01:47,740 --> 00:01:50,510

+the GitHub will automatically add that file for you.

+

+29

+00:01:50,510 --> 00:01:53,680

+But let's skip that for now and simply create our repository. And

+

+30

+00:01:53,680 --> 00:01:58,000

+that creates a repository that contains the README file because that's what we

+

+31

+00:01:58,000 --> 00:02:02,580

+decided to do. And it also allows you to edit the README file by clicking on it.

+

+32

+00:02:02,580 --> 00:02:05,560

+It will bring up an editor and here you can write, you know,

+

+33

+00:02:05,560 --> 00:02:08,949

+for example, initial readme for your project. Then you can add your

+

+34

+00:02:08,949 --> 00:02:13,070

+commit message up there and then you can commit the changes to your README file.

+

+35

+00:02:13,070 --> 00:02:18,212

+The site also provides many other features, like, for example, creating issues,

+

+36

+00:02:18,212 --> 00:02:22,030

+pull requests, adding and editing a wiki, and also, you know,

+

+37

+00:02:22,030 --> 00:02:25,740

+defining other characteristics and settings for the repository. Now, if we go to

+

+38

+00:02:25,740 --> 00:02:30,500

+the repository, you can see that we also get the HTTPS link for the repository.

+

+39

+00:02:30,500 --> 00:02:35,870

+So this is the URL that you can use to clone your repository. If you remember,

+

+40

+00:02:35,870 --> 00:02:39,250

+with a git clone command, that's the URL that you can specify. So

+

+41

+00:02:39,250 --> 00:02:43,480

+let's try to do that and clone that repository. So we're going to copy this URL.

+

+42

+00:02:43,480 --> 00:02:48,300

+To do that, we're going to execute git clone and specify the URL that we

+

+43

+00:02:48,300 --> 00:02:52,310

+just copied. And you can see that the project was created, was cloned locally.

+

+44

+00:02:52,310 --> 00:02:55,760

+And if we go under myrepo, which is the name of the repository, you can see that

+

+45

+00:02:55,760 --> 00:02:59,570

+the README file that we created on GitHub is here. So if we create a new file,

+

+46

+00:02:59,570 --> 00:03:03,340

+which we're going to call again, newFile just to be clear. And then we

+

+47

+00:03:03,340 --> 00:03:07,920

+can add it, commit it, specifying as usual a commit message. So at this point,

+

+48

+00:03:07,920 --> 00:03:11,940

+we can push our locked out changes to the remote GitHub repository. And

+

+49

+00:03:11,940 --> 00:03:14,340

+because the GitHub repository is password protected,

+

+50

+00:03:14,340 --> 00:03:17,660

+we have to specify our login and password. And of course, if you

+

+51

+00:03:17,660 --> 00:03:21,770

+pass the wrong password, GitHub is not going to let you in. So let's try again.

+

+52

+00:03:21,770 --> 00:03:25,110

+Let's try to get the password right this time. I'm going to specify again,

+

+53

+00:03:25,110 --> 00:03:31,130

+my login and my password. At this point, the push is successful and

+

+54

+00:03:31,130 --> 00:03:35,220

+my changes are actually pushed to the master, which is the GitHub repository.

+

+55

+00:03:35,220 --> 00:03:39,020

+To double check that, let's go back to the GitHub repository and as you can see,

+

+56

+00:03:39,020 --> 00:03:42,470

+that the file that we added, newFile, is there as expected. And of course,

+

+57

+00:03:42,470 --> 00:03:45,880

+there's many more things that you can do on the GitHub website, so

+

+58

+00:03:45,880 --> 00:03:48,410

+I strongly encourage you to go and try out things. But

+

+59

+00:03:48,410 --> 00:03:51,980

+the key message here is that the GitHub is a Git hosting website where you

+

+60

+00:03:51,980 --> 00:03:54,990

+can get an account and create your remote repositories.

diff --git a/usth/ICT2.7/P1L4 Version Control Subtitles/16 - GIT Recap - lang_en_vs5.srt b/usth/ICT2.7/P1L4 Version Control Subtitles/16 - GIT Recap - lang_en_vs5.srt
new file mode 100644
index 0000000..b35fc59
--- /dev/null
+++ b/usth/ICT2.7/P1L4 Version Control Subtitles/16 - GIT Recap - lang_en_vs5.srt
@@ -0,0 +1,35 @@
+1

+00:00:00,110 --> 00:00:02,212

+Now that we are done with our demo, I just want

+

+2

+00:00:02,212 --> 00:00:05,910

+to go through a quick GIT recap to remind you of the

+

+3

+00:00:05,910 --> 00:00:08,720

+main commands that we saw, and what they do. And you can

+

+4

+00:00:08,720 --> 00:00:11,290

+also use these as sort of a reference when you work with

+

+5

+00:00:11,290 --> 00:00:13,940

+GIT. And by the way, if you look around and you do

+

+6

+00:00:13,940 --> 00:00:16,960

+a search, you can see that there's tons of examples on the

+

+7

+00:00:16,960 --> 00:00:22,170

+web of GitHub tutorials, videos, examples, manuals. So feel free to

+

+8

+00:00:22,170 --> 00:00:25,910

+explore. And I'm actually going to put some references to tutorials and

+

+9

+00:00:25,910 --> 00:00:29,100

+videos that I found particularly useful in the notes for the class.

diff --git a/usth/ICT2.7/P1L4 Version Control Subtitles/17 - GIT Recap: Local Repositories - lang_en_vs5.srt b/usth/ICT2.7/P1L4 Version Control Subtitles/17 - GIT Recap: Local Repositories - lang_en_vs5.srt
new file mode 100644
index 0000000..c29fae8
--- /dev/null
+++ b/usth/ICT2.7/P1L4 Version Control Subtitles/17 - GIT Recap: Local Repositories - lang_en_vs5.srt
@@ -0,0 +1,163 @@
+1

+00:00:00,100 --> 00:00:02,460

+So, let me start by recapping some of the operations that

+

+2

+00:00:02,460 --> 00:00:06,000

+we can perform on local repositories. I'm just going to list them

+

+3

+00:00:06,000 --> 00:00:09,240

+here and go through them by separating them into three main

+

+4

+00:00:09,240 --> 00:00:12,930

+categories. The first one is commands that, to create a repository and

+

+5

+00:00:12,930 --> 00:00:15,470

+notice that not all of these are git commands, that for

+

+6

+00:00:15,470 --> 00:00:18,710

+example, to create the repository, we would normally want to. Create a

+

+7

+00:00:18,710 --> 00:00:21,560

+directory, which is exactly what we did in our demo. We want

+

+8

+00:00:21,560 --> 00:00:25,310

+to go to that directory and then execute the git init statement,

+

+9

+00:00:25,310 --> 00:00:29,110

+which initializes that directory as a git repository. The second

+

+10

+00:00:29,110 --> 00:00:32,530

+category includes commands that we'll use to modify the content of

+

+11

+00:00:32,530 --> 00:00:35,280

+the repository. We saw that we can use git add

+

+12

+00:00:35,280 --> 00:00:39,190

+to add a specific file or a complete directory to our

+

+13

+00:00:39,190 --> 00:00:41,650

+index. So to the list of files that will be

+

+14

+00:00:41,650 --> 00:00:44,510

+committed, that will be considered in the next commit. Then we

+

+15

+00:00:44,510 --> 00:00:47,620

+can use commit to actually commit the changes that we

+

+16

+00:00:47,620 --> 00:00:50,374

+made to those files to our local repository, and we can

+

+17

+00:00:50,374 --> 00:00:54,030

+also use git move and git rm or git remove

+

+18

+00:00:54,030 --> 00:00:57,420

+to move files around and to remove files. Finally, the

+

+19

+00:00:57,420 --> 00:01:00,270

+third category is the category of commands that we can

+

+20

+00:01:00,270 --> 00:01:04,950

+use to inspect the concrete repository. And this set includes git

+

+21

+00:01:04,950 --> 00:01:06,960

+log, that we can use to see the log of

+

+22

+00:01:06,960 --> 00:01:09,970

+the repository, git status, that can give us important information

+

+23

+00:01:09,970 --> 00:01:12,810

+about the status of the file center repository. Git diff,

+

+24

+00:01:12,810 --> 00:01:15,500

+that we can use to see the differences between for example,

+

+25

+00:01:15,500 --> 00:01:19,160

+our local files. And the remote files. And finally git

+

+26

+00:01:19,160 --> 00:01:23,270

+show, that will show us information about our last commit. What

+

+27

+00:01:23,270 --> 00:01:25,940

+we committed, what were the changes and so on. And again,

+

+28

+00:01:25,940 --> 00:01:29,290

+we saw most or all of these commands in our demo.

+

+29

+00:01:29,290 --> 00:01:31,920

+So let me also remind you of a possible workflow. Which

+

+30

+00:01:31,920 --> 00:01:34,350

+again, we already saw but it's always good to go through

+

+31

+00:01:34,350 --> 00:01:37,670

+it once more. And remember that this is just an example.

+

+32

+00:01:37,670 --> 00:01:40,520

+It's just a possible workflow. You can do many different things,

+

+33

+00:01:40,520 --> 00:01:43,210

+you can have many different workflows with git. This is just

+

+34

+00:01:43,210 --> 00:01:45,980

+up to illustrate some of the things that you can do. So,

+

+35

+00:01:45,980 --> 00:01:49,430

+you might do some local editing. Execute git status to see what

+

+36

+00:01:49,430 --> 00:01:53,020

+files you changed. Then you might run a git diff on the

+

+37

+00:01:53,020 --> 00:01:56,230

+files to see what are these changes. And then you can run

+

+38

+00:01:56,230 --> 00:01:59,460

+git commit -a to commit your changes. And in case you

+

+39

+00:01:59,460 --> 00:02:02,520

+want to specify the commit message right away without having to go

+

+40

+00:02:02,520 --> 00:02:06,040

+through an editor, you can also add the -m parameter and

+

+41

+00:02:06,040 --> 00:02:08,110

+specify the message here on the same line.

diff --git a/usth/ICT2.7/P1L4 Version Control Subtitles/18 - GIT Recap: Remote Repositories - lang_en_vs3.srt b/usth/ICT2.7/P1L4 Version Control Subtitles/18 - GIT Recap: Remote Repositories - lang_en_vs3.srt
new file mode 100644
index 0000000..9afccc9
--- /dev/null
+++ b/usth/ICT2.7/P1L4 Version Control Subtitles/18 - GIT Recap: Remote Repositories - lang_en_vs3.srt
@@ -0,0 +1,59 @@
+1

+00:00:00,110 --> 00:00:02,960

+SImilarly, let's go through some commands that you can run on

+

+2

+00:00:02,960 --> 00:00:07,150

+remote repositories. First command is the command to copy a repository,

+

+3

+00:00:07,150 --> 00:00:10,840

+which is git clone in which you get a remote repository and you make a lot of

+

+4

+00:00:10,840 --> 00:00:14,850

+copy in your working directory. The repository can be specified as a URL.

+

+5

+00:00:14,850 --> 00:00:18,230

+It can be a local file, it can be specified using the HTTP or

+

+6

+00:00:18,230 --> 00:00:21,070

+the SSH protocol, and there's also other ways to do it.

+

+7

+00:00:21,070 --> 00:00:25,300

+This creates a complete local copy of the repository, as it says, and links it

+

+8

+00:00:25,300 --> 00:00:29,030

+to the remote repository, which is what is called the origin. And if you want,

+

+9

+00:00:29,030 --> 00:00:33,400

+you could also actually link to the repository, later. Then the normal way of

+

+10

+00:00:33,400 --> 00:00:37,800

+receiving changes from a repository is to perform a git pull command. And we saw

+

+11

+00:00:37,800 --> 00:00:42,345

+that you can also perform the same operation through two commands, get fetch and

+

+12

+00:00:42,345 --> 00:00:47,210

+git merge. In case you want to inspect the changes before actually merging them,

+

+13

+00:00:47,210 --> 00:00:49,550

+before actually getting them in your local copy. And

+

+14

+00:00:49,550 --> 00:00:52,940

+if you want to send changes that you have in your local repository to

+

+15

+00:00:52,940 --> 00:00:55,680

+a remote repository, you will use the git push command.

diff --git a/usth/ICT2.7/P1L4 Version Control Subtitles/19 - GitHub Setup Assignment - lang_en_vs2.srt b/usth/ICT2.7/P1L4 Version Control Subtitles/19 - GitHub Setup Assignment - lang_en_vs2.srt
new file mode 100644
index 0000000..9dec29b
--- /dev/null
+++ b/usth/ICT2.7/P1L4 Version Control Subtitles/19 - GitHub Setup Assignment - lang_en_vs2.srt
@@ -0,0 +1,15 @@
+1

+00:00:00,160 --> 00:00:03,095

+This is ultimately pretty simple. All you need to do is visit

+

+2

+00:00:03,095 --> 00:00:08,720

+github.com/join and set up a free GitHub account. If you already have a GitHub,

+

+3

+00:00:08,720 --> 00:00:11,870

+account you can sign in using your existing account. If you want to

+

+4

+00:00:11,870 --> 00:00:14,550

+use a separate identity for the class, feel free to set up a second one.

diff --git a/usth/ICT2.7/P1L4 Version Control Subtitles/19 - GitHub Setup Assignment - lang_pt_vs1.srt b/usth/ICT2.7/P1L4 Version Control Subtitles/19 - GitHub Setup Assignment - lang_pt_vs1.srt
new file mode 100644
index 0000000..6dc6f48
--- /dev/null
+++ b/usth/ICT2.7/P1L4 Version Control Subtitles/19 - GitHub Setup Assignment - lang_pt_vs1.srt
@@ -0,0 +1,19 @@
+1

+00:00:00,160 --> 00:00:03,095

+Na verdade é muito simples. 

+Só tens que ir a

+

+2

+00:00:03,095 --> 00:00:08,720

+github.com/join e criar uma conta grátis

+no GitHub. Se já tiveres uma conta GitHub,

+

+3

+00:00:08,720 --> 00:00:11,870

+podes entrar com a tua conta.

+Se quiseres

+

+4

+00:00:11,870 --> 00:00:14,550

+criar uma diferente para o curso,

+podes criar uma segunda sem problemas.

diff --git a/usth/ICT2.7/P1L4 Version Control Subtitles/2 - Interview with John Britton - lang_en_vs5.srt b/usth/ICT2.7/P1L4 Version Control Subtitles/2 - Interview with John Britton - lang_en_vs5.srt
new file mode 100644
index 0000000..999833f
--- /dev/null
+++ b/usth/ICT2.7/P1L4 Version Control Subtitles/2 - Interview with John Britton - lang_en_vs5.srt
@@ -0,0 +1,435 @@
+1

+00:00:00,170 --> 00:00:02,630

+>> And I thought that the best way to break the ice on version

+

+2

+00:00:02,630 --> 00:00:04,970

+control systems and Git and some other

+

+3

+00:00:04,970 --> 00:00:07,939

+related concepts was to interview John Britton who

+

+4

+00:00:07,939 --> 00:00:11,840

+works with GitHub. So let's go and see what John has to say about

+

+5

+00:00:11,840 --> 00:00:14,120

+Git, about version control systems in general,

+

+6

+00:00:14,120 --> 00:00:17,809

+and about GitHub. John is in Tapei, if I'm not wrong.

+

+7

+00:00:17,809 --> 00:00:18,610

+>> That's correct.

+

+8

+00:00:18,610 --> 00:00:20,320

+>> Okay so we're, you know we couldn't

+

+9

+00:00:20,320 --> 00:00:22,570

+go there so we're interviewing him remotely. And I

+

+10

+00:00:22,570 --> 00:00:25,490

+want, I just want to thank you so much and John for agreeing to talk to us.

+

+11

+00:00:25,490 --> 00:00:27,940

+>> Thank you very much for having me it was my pleasure.

+

+12

+00:00:27,940 --> 00:00:30,560

+>> And, I'm just going to ask, a few

+

+13

+00:00:30,560 --> 00:00:32,938

+general questions because John is an expert on,

+

+14

+00:00:32,938 --> 00:00:36,270

+Git and GitHub. John is a developer and

+

+15

+00:00:36,270 --> 00:00:38,550

+a community builder is active in both the

+

+16

+00:00:38,550 --> 00:00:42,200

+open source and the open education areas. And

+

+17

+00:00:42,200 --> 00:00:44,860

+as an educational liaison we have, is working

+

+18

+00:00:44,860 --> 00:00:47,580

+to improve Computer Science education by bringing the

+

+19

+00:00:47,580 --> 00:00:51,460

+principles of open source into the classroom. And

+

+20

+00:00:51,460 --> 00:00:53,160

+I'm going to start with an general question,

+

+21

+00:00:53,160 --> 00:00:55,320

+which is what is a version control system?

+

+22

+00:00:55,320 --> 00:00:57,960

+>> So, a version control system is

+

+23

+00:00:57,960 --> 00:01:00,360

+a tool that software developers use. Anybody

+

+24

+00:01:00,360 --> 00:01:02,560

+who's doing you know, working with digital

+

+25

+00:01:02,560 --> 00:01:06,540

+assets, digital projects can also use for

+

+26

+00:01:06,540 --> 00:01:11,320

+keeping track of, you know, revisions of your project, and when I say revisions, I

+

+27

+00:01:11,320 --> 00:01:16,850

+mean essentially snapshots of your project over time. So you can imagine doing

+

+28

+00:01:16,850 --> 00:01:19,720

+some work and then every so often, be it, every couple of

+

+29

+00:01:19,720 --> 00:01:23,799

+hours, every couple of days, saving a permanent snapshot of your project.

+

+30

+00:01:24,880 --> 00:01:26,650

+>> Why is this useful? I understand that

+

+31

+00:01:26,650 --> 00:01:28,720

+it is nice to take a snapshot of your

+

+32

+00:01:28,720 --> 00:01:30,070

+project, but what did you do with the

+

+33

+00:01:30,070 --> 00:01:33,420

+snapshot afterwards? I think the most immediately obvious benefit

+

+34

+00:01:33,420 --> 00:01:36,340

+to having snapshots of your project to keeping

+

+35

+00:01:36,340 --> 00:01:38,280

+revisions is that you can go back. If you

+

+36

+00:01:38,280 --> 00:01:40,190

+have ever worked on a project and got to

+

+37

+00:01:40,190 --> 00:01:41,940

+a point where you solved a bunch of your

+

+38

+00:01:41,940 --> 00:01:45,330

+problems, and there is just one more step to do. And

+

+39

+00:01:45,330 --> 00:01:47,640

+you start working on trying to solve that last step, and

+

+40

+00:01:47,640 --> 00:01:51,350

+you break things, you make it worse then it was an

+

+41

+00:01:51,350 --> 00:01:54,420

+hour ago. At that point its easier to just go back

+

+42

+00:01:54,420 --> 00:01:56,780

+to what you had then trying to figure out what you

+

+43

+00:01:56,780 --> 00:01:59,320

+broke. So you can always go back in time, and the

+

+44

+00:01:59,320 --> 00:02:02,660

+other big one is being able to collaborate with multiple people,

+

+45

+00:02:02,660 --> 00:02:07,450

+so its pretty seldom these days that you. Work on a production

+

+46

+00:02:07,450 --> 00:02:09,860

+totally on your own. It's most common to work in, you

+

+47

+00:02:09,860 --> 00:02:12,993

+know, in teams and small groups. And so, using a revision

+

+48

+00:02:12,993 --> 00:02:16,340

+control system allows you to collaborate with other people. And make

+

+49

+00:02:16,340 --> 00:02:19,060

+sure that you don't step on each other's toes as you're working.

+

+50

+00:02:19,060 --> 00:02:21,310

+>> Alright, that's great, because those are exactly some of the

+

+51

+00:02:21,310 --> 00:02:25,250

+topics that we're going to cover in the lesson. And so since we're

+

+52

+00:02:25,250 --> 00:02:28,470

+going to talk about the specifics of version control system which is

+

+53

+00:02:28,470 --> 00:02:32,660

+Git and you're definitely an expert in, in Git. So what would

+

+54

+00:02:32,660 --> 00:02:36,510

+you say is specifically special about Git? What characterizes it

+

+55

+00:02:36,510 --> 00:02:39,940

+and how does it compare to other version control systems.

+

+56

+00:02:39,940 --> 00:02:43,140

+>> So if any of you have used version control systems before, you

+

+57

+00:02:43,140 --> 00:02:47,850

+may have heard of something like subversion, CVS, or maybe a commercial solution

+

+58

+00:02:47,850 --> 00:02:53,550

+like ProForce. I think the main important characteristics of Git are first that

+

+59

+00:02:53,550 --> 00:02:56,050

+it's open source. And the second,

+

+60

+00:02:56,050 --> 00:02:59,030

+that it's a distributed version control system.

+

+61

+00:02:59,030 --> 00:03:00,430

+So what that means, the distributed version

+

+62

+00:03:00,430 --> 00:03:04,260

+control system is essentially a system for tracking

+

+63

+00:03:04,260 --> 00:03:07,700

+revisions of your software that doesn't have any

+

+64

+00:03:07,700 --> 00:03:11,730

+central repository. So the biggest characteristic is that

+

+65

+00:03:11,730 --> 00:03:14,520

+I can do my work and you can also work on the same project at

+

+66

+00:03:14,520 --> 00:03:16,900

+the same time without communicating with each other

+

+67

+00:03:16,900 --> 00:03:19,650

+and without communicating to a central system.

+

+68

+00:03:19,650 --> 00:03:24,190

+>> Okay, great. And so now that we saw what Git is, what is

+

+69

+00:03:24,190 --> 00:03:26,050

+GitHub and how does it fit into

+

+70

+00:03:26,050 --> 00:03:29,320

+this picture of the distributed, revision control system?

+

+71

+00:03:29,320 --> 00:03:34,800

+>> So GitHub is, the world's largest code host, and we essentially have a

+

+72

+00:03:34,800 --> 00:03:36,940

+website where you can collaborate with people

+

+73

+00:03:36,940 --> 00:03:39,950

+when you're writing code. There's two ways you

+

+74

+00:03:39,950 --> 00:03:43,650

+can use GitHub. You can use it publicly for open source and you can use

+

+75

+00:03:43,650 --> 00:03:49,660

+it in private within your team, or your company, or within your class. And, Git

+

+76

+00:03:49,660 --> 00:03:53,960

+Hub started out just as a way to host your Git repositories. But it's

+

+77

+00:03:53,960 --> 00:03:56,000

+actually grown into quite a bit more. It's

+

+78

+00:03:56,000 --> 00:03:59,820

+an entire collaboration system around your code.

+

+79

+00:03:59,820 --> 00:04:00,580

+>> How many users do you have?

+

+80

+00:04:00,580 --> 00:04:03,620

+>> I would say that we're approaching five million.

+

+81

+00:04:03,620 --> 00:04:05,570

+I don't know the exact number. We're definitely more

+

+82

+00:04:05,570 --> 00:04:08,080

+than four million right now. But yeah, I'd say

+

+83

+00:04:08,080 --> 00:04:10,330

+somewhere, somewhere close to between four and five million.

+

+84

+00:04:10,330 --> 00:04:14,750

+>> So that's a lot space I'd guess. Terabytes of disk

+

+85

+00:04:14,750 --> 00:04:15,840

+space, I would imagine.

+

+86

+00:04:15,840 --> 00:04:19,170

+>> There are a lot of GIT repositories on, on our servers.

+

+87

+00:04:19,170 --> 00:04:21,180

+>> Something else you want to say? I

+

+88

+00:04:21,180 --> 00:04:23,920

+guess that the when taking about GitHub there's one

+

+89

+00:04:23,920 --> 00:04:26,110

+thing that you kind of can't leave out and

+

+90

+00:04:26,110 --> 00:04:28,670

+that's that's a feature that's called a pull request.

+

+91

+00:04:28,670 --> 00:04:31,090

+So when you're using GitHub, you can share

+

+92

+00:04:31,090 --> 00:04:34,940

+your Git repository, do some work, and actually do

+

+93

+00:04:34,940 --> 00:04:37,880

+do a code review. Of proposed changes which

+

+94

+00:04:37,880 --> 00:04:39,770

+is what we call a pull request on github.com.

+

+95

+00:04:39,770 --> 00:04:42,790

+Essentially what it lets you do is have a discussion

+

+96

+00:04:42,790 --> 00:04:46,320

+about a set of proposed changes and leave feedback in

+

+97

+00:04:46,320 --> 00:04:48,870

+line with the code. You could say for example, this

+

+98

+00:04:48,870 --> 00:04:51,670

+method needs to be re-factored or I think I found if

+

+99

+00:04:51,670 --> 00:04:54,830

+off by one error here, just different kinds of feedback

+

+100

+00:04:54,830 --> 00:04:59,120

+so that before you totally integrate some proposed changes. You have,

+

+101

+00:04:59,120 --> 00:05:01,180

+kind of a conversation about what your code. And I

+

+102

+00:05:01,180 --> 00:05:03,050

+think that's really valuable when you are working in a team.

+

+103

+00:05:03,050 --> 00:05:05,510

+>> Thank you, John, that was very informative and

+

+104

+00:05:05,510 --> 00:05:07,440

+thanks again for taking the time to talk to us.

+

+105

+00:05:07,440 --> 00:05:10,160

+>> No problem, thanks for having me. I'll talk to you soon.

+

+106

+00:05:10,160 --> 00:05:13,990

+>> Let's thank again John for enlightening us

+

+107

+00:05:13,990 --> 00:05:17,350

+on some aspects of version control systems, Git and

+

+108

+00:05:17,350 --> 00:05:19,410

+GitHub. And now, let's go over some of the

+

+109

+00:05:19,410 --> 00:05:21,650

+topics that we discussed with John to recap them.

diff --git a/usth/ICT2.7/P1L4 Version Control Subtitles/3 - Version Control System Introduction - lang_en_vs5.srt b/usth/ICT2.7/P1L4 Version Control Subtitles/3 - Version Control System Introduction - lang_en_vs5.srt
new file mode 100644
index 0000000..be0515b
--- /dev/null
+++ b/usth/ICT2.7/P1L4 Version Control Subtitles/3 - Version Control System Introduction - lang_en_vs5.srt
@@ -0,0 +1,207 @@
+1

+00:00:00,160 --> 00:00:02,080

+So first of all, what is a version

+

+2

+00:00:02,080 --> 00:00:05,550

+control system? A version control system or VCS,

+

+3

+00:00:05,550 --> 00:00:07,670

+is a system that allows you to manage

+

+4

+00:00:07,670 --> 00:00:11,180

+multiple revisions of the same unit of information. For

+

+5

+00:00:11,180 --> 00:00:14,330

+example of documents, of source files or any

+

+6

+00:00:14,330 --> 00:00:17,380

+other item of that sort. And as the graphical

+

+7

+00:00:17,380 --> 00:00:21,240

+depiction shows, a VCS allows a multiple actors.

+

+8

+00:00:21,240 --> 00:00:25,020

+Here we have four, to cooperate and share files.

+

+9

+00:00:25,020 --> 00:00:26,980

+Now, let's drill into this concept in a little

+

+10

+00:00:26,980 --> 00:00:29,720

+more detail. And let's do that by discussing why

+

+11

+00:00:29,720 --> 00:00:32,870

+is VCS useful, especially in the context of software

+

+12

+00:00:32,870 --> 00:00:35,790

+engineering and of software development. So first of all,

+

+13

+00:00:35,790 --> 00:00:39,570

+using a version control system enforces discipline, because it

+

+14

+00:00:39,570 --> 00:00:43,030

+manages the process by which the control of items

+

+15

+00:00:43,030 --> 00:00:46,720

+passes from one person to another. Another important aspect

+

+16

+00:00:46,720 --> 00:00:51,170

+of VCS is that it allows you for archiving versions.

+

+17

+00:00:51,170 --> 00:00:54,330

+So you can store subsequent versions of source controlled

+

+18

+00:00:54,330 --> 00:00:57,450

+items into a VCS. And not only you can

+

+19

+00:00:57,450 --> 00:01:00,450

+store versions, you can also maintain a lot of

+

+20

+00:01:00,450 --> 00:01:03,480

+interesting and important historical information

+

+21

+00:01:03,480 --> 00:01:05,810

+about these versions. For example,

+

+22

+00:01:05,810 --> 00:01:08,070

+a VCL will store information such as, who is

+

+23

+00:01:08,070 --> 00:01:11,270

+the author for this specific version stored in the system.

+

+24

+00:01:11,270 --> 00:01:13,820

+Or, for another example, on what day and what

+

+25

+00:01:13,820 --> 00:01:16,260

+time that version was stored. And a lot of other

+

+26

+00:01:16,260 --> 00:01:19,240

+interesting information about the specific version of the

+

+27

+00:01:19,240 --> 00:01:21,600

+item. Information that you can then retrieve and for

+

+28

+00:01:21,600 --> 00:01:25,040

+example, use to compare versions. Obviously, the fact of

+

+29

+00:01:25,040 --> 00:01:27,970

+having a central repository in which all these items

+

+30

+00:01:27,970 --> 00:01:31,350

+are stored enables collaboration, so people can more easily

+

+31

+00:01:31,350 --> 00:01:35,510

+share data, share files, share documents through the use

+

+32

+00:01:35,510 --> 00:01:37,950

+of VCS. And I'm sure that you all had

+

+33

+00:01:37,950 --> 00:01:41,320

+the experience of deleting a file by mistake or

+

+34

+00:01:41,320 --> 00:01:43,860

+modifying a file in the wrong way, or in the

+

+35

+00:01:43,860 --> 00:01:47,830

+most common case of changing something in your code for instance.

+

+36

+00:01:47,830 --> 00:01:50,490

+And breaking something and not being able to go back

+

+37

+00:01:50,490 --> 00:01:53,630

+to a version that was working. Not remembering, for example, what

+

+38

+00:01:53,630 --> 00:01:56,130

+is that you changed that broke the code. In all

+

+39

+00:01:56,130 --> 00:01:59,850

+these cases a version control system can be extremely useful because

+

+40

+00:01:59,850 --> 00:02:03,330

+it will allow you to recover from this accidental deletions

+

+41

+00:02:03,330 --> 00:02:06,690

+or edits. And for example, to go back of yesterdays version

+

+42

+00:02:06,690 --> 00:02:09,949

+that was working perfectly, and also to compare, for example, yesterdays

+

+43

+00:02:09,949 --> 00:02:12,920

+version with today version and see what is that you changed.

+

+44

+00:02:12,920 --> 00:02:16,000

+Finally, a version control system will normally also allow you to

+

+45

+00:02:16,000 --> 00:02:20,460

+conserve and save disk space on both the source control client

+

+46

+00:02:20,460 --> 00:02:23,880

+and on the server. Why? Well, for instance because it's centralizing

+

+47

+00:02:23,880 --> 00:02:26,570

+the management of the version. So instead of having many copies

+

+48

+00:02:26,570 --> 00:02:29,480

+spread around, you'll have only one central point where these copies

+

+49

+00:02:29,480 --> 00:02:32,240

+are stored or a few points where these copies are stored.

+

+50

+00:02:32,240 --> 00:02:34,330

+In addition, version control system often

+

+51

+00:02:34,330 --> 00:02:37,470

+uses efficient algorithms to store these changes.

+

+52

+00:02:37,470 --> 00:02:41,310

+And therefore, you can keep many versions without taking up too much space.

diff --git a/usth/ICT2.7/P1L4 Version Control Subtitles/4 - VCS Quiz - lang_en_vs4.srt b/usth/ICT2.7/P1L4 Version Control Subtitles/4 - VCS Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..26d9c55
--- /dev/null
+++ b/usth/ICT2.7/P1L4 Version Control Subtitles/4 - VCS Quiz - lang_en_vs4.srt
@@ -0,0 +1,31 @@
+1

+00:00:00,100 --> 00:00:02,430

+Now before we continue, and we look at more details

+

+2

+00:00:02,430 --> 00:00:04,400

+of version control systems, I want to ask you a

+

+3

+00:00:04,400 --> 00:00:07,230

+quick question about VCS. I want to know whether you

+

+4

+00:00:07,230 --> 00:00:10,190

+have used a version control system before, and if so,

+

+5

+00:00:10,190 --> 00:00:12,090

+which one or which ones. I'm going to list in

+

+6

+00:00:12,090 --> 00:00:15,260

+here some of the most commonly used version control systems,

+

+7

+00:00:15,260 --> 00:00:18,840

+like CVS, Subversion, GIT, and I'm also allowing you to

+

+8

+00:00:18,840 --> 00:00:22,640

+specify other VCS in case you have used different ones.

diff --git a/usth/ICT2.7/P1L4 Version Control Subtitles/5 - VCS Quiz Solution - lang_en_vs7.srt b/usth/ICT2.7/P1L4 Version Control Subtitles/5 - VCS Quiz Solution - lang_en_vs7.srt
new file mode 100644
index 0000000..1a380a5
--- /dev/null
+++ b/usth/ICT2.7/P1L4 Version Control Subtitles/5 - VCS Quiz Solution - lang_en_vs7.srt
@@ -0,0 +1,11 @@
+1

+00:00:00,130 --> 00:00:03,030

+And of course there's no right answer for this. I just wanted to collect some

+

+2

+00:00:03,030 --> 00:00:05,020

+statistics. To see what kind of previous

+

+3

+00:00:05,020 --> 00:00:07,100

+experience you have with this kind of systems.

diff --git a/usth/ICT2.7/P1L4 Version Control Subtitles/6 - Essential Actions - lang_en_vs5.srt b/usth/ICT2.7/P1L4 Version Control Subtitles/6 - Essential Actions - lang_en_vs5.srt
new file mode 100644
index 0000000..5159d9b
--- /dev/null
+++ b/usth/ICT2.7/P1L4 Version Control Subtitles/6 - Essential Actions - lang_en_vs5.srt
@@ -0,0 +1,79 @@
+1

+00:00:00,140 --> 00:00:02,220

+What I want to do next, is to look at how

+

+2

+00:00:02,220 --> 00:00:05,780

+version control systems actually work. We saw what they are. We

+

+3

+00:00:05,780 --> 00:00:08,130

+saw why they are useful. But how do they actually work?

+

+4

+00:00:08,130 --> 00:00:11,460

+And we're going to do that by starting from some essential

+

+5

+00:00:11,460 --> 00:00:15,400

+actions that version control systems perform. The first one is the

+

+6

+00:00:15,400 --> 00:00:18,920

+addition of files. So, when you use a version control system,

+

+7

+00:00:18,920 --> 00:00:22,280

+you can add a file to the repository. And at that

+

+8

+00:00:22,280 --> 00:00:25,400

+point the file will be accessible to other people who have access

+

+9

+00:00:25,400 --> 00:00:28,640

+to the repository. And now the fundamental action is commit.

+

+10

+00:00:28,640 --> 00:00:31,230

+When you change a file, a file that is already in

+

+11

+00:00:31,230 --> 00:00:33,610

+the repository, when you make some local changes to a

+

+12

+00:00:33,610 --> 00:00:36,430

+file that is already in the repository, you want then to

+

+13

+00:00:36,430 --> 00:00:39,460

+commit your changes to the central repository, so they can

+

+14

+00:00:39,460 --> 00:00:43,990

+become visible to all of the other users on the repository. Finally,

+

+15

+00:00:43,990 --> 00:00:47,770

+another fundamental action is the action of updating a file. If

+

+16

+00:00:47,770 --> 00:00:50,650

+we have a repository and someone else can modify the files

+

+17

+00:00:50,650 --> 00:00:52,800

+in the repository, I want to be able to get

+

+18

+00:00:52,800 --> 00:00:55,550

+the changes that other people made to the files in the

+

+19

+00:00:55,550 --> 00:00:58,980

+repository. And these are just three of the basic actions, but

+

+20

+00:00:58,980 --> 00:01:01,870

+there are many, many more. And we'll see several of those.

diff --git a/usth/ICT2.7/P1L4 Version Control Subtitles/7 - Example Workflow - lang_en_vs5.srt b/usth/ICT2.7/P1L4 Version Control Subtitles/7 - Example Workflow - lang_en_vs5.srt
new file mode 100644
index 0000000..c2f58df
--- /dev/null
+++ b/usth/ICT2.7/P1L4 Version Control Subtitles/7 - Example Workflow - lang_en_vs5.srt
@@ -0,0 +1,111 @@
+1

+00:00:00,160 --> 00:00:02,830

+Before looking at additional actions, though, I would like to

+

+2

+00:00:02,830 --> 00:00:06,770

+see what is the basic workflow in a version control system

+

+3

+00:00:06,770 --> 00:00:09,370

+using the three actions that we just saw. And to

+

+4

+00:00:09,370 --> 00:00:11,760

+do that I'm going to use two of our friends, Brad

+

+5

+00:00:11,760 --> 00:00:14,590

+and Janet. So we have Janet here, Brad, and a

+

+6

+00:00:14,590 --> 00:00:18,440

+VCS that they are using. Now imagine that Janet creates a

+

+7

+00:00:18,440 --> 00:00:23,020

+file called foo.txt and puts some information in the file.

+

+8

+00:00:23,020 --> 00:00:25,250

+At that point she might want to add the file to

+

+9

+00:00:25,250 --> 00:00:28,340

+the repository and to commit it so that her changes

+

+10

+00:00:28,340 --> 00:00:31,210

+and the file get to the central repository. And when she

+

+11

+00:00:31,210 --> 00:00:33,900

+adds and commit, that's exactly what will happen, in foo

+

+12

+00:00:33,900 --> 00:00:36,870

+will be come available here, and will be accessible to the

+

+13

+00:00:36,870 --> 00:00:40,330

+other users. In this case it'll be accessible to Brad.

+

+14

+00:00:40,330 --> 00:00:44,190

+If Brett were to run an update command, what will happen

+

+15

+00:00:44,190 --> 00:00:47,800

+is that the file foo.txt will be copied on the local

+

+16

+00:00:47,800 --> 00:00:50,460

+work space of Brad and Brad will be able to access

+

+17

+00:00:50,460 --> 00:00:52,980

+the file. At this point Brad might want to modify

+

+18

+00:00:52,980 --> 00:00:57,110

+the file, for example add something to this existing file.

+

+19

+00:00:57,110 --> 00:00:59,410

+After doing that, he also may want to share the

+

+20

+00:00:59,410 --> 00:01:02,900

+updated file with Janet. To do that, he will commit the

+

+21

+00:01:02,900 --> 00:01:06,070

+file and the result will be exactly the same of

+

+22

+00:01:06,070 --> 00:01:09,470

+when Janet committed her file. That the updated file will

+

+23

+00:01:09,470 --> 00:01:11,890

+be sent to the repository and the repository will store

+

+24

+00:01:11,890 --> 00:01:15,570

+that information and make it available for other users. So now,

+

+25

+00:01:15,570 --> 00:01:18,290

+if Janet performs an update, she will get the

+

+26

+00:01:18,290 --> 00:01:21,860

+new version of foo.txt with the additional information that was

+

+27

+00:01:21,860 --> 00:01:24,950

+added by Brad. And we will see all of this

+

+28

+00:01:24,950 --> 00:01:27,350

+in action in our next demo in a few minutes.

diff --git a/usth/ICT2.7/P1L4 Version Control Subtitles/8 - "Don'ts" in VCS - lang_en_vs5.srt b/usth/ICT2.7/P1L4 Version Control Subtitles/8 - "Don'ts" in VCS - lang_en_vs5.srt
new file mode 100644
index 0000000..f5d27fb
--- /dev/null
+++ b/usth/ICT2.7/P1L4 Version Control Subtitles/8 - "Don'ts" in VCS - lang_en_vs5.srt
@@ -0,0 +1,175 @@
+1

+00:00:00,100 --> 00:00:02,020

+Before getting to the demo, I want to say a few

+

+2

+00:00:02,020 --> 00:00:06,550

+more things. In particular, I discuss the main don'ts in VCS. So,

+

+3

+00:00:06,550 --> 00:00:09,110

+what are some things that you don't want to do, and

+

+4

+00:00:09,110 --> 00:00:12,687

+you should not do, when you're using a version control system? And

+

+5

+00:00:12,687 --> 00:00:15,382

+I'm going to mention two, in particular, because these are two

+

+6

+00:00:15,382 --> 00:00:18,028

+that I witnessed several times when I was teaching this class and

+

+7

+00:00:18,028 --> 00:00:21,820

+also when collaborating with other people. So, there are two kinds

+

+8

+00:00:21,820 --> 00:00:25,460

+of resources that you don't want to add to a VCS normally.

+

+9

+00:00:25,460 --> 00:00:29,070

+One is derived files. For example an executable that is

+

+10

+00:00:29,070 --> 00:00:31,930

+derived by compiling a set of source files, where the

+

+11

+00:00:31,930 --> 00:00:34,480

+source files all already in the repository. At that point,

+

+12

+00:00:34,480 --> 00:00:37,680

+there is no reason to also add the executable file in

+

+13

+00:00:37,680 --> 00:00:41,150

+the repository. So in general, any executable file should not

+

+14

+00:00:41,150 --> 00:00:44,570

+be added to repository. The second class of files that I

+

+15

+00:00:44,570 --> 00:00:47,760

+want to mention is these bulky binary files. If you

+

+16

+00:00:47,760 --> 00:00:50,600

+have one such file, it is normally not a good idea

+

+17

+00:00:50,600 --> 00:00:53,430

+to store them under a version control system, to store them

+

+18

+00:00:53,430 --> 00:00:56,670

+in the repository. There might be exceptions to these rules, but in

+

+19

+00:00:56,670 --> 00:00:59,070

+general, these are the kind of files that you want to

+

+20

+00:00:59,070 --> 00:01:02,540

+keep local, and you don't want to put in the VCS repository.

+

+21

+00:01:02,540 --> 00:01:06,500

+Another typical mistake, and that happens all the time, especially to

+

+22

+00:01:06,500 --> 00:01:10,650

+novice users of VCS. Is that you get your file from VCS

+

+23

+00:01:10,650 --> 00:01:13,120

+and so you get your local copy of the file that

+

+24

+00:01:13,120 --> 00:01:16,270

+was in the VCS, and you want to make some changes, and

+

+25

+00:01:16,270 --> 00:01:20,090

+before making the changes you decided, no, no let me actually save

+

+26

+00:01:20,090 --> 00:01:22,410

+a local copy of the file, and I'm going to work on

+

+27

+00:01:22,410 --> 00:01:24,950

+that one. Or let me save it before I modify it, or

+

+28

+00:01:24,950 --> 00:01:28,350

+let take a snap shot of a whole tree of files. Just because

+

+29

+00:01:28,350 --> 00:01:30,830

+I don't really trust the fact that VCS is going to be

+

+30

+00:01:30,830 --> 00:01:33,170

+able to help and is going to be able to recover from possible

+

+31

+00:01:33,170 --> 00:01:36,980

+mistakes. Never ever do that. I have seen that done many times,

+

+32

+00:01:36,980 --> 00:01:41,570

+and it always leads to disasters. First of all it is useless, and

+

+33

+00:01:41,570 --> 00:01:44,000

+second it's risky. Because then what happens is that at

+

+34

+00:01:44,000 --> 00:01:46,610

+the time in which you have to turn in your assignment,

+

+35

+00:01:46,610 --> 00:01:48,330

+in the case you are doing an assignment, but even in

+

+36

+00:01:48,330 --> 00:01:50,740

+more serious situation, when you have to turn in your code,

+

+37

+00:01:50,740 --> 00:01:54,620

+for example to your colleagues. You always end up being confused

+

+38

+00:01:54,620 --> 00:01:59,010

+about which is the version that you're really using. So absolutely

+

+39

+00:01:59,010 --> 00:02:03,262

+no local copies. No local redundancy when you're using a version

+

+40

+00:02:03,262 --> 00:02:06,798

+control system. Trust the version control system, and trust the version

+

+41

+00:02:06,798 --> 00:02:09,280

+control system to be able to manage your versions. You

+

+42

+00:02:09,280 --> 00:02:13,350

+can always save it, commit it, retrieve previous versions, and you'll

+

+43

+00:02:13,350 --> 00:02:15,530

+be able to do everything that you can do by copying

+

+44

+00:02:15,530 --> 00:02:19,240

+the file yourself, and even more. So again, try the VCS.

diff --git a/usth/ICT2.7/P1L4 Version Control Subtitles/9 - Two Main Types of VCS - lang_en_vs5.srt b/usth/ICT2.7/P1L4 Version Control Subtitles/9 - Two Main Types of VCS - lang_en_vs5.srt
new file mode 100644
index 0000000..3c6eba4
--- /dev/null
+++ b/usth/ICT2.7/P1L4 Version Control Subtitles/9 - Two Main Types of VCS - lang_en_vs5.srt
@@ -0,0 +1,163 @@
+1

+00:00:00,160 --> 00:00:01,970

+Something else I want to mention is that there

+

+2

+00:00:01,970 --> 00:00:05,460

+are many different version control systems but we can classify

+

+3

+00:00:05,460 --> 00:00:09,250

+them normally in two main types: centralized VCS's and

+

+4

+00:00:09,250 --> 00:00:13,230

+decentralized VCS's. So what is the difference between these two?

+

+5

+00:00:13,230 --> 00:00:16,750

+Let's use again our friends Janet and Brett.

+

+6

+00:00:16,750 --> 00:00:19,510

+In the case of a centralized version control system

+

+7

+00:00:19,510 --> 00:00:22,290

+there is a single centralized, as the name says,

+

+8

+00:00:22,290 --> 00:00:25,230

+repository. On which they are commiting their files. So when

+

+9

+00:00:25,230 --> 00:00:27,290

+Janet commits a file. The file will go from

+

+10

+00:00:27,290 --> 00:00:30,390

+her local working directory to the repository, and the same

+

+11

+00:00:30,390 --> 00:00:33,520

+will happen to Brett. The decentralized system is a little

+

+12

+00:00:33,520 --> 00:00:37,310

+more interesting because in this case, they will both have

+

+13

+00:00:37,310 --> 00:00:40,790

+sort of a local repository in which they can commit

+

+14

+00:00:40,790 --> 00:00:43,970

+their changes. So they can commit changes without the other

+

+15

+00:00:43,970 --> 00:00:47,940

+users of the VCS being able to see these changes.

+

+16

+00:00:47,940 --> 00:00:50,300

+And when they're happy with the version. And when they're

+

+17

+00:00:50,300 --> 00:00:53,900

+ready to release the version, they can push it to a central

+

+18

+00:00:53,900 --> 00:00:56,840

+repository. And at that point, it will become available to the other

+

+19

+00:00:56,840 --> 00:01:01,100

+users of the repository. To the other users of the VCS. There

+

+20

+00:01:01,100 --> 00:01:02,870

+are several advantages in a distributive

+

+21

+00:01:02,870 --> 00:01:04,300

+system. I'm just going to mention a few,

+

+22

+00:01:04,300 --> 00:01:07,520

+because there are really many. One is the fact of having this

+

+23

+00:01:07,520 --> 00:01:10,570

+local version. If you used VCS before, I'm sure you've been in

+

+24

+00:01:10,570 --> 00:01:13,280

+the situation in which you want to kind of take a snapshot

+

+25

+00:01:13,280 --> 00:01:15,820

+of what you have. But you don't want that snapshot to be available

+

+26

+00:01:15,820 --> 00:01:18,200

+to the other users. Because it's still not ready to be

+

+27

+00:01:18,200 --> 00:01:21,240

+released, to be looked up. If you're using a centralized system,

+

+28

+00:01:21,240 --> 00:01:23,140

+there's really no way you can do that, unless you make

+

+29

+00:01:23,140 --> 00:01:25,150

+a local copy, which is something we said you don't want

+

+30

+00:01:25,150 --> 00:01:28,625

+to do. With a distributor, with a decentralized VCS you can

+

+31

+00:01:28,625 --> 00:01:32,444

+commit your local changes here, in your local repository, and you

+

+32

+00:01:32,444 --> 00:01:37,030

+can push them to the central repository only when you're ready.

+

+33

+00:01:37,030 --> 00:01:40,870

+Another big advantage, is that you can use multiple remote repository.

+

+34

+00:01:40,870 --> 00:01:43,210

+In fact, centralized is not the right name for this

+

+35

+00:01:43,210 --> 00:01:45,980

+one. This is just a remote repository, and I can have

+

+36

+00:01:45,980 --> 00:01:48,910

+more than one. For example, Brad might want to push

+

+37

+00:01:48,910 --> 00:01:52,150

+to another remote repository. As well. For instance, this could be

+

+38

+00:01:52,150 --> 00:01:55,940

+a repository where the files are accessible for wider distribution.

+

+39

+00:01:55,940 --> 00:01:59,620

+Imagine developing a software system in which a team is sharing

+

+40

+00:01:59,620 --> 00:02:02,930

+internal versions, and then only some of these versions are actually

+

+41

+00:02:02,930 --> 00:02:06,080

+pushed to the repository that is seeable to the whole world.

diff --git a/usth/ICT2.7/P1L5 Requirements Gathering Subtitles/1 - Gathering Requirements - lang_en_vs3.srt b/usth/ICT2.7/P1L5 Requirements Gathering Subtitles/1 - Gathering Requirements - lang_en_vs3.srt
new file mode 100644
index 0000000..c01c859
--- /dev/null
+++ b/usth/ICT2.7/P1L5 Requirements Gathering Subtitles/1 - Gathering Requirements - lang_en_vs3.srt
@@ -0,0 +1,63 @@
+1

+00:00:00,270 --> 00:00:02,969

+Gathering requirements is one of the most difficult tasks a software

+

+2

+00:00:02,969 --> 00:00:07,010

+engineer faces. In industry, you may gather requirements from end users,

+

+3

+00:00:07,010 --> 00:00:09,580

+external clients, or from co-workers in other areas of your own

+

+4

+00:00:09,580 --> 00:00:14,320

+company. Occasionally, you may receive a well documented set of requirements.

+

+5

+00:00:14,320 --> 00:00:16,970

+However, in most cases, you will need to glean the requirements

+

+6

+00:00:16,970 --> 00:00:20,230

+from conversations with the prospective clients, and distill them down into

+

+7

+00:00:20,230 --> 00:00:23,150

+something actionable on your own. Suppose a teacher came to you

+

+8

+00:00:23,150 --> 00:00:25,310

+with a request for a piece of software their students could

+

+9

+00:00:25,310 --> 00:00:28,500

+use to find out the average length of the sentences in

+

+10

+00:00:28,500 --> 00:00:31,390

+their essays. What questions come into mind to help you figure

+

+11

+00:00:31,390 --> 00:00:34,620

+out the full requirements for this project. Write down a list

+

+12

+00:00:34,620 --> 00:00:37,630

+of at least ten questions that might help you determine them.

+

+13

+00:00:37,630 --> 00:00:40,240

+Please take the time to do this before moving on. There's

+

+14

+00:00:40,240 --> 00:00:42,670

+no penalty for looking ahead, but if you skip this exercise

+

+15

+00:00:42,670 --> 00:00:44,920

+you'll cheat yourself out of the benefits of brainstorming and getting

+

+16

+00:00:44,920 --> 00:00:48,190

+your mind around the project before being bombarded by more information.

diff --git a/usth/ICT2.7/P1L5 Requirements Gathering Subtitles/2 - Choosing Good Questions - lang_en_vs3.srt b/usth/ICT2.7/P1L5 Requirements Gathering Subtitles/2 - Choosing Good Questions - lang_en_vs3.srt
new file mode 100644
index 0000000..a834b21
--- /dev/null
+++ b/usth/ICT2.7/P1L5 Requirements Gathering Subtitles/2 - Choosing Good Questions - lang_en_vs3.srt
@@ -0,0 +1,15 @@
+1

+00:00:00,150 --> 00:00:03,400

+Now that you've written some of your own questions, consider the following

+

+2

+00:00:03,400 --> 00:00:07,120

+three. Which is the most likely to be useful for determining the detailed

+

+3

+00:00:07,120 --> 00:00:11,730

+requirements? Maybe, what OSes should it run on? Or maybe, how will the

+

+4

+00:00:11,730 --> 00:00:16,210

+user specify input? Or finally, how many lines of code should it take?

diff --git a/usth/ICT2.7/P1L5 Requirements Gathering Subtitles/3 - Choosing Good Questions Solution - lang_en_vs3.srt b/usth/ICT2.7/P1L5 Requirements Gathering Subtitles/3 - Choosing Good Questions Solution - lang_en_vs3.srt
new file mode 100644
index 0000000..3c29d6b
--- /dev/null
+++ b/usth/ICT2.7/P1L5 Requirements Gathering Subtitles/3 - Choosing Good Questions Solution - lang_en_vs3.srt
@@ -0,0 +1,55 @@
+1

+00:00:00,450 --> 00:00:03,260

+The last question is almost never a reasonable one. For one

+

+2

+00:00:03,260 --> 00:00:05,660

+thing, the client should not need to know or care about

+

+3

+00:00:05,660 --> 00:00:08,412

+how many lines of code make up the program's source code.

+

+4

+00:00:08,412 --> 00:00:09,910

+In forming requirements, you should avoid

+

+5

+00:00:09,910 --> 00:00:11,940

+implementation specific questions that do not

+

+6

+00:00:11,940 --> 00:00:15,290

+directly interface with the user. The first question is very relevant

+

+7

+00:00:15,290 --> 00:00:18,830

+in some situations. For example, a graphic sentence with video game or

+

+8

+00:00:18,830 --> 00:00:21,630

+performance is key. However, you should not write any operating system

+

+9

+00:00:21,630 --> 00:00:25,620

+specific code unless absolutely needed, and should strive to make your code

+

+10

+00:00:25,620 --> 00:00:28,070

+platform independent whenever possible. The

+

+11

+00:00:28,070 --> 00:00:30,990

+second question, however, is very relevant.

+

+12

+00:00:30,990 --> 00:00:32,870

+Now that you've thought a bit about what you might ask of

+

+13

+00:00:32,870 --> 00:00:35,810

+the client requesting this program, let's watch Alvin, one of Udasea's

+

+14

+00:00:35,810 --> 00:00:39,850

+engineers, asking his own questions. He'll be speaking with Lauren, the client.

diff --git a/usth/ICT2.7/P1L5 Requirements Gathering Subtitles/4 - Requirements Interview - lang_en_vs3.srt b/usth/ICT2.7/P1L5 Requirements Gathering Subtitles/4 - Requirements Interview - lang_en_vs3.srt
new file mode 100644
index 0000000..74a0b79
--- /dev/null
+++ b/usth/ICT2.7/P1L5 Requirements Gathering Subtitles/4 - Requirements Interview - lang_en_vs3.srt
@@ -0,0 +1,323 @@
+1

+00:00:00,430 --> 00:00:01,050

+Hi, I'm Lauren.

+

+2

+00:00:01,050 --> 00:00:01,990

+>> Hi, I'm Alvin.

+

+3

+00:00:01,990 --> 00:00:06,470

+>> I'm an instructor at a university nearby and I've been noticing that when

+

+4

+00:00:06,470 --> 00:00:09,700

+my students write their essays, they have

+

+5

+00:00:09,700 --> 00:00:13,100

+very long, very wordy sentences and I would

+

+6

+00:00:13,100 --> 00:00:17,600

+like to develop some kind of tool that they can use to keep track of

+

+7

+00:00:17,600 --> 00:00:20,440

+this and maybe perfect their writing style.

+

+8

+00:00:20,440 --> 00:00:21,410

+Do you think that's something you could do?

+

+9

+00:00:21,410 --> 00:00:25,850

+>> I think so. Let's start by helping me get acquainted with the students

+

+10

+00:00:25,850 --> 00:00:29,620

+in the class. So how many students do we have in this class typically?

+

+11

+00:00:29,620 --> 00:00:34,000

+>> Usually about 45 per unit, but I can have up to six units a semester.

+

+12

+00:00:34,000 --> 00:00:36,420

+>> 45 students, and six sections per

+

+13

+00:00:36,420 --> 00:00:39,220

+semester. That's a farily reasonable size. So,

+

+14

+00:00:39,220 --> 00:00:42,790

+do you know anything about what the students are using as far as computers go?

+

+15

+00:00:42,790 --> 00:00:46,640

+>> I don't know what kind of computers they're using. And they

+

+16

+00:00:46,640 --> 00:00:50,960

+could be, I don't know, anywhere from having no tech experience to

+

+17

+00:00:50,960 --> 00:00:52,200

+being pretty proficient.

+

+18

+00:00:52,200 --> 00:00:54,930

+>> Do you know anything about how

+

+19

+00:00:54,930 --> 00:00:57,350

+familiar the students are with computers in general?

+

+20

+00:00:57,350 --> 00:00:59,540

+>> I'm sure we have some people on the low end that have

+

+21

+00:00:59,540 --> 00:01:01,430

+never done any type of programming, and

+

+22

+00:01:01,430 --> 00:01:03,680

+then some people who are pretty self-sufficient.

+

+23

+00:01:03,680 --> 00:01:07,210

+>> Okay, and I guess my last question related to

+

+24

+00:01:07,210 --> 00:01:10,170

+the students is, what is the students actually submitting to you.

+

+25

+00:01:10,170 --> 00:01:14,080

+>> They've been sending just raw text files via email to me.

+

+26

+00:01:14,080 --> 00:01:16,660

+>> So from the sounds of things

+

+27

+00:01:16,660 --> 00:01:19,140

+we have a fairly broad, I guess base

+

+28

+00:01:19,140 --> 00:01:23,100

+of students to work with, both in technical proficiency

+

+29

+00:01:23,100 --> 00:01:27,180

+as well as their operating system environments potentially.

+

+30

+00:01:27,180 --> 00:01:29,420

+So I think what we'll probably do to start

+

+31

+00:01:29,420 --> 00:01:33,270

+off with is make a command line, Java

+

+32

+00:01:33,270 --> 00:01:36,760

+based tool. That the students can run and we'll

+

+33

+00:01:36,760 --> 00:01:39,910

+give them a fair amount of you know, documentation

+

+34

+00:01:39,910 --> 00:01:41,690

+on how to use the tool. And I expect

+

+35

+00:01:41,690 --> 00:01:45,090

+that there will be a lot of little error conditions that may happen

+

+36

+00:01:45,090 --> 00:01:49,320

+that we want to produce a reasonably friendly message were anything to go wrong.

+

+37

+00:01:49,320 --> 00:01:50,480

+>> Yeah. That'd be great.

+

+38

+00:01:50,480 --> 00:01:54,750

+>> So, a little bit more, I guess about

+

+39

+00:01:54,750 --> 00:01:58,539

+the actual essay itself, its submission, what constitutes a word?

+

+40

+00:01:59,820 --> 00:02:03,190

+>> I really only care about the longer words, so, is there a

+

+41

+00:02:03,190 --> 00:02:06,140

+way that we can only count words that are maybe above three letters?

+

+42

+00:02:06,140 --> 00:02:06,830

+>> I think

+

+43

+00:02:06,830 --> 00:02:08,508

+that's something we can do. And I think

+

+44

+00:02:08,508 --> 00:02:10,030

+that because you seem a little bit unsure

+

+45

+00:02:10,030 --> 00:02:11,540

+we might be able to have that be

+

+46

+00:02:11,540 --> 00:02:13,820

+a little bit more flexible than we otherwise would.

+

+47

+00:02:13,820 --> 00:02:14,500

+>> Great.

+

+48

+00:02:14,500 --> 00:02:18,330

+>> What does a sentence mean to you? Is it kind of flexible?

+

+49

+00:02:18,330 --> 00:02:21,280

+>> I would say anything that ends in a period or

+

+50

+00:02:21,280 --> 00:02:25,870

+even a question mark. Maybe even an exclamation mark. or, something

+

+51

+00:02:25,870 --> 00:02:28,760

+even, maybe even with a comma or semi-colon. I really only

+

+52

+00:02:28,760 --> 00:02:32,370

+care about the sentences that aren't gramatically correct and are too long.

+

+53

+00:02:32,370 --> 00:02:35,180

+>> I think we can probably make that a little bit more flexible too

+

+54

+00:02:35,180 --> 00:02:37,520

+so that way, you can kind of say we're going to, or you want to include them.

+

+55

+00:02:37,520 --> 00:02:38,020

+>> Mm-hm.

+

+56

+00:02:38,020 --> 00:02:41,786

+>> So maybe, sounds like you are little bit on the fence

+

+57

+00:02:41,786 --> 00:02:45,100

+about whether or not say, a comma should be considered a sentence.

+

+58

+00:02:45,100 --> 00:02:45,130

+>> Mm.

+

+59

+00:02:45,130 --> 00:02:46,370

+>> Entirely on its own or not. So we

+

+60

+00:02:46,370 --> 00:02:49,830

+can probably make that a little bit configurable as well.

+

+61

+00:02:51,880 --> 00:02:56,510

+And so, just to confirm the actual end result to

+

+62

+00:02:56,510 --> 00:02:59,870

+the student is the average number of words per sentence?

+

+63

+00:02:59,870 --> 00:03:01,610

+>> Yeah, yeah that'd be fine.

+

+64

+00:03:01,610 --> 00:03:07,430

+>> Okay, overall to start off with, looks like we have some

+

+65

+00:03:07,430 --> 00:03:10,280

+sort of customization of the word length that we want to look for.

+

+66

+00:03:10,280 --> 00:03:10,780

+>> Mm-hm. Yeah.

+

+67

+00:03:12,000 --> 00:03:14,650

+>> We have some kind of variability in

+

+68

+00:03:14,650 --> 00:03:17,880

+what we want to have as acceptable sentence structure.

+

+69

+00:03:17,880 --> 00:03:24,570

+So, periods, question marks, semicolons, things like that. And, the end result

+

+70

+00:03:24,570 --> 00:03:27,260

+to the student is if we're successful, they'll get the average number of

+

+71

+00:03:27,260 --> 00:03:31,060

+words per sentence. Otherwise we tell them something a little bit helpful to

+

+72

+00:03:31,060 --> 00:03:33,240

+kind of put them on the right track to use the tool correctly.

+

+73

+00:03:33,240 --> 00:03:34,620

+>> Yeah that's the error codes right?

+

+74

+00:03:35,850 --> 00:03:38,150

+>> Hopefully not error codes but something a little bit nicer.

+

+75

+00:03:38,150 --> 00:03:39,800

+>> [LAUGH] Okay.

+

+76

+00:03:39,800 --> 00:03:41,150

+>> So I think I have enough to

+

+77

+00:03:41,150 --> 00:03:43,440

+get started and produce something that's you know,

+

+78

+00:03:43,440 --> 00:03:47,150

+a reasonable I guess, rough draft. Of something

+

+79

+00:03:47,150 --> 00:03:48,700

+that you can use to help your class out.

+

+80

+00:03:48,700 --> 00:03:49,590

+>> Great. Thank you.

+

+81

+00:03:49,590 --> 00:03:50,240

+>> Thank you.

diff --git a/usth/ICT2.7/P1L5 Requirements Gathering Subtitles/5 - Average Sentence Length Requirements - lang_en_vs3.srt b/usth/ICT2.7/P1L5 Requirements Gathering Subtitles/5 - Average Sentence Length Requirements - lang_en_vs3.srt
new file mode 100644
index 0000000..afd49e1
--- /dev/null
+++ b/usth/ICT2.7/P1L5 Requirements Gathering Subtitles/5 - Average Sentence Length Requirements - lang_en_vs3.srt
@@ -0,0 +1,83 @@
+1

+00:00:00,340 --> 00:00:02,300

+You've heard Alvin come up with several conclusions for how to

+

+2

+00:00:02,300 --> 00:00:04,510

+set up the program. And we're going to ask that you follow his

+

+3

+00:00:04,510 --> 00:00:07,590

+instincts. We'll spell that out here in a little more technical details

+

+4

+00:00:07,590 --> 00:00:11,030

+so that everyone is working from the same basic starting point. The

+

+5

+00:00:11,030 --> 00:00:13,770

+program must be written in Java and must not make you any

+

+6

+00:00:13,770 --> 00:00:16,730

+nonstandard Java libraries. You will be tested on a machine with the

+

+7

+00:00:16,730 --> 00:00:21,060

+vanilla installation of Java 1.6. Your program must compile on the command

+

+8

+00:00:21,060 --> 00:00:25,360

+line using the Java C command without any additional options. All code

+

+9

+00:00:25,360 --> 00:00:27,530

+required to execute the program that is not part of the

+

+10

+00:00:27,530 --> 00:00:31,950

+standard JDK, must be included as source code with your program.

+

+11

+00:00:31,950 --> 00:00:34,380

+Your program should be an application. That is, it should have

+

+12

+00:00:34,380 --> 00:00:37,160

+a main method and should be executable from the command line using

+

+13

+00:00:37,160 --> 00:00:40,100

+the Java command. The user should be able to provide a

+

+14

+00:00:40,100 --> 00:00:42,450

+file path to the file they wish to be analyzed as a

+

+15

+00:00:42,450 --> 00:00:45,880

+command line argument. User should be able to specify which delimiters

+

+16

+00:00:45,880 --> 00:00:50,570

+count as sentence separators, using the flag -d, defaulting to Lauren's initial

+

+17

+00:00:50,570 --> 00:00:53,930

+thoughts on what should be used as delimiters. The user should be

+

+18

+00:00:53,930 --> 00:00:58,170

+able to specify a lower limit for word length, using the flag -l,

+

+19

+00:00:58,170 --> 00:01:02,100

+defaulting to Lauren's guess at what value might be good. Finally, the program's

+

+20

+00:01:02,100 --> 00:01:03,710

+output should be the average sentence

+

+21

+00:01:03,710 --> 00:01:05,720

+length. Rounded down to the nearest integer.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/1 - Lesson Overview - lang_en_vs4.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/1 - Lesson Overview - lang_en_vs4.srt
new file mode 100644
index 0000000..27581a6
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/1 - Lesson Overview - lang_en_vs4.srt
@@ -0,0 +1,55 @@
+1

+00:00:00,340 --> 00:00:05,670

+Hello and welcome to the second part of our software engineering course. In the

+

+2

+00:00:05,670 --> 00:00:09,030

+previous mini-course, we discussed some basic principles

+

+3

+00:00:09,030 --> 00:00:12,430

+behind software engineering. We provided an overview of

+

+4

+00:00:12,430 --> 00:00:15,790

+several software process models and we introduced

+

+5

+00:00:15,790 --> 00:00:18,530

+some important tools that can help developers

+

+6

+00:00:18,530 --> 00:00:21,363

+increase their productivity. In this mini-course, we

+

+7

+00:00:21,363 --> 00:00:25,740

+will focus on requirement and prototyping. More precisely,

+

+8

+00:00:25,740 --> 00:00:28,840

+we will discuss in depth requirements

+

+9

+00:00:28,840 --> 00:00:32,400

+engineering activities. We will also discuss

+

+10

+00:00:32,400 --> 00:00:34,950

+techniques to perform a system analysis

+

+11

+00:00:34,950 --> 00:00:38,720

+and design in an object-oriented fashion. So,

+

+12

+00:00:38,720 --> 00:00:42,250

+let's start the first lesson of this mini-course, which is about the use

+

+13

+00:00:42,250 --> 00:00:45,230

+of engineering techniques to understand and

+

+14

+00:00:45,230 --> 00:00:48,450

+specify the purpose of a software system.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/10 - Completeness Quiz - lang_en_vs4.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/10 - Completeness Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..1ab5b4a
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/10 - Completeness Quiz - lang_en_vs4.srt
@@ -0,0 +1,15 @@
+1

+00:00:00,130 --> 00:00:03,060

+So now that we saw which of these requirements are pertinent and

+

+2

+00:00:03,060 --> 00:00:06,520

+which ones are not, can we consider the above list of requirements

+

+3

+00:00:06,520 --> 00:00:09,710

+of the list of these requirements marked here as a complete list

+

+4

+00:00:09,710 --> 00:00:13,254

+of requirements for a gym? And you have two options, yes or no.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/11 - Completeness Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/11 - Completeness Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..2ddc7e9
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/11 - Completeness Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,23 @@
+1

+00:00:00,160 --> 00:00:02,060

+And the answer is clearly no.

+

+2

+00:00:02,060 --> 00:00:05,060

+Obviously, there are many missing requirements here.

+

+3

+00:00:05,060 --> 00:00:07,910

+For example, requirements about registration for the

+

+4

+00:00:07,910 --> 00:00:11,560

+customers, requirements about fitness program creation, membership

+

+5

+00:00:11,560 --> 00:00:15,481

+types, and so on. Plus, we are also missing all of the nonfunctional

+

+6

+00:00:15,481 --> 00:00:19,270

+requirements, which we haven't seen yet, but that we will discuss in a bit.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/12 - Irrelevant Requirements Quiz - lang_en_vs4.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/12 - Irrelevant Requirements Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..5b5fe86
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/12 - Irrelevant Requirements Quiz - lang_en_vs4.srt
@@ -0,0 +1,43 @@
+1

+00:00:00,140 --> 00:00:02,400

+In the previous quiz, we saw that some of the requirements

+

+2

+00:00:02,400 --> 00:00:04,920

+that they put in the list were not pertinent. They were

+

+3

+00:00:04,920 --> 00:00:08,590

+irrelevant. So let me ask you. Why can irrelevant requirements be

+

+4

+00:00:08,590 --> 00:00:12,170

+harmful? Why is that a problem to have irrelevant requirements? So

+

+5

+00:00:12,170 --> 00:00:15,060

+here, I'm giving you four possible answers. And I'd like for

+

+6

+00:00:15,060 --> 00:00:18,150

+you to mark all that apply. Can irrelevant requirements be harmful

+

+7

+00:00:18,150 --> 00:00:21,210

+because they may lead to missing functionality in the final product.

+

+8

+00:00:21,210 --> 00:00:23,390

+Because they can introduce inconsistency. Because

+

+9

+00:00:23,390 --> 00:00:25,410

+they can waste the project resources.

+

+10

+00:00:25,410 --> 00:00:28,170

+Or because they may introduce bugs in the software system. And

+

+11

+00:00:28,170 --> 00:00:30,680

+as I said, more than one can be a valid reason.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/13 - Irrelevant Requirements Quiz Solution - lang_en_vs5.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/13 - Irrelevant Requirements Quiz Solution - lang_en_vs5.srt
new file mode 100644
index 0000000..f1c51c1
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/13 - Irrelevant Requirements Quiz Solution - lang_en_vs5.srt
@@ -0,0 +1,63 @@
+1

+00:00:00,200 --> 00:00:02,920

+So let's go through the list. Definitely irrelevant requirements

+

+2

+00:00:02,920 --> 00:00:06,370

+cannot lead to missing functionality in the final product, because

+

+3

+00:00:06,370 --> 00:00:10,730

+irrelevant requirements actually refer to unneeded functionality in the system.

+

+4

+00:00:10,730 --> 00:00:13,030

+So functionality that is put in the requirements, but it

+

+5

+00:00:13,030 --> 00:00:15,120

+is not really needed. So we're not going to mark

+

+6

+00:00:15,120 --> 00:00:19,400

+this one. Indeed, irrelevant requirements can introduce inconsistencies. So they

+

+7

+00:00:19,400 --> 00:00:22,490

+could be irrelevant requirements that not only are not pertinent

+

+8

+00:00:22,490 --> 00:00:25,620

+but they are inconsistent with some of the pertinent requirements.

+

+9

+00:00:25,620 --> 00:00:29,220

+They can also waste project resources, because if we spend time

+

+10

+00:00:29,220 --> 00:00:31,920

+designing and then implementing the parts of the system that we

+

+11

+00:00:31,920 --> 00:00:35,410

+refer to these irrelevant requirements, of course, we are wasting project

+

+12

+00:00:35,410 --> 00:00:38,570

+resources. And I will not mark the last one because there's really

+

+13

+00:00:38,570 --> 00:00:42,220

+no correlation between any irrelevant requirements and bugs in the software

+

+14

+00:00:42,220 --> 00:00:45,350

+system. Of course, by implementing the part of the system that refers

+

+15

+00:00:45,350 --> 00:00:47,960

+to an irrelevant requirement you might introduce a bug. But that's

+

+16

+00:00:47,960 --> 00:00:51,020

+not necessarily the case, and there really no correlation between the two.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/14 - Best Practices - lang_en_vs5.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/14 - Best Practices - lang_en_vs5.srt
new file mode 100644
index 0000000..7497280
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/14 - Best Practices - lang_en_vs5.srt
@@ -0,0 +1,83 @@
+1

+00:00:00,150 --> 00:00:02,290

+But we collect requirements all the time, right? Every

+

+2

+00:00:02,290 --> 00:00:04,960

+time we build a software system. So how do people

+

+3

+00:00:04,960 --> 00:00:08,320

+cope with these difficulties? What are the best practices?

+

+4

+00:00:08,320 --> 00:00:12,950

+In practice, developers or analysts usually identify a whole bunch

+

+5

+00:00:12,950 --> 00:00:16,590

+of requirements. Sometimes the easiest and most obvious ones. They

+

+6

+00:00:16,590 --> 00:00:19,370

+bring those to the stakeholders, and the stakeholders have to

+

+7

+00:00:19,370 --> 00:00:23,100

+read the requirements, understand them, and if they agree, sign

+

+8

+00:00:23,100 --> 00:00:25,580

+off on them. And the problem is that in general,

+

+9

+00:00:25,580 --> 00:00:28,910

+these requirements documents are difficult to read. They are long, they

+

+10

+00:00:28,910 --> 00:00:32,470

+are often unstructured. They typically contain a lot of information. And

+

+11

+00:00:32,470 --> 00:00:35,310

+in general, they are not exactly a pleasant read. So what

+

+12

+00:00:35,310 --> 00:00:39,710

+happens is that often the stakeholders are short on time, overwhelmed

+

+13

+00:00:39,710 --> 00:00:42,380

+by the amount of information they're given and so they give

+

+14

+00:00:42,380 --> 00:00:44,800

+in to the pressure and sign. And this is a bit

+

+15

+00:00:44,800 --> 00:00:47,300

+of a dramatization clearly but it's clear that what we are

+

+16

+00:00:47,300 --> 00:00:50,640

+looking at is not an ideal scenario. Clearly this is not

+

+17

+00:00:50,640 --> 00:00:53,810

+the way to identify the real purpose of a software system to

+

+18

+00:00:53,810 --> 00:00:57,920

+collect good requirements. And since one of the major causes for project

+

+19

+00:00:57,920 --> 00:01:02,130

+failure is the inadequacy of requirements, we should really avoid this kind

+

+20

+00:01:02,130 --> 00:01:03,590

+of scenario. We should follow a

+

+21

+00:01:03,590 --> 00:01:06,810

+rigorous and effective requirements engineering process instead.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/15 - RE Definition Breakdown - lang_en_vs4.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/15 - RE Definition Breakdown - lang_en_vs4.srt
new file mode 100644
index 0000000..bcc06a5
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/15 - RE Definition Breakdown - lang_en_vs4.srt
@@ -0,0 +1,207 @@
+1

+00:00:00,130 --> 00:00:02,540

+But how can we do that? How can we identify the purpose

+

+2

+00:00:02,540 --> 00:00:06,080

+of the system and collect good requirements? To answer that question, let me

+

+3

+00:00:06,080 --> 00:00:07,800

+give you another definition of requirements

+

+4

+00:00:07,800 --> 00:00:09,590

+engineering. And this one is a classical

+

+5

+00:00:09,590 --> 00:00:13,010

+one, one that summarizes what we discussed so far, and then we can

+

+6

+00:00:13,010 --> 00:00:16,180

+use as some sort of reference. And it is a little long.

+

+7

+00:00:16,180 --> 00:00:18,710

+Definitely longer than the one that we saw at the beginning. But it's

+

+8

+00:00:18,710 --> 00:00:21,840

+an important one and it contains a lot of very relevant points. So,

+

+9

+00:00:21,840 --> 00:00:25,210

+we're going to go through it and highlight these points. So the definition says,

+

+10

+00:00:25,210 --> 00:00:28,970

+that the requirements engineering is a set of activities concerned

+

+11

+00:00:28,970 --> 00:00:32,990

+with identifying and communicating the purpose of a software intensive

+

+12

+00:00:32,990 --> 00:00:35,770

+system and the context in which it will be used.

+

+13

+00:00:35,770 --> 00:00:38,570

+And this is exactly what we said at the beginning. But

+

+14

+00:00:38,570 --> 00:00:40,940

+something we can highlight in here, is the fact that

+

+15

+00:00:40,940 --> 00:00:44,210

+we're talking about a set of activities. So, what that means

+

+16

+00:00:44,210 --> 00:00:46,800

+is that requirements engineering is not just a phase or

+

+17

+00:00:46,800 --> 00:00:51,050

+a stage. It also says that it's about identifying and communicating.

+

+18

+00:00:51,050 --> 00:00:53,720

+And what that is telling us is that communication is

+

+19

+00:00:53,720 --> 00:00:56,670

+as important as the analysis. So, it's important to be

+

+20

+00:00:56,670 --> 00:00:59,990

+able to communicate these requirements not only to collect them.

+

+21

+00:00:59,990 --> 00:01:02,018

+And we will discuss many reasons why that is the

+

+22

+00:01:02,018 --> 00:01:05,880

+case. It explicitly talks about purpose. So that allows me

+

+23

+00:01:05,880 --> 00:01:10,310

+to stress, once more, that quality means fitness-for-purpose. We cannot

+

+24

+00:01:10,310 --> 00:01:14,410

+say anything about quality unless we understand the purpose. And

+

+25

+00:01:14,410 --> 00:01:16,210

+the last thing I want to point out in this first

+

+26

+00:01:16,210 --> 00:01:18,420

+part of the definition is the use of the term

+

+27

+00:01:18,420 --> 00:01:21,060

+context. This is also something else that we mentioned at

+

+28

+00:01:21,060 --> 00:01:24,890

+the beginning, that designers, analysts, need to know how and

+

+29

+00:01:24,890 --> 00:01:28,015

+where the system will be used. Without this information, you

+

+30

+00:01:28,015 --> 00:01:30,455

+cannot really understand what the system should do and you

+

+31

+00:01:30,455 --> 00:01:33,280

+cannot really build the system. So now, let's continue and

+

+32

+00:01:33,280 --> 00:01:35,755

+read the second part of the definition that says, hence.

+

+33

+00:01:35,755 --> 00:01:41,550

+Requirements engineering acts as the bridge between the real-world needs of

+

+34

+00:01:41,550 --> 00:01:45,315

+users, customers, and other constituencies affected by a

+

+35

+00:01:45,315 --> 00:01:49,440

+software system and the capabilities and opportunities afforded

+

+36

+00:01:49,440 --> 00:01:52,870

+by software-intensive technologies. This is a long sentence,

+

+37

+00:01:52,870 --> 00:01:55,030

+but also here, we can point out a

+

+38

+00:01:55,030 --> 00:01:57,670

+few interesting and relevant points. Let me start

+

+39

+00:01:57,670 --> 00:02:00,612

+by highlighting two parts. Real-world needs, and the

+

+40

+00:02:00,612 --> 00:02:04,150

+capabilities, and opportunities. So, what are these two

+

+41

+00:02:04,150 --> 00:02:07,000

+parts telling us? They are telling us that requirements

+

+42

+00:02:07,000 --> 00:02:09,949

+are partly about what is needed, the real-world needs

+

+43

+00:02:09,949 --> 00:02:13,520

+of all these stakeholders. But they're also partly about what

+

+44

+00:02:13,520 --> 00:02:16,100

+is possible, what we can actually build. We need

+

+45

+00:02:16,100 --> 00:02:19,260

+to compromise between these two things. And, finally, I would

+

+46

+00:02:19,260 --> 00:02:23,000

+like to point out this term constituencies, which indicates

+

+47

+00:02:23,000 --> 00:02:26,220

+that we need to identify all of the stakeholders, not

+

+48

+00:02:26,220 --> 00:02:29,130

+just the customer and the users, so anybody who is

+

+49

+00:02:29,130 --> 00:02:32,040

+affected by a software system. It is very important to

+

+50

+00:02:32,040 --> 00:02:35,130

+consider all of these actors. Otherwise, again,

+

+51

+00:02:35,130 --> 00:02:37,530

+we'll be missing requirements, we'll be missing

+

+52

+00:02:37,530 --> 00:02:41,120

+part of the purpose of the system and we will build a suboptimal system.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/16 - Defining Requirements - lang_en_vs4.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/16 - Defining Requirements - lang_en_vs4.srt
new file mode 100644
index 0000000..2c8dde2
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/16 - Defining Requirements - lang_en_vs4.srt
@@ -0,0 +1,219 @@
+1

+00:00:00,220 --> 00:00:02,120

+So at this point, we have talked quite a bit about

+

+2

+00:00:02,120 --> 00:00:03,800

+requirements engineering, but we haven't

+

+3

+00:00:03,800 --> 00:00:06,450

+really discussed what are requirements exactly.

+

+4

+00:00:06,450 --> 00:00:08,880

+So what is a requirement? To define that I am going

+

+5

+00:00:08,880 --> 00:00:11,860

+to use this diagram which is a classical one. So you might

+

+6

+00:00:11,860 --> 00:00:14,980

+have seen it before. So, discussing this diagram allows me to

+

+7

+00:00:14,980 --> 00:00:18,720

+point out a few interesting things about requirements and define them

+

+8

+00:00:18,720 --> 00:00:21,660

+in a better way. At a high level this diagram contains

+

+9

+00:00:21,660 --> 00:00:24,780

+two main parts, the domain of the machine, which is the hardware,

+

+10

+00:00:24,780 --> 00:00:27,670

+operating system, libraries and so on, on which the

+

+11

+00:00:27,670 --> 00:00:30,860

+software will run. And the domain of the application, which

+

+12

+00:00:30,860 --> 00:00:33,510

+is a world in which the software will operate.

+

+13

+00:00:33,510 --> 00:00:36,690

+And the machine domain is characterized by computers, which are

+

+14

+00:00:36,690 --> 00:00:39,980

+the hardware devices, and programs, which is the software

+

+15

+00:00:39,980 --> 00:00:43,430

+that runs on these devices. The application domain, conversely, is

+

+16

+00:00:43,430 --> 00:00:47,370

+characterized by domain properties, which are things that are true

+

+17

+00:00:47,370 --> 00:00:50,330

+of the world anyways, whether I'm building my system or

+

+18

+00:00:50,330 --> 00:00:53,510

+not, and requirements, which are things in the world we

+

+19

+00:00:53,510 --> 00:00:56,220

+would like to achieve by delivering the system that we are

+

+20

+00:00:56,220 --> 00:00:59,400

+building. Basically, to put it in a different way, the former,

+

+21

+00:00:59,400 --> 00:01:02,950

+the domain properties, represents the assumptions that we make on the

+

+22

+00:01:02,950 --> 00:01:06,740

+domain. And the latter, the requirements, are the actual requirements

+

+23

+00:01:06,740 --> 00:01:09,660

+that we aim to collect. So we have something here, right,

+

+24

+00:01:09,660 --> 00:01:13,380

+at the intersection of this application domain and this machine domain.

+

+25

+00:01:13,380 --> 00:01:15,570

+And what is that? And this is what we normally call

+

+26

+00:01:15,570 --> 00:01:19,225

+the specification, which is a description, often a formal description,

+

+27

+00:01:19,225 --> 00:01:22,120

+of what the system that we are building should do to

+

+28

+00:01:22,120 --> 00:01:25,520

+meet the requirements. So this is a bridge between these two

+

+29

+00:01:25,520 --> 00:01:29,380

+domains. And as the graphical depiction shows, the specification is written

+

+30

+00:01:29,380 --> 00:01:33,220

+in terms of shared phenomena. Things that are observable in both

+

+31

+00:01:33,220 --> 00:01:35,980

+the machine domain and the application domain. And just to make

+

+32

+00:01:35,980 --> 00:01:37,540

+things a little more concrete, I want to give you a

+

+33

+00:01:37,540 --> 00:01:41,180

+couple of examples of what these phenomena, these shared phenomena, are.

+

+34

+00:01:41,180 --> 00:01:43,350

+And we can think about two main kinds of phenomena.

+

+35

+00:01:43,350 --> 00:01:46,080

+The first one are events in the real world that the

+

+36

+00:01:46,080 --> 00:01:50,140

+machine can directly sense. For example, a button being pushed or

+

+37

+00:01:50,140 --> 00:01:53,910

+a sensor being activated. These are events that happen here, but

+

+38

+00:01:53,910 --> 00:01:56,500

+that the machine can detect. So they're events that can

+

+39

+00:01:56,500 --> 00:01:59,650

+be used to define the specification. And the second type of

+

+40

+00:01:59,650 --> 00:02:02,890

+phenomena are actions in the real world that the machine can

+

+41

+00:02:02,890 --> 00:02:06,380

+directly cause. For example, an image appearing on a screen or

+

+42

+00:02:06,380 --> 00:02:09,300

+a device being turned on and off. Again, this is something

+

+43

+00:02:09,300 --> 00:02:12,460

+that the machine can make happen and then can have manifestation in

+

+44

+00:02:12,460 --> 00:02:15,520

+the real world. And again this is therefore something on which

+

+45

+00:02:15,520 --> 00:02:17,720

+the specification can predicate, something that

+

+46

+00:02:17,720 --> 00:02:19,750

+we can describe in our specification.

+

+47

+00:02:19,750 --> 00:02:22,860

+And this is sort of a philosophical discussion, but even if

+

+48

+00:02:22,860 --> 00:02:26,210

+you don't care about the philosophical discussion, the one take away point

+

+49

+00:02:26,210 --> 00:02:28,800

+that I would like for you to get from this discussion is

+

+50

+00:02:28,800 --> 00:02:31,392

+the fact that when writing a specification you have to be aware

+

+51

+00:02:31,392 --> 00:02:34,860

+of the fact that you're talking about shared phenomena. Events in the real

+

+52

+00:02:34,860 --> 00:02:39,100

+world that the machine can sense and actions in the real world that the

+

+53

+00:02:39,100 --> 00:02:43,048

+machine can cause. So this is what the specification is about, a bridge between

+

+54

+00:02:43,048 --> 00:02:44,760

+these two worlds that define what the

+

+55

+00:02:44,760 --> 00:02:47,170

+system should do to satisfy the requirements.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/17 - Defining Requirements Quiz - lang_en_vs4.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/17 - Defining Requirements Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..343e3cb
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/17 - Defining Requirements Quiz - lang_en_vs4.srt
@@ -0,0 +1,79 @@
+1

+00:00:00,180 --> 00:00:01,780

+Since we just discussed application

+

+2

+00:00:01,780 --> 00:00:04,770

+domain, machine domain, and the specificiation,

+

+3

+00:00:04,770 --> 00:00:07,760

+let's make sure that these concepts are well understood. To do that,

+

+4

+00:00:07,760 --> 00:00:09,740

+I'm going to use a quiz, and I would like for you

+

+5

+00:00:09,740 --> 00:00:12,590

+to refer to the figure that we just discussed that I'm also

+

+6

+00:00:12,590 --> 00:00:16,050

+reproducing here on a small scale on the right. And then

+

+7

+00:00:16,050 --> 00:00:19,080

+referring to the figure, you should indicate for each of the items

+

+8

+00:00:19,080 --> 00:00:22,140

+that I'm going to show you here shortly. Whether they belong to

+

+9

+00:00:22,140 --> 00:00:25,360

+the machine domain. In this case, we're going to put a one next

+

+10

+00:00:25,360 --> 00:00:28,150

+to the icon. The application domain, in this case you should

+

+11

+00:00:28,150 --> 00:00:31,410

+put two. Or their intersection, and in this case you should

+

+12

+00:00:31,410 --> 00:00:34,100

+put three. So this is the lists of items. So let

+

+13

+00:00:34,100 --> 00:00:37,750

+me read it. An algorithm sorts a list of books in alphabetical

+

+14

+00:00:37,750 --> 00:00:41,070

+order by the first author's name. A notification of the arrival

+

+15

+00:00:41,070 --> 00:00:44,380

+of a message appears on a smart watch. An employee wants to

+

+16

+00:00:44,380 --> 00:00:47,150

+organize a meeting with a set of colleagues. And finally, a

+

+17

+00:00:47,150 --> 00:00:50,690

+user clicks a link on a web page. So again, put 1,

+

+18

+00:00:50,690 --> 00:00:55,740

+2, or 3 here in these lots, depending on whether you think that these items

+

+19

+00:00:55,740 --> 00:00:57,840

+belong to the machine domain, the application

+

+20

+00:00:57,840 --> 00:01:00,910

+domain, or their intersection. So, their specification, here.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/18 - Defining Requirements Quiz Solution - lang_en_vs5.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/18 - Defining Requirements Quiz Solution - lang_en_vs5.srt
new file mode 100644
index 0000000..7fcbd53
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/18 - Defining Requirements Quiz Solution - lang_en_vs5.srt
@@ -0,0 +1,103 @@
+1

+00:00:00,200 --> 00:00:03,460

+So let's look at each one of these items individually, starting from

+

+2

+00:00:03,460 --> 00:00:06,260

+the first one. And here this item has to do with how

+

+3

+00:00:06,260 --> 00:00:08,250

+the machine stores the information and

+

+4

+00:00:08,250 --> 00:00:10,240

+how the corresponding algorithm is written.

+

+5

+00:00:10,240 --> 00:00:12,920

+But it has no bearing in the real world. That is, in

+

+6

+00:00:12,920 --> 00:00:15,720

+the application domain. Therefore this. Definitely

+

+7

+00:00:15,720 --> 00:00:17,200

+belongs to the machine domain, and

+

+8

+00:00:17,200 --> 00:00:19,610

+we're going to put a one here. What about a notification of

+

+9

+00:00:19,610 --> 00:00:21,980

+the arrival of a message on a smart watch? This is an

+

+10

+00:00:21,980 --> 00:00:25,170

+event that is generated within the machine, but it has an effect,

+

+11

+00:00:25,170 --> 00:00:28,480

+an observable effect, in this case, in the real world as well.

+

+12

+00:00:28,480 --> 00:00:31,780

+Therefore, we're going to mark this as three. So this is an

+

+13

+00:00:31,780 --> 00:00:33,460

+event. This is something that belongs

+

+14

+00:00:33,460 --> 00:00:35,160

+to the intersection between the application

+

+15

+00:00:35,160 --> 00:00:37,480

+domain and the machine domain. So it's something that could be in

+

+16

+00:00:37,480 --> 00:00:40,730

+the specification. Now what about an employee that wants to organize a

+

+17

+00:00:40,730 --> 00:00:43,850

+meeting with a set of colleagues? This is an event that belongs

+

+18

+00:00:43,850 --> 00:00:46,460

+to the application domain because it is a fact that it's true

+

+19

+00:00:46,460 --> 00:00:50,290

+that exists. In the real world independently from the existence of a machine.

+

+20

+00:00:50,290 --> 00:00:52,380

+Therefore, we're going to mark this as two.

+

+21

+00:00:52,380 --> 00:00:54,890

+Finally, the event of a user clicking on a

+

+22

+00:00:54,890 --> 00:00:58,950

+link on a web page is an event that occurs in the real world but that has an

+

+23

+00:00:58,950 --> 00:01:01,932

+effect also within the machine and, therefore, we're

+

+24

+00:01:01,932 --> 00:01:04,920

+going to mark this as three, something that happens

+

+25

+00:01:04,920 --> 00:01:07,730

+at the intersection. between these two domains, and once

+

+26

+00:01:07,730 --> 00:01:10,060

+more, something that could be in a specification.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/19 - Functional and Nonfunctional Requirements - lang_en_vs4.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/19 - Functional and Nonfunctional Requirements - lang_en_vs4.srt
new file mode 100644
index 0000000..1cff519
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/19 - Functional and Nonfunctional Requirements - lang_en_vs4.srt
@@ -0,0 +1,139 @@
+1

+00:00:00,188 --> 00:00:02,360

+Among the requirement that we can collect from the application

+

+2

+00:00:02,360 --> 00:00:05,030

+domain, we need to distinguish between two main types. And you've

+

+3

+00:00:05,030 --> 00:00:06,540

+probably heard about these ones.

+

+4

+00:00:06,540 --> 00:00:09,650

+Functional requirments and non-functional requiremnts. Functional

+

+5

+00:00:09,650 --> 00:00:13,020

+requiremetns have to do with the functionality of the system, with

+

+6

+00:00:13,020 --> 00:00:16,660

+what the system does with the computation. For example the elevator

+

+7

+00:00:16,660 --> 00:00:19,660

+shall take people to the floor they select. That's a functional

+

+8

+00:00:19,660 --> 00:00:22,650

+requirement, that has to do with the functionality of the system.

+

+9

+00:00:22,650 --> 00:00:25,550

+Or for a very simple one, the system has to output

+

+10

+00:00:25,550 --> 00:00:27,620

+the square root of the number past as

+

+11

+00:00:27,620 --> 00:00:29,910

+an input. So these kind of requirements have in

+

+12

+00:00:29,910 --> 00:00:33,630

+general well defined satisfaction criteria. So, for example, if

+

+13

+00:00:33,630 --> 00:00:35,420

+for the latter one that we mentioned it is

+

+14

+00:00:35,420 --> 00:00:37,560

+pretty clear how to check whether the output

+

+15

+00:00:37,560 --> 00:00:39,784

+is actually the square root of the number passed

+

+16

+00:00:39,784 --> 00:00:43,535

+in input. Non-functional requirements, conversely, refer to a system's

+

+17

+00:00:43,535 --> 00:00:46,800

+non-functional properties, systems qualities.

+

+18

+00:00:46,800 --> 00:00:50,120

+Such as security, accuracy, performance,

+

+19

+00:00:50,120 --> 00:00:52,220

+cost. Or, you know, usability,

+

+20

+00:00:52,220 --> 00:00:55,910

+adaptability, interoperability, reusability and so

+

+21

+00:00:55,910 --> 00:00:58,850

+on. So, all these qualities the don't necessarily have to

+

+22

+00:00:58,850 --> 00:01:02,520

+do with the functionality. And, unlike functional requirements, non functional

+

+23

+00:01:02,520 --> 00:01:06,060

+requirements Do not always have clear satisfaction criteria. For example,

+

+24

+00:01:06,060 --> 00:01:08,670

+if we say that the elevator must be fast, that's

+

+25

+00:01:08,670 --> 00:01:10,640

+a non-functional requrement. Right? It has to do with the

+

+26

+00:01:10,640 --> 00:01:13,030

+speed of the elevator, which is a quality of the

+

+27

+00:01:13,030 --> 00:01:15,535

+elevator. But, it, it's not clear how such a requirement

+

+28

+00:01:15,535 --> 00:01:17,980

+could be satisfied. How could we tell whether the elevator

+

+29

+00:01:17,980 --> 00:01:20,000

+is fast or not. So, what we need to do

+

+30

+00:01:20,000 --> 00:01:22,390

+in these cases Is that we need to refine these

+

+31

+00:01:22,390 --> 00:01:25,300

+requirements so that they become verifiable. For the example that

+

+32

+00:01:25,300 --> 00:01:27,360

+I just mentioned, for instance, we might say that the

+

+33

+00:01:27,360 --> 00:01:30,730

+elevator must reach the requested floor in less than 30

+

+34

+00:01:30,730 --> 00:01:33,190

+seconds from the moment when the floor button is pushed.

+

+35

+00:01:33,190 --> 00:01:36,030

+This is still a non-functional requirment, but is a verifiable one.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/2 - Interview with Jane Cleland-Huang - lang_en_vs5.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/2 - Interview with Jane Cleland-Huang - lang_en_vs5.srt
new file mode 100644
index 0000000..2a1bc1c
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/2 - Interview with Jane Cleland-Huang - lang_en_vs5.srt
@@ -0,0 +1,411 @@
+1

+00:00:00,270 --> 00:00:02,800

+As we did for other lessons, before starting this

+

+2

+00:00:02,800 --> 00:00:06,150

+lesson on requirements engineering, I want to ask a world

+

+3

+00:00:06,150 --> 00:00:10,210

+expert on this topic a few questions. I'm here with

+

+4

+00:00:10,210 --> 00:00:14,150

+Jane Cleland-Huang, a professor at the DePaul University. And Jane

+

+5

+00:00:14,150 --> 00:00:16,500

+is a world expert in the area of requirements

+

+6

+00:00:16,500 --> 00:00:19,830

+engineering, which is the theme of this lesson. So I'm

+

+7

+00:00:19,830 --> 00:00:22,220

+talking to Jane who is currently in Chicago and I

+

+8

+00:00:22,220 --> 00:00:25,380

+want to. Ask her a few questions about requirements engineering.

+

+9

+00:00:25,380 --> 00:00:26,530

+So hi Jane how are you?

+

+10

+00:00:26,530 --> 00:00:27,990

+>> Fine. Thank you Alex.

+

+11

+00:00:27,990 --> 00:00:29,480

+>> And thank you so much for agreeing to

+

+12

+00:00:29,480 --> 00:00:31,960

+be interviewed for our course, I'm sure the students

+

+13

+00:00:31,960 --> 00:00:34,080

+will really benefit from this. And let me start

+

+14

+00:00:34,080 --> 00:00:37,240

+with the first question which is what are software requirements?

+

+15

+00:00:37,240 --> 00:00:40,900

+>> That's an interesting question. And software requirements

+

+16

+00:00:40,900 --> 00:00:44,220

+basically provide us a description of what a

+

+17

+00:00:44,220 --> 00:00:47,520

+system has to do. So, typically they describe

+

+18

+00:00:47,520 --> 00:00:50,550

+the functionality of the features. That the system has

+

+19

+00:00:50,550 --> 00:00:54,420

+to deliver in order to satisfy its stakeholders.

+

+20

+00:00:54,420 --> 00:00:59,010

+And we usually talk about the requirement specification

+

+21

+00:00:59,010 --> 00:01:01,050

+in terms of what the system's going to

+

+22

+00:01:01,050 --> 00:01:04,010

+do. And we describe it sometimes formally in

+

+23

+00:01:04,010 --> 00:01:07,300

+terms of set of shall statements, that the

+

+24

+00:01:07,300 --> 00:01:09,110

+system shall do this or shall do that.

+

+25

+00:01:09,110 --> 00:01:12,330

+Or we can use various templates to specify

+

+26

+00:01:12,330 --> 00:01:16,120

+both textural requirements. But requirements can also be represented

+

+27

+00:01:16,120 --> 00:01:20,790

+informally in, in the form of user stories, or use cases, or more

+

+28

+00:01:20,790 --> 00:01:26,180

+formally in the form of state transition diagrams and even in kind of

+

+29

+00:01:26,180 --> 00:01:32,260

+formal specifications. Especially for critical parts of safety critical systems.

+

+30

+00:01:32,260 --> 00:01:34,180

+>> And another should discuss what the

+

+31

+00:01:34,180 --> 00:01:37,230

+requirements are. What is the requirements engineering?

+

+32

+00:01:37,230 --> 00:01:41,180

+>> So, that's also an interesting question because if you notice

+

+33

+00:01:41,180 --> 00:01:45,330

+it's it's engineering and I'm sure in the

+

+34

+00:01:45,330 --> 00:01:47,750

+other parts of the software engineering process that

+

+35

+00:01:47,750 --> 00:01:51,130

+you're discussing in your course. Parts such as

+

+36

+00:01:51,130 --> 00:01:55,200

+testing or coding. They don't have the word engineering

+

+37

+00:01:55,200 --> 00:01:56,930

+there and I think one of the reasons

+

+38

+00:01:56,930 --> 00:02:00,310

+requirements engineering has that term is because it covers

+

+39

+00:02:00,310 --> 00:02:03,570

+a number of different activities. So it includes

+

+40

+00:02:03,570 --> 00:02:07,390

+things such as working with stakeholders to elicit or

+

+41

+00:02:07,390 --> 00:02:10,620

+to proactively discover what their requirements of the

+

+42

+00:02:10,620 --> 00:02:14,440

+system are. Analyzing those requirements so that we

+

+43

+00:02:14,440 --> 00:02:17,380

+understand the tradeoffs. So you might have different

+

+44

+00:02:17,380 --> 00:02:21,170

+stakeholders that care about different things, and it

+

+45

+00:02:21,170 --> 00:02:26,086

+might not be possible to deliver all of those things, so we have to analyze the

+

+46

+00:02:26,086 --> 00:02:29,140

+feasibility of the requirements, explore the tradeoffs, emerge

+

+47

+00:02:29,140 --> 00:02:32,550

+conflicts. And then of course the specification part,

+

+48

+00:02:32,550 --> 00:02:34,930

+which we talked about a little bit already,

+

+49

+00:02:34,930 --> 00:02:37,340

+and the validation, so did we in fact get

+

+50

+00:02:37,340 --> 00:02:40,480

+the requirements right? Did we build a system

+

+51

+00:02:40,480 --> 00:02:43,490

+that actually matches our, our requirements. And then on

+

+52

+00:02:43,490 --> 00:02:46,960

+into the requirements management process. And the requirements

+

+53

+00:02:46,960 --> 00:02:50,860

+management process. Kind of like goes through things like

+

+54

+00:02:50,860 --> 00:02:55,010

+change management. So what if customer or stakeholders

+

+55

+00:02:55,010 --> 00:02:57,630

+need the system to change? How do we manage

+

+56

+00:02:57,630 --> 00:03:00,180

+changing requirements? And I think this is one of

+

+57

+00:03:00,180 --> 00:03:03,230

+the reasons that we've coined the term engineering because

+

+58

+00:03:03,230 --> 00:03:06,490

+that it's, has to be a systematic process which

+

+59

+00:03:06,490 --> 00:03:09,550

+extends across. The whole of this is life cycle.

+

+60

+00:03:09,550 --> 00:03:12,890

+>> And I guess my last question here is

+

+61

+00:03:12,890 --> 00:03:15,100

+so now that we heard about software requirements and

+

+62

+00:03:15,100 --> 00:03:18,790

+about software requirements engineering, why is requirements engineering so

+

+63

+00:03:18,790 --> 00:03:20,770

+important? So what happens if we don't do it right?

+

+64

+00:03:20,770 --> 00:03:22,620

+>> Well, I'm sure that, you know,

+

+65

+00:03:22,620 --> 00:03:24,880

+many people have probably read the kind of

+

+66

+00:03:24,880 --> 00:03:28,560

+report like Spanish report, and other reports of failed

+

+67

+00:03:28,560 --> 00:03:31,900

+project, and things like that, and are aware that

+

+68

+00:03:31,900 --> 00:03:35,280

+one of the major reasons for projects failing

+

+69

+00:03:35,280 --> 00:03:37,360

+is because we didn't get the requirements right

+

+70

+00:03:37,360 --> 00:03:40,110

+in the first place. So if we don't understand

+

+71

+00:03:40,110 --> 00:03:42,970

+the requirements then we're simply going to build the

+

+72

+00:03:42,970 --> 00:03:47,960

+wrong system. Getting requirements right includes all sorts of

+

+73

+00:03:47,960 --> 00:03:52,900

+things such as finding the right group of stakeholders so we don't exclude major

+

+74

+00:03:52,900 --> 00:03:56,940

+groups of stakeholders. Understanding the requirements correctly.

+

+75

+00:03:56,940 --> 00:03:59,910

+There will be many, many different examples of

+

+76

+00:03:59,910 --> 00:04:02,310

+projects that have failed. For example, in

+

+77

+00:04:02,310 --> 00:04:06,500

+America the healthcare.gov failure, and while we cannot

+

+78

+00:04:06,500 --> 00:04:09,540

+put the blame squarely in the area

+

+79

+00:04:09,540 --> 00:04:13,040

+of requirements, because obviously the project was challenged

+

+80

+00:04:13,040 --> 00:04:15,650

+for a number of different reasons. But

+

+81

+00:04:15,650 --> 00:04:21,070

+clearly it underperformed in many respects related to

+

+82

+00:04:21,070 --> 00:04:25,740

+security, performance, and reliability and these are all

+

+83

+00:04:25,740 --> 00:04:28,300

+parts of the requirements process. Things that should

+

+84

+00:04:28,300 --> 00:04:30,000

+have been discovered and the system should have

+

+85

+00:04:30,000 --> 00:04:32,914

+been built in order to meet those requirements,

+

+86

+00:04:32,914 --> 00:04:36,240

+getting the requirements right in the first place.

+

+87

+00:04:36,240 --> 00:04:38,110

+Puts us, a project on the right foot.

+

+88

+00:04:38,110 --> 00:04:41,430

+And so that gives us a much better chance

+

+89

+00:04:41,430 --> 00:04:44,940

+of delivering to the customer what they need. And

+

+90

+00:04:44,940 --> 00:04:49,130

+designing a solution that really meets those requirements. So,

+

+91

+00:04:49,130 --> 00:04:52,800

+it's a critical part of the overall software engineering success.

+

+92

+00:04:52,800 --> 00:04:56,441

+>> Okay. So that's critical. I mean, we better get our requirements right.

+

+93

+00:04:56,441 --> 00:04:56,987

+>> Yeah.

+

+94

+00:04:56,987 --> 00:04:57,733

+>> That's, that's the message.

+

+95

+00:04:57,733 --> 00:04:57,743

+>> Yeah.

+

+96

+00:04:57,743 --> 00:05:00,822

+>> Okay. Well, thank you so much Jane, for taking

+

+97

+00:05:00,822 --> 00:05:03,435

+the time off your busy schedule to speak with us.

+

+98

+00:05:03,435 --> 00:05:07,150

+I'm sure. The students really appreciate this, and we'll talk to you soon.

+

+99

+00:05:07,150 --> 00:05:08,480

+>> Bye Alex, thank you.

+

+100

+00:05:08,480 --> 00:05:10,890

+>> Bye, Jane, bye bye. Jane gave

+

+101

+00:05:10,890 --> 00:05:13,410

+us an interesting perspective on requirements engineering

+

+102

+00:05:13,410 --> 00:05:15,410

+and its importance. Let's now start our

+

+103

+00:05:15,410 --> 00:05:18,050

+lesson with a general definition of requirements engineering.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/20 - User and System Requirements - lang_en_vs4.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/20 - User and System Requirements - lang_en_vs4.srt
new file mode 100644
index 0000000..2da3f58
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/20 - User and System Requirements - lang_en_vs4.srt
@@ -0,0 +1,111 @@
+1

+00:00:00,180 --> 00:00:03,170

+Another important distinction, when talking about requirements, is that

+

+2

+00:00:03,170 --> 00:00:07,220

+between user and system requirements. So, let's start with defining

+

+3

+00:00:07,220 --> 00:00:10,540

+user requirements. Those are requirements that are written for the

+

+4

+00:00:10,540 --> 00:00:13,400

+customers and they're often in natural language and they don't

+

+5

+00:00:13,400 --> 00:00:16,190

+contain technical details. And the reason for that is

+

+6

+00:00:16,190 --> 00:00:19,740

+that their purpose is to allow customers, stakeholders, to check

+

+7

+00:00:19,740 --> 00:00:22,210

+that the system will do what they intended. So it's

+

+8

+00:00:22,210 --> 00:00:25,470

+a way for the analyst, the developers, to communicate with

+

+9

+00:00:25,470 --> 00:00:28,460

+the customers, with the stakeholders. System requirements, on the

+

+10

+00:00:28,460 --> 00:00:32,560

+other hand, are written for developers. Contain detailed functional and

+

+11

+00:00:32,560 --> 00:00:35,330

+non functional requirements. Which we just discussed, and which

+

+12

+00:00:35,330 --> 00:00:39,860

+are clearly and more rigourously specified than the user requirements.

+

+13

+00:00:39,860 --> 00:00:42,130

+And the reason for this difference is that the

+

+14

+00:00:42,130 --> 00:00:45,410

+purpose of the system requirements is to tell developers what

+

+15

+00:00:45,410 --> 00:00:47,870

+to build. They must contain enough details so the

+

+16

+00:00:47,870 --> 00:00:50,480

+developers can take them and use them to design and

+

+17

+00:00:50,480 --> 00:00:52,530

+then develop a system. Just to give you a concrete

+

+18

+00:00:52,530 --> 00:00:55,750

+example, here I'm showing you a user requirement that just says

+

+19

+00:00:55,750 --> 00:00:59,510

+that the software must provide a means of representing and accessing

+

+20

+00:00:59,510 --> 00:01:03,940

+external files created by other tools, and the corresponding system requirement.

+

+21

+00:01:03,940 --> 00:01:05,700

+And as you can see, even if we don't read the

+

+22

+00:01:05,700 --> 00:01:09,380

+whole requirements. The former is an informal and high level description

+

+23

+00:01:09,380 --> 00:01:12,210

+of a piece of functionality, whereas the latter describes the same

+

+24

+00:01:12,210 --> 00:01:15,940

+functionality but in a much more extensive and rigorous way. As

+

+25

+00:01:15,940 --> 00:01:18,760

+I said, this is something that the developers can use to

+

+26

+00:01:18,760 --> 00:01:21,820

+design and then build a system whereas this is something that

+

+27

+00:01:21,820 --> 00:01:25,590

+can be used to communicate. With the stakeholders, with a non-technical

+

+28

+00:01:25,590 --> 00:01:29,490

+audience. And we need to define both because they serve different purposes.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/21 - Requirements Quiz - lang_en_vs4.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/21 - Requirements Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..4b416e8
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/21 - Requirements Quiz - lang_en_vs4.srt
@@ -0,0 +1,43 @@
+1

+00:00:00,160 --> 00:00:02,940

+After all these talking about requirements, let's have a small quiz, I

+

+2

+00:00:02,940 --> 00:00:04,019

+want to ask you which of the

+

+3

+00:00:04,019 --> 00:00:07,840

+following requirements are non-functional requirements? And here

+

+4

+00:00:07,840 --> 00:00:10,860

+I'm listing the requirements, the first one says at the BowlingAlley program

+

+5

+00:00:10,860 --> 00:00:13,420

+keeps track of the score during a game, the second one is that

+

+6

+00:00:13,420 --> 00:00:16,720

+the WordCount program should be able to process large files. The third

+

+7

+00:00:16,720 --> 00:00:19,580

+one is that the Login program for a website. Should be secure, and

+

+8

+00:00:19,580 --> 00:00:22,880

+finally the last one says that the vending machine program should take coins

+

+9

+00:00:22,880 --> 00:00:25,430

+as an input from the user. So, I want you to mark all

+

+10

+00:00:25,430 --> 00:00:27,590

+the ones that are non-functional requirements, that

+

+11

+00:00:27,590 --> 00:00:29,640

+don't refer to the functionality of the system.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/22 - Requirements Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/22 - Requirements Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..e957484
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/22 - Requirements Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,63 @@
+1

+00:00:00,120 --> 00:00:03,710

+So, the first requirement clearly refers to some specific functionality of

+

+2

+00:00:03,710 --> 00:00:07,230

+the Bowling Alley system, because it talks about what the system has

+

+3

+00:00:07,230 --> 00:00:10,420

+to do from a functional standpoint. So, it's definitely not a non-functional

+

+4

+00:00:10,420 --> 00:00:13,400

+requirement. On the other hand, the fact that the Word Count system

+

+5

+00:00:13,400 --> 00:00:16,320

+should be able to process large files, is telling us something not

+

+6

+00:00:16,320 --> 00:00:19,580

+about the functionality of the system, but rather about its qualities. The

+

+7

+00:00:19,580 --> 00:00:21,600

+fact that it has to be scalable, that it has to be

+

+8

+00:00:21,600 --> 00:00:25,190

+efficient and so we can consider this to be a non-functional requirement.

+

+9

+00:00:25,190 --> 00:00:27,010

+Similarly, the fact that the Login program for a

+

+10

+00:00:27,010 --> 00:00:29,390

+website should be secure is definitely telling us something

+

+11

+00:00:29,390 --> 00:00:31,800

+about the quality of the system that has little

+

+12

+00:00:31,800 --> 00:00:34,026

+to do with its functionality. And so this is

+

+13

+00:00:34,026 --> 00:00:36,680

+also a non-functional requirement. Finally, the fact that the

+

+14

+00:00:36,680 --> 00:00:38,980

+Vending Machine program should take coins as an input

+

+15

+00:00:38,980 --> 00:00:41,010

+from the user is telling us something about the

+

+16

+00:00:41,010 --> 00:00:44,100

+functionality of the program and therefore, is a functional requirement.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/23 - Requirement Origins - lang_en_vs4.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/23 - Requirement Origins - lang_en_vs4.srt
new file mode 100644
index 0000000..6fe4931
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/23 - Requirement Origins - lang_en_vs4.srt
@@ -0,0 +1,71 @@
+1

+00:00:00,130 --> 00:00:01,880

+Now that we know what the requirements are and

+

+2

+00:00:01,880 --> 00:00:05,520

+their main types, let's discuss where requirements come from and

+

+3

+00:00:05,520 --> 00:00:08,610

+there are many possible sources for requirements so I'm

+

+4

+00:00:08,610 --> 00:00:10,610

+going to list here the main ones. The first one are

+

+5

+00:00:10,610 --> 00:00:14,440

+clearly stakeholders, anybody who is effected by the system

+

+6

+00:00:14,440 --> 00:00:18,830

+and its functionality. Customers, users, and so on. The second

+

+7

+00:00:18,830 --> 00:00:22,610

+typical social requirement is the application domain. For example,

+

+8

+00:00:22,610 --> 00:00:25,380

+the fact that my software is running within a bank,

+

+9

+00:00:25,380 --> 00:00:27,930

+or within a school. Why is the application domain a

+

+10

+00:00:27,930 --> 00:00:31,410

+social requirement? Well, because there are constraints that are characteristics

+

+11

+00:00:31,410 --> 00:00:34,140

+of the application domain that will affect the functionality of

+

+12

+00:00:34,140 --> 00:00:37,130

+the system. For a simple example, just think about regulations.

+

+13

+00:00:37,130 --> 00:00:40,400

+So banking regulations and school regulations in these cases. Those

+

+14

+00:00:40,400 --> 00:00:43,120

+are things that might affect the functionality of my system

+

+15

+00:00:43,120 --> 00:00:45,570

+and, therefore, that may become part of my requirements. And,

+

+16

+00:00:45,570 --> 00:00:50,120

+finally, documentation can be an additional source of requirements. For example,

+

+17

+00:00:50,120 --> 00:00:54,110

+notes, papers, manuals, books. So everything that refers to

+

+18

+00:00:54,110 --> 00:00:56,610

+the functionality of the system that we're going to build.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/24 - Elicitation Problems - lang_en_vs4.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/24 - Elicitation Problems - lang_en_vs4.srt
new file mode 100644
index 0000000..2d81db7
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/24 - Elicitation Problems - lang_en_vs4.srt
@@ -0,0 +1,179 @@
+1

+00:00:00,190 --> 00:00:03,440

+Unfortunately, extracting requirements from these sources is not

+

+2

+00:00:03,440 --> 00:00:06,220

+a straightforward task, as there are many issues involved

+

+3

+00:00:06,220 --> 00:00:09,470

+with the requirements elicitation. One first problem is the

+

+4

+00:00:09,470 --> 00:00:13,930

+thin spread of domain knowledge. Knowledge is rarely available

+

+5

+00:00:13,930 --> 00:00:15,970

+in an explicit form, that is, it is

+

+6

+00:00:15,970 --> 00:00:20,310

+almost never written down. Moreover, knowledge is often distributed

+

+7

+00:00:20,310 --> 00:00:23,410

+across many sources. For example, in the graphical depiction

+

+8

+00:00:23,410 --> 00:00:25,590

+here, to find out that this is the purpose

+

+9

+00:00:25,590 --> 00:00:28,240

+of the project. The developer, the analyist, needs to talk

+

+10

+00:00:28,240 --> 00:00:30,870

+to a lot of different people. And, to make things even

+

+11

+00:00:30,870 --> 00:00:34,400

+worse. There are often conflicts between the knowledge gathered from

+

+12

+00:00:34,400 --> 00:00:37,610

+different sources. A second issue is the fact that the knowledge

+

+13

+00:00:37,610 --> 00:00:41,090

+is often tacit. What is also called the say, do

+

+14

+00:00:41,090 --> 00:00:44,052

+problem. In the example shown here. For instance. We have a

+

+15

+00:00:44,052 --> 00:00:47,650

+customer that is describing to the analyst. The way in which

+

+16

+00:00:47,650 --> 00:00:51,060

+he accomplishes a task. So it performs these three steps and

+

+17

+00:00:51,060 --> 00:00:54,300

+reaches the goal. Whereas in practice, the actual way in

+

+18

+00:00:54,300 --> 00:00:57,530

+which this task accomplished is by going through a larger number

+

+19

+00:00:57,530 --> 00:00:59,880

+of steps to get to the same goal. So the point

+

+20

+00:00:59,880 --> 00:01:02,650

+here is that, even if the knowledge were more concentrated, so

+

+21

+00:01:02,650 --> 00:01:05,660

+not as spread as in this example. People simply find

+

+22

+00:01:05,660 --> 00:01:08,680

+it hard to describe knowledge that they regularly use. So it

+

+23

+00:01:08,680 --> 00:01:11,740

+is hard to make this knowledge explicit, to pass this knowledge

+

+24

+00:01:11,740 --> 00:01:13,130

+to someone else. Yet another

+

+25

+00:01:13,130 --> 00:01:16,690

+problem is limited observability. Identifying requirements

+

+26

+00:01:16,690 --> 00:01:20,570

+through observation is often difficult as the problem owners might be

+

+27

+00:01:20,570 --> 00:01:23,550

+too busy to perform the task that we need to observe.

+

+28

+00:01:23,550 --> 00:01:25,750

+Or they might be doing a lot of other things together

+

+29

+00:01:25,750 --> 00:01:27,980

+with the task that we need to observe, so that becomes

+

+30

+00:01:27,980 --> 00:01:31,530

+confusing. That introduces noise. Moreover, even when this is not the

+

+31

+00:01:31,530 --> 00:01:34,460

+case, the presence of an observer might change their problem. It

+

+32

+00:01:34,460 --> 00:01:38,020

+is very typical for human subjects to improve or modify an

+

+33

+00:01:38,020 --> 00:01:41,760

+aspect of their behavior, which is being experimentally measured in response

+

+34

+00:01:41,760 --> 00:01:44,110

+to the fact that they know that they're being studied. You know

+

+35

+00:01:44,110 --> 00:01:47,110

+that somebody's studying you and you change the way in which you behave.

+

+36

+00:01:47,110 --> 00:01:50,910

+A typical issue. Finally, the information that we collect might be biased.

+

+37

+00:01:50,910 --> 00:01:54,270

+For several reasons. People might not feel free to tell you what you

+

+38

+00:01:54,270 --> 00:01:57,030

+need to know. Or, people might not want to tell you what

+

+39

+00:01:57,030 --> 00:02:00,240

+you need to know. For example, in all the common cases in which

+

+40

+00:02:00,240 --> 00:02:03,870

+the outcome might effect them, people might provide you a different picture

+

+41

+00:02:03,870 --> 00:02:06,770

+from the real one. In order to influence you. So, they might have

+

+42

+00:02:06,770 --> 00:02:08,820

+a hidden agenda, and mislead you, either

+

+43

+00:02:08,820 --> 00:02:11,860

+consciously or unconsciously. So, all these issues

+

+44

+00:02:11,860 --> 00:02:14,370

+add to the complexity of collecting requirements,

+

+45

+00:02:14,370 --> 00:02:16,522

+of identifying the purpose of a system.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/25 - Traditional Techniques - lang_en_vs5.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/25 - Traditional Techniques - lang_en_vs5.srt
new file mode 100644
index 0000000..cc58665
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/25 - Traditional Techniques - lang_en_vs5.srt
@@ -0,0 +1,207 @@
+1

+00:00:00,140 --> 00:00:02,930

+To cover the intrinsic problem of eliciting requirements,

+

+2

+00:00:02,930 --> 00:00:05,670

+many different techniques have been proposed. So here

+

+3

+00:00:05,670 --> 00:00:08,260

+I list some of most traditional techniques for

+

+4

+00:00:08,260 --> 00:00:11,290

+requirement elicitation and as I present those, please keep

+

+5

+00:00:11,290 --> 00:00:13,140

+in mind that these techniques can be used

+

+6

+00:00:13,140 --> 00:00:17,230

+separately or combined. A first technique is called background

+

+7

+00:00:17,230 --> 00:00:20,740

+reading. And, this technique involves collecting information by

+

+8

+00:00:20,740 --> 00:00:24,840

+reading existing documents such as company reports, organizational charts,

+

+9

+00:00:24,840 --> 00:00:29,280

+policy manuals, job descriptions, documentation of existing systems and so

+

+10

+00:00:29,280 --> 00:00:32,400

+on. And, this technique is especially appropriate when one Is

+

+11

+00:00:32,400 --> 00:00:35,370

+not familiar with your organization for which the requirements are

+

+12

+00:00:35,370 --> 00:00:38,950

+being collected. So you want to get some background before interviewing

+

+13

+00:00:38,950 --> 00:00:41,240

+actual people. And one of the main imitations of these

+

+14

+00:00:41,240 --> 00:00:43,930

+kinds of approaches is that written documents might be out

+

+15

+00:00:43,930 --> 00:00:46,320

+of sync and they often are out of sync with

+

+16

+00:00:46,320 --> 00:00:49,970

+reality. Tend to be long winded. It may contain many irrelevant

+

+17

+00:00:49,970 --> 00:00:51,850

+details, so you may have to look at a lot

+

+18

+00:00:51,850 --> 00:00:54,810

+of materials to extract enough information. The hard data and

+

+19

+00:00:54,810 --> 00:00:58,650

+samples techniques consist in deciding which hard data we want

+

+20

+00:00:58,650 --> 00:01:01,680

+to collect and choosing the sample of the population for which

+

+21

+00:01:01,680 --> 00:01:04,750

+to collect such data and hard data includes facts and

+

+22

+00:01:04,750 --> 00:01:09,790

+figures such as forms, invoices, financial information, survey results, marketing

+

+23

+00:01:09,790 --> 00:01:12,300

+data, and so on. And the sampling of this data

+

+24

+00:01:12,300 --> 00:01:15,170

+can be done in different ways. For example, the typical ways

+

+25

+00:01:15,170 --> 00:01:19,200

+to do random selection. Interviews are another typical approach for

+

+26

+00:01:19,200 --> 00:01:21,870

+requirement solicitation, and this is the approach that we use for

+

+27

+00:01:21,870 --> 00:01:24,910

+the first project in this course, for instance. Interviews can be

+

+28

+00:01:24,910 --> 00:01:27,720

+structured in which case there is an agenda of fairly open

+

+29

+00:01:27,720 --> 00:01:30,450

+questions or they can be open ended in which case there

+

+30

+00:01:30,450 --> 00:01:32,770

+is no preset agenda and the interview is more of a

+

+31

+00:01:32,770 --> 00:01:36,500

+conversation. On the positive side, interviews can collect a rich set

+

+32

+00:01:36,500 --> 00:01:40,260

+of information because they allow for uncovering opinions as well as

+

+33

+00:01:40,260 --> 00:01:43,230

+hard facts. Moreover, they can probe in depth through follow

+

+34

+00:01:43,230 --> 00:01:46,790

+up questions. On the more negative side, interviewing requires special

+

+35

+00:01:46,790 --> 00:01:50,400

+skills that are difficult to master and require experience. And

+

+36

+00:01:50,400 --> 00:01:52,890

+it is not enough to collect a lot of information. If

+

+37

+00:01:52,890 --> 00:01:55,520

+this information is hard to analyze or even irrelevant, it

+

+38

+00:01:55,520 --> 00:01:58,250

+might become useless. So you need to know how to conduct

+

+39

+00:01:58,250 --> 00:02:01,180

+an interview in order to take advantage of these techniques.

+

+40

+00:02:01,180 --> 00:02:05,440

+Surveys can also be extremely useful for gathering new requirements because

+

+41

+00:02:05,440 --> 00:02:08,550

+they can quickly collect information from a large number

+

+42

+00:02:08,550 --> 00:02:11,520

+of people. Moreover, they can be administered remotely. For

+

+43

+00:02:11,520 --> 00:02:13,610

+example, by email, through the web. On the other

+

+44

+00:02:13,610 --> 00:02:16,750

+hand, surveys tend to severely constrain the information that

+

+45

+00:02:16,750 --> 00:02:19,430

+the user can provide and might miss opportunities to

+

+46

+00:02:19,430 --> 00:02:24,460

+collect unforeseen, relevant information. Finally, meetings are generally used

+

+47

+00:02:24,460 --> 00:02:27,690

+for summarization of findings and collection of feedback, so as

+

+48

+00:02:27,690 --> 00:02:30,500

+to confirm or refute what has been learned. So the

+

+49

+00:02:30,500 --> 00:02:32,660

+only additional thing I want to mention about meetings

+

+50

+00:02:32,660 --> 00:02:34,920

+is the fact that it is fundamental that have clearly

+

+51

+00:02:34,920 --> 00:02:37,970

+stated objectives and are planned carefully. This is something that

+

+52

+00:02:37,970 --> 00:02:40,730

+should be quite obvious, but doesn't always happen in practice.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/26 - Other Techniques - lang_en_vs5.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/26 - Other Techniques - lang_en_vs5.srt
new file mode 100644
index 0000000..f29fb9c
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/26 - Other Techniques - lang_en_vs5.srt
@@ -0,0 +1,71 @@
+1

+00:00:00,070 --> 00:00:02,370

+So just for completeness, I want to mention some other

+

+2

+00:00:02,370 --> 00:00:05,340

+techniques besides the traditional ones that we just saw that

+

+3

+00:00:05,340 --> 00:00:07,880

+can be used for requirements solicitation. And these other

+

+4

+00:00:07,880 --> 00:00:10,740

+techniques can be divided in three main groups. There are

+

+5

+00:00:10,740 --> 00:00:14,820

+collaborative techniques that were created to support incremental development

+

+6

+00:00:14,820 --> 00:00:18,850

+of complex systems with large diverse user populations. An example

+

+7

+00:00:18,850 --> 00:00:21,130

+of such techniques which is widely used and you

+

+8

+00:00:21,130 --> 00:00:25,120

+might know is brainstorming. There are also social approaches and

+

+9

+00:00:25,120 --> 00:00:28,140

+these are approaches, techniques that exploit the social

+

+10

+00:00:28,140 --> 00:00:31,520

+sciences to better collect information from the stakeholders and

+

+11

+00:00:31,520 --> 00:00:34,310

+the environment. And among those I just want to mention

+

+12

+00:00:34,310 --> 00:00:36,730

+ethnographic techniques which are based on the idea of

+

+13

+00:00:36,730 --> 00:00:40,100

+collecting information on the participants by observing them

+

+14

+00:00:40,100 --> 00:00:44,660

+in their original environment. Finally cognitive techniques, leverage cognitive

+

+15

+00:00:44,660 --> 00:00:48,490

+science approaches to discover expert knowledge for example they

+

+16

+00:00:48,490 --> 00:00:51,260

+can be used to understand the problem solving methods.

+

+17

+00:00:51,260 --> 00:00:54,000

+And in case you're interested in finding out more about this and

+

+18

+00:00:54,000 --> 00:00:57,580

+other techniques, I'm providing some references in the notes for the lesson.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/27 - Modeling Requirements - lang_en_vs4.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/27 - Modeling Requirements - lang_en_vs4.srt
new file mode 100644
index 0000000..d4ade17
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/27 - Modeling Requirements - lang_en_vs4.srt
@@ -0,0 +1,223 @@
+1

+00:00:00,220 --> 00:00:03,550

+Once we collected the required knowledge on the requirements for

+

+2

+00:00:03,550 --> 00:00:06,120

+the system that we're developing, we need to model it in

+

+3

+00:00:06,120 --> 00:00:08,430

+a structured and clear way, so that it can be

+

+4

+00:00:08,430 --> 00:00:12,100

+analyzed and refined. And there are really tons of ways to

+

+5

+00:00:12,100 --> 00:00:15,840

+do that, depending on your focus and objectives. More specifically,

+

+6

+00:00:15,840 --> 00:00:18,940

+when modeling requirements you need to decide what you want to

+

+7

+00:00:18,940 --> 00:00:21,710

+model and how you want to model it. So let's look

+

+8

+00:00:21,710 --> 00:00:25,390

+at these two aspects independently. What you decide to model depends

+

+9

+00:00:25,390 --> 00:00:28,270

+on where your emphasis is. That is on which

+

+10

+00:00:28,270 --> 00:00:31,390

+aspects of the requirements you want to focus. For

+

+11

+00:00:31,390 --> 00:00:34,880

+example if your emphasis is on the characteristics of

+

+12

+00:00:34,880 --> 00:00:37,970

+the enterprise of the company that you are analyzing you

+

+13

+00:00:37,970 --> 00:00:40,240

+may want to model goals and objectives of the

+

+14

+00:00:40,240 --> 00:00:44,380

+company, or its organizational structure, its task and dependencies

+

+15

+00:00:44,380 --> 00:00:47,040

+and so on. Conversely, if your focus is on

+

+16

+00:00:47,040 --> 00:00:50,500

+information and behaviors, you might want to concentrate on aspects

+

+17

+00:00:50,500 --> 00:00:53,800

+such as the structure of information, various behavioral views

+

+18

+00:00:53,800 --> 00:00:55,480

+some of which we will see in the next

+

+19

+00:00:55,480 --> 00:00:59,650

+lesson, or maybe time or sequencing requirements. Finally, if

+

+20

+00:00:59,650 --> 00:01:02,750

+you're mostly interested in the quality aspects of your

+

+21

+00:01:02,750 --> 00:01:06,790

+system, you will focus on the various non-functional properties

+

+22

+00:01:06,790 --> 00:01:09,070

+of the software that are relevant in the context

+

+23

+00:01:09,070 --> 00:01:13,570

+considered. For example reliability, robustness, security, and so on.

+

+24

+00:01:13,570 --> 00:01:15,550

+You will just pick the ones that are relevant for

+

+25

+00:01:15,550 --> 00:01:18,540

+your context. And as we said, there's a second dimension.

+

+26

+00:01:18,540 --> 00:01:21,050

+After you have decided what to model in your system,

+

+27

+00:01:21,050 --> 00:01:23,480

+you have to decide how you want to model it.

+

+28

+00:01:23,480 --> 00:01:25,860

+So I want to show here some options for modeling

+

+29

+00:01:25,860 --> 00:01:30,380

+enterprises, information, and quality aspects. And as you can see

+

+30

+00:01:30,380 --> 00:01:34,100

+here for each type of information there are many possible

+

+31

+00:01:34,100 --> 00:01:36,840

+models that we can use to represent it. And all

+

+32

+00:01:36,840 --> 00:01:38,750

+these models have advantages and

+

+33

+00:01:38,750 --> 00:01:41,400

+disadvantages, different levels of formality and

+

+34

+00:01:41,400 --> 00:01:44,000

+different focus. Something else that I want to point out

+

+35

+00:01:44,000 --> 00:01:47,145

+about these models is the fact that these models are often

+

+36

+00:01:47,145 --> 00:01:50,980

+orthogonal to one another, especially if we consider models in different

+

+37

+00:01:50,980 --> 00:01:54,620

+categories. So what that means is that they're complimentary rather than

+

+38

+00:01:54,620 --> 00:01:58,310

+mutually exclusive. Different models can be used to provide views

+

+39

+00:01:58,310 --> 00:02:01,290

+of the requirements from different perspectives, and we will not see

+

+40

+00:02:01,290 --> 00:02:03,700

+most of these models in this course, but I wanted to

+

+41

+00:02:03,700 --> 00:02:06,550

+list them anyways to give you an idea of how many

+

+42

+00:02:06,550 --> 00:02:09,490

+there are and how vast is this area. As far

+

+43

+00:02:09,490 --> 00:02:11,540

+as we are concerned in the course and for the

+

+44

+00:02:11,540 --> 00:02:14,660

+projects we will express requirements using one of two main

+

+45

+00:02:14,660 --> 00:02:19,010

+ways. Using natural language, that is informal specifications and using

+

+46

+00:02:19,010 --> 00:02:22,600

+UML diagrams, which is graphical models. And we will introduce

+

+47

+00:02:22,600 --> 00:02:25,840

+UML and the most important diagrams in the next lesson.

+

+48

+00:02:25,840 --> 00:02:27,330

+And the only other type of models that I want

+

+49

+00:02:27,330 --> 00:02:31,610

+to mentions explicitly are goal models because they're extremely popular.

+

+50

+00:02:31,610 --> 00:02:34,930

+So the main idea with goal models is it start with the main goal of

+

+51

+00:02:34,930 --> 00:02:36,990

+the system and then keep refining it

+

+52

+00:02:36,990 --> 00:02:39,654

+by decomposing it in sub-goals. So it's kind

+

+53

+00:02:39,654 --> 00:02:41,610

+of a very natural way of progressing.

+

+54

+00:02:41,610 --> 00:02:44,210

+And you continue this refinement until you get

+

+55

+00:02:44,210 --> 00:02:47,150

+to goals that can be operationalized, and represent

+

+56

+00:02:47,150 --> 00:02:49,380

+the basic units of functionality of the system.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/28 - Analyzing Requirements - lang_en_vs4.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/28 - Analyzing Requirements - lang_en_vs4.srt
new file mode 100644
index 0000000..c7d4899
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/28 - Analyzing Requirements - lang_en_vs4.srt
@@ -0,0 +1,155 @@
+1

+00:00:00,250 --> 00:00:01,940

+Now we are at the point in which we

+

+2

+00:00:01,940 --> 00:00:05,590

+have collected and modeled our requirements. So the next thing

+

+3

+00:00:05,590 --> 00:00:08,310

+that we can do is to analyze the requirements to

+

+4

+00:00:08,310 --> 00:00:11,720

+identify possible problems, and specifically there are three types of

+

+5

+00:00:11,720 --> 00:00:14,646

+analysis that we can perform. The first type of analysis

+

+6

+00:00:14,646 --> 00:00:16,820

+is verification. So in this case we're talking about the

+

+7

+00:00:16,820 --> 00:00:19,700

+requirements verification. And in verification

+

+8

+00:00:19,700 --> 00:00:21,990

+developers will study the requirements

+

+9

+00:00:21,990 --> 00:00:25,270

+to check whether they're correct, whether they accurately reflect the

+

+10

+00:00:25,270 --> 00:00:28,710

+customer needs as perceived by the developer. Developers can

+

+11

+00:00:28,710 --> 00:00:32,170

+also check the completeness of the requirements, check whether there

+

+12

+00:00:32,170 --> 00:00:34,510

+are any missing pieces in the requirements as we

+

+13

+00:00:34,510 --> 00:00:37,710

+discussed earlier. They can check whether the requirements are pertinent,

+

+14

+00:00:37,710 --> 00:00:41,260

+or contain irrelevant information, like the one shown here.

+

+15

+00:00:41,260 --> 00:00:44,670

+And they can also check whether they're consistent, unambiguous, testable

+

+16

+00:00:44,670 --> 00:00:46,920

+and so on, so all those properties that should

+

+17

+00:00:46,920 --> 00:00:50,380

+be satisfied for the requirements. A second type of analysis

+

+18

+00:00:50,380 --> 00:00:53,670

+that is typically performed on requirements is validation. And

+

+19

+00:00:53,670 --> 00:00:56,290

+the goal of validation is to assess whether the collected

+

+20

+00:00:56,290 --> 00:00:59,870

+requirements define the system that the stakeholders really want.

+

+21

+00:00:59,870 --> 00:01:02,330

+So the focus here is on the stakeholders. And in

+

+22

+00:01:02,330 --> 00:01:05,670

+some cases, stakeholders can check the requirements directly if

+

+23

+00:01:05,670 --> 00:01:08,910

+the requirements are expressed in a notation that they understand.

+

+24

+00:01:08,910 --> 00:01:11,120

+Or they might check them by discussing them with the

+

+25

+00:01:11,120 --> 00:01:15,490

+developers. Another possibility is that stakeholders asses the requirements by

+

+26

+00:01:15,490 --> 00:01:18,400

+interacting with a prototype of the system, in case

+

+27

+00:01:18,400 --> 00:01:21,690

+the requirements engineering process that is being used involves

+

+28

+00:01:21,690 --> 00:01:25,300

+early prototyping. And finally surveys, testing, and other techniques

+

+29

+00:01:25,300 --> 00:01:28,400

+can also be used to validate requirements. A final type

+

+30

+00:01:28,400 --> 00:01:30,780

+of analysis that we can perform on requirements is

+

+31

+00:01:30,780 --> 00:01:34,430

+risk analysis. And risk analysis aims to identify and

+

+32

+00:01:34,430 --> 00:01:37,680

+analyze the main risks involved with the development of

+

+33

+00:01:37,680 --> 00:01:40,560

+the system being considered. And if some requirements are deemed

+

+34

+00:01:40,560 --> 00:01:43,320

+to be too risky, like in this case, this might result in

+

+35

+00:01:43,320 --> 00:01:47,880

+changes in the requirements model to eliminate or address those risks. And note

+

+36

+00:01:47,880 --> 00:01:49,950

+that all these analysis activities can

+

+37

+00:01:49,950 --> 00:01:52,390

+be performed in many different ways depending

+

+38

+00:01:52,390 --> 00:01:53,990

+on the modeling languages chosen to

+

+39

+00:01:53,990 --> 00:01:56,150

+represent the requirements and on the context.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/29 - Requirements Prioritization - lang_en_vs5.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/29 - Requirements Prioritization - lang_en_vs5.srt
new file mode 100644
index 0000000..09978d7
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/29 - Requirements Prioritization - lang_en_vs5.srt
@@ -0,0 +1,59 @@
+1

+00:00:00,140 --> 00:00:04,010

+Why collecting, modeling, and analyzing requirements? We might realize

+

+2

+00:00:04,010 --> 00:00:07,310

+that the resources available for the project are not enough

+

+3

+00:00:07,310 --> 00:00:10,000

+to satisfy all of them. For example, there's not

+

+4

+00:00:10,000 --> 00:00:13,450

+enough time, not enough money, not enough manpower. And therefore,

+

+5

+00:00:13,450 --> 00:00:15,590

+there are some requirements that we won't be able

+

+6

+00:00:15,590 --> 00:00:19,760

+to satisfy. In these cases, we must prioritize our requirements,

+

+7

+00:00:19,760 --> 00:00:22,310

+by classifying them in one of three classes. The

+

+8

+00:00:22,310 --> 00:00:25,270

+first class is mandatory requirements, and these are the requirements

+

+9

+00:00:25,270 --> 00:00:29,770

+we must satisfy. Then there are the nice to have requirements that are the

+

+10

+00:00:29,770 --> 00:00:32,170

+ones that we will satisfy if resources

+

+11

+00:00:32,170 --> 00:00:34,740

+allow. And finally, there are the superfluous

+

+12

+00:00:34,740 --> 00:00:36,440

+requirements, and those are the requirements that

+

+13

+00:00:36,440 --> 00:00:37,770

+we're going to keep around, but that we're

+

+14

+00:00:37,770 --> 00:00:40,010

+going to postpone. For example, we might decide

+

+15

+00:00:40,010 --> 00:00:41,770

+to satisfy them in the next release.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/3 - General RE Definition - lang_en_vs4.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/3 - General RE Definition - lang_en_vs4.srt
new file mode 100644
index 0000000..34ec511
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/3 - General RE Definition - lang_en_vs4.srt
@@ -0,0 +1,103 @@
+1

+00:00:00,360 --> 00:00:03,900

+Basically, and roughly speaking, requirements engineering, which is

+

+2

+00:00:03,900 --> 00:00:06,630

+also called in short, RE, is the process

+

+3

+00:00:06,630 --> 00:00:10,520

+of establishing the services that the customer requires

+

+4

+00:00:10,520 --> 00:00:13,530

+from the software system. In addition to that, requirements

+

+5

+00:00:13,530 --> 00:00:16,360

+engineering also has to do with the constraints

+

+6

+00:00:16,360 --> 00:00:19,900

+under which the system operates and is developed. Requirements

+

+7

+00:00:19,900 --> 00:00:22,770

+engineering is a very important activity for several

+

+8

+00:00:22,770 --> 00:00:25,450

+reasons. In particular, as we also saw in earlier

+

+9

+00:00:25,450 --> 00:00:29,860

+lessons, many errors are made in requirement specifications. So many

+

+10

+00:00:29,860 --> 00:00:33,100

+errors are made because we don't do requirements engineering in

+

+11

+00:00:33,100 --> 00:00:35,670

+the right way. And many of these errors are not

+

+12

+00:00:35,670 --> 00:00:38,340

+being detected early. But they could be if we were

+

+13

+00:00:38,340 --> 00:00:41,350

+to do RE in the right way. And, unfortunately, not

+

+14

+00:00:41,350 --> 00:00:45,510

+detecting these errors can dramatically increase software costs. So that's

+

+15

+00:00:45,510 --> 00:00:48,250

+the reason why requirements engineering is important, and why it

+

+16

+00:00:48,250 --> 00:00:50,730

+is important to do it in the right way. The final

+

+17

+00:00:50,730 --> 00:00:53,660

+result of the requirements engineering process is a software

+

+18

+00:00:53,660 --> 00:00:58,230

+requirements specification that we also called SRS. We will discuss

+

+19

+00:00:58,230 --> 00:01:01,060

+SRS later in more details and also when we talk

+

+20

+00:01:01,060 --> 00:01:03,740

+about the projects for the course. For now, it is

+

+21

+00:01:03,740 --> 00:01:07,040

+enough to say that the software requirements specification and

+

+22

+00:01:07,040 --> 00:01:10,280

+the requirements engineering, in general, should focus on what the

+

+23

+00:01:10,280 --> 00:01:13,290

+proposed system is intended to do, and not on the

+

+24

+00:01:13,290 --> 00:01:16,280

+how it will do it. In fact, how the system

+

+25

+00:01:16,280 --> 00:01:18,450

+will do what it is required to do is something that we

+

+26

+00:01:18,450 --> 00:01:22,170

+will discuss when we talk about design of a system in later phases.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/30 - Requirements Prioritization Quiz - lang_en_vs4.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/30 - Requirements Prioritization Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..9415793
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/30 - Requirements Prioritization Quiz - lang_en_vs4.srt
@@ -0,0 +1,79 @@
+1

+00:00:00,110 --> 00:00:03,090

+Now that we talked about requirements prioritization, let's try to see

+

+2

+00:00:03,090 --> 00:00:06,110

+how this might work in practice. Imagine that you have collected the

+

+3

+00:00:06,110 --> 00:00:09,560

+folowing set of five requirements for an ATM system, but only

+

+4

+00:00:09,560 --> 00:00:12,680

+have resources to satisfy two of them. Possibly three. I would like

+

+5

+00:00:12,680 --> 00:00:15,550

+for you to look at this list and suitablely prioritize the

+

+6

+00:00:15,550 --> 00:00:19,220

+requirements by marking them as mandatory, in this case you're going to put

+

+7

+00:00:19,220 --> 00:00:21,840

+an M in the space. Nice to have, in this case you're

+

+8

+00:00:21,840 --> 00:00:25,350

+going to put an N. Or superfluous, in this case you're going to put

+

+9

+00:00:25,350 --> 00:00:28,005

+an S. This is the set of requirements, the first one

+

+10

+00:00:28,005 --> 00:00:30,342

+says that the system shall check the PIN of the ATM

+

+11

+00:00:30,342 --> 00:00:33,863

+card before allowing the customer to perform an operation. The second

+

+12

+00:00:33,863 --> 00:00:37,575

+says that the system shall perform an additional biometric verification of

+

+13

+00:00:37,575 --> 00:00:40,881

+the customer identity for example a check of the customer's finger

+

+14

+00:00:40,881 --> 00:00:44,294

+prints before it allows the customer to perform an operation. Then

+

+15

+00:00:44,294 --> 00:00:47,466

+we have that the system shall allow customers to withdraw cash

+

+16

+00:00:47,466 --> 00:00:50,580

+using an ATM card. The system shall allow customer to deposit

+

+17

+00:00:50,580 --> 00:00:53,350

+money using an ATM card. And the system shall allow

+

+18

+00:00:53,350 --> 00:00:56,330

+customers to change the pin of their ATM card. So again,

+

+19

+00:00:56,330 --> 00:01:00,600

+mark those as mandatory, nice to have, or superfluous considering the

+

+20

+00:01:00,600 --> 00:01:04,170

+fact that you can satisfy only two, possibly three of them.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/31 - Requirements Prioritization Quiz Solution - lang_en_vs5.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/31 - Requirements Prioritization Quiz Solution - lang_en_vs5.srt
new file mode 100644
index 0000000..e2fd768
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/31 - Requirements Prioritization Quiz Solution - lang_en_vs5.srt
@@ -0,0 +1,119 @@
+1

+00:00:00,130 --> 00:00:02,640

+Looking at the requirements, and knowing that we have only two

+

+2

+00:00:02,640 --> 00:00:05,630

+that we can satisfy for sure, it makes sense to first mark

+

+3

+00:00:05,630 --> 00:00:09,080

+as mandatory the ability to withdraw cash, which is the most typical

+

+4

+00:00:09,080 --> 00:00:12,650

+use of an ATM machine. We are therefore going to mark this requirement

+

+5

+00:00:12,650 --> 00:00:15,260

+with an M, for mandatory. It also makes sense to mark as

+

+6

+00:00:15,260 --> 00:00:18,390

+mandatory the fact that the ATM system checks the PIN of the

+

+7

+00:00:18,390 --> 00:00:21,480

+card being used by the customer, as that's the typical level of

+

+8

+00:00:21,480 --> 00:00:23,680

+security that the customer would expect,

+

+9

+00:00:23,680 --> 00:00:25,760

+therefore we're going to mark as mandatory

+

+10

+00:00:25,760 --> 00:00:28,320

+also the first requirement here. And of course we

+

+11

+00:00:28,320 --> 00:00:31,930

+could also perform biometric verification, but based on our knowledge

+

+12

+00:00:31,930 --> 00:00:33,640

+of the domain, it seems like that should be

+

+13

+00:00:33,640 --> 00:00:37,410

+an additional verification, rather than the main and only verification

+

+14

+00:00:37,410 --> 00:00:40,170

+for the system. We will therefore mark it superfluous.

+

+15

+00:00:40,170 --> 00:00:42,720

+That is something that we can postpone until a later

+

+16

+00:00:42,720 --> 00:00:45,100

+release, the second requirement. Finally,

+

+17

+00:00:45,100 --> 00:00:46,740

+another typical operation that customers

+

+18

+00:00:46,740 --> 00:00:51,070

+perform at ATM machines is depositing. Whereas changing an ATM

+

+19

+00:00:51,070 --> 00:00:53,850

+card's PIN is not such a common operation. We'll therefore mark

+

+20

+00:00:53,850 --> 00:00:57,710

+it nice to have this fourth requirement and as superfluous, the

+

+21

+00:00:57,710 --> 00:01:00,420

+last one. So at the end, what we have is that

+

+22

+00:01:00,420 --> 00:01:03,540

+we have two mandatory requirements which are the two that we can

+

+23

+00:01:03,540 --> 00:01:06,280

+satisfy for sure. One, nice to have the requirement, which is

+

+24

+00:01:06,280 --> 00:01:09,960

+the possible third requirement which we might have time to satisfy. And

+

+25

+00:01:09,960 --> 00:01:12,980

+the other two that are marked as superfluous, as something that

+

+26

+00:01:12,980 --> 00:01:16,100

+we might do later, for example in a subsequent release. And of

+

+27

+00:01:16,100 --> 00:01:19,060

+course there is something subjective in these answers. But

+

+28

+00:01:19,060 --> 00:01:22,020

+again, based on our knowledge on our understanding of

+

+29

+00:01:22,020 --> 00:01:23,910

+the domain, these are the one that makes more

+

+30

+00:01:23,910 --> 00:01:26,640

+sense for an ATM system as we know it.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/32 - Requirements Engineering Process - lang_en_vs4.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/32 - Requirements Engineering Process - lang_en_vs4.srt
new file mode 100644
index 0000000..aa1ab28
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/32 - Requirements Engineering Process - lang_en_vs4.srt
@@ -0,0 +1,99 @@
+1

+00:00:00,180 --> 00:00:02,580

+Let's now put together all that we have discussed

+

+2

+00:00:02,580 --> 00:00:06,340

+and see how a requirements engineering process actually works.

+

+3

+00:00:06,340 --> 00:00:08,450

+So, first of all, we saw that requirements engineering

+

+4

+00:00:08,450 --> 00:00:12,080

+consists of three main steps. Elicitation of the requirements,

+

+5

+00:00:12,080 --> 00:00:15,450

+in which we extract requirements from various sources. Modeling

+

+6

+00:00:15,450 --> 00:00:17,880

+in which we represent the requirements using one or

+

+7

+00:00:17,880 --> 00:00:21,650

+more notations or formal reasons and analysis, in which

+

+8

+00:00:21,650 --> 00:00:25,230

+we identify possible issues with our requirements and there is

+

+9

+00:00:25,230 --> 00:00:27,870

+actually a 4th step that we kind of mention

+

+10

+00:00:27,870 --> 00:00:30,670

+but not explicitly. And this is the negotiation that can

+

+11

+00:00:30,670 --> 00:00:34,320

+happen between the stakeholders and the developers, during which

+

+12

+00:00:34,320 --> 00:00:38,400

+requirements are discussed and modified until an agreement is reached.

+

+13

+00:00:38,400 --> 00:00:40,000

+So if you want to think of this as a

+

+14

+00:00:40,000 --> 00:00:43,030

+process, so as a sequence of steps, we can see

+

+15

+00:00:43,030 --> 00:00:46,000

+that we start from elicitation. So we start by eliciting

+

+16

+00:00:46,000 --> 00:00:50,450

+an initial setup requirements. We negotiate and refine this set,

+

+17

+00:00:50,450 --> 00:00:53,820

+then we model the resulting requirements. And finally, we

+

+18

+00:00:53,820 --> 00:00:58,190

+analyze such requirements. However, the process doesn't really stop here.

+

+19

+00:00:58,190 --> 00:01:00,620

+Why? Well, because as a result of the analysis,

+

+20

+00:01:00,620 --> 00:01:03,230

+we might have to perform further elicitation. And so this

+

+21

+00:01:03,230 --> 00:01:05,850

+process is not really a sequential one, but rather

+

+22

+00:01:05,850 --> 00:01:09,340

+an iterative process. So, in practice, we continue to iterate

+

+23

+00:01:09,340 --> 00:01:12,700

+over these four steps gathering a better and better understanding

+

+24

+00:01:12,700 --> 00:01:15,560

+of the requirements at every iteration until we are happy

+

+25

+00:01:15,560 --> 00:01:18,080

+with the settle requirement that we gather and stop the process.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/33 - SRS - lang_en_vs5.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/33 - SRS - lang_en_vs5.srt
new file mode 100644
index 0000000..44076db
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/33 - SRS - lang_en_vs5.srt
@@ -0,0 +1,183 @@
+1

+00:00:00,120 --> 00:00:01,800

+Before I conclude this lesson, I want to say

+

+2

+00:00:01,800 --> 00:00:06,150

+a few additional things about the Software Requirement Specification document

+

+3

+00:00:06,150 --> 00:00:08,510

+or the SRS. And I want to do that because this

+

+4

+00:00:08,510 --> 00:00:10,900

+is a very important document and some of the projects

+

+5

+00:00:10,900 --> 00:00:13,160

+actually require you to produce one. So why is

+

+6

+00:00:13,160 --> 00:00:16,760

+the Requirement Specification such an important document? That's because a

+

+7

+00:00:16,760 --> 00:00:20,840

+Software Requirement Specification document is an important fundamental way to

+

+8

+00:00:20,840 --> 00:00:25,310

+communicate. Requirements to others. For example they represent a common

+

+9

+00:00:25,310 --> 00:00:29,490

+ground between analysts and stakeholders. Note however, that different

+

+10

+00:00:29,490 --> 00:00:32,810

+projects might require different software requirement specifications so you

+

+11

+00:00:32,810 --> 00:00:35,560

+need to know your context. For example, the SRS

+

+12

+00:00:35,560 --> 00:00:38,140

+document that you have to create for a small project

+

+13

+00:00:38,140 --> 00:00:40,690

+performed by a few developers can in most cases.

+

+14

+00:00:40,690 --> 00:00:43,570

+Be a concise and informal one. Conversely the software

+

+15

+00:00:43,570 --> 00:00:47,000

+requirement specification for a multi-year project, involving a number

+

+16

+00:00:47,000 --> 00:00:50,480

+of developers can be a fairly complex and extensive document.

+

+17

+00:00:50,480 --> 00:00:52,000

+So again you have to be aware of your

+

+18

+00:00:52,000 --> 00:00:55,520

+context and build your software requirement specification accordingly. In

+

+19

+00:00:55,520 --> 00:00:58,536

+order to have a common format for the SRS

+

+20

+00:00:58,536 --> 00:01:01,380

+document, IEEE defined a standard that divides the document in

+

+21

+00:01:01,380 --> 00:01:04,349

+predefined sections. And in the context of this course,

+

+22

+00:01:04,349 --> 00:01:07,530

+we will use a simplified version of the IEEE

+

+23

+00:01:07,530 --> 00:01:11,400

+SRS format that includes three main sections. An introduction,

+

+24

+00:01:11,400 --> 00:01:15,540

+which discusses the purpose, context, and objectives of the project.

+

+25

+00:01:15,540 --> 00:01:18,500

+A user requirements definition, which contains the user

+

+26

+00:01:18,500 --> 00:01:22,690

+requirements. And the system requirements specification, which includes both

+

+27

+00:01:22,690 --> 00:01:26,800

+functional and non-functional requirements. And we provide more information

+

+28

+00:01:26,800 --> 00:01:29,430

+about this format when we discuss the projects. So

+

+29

+00:01:29,430 --> 00:01:31,140

+to conclude the lesson, I want to point

+

+30

+00:01:31,140 --> 00:01:33,670

+out and in some cases recap a few important

+

+31

+00:01:33,670 --> 00:01:37,150

+characteristics that requirements should have. First of all, requirements

+

+32

+00:01:37,150 --> 00:01:40,740

+should be simple. Not compound. Each requirement should express

+

+33

+00:01:40,740 --> 00:01:43,710

+one specific piece of functionality that the system

+

+34

+00:01:43,710 --> 00:01:47,000

+should provide. Requirements should be testable. We mentioned

+

+35

+00:01:47,000 --> 00:01:48,660

+this before, but I want to stress it

+

+36

+00:01:48,660 --> 00:01:51,820

+because it is a very important point. Untestable requirements

+

+37

+00:01:51,820 --> 00:01:53,850

+such as the system should be fast, are

+

+38

+00:01:53,850 --> 00:01:58,180

+useless. Requirements should be organized. Related requirements should be

+

+39

+00:01:58,180 --> 00:02:01,220

+grouped, more abstract requirements should contain more detailed

+

+40

+00:02:01,220 --> 00:02:05,400

+requirements, and priorities should be clearly indicated when present.

+

+41

+00:02:05,400 --> 00:02:07,532

+Finally, requirements should be numbered, so

+

+42

+00:02:07,532 --> 00:02:09,538

+that they can be traced. For example,

+

+43

+00:02:09,538 --> 00:02:11,430

+numbered requirements will allow you to trace

+

+44

+00:02:11,430 --> 00:02:14,510

+them to design. Implementation and testing elements

+

+45

+00:02:14,510 --> 00:02:17,350

+and items, which is something that you might have to do for one of

+

+46

+00:02:17,350 --> 00:02:20,680

+the projects. And that we will discuss in more detail in a later class.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/4 - Software Intensive Systems - lang_en_vs5.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/4 - Software Intensive Systems - lang_en_vs5.srt
new file mode 100644
index 0000000..28c70ad
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/4 - Software Intensive Systems - lang_en_vs5.srt
@@ -0,0 +1,111 @@
+1

+00:00:00,100 --> 00:00:03,100

+In our initial definition of requirements engineering, we talked about

+

+2

+00:00:03,100 --> 00:00:06,130

+software systems. But what do we really mean when we

+

+3

+00:00:06,130 --> 00:00:09,980

+use the term software? Software is an abstract description of

+

+4

+00:00:09,980 --> 00:00:13,920

+a set of computations that becomes concrete, and therefore useful, only

+

+5

+00:00:13,920 --> 00:00:16,600

+when we run the software on some hardware, and that,

+

+6

+00:00:16,600 --> 00:00:19,310

+in the context of some human activity that it can

+

+7

+00:00:19,310 --> 00:00:22,530

+support. So what does that mean exactly? What that means

+

+8

+00:00:22,530 --> 00:00:25,235

+is that when we say software, what we really mean is

+

+9

+00:00:25,235 --> 00:00:28,790

+a software intensive system. That is, the combination

+

+10

+00:00:28,790 --> 00:00:31,930

+of 3 things, the software, the hardware on which

+

+11

+00:00:31,930 --> 00:00:34,610

+the software runs, and the context in which the

+

+12

+00:00:34,610 --> 00:00:37,470

+software is used. Just to illustrate, let me show

+

+13

+00:00:37,470 --> 00:00:40,010

+you this through a picture. What I'm showing here

+

+14

+00:00:40,010 --> 00:00:42,830

+is a customer, a user, that is using, is

+

+15

+00:00:42,830 --> 00:00:47,000

+accessing, an ATM machine. And this action involves several

+

+16

+00:00:47,000 --> 00:00:50,650

+things. There is the software that drives the logic

+

+17

+00:00:50,650 --> 00:00:53,410

+of the ATM machine. There is the hardware on

+

+18

+00:00:53,410 --> 00:00:57,280

+which the software runs. And there is the context

+

+19

+00:00:57,280 --> 00:00:59,850

+In which the software is used. And in this

+

+20

+00:00:59,850 --> 00:01:02,660

+case, the context is the bank. And only by

+

+21

+00:01:02,660 --> 00:01:06,105

+considering these 3 things together can we really understand

+

+22

+00:01:06,105 --> 00:01:09,510

+the functionality that is represented here. So the bottom

+

+23

+00:01:09,510 --> 00:01:12,690

+line here is that we usually take hardware and

+

+24

+00:01:12,690 --> 00:01:15,750

+context for granted in this equation. But they actually

+

+25

+00:01:15,750 --> 00:01:18,210

+need to be explicitly considered when building a

+

+26

+00:01:18,210 --> 00:01:20,770

+system. Otherwise, we might forget this is all

+

+27

+00:01:20,770 --> 00:01:23,850

+the functionality, and ultimately of the requirements. And

+

+28

+00:01:23,850 --> 00:01:25,640

+we might end up with the wrong system.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/5 - Software Quality - lang_en_vs4.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/5 - Software Quality - lang_en_vs4.srt
new file mode 100644
index 0000000..86db606
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/5 - Software Quality - lang_en_vs4.srt
@@ -0,0 +1,111 @@
+1

+00:00:00,170 --> 00:00:02,920

+So, let's see how this affects the concept of software

+

+2

+00:00:02,920 --> 00:00:05,620

+quality. Another way to express what we just said is

+

+3

+00:00:05,620 --> 00:00:08,220

+to say that the software runs on some hardware and

+

+4

+00:00:08,220 --> 00:00:11,750

+is developed for a purpose that is related to human

+

+5

+00:00:11,750 --> 00:00:14,870

+activities. And given this perspective, we can define what we

+

+6

+00:00:14,870 --> 00:00:18,440

+mean by software quality in this light. Software quality is

+

+7

+00:00:18,440 --> 00:00:22,290

+not just a function of the software. So, the software

+

+8

+00:00:22,290 --> 00:00:25,610

+itself does not define the quality of the overall system.

+

+9

+00:00:25,610 --> 00:00:28,880

+Rather, software quality is a function of both the

+

+10

+00:00:28,880 --> 00:00:32,259

+software and its purpose. Where purpose has to do with

+

+11

+00:00:32,259 --> 00:00:34,840

+the way in which the software will be used. So

+

+12

+00:00:34,840 --> 00:00:37,950

+a software system can be of low quality not only

+

+13

+00:00:37,950 --> 00:00:40,580

+because it does not work well. So, for example, not

+

+14

+00:00:40,580 --> 00:00:43,620

+only because it crashes. Of course, that's an issue. But

+

+15

+00:00:43,620 --> 00:00:47,000

+just as importantly, a software can also be of low

+

+16

+00:00:47,000 --> 00:00:50,720

+quality because it does not fulfill its purpose, and this

+

+17

+00:00:50,720 --> 00:00:53,960

+happens quite often. It is unfortunately not rare for

+

+18

+00:00:53,960 --> 00:00:57,310

+the software producers to have an inadequate understanding, or even

+

+19

+00:00:57,310 --> 00:01:00,450

+a complete misunderstanding of the purpose of the software,

+

+20

+00:01:00,450 --> 00:01:03,200

+of what the users want to do and will do

+

+21

+00:01:03,200 --> 00:01:05,770

+with it. Turning these around, we can therefore define

+

+22

+00:01:05,770 --> 00:01:09,890

+the quality of software in terms of fitness for purpose.

+

+23

+00:01:09,890 --> 00:01:12,990

+The more the software fulfills its purpose, the more

+

+24

+00:01:12,990 --> 00:01:16,040

+the software is on target, the higher is its quality.

+

+25

+00:01:16,040 --> 00:01:19,600

+And identifying the purpose of the software, so hitting

+

+26

+00:01:19,600 --> 00:01:23,550

+this target, is exactly the goal of requirements engineering.

+

+27

+00:01:23,550 --> 00:01:25,970

+And it is the reason why requirements engineering is

+

+28

+00:01:25,970 --> 00:01:29,370

+such a fundamental activity in the context of software engineering.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/6 - Identifying Purpose - lang_en_vs4.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/6 - Identifying Purpose - lang_en_vs4.srt
new file mode 100644
index 0000000..0accc39
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/6 - Identifying Purpose - lang_en_vs4.srt
@@ -0,0 +1,107 @@
+1

+00:00:00,050 --> 00:00:03,480

+And identifying the purpose of a softer system means

+

+2

+00:00:03,480 --> 00:00:06,980

+defining the requirements for the system. And if you have

+

+3

+00:00:06,980 --> 00:00:09,540

+ever done anything like that, for example, we did

+

+4

+00:00:09,540 --> 00:00:12,060

+it for the first project in the previous mini course,

+

+5

+00:00:12,060 --> 00:00:14,720

+you will know that it is an extremely hard

+

+6

+00:00:14,720 --> 00:00:17,760

+task. Identifying the purpose of the software and defining its

+

+7

+00:00:17,760 --> 00:00:21,600

+requirements is very, very hard. Why is it so hard?

+

+8

+00:00:21,600 --> 00:00:25,560

+First of all, the purpose of most systems is inherently,

+

+9

+00:00:25,560 --> 00:00:27,920

+extremely complex, so this has to do with the

+

+10

+00:00:27,920 --> 00:00:31,330

+sheer complexity of the purpose of the requirements. Just think

+

+11

+00:00:31,330 --> 00:00:34,810

+of how complex is the functionality provided by most systems.

+

+12

+00:00:34,810 --> 00:00:38,790

+Second, it is hard, very hard to extract from humans

+

+13

+00:00:38,790 --> 00:00:41,780

+this purpose and make it explicit. So, paraphrasing a

+

+14

+00:00:41,780 --> 00:00:45,130

+famous quote from the late Steve Jobs, often people don't

+

+15

+00:00:45,130 --> 00:00:47,475

+know what they want until you show it to them.

+

+16

+00:00:47,475 --> 00:00:50,490

+It's hard to figure out what people really want. Third,

+

+17

+00:00:50,490 --> 00:00:54,260

+requirements often change over time. Customers change their

+

+18

+00:00:54,260 --> 00:00:57,490

+mind. Designing and building a system raises new requirements.

+

+19

+00:00:57,490 --> 00:01:00,270

+So for many reasons requirements tend not to

+

+20

+00:01:00,270 --> 00:01:02,760

+be stable, tend to evolve. And that, of course,

+

+21

+00:01:02,760 --> 00:01:05,440

+makes it harder to collect them. Finally, for

+

+22

+00:01:05,440 --> 00:01:09,600

+any realistic system, there are many stakeholders and they

+

+23

+00:01:09,600 --> 00:01:12,990

+often have conflicting goals and requirements. And it

+

+24

+00:01:12,990 --> 00:01:15,900

+can be very hard to reconcile the possibly conflicting

+

+25

+00:01:15,900 --> 00:01:19,630

+requirements that might emerge in these cases. So for all these reasons,

+

+26

+00:01:19,630 --> 00:01:21,230

+it is very, very difficult to

+

+27

+00:01:21,230 --> 00:01:23,930

+perform requirements engineering in an effective way.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/7 - Completeness and Pertinence - lang_en_vs5.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/7 - Completeness and Pertinence - lang_en_vs5.srt
new file mode 100644
index 0000000..c0ce159
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/7 - Completeness and Pertinence - lang_en_vs5.srt
@@ -0,0 +1,103 @@
+1

+00:00:00,350 --> 00:00:03,610

+These issues and difficulties can result in requirements

+

+2

+00:00:03,610 --> 00:00:06,780

+that show various problems. Two particularly relevant and

+

+3

+00:00:06,780 --> 00:00:10,880

+common problems are completeness and pertinence. Or better,

+

+4

+00:00:10,880 --> 00:00:14,750

+the lack of completeness and pertinence. Completeness refers to

+

+5

+00:00:14,750 --> 00:00:17,560

+the fact that it is often extremely difficult

+

+6

+00:00:17,560 --> 00:00:20,370

+to identify all of the requirements. That is it

+

+7

+00:00:20,370 --> 00:00:22,890

+is very difficult to have a complete picture

+

+8

+00:00:22,890 --> 00:00:25,780

+of the purpose of the software. So what happens

+

+9

+00:00:25,780 --> 00:00:28,540

+is that incomplete requirements are collected and the software

+

+10

+00:00:28,540 --> 00:00:32,500

+is missing functionality that is important for the user. Pertinence

+

+11

+00:00:32,500 --> 00:00:34,720

+conversely has to do with the relevance of the

+

+12

+00:00:34,720 --> 00:00:38,770

+requirements. To avoid completeness problems developers often end up collecting

+

+13

+00:00:38,770 --> 00:00:42,640

+a lot of irrelevant when not conflicting requirements. In

+

+14

+00:00:42,640 --> 00:00:45,060

+these cases what can happen is that the software could

+

+15

+00:00:45,060 --> 00:00:47,120

+either end up being bloated that is it might

+

+16

+00:00:47,120 --> 00:00:51,290

+contain a needed functionality. The functionality represented by these extra

+

+17

+00:00:51,290 --> 00:00:54,120

+requirements or it might even be impossible to build the

+

+18

+00:00:54,120 --> 00:00:57,480

+software due to the conflicting additional requirements. And to make

+

+19

+00:00:57,480 --> 00:01:00,920

+things even worse collecting all of these requirements sometimes doesn't

+

+20

+00:01:00,920 --> 00:01:03,390

+even solve the completeness issue. So you might end up

+

+21

+00:01:03,390 --> 00:01:05,800

+with a set of requirements that is not only incomplete

+

+22

+00:01:05,800 --> 00:01:08,740

+but it also contains extra information that can be harmful

+

+23

+00:01:08,740 --> 00:01:11,450

+to the system. So again the bottom line is that

+

+24

+00:01:11,450 --> 00:01:14,310

+gathering an adequate, accurate, complete,

+

+25

+00:01:14,310 --> 00:01:16,500

+and pertinent set of requirements that

+

+26

+00:01:16,500 --> 00:01:20,100

+identify the purpose of a software system is an arduous task.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/8 - Pertinence Quiz - lang_en_vs5.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/8 - Pertinence Quiz - lang_en_vs5.srt
new file mode 100644
index 0000000..a04a9a9
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/8 - Pertinence Quiz - lang_en_vs5.srt
@@ -0,0 +1,35 @@
+1

+00:00:00,100 --> 00:00:03,530

+Now that we talked about completeness and pertinence, let's consider an

+

+2

+00:00:03,530 --> 00:00:06,200

+information system for a gym. I'm going to give you a

+

+3

+00:00:06,200 --> 00:00:09,580

+list of possible requirements and I want you to mark in

+

+4

+00:00:09,580 --> 00:00:13,530

+that list all the requirements that you believe are pertinent. So let

+

+5

+00:00:13,530 --> 00:00:16,030

+me read the list. Members of the gym shall be able

+

+6

+00:00:16,030 --> 00:00:18,770

+to access their training programs. The system shall be able to

+

+7

+00:00:18,770 --> 00:00:21,894

+read member cards. The system shall be able to store members'

+

+8

+00:00:21,894 --> 00:00:25,150

+commute time. Personal trainers shall be able to add clients. And the

+

+9

+00:00:25,150 --> 00:00:27,570

+list of members shall be stored as a linked list.

diff --git a/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/9 - Pertinence Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/9 - Pertinence Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..ee4f04f
--- /dev/null
+++ b/usth/ICT2.7/P2L1 Requirements Engineering Subtitles/9 - Pertinence Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,75 @@
+1

+00:00:00,190 --> 00:00:03,620

+So the first requirement is definitely pertinent. Members of the gym shall

+

+2

+00:00:03,620 --> 00:00:06,740

+be able to access their training programs. It's pretty normal for members of

+

+3

+00:00:06,740 --> 00:00:09,710

+the gym to have a training program. And therefore, the system should allow

+

+4

+00:00:09,710 --> 00:00:12,900

+them to access them. Similarly for the second one. The system shall be

+

+5

+00:00:12,900 --> 00:00:15,450

+able to read member cards. Normally when you get into a gym

+

+6

+00:00:15,450 --> 00:00:17,420

+if you have a member card, you'll have to either show it to

+

+7

+00:00:17,420 --> 00:00:21,010

+somebody, or nowadays swipe it, and so the system should be able to

+

+8

+00:00:21,010 --> 00:00:23,410

+recognize the customer given the card.

+

+9

+00:00:23,410 --> 00:00:25,710

+The third requirement is probably not pertinent,

+

+10

+00:00:25,710 --> 00:00:29,090

+because I cannot think of any meaningful case in which the system

+

+11

+00:00:29,090 --> 00:00:32,729

+should know what is the members' commute time. The fourth requirement, personal

+

+12

+00:00:32,729 --> 00:00:36,750

+trainers shall be able to add clients, is also probably pertinent. Assuming

+

+13

+00:00:36,750 --> 00:00:38,870

+that we have personal trainers in the gym, and they should be

+

+14

+00:00:38,870 --> 00:00:41,710

+able to get clients, to work with the clients of the gym,

+

+15

+00:00:41,710 --> 00:00:44,140

+and therefore, they should be able to add them as their clients

+

+16

+00:00:44,140 --> 00:00:47,620

+to the system. And finally, the last requirement, the list of members

+

+17

+00:00:47,620 --> 00:00:50,800

+shall be stores as a linked list. This is really something about

+

+18

+00:00:50,800 --> 00:00:54,130

+the how, more than the what. And therefore, for what we say before

+

+19

+00:00:54,130 --> 00:00:57,720

+is probably not a pertinent requirement, so we're not going to mark this one.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/1 - Lesson Overview - lang_en_vs4.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/1 - Lesson Overview - lang_en_vs4.srt
new file mode 100644
index 0000000..3cc0326
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/1 - Lesson Overview - lang_en_vs4.srt
@@ -0,0 +1,35 @@
+1

+00:00:00,460 --> 00:00:03,770

+Hi. In the last lesson we discussed

+

+2

+00:00:03,770 --> 00:00:08,370

+requirements engineering. This lesson is about object orientation

+

+3

+00:00:08,370 --> 00:00:11,958

+and other related concepts. The lesson is split

+

+4

+00:00:11,958 --> 00:00:14,720

+in two main parts. In the first part,

+

+5

+00:00:14,720 --> 00:00:16,870

+we will provide a quick introduction to

+

+6

+00:00:16,870 --> 00:00:20,890

+object orientation and object oriented analysis and design.

+

+7

+00:00:20,890 --> 00:00:22,750

+In the second part, we will cover the

+

+8

+00:00:22,750 --> 00:00:25,710

+essential of UML, which is the notation that

+

+9

+00:00:25,710 --> 00:00:29,190

+we will use in the rest of the course and also in our projects.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/10 - Modeling Classes Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/10 - Modeling Classes Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..4dd6994
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/10 - Modeling Classes Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,47 @@
+1

+00:00:00,120 --> 00:00:03,110

+Looking at the requirements, item is definitely a relevant element

+

+2

+00:00:03,110 --> 00:00:07,060

+for my system, so it is appropriate to model item as

+

+3

+00:00:07,060 --> 00:00:09,300

+a class. Sale, on the other hand, is more of

+

+4

+00:00:09,300 --> 00:00:12,610

+a characteristic of an item, an attribute of an item, rather

+

+5

+00:00:12,610 --> 00:00:14,960

+than a class in itself. So, we're not going to mark

+

+6

+00:00:14,960 --> 00:00:18,460

+this one. Shopping cart sounds, as well, as an important element

+

+7

+00:00:18,460 --> 00:00:21,550

+for my system. Time can be an important system in some

+

+8

+00:00:21,550 --> 00:00:25,420

+contexts, but in this case we're measuring time just because more

+

+9

+00:00:25,420 --> 00:00:28,430

+than one item at a time can be added to the shopping cart.

+

+10

+00:00:28,430 --> 00:00:32,770

+So, time really doesn't have any reason for being modeled as a class.

+

+11

+00:00:32,770 --> 00:00:36,550

+And finally, user also seems to also have an important role to play

+

+12

+00:00:36,550 --> 00:00:40,260

+in the system, and therefore we will model user as a class as well.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/11 - Running Example Explanation - lang_en_vs5.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/11 - Running Example Explanation - lang_en_vs5.srt
new file mode 100644
index 0000000..6d86101
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/11 - Running Example Explanation - lang_en_vs5.srt
@@ -0,0 +1,115 @@
+1

+00:00:00,100 --> 00:00:02,700

+This concludes the first part of this lesson in which

+

+2

+00:00:02,700 --> 00:00:06,080

+we discussed the basic object-oriented concepts. And, we started to

+

+3

+00:00:06,080 --> 00:00:09,830

+look at how to perform object-oriented analysis. In the second

+

+4

+00:00:09,830 --> 00:00:12,630

+part of the lesson, I will introduce UML, and we will

+

+5

+00:00:12,630 --> 00:00:15,990

+perform the object-oriented analysis steps that we just saw using

+

+6

+00:00:15,990 --> 00:00:19,240

+an example. A course management system so before getting to

+

+7

+00:00:19,240 --> 00:00:22,380

+the second part, let me introduce the example. As we

+

+8

+00:00:22,380 --> 00:00:25,420

+mentioned before, the first step is to start from a textual

+

+9

+00:00:25,420 --> 00:00:27,800

+description of the system the we need to analyze and

+

+10

+00:00:27,800 --> 00:00:30,080

+that we need to build. So that's exactly what I'm going

+

+11

+00:00:30,080 --> 00:00:33,272

+to do. I'm just going to read through this description then we'll

+

+12

+00:00:33,272 --> 00:00:36,590

+reuse throughout the rest of the lesson. The registration manager sets

+

+13

+00:00:36,590 --> 00:00:40,090

+up the curriculum for a semester using a scheduling algorithm and

+

+14

+00:00:40,090 --> 00:00:43,600

+the registration manager here is the registrar. So we will refer

+

+15

+00:00:43,600 --> 00:00:47,510

+to the registration manager both as registration manager and as registrar

+

+16

+00:00:47,510 --> 00:00:50,500

+in the rest of the lesson. One course may have multiple

+

+17

+00:00:50,500 --> 00:00:52,860

+course offerings, which is pretty standard. Each

+

+18

+00:00:52,860 --> 00:00:55,490

+course offering has a number, location, and a

+

+19

+00:00:55,490 --> 00:00:59,160

+time associated with it. Students select four primary

+

+20

+00:00:59,160 --> 00:01:02,410

+courses and two alternative courses by submitting a

+

+21

+00:01:02,410 --> 00:01:05,860

+registration form. Students might use the course management

+

+22

+00:01:05,860 --> 00:01:08,460

+system to add or drop courses for a

+

+23

+00:01:08,460 --> 00:01:11,660

+period of time after registration. Professors use the

+

+24

+00:01:11,660 --> 00:01:15,250

+system to receive their course offering rosters. Finally,

+

+25

+00:01:15,250 --> 00:01:19,280

+users of the registration system are assigned passwords which are used for

+

+26

+00:01:19,280 --> 00:01:21,882

+login validation. So, as you can see, this is a kind of a

+

+27

+00:01:21,882 --> 00:01:25,440

+high-level description of a standard course management system. So, if you ever

+

+28

+00:01:25,440 --> 00:01:27,160

+used a course management system, you'll

+

+29

+00:01:27,160 --> 00:01:29,836

+recognize some of the functionality described here.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/12 - UML Structural Diagrams:  Class Diagram - lang_en_vs4.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/12 - UML Structural Diagrams:  Class Diagram - lang_en_vs4.srt
new file mode 100644
index 0000000..b2c9579
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/12 - UML Structural Diagrams:  Class Diagram - lang_en_vs4.srt
@@ -0,0 +1,47 @@
+1

+00:00:00,200 --> 00:00:04,410

+Let's now start talking about UML, the Unified Modeling Language.

+

+2

+00:00:04,410 --> 00:00:06,530

+And we are going to start by looking at UML

+

+3

+00:00:06,530 --> 00:00:11,390

+structural diagrams. This are the diagrams that represent static characteristics

+

+4

+00:00:11,390 --> 00:00:13,430

+of the system that we need to model. This is

+

+5

+00:00:13,430 --> 00:00:17,170

+in contrast with dynamic models which instead behaviors of the

+

+6

+00:00:17,170 --> 00:00:19,200

+system that we need to model. And we will also

+

+7

+00:00:19,200 --> 00:00:22,424

+discuss dynamic models, later on in the lesson. We're going

+

+8

+00:00:22,424 --> 00:00:25,670

+to discuss several kinds of diagrams, starting from the class

+

+9

+00:00:25,670 --> 00:00:28,228

+diagram, which is a fundamental one in UML.

+

+10

+00:00:28,228 --> 00:00:31,390

+The class diagram represents a static, structural view of

+

+11

+00:00:31,390 --> 00:00:34,190

+the system, and it describes the classes and their

+

+12

+00:00:34,190 --> 00:00:37,630

+structure, and the relationships among classes in the system.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/13 - Class Diagram: Class - lang_en_vs5.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/13 - Class Diagram: Class - lang_en_vs5.srt
new file mode 100644
index 0000000..b02e6ea
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/13 - Class Diagram: Class - lang_en_vs5.srt
@@ -0,0 +1,259 @@
+1

+00:00:00,120 --> 00:00:02,370

+So how do we represent a class in a class

+

+2

+00:00:02,370 --> 00:00:06,140

+diagram? Class is represented as a rectangle with three parts. The

+

+3

+00:00:06,140 --> 00:00:09,290

+first part is the class name. Classes should be named using

+

+4

+00:00:09,290 --> 00:00:12,160

+the vocabulary of the domain, so we should pick names that

+

+5

+00:00:12,160 --> 00:00:16,059

+make sense. And the normal naming standard requires that the classes

+

+6

+00:00:16,059 --> 00:00:19,720

+are singular nouns starting with a capital letter. The second part

+

+7

+00:00:19,720 --> 00:00:22,840

+of the class are the attributes of the class, where the

+

+8

+00:00:22,840 --> 00:00:25,310

+set of attribute for the class, we find the state for

+

+9

+00:00:25,310 --> 00:00:27,940

+the class. And, we can list an attribute simply by

+

+10

+00:00:27,940 --> 00:00:31,060

+name, or we can provide the additional information. For example,

+

+11

+00:00:31,060 --> 00:00:33,520

+we might define the title of the attribute, and we

+

+12

+00:00:33,520 --> 00:00:37,450

+might also define the initial. Value for the attribute. Finally, the

+

+13

+00:00:37,450 --> 00:00:40,850

+third part of the class consist of the operations of

+

+14

+00:00:40,850 --> 00:00:44,050

+the class. And normally, the operations of the class are represented

+

+15

+00:00:44,050 --> 00:00:47,090

+by name, with a list of arguments. That the operation

+

+16

+00:00:47,090 --> 00:00:50,340

+will take as input, and with a result type. So the

+

+17

+00:00:50,340 --> 00:00:53,750

+type of the result produced by the operation. Something

+

+18

+00:00:53,750 --> 00:00:55,940

+else you can notice in this representation is the

+

+19

+00:00:55,940 --> 00:00:58,450

+fact that there is a minus before these attributes

+

+20

+00:00:58,450 --> 00:01:01,810

+and a plus before this operation. This indicates what is

+

+21

+00:01:01,810 --> 00:01:04,739

+called the visibility of these class members. So the

+

+22

+00:01:04,739 --> 00:01:08,950

+minus indicates that the attributes are private to the class.

+

+23

+00:01:08,950 --> 00:01:12,600

+So only instances of this class, roughly speaking, can

+

+24

+00:01:12,600 --> 00:01:15,340

+access these attributes. And notice that this is what allows

+

+25

+00:01:15,340 --> 00:01:19,030

+to enforce the information hiding principle, because clients of

+

+26

+00:01:19,030 --> 00:01:22,000

+the class cannot see what's inside this box, what are

+

+27

+00:01:22,000 --> 00:01:25,360

+these attributes. The plus conversely indicates that this is a

+

+28

+00:01:25,360 --> 00:01:28,850

+public operation. So something that is visible outside the class.

+

+29

+00:01:28,850 --> 00:01:30,790

+And, in fact, normally, this is what we use to

+

+30

+00:01:30,790 --> 00:01:35,110

+define the interface for my class. So we encapsulate the

+

+31

+00:01:35,110 --> 00:01:37,730

+state of the class and we make it accessible to

+

+32

+00:01:37,730 --> 00:01:40,370

+the extent that we want and that is needed through

+

+33

+00:01:40,370 --> 00:01:43,850

+a set of public operations. Last thing I want to

+

+34

+00:01:43,850 --> 00:01:46,730

+note is the use of these ellipses that we can

+

+35

+00:01:46,730 --> 00:01:49,520

+utilize if we want to indicate that there are more

+

+36

+00:01:49,520 --> 00:01:52,400

+attributes for example, or more operations. But we just don't

+

+37

+00:01:52,400 --> 00:01:55,160

+want to list them now. Okay now that we know what

+

+38

+00:01:55,160 --> 00:01:58,020

+a class is, and how it is represented, let's start

+

+39

+00:01:58,020 --> 00:02:02,150

+our analysis of our course management system. By identifying the

+

+40

+00:02:02,150 --> 00:02:05,530

+relevant classes in the system, we need to bring back the

+

+41

+00:02:05,530 --> 00:02:08,270

+description of our system. And what we want to

+

+42

+00:02:08,270 --> 00:02:10,389

+do, is that we want to go through the description

+

+43

+00:02:10,389 --> 00:02:14,840

+and underline the relevant nouns in the description. And here

+

+44

+00:02:14,840 --> 00:02:17,020

+I encourage you to stop the video and to do

+

+45

+00:02:17,020 --> 00:02:20,450

+the exercise of underlying such nouns yourself before listening to

+

+46

+00:02:20,450 --> 00:02:23,910

+my explanation into how I do it. For example in

+

+47

+00:02:23,910 --> 00:02:28,030

+this case I might want to underlined the registration manager which

+

+48

+00:02:28,030 --> 00:02:30,820

+is a noun and probably a relevant one. The scheduling

+

+49

+00:02:30,820 --> 00:02:33,800

+algorithm, also seems like a relevant concept, so

+

+50

+00:02:33,800 --> 00:02:37,890

+is the course. The course offerings, again, course offerings

+

+51

+00:02:37,890 --> 00:02:40,930

+over here. Definitely, the students seem to be a

+

+52

+00:02:40,930 --> 00:02:44,750

+relevant noun and so is probably the registration form

+

+53

+00:02:44,750 --> 00:02:47,140

+and the professors. Okay, so, at this point, I

+

+54

+00:02:47,140 --> 00:02:50,630

+identified seven possible classes for my system. So, what

+

+55

+00:02:50,630 --> 00:02:53,340

+I'm going to do is simply to create classes for

+

+56

+00:02:53,340 --> 00:02:55,980

+each one of these nouns. So my initial class

+

+57

+00:02:55,980 --> 00:03:00,100

+diagram looks exactly like this, with the seven classes where

+

+58

+00:03:00,100 --> 00:03:03,140

+for each class, I picked the name that is representative of

+

+59

+00:03:03,140 --> 00:03:05,680

+the domain. So, in this case, it's pretty straightforward. The

+

+60

+00:03:05,680 --> 00:03:08,950

+registration form is called registration form, the student is called student

+

+61

+00:03:08,950 --> 00:03:10,780

+and so on and so forth. But you can already

+

+62

+00:03:10,780 --> 00:03:14,490

+see how this analysis method is starting from a description of

+

+63

+00:03:14,490 --> 00:03:17,950

+the real world and it's just identifying objects or classes

+

+64

+00:03:17,950 --> 00:03:21,240

+in the real world and transforming them into entities in my

+

+65

+00:03:21,240 --> 00:03:22,260

+analysis document.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/14 - Class Diagram: Attributes - lang_en_vs5.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/14 - Class Diagram: Attributes - lang_en_vs5.srt
new file mode 100644
index 0000000..e1230c9
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/14 - Class Diagram: Attributes - lang_en_vs5.srt
@@ -0,0 +1,135 @@
+1

+00:00:00,090 --> 00:00:02,435

+Now that we identify the classes in my system,

+

+2

+00:00:02,435 --> 00:00:04,930

+let's see how we can identify the attributes for

+

+3

+00:00:04,930 --> 00:00:08,680

+these classes. First of all let's recall what attributes

+

+4

+00:00:08,680 --> 00:00:12,355

+are. Attributes represent the structure of a class the individual

+

+5

+00:00:12,355 --> 00:00:15,530

+data items that compose the state of the class.

+

+6

+00:00:15,530 --> 00:00:18,530

+So how do we identify these attributes? Attributes may be

+

+7

+00:00:18,530 --> 00:00:21,070

+found in one of three ways. By examining class

+

+8

+00:00:21,070 --> 00:00:25,330

+definitions, by studying the requirements, and by applying domain knowledge.

+

+9

+00:00:25,330 --> 00:00:28,400

+And notice that I want to stress, that this is always

+

+10

+00:00:28,400 --> 00:00:31,800

+a very important aspect. No matter what kind of system you're

+

+11

+00:00:31,800 --> 00:00:35,670

+developing. Domain knowledge tends to be fairly important to identify things

+

+12

+00:00:35,670 --> 00:00:38,200

+Which might not be provided in the descriptions of the system

+

+13

+00:00:38,200 --> 00:00:41,070

+that tend to be incomplete. And that you can derive by

+

+14

+00:00:41,070 --> 00:00:44,390

+the fact that you are familiar with the domain. So always

+

+15

+00:00:44,390 --> 00:00:47,340

+keep in mind the domain knowledge is important for analysis, for

+

+16

+00:00:47,340 --> 00:00:50,430

+design, for requirements gathering and so on. So now let's go

+

+17

+00:00:50,430 --> 00:00:53,530

+back to our description of the system. As I said,

+

+18

+00:00:53,530 --> 00:00:55,450

+I will bring you back for each step of our

+

+19

+00:00:55,450 --> 00:00:58,200

+analysis. And in this case, we're going to focus on

+

+20

+00:00:58,200 --> 00:01:01,550

+course offering. And we can say that the course offering, according

+

+21

+00:01:01,550 --> 00:01:04,610

+to the description, has a number, a location, and a

+

+22

+00:01:04,610 --> 00:01:08,140

+time. So this is a pretty clear indication that these are

+

+23

+00:01:08,140 --> 00:01:11,650

+important aspects of the course offering. So they probably should

+

+24

+00:01:11,650 --> 00:01:15,600

+become attributes of the course offering class. So now if we

+

+25

+00:01:15,600 --> 00:01:19,400

+report here that sentence, and once more, we underline

+

+26

+00:01:19,400 --> 00:01:22,330

+the information that we underlined in the description. We can

+

+27

+00:01:22,330 --> 00:01:25,540

+clearly see how this can be mapped into the definition

+

+28

+00:01:25,540 --> 00:01:28,730

+of the class. So our class course offering after this

+

+29

+00:01:28,730 --> 00:01:32,900

+step the analysis will have 3 attributes: number, location, and

+

+30

+00:01:32,900 --> 00:01:35,270

+time. And as you can see here, I'm not specifying

+

+31

+00:01:35,270 --> 00:01:37,540

+the type or any other additional information. So in this

+

+32

+00:01:37,540 --> 00:01:40,640

+first step I'm just interested in having a first draft.

+

+33

+00:01:40,640 --> 00:01:42,170

+of the class diagram, that I can then

+

+34

+00:01:42,170 --> 00:01:44,440

+refine in the next iterations of my analysis.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/15 - Class Diagram: Operations - lang_en_vs5.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/15 - Class Diagram: Operations - lang_en_vs5.srt
new file mode 100644
index 0000000..8943fca
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/15 - Class Diagram: Operations - lang_en_vs5.srt
@@ -0,0 +1,111 @@
+1

+00:00:00,110 --> 00:00:02,920

+At this point we have our classes, our attributes,

+

+2

+00:00:02,920 --> 00:00:05,740

+what we're missing is the operations for the class.

+

+3

+00:00:05,740 --> 00:00:08,340

+Let me remind you that operations represent the behavior

+

+4

+00:00:08,340 --> 00:00:10,370

+of a class, and that they may be found by

+

+5

+00:00:10,370 --> 00:00:14,310

+examining interactions among entities in the description of my

+

+6

+00:00:14,310 --> 00:00:18,480

+system. So once more, let's bring back our description, and

+

+7

+00:00:18,480 --> 00:00:22,090

+let's in this case focus on this specific item.

+

+8

+00:00:22,090 --> 00:00:25,330

+That says that the students may use the system to

+

+9

+00:00:25,330 --> 00:00:29,800

+add courses. So this is clearly indicating an action

+

+10

+00:00:29,800 --> 00:00:32,320

+that the students should be able to perform. But notice

+

+11

+00:00:32,320 --> 00:00:35,100

+that this doesn't mean that this is an operation that

+

+12

+00:00:35,100 --> 00:00:38,370

+should be provided by the student's class. It rather means

+

+13

+00:00:38,370 --> 00:00:41,860

+that there should be, somewhere in the system, the possibility

+

+14

+00:00:41,860 --> 00:00:45,080

+of performing this operation. So let's see what this means

+

+15

+00:00:45,080 --> 00:00:47,920

+for our example. This might mean, for example, if we

+

+16

+00:00:47,920 --> 00:00:50,400

+focus on the RegistrationManager, so that there should be an

+

+17

+00:00:50,400 --> 00:00:53,520

+operation in the RegistrationManager that allows me to add

+

+18

+00:00:53,520 --> 00:00:56,300

+a student to a course. And this, in turn, means

+

+19

+00:00:56,300 --> 00:01:00,270

+that both Course and CourseOffering should provide a way to

+

+20

+00:01:00,270 --> 00:01:04,140

+add a student. And therefore, I add this corresponding operation

+

+21

+00:01:04,140 --> 00:01:07,790

+to the RegistrationManager, to the Course, and to the CourseOffering.

+

+22

+00:01:07,790 --> 00:01:10,020

+So after doing that we will continue and populate in

+

+23

+00:01:10,020 --> 00:01:13,080

+a similar way, the other classes in the system. So

+

+24

+00:01:13,080 --> 00:01:16,040

+let me recap. Now we saw how to identify classes.

+

+25

+00:01:16,040 --> 00:01:18,300

+How to identify members of the classes, and

+

+26

+00:01:18,300 --> 00:01:21,910

+particular attributes, and operations. There is one thing that

+

+27

+00:01:21,910 --> 00:01:24,060

+we're missing, a very important aspect of the

+

+28

+00:01:24,060 --> 00:01:28,140

+class diagram which is the relationships between these classes.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/16 - Class Diagram: Relationships - lang_en_vs5.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/16 - Class Diagram: Relationships - lang_en_vs5.srt
new file mode 100644
index 0000000..ef6550d
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/16 - Class Diagram: Relationships - lang_en_vs5.srt
@@ -0,0 +1,111 @@
+1

+00:00:00,130 --> 00:00:02,620

+And that's exactly what we're going to look at next,

+

+2

+00:00:02,620 --> 00:00:05,630

+relationships in the class diagram, how they're represented and

+

+3

+00:00:05,630 --> 00:00:08,010

+what they mean. First of all relationships as the

+

+4

+00:00:08,010 --> 00:00:12,550

+name says, describe interactions between classes or between objects in

+

+5

+00:00:12,550 --> 00:00:15,510

+my system. And we will describe three main types

+

+6

+00:00:15,510 --> 00:00:19,060

+of relationships. The first one is called a Dependency

+

+7

+00:00:19,060 --> 00:00:22,450

+relationship. And we can express that as X uses

+

+8

+00:00:22,450 --> 00:00:25,840

+Y and we represent it with a dashed directed line.

+

+9

+00:00:25,840 --> 00:00:28,170

+So when we have such a line between two classes

+

+10

+00:00:28,170 --> 00:00:31,020

+that means that the first class uses the second one. And

+

+11

+00:00:31,020 --> 00:00:33,520

+we're going to provide an example of a dependency in a

+

+12

+00:00:33,520 --> 00:00:37,960

+minute. The second type of relationship is an association that can

+

+13

+00:00:37,960 --> 00:00:40,880

+also be an aggregation. We'll see what the distinction is.

+

+14

+00:00:40,880 --> 00:00:43,470

+But basically, what this means is that we can express that

+

+15

+00:00:43,470 --> 00:00:47,640

+as a X has a y. So x contains a

+

+16

+00:00:47,640 --> 00:00:50,950

+y. And if it is in association, we indicate it with

+

+17

+00:00:50,950 --> 00:00:53,570

+a solid undirected line. If it's an aggregation,

+

+18

+00:00:53,570 --> 00:00:55,740

+we indicate it in the same way, but with

+

+19

+00:00:55,740 --> 00:00:58,510

+a diamond at one of the ends. Finally, the

+

+20

+00:00:58,510 --> 00:01:02,740

+third type of relationship is what is called Generalization.

+

+21

+00:01:02,740 --> 00:01:05,300

+And this can be expressed as x is a

+

+22

+00:01:05,300 --> 00:01:09,620

+y. So this is the relationship that expresses inheritance.

+

+23

+00:01:09,620 --> 00:01:13,600

+Specialization between two classes. It's represented with a solid

+

+24

+00:01:13,600 --> 00:01:16,190

+directed line with a large open arrow head at

+

+25

+00:01:16,190 --> 00:01:19,030

+the end. Going from the more specialized class to

+

+26

+00:01:19,030 --> 00:01:21,770

+the less specialized class. So going from the subclass to

+

+27

+00:01:21,770 --> 00:01:24,740

+the super class. So now let's look at each relationship

+

+28

+00:01:24,740 --> 00:01:28,360

+in more detail using our example, our course management system.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/17 - Class Diagram Relationships Quiz - lang_en_vs4.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/17 - Class Diagram Relationships Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..90ffe63
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/17 - Class Diagram Relationships Quiz - lang_en_vs4.srt
@@ -0,0 +1,55 @@
+1

+00:00:00,200 --> 00:00:02,840

+Before doing that, though, now that we discuss the different kinds

+

+2

+00:00:02,840 --> 00:00:05,510

+of relationships among classes in the class diagram. I would like

+

+3

+00:00:05,510 --> 00:00:08,230

+to ask you to look at a list of relationships that

+

+4

+00:00:08,230 --> 00:00:11,920

+I'm providing here and mark the relationships that you think actually

+

+5

+00:00:11,920 --> 00:00:15,120

+hold for the classes in the system that we are modeling.

+

+6

+00:00:15,120 --> 00:00:18,260

+So here I have a list of possible relationships for each

+

+7

+00:00:18,260 --> 00:00:22,070

+relationship. I'm first defining what the relationship is and then what

+

+8

+00:00:22,070 --> 00:00:25,270

+kind of relationship that is, for example, for the first one I'm

+

+9

+00:00:25,270 --> 00:00:27,500

+saying that the registration manager uses

+

+10

+00:00:27,500 --> 00:00:30,090

+the scheduling algorithm, which is a dependency

+

+11

+00:00:30,090 --> 00:00:33,860

+relationship. And similarly for the other ones. So like for you to go back

+

+12

+00:00:33,860 --> 00:00:37,070

+to the example, look at the classes that we defined, think about the

+

+13

+00:00:37,070 --> 00:00:40,360

+requirements, and identify which ones of this

+

+14

+00:00:40,360 --> 00:00:42,610

+relationships you think hold in the system.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/18 - Class Diagram Relationships Quiz Solution - lang_en_vs5.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/18 - Class Diagram Relationships Quiz Solution - lang_en_vs5.srt
new file mode 100644
index 0000000..ca674bf
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/18 - Class Diagram Relationships Quiz Solution - lang_en_vs5.srt
@@ -0,0 +1,23 @@
+1

+00:00:00,130 --> 00:00:02,130

+So, I'm going to start by marking the

+

+2

+00:00:02,130 --> 00:00:04,920

+relationships that actually hold in the system.

+

+3

+00:00:04,920 --> 00:00:08,860

+Which are these ones. And then what I'm going to do, I'm going to explain this

+

+4

+00:00:08,860 --> 00:00:12,480

+answers. Not here but in the next part of this lesson. By looking at the

+

+5

+00:00:12,480 --> 00:00:14,860

+different relationships in the context of our

+

+6

+00:00:14,860 --> 00:00:17,240

+example. Which will make the explanation much clearer.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/19 - Class Diagram: Dependency Relationship - lang_en_vs4.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/19 - Class Diagram: Dependency Relationship - lang_en_vs4.srt
new file mode 100644
index 0000000..54c7da3
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/19 - Class Diagram: Dependency Relationship - lang_en_vs4.srt
@@ -0,0 +1,71 @@
+1

+00:00:00,110 --> 00:00:03,040

+So let's start with the dependency example. A dependency,

+

+2

+00:00:03,040 --> 00:00:06,720

+as we said, expresses the relationship between a supplier

+

+3

+00:00:06,720 --> 00:00:09,290

+and a client that relies on it. There is

+

+4

+00:00:09,290 --> 00:00:12,490

+a dependency because changes in the supplier can affect the

+

+5

+00:00:12,490 --> 00:00:14,770

+client. Here in this example I am showing that

+

+6

+00:00:14,770 --> 00:00:18,510

+a dependency example involving the registration manager and the

+

+7

+00:00:18,510 --> 00:00:21,590

+scheduling algorithm. As you can see the, the dependency

+

+8

+00:00:21,590 --> 00:00:25,710

+is indicated with a dashed line pointing from the client

+

+9

+00:00:25,710 --> 00:00:28,520

+to the supplier. And here it's pretty clear why

+

+10

+00:00:28,520 --> 00:00:31,820

+the RegistrationManager is dependent on the Scheduling Algorithm. It's

+

+11

+00:00:31,820 --> 00:00:35,710

+because the RegistrationManager uses this Scheduling Algorithm. And therefore,

+

+12

+00:00:35,710 --> 00:00:39,130

+if the Scheduling Algorithm changes, the RegistrationManager might be

+

+13

+00:00:39,130 --> 00:00:42,210

+affected by that change. Another less obvious example is

+

+14

+00:00:42,210 --> 00:00:45,600

+the dependency between the Registration Manager and the Student.

+

+15

+00:00:45,600 --> 00:00:48,040

+In this case, because the Registration Manager gets a

+

+16

+00:00:48,040 --> 00:00:51,620

+Student object as a parameter here there is a dependency

+

+17

+00:00:51,620 --> 00:00:55,740

+between the two. Again, if the Student class were to change the Registration

+

+18

+00:00:55,740 --> 00:01:00,270

+Manager might be affected because it's relying on the Student for it's behavior.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/2 - Object Orientation Introduction - lang_en_vs5.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/2 - Object Orientation Introduction - lang_en_vs5.srt
new file mode 100644
index 0000000..44fdd74
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/2 - Object Orientation Introduction - lang_en_vs5.srt
@@ -0,0 +1,187 @@
+1

+00:00:00,390 --> 00:00:03,750

+Let's start with a quick introduction to object orientation and

+

+2

+00:00:03,750 --> 00:00:07,920

+the fundamental concepts behind it. And let's start by discussing what

+

+3

+00:00:07,920 --> 00:00:11,100

+exactly is object orientation? If you're younger than me, it

+

+4

+00:00:11,100 --> 00:00:13,700

+could be that the first programming language you learned was already

+

+5

+00:00:13,700 --> 00:00:17,030

+an object-oriented language. But things were not always like this.

+

+6

+00:00:17,030 --> 00:00:20,660

+Before object orientation became prevalent, people were not used to thinking

+

+7

+00:00:20,660 --> 00:00:23,447

+in terms of objects. So what happened afterwards? And what does

+

+8

+00:00:23,447 --> 00:00:25,727

+it mean to think in terms of objects and to follow

+

+9

+00:00:25,727 --> 00:00:28,583

+an object-oriented approach? First of all, it

+

+10

+00:00:28,583 --> 00:00:32,203

+means to give precedence of data over function.

+

+11

+00:00:32,203 --> 00:00:35,377

+Did items rather than functionality become the center

+

+12

+00:00:35,377 --> 00:00:39,020

+of development activities. This also allows for enforcing

+

+13

+00:00:39,020 --> 00:00:42,200

+the very important concept of information hiding,

+

+14

+00:00:42,200 --> 00:00:45,460

+which is the encapsulation and segregation of data

+

+15

+00:00:45,460 --> 00:00:49,710

+behind well-defined and ideally stable interfaces. In order

+

+16

+00:00:49,710 --> 00:00:51,490

+to be able to hide the design and

+

+17

+00:00:51,490 --> 00:00:54,130

+also implementation decisions. And note that the terms

+

+18

+00:00:54,130 --> 00:00:58,580

+encapsulation and information hiding are often used interchangeably, although

+

+19

+00:00:58,580 --> 00:01:01,270

+some people prefer to think of information hiding

+

+20

+00:01:01,270 --> 00:01:04,709

+as being the principle and encapsulation being the technique

+

+21

+00:01:04,709 --> 00:01:07,990

+to achieve information hiding. The key concept though,

+

+22

+00:01:07,990 --> 00:01:10,110

+no matter which term you use, is really to

+

+23

+00:01:10,110 --> 00:01:13,460

+gather, to seclude this data behind sort of

+

+24

+00:01:13,460 --> 00:01:16,610

+a wall and give access to the data only

+

+25

+00:01:16,610 --> 00:01:20,270

+through interfaces that you, the developer define. And why is

+

+26

+00:01:20,270 --> 00:01:22,800

+that important? Oh, for many reasons, and one of the main

+

+27

+00:01:22,800 --> 00:01:26,690

+ones is that it makes code more maintainable. Because the

+

+28

+00:01:26,690 --> 00:01:28,860

+rest of the code, the rest of the system doesn't have

+

+29

+00:01:28,860 --> 00:01:32,370

+to be concerned on how the implementation details or the

+

+30

+00:01:32,370 --> 00:01:37,220

+design are defined. And therefore, any change that happens behind this

+

+31

+00:01:37,220 --> 00:01:39,580

+wall doesn't concern the rest of the system. And, doesn't

+

+32

+00:01:39,580 --> 00:01:41,820

+affect the rest of the system, as long as you keep

+

+33

+00:01:41,820 --> 00:01:45,730

+your interfaces consistent. Another advantage of focusing on

+

+34

+00:01:45,730 --> 00:01:49,230

+objects and encapsulating the information into cohesive entities is

+

+35

+00:01:49,230 --> 00:01:52,130

+that it allows the reuse of object definitions

+

+36

+00:01:52,130 --> 00:01:55,000

+by incremental refinement. Which is what we normally call

+

+37

+00:01:55,000 --> 00:01:58,830

+inheritance. And inheritance is definitely a fundamental concept

+

+38

+00:01:58,830 --> 00:02:01,560

+in object orientation. For example, we can define a

+

+39

+00:02:01,560 --> 00:02:04,030

+car as a refinement of the vehicle. That there's

+

+40

+00:02:04,030 --> 00:02:06,850

+some additional characteristics with respect to a generic vehicle.

+

+41

+00:02:06,850 --> 00:02:11,220

+And then we can use the car wherever a vehicle can be used, which is what we

+

+42

+00:02:11,220 --> 00:02:14,200

+call polymorphism. And we'll continue this discussion for a

+

+43

+00:02:14,200 --> 00:02:16,440

+very long time. Because there's so many things that

+

+44

+00:02:16,440 --> 00:02:18,860

+could be discussed when we talk about object orientation,

+

+45

+00:02:18,860 --> 00:02:21,890

+its characteristics and its advantages. But in the interest

+

+46

+00:02:21,890 --> 00:02:24,000

+of time, let's for now just stop here. And

+

+47

+00:02:24,000 --> 00:02:27,020

+start talking about two key concepts in object orientation.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/20 - Class Diagram: Association & Aggregation Relationships - lang_en_vs5.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/20 - Class Diagram: Association & Aggregation Relationships - lang_en_vs5.srt
new file mode 100644
index 0000000..8770928
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/20 - Class Diagram: Association & Aggregation Relationships - lang_en_vs5.srt
@@ -0,0 +1,219 @@
+1

+00:00:00,080 --> 00:00:02,469

+The next example of relationship we're going to look at is

+

+2

+00:00:02,469 --> 00:00:06,740

+the association relationship. This is a relationship in which objects of

+

+3

+00:00:06,740 --> 00:00:09,570

+one class are connected to objects of another. And it's

+

+4

+00:00:09,570 --> 00:00:12,480

+called an has a relationship. So it means that objects of

+

+5

+00:00:12,480 --> 00:00:15,930

+one class have objects of another class. So let's see

+

+6

+00:00:15,930 --> 00:00:18,750

+what that means. Let's do it by considering two classes in

+

+7

+00:00:18,750 --> 00:00:22,370

+our example system. The student class and the course offering class.

+

+8

+00:00:22,370 --> 00:00:25,300

+In this case, there is an association between the student and

+

+9

+00:00:25,300 --> 00:00:28,010

+the course offering, because the student is registering for the

+

+10

+00:00:28,010 --> 00:00:31,750

+course offering. So, in a sense, the course offering has students.

+

+11

+00:00:31,750 --> 00:00:35,360

+Contains students, to indicate this fact we add a solid

+

+12

+00:00:35,360 --> 00:00:38,750

+line between the student class and the course offering. And the

+

+13

+00:00:38,750 --> 00:00:40,540

+fact that having a solid line doesn't really tell us

+

+14

+00:00:40,540 --> 00:00:44,780

+much about the nature of the relationship, so to clarify such

+

+15

+00:00:44,780 --> 00:00:47,550

+nature we can use what we call adornments that we

+

+16

+00:00:47,550 --> 00:00:51,010

+can apply to associations we can add to associations to clarify

+

+17

+00:00:51,010 --> 00:00:53,850

+their meaning. In particular we can add a label to

+

+18

+00:00:53,850 --> 00:00:57,550

+an association and the label describes the nature of the relationship.

+

+19

+00:00:57,550 --> 00:01:00,440

+In this case, for example, it clarifies that the student

+

+20

+00:01:00,440 --> 00:01:03,970

+registers for CourseOffering. We can also add a triangle to

+

+21

+00:01:03,970 --> 00:01:07,050

+further clarify the direction of the relationship. So in this

+

+22

+00:01:07,050 --> 00:01:10,240

+case, the triangle will indicate that it's the student That registers

+

+23

+00:01:10,240 --> 00:01:13,120

+for the course offering, and not the other way around. Another

+

+24

+00:01:13,120 --> 00:01:16,650

+important adornment or limitation that we can put on an association,

+

+25

+00:01:16,650 --> 00:01:20,800

+is multiplicity. Multiplicity defines the number of instances of one

+

+26

+00:01:20,800 --> 00:01:23,540

+class that are related to one instance of the other

+

+27

+00:01:23,540 --> 00:01:26,900

+class. We can define multiplicity at either end of the

+

+28

+00:01:26,900 --> 00:01:29,620

+relationship. In this case, for instance, we can say that

+

+29

+00:01:29,620 --> 00:01:31,890

+if we look at the student, the student can register

+

+30

+00:01:31,890 --> 00:01:35,410

+for two or more course offerings. Whereas, if we look

+

+31

+00:01:35,410 --> 00:01:37,560

+at the course offering, we can say that each course

+

+32

+00:01:37,560 --> 00:01:42,260

+offering can have or can enroll between 1 and 50 students.

+

+33

+00:01:42,260 --> 00:01:45,120

+So as you can see by adding a label, a direction,

+

+34

+00:01:45,120 --> 00:01:49,590

+and multiplicity, we make it much clearer what the relationship is

+

+35

+00:01:49,590 --> 00:01:52,170

+and what it means and what are its characteristics. As we

+

+36

+00:01:52,170 --> 00:01:55,130

+saw when we introduced relationships, there is a different kind of

+

+37

+00:01:55,130 --> 00:01:58,860

+association, kind of a specialized one, which we call aggregation. So

+

+38

+00:01:58,860 --> 00:02:01,130

+here we're going to look at an example of an aggregation. So

+

+39

+00:02:01,130 --> 00:02:03,490

+first of all what is an aggregation? An aggregation is a

+

+40

+00:02:03,490 --> 00:02:07,580

+relationship between 2 classes in which 1 represents a larger class

+

+41

+00:02:07,580 --> 00:02:10,610

+like a whole which consists of smaller classes which are

+

+42

+00:02:10,610 --> 00:02:13,430

+the parts of this whole. So lets look at an example

+

+43

+00:02:13,430 --> 00:02:16,960

+in the context of our system. Let's consider a Course

+

+44

+00:02:16,960 --> 00:02:19,160

+and the CourseOffering. And in this case, we can see

+

+45

+00:02:19,160 --> 00:02:23,000

+that the Course consists of multiple CourseOfferings. So in

+

+46

+00:02:23,000 --> 00:02:26,520

+a sense, a course is a whole and the course offerings

+

+47

+00:02:26,520 --> 00:02:29,430

+are the parts of this whole. So this a perfect case

+

+48

+00:02:29,430 --> 00:02:32,620

+in which we will use an aggregation to express this relationship.

+

+49

+00:02:32,620 --> 00:02:37,630

+So we will add a solid line with a diamond on the side of the whole class

+

+50

+00:02:37,630 --> 00:02:42,380

+to indicate that the course consists of multiple course offerings.

+

+51

+00:02:42,380 --> 00:02:44,670

+And as we did for associations even though we

+

+52

+00:02:44,670 --> 00:02:46,010

+are not going to do it for this specific

+

+53

+00:02:46,010 --> 00:02:49,540

+example, we could also in this case add multiplicity

+

+54

+00:02:49,540 --> 00:02:52,830

+information on the aggregation to indicate how many classes

+

+55

+00:02:52,830 --> 00:02:55,310

+of the two types are involved in the relationships.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/21 - Class Diagram: Generalization Relationship - lang_en_vs5.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/21 - Class Diagram: Generalization Relationship - lang_en_vs5.srt
new file mode 100644
index 0000000..513413b
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/21 - Class Diagram: Generalization Relationship - lang_en_vs5.srt
@@ -0,0 +1,75 @@
+1

+00:00:00,100 --> 00:00:02,420

+The third type of relationship that we saw, is

+

+2

+00:00:02,420 --> 00:00:07,060

+Generalization. Generalization is a relationship, between a general class,

+

+3

+00:00:07,060 --> 00:00:10,150

+which we normally call super-class and the more specific

+

+4

+00:00:10,150 --> 00:00:13,510

+class, a class the refines the super-class and that

+

+5

+00:00:13,510 --> 00:00:16,950

+we normally call sub-class. It's also known as a

+

+6

+00:00:16,950 --> 00:00:19,690

+kind of or is a relationship because we can

+

+7

+00:00:19,690 --> 00:00:22,850

+say that the subclass is a super class and

+

+8

+00:00:22,850 --> 00:00:25,450

+it's expressed with a solid line with a big arrow

+

+9

+00:00:25,450 --> 00:00:27,580

+head at the end. So let's see an example of

+

+10

+00:00:27,580 --> 00:00:30,160

+that. In this case I'm going to indicate. Two of this kind

+

+11

+00:00:30,160 --> 00:00:33,950

+of relationships. The first one involving the RegistrationUser and

+

+12

+00:00:33,950 --> 00:00:37,000

+a student. And the second one, a RegistrationUser and the

+

+13

+00:00:37,000 --> 00:00:39,960

+professor. So, basically what we're showing here is a

+

+14

+00:00:39,960 --> 00:00:43,170

+typical case in which the registration user is a more general

+

+15

+00:00:43,170 --> 00:00:46,630

+concept then the Student and the Professor. So both the student

+

+16

+00:00:46,630 --> 00:00:50,710

+and the professor are RegistrationUsers. So there is a relationship,

+

+17

+00:00:50,710 --> 00:00:54,360

+the Professor is a registration user and the Student is a RegistrationUser.

+

+18

+00:00:54,360 --> 00:00:56,780

+And therefore we can indicate that using

+

+19

+00:00:56,780 --> 00:01:00,040

+the generalization relationship in our class diagram.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/22 - Class Diagram: Creation Tips - lang_en_vs5.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/22 - Class Diagram: Creation Tips - lang_en_vs5.srt
new file mode 100644
index 0000000..8aa0204
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/22 - Class Diagram: Creation Tips - lang_en_vs5.srt
@@ -0,0 +1,143 @@
+1

+00:00:00,140 --> 00:00:02,320

+The last thing that I want to mention about class diagrams is

+

+2

+00:00:02,320 --> 00:00:05,830

+some creation tips. So something I know based on my experience and the

+

+3

+00:00:05,830 --> 00:00:09,300

+experience of others, I can recommend to do when creating a class

+

+4

+00:00:09,300 --> 00:00:12,780

+diagram. So the first tip is to understand the problem. So take the

+

+5

+00:00:12,780 --> 00:00:15,070

+time to look at the description of the system that you have

+

+6

+00:00:15,070 --> 00:00:18,500

+to build, to make sure that you understand the domain. That you understand

+

+7

+00:00:18,500 --> 00:00:21,230

+what you are supposed to build. Because that is going to save you

+

+8

+00:00:21,230 --> 00:00:25,550

+time later. It's going to help you identify from the beginning, a more relevant

+

+9

+00:00:25,550 --> 00:00:28,370

+set of entities in the description of the system. This

+

+10

+00:00:28,370 --> 00:00:30,730

+one might seem trivial but is very important to choose

+

+11

+00:00:30,730 --> 00:00:34,910

+good class names. Why? Because class names communicate the intent

+

+12

+00:00:34,910 --> 00:00:37,770

+of the class, and clarify what the class refers to. So

+

+13

+00:00:37,770 --> 00:00:40,510

+having a good class name allows you, makes it easier, to

+

+14

+00:00:40,510 --> 00:00:44,390

+create the mapping between the real-world object and the entities in

+

+15

+00:00:44,390 --> 00:00:46,610

+your model. And of course, it also makes it easier

+

+16

+00:00:46,610 --> 00:00:50,100

+to understand the system, after the system is built. Third tip,

+

+17

+00:00:50,100 --> 00:00:53,480

+concentrate on the what. So here, in the class diagram,

+

+18

+00:00:53,480 --> 00:00:57,390

+we're just representing the structure of the system. We're representing

+

+19

+00:00:57,390 --> 00:01:00,150

+what is in the system. What are the entities? What

+

+20

+00:01:00,150 --> 00:01:03,140

+are the characteristics of the entities? We are not focusing

+

+21

+00:01:03,140 --> 00:01:06,850

+at all, on how things are done. So, be careful.

+

+22

+00:01:06,850 --> 00:01:09,430

+Don’t think about the how, just think about the what.

+

+23

+00:01:09,430 --> 00:01:12,150

+Proceed in an itinerary way. So, start with a simple

+

+24

+00:01:12,150 --> 00:01:14,910

+diagram and refine it. There is no need to identify,

+

+25

+00:01:14,910 --> 00:01:17,650

+right away, all of the details of the system you need to

+

+26

+00:01:17,650 --> 00:01:21,570

+build. It is much easier to look at the description, identify an initial

+

+27

+00:01:21,570 --> 00:01:24,670

+rough class diagram and then refine it, because in this way, you'll

+

+28

+00:01:24,670 --> 00:01:27,650

+also gather more understanding of the system as you build it, and you'll

+

+29

+00:01:27,650 --> 00:01:30,670

+most likely end up with a better product at the end. And

+

+30

+00:01:30,670 --> 00:01:33,360

+if you proceed in this way, then make sure to refine until you

+

+31

+00:01:33,360 --> 00:01:36,920

+feel the class diagram is complete, until you feel that you represent

+

+32

+00:01:36,920 --> 00:01:39,960

+the system that you're supposed to build. So your final goal should be

+

+33

+00:01:39,960 --> 00:01:41,820

+to have a class diagram that is complete.

+

+34

+00:01:41,820 --> 00:01:43,870

+So it represents all of the relevant entities

+

+35

+00:01:43,870 --> 00:01:45,870

+in the system and their characteristics, and it's

+

+36

+00:01:45,870 --> 00:01:48,170

+correct so it represents them in the right way

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/23 - UML Structural Diagrams: Component Diagram - lang_en_vs5.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/23 - UML Structural Diagrams: Component Diagram - lang_en_vs5.srt
new file mode 100644
index 0000000..8ce2080
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/23 - UML Structural Diagrams: Component Diagram - lang_en_vs5.srt
@@ -0,0 +1,235 @@
+1

+00:00:00,100 --> 00:00:02,160

+There's two more structural diagrams that I want to

+

+2

+00:00:02,160 --> 00:00:04,670

+mention before we move to the behavioral ones. The

+

+3

+00:00:04,670 --> 00:00:07,420

+first one's the component diagram. A component diagram is

+

+4

+00:00:07,420 --> 00:00:09,690

+a static view of components in a system and of

+

+5

+00:00:09,690 --> 00:00:13,010

+their relationships. More precisely, a node in a component

+

+6

+00:00:13,010 --> 00:00:16,700

+diagram represents a component where a component consists of one

+

+7

+00:00:16,700 --> 00:00:21,090

+or more classes with a well-defined interface. Edges conversely

+

+8

+00:00:21,090 --> 00:00:25,290

+indicate relationships between the components. You can read this relationship

+

+9

+00:00:25,290 --> 00:00:29,600

+as component A uses services of component B. And notice that the

+

+10

+00:00:29,600 --> 00:00:32,990

+component diagrams can be used to represent an architecture, which is

+

+11

+00:00:32,990 --> 00:00:36,110

+a topic that we will cover extensively in the next mini-course.

+

+12

+00:00:36,110 --> 00:00:39,540

+So let's illustrate this with an example. So, what I'm representing

+

+13

+00:00:39,540 --> 00:00:43,160

+here is a component diagram for our example system, the course

+

+14

+00:00:43,160 --> 00:00:46,220

+management system. And as you can see, it's slightly more complex

+

+15

+00:00:46,220 --> 00:00:48,390

+than the other diagrams that we saw. But there's really no

+

+16

+00:00:48,390 --> 00:00:50,700

+need to go through all the steps and all the details.

+

+17

+00:00:50,700 --> 00:00:53,470

+Important thing is to point out some key aspects of

+

+18

+00:00:53,470 --> 00:00:56,370

+this diagram. So the first one is that these rectangular

+

+19

+00:00:56,370 --> 00:00:58,560

+nodes are the nodes in the system, so are my

+

+20

+00:00:58,560 --> 00:01:02,960

+components. For example, student is a component, schedule is a component,

+

+21

+00:01:02,960 --> 00:01:05,069

+and so on. And as far as edges are concerned,

+

+22

+00:01:05,069 --> 00:01:08,580

+I'm representing two kinds of edges. The first kind of dashed

+

+23

+00:01:08,580 --> 00:01:12,060

+edges which were part of the original uml definition and

+

+24

+00:01:12,060 --> 00:01:16,120

+indicate use. So an edge, for example, between this compnent and

+

+25

+00:01:16,120 --> 00:01:19,570

+this compnent indicated that the seminar management uses the

+

+26

+00:01:19,570 --> 00:01:23,890

+facilities component. More recently, in UML two, a richer representation

+

+27

+00:01:23,890 --> 00:01:26,240

+was introduced, which is the one that I'm also showing

+

+28

+00:01:26,240 --> 00:01:27,860

+here. So if we look at this part of the

+

+29

+00:01:27,860 --> 00:01:29,540

+diagram, you can see this sort of you now,

+

+30

+00:01:29,540 --> 00:01:34,080

+lollipop socket representation. And in this case, what this represents,

+

+31

+00:01:34,080 --> 00:01:37,920

+is that a lollipop indicates a provided interface. So an

+

+32

+00:01:37,920 --> 00:01:41,500

+interface that is provided by the component. So, for example,

+

+33

+00:01:41,500 --> 00:01:45,940

+this security component provides encryption capabilities. The socket,

+

+34

+00:01:45,940 --> 00:01:49,190

+conversely, indicates a required interface. So, for example, in

+

+35

+00:01:49,190 --> 00:01:52,270

+this case, it's saying that the facilities component

+

+36

+00:01:52,270 --> 00:01:55,920

+is needing access control capabilities, which, by the way,

+

+37

+00:01:55,920 --> 00:01:58,660

+is provided by the security component. So in

+

+38

+00:01:58,660 --> 00:02:02,240

+a sense these sockets and lollipop indicate interfaces between

+

+39

+00:02:02,240 --> 00:02:04,770

+a provider of some of functionality, and the client

+

+40

+00:02:04,770 --> 00:02:06,630

+of that functionality and you can look at those

+

+41

+00:02:06,630 --> 00:02:09,740

+as basically APIs. So sets of methods that

+

+42

+00:02:09,740 --> 00:02:12,160

+provide a given functionality. To give you another

+

+43

+00:02:12,160 --> 00:02:14,760

+example, if we look at the persistence components

+

+44

+00:02:14,760 --> 00:02:19,110

+the persistence component provides, unsurprisingly, persistent services. And

+

+45

+00:02:19,110 --> 00:02:21,650

+those persistent services are required by several other

+

+46

+00:02:21,650 --> 00:02:24,520

+components in the system. And in turn, the persistent

+

+47

+00:02:24,520 --> 00:02:28,320

+components relies on the University database component to

+

+48

+00:02:28,320 --> 00:02:31,740

+provide such services. So, there's the University DB components

+

+49

+00:02:31,740 --> 00:02:34,700

+provide these sort of low-level database services that are used

+

+50

+00:02:34,700 --> 00:02:38,150

+by the persistence component To in turn provided services. Last thing

+

+51

+00:02:38,150 --> 00:02:41,080

+I want to note is that components or relationships can be

+

+52

+00:02:41,080 --> 00:02:44,450

+annotated, so, for example if we look at the seminar management

+

+53

+00:02:44,450 --> 00:02:47,090

+and the student administration components you can see that they

+

+54

+00:02:47,090 --> 00:02:51,360

+are annotated here to indicate that they are user inferfaces. So

+

+55

+00:02:51,360 --> 00:02:53,600

+that's all I wanted to say on the component diagrams, but

+

+56

+00:02:53,600 --> 00:02:56,750

+again the key piece of information is that they represent components

+

+57

+00:02:56,750 --> 00:03:00,250

+in the system where a component consists of one or more classes indicate the

+

+58

+00:03:00,250 --> 00:03:03,540

+interfaces that these components provide or require.

+

+59

+00:03:03,540 --> 00:03:06,210

+and describe the interactions between these components.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/24 - UML Structural Diagrams: Deployment - lang_en_vs4.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/24 - UML Structural Diagrams: Deployment - lang_en_vs4.srt
new file mode 100644
index 0000000..07c9a3e
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/24 - UML Structural Diagrams: Deployment - lang_en_vs4.srt
@@ -0,0 +1,95 @@
+1

+00:00:00,100 --> 00:00:02,980

+The last UML structural diagram I want to discuss

+

+2

+00:00:02,980 --> 00:00:06,750

+is the deployment diagram. The deployment diagram provides a static

+

+3

+00:00:06,750 --> 00:00:10,220

+deployment view of a system, and unlike previous diagram,

+

+4

+00:00:10,220 --> 00:00:13,980

+it is about the physical allocation of components to computational

+

+5

+00:00:13,980 --> 00:00:16,950

+units. Think, for example, of a client-server system in

+

+6

+00:00:16,950 --> 00:00:19,130

+which you'll have to define which components will go on

+

+7

+00:00:19,130 --> 00:00:20,880

+the server and which component will go on the

+

+8

+00:00:20,880 --> 00:00:25,200

+client. For deployment diagram, the nodes correspond to computation unit;

+

+9

+00:00:25,200 --> 00:00:29,090

+for example, a specific device. And the edges indicate communication

+

+10

+00:00:29,090 --> 00:00:32,880

+between these units. Also in this case, I'm going to illustrate deployment

+

+11

+00:00:32,880 --> 00:00:36,720

+diagrams using an example for our course management system. And

+

+12

+00:00:36,720 --> 00:00:39,820

+also in this case, I'm going to use a slightly more complex

+

+13

+00:00:39,820 --> 00:00:41,910

+diagram than usual. But I don't want you to look

+

+14

+00:00:41,910 --> 00:00:45,170

+at all the individual details. Instead, I would like to focus

+

+15

+00:00:45,170 --> 00:00:47,530

+on a few main aspects. So, if you look at

+

+16

+00:00:47,530 --> 00:00:50,700

+this diagram, there are three things that you should clearly see.

+

+17

+00:00:50,700 --> 00:00:53,555

+First, you should see how the system involves four

+

+18

+00:00:53,555 --> 00:00:56,590

+nodes, a web server, an application server, a DB

+

+19

+00:00:56,590 --> 00:00:59,740

+server, and a mainframe. Second, you should see which

+

+20

+00:00:59,740 --> 00:01:03,500

+components are deployed on which nodes. For example, the student

+

+21

+00:01:03,500 --> 00:01:07,400

+component is deployed on the application server. And finally,

+

+22

+00:01:07,400 --> 00:01:09,570

+you should see how the nodes communicate with one

+

+23

+00:01:09,570 --> 00:01:11,880

+another. For example, you can see that the application

+

+24

+00:01:11,880 --> 00:01:17,030

+server and the university database communicate using a JDBC protocol.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/25 - UML Behavioral Diagrams: Use Case - lang_en_vs5.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/25 - UML Behavioral Diagrams: Use Case - lang_en_vs5.srt
new file mode 100644
index 0000000..bdfe33a
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/25 - UML Behavioral Diagrams: Use Case - lang_en_vs5.srt
@@ -0,0 +1,111 @@
+1

+00:00:00,110 --> 00:00:04,700

+We now discuss UML's behavioral diagrams. Those diagrams that

+

+2

+00:00:04,700 --> 00:00:07,490

+have to do with the behavior, the dynamic aspects

+

+3

+00:00:07,490 --> 00:00:09,940

+of the system, rather than the static ones. The

+

+4

+00:00:09,940 --> 00:00:12,670

+first behavioral diagram I want to discuss is a very

+

+5

+00:00:12,670 --> 00:00:15,590

+fundamental one, the Use Case Diagram. So, let's start

+

+6

+00:00:15,590 --> 00:00:18,370

+by seeing what a Use Case is. A Use Case

+

+7

+00:00:18,370 --> 00:00:21,800

+represents two main things. First the sequence of interactions

+

+8

+00:00:21,800 --> 00:00:25,250

+of outside entities which is what we normally call actors

+

+9

+00:00:25,250 --> 00:00:27,990

+with the system that we're modelling and the second thing

+

+10

+00:00:27,990 --> 00:00:32,290

+is the system actions that yield an observable result of values

+

+11

+00:00:32,290 --> 00:00:35,380

+to the actors. And basically these two things, and nothing else

+

+12

+00:00:35,380 --> 00:00:38,010

+that the outside view of the system. So the view of

+

+13

+00:00:38,010 --> 00:00:41,060

+the system in which we look at the interaction between

+

+14

+00:00:41,060 --> 00:00:44,170

+this system, and the outside world. If you want to parallel, think

+

+15

+00:00:44,170 --> 00:00:48,070

+about designing a house. Considering how you would use the house.

+

+16

+00:00:48,070 --> 00:00:50,550

+And you might have seen use cases called with different names.

+

+17

+00:00:50,550 --> 00:00:54,820

+So for example, they're also called scenarios, scripts or user stories,

+

+18

+00:00:54,820 --> 00:00:58,220

+but in the context of UML, we'll call the use cases.

+

+19

+00:00:58,220 --> 00:01:00,650

+Now let's look at the basic notation for a use case,

+

+20

+00:01:00,650 --> 00:01:03,910

+which is fairly simple. We have a use case which is represented

+

+21

+00:01:03,910 --> 00:01:05,760

+by an oval, with a name, which is the name of

+

+22

+00:01:05,760 --> 00:01:08,520

+the use case. We have an actor, which is represented by

+

+23

+00:01:08,520 --> 00:01:12,330

+this icon and is normally identified by a role name. And

+

+24

+00:01:12,330 --> 00:01:15,820

+finally we have an edge which is a solid line that connects

+

+25

+00:01:15,820 --> 00:01:18,970

+actors and use cases and indicates that an actor

+

+26

+00:01:18,970 --> 00:01:21,270

+is the actor of a given use case. And just

+

+27

+00:01:21,270 --> 00:01:24,360

+for completeness let me note there are some additional notational

+

+28

+00:01:24,360 --> 00:01:27,750

+elements but now for simplicity we'll just use these ones.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/26 - Use Case Diagram: Actors - lang_en_vs5.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/26 - Use Case Diagram: Actors - lang_en_vs5.srt
new file mode 100644
index 0000000..4d80c61
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/26 - Use Case Diagram: Actors - lang_en_vs5.srt
@@ -0,0 +1,167 @@
+1

+00:00:00,110 --> 00:00:02,320

+Now, let's look at use cases in a little more detail.

+

+2

+00:00:02,320 --> 00:00:05,480

+And start by defining exactly what an actor is. An actor

+

+3

+00:00:05,480 --> 00:00:08,710

+represents an entity, which can be a human or a device,

+

+4

+00:00:08,710 --> 00:00:12,750

+that plays a role within my system, so that interacts with my

+

+5

+00:00:12,750 --> 00:00:15,660

+system. It's some entity from the outside world, with respect to

+

+6

+00:00:15,660 --> 00:00:18,510

+my system, that interacts with my system. It is important to

+

+7

+00:00:18,510 --> 00:00:21,750

+clarify that an entity can play more than one role. For

+

+8

+00:00:21,750 --> 00:00:25,240

+example, you might have somebody working in a bank that can be

+

+9

+00:00:25,240 --> 00:00:28,400

+both an employee of the bank, or a customer of

+

+10

+00:00:28,400 --> 00:00:31,280

+the bank, depending on how it interacts with the banking

+

+11

+00:00:31,280 --> 00:00:34,360

+system. And, obviously, more than one entity can play the

+

+12

+00:00:34,360 --> 00:00:37,570

+same role. Using the same example, we can have both an

+

+13

+00:00:37,570 --> 00:00:40,350

+employee of the bank and just a regular customer, playing

+

+14

+00:00:40,350 --> 00:00:43,280

+the role of the customer. So again, it all depends on

+

+15

+00:00:43,280 --> 00:00:46,120

+what the entity does, how the entity interacts with the

+

+16

+00:00:46,120 --> 00:00:50,150

+system, what kind of functionality of the system the entity uses.

+

+17

+00:00:50,150 --> 00:00:53,270

+And finally, actors may appear in more than one use case.

+

+18

+00:00:53,270 --> 00:00:55,930

+So it's fairly normal for the same actor to interact with

+

+19

+00:00:55,930 --> 00:00:58,540

+the system in different ways. And therefore, to appear in more

+

+20

+00:00:58,540 --> 00:01:00,710

+than one use case. Just think about the use cases in

+

+21

+00:01:00,710 --> 00:01:04,230

+scenarios of usage. If the same actor can interact with the

+

+22

+00:01:04,230 --> 00:01:07,440

+system in different ways, that actor will appear in multiple use

+

+23

+00:01:07,440 --> 00:01:11,210

+cases. Now let's go back to the description of our course

+

+24

+00:01:11,210 --> 00:01:15,140

+management system, and see how we can identify actors in the system.

+

+25

+00:01:15,140 --> 00:01:17,500

+And as we did for the class diagram before, I encourage

+

+26

+00:01:17,500 --> 00:01:20,160

+you to stop the video and try to identify the actors

+

+27

+00:01:20,160 --> 00:01:22,301

+in the system yourself, before I do it.

+

+28

+00:01:23,475 --> 00:01:27,250

+If we look at the description, we can see that, for example, the Registration

+

+29

+00:01:27,250 --> 00:01:30,890

+Manager is clearly an actor for the system. Students are actors

+

+30

+00:01:30,890 --> 00:01:34,400

+for the system. Professors are actors for the system. And notice

+

+31

+00:01:34,400 --> 00:01:36,060

+that we're not doing the same thing that we were doing

+

+32

+00:01:36,060 --> 00:01:38,360

+when identifying classes. Here we're identifying

+

+33

+00:01:38,360 --> 00:01:40,460

+entities that are from the outside

+

+34

+00:01:40,460 --> 00:01:43,090

+world, and have an active role in interacting with my

+

+35

+00:01:43,090 --> 00:01:46,830

+system. Again, Registration Manager, that we will just call registrar for

+

+36

+00:01:46,830 --> 00:01:50,660

+simplicity, students, and professors. So once we have identified the

+

+37

+00:01:50,660 --> 00:01:53,760

+actors for our example, we can simply draw them, using the

+

+38

+00:01:53,760 --> 00:01:56,550

+notation that we just introduced. So we have the registrar,

+

+39

+00:01:56,550 --> 00:01:59,830

+and notice how for every actor we clarify the role that

+

+40

+00:01:59,830 --> 00:02:02,450

+the actor plays. We have the professor, and we have

+

+41

+00:02:02,450 --> 00:02:05,480

+the student. So here, these are the three actors that we

+

+42

+00:02:05,480 --> 00:02:07,000

+identified for our system.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/27 - Building a Use Case Diagram - lang_en_vs5.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/27 - Building a Use Case Diagram - lang_en_vs5.srt
new file mode 100644
index 0000000..4c62396
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/27 - Building a Use Case Diagram - lang_en_vs5.srt
@@ -0,0 +1,203 @@
+1

+00:00:00,080 --> 00:00:02,120

+Now if you want to build a use case diagram for

+

+2

+00:00:02,120 --> 00:00:04,520

+our example, we have to add the use cases for

+

+3

+00:00:04,520 --> 00:00:07,710

+these different actors. For instance, if we consider the student

+

+4

+00:00:07,710 --> 00:00:10,810

+and the registrar, they might be both interacting with the maintain

+

+5

+00:00:10,810 --> 00:00:14,950

+schedule system, the registrar by updating the schedule and the

+

+6

+00:00:14,950 --> 00:00:18,125

+students by using the schedule that has been updated by the

+

+7

+00:00:18,125 --> 00:00:20,860

+registrar. As you can see, different roles for the same

+

+8

+00:00:20,860 --> 00:00:24,962

+use case. Another possible use case is the request course roster.

+

+9

+00:00:24,962 --> 00:00:28,520

+And on this case, the professor will request the roster

+

+10

+00:00:28,520 --> 00:00:31,960

+by interacting with the system. We will continue in this way

+

+11

+00:00:31,960 --> 00:00:35,270

+by further refining and by further adding use cases as we

+

+12

+00:00:35,270 --> 00:00:39,240

+identify possible interactions of the actors that we identified with our

+

+13

+00:00:39,240 --> 00:00:42,380

+system. So in summary, what the use case diagram is doing

+

+14

+00:00:42,380 --> 00:00:45,370

+is to show the actors and their interaction with the system

+

+15

+00:00:45,370 --> 00:00:47,680

+through a set of use cases. At this point, it should

+

+16

+00:00:47,680 --> 00:00:49,990

+be pretty clear that sure, this gives us an idea of

+

+17

+00:00:49,990 --> 00:00:53,630

+the interactions but we don't really know how these interactions occur.

+

+18

+00:00:53,630 --> 00:00:55,870

+So there is one piece that is missing, which is how

+

+19

+00:00:55,870 --> 00:00:58,850

+do we document the use cases, how do we describe what

+

+20

+00:00:58,850 --> 00:01:02,010

+happens and what these interactions actually are. And that's exactly what

+

+21

+00:01:02,010 --> 00:01:05,410

+we're going to discuss now, how to document use cases. So the

+

+22

+00:01:05,410 --> 00:01:09,000

+behavior of a use case can be specified by describing its

+

+23

+00:01:09,000 --> 00:01:11,650

+flow of events. And it is important to note that the

+

+24

+00:01:11,650 --> 00:01:15,190

+flow of events should be described from an actor's point of view,

+

+25

+00:01:15,190 --> 00:01:17,690

+so from the point of view of the external entity that

+

+26

+00:01:17,690 --> 00:01:22,070

+is interacting with my system. So the description should detail what

+

+27

+00:01:22,070 --> 00:01:24,480

+the system must provide to the actor when the use case

+

+28

+00:01:24,480 --> 00:01:28,170

+is executed. In particular, it should describe how the use case

+

+29

+00:01:28,170 --> 00:01:31,670

+starts and ends. It should describe the normal flow of events,

+

+30

+00:01:31,670 --> 00:01:34,280

+what is the normal interaction. And in addition to the normal

+

+31

+00:01:34,280 --> 00:01:37,720

+flow of events, it should also describe possibly alternative flows of

+

+32

+00:01:37,720 --> 00:01:40,240

+events. For example, in the case in which there are multiple

+

+33

+00:01:40,240 --> 00:01:44,450

+ways of accomplishing one action or performing a task. And finally,

+

+34

+00:01:44,450 --> 00:01:47,880

+it should also describe exceptional flow of events. For example, assume that

+

+35

+00:01:47,880 --> 00:01:50,910

+you are describing a use case for withdrawing money from an

+

+36

+00:01:50,910 --> 00:01:54,230

+ATM. You may want to describe the normal flow of events in which

+

+37

+00:01:54,230 --> 00:01:56,590

+I insert my card, I provide my pin and so on.

+

+38

+00:01:56,590 --> 00:01:59,750

+An alternative one in which, in addition to withdrawing cash, maybe I'll

+

+39

+00:01:59,750 --> 00:02:02,550

+also first ask for some information about how much money is

+

+40

+00:02:02,550 --> 00:02:05,390

+in my account. And finally, I may want to also describe an exceptional

+

+41

+00:02:05,390 --> 00:02:07,900

+flow of events in which I get my pin wrong and,

+

+42

+00:02:07,900 --> 00:02:11,140

+therefore, I'm not able to perform the operation. One more thing I

+

+43

+00:02:11,140 --> 00:02:14,140

+want to mention, when we talk about documenting use cases, is

+

+44

+00:02:14,140 --> 00:02:17,770

+the fact that the description of this information can be provided in

+

+45

+00:02:17,770 --> 00:02:20,650

+two main ways, in an informal way or in a formal

+

+46

+00:02:20,650 --> 00:02:23,330

+way. In the case of an informal description, we could just have

+

+47

+00:02:23,330 --> 00:02:27,540

+a textual description of the flow of events in natural language.

+

+48

+00:02:27,540 --> 00:02:30,250

+In the case of a formal or structured description, we may use,

+

+49

+00:02:30,250 --> 00:02:32,610

+for example, pre and post conditions, pseudo

+

+50

+00:02:32,610 --> 00:02:34,680

+code to indicate the steps. We could

+

+51

+00:02:34,680 --> 00:02:38,010

+also use the sequence diagrams, which is something that we will see in a minute.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/28 - Use Case Example - lang_en_vs5.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/28 - Use Case Example - lang_en_vs5.srt
new file mode 100644
index 0000000..8f8bead
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/28 - Use Case Example - lang_en_vs5.srt
@@ -0,0 +1,243 @@
+1

+00:00:00,140 --> 00:00:02,310

+So, as we did for the previous cases, now let's look

+

+2

+00:00:02,310 --> 00:00:06,890

+at an example. Let's consider a specific use case, maintain curriculum, in

+

+3

+00:00:06,890 --> 00:00:10,570

+which we have the registrar that interacts with the system to do

+

+4

+00:00:10,570 --> 00:00:14,320

+operations for maintaining the curriculum. And, let's define the flow of events

+

+5

+00:00:14,320 --> 00:00:17,040

+for this use case. To do this, we're going to go back, as

+

+6

+00:00:17,040 --> 00:00:20,380

+usual, to the description of our system. So this is the one

+

+7

+00:00:20,380 --> 00:00:22,670

+that you already saw several times, but I would like for you

+

+8

+00:00:22,670 --> 00:00:25,080

+to do something. I would like for you to stop the video,

+

+9

+00:00:25,080 --> 00:00:27,890

+look back at the spec, the one that is shown here.

+

+10

+00:00:27,890 --> 00:00:30,850

+And write on your own, what you think is the informal flow

+

+11

+00:00:30,850 --> 00:00:35,060

+of events that categorizes the interaction of the registration manager with

+

+12

+00:00:35,060 --> 00:00:37,500

+the system. And it is very important that you keep in mind

+

+13

+00:00:37,500 --> 00:00:40,140

+something as you're doing that. You should keep in mind that,

+

+14

+00:00:40,140 --> 00:00:41,940

+as it always happens, when extracting

+

+15

+00:00:41,940 --> 00:00:44,270

+requirements from an initial specification, in

+

+16

+00:00:44,270 --> 00:00:47,570

+particular an informal one like this one, a high-level one, you

+

+17

+00:00:47,570 --> 00:00:50,130

+will have to be able to read between the lines and fill

+

+18

+00:00:50,130 --> 00:00:52,690

+in the blanks. That is, you have to provide the information

+

+19

+00:00:52,690 --> 00:00:55,770

+for the missing parts using your domain knowledge. So try to

+

+20

+00:00:55,770 --> 00:00:58,820

+do that exercise. Read the description, and see how you will

+

+21

+00:00:58,820 --> 00:01:02,470

+define the steps, the flow of events for the maintain curriculum use

+

+22

+00:01:02,470 --> 00:01:06,230

+case. If you're done with that, now let's see the possible

+

+23

+00:01:06,230 --> 00:01:09,080

+informal paragraph that describes that flow of events. And the one

+

+24

+00:01:09,080 --> 00:01:12,070

+I'm providing now is just one possibility, based on my experience

+

+25

+00:01:12,070 --> 00:01:15,040

+and based on the way I see this possible flow of events.

+

+26

+00:01:15,040 --> 00:01:17,950

+So yours might look different, of course. In my case, because

+

+27

+00:01:17,950 --> 00:01:20,880

+the description was measuring the fact that every user has got

+

+28

+00:01:20,880 --> 00:01:23,590

+a log-in and a password. I decided that the first step

+

+29

+00:01:23,590 --> 00:01:27,120

+should be that the registrar logs onto the system and enters his

+

+30

+00:01:27,120 --> 00:01:30,390

+or her password. As it normally happens with password protected systems,

+

+31

+00:01:30,390 --> 00:01:32,660

+if the password is valid, the registrar will get into the

+

+32

+00:01:32,660 --> 00:01:35,870

+system. And the system at this point should ask to specify

+

+33

+00:01:35,870 --> 00:01:40,810

+a semester for which the maintain curriculum activity has to be performed.

+

+34

+00:01:40,810 --> 00:01:44,290

+The registrar will therefor enter the desired semester. The interface

+

+35

+00:01:44,290 --> 00:01:46,740

+I envisioned is one in which the system will prompt

+

+36

+00:01:46,740 --> 00:01:50,690

+the registrar to select the desired activity. Add, delete, review,

+

+37

+00:01:50,690 --> 00:01:53,560

+or quit. And if the registrar selects add, the system

+

+38

+00:01:53,560 --> 00:01:56,060

+will allow the registrar to add a course to the

+

+39

+00:01:56,060 --> 00:01:59,660

+course list for the selected semester. Similarly, if the registrar

+

+40

+00:01:59,660 --> 00:02:02,550

+selects delete, the system will let the registrar delete a

+

+41

+00:02:02,550 --> 00:02:05,840

+course from the course list for the selected semester. And again

+

+42

+00:02:05,840 --> 00:02:08,660

+similarly, if the registrar selects review, the system will

+

+43

+00:02:08,660 --> 00:02:12,030

+simply display the course information in the course list for

+

+44

+00:02:12,030 --> 00:02:15,230

+the selected semester. And finally, if the registrar selects quit,

+

+45

+00:02:15,230 --> 00:02:18,110

+the system will simply exit and our use case will

+

+46

+00:02:18,110 --> 00:02:21,150

+end. So, again, there's the main knowledge that goes into

+

+47

+00:02:21,150 --> 00:02:23,620

+this. But this is a good example of how you

+

+48

+00:02:23,620 --> 00:02:27,960

+can refine the initial description to identify these scenarios that

+

+49

+00:02:27,960 --> 00:02:30,830

+then you will use to specify and implement your system.

+

+50

+00:02:30,830 --> 00:02:33,770

+And as we discussed a few minutes ago, we provided the information

+

+51

+00:02:33,770 --> 00:02:37,420

+that is requested for the use case, how the use case starts,

+

+52

+00:02:37,420 --> 00:02:40,620

+by logging into the system. And how it ends, by selecting quit.

+

+53

+00:02:40,620 --> 00:02:43,294

+We described the normal flow of events. And, of course, these flow

+

+54

+00:02:43,294 --> 00:02:46,580

+of events could be improved, because right now even though we described

+

+55

+00:02:46,580 --> 00:02:50,020

+how the use case starts and ends, we just described one possible

+

+56

+00:02:50,020 --> 00:02:53,340

+flow of events. But there's many alternative ways we could provide and

+

+57

+00:02:53,340 --> 00:02:55,890

+we do not describe any exception of flow of events. So this could

+

+58

+00:02:55,890 --> 00:02:58,540

+be the starting point for multiple use cases, or

+

+59

+00:02:58,540 --> 00:03:02,092

+for use cases just richer and contains more information, more

+

+60

+00:03:02,092 --> 00:03:04,474

+steps to a richer flow. But you should have

+

+61

+00:03:04,474 --> 00:03:06,510

+gotten the idea of what a use case should be.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/29 - Role of Use Cases - lang_en_vs5.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/29 - Role of Use Cases - lang_en_vs5.srt
new file mode 100644
index 0000000..11c0187
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/29 - Role of Use Cases - lang_en_vs5.srt
@@ -0,0 +1,151 @@
+1

+00:00:00,100 --> 00:00:02,510

+As I mentioned when we started talking about use cases, use

+

+2

+00:00:02,510 --> 00:00:06,040

+cases are fundamental in UML, and in general. So, now I

+

+3

+00:00:06,040 --> 00:00:08,510

+would like to discuss why they're so important and what are

+

+4

+00:00:08,510 --> 00:00:11,900

+the different roles that use cases can play. The first obvious one

+

+5

+00:00:11,900 --> 00:00:15,510

+is for requirements elicitation. It is much easier to describe what

+

+6

+00:00:15,510 --> 00:00:17,650

+the system should do if we think about the system in

+

+7

+00:00:17,650 --> 00:00:21,070

+terms of scenarios of usage. Rather than trying to describe the

+

+8

+00:00:21,070 --> 00:00:25,450

+whole functionality of the system at once. So, use cases can help

+

+9

+00:00:25,450 --> 00:00:28,890

+performing a more effective requirement solicitation. As we will

+

+10

+00:00:28,890 --> 00:00:31,700

+see when we discuss the unified software process, they can

+

+11

+00:00:31,700 --> 00:00:34,980

+be used for architectural analysis. So, use cases are the

+

+12

+00:00:34,980 --> 00:00:38,165

+starting point for the analysis of the architecture of the

+

+13

+00:00:38,165 --> 00:00:40,765

+system that can help identify the main blocks of

+

+14

+00:00:40,765 --> 00:00:44,016

+the system. And therefore, can help define in the initial

+

+15

+00:00:44,016 --> 00:00:47,360

+architecture. And as I said, we'll talk more extensively about

+

+16

+00:00:47,360 --> 00:00:50,460

+that. They can be used for user prioritization. For example,

+

+17

+00:00:50,460 --> 00:00:53,230

+imagine to have multiple actors in the system, and you

+

+18

+00:00:53,230 --> 00:00:56,160

+might want to prioritize some of them. For instance, using

+

+19

+00:00:56,160 --> 00:00:59,810

+again the banking system example, we might want to first

+

+20

+00:00:59,810 --> 00:01:03,477

+provide functionality for the administrators of the bank. And only

+

+21

+00:01:03,477 --> 00:01:06,384

+in a second time provide functionality for the customers, because

+

+22

+00:01:06,384 --> 00:01:09,342

+of course, if the administrator cannot perform any operation, the

+

+23

+00:01:09,342 --> 00:01:12,030

+customers cannot use the system. So again, they can be

+

+24

+00:01:12,030 --> 00:01:15,980

+used to prioritize the users. Or the actors, and therefore

+

+25

+00:01:15,980 --> 00:01:19,390

+define which part of the system should be built in which order.

+

+26

+00:01:19,390 --> 00:01:22,120

+Related to this point, they can be used for planning. If I

+

+27

+00:01:22,120 --> 00:01:25,000

+know which pieces of functionality I need to build and in which

+

+28

+00:01:25,000 --> 00:01:27,980

+order, I can better plan the development of my system. And again,

+

+29

+00:01:27,980 --> 00:01:31,280

+we will see how this becomes very important in many different software

+

+30

+00:01:31,280 --> 00:01:35,037

+life cycles. So, both in the unified software process, for instance, but

+

+31

+00:01:35,037 --> 00:01:38,570

+also in more agile development processes. And finally, use cases can be

+

+32

+00:01:38,570 --> 00:01:40,980

+used for testing. If I have an early description of what the

+

+33

+00:01:40,980 --> 00:01:44,290

+system should do, what are the main pieces of functionality of the system. And I

+

+34

+00:01:44,290 --> 00:01:46,700

+know how the interaction between the actors and

+

+35

+00:01:46,700 --> 00:01:49,510

+the system is, I can easily define test

+

+36

+00:01:49,510 --> 00:01:52,010

+cases, even before writing the code, even before

+

+37

+00:01:52,010 --> 00:01:54,180

+defining my system. And when we discuss testing,

+

+38

+00:01:54,180 --> 00:01:57,590

+we will get back to this and talk a little more extensively about this, as well.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/3 - Objects and Classes - lang_en_vs5.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/3 - Objects and Classes - lang_en_vs5.srt
new file mode 100644
index 0000000..85bb32f
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/3 - Objects and Classes - lang_en_vs5.srt
@@ -0,0 +1,83 @@
+1

+00:00:00,090 --> 00:00:02,770

+Let's start with objects. An object is a

+

+2

+00:00:02,770 --> 00:00:06,330

+computing unit organized around a collection of state

+

+3

+00:00:06,330 --> 00:00:09,350

+or instance variables that define the state of

+

+4

+00:00:09,350 --> 00:00:12,390

+the object. In addition, each object has associated

+

+5

+00:00:12,390 --> 00:00:15,150

+with it a set operations or methods that

+

+6

+00:00:15,150 --> 00:00:17,850

+operate on such state. So what that means

+

+7

+00:00:17,850 --> 00:00:21,420

+is that operations and methods read and write

+

+8

+00:00:21,420 --> 00:00:25,210

+instance variables. And in traditional object orientation, we say

+

+9

+00:00:25,210 --> 00:00:28,240

+that operations are invoked by sending a message

+

+10

+00:00:28,240 --> 00:00:30,520

+to the appropriate object, which is what we call

+

+11

+00:00:30,520 --> 00:00:33,660

+normally a method implication. So now that we define

+

+12

+00:00:33,660 --> 00:00:37,590

+what an object is, state variables, or attributes, and

+

+13

+00:00:37,590 --> 00:00:41,440

+operations or methods, let's see what a class is.

+

+14

+00:00:41,440 --> 00:00:44,900

+A class is basically a template. A blueprint, if

+

+15

+00:00:44,900 --> 00:00:47,700

+you wish, from which new objects, which is what

+

+16

+00:00:47,700 --> 00:00:50,655

+we call instances of the class can be created.

+

+17

+00:00:50,655 --> 00:00:52,800

+And notice that the fact of having a blueprint for

+

+18

+00:00:52,800 --> 00:00:55,610

+objects that allows us to create as many objects as

+

+19

+00:00:55,610 --> 00:00:58,390

+we want can further reuse, and also contribute to make

+

+20

+00:00:58,390 --> 00:01:00,300

+the code more readable, understandable,

+

+21

+00:01:00,300 --> 00:01:02,270

+and therefore ultimately more maintainable.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/30 - Use Case Diagram: Creation Tips - lang_en_vs5.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/30 - Use Case Diagram: Creation Tips - lang_en_vs5.srt
new file mode 100644
index 0000000..ccf7d0e
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/30 - Use Case Diagram: Creation Tips - lang_en_vs5.srt
@@ -0,0 +1,127 @@
+1

+00:00:00,080 --> 00:00:02,190

+Now, as we did for the class diagram, let's look at

+

+2

+00:00:02,190 --> 00:00:05,440

+some creation tips for use case diagrams. The first tip is that

+

+3

+00:00:05,440 --> 00:00:09,050

+when you define a use case, use a name that communicates purpose.

+

+4

+00:00:09,050 --> 00:00:12,080

+It should be clear what the use case refers to by just

+

+5

+00:00:12,080 --> 00:00:14,320

+looking at the name of the use case. Second tip is

+

+6

+00:00:14,320 --> 00:00:17,700

+to define one atomic behavior per use case. So try not to

+

+7

+00:00:17,700 --> 00:00:21,900

+put more than one specific scenario into a use case. Why? Because

+

+8

+00:00:21,900 --> 00:00:25,380

+these will make the use cases easier to understand and better suited

+

+9

+00:00:25,380 --> 00:00:28,940

+for their roles that we just discussed to define test cases,

+

+10

+00:00:28,940 --> 00:00:31,370

+to do planning, to define an architecture and so on and

+

+11

+00:00:31,370 --> 00:00:34,790

+so forth. Define the flow of events clearly. So again, do

+

+12

+00:00:34,790 --> 00:00:37,820

+it from the perspective of an outsider. An outsider should be able

+

+13

+00:00:37,820 --> 00:00:40,390

+to read the description of the flow of events and understand

+

+14

+00:00:40,390 --> 00:00:43,770

+exactly how the system works or how that specific piece of

+

+15

+00:00:43,770 --> 00:00:47,572

+functionality works. As we suggested for the class diagram, provide only

+

+16

+00:00:47,572 --> 00:00:50,450

+essential details. So there is no need to provide all the nitty

+

+17

+00:00:50,450 --> 00:00:53,720

+gritty details about the use case, just provide enough details so

+

+18

+00:00:53,720 --> 00:00:57,540

+that the use case is complete and understandable. And finally, even

+

+19

+00:00:57,540 --> 00:00:59,960

+though we didn't cover that, there is a way to factor

+

+20

+00:00:59,960 --> 00:01:03,890

+common behaviors and factor variants when defining use cases. So I will

+

+21

+00:01:03,890 --> 00:01:06,580

+encourage you to look at how to do that. For example,

+

+22

+00:01:06,580 --> 00:01:09,290

+by looking at the additional UML documentation and to try to

+

+23

+00:01:09,290 --> 00:01:12,875

+factor out this common behaviors and variants. Typical example would be

+

+24

+00:01:12,875 --> 00:01:15,550

+a system that requires login, like the one that we just discussed,

+

+25

+00:01:15,550 --> 00:01:18,350

+will probably require an initial login step for each use

+

+26

+00:01:18,350 --> 00:01:22,080

+case. It is possible that instead of describing the same steps,

+

+27

+00:01:22,080 --> 00:01:24,600

+or same sub-steps, for each use case, you can factor

+

+28

+00:01:24,600 --> 00:01:26,740

+that out. And create a use case that you should then

+

+29

+00:01:26,740 --> 00:01:29,180

+include in your own use cases. As I said, we

+

+30

+00:01:29,180 --> 00:01:32,790

+didn't cover this for simplicity, but feel free to further read

+

+31

+00:01:32,790 --> 00:01:35,450

+about UML and to see how you can actually factor out

+

+32

+00:01:35,450 --> 00:01:38,890

+behaviors and factor variants. Which can be very useful in practice.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/31 - UML Behavioral Diagrams: Sequence - lang_en_vs5.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/31 - UML Behavioral Diagrams: Sequence - lang_en_vs5.srt
new file mode 100644
index 0000000..cbeb4d8
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/31 - UML Behavioral Diagrams: Sequence - lang_en_vs5.srt
@@ -0,0 +1,227 @@
+1

+00:00:00,080 --> 00:00:02,400

+Now that we have seen use cases, the next behavioral

+

+2

+00:00:02,400 --> 00:00:05,540

+diagram I want to discuss is the sequence diagram. So

+

+3

+00:00:05,540 --> 00:00:08,070

+what is a sequence diagram? It is an interaction diagram

+

+4

+00:00:08,070 --> 00:00:12,710

+that emphasizes how objects communicate and the time ordering of

+

+5

+00:00:12,710 --> 00:00:15,940

+the messages between objects. To illustrate sequence diagrams in a

+

+6

+00:00:15,940 --> 00:00:18,600

+practical way, and hopefully in a clear way, I will

+

+7

+00:00:18,600 --> 00:00:21,960

+introduce them by creating an actual sequence diagram using an

+

+8

+00:00:21,960 --> 00:00:25,160

+example taken from our course management system. So let's see what

+

+9

+00:00:25,160 --> 00:00:28,050

+are the steps needed to build such a sequence diagram. The first

+

+10

+00:00:28,050 --> 00:00:30,900

+thing we want to do is place the objects that participate in

+

+11

+00:00:30,900 --> 00:00:34,460

+the interaction at the top of the diagram along the x-axis, and

+

+12

+00:00:34,460 --> 00:00:36,410

+you also want to place them in a specific way. You want

+

+13

+00:00:36,410 --> 00:00:39,770

+to place objects that initiate the interaction at the left, and place

+

+14

+00:00:39,770 --> 00:00:42,260

+increasingly more subordinate objects to the

+

+15

+00:00:42,260 --> 00:00:44,430

+right. So basically, this should reflect

+

+16

+00:00:44,430 --> 00:00:47,660

+the way the events will flow for the majority of the interactions

+

+17

+00:00:47,660 --> 00:00:50,202

+in the system. Next thing you want to do is to add

+

+18

+00:00:50,202 --> 00:00:53,910

+what is called the object lifeline. It's a vertical line that

+

+19

+00:00:53,910 --> 00:00:57,300

+shows the existence of objects over a period of time. And

+

+20

+00:00:57,300 --> 00:01:00,660

+it's normally represented with a dashed line, except for the outermost

+

+21

+00:01:00,660 --> 00:01:03,190

+object for which it is a solid line. Now that you

+

+22

+00:01:03,190 --> 00:01:06,450

+have your object lifeline you can start placing messages that these

+

+23

+00:01:06,450 --> 00:01:09,285

+objects send and receive. You want to put them along the

+

+24

+00:01:09,285 --> 00:01:12,860

+y-axis in order of increasing time, from top to bottom. And

+

+25

+00:01:12,860 --> 00:01:15,550

+you can also put a number on the message to further

+

+26

+00:01:15,550 --> 00:01:18,230

+clarify the sequence. So in this case what we're showing

+

+27

+00:01:18,230 --> 00:01:21,550

+is that the student will send the fill in info

+

+28

+00:01:21,550 --> 00:01:24,330

+message to the registration form. And this is the first

+

+29

+00:01:24,330 --> 00:01:27,960

+message in the sequence diagram, the first interaction. Then the student

+

+30

+00:01:27,960 --> 00:01:30,900

+might submit the form and this is also a message

+

+31

+00:01:30,900 --> 00:01:33,370

+that goes to the registration form. At this point, when

+

+32

+00:01:33,370 --> 00:01:36,440

+the submission takes place, the registration form will send the

+

+33

+00:01:36,440 --> 00:01:39,990

+message, so it will invoke some functionality in the registration manager.

+

+34

+00:01:39,990 --> 00:01:43,560

+Specifically you will invoke the add course functionality

+

+35

+00:01:43,560 --> 00:01:46,400

+and pass Joe, the name of the student and

+

+36

+00:01:46,400 --> 00:01:49,410

+Math 101 which is the specific course for which

+

+37

+00:01:49,410 --> 00:01:53,180

+Joe is registering. Then the registration manager will ask

+

+38

+00:01:53,180 --> 00:01:56,780

+the Math 101 course whether it accepts registrations,

+

+39

+00:01:56,780 --> 00:01:59,780

+and the interaction will continue. So that Math 101

+

+40

+00:01:59,780 --> 00:02:02,820

+will actually check for a specific offering, if everything

+

+41

+00:02:02,820 --> 00:02:05,070

+goes fine, you will receive an ack, you'll send

+

+42

+00:02:05,070 --> 00:02:07,180

+back the act to the registration manager and so

+

+43

+00:02:07,180 --> 00:02:10,650

+on. Until at the end, Joe will be registered for

+

+44

+00:02:10,650 --> 00:02:13,390

+Math 101. As you can see, it is very

+

+45

+00:02:13,390 --> 00:02:17,600

+easy to see how the interaction occurs between these different

+

+46

+00:02:17,600 --> 00:02:21,010

+objects at run time, dynamically. So what the behavior

+

+47

+00:02:21,010 --> 00:02:24,070

+of the system is for this specific scenario. So the

+

+48

+00:02:24,070 --> 00:02:26,780

+last notational element that I want to add to this

+

+49

+00:02:26,780 --> 00:02:30,350

+diagram is the focus of control. Which is this tall

+

+50

+00:02:30,350 --> 00:02:32,880

+thin rectangle, that shows the period of time

+

+51

+00:02:32,880 --> 00:02:35,190

+that an object is performing an action, either

+

+52

+00:02:35,190 --> 00:02:37,270

+directly or indirectly. So if we look at

+

+53

+00:02:37,270 --> 00:02:39,240

+the registration form, this is telling us that

+

+54

+00:02:39,240 --> 00:02:41,670

+the registration form is active for this amount

+

+55

+00:02:41,670 --> 00:02:43,170

+of time. And the same thing we can

+

+56

+00:02:43,170 --> 00:02:45,520

+do for the registration manager, the Math 101

+

+57

+00:02:45,520 --> 00:02:49,170

+course offering, and the Math 101 specific section.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/32 - UML Behavioral Diagrams: State Transition Diagram - lang_en_vs5.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/32 - UML Behavioral Diagrams: State Transition Diagram - lang_en_vs5.srt
new file mode 100644
index 0000000..ab1bd6a
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/32 - UML Behavioral Diagrams: State Transition Diagram - lang_en_vs5.srt
@@ -0,0 +1,175 @@
+1

+00:00:00,100 --> 00:00:02,430

+The very last diagram that I want to discuss is

+

+2

+00:00:02,430 --> 00:00:05,900

+the state transition diagram. The state transition diagram is defined for

+

+3

+00:00:05,900 --> 00:00:09,270

+each relevant class in the system and basically shows the

+

+4

+00:00:09,270 --> 00:00:12,880

+possible live history of a given class or object. So what

+

+5

+00:00:12,880 --> 00:00:15,090

+does it mean to describe the life history? It means

+

+6

+00:00:15,090 --> 00:00:18,630

+that it describes the possible states of the class as defined

+

+7

+00:00:18,630 --> 00:00:21,910

+by the values of the class attributes. And it also describes

+

+8

+00:00:21,910 --> 00:00:25,710

+the events that cause a transition from one state to another.

+

+9

+00:00:25,710 --> 00:00:28,800

+Finally, it describes the actions that result from a state

+

+10

+00:00:28,800 --> 00:00:31,050

+change. So if you put all of this together you

+

+11

+00:00:31,050 --> 00:00:33,760

+can see how this can represent the whole history of

+

+12

+00:00:33,760 --> 00:00:36,860

+the class, from its creation to its destruction. So let me

+

+13

+00:00:36,860 --> 00:00:40,610

+discuss the transition diagram in more detail, and also provide

+

+14

+00:00:40,610 --> 00:00:43,550

+information about the notation used to represent them. We have

+

+15

+00:00:43,550 --> 00:00:46,770

+states, that are represented by ovals with a name. And

+

+16

+00:00:46,770 --> 00:00:51,820

+we have transitions marked by the event that triggers the transition.

+

+17

+00:00:51,820 --> 00:00:55,500

+What transitions indicate is the passage from one state to

+

+18

+00:00:55,500 --> 00:00:59,430

+another state as the consequence of some external stimuli. Notice

+

+19

+00:00:59,430 --> 00:01:01,930

+that not all events will cause a state transition. So

+

+20

+00:01:01,930 --> 00:01:04,930

+for example, some events might be consumed within a single state.

+

+21

+00:01:04,930 --> 00:01:06,500

+And we'll get to that in a second. But in

+

+22

+00:01:06,500 --> 00:01:10,200

+most cases, an event will trigger some state transition. Events

+

+23

+00:01:10,200 --> 00:01:13,480

+may also produce actions and they may also have attributes

+

+24

+00:01:13,480 --> 00:01:17,100

+which are analogous to parameters in a method call. And Boolean

+

+25

+00:01:17,100 --> 00:01:20,830

+conditions that guard the state transition that is prevented

+

+26

+00:01:20,830 --> 00:01:22,860

+from happening in the case the conditions are not

+

+27

+00:01:22,860 --> 00:01:26,630

+satisfied. States may also be associated with activities and

+

+28

+00:01:26,630 --> 00:01:31,450

+actions. Specifically, activities are operations performed by an object

+

+29

+00:01:31,450 --> 00:01:33,410

+when it is in a given state and that

+

+30

+00:01:33,410 --> 00:01:36,690

+takes time to complete. Actions, conversely, just like the

+

+31

+00:01:36,690 --> 00:01:40,270

+actions corresponding to an event are instantaneous operations that

+

+32

+00:01:40,270 --> 00:01:42,420

+are performed by an object. And can be triggered

+

+33

+00:01:42,420 --> 00:01:46,050

+on entry. So, when the object reaches a given state,

+

+34

+00:01:46,050 --> 00:01:48,970

+when the object exits that state, and also when a

+

+35

+00:01:48,970 --> 00:01:53,240

+specific event occurs. And in this case, this notation is

+

+36

+00:01:53,240 --> 00:01:55,930

+basically a shortcut for any event that will cause a

+

+37

+00:01:55,930 --> 00:01:58,840

+state transition that will bring the object back into the

+

+38

+00:01:58,840 --> 00:02:01,696

+same state. Since we have several actions and activities, it

+

+39

+00:02:01,696 --> 00:02:04,480

+is probably worthwhile clarifyinig the ordering of such actions and

+

+40

+00:02:04,480 --> 00:02:07,559

+activities. So the way in which these actions and activities

+

+41

+00:02:07,559 --> 00:02:10,079

+occur is, first of all, we have the actions on the

+

+42

+00:02:10,079 --> 00:02:13,737

+incoming transition, so this is performed first. Then if there is an

+

+43

+00:02:13,737 --> 00:02:17,321

+entry action that is the next action that would be performed, then

+

+44

+00:02:17,321 --> 00:02:22,370

+we have activity and event actions as appropriate. And finally exit actions.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/33 - State Transition Diagram Example - lang_en_vs5.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/33 - State Transition Diagram Example - lang_en_vs5.srt
new file mode 100644
index 0000000..6c4c1bf
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/33 - State Transition Diagram Example - lang_en_vs5.srt
@@ -0,0 +1,227 @@
+1

+00:00:00,090 --> 00:00:02,850

+As usual were going to illustrate these kind of diagrams by

+

+2

+00:00:02,850 --> 00:00:06,050

+using an example. In particular we are going to describe the state

+

+3

+00:00:06,050 --> 00:00:09,330

+transition diagram for part of our example, for part of

+

+4

+00:00:09,330 --> 00:00:12,640

+our course management system. And we're going to focus on the course

+

+5

+00:00:12,640 --> 00:00:15,540

+offering class. When the class is created, it enters the

+

+6

+00:00:15,540 --> 00:00:19,490

+initialization state, in which the activity performed is to initialize the

+

+7

+00:00:19,490 --> 00:00:22,580

+course. At this point, a simple case is the case in

+

+8

+00:00:22,580 --> 00:00:25,550

+which the class is cancelled, so there is a cancelled event.

+

+9

+00:00:25,550 --> 00:00:28,700

+And if that happens, the class is simply cancelled. So it

+

+10

+00:00:28,700 --> 00:00:31,720

+gets into this final state, which is the state cancelled. And

+

+11

+00:00:31,720 --> 00:00:35,500

+the activity in this case is to notify the registered students.

+

+12

+00:00:35,500 --> 00:00:38,580

+Obviously if this is the flow there will be no registered students.

+

+13

+00:00:38,580 --> 00:00:41,110

+However something else can happen when we are in this initial

+

+14

+00:00:41,110 --> 00:00:43,930

+state. So what can happen is that a student can register, so

+

+15

+00:00:43,930 --> 00:00:47,260

+in this case the add student event is triggered. And the

+

+16

+00:00:47,260 --> 00:00:50,620

+corresponding action is to set the count, in this case it would

+

+17

+00:00:50,620 --> 00:00:53,270

+be the count of students for the course offering, to one. And

+

+18

+00:00:53,270 --> 00:00:55,570

+there will be a change of state and the course offering will

+

+19

+00:00:55,570 --> 00:00:58,870

+get into this open state. And the action that will be performed

+

+20

+00:00:58,870 --> 00:01:02,260

+on entry will be to register the student. At this point more

+

+21

+00:01:02,260 --> 00:01:06,920

+students may register. So other student events might occur and notice that we

+

+22

+00:01:06,920 --> 00:01:10,630

+have a curve here that tells us this event will trigger this

+

+23

+00:01:10,630 --> 00:01:13,790

+transition only if the count is less than 10. So we're assuming

+

+24

+00:01:13,790 --> 00:01:16,120

+that we're not going to have more than 10 students just for lack

+

+25

+00:01:16,120 --> 00:01:19,010

+of a better number in our course offering. So if that

+

+26

+00:01:19,010 --> 00:01:21,960

+happens, if the count is less than ten so then the count

+

+27

+00:01:21,960 --> 00:01:25,880

+is incremented so the increment count action takes place. And the

+

+28

+00:01:25,880 --> 00:01:28,910

+system goes back into the open state, and the new student

+

+29

+00:01:28,910 --> 00:01:32,100

+is registered. Now here we have an interesting transition, because there's

+

+30

+00:01:32,100 --> 00:01:35,380

+no event triggering the transition, but simply the fact that the

+

+31

+00:01:35,380 --> 00:01:37,780

+count is equal to 10. So you can imagine this as

+

+32

+00:01:37,780 --> 00:01:40,930

+being a transition that is always enabled so can always be triggered,

+

+33

+00:01:40,930 --> 00:01:43,410

+but will be guarded. By the fact that the count has

+

+34

+00:01:43,410 --> 00:01:46,750

+to be exactly ten. So basically this transition will take place

+

+35

+00:01:46,750 --> 00:01:49,800

+only when enough students are added, such we get to count

+

+36

+00:01:49,800 --> 00:01:52,900

+them. Being incremented and being equal to ten and then the transition

+

+37

+00:01:52,900 --> 00:01:55,590

+will occur. And we will get into the closed state, in

+

+38

+00:01:55,590 --> 00:01:59,025

+which the class is no longer open because there are enough students

+

+39

+00:01:59,025 --> 00:02:01,730

+registered. And at this point, what will happen is that the

+

+40

+00:02:01,730 --> 00:02:06,320

+course will be finalized. So there will be this activity which performs

+

+41

+00:02:06,320 --> 00:02:09,699

+some operation that is needed to finalize the course. Another possibility

+

+42

+00:02:09,699 --> 00:02:12,150

+is that when we are in the open state, the course

+

+43

+00:02:12,150 --> 00:02:14,680

+is cancelled. And if the course is cancelled, in this case,

+

+44

+00:02:14,680 --> 00:02:18,320

+we go again to the cancel state. But here, the activity

+

+45

+00:02:18,320 --> 00:02:21,850

+of notifying registered students makes more sense. Because we will have

+

+46

+00:02:21,850 --> 00:02:24,960

+at least one registered student in this state, and therefore we'll

+

+47

+00:02:24,960 --> 00:02:28,190

+need to notify such student that the course offering has been

+

+48

+00:02:28,190 --> 00:02:31,470

+cancelled. Finally, is it also possible also to cancel a course

+

+49

+00:02:31,470 --> 00:02:34,050

+after it has been closed? And in this case again, the

+

+50

+00:02:34,050 --> 00:02:38,040

+same thing will happen. The class will reach the cancelled state and

+

+51

+00:02:38,040 --> 00:02:40,850

+all the students, in this case ten students, that are registered

+

+52

+00:02:40,850 --> 00:02:43,730

+for the course will be notified that the course has been cancelled.

+

+53

+00:02:43,730 --> 00:02:46,100

+So, if we look at this state transition diagram, you can

+

+54

+00:02:46,100 --> 00:02:49,860

+see that it's pretty easy to see what the evolution of objects

+

+55

+00:02:49,860 --> 00:02:52,590

+of this class can be. How they can go from their initial

+

+56

+00:02:52,590 --> 00:02:56,660

+state to various final states depending on what are the external events

+

+57

+00:02:56,660 --> 00:02:57,750

+that reach the system.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/34 - Recap Quiz - lang_en_vs4.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/34 - Recap Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..458137f
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/34 - Recap Quiz - lang_en_vs4.srt
@@ -0,0 +1,31 @@
+1

+00:00:00,190 --> 00:00:02,260

+I'd like to conclude this lesson with a couple of

+

+2

+00:00:02,260 --> 00:00:05,350

+quizzes. Just to recap what we saw. And, make sure that

+

+3

+00:00:05,350 --> 00:00:08,000

+everybody's on the same page. In the first quiz, I want to

+

+4

+00:00:08,000 --> 00:00:11,930

+know whether an UML state transition diagram specifies a set of

+

+5

+00:00:11,930 --> 00:00:15,320

+objects that work together to perform some action. The events that

+

+6

+00:00:15,320 --> 00:00:17,870

+cause an object to move from one state to another. The

+

+7

+00:00:17,870 --> 00:00:20,840

+set of components in a system, or the effects of a

+

+8

+00:00:20,840 --> 00:00:24,270

+state change. And as usual, you should mark all that apply.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/35 - Recap Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/35 - Recap Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..1172c26
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/35 - Recap Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,47 @@
+1

+00:00:00,095 --> 00:00:03,320

+A UML state transition diagram does not specify a set

+

+2

+00:00:03,320 --> 00:00:05,960

+of object that work together to perform some action, because

+

+3

+00:00:05,960 --> 00:00:09,270

+this is what a sequence diagram does instead. Conversely, the

+

+4

+00:00:09,270 --> 00:00:12,530

+second one is correct. As we said, a state transition diagram

+

+5

+00:00:12,530 --> 00:00:15,790

+describes the events that cause a transition from one state

+

+6

+00:00:15,790 --> 00:00:19,300

+to another. Again, a UML state transition diagram does not

+

+7

+00:00:19,300 --> 00:00:22,270

+specify the set of components in a system, because this

+

+8

+00:00:22,270 --> 00:00:25,700

+is what a component diagram does, not a state transition diagram.

+

+9

+00:00:25,700 --> 00:00:27,620

+As for the last one, this is correct,

+

+10

+00:00:27,620 --> 00:00:30,510

+because, as we also discussed, a state transition diagram

+

+11

+00:00:30,510 --> 00:00:33,000

+describes the actions that result from a state

+

+12

+00:00:33,000 --> 00:00:35,890

+change, that is, the effects of such state change.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/36 - Recap Quiz - lang_en_vs4.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/36 - Recap Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..bdc7298
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/36 - Recap Quiz - lang_en_vs4.srt
@@ -0,0 +1,15 @@
+1

+00:00:00,140 --> 00:00:01,580

+And for the last quiz, I want to know

+

+2

+00:00:01,580 --> 00:00:05,250

+which of the following diagrams are UML Structural

+

+3

+00:00:05,250 --> 00:00:08,790

+Diagrams? Use case diagram, class diagram, deployment diagram

+

+4

+00:00:08,790 --> 00:00:11,580

+and sequence diagram. Again, mark all that apply.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/37 - Recap Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/37 - Recap Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..7f8f313
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/37 - Recap Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,63 @@
+1

+00:00:00,140 --> 00:00:02,580

+And in this case, the correct answer is that class

+

+2

+00:00:02,580 --> 00:00:06,870

+diagram and deployment diagrams are the only two UML structural

+

+3

+00:00:06,870 --> 00:00:09,950

+diagrams among these four. So the answer to this quiz

+

+4

+00:00:09,950 --> 00:00:12,250

+was probably pretty obvious, but I wanted to use it

+

+5

+00:00:12,250 --> 00:00:15,840

+also to stress, once more, the difference between structural and

+

+6

+00:00:15,840 --> 00:00:19,560

+behavioral diagrams. Structural diagrams provide the static picture of the

+

+7

+00:00:19,560 --> 00:00:23,100

+system being modeled, presented from different perspective. For example, from

+

+8

+00:00:23,100 --> 00:00:26,630

+the perspective of the class diagram and of the deployment diagram.

+

+9

+00:00:26,630 --> 00:00:29,760

+Behavioral diagrams, on the other hand, provide information on

+

+10

+00:00:29,760 --> 00:00:32,460

+the dynamic behavior of the system being modeled, also

+

+11

+00:00:32,460 --> 00:00:35,020

+presented from different perspective. So it's important to be

+

+12

+00:00:35,020 --> 00:00:38,020

+able to distinguish between these two types of diagrams. This

+

+13

+00:00:38,020 --> 00:00:41,450

+concludes this lesson on object orientation and UML. But

+

+14

+00:00:41,450 --> 00:00:43,960

+I encourage you to look at the references provided

+

+15

+00:00:43,960 --> 00:00:45,390

+in the class notes, in case you want to

+

+16

+00:00:45,390 --> 00:00:49,440

+know more about object orientation, object oriented analysis, and UML.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/4 - Benefits of OO - lang_en_vs5.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/4 - Benefits of OO - lang_en_vs5.srt
new file mode 100644
index 0000000..2650d6e
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/4 - Benefits of OO - lang_en_vs5.srt
@@ -0,0 +1,51 @@
+1

+00:00:00,090 --> 00:00:02,110

+So in more general terms, why do we want to

+

+2

+00:00:02,110 --> 00:00:05,330

+use object orientation? The first reason is that object

+

+3

+00:00:05,330 --> 00:00:10,530

+orientation can help reduce long-term maintenance costs by limiting

+

+4

+00:00:10,530 --> 00:00:12,700

+the effects of changes. As we saw, the effect

+

+5

+00:00:12,700 --> 00:00:15,990

+of using encapsulation and information hiding makes it easier

+

+6

+00:00:15,990 --> 00:00:18,700

+to modify parts of the system without affecting the

+

+7

+00:00:18,700 --> 00:00:21,590

+rest of the system. Object orientation can also improve

+

+8

+00:00:21,590 --> 00:00:25,870

+the developing process by favoring code and design reuse.

+

+9

+00:00:25,870 --> 00:00:27,840

+In general, object orientation helps

+

+10

+00:00:27,840 --> 00:00:31,750

+enforcing good design principles. Principles such

+

+11

+00:00:31,750 --> 00:00:34,880

+as the ones that we saw in encapuslation, information hiding, high

+

+12

+00:00:34,880 --> 00:00:39,470

+cohesion, low coupling and we will discuss these aspects more extensively

+

+13

+00:00:39,470 --> 00:00:42,750

+in the next mini course which is centered around design concepts.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/5 - OO Benefits Quiz - lang_en_vs4.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/5 - OO Benefits Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..5942254
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/5 - OO Benefits Quiz - lang_en_vs4.srt
@@ -0,0 +1,43 @@
+1

+00:00:00,110 --> 00:00:02,600

+Now let's make sure that we understand the benefits of

+

+2

+00:00:02,600 --> 00:00:06,270

+object orientation through a quiz. Imagine that acme corporation decided

+

+3

+00:00:06,270 --> 00:00:09,180

+to use an objetory entered approach in its software development

+

+4

+00:00:09,180 --> 00:00:12,230

+process. If this is the case what benefits can they expect

+

+5

+00:00:12,230 --> 00:00:14,640

+to receive from this decision. And here I'm listing some

+

+6

+00:00:14,640 --> 00:00:18,120

+possible benefits. Increased reuse because of the modular cooling style.

+

+7

+00:00:18,120 --> 00:00:21,450

+Increased maintainability because the system design can accommodate changes more

+

+8

+00:00:21,450 --> 00:00:25,530

+easily. Increased speed because object oriented systems tend to run faster.

+

+9

+00:00:25,530 --> 00:00:27,770

+And increased understandability because the

+

+10

+00:00:27,770 --> 00:00:30,680

+design models real world entities. So,

+

+11

+00:00:30,680 --> 00:00:33,310

+I would like, as usual, for you to mark all that apply.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/6 - OO Benefits Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/6 - OO Benefits Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..c97c453
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/6 - OO Benefits Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,71 @@
+1

+00:00:00,080 --> 00:00:01,280

+So, now let's see which ones of these

+

+2

+00:00:01,280 --> 00:00:04,410

+benefits can actually be expected. Definitely, the first one.

+

+3

+00:00:04,410 --> 00:00:07,720

+The modular coding style typical of object-oriented approaches can,

+

+4

+00:00:07,720 --> 00:00:11,280

+and normally does, increase reuse. Similarly, because of the

+

+5

+00:00:11,280 --> 00:00:15,830

+characteristics of typical object-oriented systems, these systems are normally

+

+6

+00:00:15,830 --> 00:00:18,390

+easier to change. Because they're more modular, they're more

+

+7

+00:00:18,390 --> 00:00:21,890

+cohesive, they're more decoupled. And therefore, all of this

+

+8

+00:00:21,890 --> 00:00:25,520

+contributes to increase the maintainability of the resulting systems.

+

+9

+00:00:25,520 --> 00:00:27,810

+So we're going to mark this benefit as well.

+

+10

+00:00:27,810 --> 00:00:31,500

+There's really nothing about object-oriented systems. That make them

+

+11

+00:00:31,500 --> 00:00:34,550

+run faster and, therefore, this is not a benefit

+

+12

+00:00:34,550 --> 00:00:36,432

+that we can expect from the use of an

+

+13

+00:00:36,432 --> 00:00:39,910

+object-oriented approach. Conversely, the last one is an expected

+

+14

+00:00:39,910 --> 00:00:43,950

+benefit because normally, the fact of designing real-world entities,

+

+15

+00:00:43,950 --> 00:00:46,120

+which is one of the characteristics of the object

+

+16

+00:00:46,120 --> 00:00:50,530

+oriented approaches, does increase understandability. It's easier to understand

+

+17

+00:00:50,530 --> 00:00:54,370

+the system because we can relate. To the system because we can recognize in

+

+18

+00:00:54,370 --> 00:00:58,000

+the systems, real world entities that we are used to see and that we understand.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/7 - OO Analysis History - lang_en_vs4.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/7 - OO Analysis History - lang_en_vs4.srt
new file mode 100644
index 0000000..843126e
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/7 - OO Analysis History - lang_en_vs4.srt
@@ -0,0 +1,175 @@
+1

+00:00:00,060 --> 00:00:02,160

+The use of object orientation and object oriented

+

+2

+00:00:02,160 --> 00:00:06,430

+concepts led to what we call OOAD, object oriented

+

+3

+00:00:06,430 --> 00:00:10,650

+analysis and design. OOAD is a software engineering approach

+

+4

+00:00:10,650 --> 00:00:13,790

+whose main characteristics is to model a software system

+

+5

+00:00:13,790 --> 00:00:16,600

+as a group of interacting objects, and we'll

+

+6

+00:00:16,600 --> 00:00:19,160

+see what that means. In particular, in this lesson

+

+7

+00:00:19,160 --> 00:00:21,590

+we will specifically focus on the first part of

+

+8

+00:00:21,590 --> 00:00:25,360

+this, object oriented analysis, which is a requirements analysis

+

+9

+00:00:25,360 --> 00:00:29,650

+technique that concentrates on modeling real world objects. And

+

+10

+00:00:29,650 --> 00:00:31,340

+as I usually like to do, I would like

+

+11

+00:00:31,340 --> 00:00:34,812

+to start by providing some historical perspective on object

+

+12

+00:00:34,812 --> 00:00:37,472

+oriented analysis to better understand how we went from a

+

+13

+00:00:37,472 --> 00:00:40,990

+function-centric world to a data-centric world. And several people

+

+14

+00:00:40,990 --> 00:00:43,800

+contributed to this shift in perspective, but I'd like

+

+15

+00:00:43,800 --> 00:00:46,960

+to mention a few that were particularly influential. Starting

+

+16

+00:00:46,960 --> 00:00:50,540

+from James Rumbaugh, which in the 90s developed an integrated

+

+17

+00:00:50,540 --> 00:00:53,900

+approach to object oriented modelling with three main aspects.

+

+18

+00:00:53,900 --> 00:00:56,680

+A data aspect, so the modelling was based on

+

+19

+00:00:56,680 --> 00:01:00,390

+using an extended version of entity relationship diagrams to

+

+20

+00:01:00,390 --> 00:01:03,680

+describe classes and inheritance. So that's what was called

+

+21

+00:01:03,680 --> 00:01:06,770

+the object model. And the second aspect has to

+

+22

+00:01:06,770 --> 00:01:09,770

+do with functions. So data flow diagrams were used

+

+23

+00:01:09,770 --> 00:01:12,850

+to represent the functional aspects of the system, where

+

+24

+00:01:12,850 --> 00:01:16,070

+each function was then becoming a method in a class.

+

+25

+00:01:16,070 --> 00:01:18,500

+So this is what is called the functional model.

+

+26

+00:01:18,500 --> 00:01:22,120

+So object model and functional model. The third model

+

+27

+00:01:22,120 --> 00:01:25,120

+in Rumbaugh's methodology had to do with control. So

+

+28

+00:01:25,120 --> 00:01:29,301

+it was representing the dynamic aspects of a system. And

+

+29

+00:01:29,301 --> 00:01:31,880

+it uses state machines, which we'll cover in more

+

+30

+00:01:31,880 --> 00:01:35,730

+detail, to represent how a system would evolve going from

+

+31

+00:01:35,730 --> 00:01:37,650

+one state to the other based on what happened

+

+32

+00:01:37,650 --> 00:01:41,260

+to the system. These three models together represented what was

+

+33

+00:01:41,260 --> 00:01:44,950

+called the Object Modeling Technique, or OMT. And

+

+34

+00:01:44,950 --> 00:01:47,860

+OMT combined with contributions from several people, and in

+

+35

+00:01:47,860 --> 00:01:51,290

+particular Jacobson and Booch, evolved into what we call

+

+36

+00:01:51,290 --> 00:01:54,910

+the Unified Modeling Language, which is UML, which is

+

+37

+00:01:54,910 --> 00:01:56,910

+probably the modeling language that most of you

+

+38

+00:01:56,910 --> 00:02:00,480

+are familiar with. UML extends OMT by providing more

+

+39

+00:02:00,480 --> 00:02:03,460

+diagrams and a broader view of a system from

+

+40

+00:02:03,460 --> 00:02:06,270

+multiple perspectives. So, in the second part of the

+

+41

+00:02:06,270 --> 00:02:07,850

+lesson, we will cover some of these

+

+42

+00:02:07,850 --> 00:02:10,530

+diagrams in details, but before that, I'd like

+

+43

+00:02:10,530 --> 00:02:12,215

+to talk a little bit more about object

+

+44

+00:02:12,215 --> 00:02:14,540

+oriented analysis, and how we can perform it.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/8 - OO Analysis Overview - lang_en_vs4.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/8 - OO Analysis Overview - lang_en_vs4.srt
new file mode 100644
index 0000000..fccd722
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/8 - OO Analysis Overview - lang_en_vs4.srt
@@ -0,0 +1,147 @@
+1

+00:00:00,110 --> 00:00:02,540

+So let's look at the object-oriented analysis in a

+

+2

+00:00:02,540 --> 00:00:05,540

+little more detail. As I said earlier, traditional analysis

+

+3

+00:00:05,540 --> 00:00:08,890

+and design techniques were functionally oriented. What that means

+

+4

+00:00:08,890 --> 00:00:11,980

+is that they concentrated on the functions to be performed,

+

+5

+00:00:11,980 --> 00:00:14,510

+whereas the data upon which the functions operated were

+

+6

+00:00:14,510 --> 00:00:18,900

+secondary to the functions themselves. Conversely, object oriented analysis, is

+

+7

+00:00:18,900 --> 00:00:22,100

+primarily concerned that with a data objects, so we

+

+8

+00:00:22,100 --> 00:00:25,500

+went from a functional oriented view to a data oriented

+

+9

+00:00:25,500 --> 00:00:28,070

+view, what that means is that during the analysis phase,

+

+10

+00:00:28,070 --> 00:00:30,770

+we define a system first in terms of the data

+

+11

+00:00:30,770 --> 00:00:34,380

+types and their relationships, and the functions or methods are

+

+12

+00:00:34,380 --> 00:00:38,130

+defined only later and associated with specific objects which are sets

+

+13

+00:00:38,130 --> 00:00:40,380

+of data. So let's see how we can perform object

+

+14

+00:00:40,380 --> 00:00:44,040

+orientated analysis in practice, so the basic idea is to be

+

+15

+00:00:44,040 --> 00:00:47,060

+focused on the objects of the real world. So to

+

+16

+00:00:47,060 --> 00:00:51,310

+go from a real world objects to a set of requirements.

+

+17

+00:00:51,310 --> 00:00:55,340

+And we can describe this as a four-step process. The first

+

+18

+00:00:55,340 --> 00:00:57,790

+step is to obtain or prepare a textual description of the

+

+19

+00:00:57,790 --> 00:01:00,400

+problem to be solved. So obviously, we need to start from

+

+20

+00:01:00,400 --> 00:01:03,300

+some description of the system that we need to build. And

+

+21

+00:01:03,300 --> 00:01:06,120

+this is a very practical oriented approach, so that the next

+

+22

+00:01:06,120 --> 00:01:08,390

+thing we do is that we take the description and we

+

+23

+00:01:08,390 --> 00:01:12,670

+underline nouns. In this description. And the nouns that we underline

+

+24

+00:01:12,670 --> 00:01:16,710

+will become classes in my analysis. We then look at adjectives in

+

+25

+00:01:16,710 --> 00:01:19,530

+the document. We underline those, and we use that

+

+26

+00:01:19,530 --> 00:01:23,130

+information to identify the attributes of the classes that we've

+

+27

+00:01:23,130 --> 00:01:26,370

+previously identified. At this point we focus on active

+

+28

+00:01:26,370 --> 00:01:29,610

+verbs in the description, and the analysis of the active

+

+29

+00:01:29,610 --> 00:01:32,710

+verbs will give us the operations that we'll need

+

+30

+00:01:32,710 --> 00:01:36,830

+to define for our classes. So, again, underline nouns, and

+

+31

+00:01:36,830 --> 00:01:38,950

+those will become the classes in my system. Then,

+

+32

+00:01:38,950 --> 00:01:42,150

+objectives. And, those will be the attributes of the classes.

+

+33

+00:01:42,150 --> 00:01:46,650

+And, finally, active verbs that will become the operations of my classes. And

+

+34

+00:01:46,650 --> 00:01:48,840

+of course, this is a high level view to take this with a

+

+35

+00:01:48,840 --> 00:01:51,790

+grain of salt. But we will see that it's a very good pragmatic

+

+36

+00:01:51,790 --> 00:01:54,760

+approach to identifying requirements, starting from a

+

+37

+00:01:54,760 --> 00:01:56,570

+description of the system to be built.

diff --git a/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/9 - Modeling Classes Quiz - lang_en_vs4.srt b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/9 - Modeling Classes Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..6c3c61b
--- /dev/null
+++ b/usth/ICT2.7/P2L2 OO Software Engineering and UML Subtitles/9 - Modeling Classes Quiz - lang_en_vs4.srt
@@ -0,0 +1,35 @@
+1

+00:00:00,190 --> 00:00:02,890

+Now let's see how object oriented analysis might work

+

+2

+00:00:02,890 --> 00:00:06,640

+in practice by considering the following requirement for an online

+

+3

+00:00:06,640 --> 00:00:10,230

+shopping website. The requirement says that users can add

+

+4

+00:00:10,230 --> 00:00:12,890

+more than one item on sale at a time to

+

+5

+00:00:12,890 --> 00:00:15,590

+a shopping cart. So, looking at this requirement I

+

+6

+00:00:15,590 --> 00:00:18,180

+would like you to tell me which of the following

+

+7

+00:00:18,180 --> 00:00:21,285

+elements should be modeled as classes. And the elements

+

+8

+00:00:21,285 --> 00:00:25,650

+are: item, sale, shopping cart, time and user. So mark

+

+9

+00:00:25,650 --> 00:00:26,370

+all that apply.

diff --git a/usth/ICT2.7/P3L1 Software Architecture Subtitles/1 - Lesson Overview - lang_en_vs4.srt b/usth/ICT2.7/P3L1 Software Architecture Subtitles/1 - Lesson Overview - lang_en_vs4.srt
new file mode 100644
index 0000000..89008af
--- /dev/null
+++ b/usth/ICT2.7/P3L1 Software Architecture Subtitles/1 - Lesson Overview - lang_en_vs4.srt
@@ -0,0 +1,47 @@
+1

+00:00:00,360 --> 00:00:02,910

+Hello, and welcome to the third part

+

+2

+00:00:02,910 --> 00:00:06,426

+of our software engineering course. In this mini-course,

+

+3

+00:00:06,426 --> 00:00:09,250

+we will discuss software design. We will

+

+4

+00:00:09,250 --> 00:00:13,170

+also introduce the Unified Software Process. And we

+

+5

+00:00:13,170 --> 00:00:15,730

+will work on a more complex project,

+

+6

+00:00:15,730 --> 00:00:18,330

+in which we will develop a distributed software

+

+7

+00:00:18,330 --> 00:00:22,960

+system that involves multiple different platforms. In

+

+8

+00:00:22,960 --> 00:00:25,730

+our first lesson of this mini-course, in particular,

+

+9

+00:00:25,730 --> 00:00:28,150

+we will talk about software architecture. A

+

+10

+00:00:28,150 --> 00:00:31,650

+software engineering discipline whose goal is to lay

+

+11

+00:00:31,650 --> 00:00:34,980

+the foundation on which to build successful

+

+12

+00:00:34,980 --> 00:00:38,130

+and long lasting software systems. So let's begin.

diff --git a/usth/ICT2.7/P3L1 Software Architecture Subtitles/10 - Architectural Recovery Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P3L1 Software Architecture Subtitles/10 - Architectural Recovery Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..bd45907
--- /dev/null
+++ b/usth/ICT2.7/P3L1 Software Architecture Subtitles/10 - Architectural Recovery Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,67 @@
+1

+00:00:00,120 --> 00:00:03,210

+The first sentence is definitely false. Prescriptive architecture

+

+2

+00:00:03,210 --> 00:00:06,530

+and descriptive architecture tend to diverge as systems evolve,

+

+3

+00:00:06,530 --> 00:00:08,960

+and sometimes, even when the system is first developed,

+

+4

+00:00:08,960 --> 00:00:10,680

+as we will see in some of the upcoming

+

+5

+00:00:10,680 --> 00:00:14,340

+examples. Conversely, the second sentence is true. By

+

+6

+00:00:14,340 --> 00:00:18,150

+adding unnecessary elements to the architecture, architectural drift can

+

+7

+00:00:18,150 --> 00:00:22,470

+transform an otherwise clean architecture into a complex sub-optimal,

+

+8

+00:00:22,470 --> 00:00:25,960

+and often ugly, architecture. The third sentence is false.

+

+9

+00:00:25,960 --> 00:00:30,540

+Architectural erosion and architectural drift are, indeed, different phenomena.

+

+10

+00:00:30,540 --> 00:00:32,940

+But they both result in a less than ideal, and

+

+11

+00:00:32,940 --> 00:00:36,160

+in some cases, highly degraded architecture. And the fourth

+

+12

+00:00:36,160 --> 00:00:39,600

+sentence is also false, as we discussed a minute ago.

+

+13

+00:00:39,600 --> 00:00:42,050

+Just tweaking at the code is very unlikely to

+

+14

+00:00:42,050 --> 00:00:44,930

+improve the code. Quite the opposite, actually. The best way

+

+15

+00:00:44,930 --> 00:00:48,420

+to repair a degraded architectural design is to first, understand

+

+16

+00:00:48,420 --> 00:00:51,110

+the current architecture, and then, try to fix it in

+

+17

+00:00:51,110 --> 00:00:52,280

+a more principled way.

diff --git a/usth/ICT2.7/P3L1 Software Architecture Subtitles/11 - Real World Example - lang_en_vs6.srt b/usth/ICT2.7/P3L1 Software Architecture Subtitles/11 - Real World Example - lang_en_vs6.srt
new file mode 100644
index 0000000..4e64d4a
--- /dev/null
+++ b/usth/ICT2.7/P3L1 Software Architecture Subtitles/11 - Real World Example - lang_en_vs6.srt
@@ -0,0 +1,183 @@
+1

+00:00:00,210 --> 00:00:02,770

+Now to drive home some of the points that I just

+

+2

+00:00:02,770 --> 00:00:05,920

+made, I would like to show you a few real world examples

+

+3

+00:00:05,920 --> 00:00:09,150

+of architectures that kind of went astray. The first example I

+

+4

+00:00:09,150 --> 00:00:11,970

+want to use is an example from the Linux kernel. Actually, from

+

+5

+00:00:11,970 --> 00:00:15,260

+an earlier version of the Linux kernel. A research group studied

+

+6

+00:00:15,260 --> 00:00:17,020

+the documentation of Linux, and also

+

+7

+00:00:17,020 --> 00:00:19,440

+interviewed several Linux developers. And by

+

+8

+00:00:19,440 --> 00:00:21,710

+doing that, they were able to come up with a software

+

+9

+00:00:21,710 --> 00:00:25,260

+architecture of Linux at different levels of obstruction. So the one that

+

+10

+00:00:25,260 --> 00:00:27,365

+I'm showing you here on the left, is the

+

+11

+00:00:27,365 --> 00:00:31,120

+software architecture at the level of Linux's main subsystems. So

+

+12

+00:00:31,120 --> 00:00:34,540

+this is the prescriptive architecture of Linux at the level

+

+13

+00:00:34,540 --> 00:00:38,060

+of Linux's main subsystems. So the researchers, after identifying this

+

+14

+00:00:38,060 --> 00:00:40,420

+architecture, they showed it to the developers, and the

+

+15

+00:00:40,420 --> 00:00:43,180

+developers agreed that, that was indeed the architecture of the

+

+16

+00:00:43,180 --> 00:00:46,540

+system. The researchers then studied the source code of Linux

+

+17

+00:00:46,540 --> 00:00:50,380

+and reverse engineered its actual architecture. So the architecture as

+

+18

+00:00:50,380 --> 00:00:54,020

+implemented, it's descriptive architecture. And this one here, on the

+

+19

+00:00:54,020 --> 00:00:56,610

+right, is the result. And as you can see, they found

+

+20

+00:00:56,610 --> 00:01:00,940

+a number of differences or violations between the prescriptive architecture and

+

+21

+00:01:00,940 --> 00:01:04,080

+the descriptive architecture. In particular, if we look at this architecture,

+

+22

+00:01:04,080 --> 00:01:06,820

+we can see that pretty much everything talks to everything else,

+

+23

+00:01:06,820 --> 00:01:09,010

+which is, in general, not a good thing. And in addition

+

+24

+00:01:09,010 --> 00:01:11,890

+to that, there are also several things that don't really make

+

+25

+00:01:11,890 --> 00:01:15,630

+much sense. For example the library calls the file system and

+

+26

+00:01:15,630 --> 00:01:19,290

+also the network interface which doesn't make much sense. Another thing

+

+27

+00:01:19,290 --> 00:01:21,850

+that is kind of weird is the fact that file system

+

+28

+00:01:21,850 --> 00:01:25,250

+calls the kernel initialization code. Which is also a little bit

+

+29

+00:01:25,250 --> 00:01:28,100

+weird. So basically, the bottom line here is that not even

+

+30

+00:01:28,100 --> 00:01:32,020

+the developers realized how the actual architecture of the system was,

+

+31

+00:01:32,020 --> 00:01:35,170

+and how it was different from the architecture they have conceived.

+

+32

+00:01:35,170 --> 00:01:37,870

+And in fact another interesting thing here is the reaction of

+

+33

+00:01:37,870 --> 00:01:41,020

+the developers when they were shown the actual architecture. So basically

+

+34

+00:01:41,020 --> 00:01:44,110

+they justified the differences by saying things such as, well you

+

+35

+00:01:44,110 --> 00:01:47,120

+know it had to be done fast, and therefore I changed it

+

+36

+00:01:47,120 --> 00:01:50,110

+and then I didn't have time to go back and update the documentation

+

+37

+00:01:50,110 --> 00:01:52,800

+and things of this sort. And by the way these are exactly some

+

+38

+00:01:52,800 --> 00:01:55,640

+of the reasons that we mentioned early on in the lesson for the

+

+39

+00:01:55,640 --> 00:01:58,410

+discrepancy between prescriptive and descriptive software

+

+40

+00:01:58,410 --> 00:01:59,990

+architecture. So one last thing that I

+

+41

+00:01:59,990 --> 00:02:02,840

+want to mention here as an aside and we can get back to

+

+42

+00:02:02,840 --> 00:02:06,495

+that later is the fact that you can probably clearly show how representing

+

+43

+00:02:06,495 --> 00:02:10,880

+software architectures graphically can be extremely useful, because it allows

+

+44

+00:02:10,880 --> 00:02:14,140

+for easily seeing the structure of the system. Look at different

+

+45

+00:02:14,140 --> 00:02:17,140

+views identify problematic points and so on. And we will see

+

+46

+00:02:17,140 --> 00:02:19,740

+how that can be useful in many cases also later on.

diff --git a/usth/ICT2.7/P3L1 Software Architecture Subtitles/12 - More Examples - lang_en_vs6.srt b/usth/ICT2.7/P3L1 Software Architecture Subtitles/12 - More Examples - lang_en_vs6.srt
new file mode 100644
index 0000000..6f929eb
--- /dev/null
+++ b/usth/ICT2.7/P3L1 Software Architecture Subtitles/12 - More Examples - lang_en_vs6.srt
@@ -0,0 +1,107 @@
+1

+00:00:00,180 --> 00:00:03,090

+As another example, I want to show you the architecture of the

+

+2

+00:00:03,090 --> 00:00:06,290

+iRods system. This is a data grid system that was built by

+

+3

+00:00:06,290 --> 00:00:09,720

+a biologist. And it's a system for storing and accessing big

+

+4

+00:00:09,720 --> 00:00:11,910

+data. So what I'm going to do, I'm going to do the same thing

+

+5

+00:00:11,910 --> 00:00:14,010

+that I did for the Linux system. I'm going to show you

+

+6

+00:00:14,010 --> 00:00:18,080

+here, on the left hand side, this clean prescriptive architecture for the

+

+7

+00:00:18,080 --> 00:00:21,000

+iRODS system. And I'm going to show you here on the right the

+

+8

+00:00:21,000 --> 00:00:22,660

+actual architecture of the system. The

+

+9

+00:00:22,660 --> 00:00:25,780

+descriptive architecture of iRODS. So here,

+

+10

+00:00:25,780 --> 00:00:27,640

+even if we don't go in and look at the details, you

+

+11

+00:00:27,640 --> 00:00:31,800

+can see very easily that the system is badly drifted and eroded

+

+12

+00:00:31,800 --> 00:00:34,500

+with respect to the way it was supposed to be. Continuing

+

+13

+00:00:34,500 --> 00:00:36,500

+with the examples. What I want to show you now is the

+

+14

+00:00:36,500 --> 00:00:39,980

+view of the complete architecture of HADOOP. As many of you probably

+

+15

+00:00:39,980 --> 00:00:44,210

+already know, HADOOP is an open source software framework for storage and

+

+16

+00:00:44,210 --> 00:00:47,990

+large scale processing of data sets. It's very broadly used. And here

+

+17

+00:00:47,990 --> 00:00:50,820

+is a picture of the architecture, and I hope you can see it

+

+18

+00:00:50,820 --> 00:00:54,290

+because the architecture is so complex and so broad and so

+

+19

+00:00:54,290 --> 00:00:57,050

+intertwined, and in order to be able to represent it here

+

+20

+00:00:57,050 --> 00:00:59,690

+in one page, I had to zoom out quite a bit.

+

+21

+00:00:59,690 --> 00:01:02,120

+But also in this case, you don't really have to look

+

+22

+00:01:02,120 --> 00:01:05,640

+at details. The important point here is that in this software architecture

+

+23

+00:01:05,640 --> 00:01:09,540

+61 out of the 67 components in the system have circular

+

+24

+00:01:09,540 --> 00:01:12,570

+dependencies. Which means that they depend on each other in a

+

+25

+00:01:12,570 --> 00:01:15,820

+circular way and this is normally not a good thing and also

+

+26

+00:01:15,820 --> 00:01:18,790

+in this case a few developers when shown the diagram had no

+

+27

+00:01:18,790 --> 00:01:22,120

+idea that the structure of the system was so complex and messy.

diff --git a/usth/ICT2.7/P3L1 Software Architecture Subtitles/13 - Final Example - lang_en_vs4.srt b/usth/ICT2.7/P3L1 Software Architecture Subtitles/13 - Final Example - lang_en_vs4.srt
new file mode 100644
index 0000000..4fab0c6
--- /dev/null
+++ b/usth/ICT2.7/P3L1 Software Architecture Subtitles/13 - Final Example - lang_en_vs4.srt
@@ -0,0 +1,127 @@
+1

+00:00:00,220 --> 00:00:02,130

+I'm going to conclude this set of examples with

+

+2

+00:00:02,130 --> 00:00:04,750

+a system that you might also know, Bash. And in

+

+3

+00:00:04,750 --> 00:00:08,000

+case you don't, Bash is a Unix shell written as

+

+4

+00:00:08,000 --> 00:00:11,000

+a free software replacement for the traditional Bourne shell, also

+

+5

+00:00:11,000 --> 00:00:13,690

+called sh. So what I'm showing here is the

+

+6

+00:00:13,690 --> 00:00:17,950

+descriptive architecture of the command component of Bash. So, is

+

+7

+00:00:17,950 --> 00:00:22,170

+the architecture, as implemented, of the command component of Bash.

+

+8

+00:00:22,170 --> 00:00:25,390

+And the component is the one here sort of highlighted

+

+9

+00:00:25,390 --> 00:00:28,120

+in gray. And what you can see here, these names are

+

+10

+00:00:28,120 --> 00:00:31,640

+the sub components of the command component. And if we look at

+

+11

+00:00:31,640 --> 00:00:35,000

+this architecture, two design problems of the component can kind of jump

+

+12

+00:00:35,000 --> 00:00:37,870

+at us. The first one is the lack of cohesion within the

+

+13

+00:00:37,870 --> 00:00:40,830

+component. So, if you look here, you can see that only

+

+14

+00:00:40,830 --> 00:00:44,820

+a few connections exist between the sub-components. And having a low cohesion

+

+15

+00:00:44,820 --> 00:00:47,430

+is normally not a good thing for a design. The second thing

+

+16

+00:00:47,430 --> 00:00:50,860

+that we can note is the high coupling. The component has tons

+

+17

+00:00:50,860 --> 00:00:54,200

+of connections with other components. They're, these edges that are

+

+18

+00:00:54,200 --> 00:00:57,890

+leaving the components and going towards other parts of the system.

+

+19

+00:00:57,890 --> 00:01:01,190

+So basically, this component has low cohesion and high coupling, which

+

+20

+00:01:01,190 --> 00:01:04,730

+is exactly the opposite of how a good design should be.

+

+21

+00:01:04,730 --> 00:01:07,410

+Given the structure, it is clear that anytime you change

+

+22

+00:01:07,410 --> 00:01:09,970

+this component you might need to change a bunch of other

+

+23

+00:01:09,970 --> 00:01:13,440

+components in the system. And of course, when changing other components

+

+24

+00:01:13,440 --> 00:01:15,910

+in the system, you might also need to chance the command

+

+25

+00:01:15,910 --> 00:01:19,060

+component as well. And along similar lines, to understand this

+

+26

+00:01:19,060 --> 00:01:21,890

+component you probably need to look at many other parts of

+

+27

+00:01:21,890 --> 00:01:24,690

+the system, which is also less than ideal. And one

+

+28

+00:01:24,690 --> 00:01:27,580

+important point here is that with all these examples, I'm not

+

+29

+00:01:27,580 --> 00:01:30,500

+really trying to criticize any specific system, what I'm trying

+

+30

+00:01:30,500 --> 00:01:34,380

+to show instead, is how complex software architectures can be, and

+

+31

+00:01:34,380 --> 00:01:37,040

+how much they can degrade over time. And this is true

+

+32

+00:01:37,040 --> 00:01:39,660

+for most systems, not just the ones that I showed you.

diff --git a/usth/ICT2.7/P3L1 Software Architecture Subtitles/14 - Architectural Design Quiz - lang_en_vs4.srt b/usth/ICT2.7/P3L1 Software Architecture Subtitles/14 - Architectural Design Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..e1e95e6
--- /dev/null
+++ b/usth/ICT2.7/P3L1 Software Architecture Subtitles/14 - Architectural Design Quiz - lang_en_vs4.srt
@@ -0,0 +1,31 @@
+1

+00:00:00,110 --> 00:00:02,330

+At this point, we have seen some examples of

+

+2

+00:00:02,330 --> 00:00:05,070

+things that might go wrong with the software architecture. So

+

+3

+00:00:05,070 --> 00:00:07,220

+I'd like to ask you also to recap some of

+

+4

+00:00:07,220 --> 00:00:10,800

+the concepts that we've touched upon. What are ideal characteristics

+

+5

+00:00:10,800 --> 00:00:13,526

+of an architectural design? And I'm showing you three possibilities

+

+6

+00:00:13,526 --> 00:00:16,970

+here: scalability, low cohesion, and low coupling. And some of

+

+7

+00:00:16,970 --> 00:00:20,260

+these concepts we did not explicitly define, but we talked

+

+8

+00:00:20,260 --> 00:00:22,400

+about it when discussing the examples that we just saw.

diff --git a/usth/ICT2.7/P3L1 Software Architecture Subtitles/15 - Architectural Design Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P3L1 Software Architecture Subtitles/15 - Architectural Design Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..465687c
--- /dev/null
+++ b/usth/ICT2.7/P3L1 Software Architecture Subtitles/15 - Architectural Design Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,107 @@
+1

+00:00:00,110 --> 00:00:02,540

+So, let's look at these three characteristics one by

+

+2

+00:00:02,540 --> 00:00:06,660

+one. Scalability for software architecture is its ability to handle

+

+3

+00:00:06,660 --> 00:00:09,320

+the growth of the software system. For example, for a

+

+4

+00:00:09,320 --> 00:00:12,610

+web based system, scalability could be the ability to handle

+

+5

+00:00:12,610 --> 00:00:15,620

+a larger workload by adding new servers to the system.

+

+6

+00:00:15,620 --> 00:00:19,508

+Scalability is therefore an important characteristic of a software architecture,

+

+7

+00:00:19,508 --> 00:00:21,938

+especially for the kinds of systems that can grow over

+

+8

+00:00:21,938 --> 00:00:24,990

+time. So, we're going to mark it as an ideal characteristic.

+

+9

+00:00:24,990 --> 00:00:27,901

+Cohesion is a measure of how strongly related are

+

+10

+00:00:27,901 --> 00:00:30,920

+the elements of a module. Clearly, we should shoot

+

+11

+00:00:30,920 --> 00:00:33,760

+for high and not low cohesion when developing a

+

+12

+00:00:33,760 --> 00:00:37,100

+system. We want to develop modules whose elements cooperate to

+

+13

+00:00:37,100 --> 00:00:40,480

+provide the specific piece of functionality rather than modules

+

+14

+00:00:40,480 --> 00:00:43,410

+consisting of a bunch of elements that provide different

+

+15

+00:00:43,410 --> 00:00:47,040

+unrelated pieces of functionality. Therefor, low cohesion is definitely

+

+16

+00:00:47,040 --> 00:00:49,980

+not something that we want. We want high cohesion instead.

+

+17

+00:00:49,980 --> 00:00:53,040

+As for coupling, coupling is a concept related to cohesion

+

+18

+00:00:53,040 --> 00:00:55,070

+and is also a measure. In this case though, it

+

+19

+00:00:55,070 --> 00:00:58,130

+is a measure of how strongly related are the different

+

+20

+00:00:58,130 --> 00:01:01,830

+modules in a system. Low coupling, which is often correlated with

+

+21

+00:01:01,830 --> 00:01:05,570

+high cohesion, is an important and ideal characteristic of a

+

+22

+00:01:05,570 --> 00:01:08,660

+software architecture as it indicates that the different modules in

+

+23

+00:01:08,660 --> 00:01:12,220

+the system are independent from one another. Each module provides

+

+24

+00:01:12,220 --> 00:01:15,300

+a specific piece of functionality and it can provide it without

+

+25

+00:01:15,300 --> 00:01:17,530

+relying too much on other modules.

+

+26

+00:01:17,530 --> 00:01:19,960

+Basically, systems characterized by low coupling

+

+27

+00:01:19,960 --> 00:01:23,330

+and high cohesion, are systems that are easier to understand, and to maintain.

diff --git a/usth/ICT2.7/P3L1 Software Architecture Subtitles/16 - Architectural Elements - lang_en_vs5.srt b/usth/ICT2.7/P3L1 Software Architecture Subtitles/16 - Architectural Elements - lang_en_vs5.srt
new file mode 100644
index 0000000..c8de83f
--- /dev/null
+++ b/usth/ICT2.7/P3L1 Software Architecture Subtitles/16 - Architectural Elements - lang_en_vs5.srt
@@ -0,0 +1,115 @@
+1

+00:00:00,170 --> 00:00:02,770

+Now that we have discussed a few foundational aspects

+

+2

+00:00:02,770 --> 00:00:05,410

+of software architectures, and we have looked at some real

+

+3

+00:00:05,410 --> 00:00:07,900

+world examples that help us to illustrate some of these

+

+4

+00:00:07,900 --> 00:00:10,560

+points, to discuss some of these aspects. I want to

+

+5

+00:00:10,560 --> 00:00:13,730

+introduce and define the different elements that compose a software

+

+6

+00:00:13,730 --> 00:00:17,700

+architecture and also talk about architectural styles. So let's start

+

+7

+00:00:17,700 --> 00:00:20,190

+by discussing a software architecture's

+

+8

+00:00:20,190 --> 00:00:22,880

+elements. A software system's architecture

+

+9

+00:00:22,880 --> 00:00:26,690

+typically is not, and should not be, a uniform monolith.

+

+10

+00:00:26,690 --> 00:00:28,770

+On the contrary, an architecture should be a

+

+11

+00:00:28,770 --> 00:00:32,910

+composition and interplay of different elements. In particular,

+

+12

+00:00:32,910 --> 00:00:34,510

+as we quickly mentioned at the beginning of

+

+13

+00:00:34,510 --> 00:00:36,970

+the lesson, there are three main types of elements

+

+14

+00:00:36,970 --> 00:00:40,160

+in an architecture. Processing elements, data elements, and

+

+15

+00:00:40,160 --> 00:00:44,580

+interaction elements. Processing elements are those elements that implement

+

+16

+00:00:44,580 --> 00:00:48,260

+the business logic and perform transformations on data.

+

+17

+00:00:48,260 --> 00:00:51,760

+Data elements, also called information or state, are those

+

+18

+00:00:51,760 --> 00:00:54,180

+elements that contain the information that is used

+

+19

+00:00:54,180 --> 00:00:57,440

+and transformed by the processing elements. And finally,

+

+20

+00:00:57,440 --> 00:01:00,030

+the interaction elements are the glue that holds

+

+21

+00:01:00,030 --> 00:01:02,760

+the different pieces of the architecture together. Now,

+

+22

+00:01:02,760 --> 00:01:06,030

+the processing elements and the data are contained

+

+23

+00:01:06,030 --> 00:01:10,350

+into the system components, whereas the interaction elements

+

+24

+00:01:10,350 --> 00:01:13,900

+are maintained and controlled by the system connectors.

+

+25

+00:01:13,900 --> 00:01:17,100

+And components and connectors get all cooked together

+

+26

+00:01:17,100 --> 00:01:19,980

+into a systems configuration, which models

+

+27

+00:01:19,980 --> 00:01:22,940

+components, connectors and their relationships. So

+

+28

+00:01:22,940 --> 00:01:24,850

+now, let's look at components, connectors

+

+29

+00:01:24,850 --> 00:01:26,770

+and configurations in a little more detail.

diff --git a/usth/ICT2.7/P3L1 Software Architecture Subtitles/17 - Components, Connectors, and Configurations - lang_en_vs5.srt b/usth/ICT2.7/P3L1 Software Architecture Subtitles/17 - Components, Connectors, and Configurations - lang_en_vs5.srt
new file mode 100644
index 0000000..5fc4df3
--- /dev/null
+++ b/usth/ICT2.7/P3L1 Software Architecture Subtitles/17 - Components, Connectors, and Configurations - lang_en_vs5.srt
@@ -0,0 +1,111 @@
+1

+00:00:00,250 --> 00:00:02,350

+And let's start with software components. A

+

+2

+00:00:02,350 --> 00:00:06,700

+software component is an architectural entity that encapsulates

+

+3

+00:00:06,700 --> 00:00:09,940

+a subset of the system's functionality and or

+

+4

+00:00:09,940 --> 00:00:13,180

+the system's data. So basically components typically provide

+

+5

+00:00:13,180 --> 00:00:16,100

+application specific services. In addition to that, a

+

+6

+00:00:16,100 --> 00:00:19,650

+software component also restricts access to that subset

+

+7

+00:00:19,650 --> 00:00:23,570

+via an explicitly defined interface. And, in addition,

+

+8

+00:00:23,570 --> 00:00:25,610

+which I'm not showing here, a component

+

+9

+00:00:25,610 --> 00:00:28,010

+can also have explicitly defined dependencies

+

+10

+00:00:28,010 --> 00:00:30,990

+on its required execution environment. In complex

+

+11

+00:00:30,990 --> 00:00:33,680

+systems, interactions might become more important and

+

+12

+00:00:33,680 --> 00:00:36,220

+challenging than functionality. And this is why

+

+13

+00:00:36,220 --> 00:00:40,000

+connectors are very important architectural elements. A

+

+14

+00:00:40,000 --> 00:00:42,935

+software connector is an architectural building block

+

+15

+00:00:42,935 --> 00:00:46,990

+tasked with effecting and regulating interactions among

+

+16

+00:00:46,990 --> 00:00:50,980

+components. So basically, connectors typically provide application

+

+17

+00:00:50,980 --> 00:00:54,610

+independent interaction facilities. And it's worth noting here

+

+18

+00:00:54,610 --> 00:00:57,530

+that in many software systems, connectors might simply be

+

+19

+00:00:57,530 --> 00:01:01,140

+procedure calls or shared data accesses. So all constants

+

+20

+00:01:01,140 --> 00:01:03,589

+that we're familiar with. But consider that much more

+

+21

+00:01:03,589 --> 00:01:06,690

+sophisticated and complex connectors are also possible. And

+

+22

+00:01:06,690 --> 00:01:10,310

+components and connectors are composed in a specific way

+

+23

+00:01:10,310 --> 00:01:13,510

+in a given system architecture to accomplish that system's

+

+24

+00:01:13,510 --> 00:01:17,400

+objective And this is expressed through an architectural configuration.

+

+25

+00:01:17,400 --> 00:01:21,070

+More precisely, an architectural configuration, or topology, is a

+

+26

+00:01:21,070 --> 00:01:25,630

+set of specific associations between the components and connectors

+

+27

+00:01:25,630 --> 00:01:28,380

+of a software system's architecture. So now, let's look

+

+28

+00:01:28,380 --> 00:01:30,880

+at an example that brings all of this together.

diff --git a/usth/ICT2.7/P3L1 Software Architecture Subtitles/18 - Configuration Example - lang_en_vs5.srt b/usth/ICT2.7/P3L1 Software Architecture Subtitles/18 - Configuration Example - lang_en_vs5.srt
new file mode 100644
index 0000000..775f11c
--- /dev/null
+++ b/usth/ICT2.7/P3L1 Software Architecture Subtitles/18 - Configuration Example - lang_en_vs5.srt
@@ -0,0 +1,75 @@
+1

+00:00:00,180 --> 00:00:02,880

+What I'm showing here is what an architectural configuration of

+

+2

+00:00:02,880 --> 00:00:05,460

+a system might look like in practice. And as you

+

+3

+00:00:05,460 --> 00:00:08,560

+can see, the configuration includes a set of components, which

+

+4

+00:00:08,560 --> 00:00:12,200

+are these rectangles over here. The components have various kinds of

+

+5

+00:00:12,200 --> 00:00:15,460

+ports, which are the ones marked here on the components

+

+6

+00:00:15,460 --> 00:00:17,760

+with different graphical representations. And

+

+7

+00:00:17,760 --> 00:00:19,760

+the components communicate through various

+

+8

+00:00:19,760 --> 00:00:22,860

+types of connectors, which are the grey elements here which

+

+9

+00:00:22,860 --> 00:00:25,570

+as you can see are used to connect the different components.

+

+10

+00:00:25,570 --> 00:00:28,180

+And something else that you can notice by looking at

+

+11

+00:00:28,180 --> 00:00:30,720

+this configuration is the fact that you can also have

+

+12

+00:00:30,720 --> 00:00:34,980

+hierarchically decomposable components. For example, if you look at the strategy

+

+13

+00:00:34,980 --> 00:00:39,250

+analyzer component, you can see that it has three subcomponents: one,

+

+14

+00:00:39,250 --> 00:00:42,110

+two, and three and two internal connectors as part of

+

+15

+00:00:42,110 --> 00:00:44,832

+it. And it is worth recalling here that a component

+

+16

+00:00:44,832 --> 00:00:47,152

+diagram as we said when first discussed in UML in

+

+17

+00:00:47,152 --> 00:00:51,230

+the course, can also be used to represent an architectural configuration.

+

+18

+00:00:51,230 --> 00:00:52,920

+So sometimes you will see architectural

+

+19

+00:00:52,920 --> 00:00:56,250

+configurations represented as UML component diagrams.

diff --git a/usth/ICT2.7/P3L1 Software Architecture Subtitles/19 - Deployment Architectural Perspective - lang_en_vs5.srt b/usth/ICT2.7/P3L1 Software Architecture Subtitles/19 - Deployment Architectural Perspective - lang_en_vs5.srt
new file mode 100644
index 0000000..1cc7d89
--- /dev/null
+++ b/usth/ICT2.7/P3L1 Software Architecture Subtitles/19 - Deployment Architectural Perspective - lang_en_vs5.srt
@@ -0,0 +1,103 @@
+1

+00:00:00,180 --> 00:00:03,100

+A system cannot fulfill its purpose until it is

+

+2

+00:00:03,100 --> 00:00:06,727

+deployed. And deploying a system involves physically placing the

+

+3

+00:00:06,727 --> 00:00:09,960

+system's executable modules on the hardware devices on which

+

+4

+00:00:09,960 --> 00:00:12,490

+they are supposed to run. So when you do that,

+

+5

+00:00:12,490 --> 00:00:16,132

+you're basically mapping your components and connectors to specific

+

+6

+00:00:16,132 --> 00:00:19,810

+hardware elements. Here in this diagram, for instance, I'm

+

+7

+00:00:19,810 --> 00:00:22,160

+showing the same components that we saw in the

+

+8

+00:00:22,160 --> 00:00:25,400

+previous diagram, but we see them deployed on a laptop,

+

+9

+00:00:25,400 --> 00:00:28,620

+which is depicted here in this way, and on two

+

+10

+00:00:28,620 --> 00:00:32,820

+smartphones that are represented here, or PDAs, if you wish.

+

+11

+00:00:32,820 --> 00:00:34,730

+So why do we this, why do we create

+

+12

+00:00:34,730 --> 00:00:38,540

+a deployment perspective for our architecture? Well, because the deployment

+

+13

+00:00:38,540 --> 00:00:41,710

+view of an architecture can be critical in assessing whether

+

+14

+00:00:41,710 --> 00:00:44,920

+the system will be able to satisfy its requirement. Because

+

+15

+00:00:44,920 --> 00:00:47,860

+doing this mapping allows you to discover and assess other

+

+16

+00:00:47,860 --> 00:00:50,840

+characteristics of your system that you might not have considered

+

+17

+00:00:50,840 --> 00:00:53,440

+up to now. For instance, using a deployment view like this

+

+18

+00:00:53,440 --> 00:00:57,030

+one and knowing the characteristics of the hardware devices, one might

+

+19

+00:00:57,030 --> 00:01:00,056

+be able to assess the system in terms of available memory.

+

+20

+00:01:00,056 --> 00:01:02,610

+Is there going to be enough memory available to run the system,

+

+21

+00:01:02,610 --> 00:01:06,140

+for example, on this device? Power consumption. Is the power consumption

+

+22

+00:01:06,140 --> 00:01:09,270

+profile going to be larger than what the device can handle?

+

+23

+00:01:09,270 --> 00:01:12,580

+Or again the required network bandwidth. Does the system have enough

+

+24

+00:01:12,580 --> 00:01:16,170

+network bandwidth to enable the required interactions? And so on. So all

+

+25

+00:01:16,170 --> 00:01:19,140

+of these characteristics, all of these qualities, you can assess when

+

+26

+00:01:19,140 --> 00:01:22,730

+you do this final mapping of the components to the hardware elements.

diff --git a/usth/ICT2.7/P3L1 Software Architecture Subtitles/2 - Interview with Nenad Medvidovic - lang_en_vs6.srt b/usth/ICT2.7/P3L1 Software Architecture Subtitles/2 - Interview with Nenad Medvidovic - lang_en_vs6.srt
new file mode 100644
index 0000000..40fa57c
--- /dev/null
+++ b/usth/ICT2.7/P3L1 Software Architecture Subtitles/2 - Interview with Nenad Medvidovic - lang_en_vs6.srt
@@ -0,0 +1,499 @@
+1

+00:00:00,220 --> 00:00:02,900

+Because the topic of today's lecture is software architecture,

+

+2

+00:00:02,900 --> 00:00:05,390

+it seemed appropriate to start the lesson by asking a

+

+3

+00:00:05,390 --> 00:00:08,960

+world expert on this topic, what is software architecture, and

+

+4

+00:00:08,960 --> 00:00:11,570

+why it is important. To do that, let's fly to

+

+5

+00:00:11,570 --> 00:00:14,910

+California, and more precisely, Los Angeles, and visit Professor

+

+6

+00:00:14,910 --> 00:00:19,540

+Nenad Medvidovic. Hi, I'm here visiting Professor Nenad Medvidovic from

+

+7

+00:00:19,540 --> 00:00:22,310

+the University of Southern California. And Neno is one of

+

+8

+00:00:22,310 --> 00:00:25,250

+the world experts in software architecture, actually one of the

+

+9

+00:00:25,250 --> 00:00:28,300

+authors of, of a recent book which is, sort of the

+

+10

+00:00:28,300 --> 00:00:31,660

+book in software architecture. What I would like to discuss with

+

+11

+00:00:31,660 --> 00:00:34,500

+Neno is the concept of software architecture and its importance. Because

+

+12

+00:00:34,500 --> 00:00:37,520

+people are very familiar with the idea and the cost of the

+

+13

+00:00:37,520 --> 00:00:41,240

+design. And software architecture is something is very related to that,

+

+14

+00:00:41,240 --> 00:00:43,690

+but is less known. So I would like for Nenad to

+

+15

+00:00:43,690 --> 00:00:46,350

+elaborate on that, and tell us why is it important to

+

+16

+00:00:46,350 --> 00:00:49,880

+focus also on this specific you know, architectural aspects of the software.

+

+17

+00:00:49,880 --> 00:00:50,380

+>> When you

+

+18

+00:00:50,380 --> 00:00:53,220

+build any software system, even a simple, relatively simple

+

+19

+00:00:53,220 --> 00:00:56,840

+one. You're going to go through, a process of making

+

+20

+00:00:56,840 --> 00:01:00,070

+many, many design decisions. Hundreds or thousands sometimes even tens

+

+21

+00:01:00,070 --> 00:01:03,140

+of thousands of design decisions, so any program that you

+

+22

+00:01:03,140 --> 00:01:06,090

+write at some point you get to deciding what

+

+23

+00:01:06,090 --> 00:01:09,385

+the interface of a particular method is going to be.

+

+24

+00:01:09,385 --> 00:01:12,170

+Are you're going to put in a parameter that is

+

+25

+00:01:12,170 --> 00:01:15,530

+an integer or a float. When you're writing your routine

+

+26

+00:01:15,530 --> 00:01:17,400

+about some sort you have to decide whether you're

+

+27

+00:01:17,400 --> 00:01:18,900

+going to use a static data structure or a

+

+28

+00:01:18,900 --> 00:01:22,410

+dynamic data structure. All these things are design decisions.

+

+29

+00:01:22,410 --> 00:01:25,770

+Many of them however, will typically, in the average

+

+30

+00:01:25,770 --> 00:01:29,030

+case, not really impact the success of your system

+

+31

+00:01:29,030 --> 00:01:31,640

+and the long term well-being of your system. But

+

+32

+00:01:31,640 --> 00:01:35,390

+typically the things that software engineers start struggling with

+

+33

+00:01:35,390 --> 00:01:40,760

+are other design decisions. Design decisions that are the equivalent

+

+34

+00:01:40,760 --> 00:01:42,080

+of load baring walls in a building

+

+35

+00:01:42,080 --> 00:01:42,660

+>> Mm hm

+

+36

+00:01:42,660 --> 00:01:43,950

+>> These are the things that, if you

+

+37

+00:01:43,950 --> 00:01:45,960

+don't get them right, or if you compromise

+

+38

+00:01:45,960 --> 00:01:50,190

+them, will in fact potentially impact how the

+

+39

+00:01:50,190 --> 00:01:54,300

+system operates. They might result in failures of different

+

+40

+00:01:54,300 --> 00:01:56,780

+kinds. They may result in a system that

+

+41

+00:01:56,780 --> 00:01:59,460

+is not easily maintainable and so forth. In

+

+42

+00:01:59,460 --> 00:02:01,680

+a sense, to make a long story short,

+

+43

+00:02:01,680 --> 00:02:05,888

+architectural design decisions are really the principle design decisions

+

+44

+00:02:05,888 --> 00:02:07,900

+in your system. These are the things that are

+

+45

+00:02:07,900 --> 00:02:10,550

+very important. All of the other design decisions you

+

+46

+00:02:10,550 --> 00:02:13,520

+could sort of tag with being important, but they're

+

+47

+00:02:13,520 --> 00:02:17,730

+sort of below this very important or highly important threshold.

+

+48

+00:02:17,730 --> 00:02:21,400

+>> So if you need to change a low level design decision, sometimes

+

+49

+00:02:21,400 --> 00:02:23,970

+it's kind of easy to do. It might change a little structure. Is it

+

+50

+00:02:23,970 --> 00:02:27,140

+the case that you know, being the architecture is sort of the pillar of

+

+51

+00:02:27,140 --> 00:02:29,020

+the software, is that going to be much

+

+52

+00:02:29,020 --> 00:02:32,380

+more difficult to change an architectural decision?

+

+53

+00:02:32,380 --> 00:02:34,400

+And architecture is deemed to be you know,

+

+54

+00:02:34,400 --> 00:02:36,120

+say if you start with the wrong architecture the

+

+55

+00:02:36,120 --> 00:02:39,510

+software is going to, you know, necessarily be unsuccessful.

+

+56

+00:02:39,510 --> 00:02:41,320

+Or you can also do something that is better.

+

+57

+00:02:41,320 --> 00:02:46,070

+>> A system could be successful and very poorly architected. Just

+

+58

+00:02:46,070 --> 00:02:50,630

+like a building or an airplane or a car, any other

+

+59

+00:02:50,630 --> 00:02:54,700

+engineering artifact could be successful but poorly architected. So success we

+

+60

+00:02:54,700 --> 00:02:57,440

+can separated from this, but the, the point that you make in

+

+61

+00:02:57,440 --> 00:03:00,530

+asking this question is an important one. The

+

+62

+00:03:00,530 --> 00:03:04,260

+non-architectural design decisions, should be on the

+

+63

+00:03:04,260 --> 00:03:06,250

+average, there are exceptions and we need to

+

+64

+00:03:06,250 --> 00:03:09,580

+acknowledge that there is no one size fits all

+

+65

+00:03:09,580 --> 00:03:11,640

+type of solution for anything in software engineering

+

+66

+00:03:11,640 --> 00:03:15,060

+really. But on the average, the non-architectural design decisions,

+

+67

+00:03:15,060 --> 00:03:17,650

+should be much easier to make. So the

+

+68

+00:03:17,650 --> 00:03:22,600

+scale of the consequences of making such a change.

+

+69

+00:03:22,600 --> 00:03:25,880

+Really can vary from very minor, highly localized

+

+70

+00:03:25,880 --> 00:03:29,670

+to very important and sometimes, even system wide.

+

+71

+00:03:29,670 --> 00:03:33,570

+>> To conclude, I just like to ask you about some concept that is

+

+72

+00:03:33,570 --> 00:03:35,110

+we here about a lot. Which is

+

+73

+00:03:35,110 --> 00:03:37,430

+architectural erosion. Since, we're talking about in with

+

+74

+00:03:37,430 --> 00:03:39,760

+fine architecture and software evolution. So, what is,

+

+75

+00:03:39,760 --> 00:03:42,090

+exactly, an architectural erosion and why does that

+

+76

+00:03:42,090 --> 00:03:47,600

+happen? So, to go back to our non software metaphors. Imagine you buy a car.

+

+77

+00:03:47,600 --> 00:03:49,810

+And your car has four wheels, it has a steering wheel, it has

+

+78

+00:03:49,810 --> 00:03:53,700

+a nice chassis, it looks pretty nice. At one point, you end up

+

+79

+00:03:53,700 --> 00:03:54,950

+replacing its 150 horsepower engine with

+

+80

+00:03:54,950 --> 00:03:56,800

+a 250 horsepower engine because that's what

+

+81

+00:03:56,800 --> 00:04:01,510

+you want. And you start putting a spoiler on the back of the car

+

+82

+00:04:01,510 --> 00:04:04,680

+and then you replace the headlights. And then you replace the side view

+

+83

+00:04:04,680 --> 00:04:08,000

+mirrors with smaller ones because you want your car to be more aerodynamic.

+

+84

+00:04:08,000 --> 00:04:10,620

+And then you start tinkering with other things, like you cut the, maybe

+

+85

+00:04:10,620 --> 00:04:13,380

+the roof of the car because you want to turn it into a convertible,

+

+86

+00:04:13,380 --> 00:04:15,990

+et cetera. And in the end, what you have is

+

+87

+00:04:15,990 --> 00:04:19,810

+a car that is still your car. Looks very different, It's

+

+88

+00:04:19,810 --> 00:04:23,650

+structural and behavioral properties are very different And, what you

+

+89

+00:04:23,650 --> 00:04:27,260

+might find is that the car doesn't handle nearly as well.

+

+90

+00:04:27,260 --> 00:04:29,670

+For example, in a very sharp turn it might not

+

+91

+00:04:29,670 --> 00:04:31,910

+be able to negotiate a steep hill as well. Because you

+

+92

+00:04:31,910 --> 00:04:35,760

+pretty much changed it all along the way. Architectural erosion in

+

+93

+00:04:35,760 --> 00:04:38,620

+the case of a software system is the exact same thing

+

+94

+00:04:38,620 --> 00:04:41,480

+with one huge caveat. Very few, if any of us,

+

+95

+00:04:41,480 --> 00:04:44,970

+will ever put a new engine into our car or tinker

+

+96

+00:04:44,970 --> 00:04:47,390

+with the structural soundness of the car by cutting off the

+

+97

+00:04:47,390 --> 00:04:50,260

+roof etc. In a software system we do it all the

+

+98

+00:04:50,260 --> 00:04:53,530

+time. We'll add a feature. We'll change one bit of the

+

+99

+00:04:53,530 --> 00:04:57,088

+user interface here. We'll port it to a new platform, some

+

+100

+00:04:57,088 --> 00:05:00,990

+kind of a, a mobile platform, for example. And pretty soon,

+

+101

+00:05:00,990 --> 00:05:03,750

+what you end up with is really a software system that,

+

+102

+00:05:03,750 --> 00:05:06,990

+that is maybe a distant relative of your original

+

+103

+00:05:06,990 --> 00:05:10,500

+system. It is a mutant in many ways, because often

+

+104

+00:05:10,500 --> 00:05:12,986

+times these little tinkerings happen on a one off

+

+105

+00:05:12,986 --> 00:05:15,610

+basis. There is no over-arching vision of how you should

+

+106

+00:05:15,610 --> 00:05:19,060

+do this. So, you are basically going through a

+

+107

+00:05:19,060 --> 00:05:21,980

+subsequent set of steps where you are making locally optimal

+

+108

+00:05:21,980 --> 00:05:25,240

+decisions for any one of these changes and what

+

+109

+00:05:25,240 --> 00:05:29,140

+you might end up finding is that the globally optimal

+

+110

+00:05:29,140 --> 00:05:32,100

+behavior of the system is badly compromised. The structural

+

+111

+00:05:32,100 --> 00:05:34,952

+soundness in a sense of the system badly compromised.

+

+112

+00:05:34,952 --> 00:05:38,510

+The non-functional properties of the system could be seriously

+

+113

+00:05:38,510 --> 00:05:42,390

+affected. This is how security flaws creep into systems. This

+

+114

+00:05:42,390 --> 00:05:44,250

+is how reliability flaws. This is how we use

+

+115

+00:05:44,250 --> 00:05:48,420

+the usability of a system often times suffers. And most

+

+116

+00:05:48,420 --> 00:05:50,920

+importantly for software engineers, the people who actually build the

+

+117

+00:05:50,920 --> 00:05:54,950

+software, the maintainability of the system becomes a huge problem.

+

+118

+00:05:54,950 --> 00:05:59,130

+Because now you're looking at this thing, it's got all these various appendages,

+

+119

+00:05:59,130 --> 00:06:03,170

+its original design has pretty badly eroded and yet somehow you have to

+

+120

+00:06:03,170 --> 00:06:06,850

+figure out how to keep fixing it. Making sure that it operates in

+

+121

+00:06:06,850 --> 00:06:11,380

+a continuous fashion because many of these systems live for 20, 30, 40 years.

+

+122

+00:06:11,380 --> 00:06:13,840

+>> Thank you so much for your insight; it is a perfect

+

+123

+00:06:13,840 --> 00:06:16,500

+introduction for our lesson. So we'll get to the lesson now. And.

+

+124

+00:06:16,500 --> 00:06:17,920

+>> Thank you very much.

+

+125

+00:06:17,920 --> 00:06:18,300

+>> Thank you.

diff --git a/usth/ICT2.7/P3L1 Software Architecture Subtitles/20 - Architectural Styles - lang_en_vs5.srt b/usth/ICT2.7/P3L1 Software Architecture Subtitles/20 - Architectural Styles - lang_en_vs5.srt
new file mode 100644
index 0000000..b4ee115
--- /dev/null
+++ b/usth/ICT2.7/P3L1 Software Architecture Subtitles/20 - Architectural Styles - lang_en_vs5.srt
@@ -0,0 +1,111 @@
+1

+00:00:00,210 --> 00:00:01,569

+The last topic I want to cover in

+

+2

+00:00:01,569 --> 00:00:04,939

+this lesson is architectural styles. So, let's see

+

+3

+00:00:04,939 --> 00:00:07,400

+what those architectural styles are. There are certain

+

+4

+00:00:07,400 --> 00:00:10,240

+design choices that when applied in a given context

+

+5

+00:00:10,240 --> 00:00:14,420

+regularly result in solutions with superior properties. What

+

+6

+00:00:14,420 --> 00:00:17,290

+this means is that, compared to other possible alternatives,

+

+7

+00:00:17,290 --> 00:00:20,952

+these solutions are more elegant, effective, efficient, dependable,

+

+8

+00:00:20,952 --> 00:00:25,560

+evolve-able, scale-able, and so on. Architectural styles capture exactly

+

+9

+00:00:25,560 --> 00:00:28,490

+these solutions. They capture idioms that we can

+

+10

+00:00:28,490 --> 00:00:30,870

+use when designing a system. For a more formal

+

+11

+00:00:30,870 --> 00:00:34,160

+definition, let's look how Mary Shaw and David Garlan

+

+12

+00:00:34,160 --> 00:00:37,480

+define a architectural style. They say that an architectural

+

+13

+00:00:37,480 --> 00:00:40,000

+style defines a family of systems in terms

+

+14

+00:00:40,000 --> 00:00:43,550

+of a pattern of structural organization; a vocabulary of

+

+15

+00:00:43,550 --> 00:00:47,880

+components and connectors and constraints on how these components

+

+16

+00:00:47,880 --> 00:00:50,620

+and connectors can be combined. So in summary we

+

+17

+00:00:50,620 --> 00:00:53,650

+can say that an architectural style is a named collection

+

+18

+00:00:53,650 --> 00:00:57,680

+of architectural design decisions applicable in a given context. And I

+

+19

+00:00:57,680 --> 00:01:00,100

+want to stress that it is important to study and

+

+20

+00:01:00,100 --> 00:01:04,670

+know these architectural styles for several reasons. Because knowing them allows

+

+21

+00:01:04,670 --> 00:01:07,660

+us to avoid reinventing the wheel. It also allows us

+

+22

+00:01:07,660 --> 00:01:10,330

+to choose the right solution to a known problem and in

+

+23

+00:01:10,330 --> 00:01:12,910

+some cases it even allows us to move on and

+

+24

+00:01:12,910 --> 00:01:16,400

+discover even more advanced styles if we know the basic ones.

+

+25

+00:01:16,400 --> 00:01:19,340

+So we should be familiar with architectural styles, what

+

+26

+00:01:19,340 --> 00:01:22,000

+they are, and in which context they work, and

+

+27

+00:01:22,000 --> 00:01:23,800

+in which context they do not work. So as

+

+28

+00:01:23,800 --> 00:01:26,090

+to be able to apply them in the right situations.

diff --git a/usth/ICT2.7/P3L1 Software Architecture Subtitles/21 - Types of Architectural Styles - lang_en_vs5.srt b/usth/ICT2.7/P3L1 Software Architecture Subtitles/21 - Types of Architectural Styles - lang_en_vs5.srt
new file mode 100644
index 0000000..05011c7
--- /dev/null
+++ b/usth/ICT2.7/P3L1 Software Architecture Subtitles/21 - Types of Architectural Styles - lang_en_vs5.srt
@@ -0,0 +1,239 @@
+1

+00:00:00,130 --> 00:00:02,410

+So what does it mean to know architectural styles? There

+

+2

+00:00:02,410 --> 00:00:06,390

+are many many, many architectural styles. So we cannot cover them

+

+3

+00:00:06,390 --> 00:00:08,730

+all here. What I want to do instead is, I want to

+

+4

+00:00:08,730 --> 00:00:10,960

+mention a few of those. And then I want to go in

+

+5

+00:00:10,960 --> 00:00:13,300

+more depth, on one of them. So the first item I

+

+6

+00:00:13,300 --> 00:00:17,420

+want to mention is pipes and filters. And pipes and filters indicate

+

+7

+00:00:17,420 --> 00:00:21,110

+an architectural style in which a chain of processing elements, which

+

+8

+00:00:21,110 --> 00:00:25,410

+can be processes, threads, co-routines, is arranged so that the output

+

+9

+00:00:25,410 --> 00:00:28,420

+of each element is the input of the next one

+

+10

+00:00:28,420 --> 00:00:31,840

+and usually with some buffering in between consecutive elements. A

+

+11

+00:00:31,840 --> 00:00:34,120

+typical example of this, if you're familiar with Unix are

+

+12

+00:00:34,120 --> 00:00:37,900

+Unix pipes, that you can use to concatenate Unix commands.

+

+13

+00:00:37,900 --> 00:00:40,310

+Another style I want to mention is the event driven

+

+14

+00:00:40,310 --> 00:00:43,540

+one. An event driven system typically consists of event

+

+15

+00:00:43,540 --> 00:00:46,590

+emittors, like the alarm over here, and event consumers, like

+

+16

+00:00:46,590 --> 00:00:50,720

+the fire truck, down here, and consumers are notified when events

+

+17

+00:00:50,720 --> 00:00:53,810

+of interest occurr and have the responsibility of reacting

+

+18

+00:00:53,810 --> 00:00:56,676

+to those events. A typical example will be a GUI,

+

+19

+00:00:56,676 --> 00:00:59,950

+in which widgets generate events and listeners listen to those

+

+20

+00:00:59,950 --> 00:01:02,550

+events and react to them. For example, they react to

+

+21

+00:01:02,550 --> 00:01:05,060

+the push of a button. A very commonly used

+

+22

+00:01:05,060 --> 00:01:09,250

+architectural style is Publish-subscribe, represented by the paper boy. Over

+

+23

+00:01:09,250 --> 00:01:12,420

+here. And this is an architectural style in which senders

+

+24

+00:01:12,420 --> 00:01:15,870

+of messages, they're called publishers, do not send messages directly

+

+25

+00:01:15,870 --> 00:01:19,330

+to specific recievers. Instead, they publish messages with one

+

+26

+00:01:19,330 --> 00:01:22,530

+or more associated texts without knowledge of who will

+

+27

+00:01:22,530 --> 00:01:26,810

+receive such messages. Similarly subscribers will express interest in

+

+28

+00:01:26,810 --> 00:01:29,340

+one or more tags. And will only receive messages of

+

+29

+00:01:29,340 --> 00:01:32,095

+interest according to such tags. A typical example of

+

+30

+00:01:32,095 --> 00:01:35,240

+a publish-subscribe system, will be Twitter. And I'm pretty

+

+31

+00:01:35,240 --> 00:01:36,835

+sure that most of you are familiar with the

+

+32

+00:01:36,835 --> 00:01:41,170

+client-server architecture. In which computers in a network, assume one

+

+33

+00:01:41,170 --> 00:01:43,930

+of two roles. The server provides the resources and

+

+34

+00:01:43,930 --> 00:01:47,630

+functionality. And the client initiates contact with the server,

+

+35

+00:01:47,630 --> 00:01:50,920

+and requests the use of those resources and functionality.

+

+36

+00:01:50,920 --> 00:01:53,340

+Also in this case, a typical example would be

+

+37

+00:01:53,340 --> 00:01:56,470

+email, in which an email server provides email storage

+

+38

+00:01:56,470 --> 00:01:59,390

+and management capabilities, and an email client will use

+

+39

+00:01:59,390 --> 00:02:02,580

+those capabilities. You may also be familiar with peer-to-peer,

+

+40

+00:02:02,580 --> 00:02:06,530

+or P2P, systems. A P2P system is a type

+

+41

+00:02:06,530 --> 00:02:10,850

+of decentralized and distributed network system in which individual nodes

+

+42

+00:02:10,850 --> 00:02:14,220

+in the network, that are called peers, act as independent

+

+43

+00:02:14,220 --> 00:02:17,940

+agents that are both suppliers and consumers of resources. This

+

+44

+00:02:17,940 --> 00:02:20,700

+is in contrast to the centralized client-server model, where client

+

+45

+00:02:20,700 --> 00:02:23,660

+nodes interact with the central authority. And I'm not going to

+

+46

+00:02:23,660 --> 00:02:26,030

+say anything more about peer-to-peer, because I'm going to show you

+

+47

+00:02:26,030 --> 00:02:28,940

+two examples, of peer-to-peer systems in the rest of the

+

+48

+00:02:28,940 --> 00:02:32,040

+lesson. And you probably have at least heard of rest.

+

+49

+00:02:32,040 --> 00:02:33,990

+Which in this case is not an invitation to

+

+50

+00:02:33,990 --> 00:02:36,970

+relax as the graphic might indicate. But rather stands for

+

+51

+00:02:36,970 --> 00:02:41,400

+Representational State Transfer. REST is a hybrid architectural style

+

+52

+00:02:41,400 --> 00:02:45,150

+for distributed hypermedia systems, that is derived from several other

+

+53

+00:02:45,150 --> 00:02:48,210

+network based architectural styles. And that is characterized by

+

+54

+00:02:48,210 --> 00:02:51,970

+uniform connector interface, and even if I'm not going to say

+

+55

+00:02:51,970 --> 00:02:54,230

+anything else about the rest, I wanted to mention

+

+56

+00:02:54,230 --> 00:02:57,440

+it, because it is an extremely well known architectural style.

+

+57

+00:02:57,440 --> 00:02:59,300

+And the reason for this is that REST is

+

+58

+00:02:59,300 --> 00:03:03,310

+very widely used, because it is basically the architectural style

+

+59

+00:03:03,310 --> 00:03:06,050

+that governs the world wide web. So we use it

+

+60

+00:03:06,050 --> 00:03:08,330

+all the time when we browse the internet, for instance.

diff --git a/usth/ICT2.7/P3L1 Software Architecture Subtitles/22 - Architectural Styles Quiz - lang_en_vs4.srt b/usth/ICT2.7/P3L1 Software Architecture Subtitles/22 - Architectural Styles Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..2e8c051
--- /dev/null
+++ b/usth/ICT2.7/P3L1 Software Architecture Subtitles/22 - Architectural Styles Quiz - lang_en_vs4.srt
@@ -0,0 +1,27 @@
+1

+00:00:00,090 --> 00:00:02,630

+Consider now the following architectural styles

+

+2

+00:00:02,630 --> 00:00:04,356

+that we just saw: pipes and filters,

+

+3

+00:00:04,356 --> 00:00:09,310

+event-driven, publish-subscribe, client-server, peer-to-peer, and rest.

+

+4

+00:00:09,310 --> 00:00:11,150

+I'm showing you here, a list of

+

+5

+00:00:11,150 --> 00:00:15,220

+four different systems, and I would like for you to mark here which

+

+6

+00:00:15,220 --> 00:00:18,750

+architectural style, or styles, characterize Each of

+

+7

+00:00:18,750 --> 00:00:21,510

+these systems. Again, mark all that apply.

diff --git a/usth/ICT2.7/P3L1 Software Architecture Subtitles/23 - Architectural Styles Quiz Solution - lang_en_vs5.srt b/usth/ICT2.7/P3L1 Software Architecture Subtitles/23 - Architectural Styles Quiz Solution - lang_en_vs5.srt
new file mode 100644
index 0000000..d48320b
--- /dev/null
+++ b/usth/ICT2.7/P3L1 Software Architecture Subtitles/23 - Architectural Styles Quiz Solution - lang_en_vs5.srt
@@ -0,0 +1,79 @@
+1

+00:00:00,150 --> 00:00:02,680

+Okay, let's start with the Android Operating System. The Android

+

+2

+00:00:02,680 --> 00:00:07,170

+system, heavily based on the generation and handling of events,

+

+3

+00:00:07,170 --> 00:00:10,640

+so it is mostly an event driven system. However, it

+

+4

+00:00:10,640 --> 00:00:13,870

+also has some elements of publish, subscribe, in the way

+

+5

+00:00:13,870 --> 00:00:17,480

+elements in the system can register for elements of interest.

+

+6

+00:00:17,480 --> 00:00:20,570

+So we can mark both styles here. So what about

+

+7

+00:00:20,570 --> 00:00:23,449

+Skype? We haven't discussed Skype yet. So here we probably

+

+8

+00:00:23,449 --> 00:00:25,019

+had to take a little bit of a wild guess.

+

+9

+00:00:25,019 --> 00:00:27,068

+But as we will see in more detail in the

+

+10

+00:00:27,068 --> 00:00:29,736

+rest of the lesson. Skype is mainly a peer to

+

+11

+00:00:29,736 --> 00:00:34,035

+peer architecture, with some minimal elements of a client server

+

+12

+00:00:34,035 --> 00:00:37,770

+architecture. For example, when you start Skype and sign in

+

+13

+00:00:37,770 --> 00:00:40,420

+to a conceptually centralized server. So let's move to the

+

+14

+00:00:40,420 --> 00:00:42,930

+World Wide Web. As we just discussed, the Word Wide

+

+15

+00:00:42,930 --> 00:00:46,255

+Web is based on a rest architecture. And because rest

+

+16

+00:00:46,255 --> 00:00:50,170

+style, is a hybrid derived from other architectural styles, including the

+

+17

+00:00:50,170 --> 00:00:53,960

+client server architectural styles. Both of those styles apply here.

+

+18

+00:00:53,960 --> 00:00:57,465

+And finally Dropbox is by and large, a client server

+

+19

+00:00:57,465 --> 00:01:01,904

+architecture. As conceptually, we upload our documents to a Dropbox

+

+20

+00:01:01,904 --> 00:01:05,370

+central server, and get the files from the same server.

diff --git a/usth/ICT2.7/P3L1 Software Architecture Subtitles/24 - P2P Architectures - lang_en_vs5.srt b/usth/ICT2.7/P3L1 Software Architecture Subtitles/24 - P2P Architectures - lang_en_vs5.srt
new file mode 100644
index 0000000..927c773
--- /dev/null
+++ b/usth/ICT2.7/P3L1 Software Architecture Subtitles/24 - P2P Architectures - lang_en_vs5.srt
@@ -0,0 +1,39 @@
+1

+00:00:00,170 --> 00:00:02,110

+We're not going to be able to study indepth

+

+2

+00:00:02,110 --> 00:00:05,590

+any of the architectural styles that we just discussed. However, I

+

+3

+00:00:05,590 --> 00:00:08,790

+want to at least discuss two representative examples of P2P

+

+4

+00:00:08,790 --> 00:00:12,100

+architectures. Because, these are systems that you probably used, or at

+

+5

+00:00:12,100 --> 00:00:14,090

+least, you used one of them. And, they will allow

+

+6

+00:00:14,090 --> 00:00:17,590

+me to highlight some interesting points. So, as we just mentioned,

+

+7

+00:00:17,590 --> 00:00:22,450

+P2P systems are decentralized resource sharing and discovery systems. And the

+

+8

+00:00:22,450 --> 00:00:25,370

+two systems that I want to discuss, and that are representative

+

+9

+00:00:25,370 --> 00:00:29,630

+of this kind of architectures, are Napster and Skype. And you may or

+

+10

+00:00:29,630 --> 00:00:32,920

+may not be familiar with Napster, but I'm pretty sure that you know Skype.

diff --git a/usth/ICT2.7/P3L1 Software Architecture Subtitles/25 - Napster Example - lang_en_vs4.srt b/usth/ICT2.7/P3L1 Software Architecture Subtitles/25 - Napster Example - lang_en_vs4.srt
new file mode 100644
index 0000000..d3ab75b
--- /dev/null
+++ b/usth/ICT2.7/P3L1 Software Architecture Subtitles/25 - Napster Example - lang_en_vs4.srt
@@ -0,0 +1,231 @@
+1

+00:00:00,160 --> 00:00:03,160

+So let's start by considering Napster. In it's first

+

+2

+00:00:03,160 --> 00:00:07,210

+incarnation, Napster was a peer-to-peer file sharing system. And

+

+3

+00:00:07,210 --> 00:00:10,200

+it was mostly used, actually, to illegally share mp3s.

+

+4

+00:00:10,200 --> 00:00:12,630

+Which is also why it got sued and later

+

+5

+00:00:12,630 --> 00:00:16,129

+on, it basically ceased operations. But nevertheless, I think

+

+6

+00:00:16,129 --> 00:00:19,710

+Napster is an interesting example of mixed architecture. And

+

+7

+00:00:19,710 --> 00:00:22,020

+I'm going to illustrate the way Napster works by showing

+

+8

+00:00:22,020 --> 00:00:25,820

+you, here, the basic configuration of Napster and the interactions

+

+9

+00:00:25,820 --> 00:00:28,950

+between its elements. So let's look at how such interaction

+

+10

+00:00:28,950 --> 00:00:32,250

+can take place for the three peers shown here. And

+

+11

+00:00:32,250 --> 00:00:34,430

+in this case Peer A and B are the only

+

+12

+00:00:34,430 --> 00:00:37,290

+ones really involved in the action. So let's look at

+

+13

+00:00:37,290 --> 00:00:40,700

+a typical sequence of events for the Napster system. We

+

+14

+00:00:40,700 --> 00:00:44,340

+have Peer A that will start by registering, here, with

+

+15

+00:00:44,340 --> 00:00:47,530

+the content directory. Peer B will also register with the

+

+16

+00:00:47,530 --> 00:00:50,970

+content directory. And when these two peers register, the content directory

+

+17

+00:00:50,970 --> 00:00:54,370

+will know what kind of content they can provide. Later on,

+

+18

+00:00:54,370 --> 00:00:57,660

+Peer A will request a song. And one first observation that

+

+19

+00:00:57,660 --> 00:01:00,550

+we can make, based on this interaction, is the fact that,

+

+20

+00:01:00,550 --> 00:01:03,900

+up to now, this is a purely client-server system. This is

+

+21

+00:01:03,900 --> 00:01:06,530

+the client. This is the client. And this is the server.

+

+22

+00:01:06,530 --> 00:01:10,320

+And the interaction is a typical client-server interaction. But now we're

+

+23

+00:01:10,320 --> 00:01:12,410

+at the point in which things start to change a little

+

+24

+00:01:12,410 --> 00:01:16,008

+bit. At this point, after Peer A has requested the song,

+

+25

+00:01:16,008 --> 00:01:18,820

+the peer and content directory will look up its

+

+26

+00:01:18,820 --> 00:01:22,730

+gigantic index and will see that Peer B actually has

+

+27

+00:01:22,730 --> 00:01:24,850

+the song that Peer A requested. So it will

+

+28

+00:01:24,850 --> 00:01:27,690

+send to Peer A a handle that Peer A can

+

+29

+00:01:27,690 --> 00:01:31,052

+use to connect directly to Peer B. So this

+

+30

+00:01:31,052 --> 00:01:34,540

+is where the system is no longer a client-server system.

+

+31

+00:01:34,540 --> 00:01:37,890

+Because at this point, the two peers are connected directly.

+

+32

+00:01:37,890 --> 00:01:41,000

+So at this point, we have a peer-to-peer interaction. And,

+

+33

+00:01:41,000 --> 00:01:43,770

+after getting the request from Peer A, then Peer B

+

+34

+00:01:43,770 --> 00:01:47,170

+will start sending the content to Peer A. And I said

+

+35

+00:01:47,170 --> 00:01:50,660

+earlier that one of the useful things about representing an

+

+36

+00:01:50,660 --> 00:01:52,440

+architecture and interaction within an

+

+37

+00:01:52,440 --> 00:01:54,580

+architecture graphically, is the fact that

+

+38

+00:01:54,580 --> 00:01:57,550

+it allows you to spot possible problems. And in this

+

+39

+00:01:57,550 --> 00:02:00,666

+case, by representing the Napster architecture in this way, and by

+

+40

+00:02:00,666 --> 00:02:03,300

+studying how things work, we can see that there's an

+

+41

+00:02:03,300 --> 00:02:06,010

+issue with the architecture of Napster that will not make this

+

+42

+00:02:06,010 --> 00:02:10,020

+architecture scale. As some of you might have already noticed, this peer

+

+43

+00:02:10,020 --> 00:02:13,720

+and content directory is a single point of failure, and is very

+

+44

+00:02:13,720 --> 00:02:17,230

+likely to cause problems when the number of peers grows too large.

+

+45

+00:02:17,230 --> 00:02:19,890

+Because at that point, there are going to be too many requests to

+

+46

+00:02:19,890 --> 00:02:22,840

+the peer and content directory, and the peer and content directory is

+

+47

+00:02:22,840 --> 00:02:25,460

+unlikely to be able to keep up with all the requests. So

+

+48

+00:02:25,460 --> 00:02:27,840

+some changes in the architecture will have to be made. In the

+

+49

+00:02:27,840 --> 00:02:31,310

+case of Napster, we didn't see this problem occurring because, as I said

+

+50

+00:02:31,310 --> 00:02:34,420

+earlier, Napster got sued and ceased operation before the problem

+

+51

+00:02:34,420 --> 00:02:37,650

+actually manifested. Now looking at the system for an architecture-style

+

+52

+00:02:37,650 --> 00:02:40,560

+perspective, we can see that Napster was a hybrid architecture

+

+53

+00:02:40,560 --> 00:02:43,920

+with both client-server and peer-to-peer elements. And something I would

+

+54

+00:02:43,920 --> 00:02:45,870

+like to stress here, is that this is not at

+

+55

+00:02:45,870 --> 00:02:49,400

+all uncommon. So in real world nontrivial architectures, it is

+

+56

+00:02:49,400 --> 00:02:52,470

+very common to see multiple styles used in the same

+

+57

+00:02:52,470 --> 00:02:56,209

+system. The next system that we will consider, Skype, is instead,

+

+58

+00:02:56,209 --> 00:02:59,885

+an example of a well-designed, almost purely peer-to-peer system.

diff --git a/usth/ICT2.7/P3L1 Software Architecture Subtitles/26 - Skype Example - lang_en_vs5.srt b/usth/ICT2.7/P3L1 Software Architecture Subtitles/26 - Skype Example - lang_en_vs5.srt
new file mode 100644
index 0000000..2118c73
--- /dev/null
+++ b/usth/ICT2.7/P3L1 Software Architecture Subtitles/26 - Skype Example - lang_en_vs5.srt
@@ -0,0 +1,287 @@
+1

+00:00:00,220 --> 00:00:03,040

+So even if you're too young to have used Napster,

+

+2

+00:00:03,040 --> 00:00:06,150

+I'm pretty sure that most of you know and use Skype,

+

+3

+00:00:06,150 --> 00:00:10,180

+a Voice Over IP and instant messaging service. Many of

+

+4

+00:00:10,180 --> 00:00:13,790

+you, however, probably don't know how Skype works. To understand that,

+

+5

+00:00:13,790 --> 00:00:16,360

+let's have a look at Skype's architecture, which I'm sketching

+

+6

+00:00:16,360 --> 00:00:19,890

+here, and which is a peer-to-peer architecture with a small twist.

+

+7

+00:00:19,890 --> 00:00:22,300

+So first of all, by looking at the architecture we can

+

+8

+00:00:22,300 --> 00:00:25,600

+see that whereas Napster was a client-server system with an element

+

+9

+00:00:25,600 --> 00:00:29,960

+of peer-to-peer, Skype is a much more decentralized system. Why

+

+10

+00:00:29,960 --> 00:00:31,940

+is that? Well, if we look here, we can see

+

+11

+00:00:31,940 --> 00:00:34,720

+that there is a login server -- this node over

+

+12

+00:00:34,720 --> 00:00:38,670

+here -- and that means that every Skype user has to register

+

+13

+00:00:38,670 --> 00:00:42,000

+with this centralized service. But that's the only interaction of

+

+14

+00:00:42,000 --> 00:00:44,930

+this kind within Skype. After you log in, all you

+

+15

+00:00:44,930 --> 00:00:47,580

+get is a connection through a super node like this

+

+16

+00:00:47,580 --> 00:00:50,760

+one. So, what are super nodes? Super nodes are highly reliable

+

+17

+00:00:50,760 --> 00:00:54,680

+nodes with high bandwidth that are not behind a firewall

+

+18

+00:00:54,680 --> 00:00:58,180

+and that runs Skype regularly, which means that nodes that shut

+

+19

+00:00:58,180 --> 00:01:01,540

+down Skype occasionally will not qualify as super nodes. And one

+

+20

+00:01:01,540 --> 00:01:04,239

+interesting thing about super nodes is that they're not owned by

+

+21

+00:01:04,239 --> 00:01:07,990

+Skype. They're just regular nodes that get promoted by Skype to

+

+22

+00:01:07,990 --> 00:01:11,500

+super nodes, and that know about each other. So basically Skype

+

+23

+00:01:11,500 --> 00:01:13,710

+has an algorithm that looks at the nodes in the system

+

+24

+00:01:13,710 --> 00:01:15,880

+and decides whether a node can be a super node or

+

+25

+00:01:15,880 --> 00:01:18,932

+not based on its characteristics. So now that we've discussed

+

+26

+00:01:18,932 --> 00:01:22,040

+super nodes, let's see what will happen if peer two wanted

+

+27

+00:01:22,040 --> 00:01:25,091

+to communicate with peer three. So let's represent this by

+

+28

+00:01:25,091 --> 00:01:27,956

+creating a dashed line between peer two and peer three. In

+

+29

+00:01:27,956 --> 00:01:30,980

+this case, peer two will contact this super node, which

+

+30

+00:01:30,980 --> 00:01:33,750

+is super node A. And super node A, based on its

+

+31

+00:01:33,750 --> 00:01:36,570

+knowledge of the Skype network and the position of the super

+

+32

+00:01:36,570 --> 00:01:40,930

+nodes, will contact and route the communication through super node C,

+

+33

+00:01:40,930 --> 00:01:44,100

+which will in turn route the communication to peer three.

+

+34

+00:01:44,100 --> 00:01:46,620

+And in that way peer two and peer three will be

+

+35

+00:01:46,620 --> 00:01:50,740

+able to communicate with each other. And this will happen just

+

+36

+00:01:50,740 --> 00:01:53,970

+as if peer two and peer three were connected directly, as

+

+37

+00:01:53,970 --> 00:01:57,760

+peers, even though the communication goes through two super nodes. Another

+

+38

+00:01:57,760 --> 00:02:00,470

+thing that is important to know about the behavior of Skype

+

+39

+00:02:00,470 --> 00:02:03,760

+is that, if the link between super nodes A and C

+

+40

+00:02:03,760 --> 00:02:05,950

+were to go down. So let's assume that there is a

+

+41

+00:02:05,950 --> 00:02:10,840

+problem with this link, then Skype will automatically, or automagically

+

+42

+00:02:10,840 --> 00:02:14,550

+reroute the communication through super node B, which will in

+

+43

+00:02:14,550 --> 00:02:17,950

+turn reroute it super node C, which will again reroute

+

+44

+00:02:17,950 --> 00:02:20,020

+to peer three. So peer two and three will still

+

+45

+00:02:20,020 --> 00:02:22,550

+be connected, but this time they will be going through

+

+46

+00:02:22,550 --> 00:02:25,620

+three super nodes. And just in case you wondered, this

+

+47

+00:02:25,620 --> 00:02:28,620

+is exactly what happens when you are talking over Skype.

+

+48

+00:02:28,620 --> 00:02:31,790

+The quality of the communication degrades, and you are reconnected.

+

+49

+00:02:31,790 --> 00:02:34,880

+So there is this rerouting going on through different nodes. So

+

+50

+00:02:34,880 --> 00:02:37,640

+although this architecture is more effective than the Napster's one, it

+

+51

+00:02:37,640 --> 00:02:40,640

+is not without problems. For example, you might remember that a

+

+52

+00:02:40,640 --> 00:02:44,640

+few years ago, Skype went down for about 36 hours. And

+

+53

+00:02:44,640 --> 00:02:47,880

+later on it was discovered that the cause was the algorithm

+

+54

+00:02:47,880 --> 00:02:51,460

+used by Skype to determine which nodes could be super nodes.

+

+55

+00:02:51,460 --> 00:02:54,330

+And remember, as I said, that one requirement for these nodes

+

+56

+00:02:54,330 --> 00:02:57,130

+is that have to up all the time. So what happened

+

+57

+00:02:57,130 --> 00:03:00,420

+is most of the super nodes were running on Windows machines,

+

+58

+00:03:00,420 --> 00:03:03,820

+and Microsoft pushed a critical patch that required a reboot to

+

+59

+00:03:03,820 --> 00:03:06,860

+be installed. So a large number of machines, and therefore a

+

+60

+00:03:06,860 --> 00:03:10,150

+large number of super nodes were down roughly at the same

+

+61

+00:03:10,150 --> 00:03:13,980

+time throughout the globe. And Skype's algorithm for determining super nodes

+

+62

+00:03:13,980 --> 00:03:17,230

+didn't have enough nodes to work with. So the whole system

+

+63

+00:03:17,230 --> 00:03:19,790

+crashed and burned. So the message I want to give here,

+

+64

+00:03:19,790 --> 00:03:22,340

+is that when you have a large peer to peer distributed

+

+65

+00:03:22,340 --> 00:03:24,650

+system, such as this one, such as Skype,

+

+66

+00:03:24,650 --> 00:03:27,200

+these kind of perfect storms can happen. Because you

+

+67

+00:03:27,200 --> 00:03:29,560

+are not really in control. Because the control

+

+68

+00:03:29,560 --> 00:03:33,170

+is distributed. So the algorithms become more complex. So

+

+69

+00:03:33,170 --> 00:03:35,140

+to wrap up our Skype example, in case

+

+70

+00:03:35,140 --> 00:03:37,280

+you are interested, Skype then fixed the issue by

+

+71

+00:03:37,280 --> 00:03:39,950

+changing the algorithm for identifying super nodes. And

+

+72

+00:03:39,950 --> 00:03:44,084

+more recently actually, Skype ditched peer-to-peer super nodes altogether.

diff --git a/usth/ICT2.7/P3L1 Software Architecture Subtitles/27 - Takeaway Message - lang_en_vs5.srt b/usth/ICT2.7/P3L1 Software Architecture Subtitles/27 - Takeaway Message - lang_en_vs5.srt
new file mode 100644
index 0000000..9cd15c3
--- /dev/null
+++ b/usth/ICT2.7/P3L1 Software Architecture Subtitles/27 - Takeaway Message - lang_en_vs5.srt
@@ -0,0 +1,131 @@
+1

+00:00:00,100 --> 00:00:02,620

+And I want to conclude this lesson with three takeaway

+

+2

+00:00:02,620 --> 00:00:06,190

+messages. The first one is that having an effective architecture is

+

+3

+00:00:06,190 --> 00:00:09,450

+fundamental in a software project. Or as I say here,

+

+4

+00:00:09,450 --> 00:00:13,050

+a great architecture is a ticket to a successful project. To

+

+5

+00:00:13,050 --> 00:00:15,290

+put it in a different way, although a great architecture

+

+6

+00:00:15,290 --> 00:00:17,940

+does not guarantee that your project will be successful, having a

+

+7

+00:00:17,940 --> 00:00:21,930

+poor architecture will make it much more difficult for your project

+

+8

+00:00:21,930 --> 00:00:25,280

+to be successful. The second message is that an architecture cannot

+

+9

+00:00:25,280 --> 00:00:28,120

+come about in a vacuum. You need to understand

+

+10

+00:00:28,120 --> 00:00:30,550

+the domain of the problem that you're trying to solve

+

+11

+00:00:30,550 --> 00:00:33,480

+in order to define an architectural solution that fits the

+

+12

+00:00:33,480 --> 00:00:37,220

+characteristics of the problem. So a great architecture reflects a

+

+13

+00:00:37,220 --> 00:00:40,500

+deep understanding of the problem domain. And finally, a great

+

+14

+00:00:40,500 --> 00:00:44,630

+architecture is likely to combine aspects of several simpler architectures.

+

+15

+00:00:44,630 --> 00:00:47,880

+It is typical for engineers to see problems that are

+

+16

+00:00:47,880 --> 00:00:50,590

+new, but such that parts of the problems have already

+

+17

+00:00:50,590 --> 00:00:53,540

+been solved by someone else. An effective engineer should

+

+18

+00:00:53,540 --> 00:00:56,270

+therefore, first of all, know what is out there,

+

+19

+00:00:56,270 --> 00:00:59,760

+know the solution space. Second, an engineer should understand

+

+20

+00:00:59,760 --> 00:01:02,420

+what has worked well and what has failed miserably in

+

+21

+00:01:02,420 --> 00:01:05,870

+similar occasions in the past. And finally, an effective

+

+22

+00:01:05,870 --> 00:01:10,100

+engineer should be able to suitably combine existing solutions appropriately

+

+23

+00:01:10,100 --> 00:01:12,870

+to come up with an effective overall solution for

+

+24

+00:01:12,870 --> 00:01:15,750

+the specific problem at hand. And this is just as

+

+25

+00:01:15,750 --> 00:01:18,960

+true in the context of software architectures. When defining a software

+

+26

+00:01:18,960 --> 00:01:22,330

+architecture, you should innovate only as much as you need to and

+

+27

+00:01:22,330 --> 00:01:24,850

+reuse as much as you can. As we said early in the

+

+28

+00:01:24,850 --> 00:01:27,770

+lesson, by doing so, that is, by innovating only as much as

+

+29

+00:01:27,770 --> 00:01:30,100

+you need to and reusing as much as you can, you will

+

+30

+00:01:30,100 --> 00:01:32,960

+be able to avoid reinventing the wheel. You will be able to

+

+31

+00:01:32,960 --> 00:01:37,320

+choose the right solution to known problems. And identify suitable solutions for

+

+32

+00:01:37,320 --> 00:01:40,925

+new problems. So ultimately, you will be able to realize an effective

+

+33

+00:01:40,925 --> 00:01:44,080

+software architecture that will help the success of your project.

diff --git a/usth/ICT2.7/P3L1 Software Architecture Subtitles/3 - What is Software Architecture? - lang_en_vs6.srt b/usth/ICT2.7/P3L1 Software Architecture Subtitles/3 - What is Software Architecture? - lang_en_vs6.srt
new file mode 100644
index 0000000..8689e43
--- /dev/null
+++ b/usth/ICT2.7/P3L1 Software Architecture Subtitles/3 - What is Software Architecture? - lang_en_vs6.srt
@@ -0,0 +1,127 @@
+1

+00:00:00,140 --> 00:00:02,460

+After this interesting conversation with Neno, let me start

+

+2

+00:00:02,460 --> 00:00:06,060

+the lesson by defining what a software architecture is.

+

+3

+00:00:06,060 --> 00:00:07,600

+And to do that, I'm going to use two

+

+4

+00:00:07,600 --> 00:00:11,030

+seminal definitions. The first one is from Dewayne Perry

+

+5

+00:00:11,030 --> 00:00:13,990

+and Alex Wolf. And they define a software architecture

+

+6

+00:00:13,990 --> 00:00:17,940

+as elements, form and rationale. In this definition, the

+

+7

+00:00:17,940 --> 00:00:21,300

+elements are the what, which means the processes, data,

+

+8

+00:00:21,300 --> 00:00:25,430

+and connectors that compose a software architecture. The form

+

+9

+00:00:25,430 --> 00:00:27,780

+is the how, the set of properties of

+

+10

+00:00:27,780 --> 00:00:32,030

+in relationships among these elements. And, finally, the rationale

+

+11

+00:00:32,030 --> 00:00:35,390

+is the why, the justification for the elements and

+

+12

+00:00:35,390 --> 00:00:38,440

+their relationships. The second definition I want to use

+

+13

+00:00:38,440 --> 00:00:40,710

+is from Mary Shaw and David Garland. And

+

+14

+00:00:40,710 --> 00:00:43,480

+they defined a software architecture as a level of

+

+15

+00:00:43,480 --> 00:00:47,300

+design that involves four main things, a description of

+

+16

+00:00:47,300 --> 00:00:50,860

+elements from which these systems are built, the interactions

+

+17

+00:00:50,860 --> 00:00:54,800

+among those elements, the patterns that guide their composition, and

+

+18

+00:00:54,800 --> 00:00:58,320

+finally, the constraints on these patterns. As you can see, these

+

+19

+00:00:58,320 --> 00:01:01,420

+definitions are fairly similar and there are many more alternative

+

+20

+00:01:01,420 --> 00:01:04,870

+definitions of software architecture. In fact, if we try to search

+

+21

+00:01:04,870 --> 00:01:08,540

+the term software architecture, we get over two million entries.

+

+22

+00:01:08,540 --> 00:01:10,670

+And if we look at the images in the results of

+

+23

+00:01:10,670 --> 00:01:13,110

+the search this is what we get. And I like this

+

+24

+00:01:13,110 --> 00:01:16,120

+sort of graphical depiction because it gives you a clear idea

+

+25

+00:01:16,120 --> 00:01:19,300

+the software architecture are prevalent concept, given the number of

+

+26

+00:01:19,300 --> 00:01:22,600

+results. But they also show you clearly, that software architecture are

+

+27

+00:01:22,600 --> 00:01:25,550

+complex entities, if you look at some of these pictures.

+

+28

+00:01:25,550 --> 00:01:28,930

+And ultimately, they show that software architecture are presented in all

+

+29

+00:01:28,930 --> 00:01:31,700

+kinds of ways including in 3D, if you look at this

+

+30

+00:01:31,700 --> 00:01:34,970

+picture. We cannot clearly cover all of these definitions in one

+

+31

+00:01:34,970 --> 00:01:37,340

+lesson. So what I will do instead, is to introduce

+

+32

+00:01:37,340 --> 00:01:40,750

+a very general definition that encompasses most of the existing ones.

diff --git a/usth/ICT2.7/P3L1 Software Architecture Subtitles/4 - General Definition of SWA - lang_en_vs6.srt b/usth/ICT2.7/P3L1 Software Architecture Subtitles/4 - General Definition of SWA - lang_en_vs6.srt
new file mode 100644
index 0000000..13042a7
--- /dev/null
+++ b/usth/ICT2.7/P3L1 Software Architecture Subtitles/4 - General Definition of SWA - lang_en_vs6.srt
@@ -0,0 +1,131 @@
+1

+00:00:00,110 --> 00:00:03,240

+I'm going to define a software systems architecture as

+

+2

+00:00:03,240 --> 00:00:07,660

+the set of principal design decisions about the system. Where

+

+3

+00:00:07,660 --> 00:00:10,950

+principal here, implies a degree of importance, that grants

+

+4

+00:00:10,950 --> 00:00:14,810

+a design decision architectural status. And the point here, as

+

+5

+00:00:14,810 --> 00:00:17,060

+we discussed with Neno early on, is that when

+

+6

+00:00:17,060 --> 00:00:20,210

+building a system, we make tons of design decisions, and

+

+7

+00:00:20,210 --> 00:00:22,470

+most of them do not affect the architecture of

+

+8

+00:00:22,470 --> 00:00:25,270

+the system. For example, the effect of choosing a for

+

+9

+00:00:25,270 --> 00:00:27,640

+loop, instead of a while loop, in the code, or the

+

+10

+00:00:27,640 --> 00:00:30,140

+fact of deciding that we are going to use data structure A

+

+11

+00:00:30,140 --> 00:00:33,620

+instead of data structure B. Some decisions however, do affect the

+

+12

+00:00:33,620 --> 00:00:37,470

+architecture of the system. And in some cases the distinction between these

+

+13

+00:00:37,470 --> 00:00:40,600

+two kinds of design decisions is clear. In some other cases

+

+14

+00:00:40,600 --> 00:00:43,340

+it is much fuzzier and it depends on the context. The

+

+15

+00:00:43,340 --> 00:00:46,000

+bottom line here, is that if you believe that something is

+

+16

+00:00:46,000 --> 00:00:50,380

+an important design decision, that becomes an architectural decision. That is a

+

+17

+00:00:50,380 --> 00:00:53,960

+decision that impacts a system's architecture. In this spirit,

+

+18

+00:00:53,960 --> 00:00:56,650

+we can see a software architecture as the blueprint

+

+19

+00:00:56,650 --> 00:00:58,390

+for a software system, that we can use to

+

+20

+00:00:58,390 --> 00:01:01,320

+construct and evolve the system. And the key point

+

+21

+00:01:01,320 --> 00:01:05,300

+about software architecture is that this blueprint encompasses every

+

+22

+00:01:05,300 --> 00:01:08,600

+facet of the system under development. It encompasses its

+

+23

+00:01:08,600 --> 00:01:11,540

+structure, of course, but not only. It also involves

+

+24

+00:01:11,540 --> 00:01:15,420

+the behavior of the system, the interactions within the system,

+

+25

+00:01:15,420 --> 00:01:18,880

+and the non-functional properties of the system. And we will see

+

+26

+00:01:18,880 --> 00:01:21,960

+how this happens in the rest of the lesson. Another important

+

+27

+00:01:21,960 --> 00:01:25,590

+point about software architecture is that there is a temporal aspect

+

+28

+00:01:25,590 --> 00:01:27,570

+to it. And the point here is that you don't build the

+

+29

+00:01:27,570 --> 00:01:30,660

+software architecture in a single shot, but you do it iteratively,

+

+30

+00:01:30,660 --> 00:01:34,100

+over time. So, basically, you go from having no architecture to

+

+31

+00:01:34,100 --> 00:01:37,330

+your final architecture. So, at any point in time, there is

+

+32

+00:01:37,330 --> 00:01:40,550

+a software architecture, but it will change over time. And this happens

+

+33

+00:01:40,550 --> 00:01:44,780

+because design decisions are made, unmade and changed over a system's lifetime.

diff --git a/usth/ICT2.7/P3L1 Software Architecture Subtitles/5 - Prescriptive vs Descriptive Architecture - lang_en_vs5.srt b/usth/ICT2.7/P3L1 Software Architecture Subtitles/5 - Prescriptive vs Descriptive Architecture - lang_en_vs5.srt
new file mode 100644
index 0000000..11ecd46
--- /dev/null
+++ b/usth/ICT2.7/P3L1 Software Architecture Subtitles/5 - Prescriptive vs Descriptive Architecture - lang_en_vs5.srt
@@ -0,0 +1,51 @@
+1

+00:00:00,120 --> 00:00:02,200

+We can look at the software architecture from two

+

+2

+00:00:02,200 --> 00:00:07,120

+main standpoints. There are prescriptive and descriptive software architectures.

+

+3

+00:00:07,120 --> 00:00:09,900

+So what does that mean? A prescriptive architecture captures

+

+4

+00:00:09,900 --> 00:00:12,620

+the design decisions that are made prior to the

+

+5

+00:00:12,620 --> 00:00:15,398

+system's construction. This is what we normally call the

+

+6

+00:00:15,398 --> 00:00:18,280

+as-conceived software architecture. Conversely,

+

+7

+00:00:18,280 --> 00:00:20,550

+a descriptive architecture describes how

+

+8

+00:00:20,550 --> 00:00:23,010

+the system has actually been built. So it's based

+

+9

+00:00:23,010 --> 00:00:25,860

+on observing the system as it is and extracting

+

+10

+00:00:25,860 --> 00:00:28,200

+the architecture from the observation. This is what we call

+

+11

+00:00:28,200 --> 00:00:31,890

+the as-implemented software architecture. And one key point here is

+

+12

+00:00:31,890 --> 00:00:35,780

+that often, these two architectures, the prescriptive and the descriptive

+

+13

+00:00:35,780 --> 00:00:39,290

+architectures end up being different. So let's see why that happens.

diff --git a/usth/ICT2.7/P3L1 Software Architecture Subtitles/6 - Architectural Evolution - lang_en_vs5.srt b/usth/ICT2.7/P3L1 Software Architecture Subtitles/6 - Architectural Evolution - lang_en_vs5.srt
new file mode 100644
index 0000000..edcf77e
--- /dev/null
+++ b/usth/ICT2.7/P3L1 Software Architecture Subtitles/6 - Architectural Evolution - lang_en_vs5.srt
@@ -0,0 +1,115 @@
+1

+00:00:00,090 --> 00:00:02,810

+To do that let's look at how architectural evolution

+

+2

+00:00:02,810 --> 00:00:06,880

+occurs in practice. Ideally when a system evolves, its prescriptive

+

+3

+00:00:06,880 --> 00:00:09,340

+architecture should be modified first. Just like when you

+

+4

+00:00:09,340 --> 00:00:12,170

+modify a building. You change the blueprint and then you

+

+5

+00:00:12,170 --> 00:00:13,940

+change the actual building. You don't go the other

+

+6

+00:00:13,940 --> 00:00:17,820

+way around. In software, unfortunately this rarely ever happens in

+

+7

+00:00:17,820 --> 00:00:21,706

+practice. In practice the system, and therefore it's descriptive

+

+8

+00:00:21,706 --> 00:00:25,150

+architecture are often directly modified. Like in this case that

+

+9

+00:00:25,150 --> 00:00:27,870

+I'm showing here. So what happens is that the architecture

+

+10

+00:00:27,870 --> 00:00:32,259

+as conceived does not change. Whereas the architecture as implemented, does

+

+11

+00:00:32,259 --> 00:00:35,600

+change. And therefore these two things start diverging. And this really

+

+12

+00:00:35,600 --> 00:00:38,720

+happens for a number of reasons. So I'm just going to list

+

+13

+00:00:38,720 --> 00:00:41,740

+a few of those reasons here. In some cases it

+

+14

+00:00:41,740 --> 00:00:45,620

+just happens for plain sloppiness. I need to make this modification

+

+15

+00:00:45,620 --> 00:00:47,290

+and I don't really want to go back and look at

+

+16

+00:00:47,290 --> 00:00:50,610

+the prescriptive architecture modified. I'm just going to make the change, and

+

+17

+00:00:50,610 --> 00:00:53,800

+maybe I'll fix the description later. And then you never really get

+

+18

+00:00:53,800 --> 00:00:56,950

+to it. In other cases you do this because of the perception

+

+19

+00:00:56,950 --> 00:01:00,290

+of short deadlines. If you have to do something by this afternoon,

+

+20

+00:01:00,290 --> 00:01:01,300

+you're not going through a four

+

+21

+00:01:01,300 --> 00:01:03,410

+month software architecture review, you normally just

+

+22

+00:01:03,410 --> 00:01:06,460

+get to it, and do it. In some cases a prescriptive architecture

+

+23

+00:01:06,460 --> 00:01:09,510

+is not even present, so there's a lack of documentation. So in these

+

+24

+00:01:09,510 --> 00:01:12,450

+cases, clearly, you cannot go and modify something that does not even

+

+25

+00:01:12,450 --> 00:01:15,880

+exist, and so you jump directly to the code and start modifying that.

+

+26

+00:01:15,880 --> 00:01:18,280

+And as I said there's many, many more

+

+27

+00:01:18,280 --> 00:01:21,080

+other reasons why that happen. But important point here is

+

+28

+00:01:21,080 --> 00:01:23,770

+that it does happen and it does happen often

+

+29

+00:01:23,770 --> 00:01:27,250

+and the result is that prescriptive and descriptive architectures diverge.

diff --git a/usth/ICT2.7/P3L1 Software Architecture Subtitles/7 - Architectural Degradation - lang_en_vs6.srt b/usth/ICT2.7/P3L1 Software Architecture Subtitles/7 - Architectural Degradation - lang_en_vs6.srt
new file mode 100644
index 0000000..2313f82
--- /dev/null
+++ b/usth/ICT2.7/P3L1 Software Architecture Subtitles/7 - Architectural Degradation - lang_en_vs6.srt
@@ -0,0 +1,131 @@
+1

+00:00:00,150 --> 00:00:02,790

+And there are two important and related concepts that

+

+2

+00:00:02,790 --> 00:00:04,790

+have to do with the way software architecture

+

+3

+00:00:04,790 --> 00:00:08,109

+evolves. The first one is Architectural Drift, which is

+

+4

+00:00:08,109 --> 00:00:12,140

+the introduction of architectural design decisions that are orthogonal to

+

+5

+00:00:12,140 --> 00:00:15,870

+a system's prescriptive architecture. That is, they're not included

+

+6

+00:00:15,870 --> 00:00:20,080

+in, encompassed by, or implied by the prescriptive architecture.

+

+7

+00:00:20,080 --> 00:00:22,300

+And the result of Architectural Drift is that you

+

+8

+00:00:22,300 --> 00:00:25,220

+start from a clean architecture, like the one that I'm

+

+9

+00:00:25,220 --> 00:00:28,830

+showing here, and then you start adding pieces without following a clear plan.

+

+10

+00:00:28,830 --> 00:00:32,229

+Like, for example, here, we add an additional room here, but we don't really

+

+11

+00:00:32,229 --> 00:00:34,380

+do it in the right way so we need to add something else

+

+12

+00:00:34,380 --> 00:00:37,090

+to keep it stable. And then maybe we want some more room so we

+

+13

+00:00:37,090 --> 00:00:40,310

+add a tent. And then another side of the house, it doesn't really

+

+14

+00:00:40,310 --> 00:00:43,540

+follow the same architecture but it doesn't matter, we just put it there because

+

+15

+00:00:43,540 --> 00:00:46,690

+we want to expand. And maybe then we want to put something classic

+

+16

+00:00:46,690 --> 00:00:48,210

+there, even though it doesn't really fit

+

+17

+00:00:48,210 --> 00:00:50,520

+the overall design and the overall architecture.

+

+18

+00:00:50,520 --> 00:00:52,160

+So I think you get my point, the fact

+

+19

+00:00:52,160 --> 00:00:56,210

+that the architecture then becomes unnecessarily complex, hard to understand

+

+20

+00:00:56,210 --> 00:00:58,410

+and ultimately awkward, just like the one that I'm

+

+21

+00:00:58,410 --> 00:01:00,880

+showing here, that goes from the original building into this

+

+22

+00:01:00,880 --> 00:01:04,870

+final monstrosity. The second concept is Architectural Erosion, which

+

+23

+00:01:04,870 --> 00:01:08,560

+is the introduction of architectural design decisions that violate a

+

+24

+00:01:08,560 --> 00:01:12,070

+system prescriptive architecture. So in this case, that we were

+

+25

+00:01:12,070 --> 00:01:14,070

+introducing decisions that were orthogonal,

+

+26

+00:01:14,070 --> 00:01:15,580

+here, were introducing this decisions

+

+27

+00:01:15,580 --> 00:01:17,410

+that don't comply with the prescriptive

+

+28

+00:01:17,410 --> 00:01:20,140

+architecture. And the result of Architectural Erosion

+

+29

+00:01:20,140 --> 00:01:22,590

+is typically a poor architecture an

+

+30

+00:01:22,590 --> 00:01:24,550

+architecture that is going to have problems in

+

+31

+00:01:24,550 --> 00:01:27,040

+the future. So both Architectural Drift

+

+32

+00:01:27,040 --> 00:01:29,640

+and Architectural Erosion take you away in

+

+33

+00:01:29,640 --> 00:01:32,940

+different ways from what you think your software architecture is or should be.

diff --git a/usth/ICT2.7/P3L1 Software Architecture Subtitles/8 - Architectural Recovery - lang_en_vs4.srt b/usth/ICT2.7/P3L1 Software Architecture Subtitles/8 - Architectural Recovery - lang_en_vs4.srt
new file mode 100644
index 0000000..6104ae0
--- /dev/null
+++ b/usth/ICT2.7/P3L1 Software Architecture Subtitles/8 - Architectural Recovery - lang_en_vs4.srt
@@ -0,0 +1,67 @@
+1

+00:00:00,180 --> 00:00:03,560

+And sometimes, architectural drift and erosion gets you so

+

+2

+00:00:03,560 --> 00:00:06,450

+far away from the point where your software architecture should

+

+3

+00:00:06,450 --> 00:00:10,476

+be, that your architecture is completely degraded. And at this

+

+4

+00:00:10,476 --> 00:00:13,290

+point, you have two main options. The first option is

+

+5

+00:00:13,290 --> 00:00:17,140

+to keep frantically tweaking the code. And this normally leads

+

+6

+00:00:17,140 --> 00:00:20,370

+to disaster. Why? Because you only make things worse. You

+

+7

+00:00:20,370 --> 00:00:22,570

+don't know exactly what you are changing and therefore, you're

+

+8

+00:00:22,570 --> 00:00:25,570

+basically stabbing in the dark, trying to fix your system.

+

+9

+00:00:25,570 --> 00:00:27,580

+The other possiblity is that you can try to

+

+10

+00:00:27,580 --> 00:00:29,830

+determine the software system architecture

+

+11

+00:00:29,830 --> 00:00:31,710

+from its implementation level artifacts,

+

+12

+00:00:31,710 --> 00:00:34,520

+so you try to derive what the architecture is

+

+13

+00:00:34,520 --> 00:00:36,610

+and try to fix it, once you have derived the

+

+14

+00:00:36,610 --> 00:00:39,266

+architecture. And this is what is normally called, architectural

+

+15

+00:00:39,266 --> 00:00:44,210

+recovery, determining a software architecture from an implementation and fixing

+

+16

+00:00:44,210 --> 00:00:46,410

+it. And as you can imagine, this is normally

+

+17

+00:00:46,410 --> 00:00:49,330

+a more recommended way to go than the first solution.

diff --git a/usth/ICT2.7/P3L1 Software Architecture Subtitles/9 - Architectural Recovery Quiz - lang_en_vs4.srt b/usth/ICT2.7/P3L1 Software Architecture Subtitles/9 - Architectural Recovery Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..0750374
--- /dev/null
+++ b/usth/ICT2.7/P3L1 Software Architecture Subtitles/9 - Architectural Recovery Quiz - lang_en_vs4.srt
@@ -0,0 +1,35 @@
+1

+00:00:00,120 --> 00:00:03,070

+Now that we discussed some important concepts about

+

+2

+00:00:03,070 --> 00:00:05,060

+software architectures, I would like for you to

+

+3

+00:00:05,060 --> 00:00:07,290

+tell me which of the following sentences is

+

+4

+00:00:07,290 --> 00:00:11,420

+true. Prescriptive architecture and descriptive architecture are typically the

+

+5

+00:00:11,420 --> 00:00:15,970

+same. Architectural drift results in unnecessarily complex architectures.

+

+6

+00:00:15,970 --> 00:00:20,320

+Architectural erosion is less problematic than architectural drift. And

+

+7

+00:00:20,320 --> 00:00:22,660

+the best way to improve a degraded architecture,

+

+8

+00:00:22,660 --> 00:00:25,250

+is to keep fixing the code until the system

+

+9

+00:00:25,250 --> 00:00:29,270

+starts looking and behaving as expected. Which of these sentences is true?

diff --git a/usth/ICT2.7/P3L2 A Tale of Analysis and Design Subtitles/1 - Introduction - lang_en.srt b/usth/ICT2.7/P3L2 A Tale of Analysis and Design Subtitles/1 - Introduction - lang_en.srt
new file mode 100644
index 0000000..f6386ed
--- /dev/null
+++ b/usth/ICT2.7/P3L2 A Tale of Analysis and Design Subtitles/1 - Introduction - lang_en.srt
@@ -0,0 +1,88 @@
+1
+00:00:00,430 --> 00:00:05,994
+Hello and welcome to a tale of analysis and design, featuring
+
+2
+00:00:05,994 --> 00:00:10,809
+Spencer Rugaber, as the librarian, and Alex Orso,
+
+3
+00:00:10,809 --> 00:00:15,779
+as the software engineer. [SOUND]
+
+4
+00:00:15,779 --> 00:00:21,520
+>> Hi! I'm here waiting for Spencer, my librarian friend. He needs some
+
+5
+00:00:21,520 --> 00:00:25,470
+help developing an information system for a library. So I asked him to write
+
+6
+00:00:25,470 --> 00:00:29,669
+down the requirements for the libra... Oh, [SOUND] that must be him.
+
+7
+00:00:29,669 --> 00:00:30,850
+>> Hello Alex.
+
+8
+00:00:30,850 --> 00:00:32,470
+>> Hey Spencer. How's it going?
+
+9
+00:00:32,470 --> 00:00:34,690
+>> Good. Did you get those requirements I emailed you?
+
+10
+00:00:34,690 --> 00:00:36,890
+>> Oh, you emailed them. Now let me check.
+
+11
+00:00:36,890 --> 00:00:38,780
+And, by the way, get some coffee for you here.
+
+12
+00:00:38,780 --> 00:00:39,880
+>> Thank you very much.
+
+13
+00:00:41,840 --> 00:00:46,790
+>> Oh yeah. They're right here. Let me see. Oh, good. Oh, yeah,
+
+14
+00:00:46,790 --> 00:00:50,580
+good. We have, what we need. So the, the way I like to do
+
+15
+00:00:50,580 --> 00:00:52,500
+this is. I like to start by
+
+16
+00:00:52,500 --> 00:00:55,430
+looking at the requirements and identifying the nouns
+
+17
+00:00:55,430 --> 00:00:57,530
+in the requirements, because those tell us
+
+18
+00:00:57,530 --> 00:01:00,080
+the kind of the relevant elements in the,
+
+19
+00:01:00,080 --> 00:01:03,360
+in the requirements. So if you don't mind we can start looking at those and
+
+20
+00:01:03,360 --> 00:01:07,070
+you can tell me you know, whether the ones that I am identifying make sense or not.
+
+21
+00:01:07,070 --> 00:01:07,920
+>> Sounds good.
+
+22
+00:01:07,920 --> 00:01:08,500
+>> All right.
+
diff --git a/usth/ICT2.7/P3L2 A Tale of Analysis and Design Subtitles/10 - Debriefing - lang_en.srt b/usth/ICT2.7/P3L2 A Tale of Analysis and Design Subtitles/10 - Debriefing - lang_en.srt
new file mode 100644
index 0000000..cc76d09
--- /dev/null
+++ b/usth/ICT2.7/P3L2 A Tale of Analysis and Design Subtitles/10 - Debriefing - lang_en.srt
@@ -0,0 +1,104 @@
+1
+00:00:00,210 --> 00:00:02,200
+>> So Spencer, now that we went through
+
+2
+00:00:02,200 --> 00:00:05,340
+this process and, I'd just like to hear
+
+3
+00:00:05,340 --> 00:00:07,090
+whether you enjoyed it, whether you think it
+
+4
+00:00:07,090 --> 00:00:09,640
+was useful. What are your thoughts?
+
+5
+00:00:09,640 --> 00:00:11,661
+>> Well, ti was very interesting. I not only
+
+6
+00:00:11,661 --> 00:00:16,541
+learned something about computers and about how you design information systems
+
+7
+00:00:16,541 --> 00:00:19,713
+in UML, but I, it was interesting. I also learned something
+
+8
+00:00:19,713 --> 00:00:25,290
+interesting about the library. And things that, that I knew but
+
+9
+00:00:25,290 --> 00:00:27,920
+I never really, explicitly written down.
+
+10
+00:00:27,920 --> 00:00:28,099
+>> Uh-huh.
+
+11
+00:00:28,099 --> 00:00:32,280
+>> Came up during the course of doing this. And I think I now
+
+12
+00:00:32,280 --> 00:00:35,800
+much better understand what this information system that you're
+
+13
+00:00:35,800 --> 00:00:38,590
+going to build for us, is really all about.
+
+14
+00:00:38,590 --> 00:00:40,480
+>> Okay, well, I mean, I'm very happy that you say
+
+15
+00:00:40,480 --> 00:00:43,040
+that, because I really believe that, you know, doing this kind
+
+16
+00:00:43,040 --> 00:00:46,870
+of analysis and design exercises really helps you figuring out whether
+
+17
+00:00:46,870 --> 00:00:50,480
+there's any issues with the requirements. So for example, you can find
+
+18
+00:00:50,480 --> 00:00:53,580
+out whether there's any missing information, or maybe conflicting
+
+19
+00:00:53,580 --> 00:00:56,820
+information. And I think that's exactly what happened today.
+
+20
+00:00:56,820 --> 00:01:01,120
+So I'm very glad to hear that it worked for you. That you enjoyed it. I hope you
+
+21
+00:01:01,120 --> 00:01:03,690
+enjoyed it as well. And I strongly encourage you
+
+22
+00:01:03,690 --> 00:01:06,000
+to do this kind of exercises for different kinds
+
+23
+00:01:06,000 --> 00:01:08,630
+of systems. So as you can become more familiar
+
+24
+00:01:08,630 --> 00:01:12,410
+with analysis and design techniques. So, any final thoughts?
+
+25
+00:01:12,410 --> 00:01:15,440
+>> I look forward to receiving your delivered software.
+
+26
+00:01:15,440 --> 00:01:16,440
+>> All right. Will do.
+
diff --git a/usth/ICT2.7/P3L2 A Tale of Analysis and Design Subtitles/2 - Analyzing Requirements - lang_en.srt b/usth/ICT2.7/P3L2 A Tale of Analysis and Design Subtitles/2 - Analyzing Requirements - lang_en.srt
new file mode 100644
index 0000000..909fb2d
--- /dev/null
+++ b/usth/ICT2.7/P3L2 A Tale of Analysis and Design Subtitles/2 - Analyzing Requirements - lang_en.srt
@@ -0,0 +1,579 @@
+1
+00:00:00,220 --> 00:00:04,900
+Okay so let me start underlining these nouns, and I'll start
+
+2
+00:00:04,900 --> 00:00:07,810
+identifying the ones that are relevant, and I'll ask you some
+
+3
+00:00:07,810 --> 00:00:10,550
+questions or you can ask me questions if
+
+4
+00:00:10,550 --> 00:00:14,666
+you see something that doesn't make sense to you. Good enough.
+
+5
+00:00:14,666 --> 00:00:17,650
+>> okay, let's see, patron. It seems to
+
+6
+00:00:17,650 --> 00:00:19,670
+me that patron is definitely an important entity.
+
+7
+00:00:19,670 --> 00:00:20,808
+>> That's, that's what its all about.
+
+8
+00:00:20,808 --> 00:00:23,270
+>> Okay, all right, so actually, the way
+
+9
+00:00:23,270 --> 00:00:25,750
+I'm going to do this, I'm going to take all these relevant
+
+10
+00:00:25,750 --> 00:00:28,610
+entities and I'm going to start putting them into what I call a class
+
+11
+00:00:28,610 --> 00:00:32,450
+diagram. So you don't really need to know what that is exactly, but imagine
+
+12
+00:00:32,450 --> 00:00:37,150
+this being a, a diagram in which I'm drawing, I represent in all development
+
+13
+00:00:37,150 --> 00:00:42,260
+items as rectangles with a given name and, and then later on some attributes.
+
+14
+00:00:42,260 --> 00:00:42,660
+>> Okay.
+
+15
+00:00:42,660 --> 00:00:44,055
+>> Okay, and I'm, I'm just going to put
+
+16
+00:00:44,055 --> 00:00:45,600
+them there. So I'm going to start with patron.
+
+17
+00:00:45,600 --> 00:00:48,420
+I'm going to create one class for the
+
+18
+00:00:48,420 --> 00:00:50,250
+patron. I'm going to give it the name patron.
+
+19
+00:00:51,380 --> 00:00:54,120
+And by the way, assuming that you'd probably figure out, it's important that we
+
+20
+00:00:54,120 --> 00:00:57,430
+represent, we use the right names so that it's clear when we're looking at
+
+21
+00:00:57,430 --> 00:01:00,790
+the class diagram what we're referring to, so I'll just use the, the nouns
+
+22
+00:01:00,790 --> 00:01:06,520
+themselves as names. Okay, library card seems to be also a relevant element.
+
+23
+00:01:06,520 --> 00:01:08,072
+>> Every patron has a library card.
+
+24
+00:01:08,072 --> 00:01:09,530
+>> All right, perfect, so we'll just
+
+25
+00:01:09,530 --> 00:01:12,880
+create a library card here. And let's see.
+
+26
+00:01:12,880 --> 00:01:16,530
+As, as long as they're in the system. And I saw that there's a system
+
+27
+00:01:16,530 --> 00:01:19,000
+here, this concept of system, this concept
+
+28
+00:01:19,000 --> 00:01:22,076
+of library. And based on my experience, normally,
+
+29
+00:01:22,076 --> 00:01:26,574
+those are kind of in an overarching themes. So this is really what we are
+
+30
+00:01:26,574 --> 00:01:28,597
+modeling. So the only
+
+31
+00:01:28,597 --> 00:01:30,297
+thing that will make a difference is
+
+32
+00:01:30,297 --> 00:01:34,120
+if there were more than one library or more than one system. Is that the case?
+
+33
+00:01:34,120 --> 00:01:36,740
+>> We just want one system for our one library
+
+34
+00:01:36,740 --> 00:01:38,770
+>> Okay so, in this case I won't even represent
+
+35
+00:01:38,770 --> 00:01:41,540
+those because basically what I'm representing is the system and
+
+36
+00:01:41,540 --> 00:01:41,990
+the library.
+
+37
+00:01:41,990 --> 00:01:42,740
+>> I understand, I understand.
+
+38
+00:01:42,740 --> 00:01:44,420
+
+39
+00:01:44,420 --> 00:01:48,350
+Okay and then, oh name, address and phone
+
+40
+00:01:48,350 --> 00:01:51,510
+number are interesting because these are important entities,
+
+41
+00:01:51,510 --> 00:01:53,180
+but this seems like, you know, they're not
+
+42
+00:01:53,180 --> 00:01:56,550
+entities in themselves, so they're more attributes
+
+43
+00:01:56,550 --> 00:01:58,070
+of something else. I would imagine that
+
+44
+00:01:58,070 --> 00:02:00,080
+this is the way you identify, or these
+
+45
+00:02:00,080 --> 00:02:01,860
+are elements that are important for the patron?
+
+46
+00:02:01,860 --> 00:02:04,880
+>> That's what we take down when we issue the cards.
+
+47
+00:02:04,880 --> 00:02:06,800
+>> Okay. Perfect. So, I'm going to
+
+48
+00:02:06,800 --> 00:02:09,710
+take those and make those attributes of the patron, which means
+
+49
+00:02:09,710 --> 00:02:12,350
+that I'm going to take the class that I created before, and I'm
+
+50
+00:02:12,350 --> 00:02:16,430
+just going to write them down here so that they're represented and,
+
+51
+00:02:16,430 --> 00:02:19,360
+and we know that these are kind of what characterizes the patron.
+
+52
+00:02:19,360 --> 00:02:20,070
+>> Gotcha.
+
+53
+00:02:20,070 --> 00:02:25,540
+>> Okay? And then, I guess similar consideration for the library
+
+54
+00:02:25,540 --> 00:02:28,750
+card number. So this is to be associated with the library card?
+
+55
+00:02:28,750 --> 00:02:29,902
+>> It's printed right on it.
+
+56
+00:02:29,902 --> 00:02:32,180
+>> All right, so we'll put this as
+
+57
+00:02:32,180 --> 00:02:38,130
+an attribute of the library card, then. And then, in addition, at any particular point
+
+58
+00:02:38,130 --> 00:02:43,630
+in time. Okay, so time seems to be a relevant entity right,
+
+59
+00:02:43,630 --> 00:02:47,880
+because time seems to occur several times in this description. For example, I
+
+60
+00:02:47,880 --> 00:02:53,940
+think you guys keep track of how long a book has been loaned, right?
+
+61
+00:02:53,940 --> 00:02:54,300
+>> Right.
+
+62
+00:02:54,300 --> 00:02:57,270
+>> And there's some time associated also here.
+
+63
+00:02:57,270 --> 00:02:58,380
+>> And a children's age.
+
+64
+00:02:58,380 --> 00:02:59,760
+>> Oh yeah. The children's age here that
+
+65
+00:02:59,760 --> 00:03:02,200
+I didn't see before. Yeah. So, what
+
+66
+00:03:02,200 --> 00:03:03,800
+I'm going to do, I'm going to represent this in
+
+67
+00:03:03,800 --> 00:03:05,520
+a sort of generic way, as a date.
+
+68
+00:03:05,520 --> 00:03:06,520
+>> Okay.
+
+69
+00:03:06,520 --> 00:03:08,380
+>> These are kind of, kind of classes, utility
+
+70
+00:03:08,380 --> 00:03:10,880
+classes we call them, that are normally in every system.
+
+71
+00:03:10,880 --> 00:03:10,970
+>> Okay.
+
+72
+00:03:10,970 --> 00:03:13,060
+>> So I'm just going to put it down here
+
+73
+00:03:13,060 --> 00:03:14,940
+as a utility class that will be used
+
+74
+00:03:14,940 --> 00:03:18,780
+by different elements in the diagram. Okay, so
+
+75
+00:03:18,780 --> 00:03:23,070
+I want to calculate the items. So the items also
+
+76
+00:03:23,070 --> 00:03:25,230
+I mean I for what I know about libraries they
+
+77
+00:03:25,230 --> 00:03:28,490
+seem to be pretty relevant elements, right? So these are all
+
+78
+00:03:28,490 --> 00:03:31,305
+>> This is what we check out, this is what we're for.
+
+79
+00:03:31,305 --> 00:03:34,459
+>> Okay, so then items definitely will become a
+
+80
+00:03:34,459 --> 00:03:37,349
+class, and then we have a due. Oh there's also
+
+81
+00:03:37,349 --> 00:03:39,730
+this concept of fines. I guess that seems to be
+
+82
+00:03:39,730 --> 00:03:42,330
+important. Right? You guys give fines to people who are late.
+
+83
+00:03:42,330 --> 00:03:42,700
+>> Right, right.
+
+84
+00:03:42,700 --> 00:03:49,160
+>> Right, collect fines and so on. So we create a fine class down here and
+
+85
+00:03:49,160 --> 00:03:54,150
+the children. So children are special customers, right? It's
+
+86
+00:03:55,240 --> 00:03:56,890
+their age makes a difference? Is that the way it works?
+
+87
+00:03:56,890 --> 00:03:58,950
+>> Right. They, they can only check out a few books.
+
+88
+00:03:58,950 --> 00:04:01,410
+>> Okay. So I'll create them a special
+
+89
+00:04:01,410 --> 00:04:03,170
+kind of case, a special kind of customer so
+
+90
+00:04:03,170 --> 00:04:06,000
+I just create here a class for children. And
+
+91
+00:04:06,000 --> 00:04:08,682
+I can see that they're categorized by their age.
+
+92
+00:04:08,682 --> 00:04:09,340
+>> Right.
+
+93
+00:04:09,340 --> 00:04:13,160
+>> So I'll just put the age here as an attribute of the child.
+
+94
+00:04:14,220 --> 00:04:15,712
+And, okay, so the next one is
+
+95
+00:04:15,712 --> 00:04:19,653
+restriction. And restriction is kind of tricky because just
+
+96
+00:04:19,653 --> 00:04:22,010
+to be sort of a general concept. I mean,
+
+97
+00:04:22,010 --> 00:04:24,915
+in a sense, all of those are restrictions, right?
+
+98
+00:04:24,915 --> 00:04:28,250
+>> Right, this is just another one of these requirements.
+
+99
+00:04:28,250 --> 00:04:31,180
+>> Oh, okay, so, so we don't need to represent it explicitly, right?
+
+100
+00:04:31,180 --> 00:04:31,430
+>> Right, right.
+
+101
+00:04:31,430 --> 00:04:34,390
+>> It's just telling us how the children, yeah, okay, right; this is
+
+102
+00:04:34,390 --> 00:04:39,151
+just another requirement, so I just won't consider that for now. And oh,
+
+103
+00:04:39,151 --> 00:04:43,444
+I see that these books and audio video materials, I guess these
+
+104
+00:04:43,444 --> 00:04:48,902
+are things that the patrons can check out, right?
+
+105
+00:04:48,902 --> 00:04:50,725
+>> Those are some of the items, right.
+
+106
+00:04:50,725 --> 00:04:53,770
+>> There are two
+
+107
+00:04:53,770 --> 00:04:56,380
+more down here, right? Reference books and magazines?
+
+108
+00:04:56,380 --> 00:04:57,990
+>> But, they can't be checked
+
+109
+00:04:57,990 --> 00:04:59,270
+out, but they're definitely in the library.
+
+110
+00:04:59,270 --> 00:05:01,338
+>> Okay, so then I'm going to represent all of those
+
+111
+00:05:01,338 --> 00:05:04,180
+actually, now. So, I'm going to have books, I'm going to have audio
+
+112
+00:05:04,180 --> 00:05:07,990
+video materials, reference books, and magazines. And
+
+113
+00:05:07,990 --> 00:05:12,150
+I'm just going to have those as classes. Then,
+
+114
+00:05:12,150 --> 00:05:14,060
+okay here we have week, and we
+
+115
+00:05:14,060 --> 00:05:16,630
+already represented this general concept of time, so
+
+116
+00:05:16,630 --> 00:05:23,270
+week will be represented by the date class as well. And oh, I see best sellers.
+
+117
+00:05:23,270 --> 00:05:27,520
+So best sellers are also, I guess, items that can be checked out, right?
+
+118
+00:05:27,520 --> 00:05:28,150
+>> Right.
+
+119
+00:05:28,150 --> 00:05:29,330
+>> Okay, so I'll
+
+120
+00:05:29,330 --> 00:05:32,900
+just represent those as a class as well and an additional item that
+
+121
+00:05:32,900 --> 00:05:38,480
+is relevant for the library. And the limit, this is also a time limit, right?
+
+122
+00:05:38,480 --> 00:05:39,150
+>> Right.
+
+123
+00:05:39,150 --> 00:05:41,500
+>> So it can also be represented with a, with a class.
+
+124
+00:05:43,860 --> 00:05:47,380
+Oh, here we have cents, and for cents, same consideration that made
+
+125
+00:05:47,380 --> 00:05:50,430
+for time. This is kind of the money, is a general concept
+
+126
+00:05:50,430 --> 00:05:54,240
+that in all currency, many, in many IT systems. So, I'm, I'm
+
+127
+00:05:54,240 --> 00:05:57,430
+going to just have a money class here, which is another utility class.
+
+128
+00:05:57,430 --> 00:05:57,740
+>> Okay
+
+129
+00:05:57,740 --> 00:06:04,000
+>> Okay, and, oh, here I have value, so value is a property.
+
+130
+00:06:04,000 --> 00:06:09,320
+Let me look again at the requirement. Oh, it's the value of the item. So value
+
+131
+00:06:09,320 --> 00:06:11,450
+I'm going to put in the item as an attribute. Okay?
+
+132
+00:06:11,450 --> 00:06:13,120
+>> Okay. That's how much it cost us.
+
+133
+00:06:13,120 --> 00:06:14,090
+>> Okay. Perfect.
+
+134
+00:06:14,090 --> 00:06:18,400
+>> Seems like we got them all. Right? Anything I forgot?
+
+135
+00:06:18,400 --> 00:06:19,640
+>> That looks like it.
+
+136
+00:06:19,640 --> 00:06:22,580
+>> Okay, so this one, what I'd like to do. We have a kind of
+
+137
+00:06:22,580 --> 00:06:26,890
+a first take, first cut at the class diagram. I'd like to kind of
+
+138
+00:06:26,890 --> 00:06:31,480
+move to that and go through the different classes with you. And I'll ask
+
+139
+00:06:31,480 --> 00:06:33,440
+you some questions again. And you can
+
+140
+00:06:33,440 --> 00:06:34,510
+tell me whether there is something that
+
+141
+00:06:34,510 --> 00:06:36,894
+jumps at you that's not right. And
+
+142
+00:06:36,894 --> 00:06:38,930
+then we're going to try to refine that.
+
+143
+00:06:38,930 --> 00:06:39,180
+>> Okay
+
+144
+00:06:39,180 --> 00:06:39,510
+>> Okay.
+
+145
+00:06:39,510 --> 00:06:39,800
+>> Sounds good.
+
diff --git a/usth/ICT2.7/P3L2 A Tale of Analysis and Design Subtitles/3 - Refining Classes and Attributes - lang_en.srt b/usth/ICT2.7/P3L2 A Tale of Analysis and Design Subtitles/3 - Refining Classes and Attributes - lang_en.srt
new file mode 100644
index 0000000..271c2fd
--- /dev/null
+++ b/usth/ICT2.7/P3L2 A Tale of Analysis and Design Subtitles/3 - Refining Classes and Attributes - lang_en.srt
@@ -0,0 +1,535 @@
+1
+00:00:00,880 --> 00:00:03,920
+Okay, so this is our first, class diagram.
+
+2
+00:00:03,920 --> 00:00:06,260
+>> So, let me ask you something about.
+
+3
+00:00:06,260 --> 00:00:06,520
+>> Okay.
+
+4
+00:00:06,520 --> 00:00:08,930
+>> What we've done so far. I also sent, in what
+
+5
+00:00:08,930 --> 00:00:14,490
+I sent you, I also had some stories about how the actual
+
+6
+00:00:14,490 --> 00:00:16,400
+>> Library is used. You asked me to do
+
+7
+00:00:16,400 --> 00:00:18,950
+that and are we going to take, use that here?
+
+8
+00:00:20,160 --> 00:00:23,300
+>> Glad you asked actually. yeah. Those are, you know, what we call use
+
+9
+00:00:23,300 --> 00:00:25,940
+cases, or what we will use as scenarios kind of things that we will
+
+10
+00:00:25,940 --> 00:00:28,340
+use to derive use cases. And they're also a very good
+
+11
+00:00:28,340 --> 00:00:31,450
+way of extracting requirements. We're not going to look at them right
+
+12
+00:00:31,450 --> 00:00:33,890
+now because now, because we're more working on kind of the static
+
+13
+00:00:33,890 --> 00:00:37,860
+structure of the system. But after we're done with the class diagram,
+
+14
+00:00:37,860 --> 00:00:40,700
+you know, we will do it at a different time. But
+
+15
+00:00:40,700 --> 00:00:43,410
+we're going to use those to see how the
+
+16
+00:00:43,410 --> 00:00:45,850
+libraries actually use them, and see whether we can get more
+
+17
+00:00:45,850 --> 00:00:49,000
+information that we can use to refine our requirements based on that.
+
+18
+00:00:49,000 --> 00:00:49,770
+>> Okay.
+
+19
+00:00:49,770 --> 00:00:51,020
+>> Okay,
+
+20
+00:00:51,020 --> 00:00:52,940
+So, for now, we'll just focus in on the,
+
+21
+00:00:52,940 --> 00:00:54,630
+structure, but, just so you know, I'm,
+
+22
+00:00:54,630 --> 00:00:55,870
+I'm glad you sent them, because they were going
+
+23
+00:00:55,870 --> 00:00:57,380
+very useful as well.
+
+24
+00:00:59,410 --> 00:01:00,840
+Okay. So let's see. Well, first of all, let
+
+25
+00:01:00,840 --> 00:01:03,030
+me, seems like that this is already pretty crowded,
+
+26
+00:01:03,030 --> 00:01:06,770
+right? We have a number of, classes. So let's
+
+27
+00:01:06,770 --> 00:01:10,580
+see if there's, some class that may be superfluous and
+
+28
+00:01:10,580 --> 00:01:13,310
+we can model in a different way. So, for
+
+29
+00:01:13,310 --> 00:01:16,360
+example, you, while, while thinking of this I was thinking,
+
+30
+00:01:16,360 --> 00:01:19,450
+the library card, it doesn't really contain much
+
+31
+00:01:19,450 --> 00:01:22,736
+information, right? So is it basically just the number?
+
+32
+00:01:22,736 --> 00:01:23,948
+
+33
+00:01:23,948 --> 00:01:30,760
+The card has a number on it. We have a separate vendor that does that for us so.
+
+34
+00:01:30,760 --> 00:01:30,810
+>> Oh.
+
+35
+00:01:30,810 --> 00:01:33,270
+>> We don't need, it doesn't need to be part of this system,
+
+36
+00:01:33,270 --> 00:01:35,450
+we just have to make sure that every patron has a library card.
+
+37
+00:01:35,450 --> 00:01:37,670
+>> Okay, so basically for you, in a sense, the library
+
+38
+00:01:37,670 --> 00:01:41,560
+card is just an ID that gets associated with a patron.
+
+39
+00:01:41,560 --> 00:01:42,120
+>> That's right.
+
+40
+00:01:42,120 --> 00:01:45,380
+>> So I think that the best way to represent this, I mean, unless you
+
+41
+00:01:45,380 --> 00:01:47,000
+need an entity because you are creating it
+
+42
+00:01:47,000 --> 00:01:49,160
+yourself, but it seems like you are not.
+
+43
+00:01:49,160 --> 00:01:52,710
+I would just remove this one and I would like to put this,
+
+44
+00:01:52,710 --> 00:01:56,020
+basically to take the library card number and add it to the pattern.
+
+45
+00:01:56,020 --> 00:01:57,100
+>> Okay, makes sense.
+
+46
+00:01:57,100 --> 00:02:03,000
+>> Okay, so I'll add it here. And as
+
+47
+00:02:03,000 --> 00:02:06,160
+an additional attribute. Okay, and it will eliminate this class.
+
+48
+00:02:06,160 --> 00:02:06,410
+>> Okay.
+
+49
+00:02:06,410 --> 00:02:07,580
+>> Okay.
+
+50
+00:02:09,690 --> 00:02:11,700
+Oh, and, wait a second, so I guess
+
+51
+00:02:11,700 --> 00:02:13,940
+also the child needs a library card number, right?
+
+52
+00:02:13,940 --> 00:02:18,320
+>> Child needs a library card number, but let me ask you about that. Is,
+
+53
+00:02:18,320 --> 00:02:22,050
+is child a separate class, or is it just another kind of patron?
+
+54
+00:02:22,050 --> 00:02:24,920
+>> Oh, I see, I see. Because, yeah, it
+
+55
+00:02:24,920 --> 00:02:28,490
+is sort of a special patron, right? And, so
+
+56
+00:02:28,490 --> 00:02:31,730
+maybe we should, maybe we should represent it as
+
+57
+00:02:31,730 --> 00:02:35,640
+a kind of a refinement of the patron.
+
+58
+00:02:35,640 --> 00:02:38,730
+Hm, but then that made me think. So what is
+
+59
+00:02:38,730 --> 00:02:42,510
+the only thing that characterizes children? Is it just the age?
+
+60
+00:02:42,510 --> 00:02:47,440
+>> Well, if they're, that they can't check out more than five books.
+
+61
+00:02:47,440 --> 00:02:48,890
+>> Okay. And the, and the only difference is the
+
+62
+00:02:48,890 --> 00:02:52,010
+fact that they are less than, you know, twelve years old.
+
+63
+00:02:52,010 --> 00:02:52,710
+>> Twelve or less, right.
+
+64
+00:02:52,710 --> 00:02:56,090
+>> Twelve or less. So, I guess, you know, I would probably
+
+65
+00:02:56,090 --> 00:03:01,120
+like to represent this by making the age explicit in the patron rather
+
+66
+00:03:01,120 --> 00:03:04,730
+than to represent it as a class. And I'll tell you why,
+
+67
+00:03:04,730 --> 00:03:08,300
+because one, one of the issues, and you know, that might happen
+
+68
+00:03:08,300 --> 00:03:13,070
+again, is that, basically, there are patrons that are children. And they're
+
+69
+00:03:13,070 --> 00:03:17,130
+no longer children, when they come you know 13 or older right.
+
+70
+00:03:17,130 --> 00:03:18,100
+>> Right.
+
+71
+00:03:18,100 --> 00:03:21,990
+>> And if we represent them with a separate class in a sense, then we
+
+72
+00:03:21,990 --> 00:03:26,620
+cannot really change the type of an instance of these classes.
+
+73
+00:03:26,620 --> 00:03:28,920
+So we're left to kind of destroy the patron, create
+
+74
+00:03:28,920 --> 00:03:31,190
+a new one, so that means we also have to transfer
+
+75
+00:03:31,190 --> 00:03:33,510
+any history we want to keep history and so on.
+
+76
+00:03:33,510 --> 00:03:35,680
+So I, I think I kind of like better the idea
+
+77
+00:03:35,680 --> 00:03:39,560
+that I represent the age exclusively in
+
+78
+00:03:39,560 --> 00:03:42,700
+the patron, and then I'll behave differently, based on whether the
+
+79
+00:03:42,700 --> 00:03:45,910
+patron is 12 years old, or younger, or 13 or,
+
+80
+00:03:45,910 --> 00:03:49,600
+13 or older. This, do you see any problem with that?
+
+81
+00:03:49,600 --> 00:03:51,210
+>> It makes things a little simpler.
+
+82
+00:03:51,210 --> 00:03:51,490
+>> Okay,
+
+83
+00:03:51,490 --> 00:03:53,550
+and we actually, it allows us also to eliminate
+
+84
+00:03:53,550 --> 00:03:56,450
+one class here. So I'm going to proceed this way.
+
+85
+00:03:56,450 --> 00:03:59,450
+I'm going to eliminate the children class, and I'm going to
+
+86
+00:03:59,450 --> 00:04:03,600
+put the age in the patron. Okay, and let me
+
+87
+00:04:03,600 --> 00:04:07,020
+see. But in this spirit, actually, something else that jumps
+
+88
+00:04:07,020 --> 00:04:09,740
+at me is this idea of the bestseller, because I
+
+89
+00:04:09,740 --> 00:04:11,850
+kind of feel like, we might have the same
+
+90
+00:04:11,850 --> 00:04:15,085
+problem. So, what is the story? What is a bestseller.
+
+91
+00:04:15,085 --> 00:04:16,850
+>> Well it's
+
+92
+00:04:16,850 --> 00:04:20,750
+an item that we want to restrict how
+
+93
+00:04:20,750 --> 00:04:23,896
+long people can keep, because there is such demand for it.
+
+94
+00:04:23,896 --> 00:04:26,880
+>> I see, and so basically a book that's a
+
+95
+00:04:26,880 --> 00:04:30,450
+bestseller, like the New York Times bestseller, is a bestseller forever?
+
+96
+00:04:30,450 --> 00:04:32,683
+>> No, no, no it's hot for
+
+97
+00:04:32,683 --> 00:04:35,940
+awhile, and then it becomes just a regular item.
+
+98
+00:04:35,940 --> 00:04:38,318
+>> I see. Hm. Then I guess it's a
+
+99
+00:04:38,318 --> 00:04:40,349
+similar situation to the one I was mentioning before, right?
+
+100
+00:04:40,349 --> 00:04:40,980
+>> Okay.
+
+101
+00:04:40,980 --> 00:04:41,800
+>> That if we have a book,
+
+102
+00:04:41,800 --> 00:04:44,530
+it will kind of have to change its type if it becomes a best seller.
+
+103
+00:04:44,530 --> 00:04:47,218
+Then we have to change its type again, if it's no longer a best seller.
+
+104
+00:04:47,218 --> 00:04:47,790
+>> Right.
+
+105
+00:04:47,790 --> 00:04:48,920
+>> So it seems to me that a better
+
+106
+00:04:48,920 --> 00:04:52,150
+way to represent this, is just to eliminate this BestSeller
+
+107
+00:04:52,150 --> 00:04:55,060
+class and instead, I'm going to put the best seller
+
+108
+00:04:55,060 --> 00:04:58,190
+attribute, which would just be a Boolean in the book.
+
+109
+00:04:58,190 --> 00:05:00,190
+>> Okay, what do you mean by Boolean?
+
+110
+00:05:00,190 --> 00:05:02,280
+>> Right. We don't know what Boolean is, right? The Boolean is
+
+111
+00:05:02,280 --> 00:05:04,940
+basically just a number. It can have two values, right? True or false.
+
+112
+00:05:04,940 --> 00:05:05,380
+>> Okay.
+
+113
+00:05:05,380 --> 00:05:06,830
+>> So we usually, normally use it
+
+114
+00:05:06,830 --> 00:05:09,510
+in this in this case. Imagine one, zero,
+
+115
+00:05:09,510 --> 00:05:10,970
+right? Then it's just kind of the basic.
+
+116
+00:05:10,970 --> 00:05:11,120
+>> Okay.
+
+117
+00:05:11,120 --> 00:05:12,250
+>> You know, the bits, right?
+
+118
+00:05:12,250 --> 00:05:12,590
+>> Okay.
+
+119
+00:05:12,590 --> 00:05:14,730
+>> So, this is just telling us, it's like a flag
+
+120
+00:05:14,730 --> 00:05:16,672
+that is telling this book is a best seller, or not.
+
+121
+00:05:16,672 --> 00:05:17,053
+>> Okay.
+
+122
+00:05:17,053 --> 00:05:20,920
+>> It's very easy to change this value and make a book a best
+
+123
+00:05:20,920 --> 00:05:22,880
+seller or not a best seller, than
+
+124
+00:05:22,880 --> 00:05:26,210
+just creating and destroying instances of these classes.
+
+125
+00:05:26,210 --> 00:05:27,135
+>> Okay, makes sense.
+
+126
+00:05:27,135 --> 00:05:32,630
+>> Okay, so at this point, this already looks better, right? Because we have,
+
+127
+00:05:32,630 --> 00:05:35,590
+less classes, and I think we did, yeah, we
+
+128
+00:05:35,590 --> 00:05:38,775
+did some serious cleanup. That's good. Okay, so now that
+
+129
+00:05:38,775 --> 00:05:40,975
+we eliminated some of this, what I would like to
+
+130
+00:05:40,975 --> 00:05:42,845
+do, as I said, we are going to both clean
+
+131
+00:05:42,845 --> 00:05:45,222
+up, but also refine. I would like to go
+
+132
+00:05:45,222 --> 00:05:48,826
+back to our, requirements and see whether we can identify
+
+133
+00:05:48,826 --> 00:05:52,566
+additional attributes for this, class that maybe are not as
+
+134
+00:05:52,566 --> 00:05:55,120
+obvious as the one that we saw so far, okay?
+
diff --git a/usth/ICT2.7/P3L2 A Tale of Analysis and Design Subtitles/4 - Adding Attributes - lang_en.srt b/usth/ICT2.7/P3L2 A Tale of Analysis and Design Subtitles/4 - Adding Attributes - lang_en.srt
new file mode 100644
index 0000000..0a48aae
--- /dev/null
+++ b/usth/ICT2.7/P3L2 A Tale of Analysis and Design Subtitles/4 - Adding Attributes - lang_en.srt
@@ -0,0 +1,352 @@
+1
+00:00:00,240 --> 00:00:02,880
+Okay, so let me look at the requirements and
+
+2
+00:00:05,500 --> 00:00:09,150
+it's something that I can see here that we didn't point out before is that
+
+3
+00:00:09,150 --> 00:00:13,540
+there seems to be clearly some concept of a due date. And I'm telling you why
+
+4
+00:00:13,540 --> 00:00:17,610
+I'm saying that because here, for example, I notice that it says when items are
+
+5
+00:00:17,610 --> 00:00:22,580
+due. We mention overdue several times, so is
+
+6
+00:00:22,580 --> 00:00:24,410
+this something we need to keep track of?
+
+7
+00:00:24,410 --> 00:00:27,510
+>> Yeah remember when we used to stamp them on the books? In the stamp pad?
+
+8
+00:00:27,510 --> 00:00:28,240
+>> Oh yeah yeah yeah! Oh course!
+
+9
+00:00:28,240 --> 00:00:30,600
+>> Right? Yeah we definitely keep track of,
+
+10
+00:00:30,600 --> 00:00:32,390
+the system has to keep track of when books are due.
+
+11
+00:00:32,390 --> 00:00:35,300
+>> Okay. So it seems to me that one good way
+
+12
+00:00:35,300 --> 00:00:39,660
+of doing that is by basically adding an attribute to the, item.
+
+13
+00:00:39,660 --> 00:00:40,590
+>> Okay.
+
+14
+00:00:40,590 --> 00:00:41,910
+>> And I'll just call it due date.
+
+15
+00:00:41,910 --> 00:00:42,400
+>> Okay.
+
+16
+00:00:42,400 --> 00:00:45,360
+>> So basically for each item in case it's loaned
+
+17
+00:00:45,360 --> 00:00:48,315
+there will be this attribute that will contain the value of
+
+18
+00:00:48,315 --> 00:00:48,520
+>> Okay.
+
+19
+00:00:48,520 --> 00:00:55,710
+>> Of when, when the item is due. And then, something else that I noticed
+
+20
+00:00:55,710 --> 00:00:58,734
+here is that down here, it seems like
+
+21
+00:00:58,734 --> 00:01:00,900
+the requirements are saying that an item can
+
+22
+00:01:00,900 --> 00:01:04,190
+be renewed only once. So, I guess, that's
+
+23
+00:01:04,190 --> 00:01:05,933
+something we need to keep track of, right?
+
+24
+00:01:05,933 --> 00:01:06,056
+>> Yeah.
+
+25
+00:01:06,056 --> 00:01:06,700
+>> The system needs to know.
+
+26
+00:01:06,700 --> 00:01:08,360
+>> We have to know whether they've renewed it or not.
+
+27
+00:01:08,360 --> 00:01:14,132
+>> Okay so, I'll do a similar thing here. I think I want to go and add a an
+
+28
+00:01:14,132 --> 00:01:19,140
+attribute that we'd call number of times renewed, and add it to the item class.
+
+29
+00:01:19,140 --> 00:01:19,760
+>> Okay.
+
+30
+00:01:19,760 --> 00:01:21,140
+>> And this is kind of more generic
+
+31
+00:01:21,140 --> 00:01:23,180
+than what you need, because here it says only once, but
+
+32
+00:01:23,180 --> 00:01:25,800
+let's say that in the future you want to allow it to,
+
+33
+00:01:25,800 --> 00:01:28,690
+kind of renew twice, you'll be able to use these attributes again
+
+34
+00:01:28,690 --> 00:01:31,090
+because, we can just count how many times it was renewed. Okay?
+
+35
+00:01:31,090 --> 00:01:31,680
+>> Makes sense.
+
+36
+00:01:31,680 --> 00:01:35,980
+>> Alright. And one last thing I want to point out.
+
+37
+00:01:35,980 --> 00:01:38,310
+And this seems obvious but I'm going to check with
+
+38
+00:01:38,310 --> 00:01:43,150
+you anyways. And seems like there is a basically the
+
+39
+00:01:43,150 --> 00:01:46,090
+need to keep track of whether an item is checked
+
+40
+00:01:46,090 --> 00:01:48,210
+out or not. If you look at the text here,
+
+41
+00:01:48,210 --> 00:01:51,080
+the requirements here, I can see that check out and checked out are
+
+42
+00:01:51,080 --> 00:01:55,070
+mentioned five times. So, I'm assuming that that's something also
+
+43
+00:01:55,070 --> 00:01:58,080
+that we want to know about an item, whether it's checked out or not.
+
+44
+00:01:58,080 --> 00:01:59,970
+>> We have to keep track of whether they're checked out.
+
+45
+00:01:59,970 --> 00:02:01,930
+>> Okay, so I'll add an
+
+46
+00:02:01,930 --> 00:02:04,340
+additional attribute there. So I'm going to again go
+
+47
+00:02:04,340 --> 00:02:06,480
+back to the diagram and I'm
+
+48
+00:02:06,480 --> 00:02:10,139
+just going to write here also the checked out attribute.
+
+49
+00:02:12,260 --> 00:02:14,590
+And, I think that's it as far as I'm
+
+50
+00:02:14,590 --> 00:02:16,330
+concerned. Is there anything that you think is missing?
+
+51
+00:02:16,330 --> 00:02:21,077
+>> Well, I do have a question. Would checked out,
+
+52
+00:02:21,077 --> 00:02:27,140
+better not be the case that someone can check out a reference book.
+
+53
+00:02:27,140 --> 00:02:28,400
+>> Oh, I see, I see.
+
+54
+00:02:28,400 --> 00:02:30,120
+>> Okay. I mean, it's only the books and
+
+55
+00:02:30,120 --> 00:02:31,780
+the audio visual material that can be checked out.
+
+56
+00:02:31,780 --> 00:02:37,790
+>> Right, right, right. Okay, so I, I guess, well the way I will fix that is,
+
+57
+00:02:37,790 --> 00:02:42,300
+I'll probably put yet another attribute in the item class, and I'll
+
+58
+00:02:42,300 --> 00:02:45,860
+call it loanable. And basically, this attribute is just telling us whether
+
+59
+00:02:45,860 --> 00:02:49,580
+an item is loanable or not. So, when it's not true and
+
+60
+00:02:49,580 --> 00:02:53,480
+loanable is not on. Basically, that item can be checked out.
+
+61
+00:02:53,480 --> 00:02:55,174
+>> Okay. And, the system would know this.
+
+62
+00:02:55,174 --> 00:02:56,450
+>> The system will know that.
+
+63
+00:02:56,450 --> 00:02:57,160
+>> And prevent it from happening.
+
+64
+00:02:57,160 --> 00:02:58,240
+>> And prevent it from happening. Okay?
+
+65
+00:02:58,240 --> 00:02:58,750
+>> Alright.
+
+66
+00:02:58,750 --> 00:03:02,918
+>> Perfect. So, we're going to do that and, any other objections,
+
+67
+00:03:02,918 --> 00:03:04,035
+any other?
+
+68
+00:03:04,035 --> 00:03:05,730
+>> No, that was my question.
+
+69
+00:03:05,730 --> 00:03:08,040
+>> Okay, perfect, so what I'm going to do next, I
+
+70
+00:03:08,040 --> 00:03:11,130
+mean, I haven't mentioned that yet, but you know classes right
+
+71
+00:03:11,130 --> 00:03:12,890
+now we just looked at the attributes right that give
+
+72
+00:03:12,890 --> 00:03:16,140
+you sort of the state of the class. And there's something
+
+73
+00:03:16,140 --> 00:03:19,185
+else, there's a second part of the class that is kind of
+
+74
+00:03:19,185 --> 00:03:22,520
+an orthogonal aspect, which is what the class can do. And we
+
+75
+00:03:22,520 --> 00:03:25,640
+call those operations. So normally these kinds also have operations, I
+
+76
+00:03:25,640 --> 00:03:28,000
+guess you know it would make sense to you as well.
+
+77
+00:03:28,000 --> 00:03:30,070
+And one way, one very natural way to
+
+78
+00:03:30,070 --> 00:03:33,310
+identify operations is to look at the requirements and
+
+79
+00:03:33,310 --> 00:03:36,850
+look for verbs. Because verbs associated with an item
+
+80
+00:03:36,850 --> 00:03:38,480
+will tell you basically what the item can do.
+
+81
+00:03:38,480 --> 00:03:38,900
+>> Okay.
+
+82
+00:03:38,900 --> 00:03:41,250
+>> So I, I'd like to go back to the requirements and
+
+83
+00:03:41,250 --> 00:03:45,110
+start, the same way in which we underlined, nouns, we're going to underline
+
+84
+00:03:45,110 --> 00:03:49,340
+verbs and we're going to see which ones of those verbs actually represent
+
+85
+00:03:49,340 --> 00:03:53,120
+actions that we want to represent explicitly, we want to model explicitly in
+
+86
+00:03:53,120 --> 00:03:53,950
+our class diagram.
+
+87
+00:03:53,950 --> 00:03:54,490
+>> Okay.
+
+88
+00:03:54,490 --> 00:03:54,750
+>> Okay.
+
diff --git a/usth/ICT2.7/P3L2 A Tale of Analysis and Design Subtitles/5 - Identifying Operations - lang_en.srt b/usth/ICT2.7/P3L2 A Tale of Analysis and Design Subtitles/5 - Identifying Operations - lang_en.srt
new file mode 100644
index 0000000..74ca388
--- /dev/null
+++ b/usth/ICT2.7/P3L2 A Tale of Analysis and Design Subtitles/5 - Identifying Operations - lang_en.srt
@@ -0,0 +1,304 @@
+1
+00:00:00,460 --> 00:00:03,276
+>> And before we get started actually, I'd like to mention that there's
+
+2
+00:00:03,276 --> 00:00:05,124
+just, you know, FYI, there's different kinds
+
+3
+00:00:05,124 --> 00:00:06,708
+of verbs because what I'm looking for
+
+4
+00:00:06,708 --> 00:00:10,099
+is really action verbs. So verb, verbs that clearly express an action that
+
+5
+00:00:10,099 --> 00:00:13,580
+can tell me that, you know, what, for example, an item could do, 'kay?
+
+6
+00:00:13,580 --> 00:00:13,820
+>> Okay?
+
+7
+00:00:13,820 --> 00:00:16,620
+>> Not the verbs that represent, for example, relationships, 'kay?
+
+8
+00:00:16,620 --> 00:00:17,076
+>> Okay.
+
+9
+00:00:17,076 --> 00:00:19,080
+>> So, and the, there, and the ones
+
+10
+00:00:19,080 --> 00:00:22,020
+that I've identified und, underlined here actually, I,
+
+11
+00:00:22,020 --> 00:00:26,158
+I underlined complete sentences so that you kind of we can look at the verbs in
+
+12
+00:00:26,158 --> 00:00:29,150
+in context. And the first one is this
+
+13
+00:00:29,150 --> 00:00:30,850
+sentence that says that the library may need
+
+14
+00:00:30,850 --> 00:00:33,190
+to know or to calculate the items a
+
+15
+00:00:33,190 --> 00:00:35,790
+patron has checked out, when they are due, and
+
+16
+00:00:35,790 --> 00:00:38,860
+any outstanding overdue fines. So I, I will
+
+17
+00:00:38,860 --> 00:00:41,430
+imagine that this is representing a situation in
+
+18
+00:00:41,430 --> 00:00:44,224
+which you bring up a patron's record and
+
+19
+00:00:44,224 --> 00:00:46,131
+you start looking up this information. Is that [CROSSTALK]
+
+20
+00:00:46,131 --> 00:00:50,970
+>> The, the patron often wants to know what they have currently checked out.
+
+21
+00:00:50,970 --> 00:00:51,044
+>> Oh,
+
+22
+00:00:51,044 --> 00:00:51,282
+alright.
+
+23
+00:00:51,282 --> 00:00:53,260
+>> Or when are their due or how much they're owed or.
+
+24
+00:00:53,260 --> 00:00:55,100
+>> Oh, in fact, and then now that you mentioned it,
+
+25
+00:00:55,100 --> 00:00:57,500
+I think you sent me. One of the scenarios you sent
+
+26
+00:00:57,500 --> 00:00:59,400
+me had to do with that, right, with the patron coming
+
+27
+00:00:59,400 --> 00:01:01,930
+in and asking for this information. So yeah, and it makes
+
+28
+00:01:01,930 --> 00:01:05,025
+a lot of sense. So what I'm going to do, I'm going to
+
+29
+00:01:05,025 --> 00:01:10,520
+model this by adding this three operations to the patron method.
+
+30
+00:01:10,520 --> 00:01:13,410
+The first one, I'm going to call, itemsCheckedOut and, basically, it's an
+
+31
+00:01:13,410 --> 00:01:16,520
+operation, but you don't need to, you know, understand the implementation
+
+32
+00:01:16,520 --> 00:01:18,820
+details, but when you call this operation, it will
+
+33
+00:01:18,820 --> 00:01:21,770
+give you back exactly this information, so the items
+
+34
+00:01:21,770 --> 00:01:23,864
+that are checked out by that patron. The second
+
+35
+00:01:23,864 --> 00:01:25,965
+one, I'm going to call it whenDue. That will tell you
+
+36
+00:01:25,965 --> 00:01:29,080
+basically when a, when an item is due. And
+
+37
+00:01:29,080 --> 00:01:32,550
+the third one is going to be called the outstandingOverdueFines and,
+
+38
+00:01:32,550 --> 00:01:34,510
+you know, as the name says, it's going to tell
+
+39
+00:01:34,510 --> 00:01:36,860
+you what are the outstanding overdue fines for that patron.
+
+40
+00:01:36,860 --> 00:01:37,300
+>> Okay.
+
+41
+00:01:37,300 --> 00:01:39,306
+>> And as you might notice I mean,
+
+42
+00:01:39,306 --> 00:01:41,843
+I, I'm going to separate the, the, the attributes
+
+43
+00:01:41,843 --> 00:01:44,085
+from the operations by having a separate kind
+
+44
+00:01:44,085 --> 00:01:46,386
+of subrectangle so, in this way, it's clear
+
+45
+00:01:46,386 --> 00:01:48,274
+what is attribute and what is, what is
+
+46
+00:01:48,274 --> 00:01:51,000
+an attribute and what's an, what's an operation.
+
+47
+00:01:51,000 --> 00:01:51,420
+>> Gotcha.
+
+48
+00:01:51,420 --> 00:01:57,540
+>> And let me see then. Okay, for the
+
+49
+00:01:57,540 --> 00:02:00,040
+second one you can see that that patron can check
+
+50
+00:02:00,040 --> 00:02:02,990
+out books and audio visual materials. So I guess,
+
+51
+00:02:02,990 --> 00:02:06,880
+similarly you, you build kind of the record for a patron.
+
+52
+00:02:06,880 --> 00:02:09,150
+The patron will give you an item and you will record
+
+53
+00:02:09,150 --> 00:02:11,020
+the fact that the patron is kind of checking it out.
+
+54
+00:02:11,020 --> 00:02:15,730
+>> Right. And is that operation related to this,
+
+55
+00:02:15,730 --> 00:02:18,150
+the checked out attribute that we did a minute ago?
+
+56
+00:02:18,150 --> 00:02:21,495
+>> It is actually because what will happen then again, you know, if we jump
+
+57
+00:02:21,495 --> 00:02:24,975
+ahead a little bit would be that every time you invoke this operation. So I'm
+
+58
+00:02:24,975 --> 00:02:26,810
+going to represent this as a checkOut operation
+
+59
+00:02:26,810 --> 00:02:28,896
+for the patron. Every time you invoke this,
+
+60
+00:02:28,896 --> 00:02:31,920
+you will also have to say something about the item and so we will also
+
+61
+00:02:31,920 --> 00:02:35,700
+flip kind of that that, that build information in the, in the, in the item.
+
+62
+00:02:35,700 --> 00:02:36,904
+>> Okay.
+
+63
+00:02:36,904 --> 00:02:39,680
+>> Mm, 'kay? And, and finally, here, I can see that
+
+64
+00:02:39,680 --> 00:02:42,660
+a patron can request a book or an audio video item Is
+
+65
+00:02:42,660 --> 00:02:46,240
+not currently in. So I guess this is referring to items that
+
+66
+00:02:46,240 --> 00:02:48,980
+are already checked out but for which there is interest. Is that?
+
+67
+00:02:48,980 --> 00:02:54,770
+>> Right. So, particularly, the popular items the patrons want to get on
+
+68
+00:02:54,770 --> 00:02:57,140
+the list so that they get notified when it comes back in and.
+
+69
+00:02:57,140 --> 00:02:57,204
+>> Oh.
+
+70
+00:02:57,204 --> 00:02:57,730
+>> And check it out.
+
+71
+00:02:57,730 --> 00:03:00,570
+>> I see. I see. Okay. Then I'm going to do
+
+72
+00:03:00,570 --> 00:03:04,400
+the same thing here. I'm, I'm going to add this method,
+
+73
+00:03:04,400 --> 00:03:08,510
+which I'm going to call request and I'm going to put it
+
+74
+00:03:08,510 --> 00:03:11,340
+here in the list of the methods in the list.
+
+75
+00:03:11,340 --> 00:03:11,450
+>> Okay.
+
+76
+00:03:11,450 --> 00:03:12,810
+>> Of operations for the, for the patron, okay?
+
diff --git a/usth/ICT2.7/P3L2 A Tale of Analysis and Design Subtitles/6 - Adding Relationships - lang_en.srt b/usth/ICT2.7/P3L2 A Tale of Analysis and Design Subtitles/6 - Adding Relationships - lang_en.srt
new file mode 100644
index 0000000..d47ef80
--- /dev/null
+++ b/usth/ICT2.7/P3L2 A Tale of Analysis and Design Subtitles/6 - Adding Relationships - lang_en.srt
@@ -0,0 +1,488 @@
+1
+00:00:00,420 --> 00:00:02,740
+OK I like the way this class diagram is
+
+2
+00:00:02,740 --> 00:00:05,850
+coming along. So at this point I think we
+
+3
+00:00:05,850 --> 00:00:08,300
+have all the classes that we need. For each
+
+4
+00:00:08,300 --> 00:00:12,250
+class we specified the attributes or the characteristics of the
+
+5
+00:00:12,250 --> 00:00:15,150
+class. And we also specified the operations so we
+
+6
+00:00:15,150 --> 00:00:18,710
+know what the class can do And, I like to
+
+7
+00:00:18,710 --> 00:00:22,110
+kind of move forward on this, but I first
+
+8
+00:00:22,110 --> 00:00:25,690
+want to see that you're fine with the class structure.
+
+9
+00:00:25,690 --> 00:00:27,500
+So that's the way the class structure is going
+
+10
+00:00:27,500 --> 00:00:29,880
+to be in terms of attributes and operations. So anything
+
+11
+00:00:29,880 --> 00:00:34,910
+that bothers you? Well, one thing I didn't understand
+
+12
+00:00:34,910 --> 00:00:38,090
+is how come you put check out over where
+
+13
+00:00:38,090 --> 00:00:40,350
+the patron when it's really the item being checked
+
+14
+00:00:40,350 --> 00:00:46,280
+out? Right. Okay. So that actually is you know, is a perfect
+
+15
+00:00:46,280 --> 00:00:48,030
+segway for the next thing that really wanted
+
+16
+00:00:48,030 --> 00:00:50,780
+to model. Because what you're talking about is basically a
+
+17
+00:00:50,780 --> 00:00:54,100
+relationship between two classes which is something we haven't touched on
+
+18
+00:00:54,100 --> 00:00:57,582
+yet. So we haven't, haven't looked at individual classes. But now, it
+
+19
+00:00:57,582 --> 00:01:00,720
+is typical, now we are looking more at requirements, we're starting to
+
+20
+00:01:00,720 --> 00:01:04,800
+find more things about our system, and what you're pointed out right
+
+21
+00:01:04,800 --> 00:01:08,370
+now is the fact that patron and item are somehow related. So
+
+22
+00:01:08,370 --> 00:01:11,020
+this checkout operation is not really something that belongs only on in
+
+23
+00:01:11,020 --> 00:01:13,660
+the patron, because it needs to know about the item. And it
+
+24
+00:01:13,660 --> 00:01:15,790
+doesn't belong only on the item because it needs to know about
+
+25
+00:01:15,790 --> 00:01:19,640
+the patron. So, it's something that associates the patron and
+
+26
+00:01:19,640 --> 00:01:22,600
+the item. Okay. And that's exactly the way we call
+
+27
+00:01:22,600 --> 00:01:24,630
+in the UML which is the notation that we're using
+
+28
+00:01:24,630 --> 00:01:29,060
+here this kind of relationship. So, we're going to represent that
+
+29
+00:01:29,060 --> 00:01:32,820
+by drawing a line between these two classes that tells
+
+30
+00:01:32,820 --> 00:01:35,220
+us there is an association. And we're also going to
+
+31
+00:01:35,220 --> 00:01:37,890
+give a name to this. Since this refers to the
+
+32
+00:01:37,890 --> 00:01:40,280
+fact of checking out items. We're just going to call
+
+33
+00:01:40,280 --> 00:01:43,794
+it, checkout. Gotcha. And notice that this basically you
+
+34
+00:01:43,794 --> 00:01:48,500
+know,eventually will end up kind of replacing this attribute. Because
+
+35
+00:01:48,500 --> 00:01:51,780
+the existence of this association will tell us that
+
+36
+00:01:51,780 --> 00:01:53,932
+this is checked out. We're, we're not going to, you know,
+
+37
+00:01:53,932 --> 00:01:55,428
+do it right now, but in the final cleanup
+
+38
+00:01:55,428 --> 00:01:58,750
+or the diagram, this name will disappear. Okay. Okay.
+
+39
+00:01:58,750 --> 00:02:02,190
+And so since we started talking about relationships and
+
+40
+00:02:02,190 --> 00:02:05,280
+associations, is there any other kind of relationship that you
+
+41
+00:02:05,280 --> 00:02:08,805
+see here? Well, what you just did with checked
+
+42
+00:02:08,805 --> 00:02:12,009
+out is, it seems similar to the whole issue
+
+43
+00:02:12,009 --> 00:02:16,090
+of requests. It is, it is. So a request
+
+44
+00:02:16,090 --> 00:02:19,580
+is something else that happens in both, you know, in
+
+45
+00:02:19,580 --> 00:02:22,090
+the patron and in the item, it involves both.
+
+46
+00:02:22,090 --> 00:02:24,070
+And in fact in a request, I would definitely
+
+47
+00:02:24,070 --> 00:02:26,950
+represent this as an additional association. So I will
+
+48
+00:02:26,950 --> 00:02:30,730
+just draw an another line between these two that represent
+
+49
+00:02:30,730 --> 00:02:33,804
+that specific kind of relationship and I will call it
+
+50
+00:02:33,804 --> 00:02:37,330
+request. So that indicates that this association refers to a
+
+51
+00:02:37,330 --> 00:02:41,660
+request that also connects the patron with an item. Okay.
+
+52
+00:02:41,660 --> 00:02:45,710
+And, let's see. Any, anything else that jumps at you?
+
+53
+00:02:45,710 --> 00:02:47,590
+Yeah, well, how about all these ones down at the
+
+54
+00:02:47,590 --> 00:02:50,080
+bottom? I mean book and item's got to be
+
+55
+00:02:50,080 --> 00:02:52,920
+related, right? A book is a kind of item, And
+
+56
+00:02:52,920 --> 00:02:55,860
+audiovisual... are there associations between them? Can you repeat
+
+57
+00:02:55,860 --> 00:02:58,790
+that, you said that the book, yeah? Is
+
+58
+00:02:58,790 --> 00:03:02,550
+a kind of item. Perfect, that's exactly what we're
+
+59
+00:03:02,550 --> 00:03:04,700
+modeling next, which is, this, what we call the
+
+60
+00:03:04,700 --> 00:03:07,900
+is-a relationship. So you said, a book is an item?
+
+61
+00:03:07,900 --> 00:03:13,346
+A book is an item. And, we can model that in the diagram. So, we do that
+
+62
+00:03:13,346 --> 00:03:17,409
+using another kind of relationship between the classes. So
+
+63
+00:03:17,409 --> 00:03:21,210
+we're going to represent that as a specialization we call it.
+
+64
+00:03:21,210 --> 00:03:24,890
+And, a specialization is indicated in this way. Okay?
+
+65
+00:03:24,890 --> 00:03:27,410
+With this arrow at the end, so a solid
+
+66
+00:03:27,410 --> 00:03:30,800
+with this kind of arrow at the end. And
+
+67
+00:03:30,800 --> 00:03:34,160
+we can do the same for book, magazine, reference book
+
+68
+00:03:34,160 --> 00:03:36,200
+and audiovisual material. So we're all going to connect,
+
+69
+00:03:36,200 --> 00:03:37,950
+we're going to connect all of them, to the
+
+70
+00:03:37,950 --> 00:03:43,190
+item, using the same kind of connection. And now
+
+71
+00:03:43,190 --> 00:03:47,200
+that we have connected all these four, with item
+
+72
+00:03:47,200 --> 00:03:50,620
+and indicated them in subclasses. That's something else that we can
+
+73
+00:03:50,620 --> 00:03:54,370
+do. So we can make this kind of cleaner. And I'll
+
+74
+00:03:54,370 --> 00:03:56,360
+tell you what I mean by that. So now we have
+
+75
+00:03:56,360 --> 00:04:00,190
+this loanable attribute that refers to item, but it seems to
+
+76
+00:04:00,190 --> 00:04:03,100
+me from what you were saying before, that loanable is not
+
+77
+00:04:03,100 --> 00:04:05,490
+really an attribute of an item. Right? It's more of a
+
+78
+00:04:05,490 --> 00:04:09,240
+characteristic of the type of item. Right. Is that right? Right.
+
+79
+00:04:09,240 --> 00:04:13,120
+Books, and audio/visual are loanable but the others aren't.
+
+80
+00:04:13,120 --> 00:04:16,450
+Okay, and so representing it here, it's okay to,
+
+81
+00:04:16,450 --> 00:04:20,579
+it will work. But it's not really right so from
+
+82
+00:04:20,579 --> 00:04:23,590
+the style standpoint it doesn't really you know,
+
+83
+00:04:23,590 --> 00:04:26,100
+it's not the best way of modeling this. What we're going to
+
+84
+00:04:26,100 --> 00:04:30,130
+do instead, we're going to use this specialization relationship to make
+
+85
+00:04:30,130 --> 00:04:33,000
+that more explicit. To make it cleaner. Okay, so what
+
+86
+00:04:33,000 --> 00:04:35,300
+I'm doing here is I'm going to take this hierarchy
+
+87
+00:04:35,300 --> 00:04:38,130
+of classes, this is just on two levels now, and I'm
+
+88
+00:04:38,130 --> 00:04:40,380
+going to kind of make it a little richer.
+
+89
+00:04:40,380 --> 00:04:43,470
+So I'm going to add an intermediate set of
+
+90
+00:04:43,470 --> 00:04:45,756
+classes. And in particular I'm going to have these two
+
+91
+00:04:45,756 --> 00:04:48,306
+classes that I'm going to call non loanable item and loanable
+
+92
+00:04:48,306 --> 00:04:51,790
+item. So, they're both items but they tell me
+
+93
+00:04:51,790 --> 00:04:55,490
+clearly that some items are loanable and some items
+
+94
+00:04:55,490 --> 00:04:59,392
+are not. Okay. Okay. And then I'm simply going to
+
+95
+00:04:59,392 --> 00:05:03,192
+put book and audio video material as subclasses of loanable
+
+96
+00:05:03,192 --> 00:05:07,980
+item and reference book and magazine as subclasses of non-loanable
+
+97
+00:05:07,980 --> 00:05:10,510
+item. So, if we look at this diagram now it's
+
+98
+00:05:10,510 --> 00:05:13,650
+pretty clear what is loanable and what is not. And
+
+99
+00:05:13,650 --> 00:05:16,070
+it's actually is a very clean, much cleaner
+
+100
+00:05:16,070 --> 00:05:18,980
+design. And, and I see you've, gotten rid of
+
+101
+00:05:18,980 --> 00:05:21,560
+the loanable attribute, too. I did. Because at
+
+102
+00:05:21,560 --> 00:05:24,130
+this point this is already represented by the fact of
+
+103
+00:05:24,130 --> 00:05:28,570
+having these two classes. And actually, something else that I did
+
+104
+00:05:28,570 --> 00:05:31,820
+is that I moved all these attributes, value,
+
+105
+00:05:31,820 --> 00:05:34,220
+due date, renewed and checked out, that makes
+
+106
+00:05:34,220 --> 00:05:37,452
+sense only for loanable item. From item to
+
+107
+00:05:37,452 --> 00:05:40,450
+loanable item. So at this point, this really
+
+108
+00:05:40,450 --> 00:05:42,600
+is telling me that, you know, these
+
+109
+00:05:42,600 --> 00:05:46,410
+characteristics are just meaningful for the loanable item,
+
+110
+00:05:46,410 --> 00:05:53,800
+and not for the other ones. Well, speaking of that, the way that you got the
+
+111
+00:05:53,800 --> 00:05:57,270
+lines going in the diagram here is you still have
+
+112
+00:05:57,270 --> 00:05:59,920
+request and checked out going to item, even though you
+
+113
+00:05:59,920 --> 00:06:02,610
+can't request non loanable Items. You can't check out non
+
+114
+00:06:02,610 --> 00:06:05,630
+loanable Items. Oh, you were right actually. You got me on
+
+115
+00:06:05,630 --> 00:06:10,940
+that one. You're exactly right. So this associations are between
+
+116
+00:06:10,940 --> 00:06:13,440
+the two wrong classes. So, I guess, at this point,
+
+117
+00:06:13,440 --> 00:06:16,450
+you can probably go and fix the diagram yourself. Well,
+
+118
+00:06:16,450 --> 00:06:19,120
+can we just make the lines go from patron to loanable
+
+119
+00:06:19,120 --> 00:06:21,640
+item instead of to item? That's exactly the way in which we
+
+120
+00:06:21,640 --> 00:06:25,550
+are going to fix it. So, we're going to move these two associations down
+
+121
+00:06:25,550 --> 00:06:29,190
+here. And at this point, this will represent the right relationships in
+
+122
+00:06:29,190 --> 00:06:31,850
+the, in the diagram, and in the system. Makes sense to me.
+
diff --git a/usth/ICT2.7/P3L2 A Tale of Analysis and Design Subtitles/7 - Refining Relationships - lang_en.srt b/usth/ICT2.7/P3L2 A Tale of Analysis and Design Subtitles/7 - Refining Relationships - lang_en.srt
new file mode 100644
index 0000000..44f9165
--- /dev/null
+++ b/usth/ICT2.7/P3L2 A Tale of Analysis and Design Subtitles/7 - Refining Relationships - lang_en.srt
@@ -0,0 +1,188 @@
+1
+00:00:00,350 --> 00:00:03,460
+Spencer, I gotta tell you, I'm impressed.
+
+2
+00:00:03,460 --> 00:00:05,441
+You're getting very good at this. So, why
+
+3
+00:00:05,441 --> 00:00:07,190
+don't you go wild and continue, there
+
+4
+00:00:07,190 --> 00:00:09,240
+anything else you think we can improve here?
+
+5
+00:00:09,240 --> 00:00:11,800
+>> Well something was bothering
+
+6
+00:00:11,800 --> 00:00:14,600
+me, that what happens if there's more
+
+7
+00:00:14,600 --> 00:00:19,110
+than one book with the same title and somebody puts in a request?
+
+8
+00:00:19,110 --> 00:00:25,360
+>> Oh, I see. That's a good point. So basically what you are telling me is
+
+9
+00:00:25,360 --> 00:00:28,630
+there's kind of a difference between an item and
+
+10
+00:00:28,630 --> 00:00:30,660
+the title, so the title is kind of a more
+
+11
+00:00:30,660 --> 00:00:32,940
+general concept, in a sense. So if you can
+
+12
+00:00:32,940 --> 00:00:35,830
+have multiple copies of a given title, is that right?
+
+13
+00:00:35,830 --> 00:00:38,460
+>> Yeah, we have five copies of Tom Sawyer, and the
+
+14
+00:00:38,460 --> 00:00:42,810
+persons, the patrons, really putting in a request for any Tom Sawyer.
+
+15
+00:00:42,810 --> 00:00:45,332
+>> They don't want like copy number three of Tom Sawyer, right? They want,
+
+16
+00:00:45,332 --> 00:00:50,530
+they want to read Tom Sawyer. Okay and I can represent that. So, in which
+
+17
+00:00:50,530 --> 00:00:55,230
+I suggest we do that, and you can tell me whether it makes sense to you is by
+
+18
+00:00:55,230 --> 00:00:59,650
+introducing an additional class, which I call Title. And
+
+19
+00:00:59,650 --> 00:01:02,614
+that represents exactly the concept that you're mentioning. So
+
+20
+00:01:02,614 --> 00:01:04,666
+this is a title which represents some
+
+21
+00:01:04,666 --> 00:01:09,180
+specific content. That is not related to a specific
+
+22
+00:01:09,180 --> 00:01:12,110
+physical element. Like it can be rated to multiple,
+
+23
+00:01:12,110 --> 00:01:15,520
+physical elements. So basically I'm going to create this title.
+
+24
+00:01:15,520 --> 00:01:18,100
+And then I'm going to create a relationship between
+
+25
+00:01:18,100 --> 00:01:20,500
+the title and the item. And what
+
+26
+00:01:20,500 --> 00:01:22,530
+the relationship is telling me, the the association
+
+27
+00:01:22,530 --> 00:01:25,512
+between these two in this case. Is an association,
+
+28
+00:01:25,512 --> 00:01:30,320
+that we call aggregation. So it's a special kind of association, that basically
+
+29
+00:01:30,320 --> 00:01:35,450
+indicates that an item of this type, so a title can
+
+30
+00:01:35,450 --> 00:01:40,692
+consist of a multiple elements of this type of multiple items.
+
+31
+00:01:40,692 --> 00:01:42,710
+So it's telling me that one title can
+
+32
+00:01:42,710 --> 00:01:45,700
+consist of multiple items, and I'm going to indicate
+
+33
+00:01:45,700 --> 00:01:48,560
+it with this annotation, which is a this
+
+34
+00:01:49,700 --> 00:01:53,200
+diamond at the top of the association.
+
+35
+00:01:53,200 --> 00:01:55,570
+>> And so we can move our request
+
+36
+00:01:55,570 --> 00:01:57,510
+line, up from loanable item to
+
+37
+00:01:57,510 --> 00:01:59,010
+title, because that's what they're really requesting.
+
+38
+00:01:59,010 --> 00:02:00,710
+>> Definitely, definitely, and in fact,
+
+39
+00:02:00,710 --> 00:02:02,420
+you know, that represents exactly the situation
+
+40
+00:02:02,420 --> 00:02:06,350
+that you are mentioning, at this point when the patron makes a request.
+
+41
+00:02:06,350 --> 00:02:12,240
+It makes a request to a title and not to a loanable item. And then, and
+
+42
+00:02:12,240 --> 00:02:15,420
+when the actual loan will take place,
+
+43
+00:02:15,420 --> 00:02:18,420
+then that will be connected to a specific item.
+
+44
+00:02:18,420 --> 00:02:20,090
+>> Right. Okay that makes sense.
+
+45
+00:02:20,090 --> 00:02:20,388
+>> Makes sense?
+
+46
+00:02:20,388 --> 00:02:20,779
+>> Yeah.
+
+47
+00:02:20,779 --> 00:02:21,214
+>> Okay, good.
+
diff --git a/usth/ICT2.7/P3L2 A Tale of Analysis and Design Subtitles/8 - Refining the Class Diagram - lang_en.srt b/usth/ICT2.7/P3L2 A Tale of Analysis and Design Subtitles/8 - Refining the Class Diagram - lang_en.srt
new file mode 100644
index 0000000..1e47ea6
--- /dev/null
+++ b/usth/ICT2.7/P3L2 A Tale of Analysis and Design Subtitles/8 - Refining the Class Diagram - lang_en.srt
@@ -0,0 +1,328 @@
+1
+00:00:00,260 --> 00:00:01,720
+Okay, so let me see if
+
+2
+00:00:01,720 --> 00:00:07,930
+anything changed after we did this last modification.
+
+3
+00:00:07,930 --> 00:00:09,530
+Acutally, there is someting that I would like
+
+4
+00:00:09,530 --> 00:00:12,120
+to do here. Because looking at this a little
+
+5
+00:00:12,120 --> 00:00:15,560
+bit more, I noticed that there are two
+
+6
+00:00:15,560 --> 00:00:18,760
+attributes, renewed and due date. That we have in
+
+7
+00:00:18,760 --> 00:00:21,640
+loanable Item, right? But they don't seem to
+
+8
+00:00:21,640 --> 00:00:25,590
+be really, attributes or characteristics of loanable Item.
+
+9
+00:00:25,590 --> 00:00:29,150
+They're more of the characteristics of the association between the
+
+10
+00:00:29,150 --> 00:00:31,450
+Loanable Item and the patron. Wouldn't you agree?
+
+11
+00:00:32,470 --> 00:00:34,230
+>> Well, yeah, it's not like you could
+
+12
+00:00:34,230 --> 00:00:37,644
+only renew a book once in it's entire history.
+
+13
+00:00:37,644 --> 00:00:41,220
+>> Right. Exactly, exactly. So, that's why what l like
+
+14
+00:00:41,220 --> 00:00:43,970
+to do is I would like to move those out of loanable
+
+15
+00:00:43,970 --> 00:00:48,020
+item. And actually there is a construct that we can use
+
+16
+00:00:48,020 --> 00:00:50,710
+to express this. It's called, we haven't seen it yet, but it's
+
+17
+00:00:50,710 --> 00:00:52,780
+a special kind of class. It's called an association
+
+18
+00:00:52,780 --> 00:00:55,480
+class. So, it's a class that is connected to
+
+19
+00:00:55,480 --> 00:00:57,730
+a specific association. So what we can do
+
+20
+00:00:57,730 --> 00:01:00,730
+here, we can create this class, which I'm going to
+
+21
+00:01:00,730 --> 00:01:05,200
+call checked out. I'm going to, associate it with
+
+22
+00:01:05,200 --> 00:01:09,520
+this, association. I'm going to connect it with this association. And
+
+23
+00:01:09,520 --> 00:01:11,620
+then I'm going to move the due date and the
+
+24
+00:01:11,620 --> 00:01:16,300
+renewed attributes From the LoanableItem here in this checked
+
+25
+00:01:16,300 --> 00:01:18,520
+out class. So in this way, seems to me that
+
+26
+00:01:18,520 --> 00:01:20,910
+it makes it very explicit for somebody looking at this
+
+27
+00:01:20,910 --> 00:01:25,530
+class diagram, that these characteristics are characteristics of the loan,
+
+28
+00:01:25,530 --> 00:01:28,200
+and not of the elements involved in the loan.
+
+29
+00:01:28,200 --> 00:01:33,410
+>> Can you do the same thing with Fine, isn't Fine a property of the
+
+30
+00:01:33,410 --> 00:01:36,740
+loan? Yeah, actually is right because
+
+31
+00:01:36,740 --> 00:01:39,120
+a fine is a fine for a specific loan, right?
+
+32
+00:01:39,120 --> 00:01:39,910
+>> That's correct.
+
+33
+00:01:39,910 --> 00:01:41,950
+>> Okay, so yeah. Then we can do that.
+
+34
+00:01:41,950 --> 00:01:45,900
+We don't need to represent fine as a class, we can just transform
+
+35
+00:01:45,900 --> 00:01:49,460
+that into an attribute that we can put into the checked out association class.
+
+36
+00:01:49,460 --> 00:01:50,560
+>> Gotcha.
+
+37
+00:01:50,560 --> 00:01:52,760
+>> Anything else?
+
+38
+00:01:52,760 --> 00:01:57,990
+>> Yeah. It occurred to me that there's another thing that happens in one
+
+39
+00:01:57,990 --> 00:02:00,260
+of my scenarios, I put down
+
+40
+00:02:00,260 --> 00:02:02,770
+about the patron actually returning an item.
+
+41
+00:02:02,770 --> 00:02:07,620
+>> Right. Okay, so we would probably need an additional operation,
+
+42
+00:02:07,620 --> 00:02:08,550
+I guess, for the patron.
+
+43
+00:02:08,550 --> 00:02:08,990
+>> Right.
+
+44
+00:02:08,990 --> 00:02:11,310
+>> So, okay, so what I'm going to do, that's pretty easy
+
+45
+00:02:11,310 --> 00:02:15,350
+to do, I'm just going to add the return operation here in the
+
+46
+00:02:15,350 --> 00:02:19,310
+patron, and when that happens, that will mean that I'll get rid
+
+47
+00:02:19,310 --> 00:02:23,490
+of this association class because the item is returned. Is that right?
+
+48
+00:02:23,490 --> 00:02:27,060
+>> Well, what happens if somebody drops the
+
+49
+00:02:27,060 --> 00:02:29,400
+book in the book drop, but doesn't pay the,
+
+50
+00:02:29,400 --> 00:02:31,050
+if it's overdue and doesn't pay the fine?
+
+51
+00:02:31,050 --> 00:02:32,700
+Will that get rid of the information about what
+
+52
+00:02:32,700 --> 00:02:33,040
+they owe?
+
+53
+00:02:33,040 --> 00:02:37,960
+>> Oh, I see. So you can have the item being available, but you still
+
+54
+00:02:37,960 --> 00:02:42,510
+want to know whether there is any pending fines on the book.
+
+55
+00:02:42,510 --> 00:02:44,390
+>> Uh-huh, and how much those fines are.
+
+56
+00:02:44,390 --> 00:02:46,340
+>> And how do you compute how much it is?
+
+57
+00:02:47,420 --> 00:02:52,710
+>> It's how many days it was, from the time it was
+
+58
+00:02:52,710 --> 00:02:58,170
+due, to when they returned it. I see. OK.
+
+59
+00:02:58,170 --> 00:03:00,380
+So you know what we can do? I think
+
+60
+00:03:00,380 --> 00:03:03,690
+we can put an additional attribute in the checked out
+
+61
+00:03:03,690 --> 00:03:07,190
+class and I'm going to call it when returned and
+
+62
+00:03:07,190 --> 00:03:10,200
+that item will have either a special value or it
+
+63
+00:03:10,200 --> 00:03:12,040
+will contain the date in which the book was
+
+64
+00:03:12,040 --> 00:03:14,520
+returned. So in this way you should be able to
+
+65
+00:03:14,520 --> 00:03:18,040
+keep this in the system until it's paid, and also to compute
+
+66
+00:03:18,040 --> 00:03:19,970
+how much the fine is. Is that working?
+
+67
+00:03:19,970 --> 00:03:23,210
+>> So the special value is for a normal situation when they
+
+68
+00:03:23,210 --> 00:03:25,880
+haven't, they don't owe anything and haven't returned it yet.
+
+69
+00:03:25,880 --> 00:03:28,080
+>> Exactly so that will tell us that,
+
+70
+00:03:28,080 --> 00:03:29,970
+that the loan is still active basically.
+
+71
+00:03:29,970 --> 00:03:30,500
+>> Great.
+
+72
+00:03:30,500 --> 00:03:31,480
+>> Does that work for you?
+
+73
+00:03:31,480 --> 00:03:35,200
+>> Yes. And you know, I like this. I mean, I feel pretty good
+
+74
+00:03:35,200 --> 00:03:38,490
+about it. I think we have a nice class diagram. So what I'd like to
+
+75
+00:03:38,490 --> 00:03:43,280
+do is just go off and clean it up a little bit, and put it
+
+76
+00:03:43,280 --> 00:03:48,640
+in an IDE so I can pretty print it and rearrange things a little bit.
+
+77
+00:03:48,640 --> 00:03:50,080
+And then I'd like to sit down again and
+
+78
+00:03:50,080 --> 00:03:52,730
+just go through it for a last time. And
+
+79
+00:03:52,730 --> 00:03:54,900
+for some final considerations. So if you don't mind
+
+80
+00:03:54,900 --> 00:03:56,880
+we will take a ten minute break and reconvene here.
+
+81
+00:03:56,880 --> 00:03:57,500
+>> That's fine.
+
+82
+00:03:57,500 --> 00:03:57,990
+>> Alright.
+
diff --git a/usth/ICT2.7/P3L2 A Tale of Analysis and Design Subtitles/9 - Final Considerations - lang_en.srt b/usth/ICT2.7/P3L2 A Tale of Analysis and Design Subtitles/9 - Final Considerations - lang_en.srt
new file mode 100644
index 0000000..0dbfccd
--- /dev/null
+++ b/usth/ICT2.7/P3L2 A Tale of Analysis and Design Subtitles/9 - Final Considerations - lang_en.srt
@@ -0,0 +1,196 @@
+1
+00:00:00,140 --> 00:00:03,202
+Okay. So this is what I've done as you see,
+
+2
+00:00:03,202 --> 00:00:06,130
+it looks a little nicer than it was before. And I didn't
+
+3
+00:00:06,130 --> 00:00:08,530
+really change that much. I just made a few changes, so
+
+4
+00:00:08,530 --> 00:00:11,560
+I just wanted to point them out to you, so that you
+
+5
+00:00:11,560 --> 00:00:13,690
+know what they are. And the main thing, one of the
+
+6
+00:00:13,690 --> 00:00:18,210
+main things I did is really to introduce these derived attributes. So
+
+7
+00:00:18,210 --> 00:00:19,860
+these are attributes that are basically
+
+8
+00:00:19,860 --> 00:00:22,520
+computed. Based on some other attributes.
+
+9
+00:00:22,520 --> 00:00:26,010
+Okay, they don't have a value themselves, but their value is computed.
+
+10
+00:00:26,010 --> 00:00:28,900
+And I used two. The first one is age. So
+
+11
+00:00:28,900 --> 00:00:31,930
+basically we know the age of the patron based on
+
+12
+00:00:31,930 --> 00:00:34,920
+the birthday, of the patron. So you guys, I don't
+
+13
+00:00:34,920 --> 00:00:37,150
+know if you have that information currently in the system.
+
+14
+00:00:37,150 --> 00:00:38,480
+>> No, we'll have to add that to the
+
+15
+00:00:38,480 --> 00:00:40,280
+form patrons fill out, when they get their card.
+
+16
+00:00:40,280 --> 00:00:42,255
+>> Is that, that an issue? Can you do it?
+
+17
+00:00:42,255 --> 00:00:44,130
+>> No yes, we, we can easily do that.
+
+18
+00:00:44,130 --> 00:00:46,670
+>> Okay, so then, perfect. So we'll do it that way. I think it's
+
+19
+00:00:46,670 --> 00:00:51,310
+a, in a little cleaner. And similarly, since you told me that the fine
+
+20
+00:00:51,310 --> 00:00:54,480
+was computed based on the amount of days that an
+
+21
+00:00:54,480 --> 00:00:58,310
+item was late. The patron was late returning the item, then I
+
+22
+00:00:58,310 --> 00:01:02,010
+also added this as a derived attribute that is computed based on
+
+23
+00:01:02,010 --> 00:01:05,140
+the due date and when the item is actually returned.
+
+24
+00:01:05,140 --> 00:01:05,780
+>> Makes sense.
+
+25
+00:01:05,780 --> 00:01:08,389
+>> Makes sense? Okay. And the rest
+
+26
+00:01:08,389 --> 00:01:10,590
+is kind of really minor things. So the, the only one I
+
+27
+00:01:10,590 --> 00:01:14,340
+want to point out is I didn't, you know, discuss that with
+
+28
+00:01:14,340 --> 00:01:17,260
+you before, but I added this, which is called cardinality
+
+29
+00:01:17,260 --> 00:01:20,700
+for some of these relationships. And what they say is basically
+
+30
+00:01:20,700 --> 00:01:25,360
+is how many elements are involved in the relationship.
+
+31
+00:01:25,360 --> 00:01:26,580
+>> So, you mean the stars?
+
+32
+00:01:26,580 --> 00:01:27,960
+>> Yeah, like the stars and the one...
+
+33
+00:01:27,960 --> 00:01:28,290
+>> Okay.
+
+34
+00:01:28,290 --> 00:01:31,380
+>> Here for example, this is telling you that for each item there
+
+35
+00:01:31,380 --> 00:01:35,490
+is only one title. And that for each title, there are multiple items.
+
+36
+00:01:35,490 --> 00:01:36,490
+>> So, star means many.
+
+37
+00:01:36,490 --> 00:01:37,716
+>> Stars mean many, yeah.
+
+38
+00:01:37,716 --> 00:01:39,045
+>> Okay, go you.
+
+39
+00:01:39,045 --> 00:01:42,321
+>> Sorry that's kind of computer science lingo - we use the star
+
+40
+00:01:42,321 --> 00:01:45,500
+for that kind of stuff. And, similarly, for the patron, it's
+
+41
+00:01:45,500 --> 00:01:48,510
+telling me that, you know, each patron can have multiple, can
+
+42
+00:01:48,510 --> 00:01:52,550
+request multiple titles, and that the same title can be requested
+
+43
+00:01:52,550 --> 00:01:55,650
+by multiple patrons, which I think is the way the system works.
+
+44
+00:01:55,650 --> 00:01:59,080
+>> Right. So except for these minor changes,
+
+45
+00:01:59,080 --> 00:02:01,850
+we already had a pretty good model in our hands, so
+
+46
+00:02:01,850 --> 00:02:04,620
+I think is a, we can finalize this and then just
+
+47
+00:02:04,620 --> 00:02:07,350
+move to the low level design and then implementation, and be
+
+48
+00:02:07,350 --> 00:02:07,970
+done with the system.
+
+49
+00:02:07,970 --> 00:02:08,979
+>> Sounds good.
+
diff --git a/usth/ICT2.7/P3L3 Design Patterns Subtitles/1 - Lesson Overview - lang_en_vs4.srt b/usth/ICT2.7/P3L3 Design Patterns Subtitles/1 - Lesson Overview - lang_en_vs4.srt
new file mode 100644
index 0000000..152b961
--- /dev/null
+++ b/usth/ICT2.7/P3L3 Design Patterns Subtitles/1 - Lesson Overview - lang_en_vs4.srt
@@ -0,0 +1,31 @@
+1

+00:00:00,230 --> 00:00:04,560

+In the last lesson, we talked about design, and we saw how difficult it can

+

+2

+00:00:04,560 --> 00:00:10,010

+be to come up with a good and effective design for a given software system. To

+

+3

+00:00:10,010 --> 00:00:12,620

+help address these difficulties, we will discuss

+

+4

+00:00:12,620 --> 00:00:16,560

+design patterns, which can support design activities by

+

+5

+00:00:16,560 --> 00:00:20,710

+providing general, reusable solutions to commonly occurring design

+

+6

+00:00:20,710 --> 00:00:25,410

+problems. Similar to architectural styles, design patterns can

+

+7

+00:00:25,410 --> 00:00:30,400

+help developers build better designed systems by reusing design solutions that

+

+8

+00:00:30,400 --> 00:00:33,730

+worked well in the past and by building on those solutions.

diff --git a/usth/ICT2.7/P3L3 Design Patterns Subtitles/10 - Choosing a Pattern - lang_en_vs5.srt b/usth/ICT2.7/P3L3 Design Patterns Subtitles/10 - Choosing a Pattern - lang_en_vs5.srt
new file mode 100644
index 0000000..f273441
--- /dev/null
+++ b/usth/ICT2.7/P3L3 Design Patterns Subtitles/10 - Choosing a Pattern - lang_en_vs5.srt
@@ -0,0 +1,95 @@
+1

+00:00:00,150 --> 00:00:03,200

+But with so many patterns, how do we choose a pattern? So

+

+2

+00:00:03,200 --> 00:00:05,970

+this is a possible approach that you can follow. First of all, you

+

+3

+00:00:05,970 --> 00:00:09,140

+want to make sure that you understand your design context. You understand

+

+4

+00:00:09,140 --> 00:00:12,800

+what you're designing and what are the issues involved with this design. What

+

+5

+00:00:12,800 --> 00:00:15,200

+are the problems that you need to solve. At this point, you

+

+6

+00:00:15,200 --> 00:00:17,160

+can examine the patterns catalog, or,if

+

+7

+00:00:17,160 --> 00:00:18,750

+you're already familiar with the catalog, just

+

+8

+00:00:18,750 --> 00:00:22,430

+think about the possible patterns that you could use. Once you identify

+

+9

+00:00:22,430 --> 00:00:25,440

+the patterns that you can use, you also want to study them and

+

+10

+00:00:25,440 --> 00:00:29,090

+study the related patterns. So normally if you look at any pattern catalog,

+

+11

+00:00:29,090 --> 00:00:32,229

+for each pattern there will also be a list of related patterns. So

+

+12

+00:00:32,229 --> 00:00:35,010

+you can also look at those to see whether maybe some of those

+

+13

+00:00:35,010 --> 00:00:38,370

+might be more applicable. And finally, once you identify the pattern that you

+

+14

+00:00:38,370 --> 00:00:41,360

+think is appropriate, you will apply that pattern. When you do that, just

+

+15

+00:00:41,360 --> 00:00:44,850

+be mindful that there are pitfalls in the use of patterns. One obvious

+

+16

+00:00:44,850 --> 00:00:47,490

+one is the fact that you might select the wrong pattern and make

+

+17

+00:00:47,490 --> 00:00:50,460

+your design worse instead of better. The second one is that if you

+

+18

+00:00:50,460 --> 00:00:52,560

+get too excited about patterns, then you

+

+19

+00:00:52,560 --> 00:00:54,850

+might be abusing patterns, so just using too

+

+20

+00:00:54,850 --> 00:00:56,370

+many patterns, and end up with a design

+

+21

+00:00:56,370 --> 00:00:58,980

+that is more complicated rather than less complicated.

+

+22

+00:00:58,980 --> 00:01:01,890

+So always be careful, spend the time to figure out which one is the right

+

+23

+00:01:01,890 --> 00:01:03,577

+pattern to apply, and make sure that you

+

+24

+00:01:03,577 --> 00:01:05,190

+don't use patterns that you don't actually need.

diff --git a/usth/ICT2.7/P3L3 Design Patterns Subtitles/11 - Choosing a Pattern Quiz - lang_en_vs4.srt b/usth/ICT2.7/P3L3 Design Patterns Subtitles/11 - Choosing a Pattern Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..76a78e0
--- /dev/null
+++ b/usth/ICT2.7/P3L3 Design Patterns Subtitles/11 - Choosing a Pattern Quiz - lang_en_vs4.srt
@@ -0,0 +1,31 @@
+1

+00:00:00,160 --> 00:00:02,780

+Now that we've discussed how to choose a pattern. Imagine that

+

+2

+00:00:02,780 --> 00:00:05,210

+you have to write a class that can have only one

+

+3

+00:00:05,210 --> 00:00:08,090

+instance. So to satisfy this requirement, I would like for you

+

+4

+00:00:08,090 --> 00:00:10,720

+to pick one of the design patterns that we discussed in

+

+5

+00:00:10,720 --> 00:00:14,580

+this lesson, and write the code here that satisfies that requirement.

+

+6

+00:00:14,580 --> 00:00:16,270

+And when you write the code, please make sure that your

+

+7

+00:00:16,270 --> 00:00:21,140

+class has only one method, without counting possible constructors, and that

+

+8

+00:00:21,140 --> 00:00:25,120

+the class is called Singleton. And write your class right here.

diff --git a/usth/ICT2.7/P3L3 Design Patterns Subtitles/12 - Choosing a Pattern Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P3L3 Design Patterns Subtitles/12 - Choosing a Pattern Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..c348a2c
--- /dev/null
+++ b/usth/ICT2.7/P3L3 Design Patterns Subtitles/12 - Choosing a Pattern Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,79 @@
+1

+00:00:00,220 --> 00:00:01,750

+As we discussed in the class the right thing to

+

+2

+00:00:01,750 --> 00:00:05,050

+do here was to use the factory pattern. So here is

+

+3

+00:00:05,050 --> 00:00:07,910

+a possible code to solve the problem. Of course that there

+

+4

+00:00:07,910 --> 00:00:11,220

+are different possible solutions. So what we did for this code

+

+5

+00:00:11,220 --> 00:00:16,210

+was to first create a private, static, Singleton object called

+

+6

+00:00:16,210 --> 00:00:19,340

+instance, which is the one that will keep track of the

+

+7

+00:00:19,340 --> 00:00:22,250

+only instance that can be created on the class. Then we

+

+8

+00:00:22,250 --> 00:00:25,750

+define the default constructor, the constructor that doesn't take any parameter

+

+9

+00:00:25,750 --> 00:00:29,900

+as private. In this way other classes cannot create instances

+

+10

+00:00:29,900 --> 00:00:33,310

+of Singleton without calling our factory method, and finally we

+

+11

+00:00:33,310 --> 00:00:35,650

+create the factory method. And the factory method is very

+

+12

+00:00:35,650 --> 00:00:38,600

+simple. The method will first check whether an instance of

+

+13

+00:00:38,600 --> 00:00:40,970

+the class was already created. If it was created, it

+

+14

+00:00:40,970 --> 00:00:44,010

+would just return that instance. Otherwise, it will create a

+

+15

+00:00:44,010 --> 00:00:47,550

+new instance and assign it to that instance member variable

+

+16

+00:00:47,550 --> 00:00:50,960

+and then return the newly created instance. So with this code

+

+17

+00:00:50,960 --> 00:00:53,540

+you're guaranteed that other classes cannot bypass the factory

+

+18

+00:00:53,540 --> 00:00:56,530

+method, because the default constructor is private. And the that

+

+19

+00:00:56,530 --> 00:00:59,600

+the factory method will create one and only one instance

+

+20

+00:00:59,600 --> 00:01:02,020

+of the class, which is exactly what our requirements were.

diff --git a/usth/ICT2.7/P3L3 Design Patterns Subtitles/13 - Negative Design Patterns - lang_en_vs4.srt b/usth/ICT2.7/P3L3 Design Patterns Subtitles/13 - Negative Design Patterns - lang_en_vs4.srt
new file mode 100644
index 0000000..6433019
--- /dev/null
+++ b/usth/ICT2.7/P3L3 Design Patterns Subtitles/13 - Negative Design Patterns - lang_en_vs4.srt
@@ -0,0 +1,51 @@
+1

+00:00:00,100 --> 00:00:02,210

+To conclude this lesson, I want to discuss the

+

+2

+00:00:02,210 --> 00:00:06,170

+concept of negative design patterns, that is, patterns that should

+

+3

+00:00:06,170 --> 00:00:09,600

+be avoided. Interestingly, negative patterns were also mentioned in

+

+4

+00:00:09,600 --> 00:00:12,950

+Christopher Alexander's book, so in the first formulation of patterns.

+

+5

+00:00:12,950 --> 00:00:16,219

+So negative design pattern are basically guidelines on how

+

+6

+00:00:16,219 --> 00:00:19,689

+not to do things. In consoles with patterns, the guidelines

+

+7

+00:00:19,689 --> 00:00:21,920

+on how to do things. So basically, what the negative

+

+8

+00:00:21,920 --> 00:00:25,170

+design patterns do is, they enable recurring design defects to

+

+9

+00:00:25,170 --> 00:00:28,070

+be avoided. And as we will see in this class extensively,

+

+10

+00:00:28,070 --> 00:00:30,080

+in mini-course four, negative patterns are

+

+11

+00:00:30,080 --> 00:00:33,380

+also called anti-patterns or bad smells,

+

+12

+00:00:33,380 --> 00:00:36,540

+or bad code smells. So in mini-course four we will see several

+

+13

+00:00:36,540 --> 00:00:39,480

+examples of bad smells and what we can do to eliminate them.

diff --git a/usth/ICT2.7/P3L3 Design Patterns Subtitles/2 - History of Design Patterns - lang_en_vs6.srt b/usth/ICT2.7/P3L3 Design Patterns Subtitles/2 - History of Design Patterns - lang_en_vs6.srt
new file mode 100644
index 0000000..5fbb886
--- /dev/null
+++ b/usth/ICT2.7/P3L3 Design Patterns Subtitles/2 - History of Design Patterns - lang_en_vs6.srt
@@ -0,0 +1,179 @@
+1

+00:00:00,160 --> 00:00:02,780

+Let's start our decision of design patterns by looking

+

+2

+00:00:02,780 --> 00:00:05,280

+at the history of patterns. As you know, I like

+

+3

+00:00:05,280 --> 00:00:07,810

+to give this sort of historical perspective on how and

+

+4

+00:00:07,810 --> 00:00:10,600

+when concepts were defined. In this case, we have to

+

+5

+00:00:10,600 --> 00:00:14,830

+go back to 1977, when Christopher Alexander, an American professor

+

+6

+00:00:14,830 --> 00:00:18,300

+of architecture at UC Berkeley, introduces the idea of patterns,

+

+7

+00:00:18,300 --> 00:00:21,700

+successful solutions to problems, in his book called a Pattern

+

+8

+00:00:21,700 --> 00:00:25,640

+Language. The book contains about 250 patterns. And the idea

+

+9

+00:00:25,640 --> 00:00:27,700

+is that occupants of a building should be able

+

+10

+00:00:27,700 --> 00:00:30,110

+to design it. And the patterns in the book provide

+

+11

+00:00:30,110 --> 00:00:32,368

+a way to do that. And this idea of design

+

+12

+00:00:32,368 --> 00:00:35,964

+patterns, so, a formal way of documenting successful solutions to

+

+13

+00:00:35,964 --> 00:00:41,200

+problems, inspired several other disciplines. In particular, in 1987,

+

+14

+00:00:41,200 --> 00:00:44,810

+Ward Cunningham and Kent Beck leveraged this idea of Alexander's

+

+15

+00:00:44,810 --> 00:00:48,360

+patterns in the context of an object oriented language.

+

+16

+00:00:48,360 --> 00:00:50,840

+And in this specific the language was Smalltalk.

+

+17

+00:00:50,840 --> 00:00:52,666

+Some of you might know the language. So what Cunningham

+

+18

+00:00:54,492 --> 00:00:56,320

+and Beck did, was to create a 5 pattern

+

+19

+00:00:56,320 --> 00:00:59,880

+language for guiding novice Smalltalk programmers. So they did

+

+20

+00:00:59,880 --> 00:01:03,090

+an experiment and had several developers using their patterns, and

+

+21

+00:01:03,090 --> 00:01:06,330

+the experiment was extremely successful. The users were able to

+

+22

+00:01:06,330 --> 00:01:09,940

+create elegant designs using the provided patterns. And in case

+

+23

+00:01:09,940 --> 00:01:12,210

+you are interested in reading about it, Cunningham and Beck

+

+24

+00:01:12,210 --> 00:01:15,660

+reported the results in the article, Using Pattern Languages for

+

+25

+00:01:15,660 --> 00:01:17,940

+Object Oriented Programs, which was published at the

+

+26

+00:01:17,940 --> 00:01:21,854

+International Conference on Object Oriented Programming, Systems, Languages, and

+

+27

+00:01:21,854 --> 00:01:25,390

+Applications, also called OOPSLA, in 1987. At the

+

+28

+00:01:25,390 --> 00:01:28,480

+same time, Eric Gamma was working on his dissertation,

+

+29

+00:01:28,480 --> 00:01:31,030

+whose topic was the importance of patterns and

+

+30

+00:01:31,030 --> 00:01:34,430

+how to capture them. Between 1987 and 1992, there

+

+31

+00:01:34,430 --> 00:01:37,520

+were several workshops related to design patterns. And

+

+32

+00:01:37,520 --> 00:01:40,740

+in 1992, Jim Coplien compiled a catalog of C++

+

+33

+00:01:40,740 --> 00:01:43,140

+items, which are some sort of patterns, and

+

+34

+00:01:43,140 --> 00:01:45,130

+he listed this catalog of patterns in his

+

+35

+00:01:45,130 --> 00:01:48,720

+book, which was titled Advanced C++ Programming Styles

+

+36

+00:01:48,720 --> 00:01:52,952

+and Idioms. Finally, in 1993 and 1994, there were

+

+37

+00:01:52,952 --> 00:01:56,160

+several additional workshops focused on patterns. And this

+

+38

+00:01:56,160 --> 00:01:59,625

+workshop brought together many patterns folks, including these

+

+39

+00:01:59,625 --> 00:02:03,040

+4 guys, Erich Gamma, Richard Helm, Ralph Johnson,

+

+40

+00:02:03,040 --> 00:02:06,040

+and John Vlissides. These guys are also known as

+

+41

+00:02:06,040 --> 00:02:08,970

+the gang of 4. And the result of this collaboration was the

+

+42

+00:02:08,970 --> 00:02:11,840

+famous book Design Patterns: Elements of

+

+43

+00:02:11,840 --> 00:02:14,320

+Reusable Object Oriented Software. So this

+

+44

+00:02:14,320 --> 00:02:17,640

+is basically The Book on design patterns. If you want to buy

+

+45

+00:02:17,640 --> 00:02:19,780

+a book on design pattern, this is the one you should get.

diff --git a/usth/ICT2.7/P3L3 Design Patterns Subtitles/3 - Patterns Catalogue - lang_en_vs4.srt b/usth/ICT2.7/P3L3 Design Patterns Subtitles/3 - Patterns Catalogue - lang_en_vs4.srt
new file mode 100644
index 0000000..764a309
--- /dev/null
+++ b/usth/ICT2.7/P3L3 Design Patterns Subtitles/3 - Patterns Catalogue - lang_en_vs4.srt
@@ -0,0 +1,79 @@
+1

+00:00:00,230 --> 00:00:03,380

+This book contains a patterns catalog which is

+

+2

+00:00:03,380 --> 00:00:06,725

+a number of design patterns classified by purpose. And

+

+3

+00:00:06,725 --> 00:00:09,122

+there are five main classes of patterns. There are

+

+4

+00:00:09,122 --> 00:00:11,890

+fundamental patterns which are the basic patterns. There are

+

+5

+00:00:11,890 --> 00:00:15,170

+creational patterns which are the patterns that support object

+

+6

+00:00:15,170 --> 00:00:18,290

+creation. Then there are structural patterns and these are

+

+7

+00:00:18,290 --> 00:00:22,090

+patterns that help compose objects, put objects together. The

+

+8

+00:00:22,090 --> 00:00:25,280

+next class of patterns are behavioral patterns and these

+

+9

+00:00:25,280 --> 00:00:28,840

+are patterns that are mostly focused on realizing interactions

+

+10

+00:00:28,840 --> 00:00:32,820

+among different objects. Finally, there are concurrency patterns and these

+

+11

+00:00:32,820 --> 00:00:36,400

+are patterns that support, as the name says, concurrency, so

+

+12

+00:00:36,400 --> 00:00:39,700

+they're more related to concurrency aspects. And for each of

+

+13

+00:00:39,700 --> 00:00:43,560

+these classes there are a number of specific patterns, and

+

+14

+00:00:43,560 --> 00:00:46,130

+here I'm just listing some of them. Clearly we cannot

+

+15

+00:00:46,130 --> 00:00:48,740

+cover in one lesson all of these patterns, but what

+

+16

+00:00:48,740 --> 00:00:50,440

+I want to do is to cover at least a few

+

+17

+00:00:50,440 --> 00:00:52,670

+of those to give an idea of what patterns are and

+

+18

+00:00:52,670 --> 00:00:55,430

+how they can be used. In particular, we will see in

+

+19

+00:00:55,430 --> 00:00:59,200

+detail the Factory Method Pattern and the Strategy Pattern. And we

+

+20

+00:00:59,200 --> 00:01:01,590

+will also discuss a few more patterns at a higher level.

diff --git a/usth/ICT2.7/P3L3 Design Patterns Subtitles/4 - Pattern Format - lang_en_vs5.srt b/usth/ICT2.7/P3L3 Design Patterns Subtitles/4 - Pattern Format - lang_en_vs5.srt
new file mode 100644
index 0000000..7df86c0
--- /dev/null
+++ b/usth/ICT2.7/P3L3 Design Patterns Subtitles/4 - Pattern Format - lang_en_vs5.srt
@@ -0,0 +1,71 @@
+1

+00:00:00,180 --> 00:00:02,711

+So let's start by seeing how patterns are defined. So

+

+2

+00:00:02,711 --> 00:00:05,620

+what is the format of the pattern definitions. If we look

+

+3

+00:00:05,620 --> 00:00:08,000

+at the Gang of Four's book we can see that these

+

+4

+00:00:08,000 --> 00:00:11,630

+definitions contain a lot of information. In fact, what I'm listing

+

+5

+00:00:11,630 --> 00:00:14,980

+here is just a subset of this information. In this lesson,

+

+6

+00:00:14,980 --> 00:00:17,510

+what I want to do is to focus on four essential

+

+7

+00:00:17,510 --> 00:00:21,480

+elements of a design pattern. It's name, the intent which is

+

+8

+00:00:21,480 --> 00:00:25,270

+the goal of the pattern. The pattern's applicability which is the

+

+9

+00:00:25,270 --> 00:00:28,040

+list of situations or context in which the

+

+10

+00:00:28,040 --> 00:00:31,560

+pattern is applicable. I also want to cover the structure

+

+11

+00:00:31,560 --> 00:00:34,700

+and participants. Which is the static model that describes

+

+12

+00:00:34,700 --> 00:00:37,870

+the elements, so normally the classes or the object

+

+13

+00:00:37,870 --> 00:00:39,900

+involved in the pattern. In addition to that

+

+14

+00:00:39,900 --> 00:00:41,400

+the structure also describes

+

+15

+00:00:41,400 --> 00:00:44,420

+the relationships, responsibilities and collaborations

+

+16

+00:00:44,420 --> 00:00:47,264

+among these classes or objects. Finally what I want

+

+17

+00:00:47,264 --> 00:00:50,560

+to cover is sample code. So examples that illustrate

+

+18

+00:00:50,560 --> 00:00:51,490

+the use of patterns.

diff --git a/usth/ICT2.7/P3L3 Design Patterns Subtitles/5 - Factory Method Pattern - lang_en_vs5.srt b/usth/ICT2.7/P3L3 Design Patterns Subtitles/5 - Factory Method Pattern - lang_en_vs5.srt
new file mode 100644
index 0000000..c7ebddd
--- /dev/null
+++ b/usth/ICT2.7/P3L3 Design Patterns Subtitles/5 - Factory Method Pattern - lang_en_vs5.srt
@@ -0,0 +1,179 @@
+1

+00:00:00,012 --> 00:00:02,350

+Let's now look at the first design pattern that we

+

+2

+00:00:02,350 --> 00:00:05,700

+will discuss, the factory method pattern. And I'm going to start

+

+3

+00:00:05,700 --> 00:00:09,220

+by discussing the intent of the pattern and its applicability.

+

+4

+00:00:09,220 --> 00:00:12,210

+As far as the intent is concerned, the factory method pattern

+

+5

+00:00:12,210 --> 00:00:16,690

+allows for creating objects without specifying their class, by invoking

+

+6

+00:00:16,690 --> 00:00:19,370

+what we call a factory method. And what that is, is

+

+7

+00:00:19,370 --> 00:00:22,680

+a method whose main goal is to create class instances.

+

+8

+00:00:22,680 --> 00:00:25,510

+So when is this pattern useful? So when is it applicable?

+

+9

+00:00:25,510 --> 00:00:28,080

+For example, it is applicable in cases in which a class

+

+10

+00:00:28,080 --> 00:00:31,890

+cannot anticipate the type of object it must create. That is,

+

+11

+00:00:31,890 --> 00:00:34,800

+the type of an object is not known at compile time,

+

+12

+00:00:34,800 --> 00:00:37,800

+is not known until the code runs. A typical example of

+

+13

+00:00:37,800 --> 00:00:40,500

+this, are frameworks. So if you ever used a framework, you

+

+14

+00:00:40,500 --> 00:00:44,280

+will know that, normally, frameworks only know about interfaces and abstract

+

+15

+00:00:44,280 --> 00:00:47,450

+classes. So the exact type of the objects of these classes

+

+16

+00:00:47,450 --> 00:00:50,840

+is only known at runtime. The second case in which the factory

+

+17

+00:00:50,840 --> 00:00:53,835

+method pattern is applicable, is when a class wants its

+

+18

+00:00:53,835 --> 00:00:57,160

+subclasses to specify the type of objects it creates. And we'll

+

+19

+00:00:57,160 --> 00:00:59,920

+see an example of this in a minute. Finally, factory

+

+20

+00:00:59,920 --> 00:01:03,580

+method patterns are applicable when a class needs control over the

+

+21

+00:01:03,580 --> 00:01:06,760

+creation of its objects. And in this case, one possible

+

+22

+00:01:06,760 --> 00:01:09,380

+example is when there is a limit on the number of

+

+23

+00:01:09,380 --> 00:01:12,930

+objects that can be created. Special example, it's a singleton. If

+

+24

+00:01:12,930 --> 00:01:15,840

+you're familiar with a singleton, a singleton is a class for

+

+25

+00:01:15,840 --> 00:01:18,930

+which only one instance can be created. The factory method pattern

+

+26

+00:01:18,930 --> 00:01:21,760

+is perfect in these cases, because it allows to control how many

+

+27

+00:01:21,760 --> 00:01:24,640

+objects get created. So in this case, it would allow the creation

+

+28

+00:01:24,640 --> 00:01:27,290

+only of a single object. And from the second time that it

+

+29

+00:01:27,290 --> 00:01:30,040

+is invoked, it will just return the object that was previously

+

+30

+00:01:30,040 --> 00:01:33,700

+created. Now let's go ahead and see how this pattern actually works,

+

+31

+00:01:33,700 --> 00:01:37,100

+and let's do that by discussing the structure and the participants for

+

+32

+00:01:37,100 --> 00:01:41,330

+the pattern. The structure that is represented here, using the UML notation,

+

+33

+00:01:41,330 --> 00:01:45,530

+includes three classes, the Creator, the ConcreteCreator,

+

+34

+00:01:45,530 --> 00:01:48,000

+and the Product. The Creator provides the

+

+35

+00:01:48,000 --> 00:01:50,710

+interface for the factory method. So this

+

+36

+00:01:50,710 --> 00:01:53,200

+here, is the interface for the factory method

+

+37

+00:01:53,200 --> 00:01:55,950

+that, when invoked, returns an object of

+

+38

+00:01:55,950 --> 00:01:59,440

+type Product. The ConcreteCreator provides the actual

+

+39

+00:01:59,440 --> 00:02:02,350

+method for creating the Product. So this

+

+40

+00:02:02,350 --> 00:02:06,170

+method is a concrete implementation of this interface.

+

+41

+00:02:06,170 --> 00:02:10,630

+Finally, the Product is the object created by the factory method. So

+

+42

+00:02:10,630 --> 00:02:12,350

+summarizing, we have the interface for

+

+43

+00:02:12,350 --> 00:02:14,300

+the factory method, the actual implementation of

+

+44

+00:02:14,300 --> 00:02:17,540

+the summary method, and the object that is created by the factory method,

+

+45

+00:02:17,540 --> 00:02:21,020

+when it is invoked. So let's look at an example of this pattern.

diff --git a/usth/ICT2.7/P3L3 Design Patterns Subtitles/6 - Factory Method Pattern Example - lang_en_vs5.srt b/usth/ICT2.7/P3L3 Design Patterns Subtitles/6 - Factory Method Pattern Example - lang_en_vs5.srt
new file mode 100644
index 0000000..2812c39
--- /dev/null
+++ b/usth/ICT2.7/P3L3 Design Patterns Subtitles/6 - Factory Method Pattern Example - lang_en_vs5.srt
@@ -0,0 +1,127 @@
+1

+00:00:00,220 --> 00:00:03,260

+The example I'm going to use consists of a class called

+

+2

+00:00:03,260 --> 00:00:07,380

+ImageReaderFactory which provides the factory method which is this one;

+

+3

+00:00:07,380 --> 00:00:10,250

+createImageReader. As you can see the method takes an InputStream

+

+4

+00:00:10,250 --> 00:00:13,570

+as input and returns an object of type ImageReader, and it's

+

+5

+00:00:13,570 --> 00:00:15,645

+static so that we can invoke it even if we

+

+6

+00:00:15,645 --> 00:00:18,390

+don't have an instance of the ImageReaderFactory. So what does the

+

+7

+00:00:18,390 --> 00:00:22,275

+method do? Well the method first invokes, getImageType, passing the

+

+8

+00:00:22,275 --> 00:00:25,780

+InputStream as a parameter and this method figures out the type

+

+9

+00:00:25,780 --> 00:00:28,820

+of the image that is stored in this Inputstream and it's

+

+10

+00:00:28,820 --> 00:00:32,740

+an integer. Then, based on the value of this integer, the

+

+11

+00:00:32,740 --> 00:00:35,352

+method does one of several things. If the image type is

+

+12

+00:00:35,352 --> 00:00:38,970

+a GIF, it will invoke the constructor for GifReader passing the

+

+13

+00:00:38,970 --> 00:00:41,610

+stream as a parameter. And what will happen is that the

+

+14

+00:00:41,610 --> 00:00:44,450

+GIF reader will read a GIF from the stream, create a

+

+15

+00:00:44,450 --> 00:00:47,887

+corresponding object and return it. So in this case, the ImageReader

+

+16

+00:00:47,887 --> 00:00:51,460

+object return will be the object representing a GIF as appropriate.

+

+17

+00:00:51,460 --> 00:00:54,610

+Similarly, if the image type is JPEG, then the method will

+

+18

+00:00:54,610 --> 00:00:58,579

+invoke the constructor for JPEG Reader and in this case, this constructor

+

+19

+00:00:58,579 --> 00:01:01,981

+will read from the stream a JPEG, create a corresponding object

+

+20

+00:01:01,981 --> 00:01:05,640

+and return it. And so on for different types of images. So

+

+21

+00:01:05,640 --> 00:01:07,880

+why is this a situation in which it is appropriate to

+

+22

+00:01:07,880 --> 00:01:11,100

+use the factory method pattern? One, because it corresponds exactly to the

+

+23

+00:01:11,100 --> 00:01:14,250

+cases that we saw before, of applicability. This is a case

+

+24

+00:01:14,250 --> 00:01:16,560

+in which we don't know the type of the object that we

+

+25

+00:01:16,560 --> 00:01:20,080

+need to create until we run the code, because it depends

+

+26

+00:01:20,080 --> 00:01:22,530

+on the value of the InputStream. It depends on the content

+

+27

+00:01:22,530 --> 00:01:25,590

+of the InputStream. So, until we read the InputStream, we cannot

+

+28

+00:01:25,590 --> 00:01:28,380

+figure out whether we need to create a GIF, a JPEG or

+

+29

+00:01:28,380 --> 00:01:30,780

+some other type of image. So in this case, we want to

+

+30

+00:01:30,780 --> 00:01:33,630

+do, we want to simply delegate to this classes the creation of

+

+31

+00:01:33,630 --> 00:01:35,610

+the object, once we know what type of object needs to

+

+32

+00:01:35,610 --> 00:01:38,790

+be created. So perfect example of application of a factory method pattern.

diff --git a/usth/ICT2.7/P3L3 Design Patterns Subtitles/7 - Strategy Pattern - lang_en_vs5.srt b/usth/ICT2.7/P3L3 Design Patterns Subtitles/7 - Strategy Pattern - lang_en_vs5.srt
new file mode 100644
index 0000000..288b8d6
--- /dev/null
+++ b/usth/ICT2.7/P3L3 Design Patterns Subtitles/7 - Strategy Pattern - lang_en_vs5.srt
@@ -0,0 +1,143 @@
+1

+00:00:00,230 --> 00:00:02,110

+The second pattern I want to discuss is the

+

+2

+00:00:02,110 --> 00:00:05,050

+strategy pattern, which provides a way to configure a

+

+3

+00:00:05,050 --> 00:00:07,900

+class with one of many behaviors. What does that

+

+4

+00:00:07,900 --> 00:00:11,040

+mean? Well, more precisely, this pattern allows for defining

+

+5

+00:00:11,040 --> 00:00:15,330

+a family of algorithms, encapsulating them into separate classes,

+

+6

+00:00:15,330 --> 00:00:17,900

+so each algorithm in one class, and making these

+

+7

+00:00:17,900 --> 00:00:21,490

+classes interchangeable, but providing a common interface for all

+

+8

+00:00:21,490 --> 00:00:25,350

+the encapsulated algorithms. So in essence, the intent of

+

+9

+00:00:25,350 --> 00:00:29,250

+a strategy pattern is to allow for switching between

+

+10

+00:00:29,250 --> 00:00:33,490

+different algorithms for accomplishing a given task. For example, imagine

+

+11

+00:00:33,490 --> 00:00:36,610

+having different sorting algorithms with different space or time

+

+12

+00:00:36,610 --> 00:00:38,800

+tradeoffs. You might want to be able to have them

+

+13

+00:00:38,800 --> 00:00:42,670

+all available and use different ones in different situations.

+

+14

+00:00:42,670 --> 00:00:44,820

+And this pattern is applicable not only when we have

+

+15

+00:00:44,820 --> 00:00:47,260

+different variants of an algorithm, but also when we

+

+16

+00:00:47,260 --> 00:00:51,690

+have many related classes that differ only in their behavior.

+

+17

+00:00:51,690 --> 00:00:53,640

+So let's get more concrete and see how this is

+

+18

+00:00:53,640 --> 00:00:55,960

+done. And I'm going to do it as before, by

+

+19

+00:00:55,960 --> 00:00:59,700

+discussing the structure and the participants for this strategy pattern.

+

+20

+00:00:59,700 --> 00:01:02,540

+In this case, we have 3 types of participants for this

+

+21

+00:01:02,540 --> 00:01:07,210

+pattern, the context, the algorithm, and the concrete strategies. There

+

+22

+00:01:07,210 --> 00:01:09,580

+can be as many as the number of behaviors that

+

+23

+00:01:09,580 --> 00:01:12,300

+I need to implement. So, let's see what those are.

+

+24

+00:01:12,300 --> 00:01:16,690

+The context is the interface to the outside world. It maintains

+

+25

+00:01:16,690 --> 00:01:19,180

+a reference to the current algorithm and allows for

+

+26

+00:01:19,180 --> 00:01:22,860

+updating this reference at run time. So, basically the outside

+

+27

+00:01:22,860 --> 00:01:26,370

+world will invoke the functionality provided by the different algorithms,

+

+28

+00:01:26,370 --> 00:01:29,170

+by using this interface. And depending on which algorithm is

+

+29

+00:01:29,170 --> 00:01:31,640

+currently selected, that's the one that will be executed when

+

+30

+00:01:31,640 --> 00:01:35,920

+the functionality is involved. The algorithm, also called the strategy,

+

+31

+00:01:35,920 --> 00:01:37,970

+so that's where the pattern gets its name, Is the

+

+32

+00:01:37,970 --> 00:01:42,130

+common interface for the different algorithims. So all the algorithms

+

+33

+00:01:42,130 --> 00:01:46,690

+implement this interface. Finally, the concrete strategies are the

+

+34

+00:01:46,690 --> 00:01:49,920

+actual implementations of the algorithms. So if I have 10

+

+35

+00:01:49,920 --> 00:01:53,030

+different variants of my algorithm, I will implement 10 different

+

+36

+00:01:53,030 --> 00:01:56,550

+concrete strategies. They will all be implementations of this interface.

diff --git a/usth/ICT2.7/P3L3 Design Patterns Subtitles/8 - Strategy Pattern Example & Demo - lang_en_vs5.srt b/usth/ICT2.7/P3L3 Design Patterns Subtitles/8 - Strategy Pattern Example & Demo - lang_en_vs5.srt
new file mode 100644
index 0000000..6d298d0
--- /dev/null
+++ b/usth/ICT2.7/P3L3 Design Patterns Subtitles/8 - Strategy Pattern Example & Demo - lang_en_vs5.srt
@@ -0,0 +1,511 @@
+1

+00:00:00,130 --> 00:00:03,320

+Now let's see how this whole thing works in practice by

+

+2

+00:00:03,320 --> 00:00:06,800

+using an example. We're going to consider a program that takes as

+

+3

+00:00:06,800 --> 00:00:10,450

+input a text file and produce it as output, a filtered

+

+4

+00:00:10,450 --> 00:00:14,170

+file. So basically it outputs a subset of the content of

+

+5

+00:00:14,170 --> 00:00:16,928

+this text file based on some filter. And we're going to have

+

+6

+00:00:16,928 --> 00:00:19,440

+four different types of filters. So the first one is

+

+7

+00:00:19,440 --> 00:00:21,680

+not filtering which means that the whole content of the text

+

+8

+00:00:21,680 --> 00:00:25,320

+file will be produced on the output. The second filter will output

+

+9

+00:00:25,320 --> 00:00:27,990

+only words that starts with t. So you'll take the text file

+

+10

+00:00:27,990 --> 00:00:30,540

+and simply ignore all of the words that do not start with

+

+11

+00:00:30,540 --> 00:00:33,130

+t. So in the output we'll have only those words that starts

+

+12

+00:00:33,130 --> 00:00:36,030

+with letter t. The third filter will produce in the output only

+

+13

+00:00:36,030 --> 00:00:39,180

+words that are longer than five characters. So all the other words

+

+14

+00:00:39,180 --> 00:00:43,740

+will be simply disregarded. And finally, the four filter will produce as

+

+15

+00:00:43,740 --> 00:00:47,630

+output only words in the text file that are palindromes, and in

+

+16

+00:00:47,630 --> 00:00:50,590

+case you don't know what a palindrome is, a palindrome is a word

+

+17

+00:00:50,590 --> 00:00:52,700

+that is the same whether you read it from left

+

+18

+00:00:52,700 --> 00:00:55,800

+to right or from right to left. For example, the

+

+19

+00:00:55,800 --> 00:00:58,480

+word kayak, you can read it in this direction, or

+

+20

+00:00:58,480 --> 00:01:00,740

+in this direction, and it's exactly the same word. So

+

+21

+00:01:00,740 --> 00:01:03,560

+let's see how this program could be implemented using a

+

+22

+00:01:03,560 --> 00:01:05,980

+strategy pattern. And let's do it for real as a

+

+23

+00:01:05,980 --> 00:01:10,100

+demo. What we're looking at here is the editor page

+

+24

+00:01:10,100 --> 00:01:15,520

+for Eclipse, open with the strategy pattern implementation for our example.

+

+25

+00:01:15,520 --> 00:01:17,130

+So what I'm going to do is that, I'm going to look at a

+

+26

+00:01:17,130 --> 00:01:20,310

+different part of implementation. And you will see that, you know, despite

+

+27

+00:01:20,310 --> 00:01:23,420

+the fact that it's slightly longer, it's really fairly simple, it's kind

+

+28

+00:01:23,420 --> 00:01:26,230

+of a straightforward implementation of what we just saw. As I just

+

+29

+00:01:26,230 --> 00:01:29,820

+said, what we are doing is basically building the strategy patterns that

+

+30

+00:01:29,820 --> 00:01:34,330

+allows for changing the strategies with which we're filtering an input file.

+

+31

+00:01:34,330 --> 00:01:37,380

+And we have different strategies, we'll look at those in detail, and

+

+32

+00:01:37,380 --> 00:01:41,050

+we said that the three participants for this pattern are the context,

+

+33

+00:01:41,050 --> 00:01:43,650

+the algorithm, which is the general interface and then the concrete

+

+34

+00:01:43,650 --> 00:01:47,270

+strategies, which are the concrete implementations of this algorithm. So let's

+

+35

+00:01:47,270 --> 00:01:49,790

+start by looking at the context. Which is this class here.

+

+36

+00:01:49,790 --> 00:01:52,960

+And as you can see it contains a reference at the current

+

+37

+00:01:52,960 --> 00:01:56,240

+strategy. We call this the check strategy, which is basically our

+

+38

+00:01:56,240 --> 00:01:59,910

+filter, and when the context is created by default it sets a

+

+39

+00:01:59,910 --> 00:02:02,890

+strategy to the old strategy. The old strategy is the one

+

+40

+00:02:02,890 --> 00:02:06,380

+that accepts all the input, so basically it doesn't filter out anything.

+

+41

+00:02:06,380 --> 00:02:08,320

+And we said that the context is the interface to the

+

+42

+00:02:08,320 --> 00:02:10,889

+outside world, right? So it has to provide the outside world

+

+43

+00:02:10,889 --> 00:02:14,140

+with a way of selecting the strategy, the specific algorithm to

+

+44

+00:02:14,140 --> 00:02:16,850

+be used, and it does that in this case by providing

+

+45

+00:02:16,850 --> 00:02:21,360

+this change strategy method. This method takes a strategy as input,

+

+46

+00:02:21,360 --> 00:02:24,930

+and simply replaces the current strategy with the one specified as

+

+47

+00:02:24,930 --> 00:02:28,035

+a parameter. And at this point, the context also will perform

+

+48

+00:02:28,035 --> 00:02:31,830

+the filtering. The filtering is pretty straightforward, so what it does is

+

+49

+00:02:31,830 --> 00:02:34,620

+that it opens a file that is passed as a parameter

+

+50

+00:02:34,620 --> 00:02:37,450

+so that this the file, the input file to be filtered. And

+

+51

+00:02:37,450 --> 00:02:40,560

+then it reads the file line by line and then splits

+

+52

+00:02:40,560 --> 00:02:43,620

+the lines into its composing words and then for each word in

+

+53

+00:02:43,620 --> 00:02:46,480

+each line, what it will do, it will basically invoke the

+

+54

+00:02:46,480 --> 00:02:50,270

+check method in the current strategy, which is basically the filtering method

+

+55

+00:02:50,270 --> 00:02:53,580

+and if the check method returns true, which basically means that

+

+56

+00:02:53,580 --> 00:02:57,150

+the word should be printed, it prints the word. Otherwise, it'll just

+

+57

+00:02:57,150 --> 00:03:00,480

+skip it. So basically the filter will return false for all the

+

+58

+00:03:00,480 --> 00:03:03,470

+words that have to be filtered out. Okay? This is the basic

+

+59

+00:03:03,470 --> 00:03:06,770

+way in which context works. Let's see how this is used in

+

+60

+00:03:06,770 --> 00:03:10,660

+our main method. The main method simply creates the context, reads the input file

+

+61

+00:03:10,660 --> 00:03:12,910

+from the arguments, and then what he does is simply as a

+

+62

+00:03:12,910 --> 00:03:16,720

+demonstration, it will perform the filtering using all the different filters. So

+

+63

+00:03:16,720 --> 00:03:19,310

+starting from the default one, which is the one that basically doesn't

+

+64

+00:03:19,310 --> 00:03:22,150

+do any filtering that reports all words, then it will switch to the

+

+65

+00:03:22,150 --> 00:03:25,400

+algorithm, that only considers the words that start with t, and

+

+66

+00:03:25,400 --> 00:03:28,880

+it will do that by invoking a change strategy and passing this

+

+67

+00:03:28,880 --> 00:03:30,890

+strategy as the argument, and then

+

+68

+00:03:30,890 --> 00:03:32,760

+performing the actual filtering through context.

+

+69

+00:03:32,760 --> 00:03:35,040

+And it will do exactly the same for the strategy that only

+

+70

+00:03:35,040 --> 00:03:37,540

+prints words that are longer than five and the one that

+

+71

+00:03:37,540 --> 00:03:40,460

+only prints words that are palindromes. So now let's look at the

+

+72

+00:03:40,460 --> 00:03:44,090

+actual algorithm. This is the interface, the algorithm interface. And you can

+

+73

+00:03:44,090 --> 00:03:47,080

+see that the only thing that the interface provides is this method,

+

+74

+00:03:47,080 --> 00:03:49,760

+which is the check method, that takes a string as input and will

+

+75

+00:03:49,760 --> 00:03:52,470

+return a boolean. So, basically, it's the boolean that we were seeing before.

+

+76

+00:03:52,470 --> 00:03:55,010

+The one that is true for the words that have to be printed

+

+77

+00:03:55,010 --> 00:03:57,490

+and false for the ones that have to be filtered out. Now, we have

+

+78

+00:03:57,490 --> 00:04:01,250

+all the different implementations of the algorithm, the simplest one is the all

+

+79

+00:04:01,250 --> 00:04:05,110

+algorithm, the simple return is always true, so all the words will be printed.

+

+80

+00:04:05,110 --> 00:04:08,740

+The second one starts with t, and again, without looking at the details

+

+81

+00:04:08,740 --> 00:04:10,660

+of implementations that don't really matter, what

+

+82

+00:04:10,660 --> 00:04:12,390

+it does is basically check that

+

+83

+00:04:12,390 --> 00:04:15,111

+the first character is t, and returns true in that case and

+

+84

+00:04:15,111 --> 00:04:17,720

+false otherwise. Similarly, for the LongerThan5

+

+85

+00:04:17,720 --> 00:04:19,380

+algorithm, also in this case, this

+

+86

+00:04:19,380 --> 00:04:23,000

+will implement the check strategy interface, and the check will be performed

+

+87

+00:04:23,000 --> 00:04:25,980

+by checking that the word is longer than five characters and returning

+

+88

+00:04:25,980 --> 00:04:29,440

+true in that case and false otherwise. And finally the Palindrome check

+

+89

+00:04:29,440 --> 00:04:32,240

+is a little more complicated, but basically it just checks whether the

+

+90

+00:04:32,240 --> 00:04:35,190

+word is a Palindrome and returns true in that case. Okay, so

+

+91

+00:04:35,190 --> 00:04:37,950

+as I said, it doesn't really matter too much what is the specific

+

+92

+00:04:37,950 --> 00:04:40,630

+implementations of these matters. What matters is that we have

+

+93

+00:04:40,630 --> 00:04:44,150

+a general interface for the algorithm and then any different concrete

+

+94

+00:04:44,150 --> 00:04:48,130

+implementations of the algorithm that implement different strategies. So again,

+

+95

+00:04:48,130 --> 00:04:50,730

+this allows you to change the behavior of your class without

+

+96

+00:04:50,730 --> 00:04:53,420

+changing class. So we have this context class that does

+

+97

+00:04:53,420 --> 00:04:57,015

+different things when the filter method in invoked, depending on what

+

+98

+00:04:57,015 --> 00:04:59,930

+is the current strategy. So the behavior of the class can

+

+99

+00:04:59,930 --> 00:05:03,310

+change dynamically, and it changes dynamically every time that we change

+

+100

+00:05:03,310 --> 00:05:06,300

+the strategy. At this point, the way this whole thing works should

+

+101

+00:05:06,300 --> 00:05:08,430

+be clear, so what we're going to do is that we're going to go to

+

+102

+00:05:08,430 --> 00:05:12,010

+our console, and we're actually going to run the strategy pattern and see

+

+103

+00:05:12,010 --> 00:05:15,710

+what happens. So here I have a file, it's called foo.txt. And if

+

+104

+00:05:15,710 --> 00:05:18,290

+we look at the content of foo, you can see that it

+

+105

+00:05:18,290 --> 00:05:21,190

+says that this is just a test to assess how well this program

+

+106

+00:05:21,190 --> 00:05:24,430

+performs when used on files of text. And since it checks for

+

+107

+00:05:24,430 --> 00:05:28,560

+palindromes, we will also insert one such word, level. Level is a palindrome,

+

+108

+00:05:28,560 --> 00:05:31,042

+because you can read it from both sides. Okay, so let's

+

+109

+00:05:31,042 --> 00:05:33,657

+see what happens when we run our code. So we're going to

+

+110

+00:05:33,657 --> 00:05:36,900

+run java pattern.strategy.StrategyPattern which is

+

+111

+00:05:36,900 --> 00:05:38,550

+our class, and we going to fetch

+

+112

+00:05:38,550 --> 00:05:41,460

+foo.txt as an input, and let's go back to the beginning

+

+113

+00:05:41,460 --> 00:05:43,980

+of the output to see what happened exactly. You can see

+

+114

+00:05:43,980 --> 00:05:48,040

+here that for the default strategy, which was the old strategy,

+

+115

+00:05:48,040 --> 00:05:50,810

+the whole file is printed, so every word is printed. This

+

+116

+00:05:50,810 --> 00:05:53,485

+is just a test to assess and so on and so forth,

+

+117

+00:05:53,485 --> 00:05:57,290

+as expected. For the filter that only prints words that

+

+118

+00:05:57,290 --> 00:06:00,230

+start with t, only words that start with t are printed,

+

+119

+00:06:00,230 --> 00:06:04,180

+again, as expected. Similarly, for the filter that only prints words

+

+120

+00:06:04,180 --> 00:06:06,970

+that are longer than 5, and finally for the one that prints

+

+121

+00:06:06,970 --> 00:06:09,540

+palindromes. And here you can see that we actually have two

+

+122

+00:06:09,540 --> 00:06:12,410

+because the way in which this is implemented we'll also consider

+

+123

+00:06:12,410 --> 00:06:15,300

+single letter words as palindromes because you can read them from

+

+124

+00:06:15,300 --> 00:06:18,450

+both sides. But you definitely will also have level in the output.

+

+125

+00:06:18,450 --> 00:06:21,040

+And in case you want to play with this code yourself, I

+

+126

+00:06:21,040 --> 00:06:24,600

+have made this code and also the implementation for examples of other

+

+127

+00:06:24,600 --> 00:06:28,440

+design partners available as a compressed archive. And the archive is accessible

+

+128

+00:06:28,440 --> 00:06:31,120

+through a URL that is provided in the notes for the cost.

diff --git a/usth/ICT2.7/P3L3 Design Patterns Subtitles/9 - Other Common Patterns - lang_en_vs5.srt b/usth/ICT2.7/P3L3 Design Patterns Subtitles/9 - Other Common Patterns - lang_en_vs5.srt
new file mode 100644
index 0000000..756f38f
--- /dev/null
+++ b/usth/ICT2.7/P3L3 Design Patterns Subtitles/9 - Other Common Patterns - lang_en_vs5.srt
@@ -0,0 +1,295 @@
+1

+00:00:00,060 --> 00:00:03,460

+Before concluding this lesson, let's look at a few more patterns. And

+

+2

+00:00:03,460 --> 00:00:05,880

+although it will take too long to cover them in detail, I

+

+3

+00:00:05,880 --> 00:00:08,986

+would like to at least mention and quickly discuss a few more

+

+4

+00:00:08,986 --> 00:00:12,080

+of these more commonly-used patterns. In fact, some of the patterns that

+

+5

+00:00:12,080 --> 00:00:15,400

+I will discuss, you might have used yourself. Maybe without knowing their

+

+6

+00:00:15,400 --> 00:00:18,300

+name or the fact that they were design patterns. So let's start

+

+7

+00:00:18,300 --> 00:00:21,660

+with a Visitor pattern, which is a way of separating an algorithm

+

+8

+00:00:21,660 --> 00:00:25,150

+from an object structure on which it operates. And a practical result

+

+9

+00:00:25,150 --> 00:00:28,010

+of this separation is the ability to add the new operation

+

+10

+00:00:28,010 --> 00:00:31,680

+to exist in object structures, without modifying the structures. So, basically

+

+11

+00:00:31,680 --> 00:00:34,540

+what this pattern does, is to allow for defining and easily

+

+12

+00:00:34,540 --> 00:00:37,870

+modifying set of operations to perform on the objects of the collection.

+

+13

+00:00:37,870 --> 00:00:40,570

+And the typical usage of this is, for example, when you're

+

+14

+00:00:40,570 --> 00:00:43,140

+visiting a graph, or a set of objects, and you want

+

+15

+00:00:43,140 --> 00:00:46,090

+to perform some operations on these objects. By using a visitor

+

+16

+00:00:46,090 --> 00:00:48,410

+pattern, you can decouple the operation

+

+17

+00:00:48,410 --> 00:00:50,830

+from the objects. Although not straightforward,

+

+18

+00:00:50,830 --> 00:00:53,360

+this pattern is very, very useful. So, I really encourage you

+

+19

+00:00:53,360 --> 00:00:56,060

+to look at it in more detail and get familiar with it.

+

+20

+00:00:56,060 --> 00:00:59,040

+The second pattern I want to mention is the decorator pattern.

+

+21

+00:00:59,040 --> 00:01:02,820

+The decorator pattern is basically a wrapper that adds functionality to a

+

+22

+00:01:02,820 --> 00:01:05,030

+class. So the way in which it works, is that you

+

+23

+00:01:05,030 --> 00:01:08,230

+will take a class, you will build a class that basically wraps

+

+24

+00:01:08,230 --> 00:01:12,250

+this class. So it reproduces the functionality of the original class, but

+

+25

+00:01:12,250 --> 00:01:15,900

+it also adds some functionality. And for all the functionality that was

+

+26

+00:01:15,900 --> 00:01:18,750

+already in the original class, it will simply invoke this

+

+27

+00:01:18,750 --> 00:01:21,080

+functionality and for the new one, you will implement it

+

+28

+00:01:21,080 --> 00:01:24,510

+using the services of the class. And a nice property

+

+29

+00:01:24,510 --> 00:01:26,760

+of the decorator pattern is that it's stackable. So you can

+

+30

+00:01:26,760 --> 00:01:30,210

+add decorators on decorators on decorators, and further increase the

+

+31

+00:01:30,210 --> 00:01:34,052

+functionality provided by your class. The iterator is another very

+

+32

+00:01:34,052 --> 00:01:37,810

+commonly-used pattern. And, you probably use this one yourself because,

+

+33

+00:01:37,810 --> 00:01:41,090

+it's also part of many standard libraries. What the iterator allows

+

+34

+00:01:41,090 --> 00:01:44,220

+you to do, is basically to access elements of a collection

+

+35

+00:01:44,220 --> 00:01:47,490

+without knowing the underlying representation. So the iterator will allow you

+

+36

+00:01:47,490 --> 00:01:50,630

+to just go through a set of objects without worrying about

+

+37

+00:01:50,630 --> 00:01:53,200

+how the objects are stored. So you basically just ask the

+

+38

+00:01:53,200 --> 00:01:55,810

+iterator to give you the first object, the next object and

+

+39

+00:01:55,810 --> 00:02:00,130

+so on. Another very commonly-used pattern is the observer pattern. And

+

+40

+00:02:00,130 --> 00:02:02,650

+this pattern is very useful when you have an object of

+

+41

+00:02:02,650 --> 00:02:06,190

+interest and a set of other objects that are interested in

+

+42

+00:02:06,190 --> 00:02:09,240

+the changes that might occur in this first object. So

+

+43

+00:02:09,240 --> 00:02:12,690

+what the observer pattern allows you to do is to register

+

+44

+00:02:12,690 --> 00:02:15,460

+these objects, so that they let the system know that

+

+45

+00:02:15,460 --> 00:02:18,690

+they're interested in changes in this first object. And then, every

+

+46

+00:02:18,690 --> 00:02:20,840

+time that there is a change, these other objects will

+

+47

+00:02:20,840 --> 00:02:23,030

+be automatically notified. So basically,

+

+48

+00:02:23,030 --> 00:02:25,290

+the observer pattern allows for notifying

+

+49

+00:02:25,290 --> 00:02:29,310

+dependents when an object of interest changes. If you want

+

+50

+00:02:29,310 --> 00:02:32,020

+an example of this, just think about the file system and

+

+51

+00:02:32,020 --> 00:02:35,870

+imagine having a folder. All the views of this folder will

+

+52

+00:02:35,870 --> 00:02:37,970

+want to be notified every time that there's a change in

+

+53

+00:02:37,970 --> 00:02:40,720

+the folder because they need to refresh. So instead of continuously

+

+54

+00:02:40,720 --> 00:02:44,390

+checking the state of the folder, they will just register and basically

+

+55

+00:02:44,390 --> 00:02:47,430

+say, hey, we're interested in knowing when something changes in this

+

+56

+00:02:47,430 --> 00:02:50,320

+folder. And when something changes in the folder, they will be automatically

+

+57

+00:02:50,320 --> 00:02:53,300

+notified. So it will be some sort of a push notification

+

+58

+00:02:53,300 --> 00:02:56,590

+instead of a pull notification, if you are familiar with that terminology.

+

+59

+00:02:56,590 --> 00:03:00,020

+Finally the proxy pattern is a pattern in which a surrogate

+

+60

+00:03:00,020 --> 00:03:04,370

+controls access to an object. In other words, we have our object,

+

+61

+00:03:04,370 --> 00:03:07,220

+and we have our proxy here. So all the requests to the

+

+62

+00:03:07,220 --> 00:03:09,950

+object will go through the proxy that will then forward them. And

+

+63

+00:03:09,950 --> 00:03:12,020

+all the responses from the object will also go through the

+

+64

+00:03:12,020 --> 00:03:15,580

+proxy. They will then forward them to the original requester. So what

+

+65

+00:03:15,580 --> 00:03:18,710

+the proxy allows you to do is to control how this object,

+

+66

+00:03:18,710 --> 00:03:22,180

+that is behind the proxy, is actually accessed, for example, by filtering

+

+67

+00:03:22,180 --> 00:03:24,500

+some calls. So in a sense, the proxy allows use

+

+68

+00:03:24,500 --> 00:03:27,470

+for masking some of the functionality of the object that

+

+69

+00:03:27,470 --> 00:03:31,070

+is behind the proxy. And there's many, many, many more

+

+70

+00:03:31,070 --> 00:03:34,424

+useful patterns. That can help you when designing and implementing

+

+71

+00:03:34,424 --> 00:03:37,220

+the system. So once more, I really encourage you to

+

+72

+00:03:37,220 --> 00:03:38,740

+have a look at the book, to look at the

+

+73

+00:03:38,740 --> 00:03:41,570

+resources online, and to really get more familiar with these

+

+74

+00:03:41,570 --> 00:03:43,890

+patterns, and to try to use them in your everyday work.

diff --git a/usth/ICT2.7/P3L4 Unified Software Process Subtitles/1 - Lesson Overview - lang_en_vs4.srt b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/1 - Lesson Overview - lang_en_vs4.srt
new file mode 100644
index 0000000..4abf070
--- /dev/null
+++ b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/1 - Lesson Overview - lang_en_vs4.srt
@@ -0,0 +1,31 @@
+1

+00:00:00,770 --> 00:00:02,830

+In the previous lessons of this mini-course,

+

+2

+00:00:02,830 --> 00:00:06,620

+we discussed high level design, or architecture,

+

+3

+00:00:06,620 --> 00:00:12,380

+low level design, and design patterns. Now, we're going to see how we can put

+

+4

+00:00:12,380 --> 00:00:15,380

+this and also others software engineering activities

+

+5

+00:00:15,380 --> 00:00:18,436

+together in the context of a UML-based

+

+6

+00:00:18,436 --> 00:00:21,820

+process model, the unified software process, or

+

+7

+00:00:21,820 --> 00:00:25,580

+USP. We will discuss how USP was defined,

+

+8

+00:00:25,580 --> 00:00:30,492

+its main characteristics, its phases, and how we can apply it in practice.

diff --git a/usth/ICT2.7/P3L4 Unified Software Process Subtitles/10 - Iterative and Incremental - lang_en_vs6.srt b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/10 - Iterative and Incremental - lang_en_vs6.srt
new file mode 100644
index 0000000..e542660
--- /dev/null
+++ b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/10 - Iterative and Incremental - lang_en_vs6.srt
@@ -0,0 +1,147 @@
+1

+00:00:00,190 --> 00:00:03,100

+We just saw two of the three distinguishing aspects of

+

+2

+00:00:03,100 --> 00:00:05,800

+the rational unified process. The fact that it is used

+

+3

+00:00:05,800 --> 00:00:08,810

+case driven and the fact that it is architecture centric.

+

+4

+00:00:08,810 --> 00:00:11,950

+The third and final distinguished aspect of R.U.P. is that

+

+5

+00:00:11,950 --> 00:00:15,210

+it is iterative and incremental. So let's see what that

+

+6

+00:00:15,210 --> 00:00:18,870

+means by considering the lifetime of a software project. Basically,

+

+7

+00:00:18,870 --> 00:00:22,120

+the lifetime of a rational unified process consists of a

+

+8

+00:00:22,120 --> 00:00:24,920

+series of cycles, such as the ones that are represented here.

+

+9

+00:00:24,920 --> 00:00:28,070

+Cycle one, cycle two, through cycle n. And as

+

+10

+00:00:28,070 --> 00:00:30,990

+you can see, these cycles can also be called increments.

+

+11

+00:00:30,990 --> 00:00:33,280

+And each one of the cycles involves all of

+

+12

+00:00:33,280 --> 00:00:36,700

+the main phases of software development. In addition, each cycle

+

+13

+00:00:36,700 --> 00:00:39,700

+results in a product release which can be internal

+

+14

+00:00:39,700 --> 00:00:43,210

+or external. More precisely, each cycle terminates with a product

+

+15

+00:00:43,210 --> 00:00:46,340

+release that includes a complete set of artifacts for

+

+16

+00:00:46,340 --> 00:00:50,150

+the project. That means code, manuals, use cases, non-functional

+

+17

+00:00:50,150 --> 00:00:52,840

+specification, test cases, and so on. So, I've just

+

+18

+00:00:52,840 --> 00:00:55,760

+said, that each cycle involves all of the main phases

+

+19

+00:00:55,760 --> 00:00:59,440

+of software development. Specifically, each cycle is further divided

+

+20

+00:00:59,440 --> 00:01:04,040

+in four phases. Inception, elaboration, construction and transition. In a

+

+21

+00:01:04,040 --> 00:01:06,290

+minute, we will look at each one of these

+

+22

+00:01:06,290 --> 00:01:08,840

+phases in detail and see how they relate to the

+

+23

+00:01:08,840 --> 00:01:12,150

+traditional activities of software development. Before that, I want

+

+24

+00:01:12,150 --> 00:01:15,760

+to mention the last level of these iterations, which happens

+

+25

+00:01:15,760 --> 00:01:20,330

+within these individual phases More precisely, inside each of these

+

+26

+00:01:20,330 --> 00:01:24,230

+phases, there might be multiple iterations. So what are these

+

+27

+00:01:24,230 --> 00:01:28,070

+iterations? Well, basically, each iteration corresponds to a group of

+

+28

+00:01:28,070 --> 00:01:30,550

+use cases that are selected so as to deal with

+

+29

+00:01:30,550 --> 00:01:33,200

+the most important risks first. So if you have a

+

+30

+00:01:33,200 --> 00:01:35,510

+set of use cases that you're considering, which means that

+

+31

+00:01:35,510 --> 00:01:37,450

+you have a set of features that you need to

+

+32

+00:01:37,450 --> 00:01:41,260

+implement, you will select for each iteration the most risky

+

+33

+00:01:41,260 --> 00:01:44,720

+ones that you still haven't realized, and realize them in that

+

+34

+00:01:44,720 --> 00:01:47,720

+iteration. And then continue in the following iterations with less and

+

+35

+00:01:47,720 --> 00:01:50,980

+less risky ones. So basically what happens in the end is

+

+36

+00:01:50,980 --> 00:01:52,960

+that essentially each iteration extends

+

+37

+00:01:52,960 --> 00:01:55,220

+the functionality beyond the previous iteration.

diff --git a/usth/ICT2.7/P3L4 Unified Software Process Subtitles/11 - Cycle Example - lang_en_vs6.srt b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/11 - Cycle Example - lang_en_vs6.srt
new file mode 100644
index 0000000..af70543
--- /dev/null
+++ b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/11 - Cycle Example - lang_en_vs6.srt
@@ -0,0 +1,147 @@
+1

+00:00:00,230 --> 00:00:02,590

+To make this a little more concrete, let's look at

+

+2

+00:00:02,590 --> 00:00:07,466

+an example involving cycles, phases, and iterations. Let's assume that we

+

+3

+00:00:07,466 --> 00:00:10,250

+have to develop a banking IT system. The first possible

+

+4

+00:00:10,250 --> 00:00:12,730

+cycle for such a system could be one in which we

+

+5

+00:00:12,730 --> 00:00:16,280

+implement the basic withdrawal facilities. What this means is that,

+

+6

+00:00:16,280 --> 00:00:18,400

+at the end of this cycle, there will be the release

+

+7

+00:00:18,400 --> 00:00:22,130

+of the product that implements this piece of functionality. But notice

+

+8

+00:00:22,130 --> 00:00:25,500

+that this will not be the only product release because within

+

+9

+00:00:25,500 --> 00:00:28,580

+the cycle, we will perform also the four phases that

+

+10

+00:00:28,580 --> 00:00:31,020

+we mentioned before, inception, elaboration,

+

+11

+00:00:31,020 --> 00:00:33,550

+construction, and transition. And within each

+

+12

+00:00:33,550 --> 00:00:36,980

+of these phases, we might have multiple iterations. And at the

+

+13

+00:00:36,980 --> 00:00:39,710

+end of each iteration, we will also have a product release.

+

+14

+00:00:39,710 --> 00:00:41,790

+Which in this case, will be an internal one. As

+

+15

+00:00:41,790 --> 00:00:44,690

+you can see, the iterative nature is really inherent in the

+

+16

+00:00:44,690 --> 00:00:48,030

+unified rational process. So, now let's clean up here, and let's

+

+17

+00:00:48,030 --> 00:00:50,814

+see what some other possible cycles could be for our banking

+

+18

+00:00:50,814 --> 00:00:54,070

+IT system. Here, I'm showing two possible additional ones. The first

+

+19

+00:00:54,070 --> 00:00:57,800

+one, cycle two, which will develop the account and system management. And

+

+20

+00:00:57,800 --> 00:01:00,230

+the third one, cycle three, which will develop the full account

+

+21

+00:01:00,230 --> 00:01:04,620

+management and cross selling. Similarly to cycle one, also these cycles will

+

+22

+00:01:04,620 --> 00:01:07,570

+produce a product, both at the end of the cycle, and

+

+23

+00:01:07,570 --> 00:01:10,740

+within the cycle in the different phases. And there's a few more

+

+24

+00:01:10,740 --> 00:01:13,150

+things to note. So the first one, is that each cycle

+

+25

+00:01:13,150 --> 00:01:15,900

+focuses on a different part of the system. So what you will

+

+26

+00:01:15,900 --> 00:01:19,350

+do, when you use the rational unified process, you will select a

+

+27

+00:01:19,350 --> 00:01:23,320

+subset of use cases that you want to realize within your cycle.

+

+28

+00:01:23,320 --> 00:01:26,640

+And the final product for that cycle, will be a product that

+

+29

+00:01:26,640 --> 00:01:30,190

+realizes those use cases. This is the first aspect. The second one,

+

+30

+00:01:30,190 --> 00:01:33,290

+is that these cycles, as you can see, are slightly overlapping. So

+

+31

+00:01:33,290 --> 00:01:35,880

+it is not the case that you finish a cycle, and then

+

+32

+00:01:35,880 --> 00:01:37,580

+you start the next one. So there is a little bit of

+

+33

+00:01:37,580 --> 00:01:41,250

+overlap among cycles, and we'll talk about that more. And finally,

+

+34

+00:01:41,250 --> 00:01:43,600

+I want to stress one more that each cycle

+

+35

+00:01:43,600 --> 00:01:46,960

+contains four phases, and each one of these phases might

+

+36

+00:01:46,960 --> 00:01:49,890

+be further splayed in iterations. So that's kind of a

+

+37

+00:01:49,890 --> 00:01:52,610

+high level view of how the whole process will work.

diff --git a/usth/ICT2.7/P3L4 Unified Software Process Subtitles/12 - Phases within a Cycle - lang_en_vs5.srt b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/12 - Phases within a Cycle - lang_en_vs5.srt
new file mode 100644
index 0000000..c58be49
--- /dev/null
+++ b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/12 - Phases within a Cycle - lang_en_vs5.srt
@@ -0,0 +1,199 @@
+1

+00:00:00,240 --> 00:00:02,505

+Now let's go back to the phases within a cycle.

+

+2

+00:00:02,505 --> 00:00:04,930

+because I want to show you how they relate to traditional

+

+3

+00:00:04,930 --> 00:00:08,196

+activities of software development. Because this is the first time that

+

+4

+00:00:08,196 --> 00:00:12,066

+we talk about inception, elaboration, construction and transition. So we will

+

+5

+00:00:12,066 --> 00:00:14,859

+know what they mean, in terms of the traditional software

+

+6

+00:00:14,859 --> 00:00:18,380

+development. So I'm going to first discuss these relations and then

+

+7

+00:00:18,380 --> 00:00:22,198

+I'm going to talk about each individual phase in further detail.

+

+8

+00:00:22,198 --> 00:00:25,570

+So I'm going to start by representing the four RUP phases here

+

+9

+00:00:25,570 --> 00:00:29,810

+with possible internal iterations. I1, E1 and E2, C1,

+

+10

+00:00:29,810 --> 00:00:32,490

+C2, and so on. And just as a reference, this

+

+11

+00:00:32,490 --> 00:00:34,670

+is the way in which time will progress. So we

+

+12

+00:00:34,670 --> 00:00:37,890

+will start with inception and we will finish with transition.

+

+13

+00:00:37,890 --> 00:00:39,710

+So what I'm want to do now is to show the

+

+14

+00:00:39,710 --> 00:00:43,930

+actual, traditional, software development activities here on the left. And

+

+15

+00:00:43,930 --> 00:00:46,970

+I also want to show you, using this diagram, how these

+

+16

+00:00:46,970 --> 00:00:51,610

+activities are actually performed in each of the RUP phases.

+

+17

+00:00:51,610 --> 00:00:54,540

+So, let's see what this representation means. Basically, what

+

+18

+00:00:54,540 --> 00:00:58,410

+I'm showing here, is that requirements engineering actually starts in

+

+19

+00:00:58,410 --> 00:01:00,480

+the inception phase. So, you can see the height

+

+20

+00:01:00,480 --> 00:01:03,090

+of this bar as the amount of effort devoted to

+

+21

+00:01:03,090 --> 00:01:05,890

+this activity in this specific phase. So you can

+

+22

+00:01:05,890 --> 00:01:09,950

+see that requirements engineering starts in inception phase, is mostly

+

+23

+00:01:09,950 --> 00:01:13,210

+performed in the elaboration phase, and then it continues,

+

+24

+00:01:13,210 --> 00:01:16,820

+although to a lesser extent, throughout all phases up until

+

+25

+00:01:16,820 --> 00:01:18,570

+the end of the transition. But the bulk is really

+

+26

+00:01:18,570 --> 00:01:22,940

+performed here in the elaboration phase. Similarly, if we consider analysis

+

+27

+00:01:22,940 --> 00:01:25,450

+and design, we can see that analysis and design are

+

+28

+00:01:25,450 --> 00:01:29,510

+mainly performed in the elaboration phase. But a considerable amount of

+

+29

+00:01:29,510 --> 00:01:31,900

+it also continues in the construction phase, and then it

+

+30

+00:01:31,900 --> 00:01:34,514

+kind of phases out. So there's very little of that done

+

+31

+00:01:34,514 --> 00:01:37,300

+in the transition phase. Looking now at implementation, you can see

+

+32

+00:01:37,300 --> 00:01:41,190

+that the implementation happens mostly in the construction phase, which is,

+

+33

+00:01:41,190 --> 00:01:45,460

+unsurprisingly, the phase that is mostly concerned with actual code development,

+

+34

+00:01:45,460 --> 00:01:47,620

+as we will see in a minute. Testing, on the other

+

+35

+00:01:47,620 --> 00:01:50,990

+hand, is performed throughout most phases, with, peaks in some specific

+

+36

+00:01:50,990 --> 00:01:54,260

+point, for example, at the end of some iterations, like here

+

+37

+00:01:54,260 --> 00:01:57,880

+and here. To conclude, we have the business modeling activity that

+

+38

+00:01:57,880 --> 00:02:00,160

+happens mainly in the inception and a little bit in the

+

+39

+00:02:00,160 --> 00:02:04,100

+elaboration phase and the deployment activity which happens a little bit

+

+40

+00:02:04,100 --> 00:02:06,420

+throughout, but the bulk of it is really in the transition

+

+41

+00:02:06,420 --> 00:02:08,699

+phase, which is actually the phase that has to do

+

+42

+00:02:08,699 --> 00:02:12,070

+with deployment and then maintenance. So I hope this kind

+

+43

+00:02:12,070 --> 00:02:14,970

+of high level view gives you a better understanding of

+

+44

+00:02:14,970 --> 00:02:17,940

+what is the mapping between these new phases and, the

+

+45

+00:02:17,940 --> 00:02:21,760

+typical software development activities that we are more familiar with.

+

+46

+00:02:21,760 --> 00:02:24,360

+So to further this understanding, later in the lesson, I'm

+

+47

+00:02:24,360 --> 00:02:28,220

+also going to talk about these specific phases individually. First, however,

+

+48

+00:02:28,220 --> 00:02:31,610

+I want to spend a little more time discussing what happens

+

+49

+00:02:31,610 --> 00:02:35,200

+inside each one of these iterations, just to make sure

+

+50

+00:02:35,200 --> 00:02:38,410

+that we are all understand what an iteration is exactly.

diff --git a/usth/ICT2.7/P3L4 Unified Software Process Subtitles/13 - Iterations - lang_en_vs5.srt b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/13 - Iterations - lang_en_vs5.srt
new file mode 100644
index 0000000..fbdc2b0
--- /dev/null
+++ b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/13 - Iterations - lang_en_vs5.srt
@@ -0,0 +1,95 @@
+1

+00:00:00,420 --> 00:00:03,520

+So what happens, exactly, within an iteration? In

+

+2

+00:00:03,520 --> 00:00:07,680

+almost every iteration, developers perform the following activities.

+

+3

+00:00:07,680 --> 00:00:10,830

+So they identify which pieces of functionality this

+

+4

+00:00:10,830 --> 00:00:14,450

+iteration will develop, will implement. After doing that, they

+

+5

+00:00:14,450 --> 00:00:17,240

+will create a design, for the considered use

+

+6

+00:00:17,240 --> 00:00:19,640

+cases, and they will do that guided by the

+

+7

+00:00:19,640 --> 00:00:22,334

+chosen architecture. So the set of use cases

+

+8

+00:00:22,334 --> 00:00:25,666

+plus the architectural guidelines will result in a design

+

+9

+00:00:25,666 --> 00:00:29,035

+for the selected use cases. Once the design is defined,

+

+10

+00:00:29,035 --> 00:00:32,060

+then the developers will implement the design, which will result

+

+11

+00:00:32,060 --> 00:00:35,430

+in a set of software components. They will then verify

+

+12

+00:00:35,430 --> 00:00:38,992

+the components against the use cases to make sure that the

+

+13

+00:00:38,992 --> 00:00:41,740

+components satisfy the use cases, they suitably realize the use

+

+14

+00:00:41,740 --> 00:00:43,995

+cases. And they will do that through testing or some

+

+15

+00:00:43,995 --> 00:00:47,730

+other verification and validation activity. Finally, after verifying that the

+

+16

+00:00:47,730 --> 00:00:51,320

+code actually implements the use cases, they will release a product,

+

+17

+00:00:51,320 --> 00:00:53,840

+which also represent the end of the iteration. And notice that

+

+18

+00:00:53,840 --> 00:00:56,370

+what I put here is an icon for the world,

+

+19

+00:00:56,370 --> 00:00:59,330

+in double quotes. Because in many cases the release will be

+

+20

+00:00:59,330 --> 00:01:02,050

+just an internal release or maybe a release that will just

+

+21

+00:01:02,050 --> 00:01:04,813

+go to some of the stakeholders so that they can provide

+

+22

+00:01:04,813 --> 00:01:07,040

+feedback on that. Okay. So it doesn't have to be an

+

+23

+00:01:07,040 --> 00:01:09,080

+external release. It doesn't have to be a release to the

+

+24

+00:01:09,080 --> 00:01:12,270

+world. But it is, nevertheless, a release of a software product. .

diff --git a/usth/ICT2.7/P3L4 Unified Software Process Subtitles/14 - Iterative Approach Quiz - lang_en_vs5.srt b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/14 - Iterative Approach Quiz - lang_en_vs5.srt
new file mode 100644
index 0000000..d4b7808
--- /dev/null
+++ b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/14 - Iterative Approach Quiz - lang_en_vs5.srt
@@ -0,0 +1,43 @@
+1

+00:00:00,182 --> 00:00:02,850

+So now, since we're talking about the incremental and iterative

+

+2

+00:00:02,850 --> 00:00:05,950

+nature of the Rational Unified Process, let's have a quiz on

+

+3

+00:00:05,950 --> 00:00:09,460

+the benefits of iterative approaches. So I'd like for you to tell

+

+4

+00:00:09,460 --> 00:00:12,710

+me what are these benefits. Is one benefit the fact that

+

+5

+00:00:12,710 --> 00:00:16,129

+iterative approaches keep developers busy or maybe that they give developers

+

+6

+00:00:16,129 --> 00:00:19,480

+early feedback, that they allow for doing the same thing over

+

+7

+00:00:19,480 --> 00:00:22,930

+and over in an iterative way. Maybe they also minimize the

+

+8

+00:00:22,930 --> 00:00:25,210

+risk of developing the wrong system. Can they be used to

+

+9

+00:00:25,210 --> 00:00:27,170

+improve planning, or is it the benefit

+

+10

+00:00:27,170 --> 00:00:30,160

+that they accommodate evolving requirements. Also, in this

+

+11

+00:00:30,160 --> 00:00:34,360

+case, I would like for you to check all the answers that you think are correct.

diff --git a/usth/ICT2.7/P3L4 Unified Software Process Subtitles/15 - Iterative Approach Quiz Solution - lang_en_vs5.srt b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/15 - Iterative Approach Quiz Solution - lang_en_vs5.srt
new file mode 100644
index 0000000..6e69cec
--- /dev/null
+++ b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/15 - Iterative Approach Quiz Solution - lang_en_vs5.srt
@@ -0,0 +1,179 @@
+1

+00:00:00,180 --> 00:00:01,740

+Okay so let's look at the first one. Well I

+

+2

+00:00:01,740 --> 00:00:04,760

+don't think that the fact of keeping developers busy is really

+

+3

+00:00:04,760 --> 00:00:08,020

+one of the highlights or the main benefits of iterative

+

+4

+00:00:08,020 --> 00:00:12,310

+approaches. Developers are really busy without any need for additional help.

+

+5

+00:00:12,310 --> 00:00:14,950

+So I will just not mark this one. The second

+

+6

+00:00:14,950 --> 00:00:19,280

+one conversely is definitely one of the advantages of iterative approaches.

+

+7

+00:00:19,280 --> 00:00:21,710

+So the fact that iterative approaches give the developers a early

+

+8

+00:00:21,710 --> 00:00:25,890

+feedback, is a great advantage which has in turn additional advantages.

+

+9

+00:00:25,890 --> 00:00:29,340

+For example, it increases the project tempo, so it gives the developers

+

+10

+00:00:29,340 --> 00:00:32,350

+not busy but more focused. It's easier to be focused when you

+

+11

+00:00:32,350 --> 00:00:35,790

+have a short term deadline, or a short term goal

+

+12

+00:00:35,790 --> 00:00:38,670

+rather than a release that is planned in six months or even

+

+13

+00:00:38,670 --> 00:00:42,420

+later. Another advantage of this early feedback is the fact that developers

+

+14

+00:00:42,420 --> 00:00:45,390

+are rewarded for their efforts so, there is sort of an immediate

+

+15

+00:00:45,390 --> 00:00:48,360

+rewards because you can see the results of your effort instead of

+

+16

+00:00:48,360 --> 00:00:51,310

+having to wait a long time to see such results. And last,

+

+17

+00:00:51,310 --> 00:00:55,126

+but not least the fact of getting early feedback also minimizes

+

+18

+00:00:55,126 --> 00:00:58,570

+the risks of developing the wrong system. So why is that?

+

+19

+00:00:58,570 --> 00:01:01,820

+Well because getting early feedback will also allow us to find

+

+20

+00:01:01,820 --> 00:01:05,140

+out whether we're going in the wrong direction early in the development process

+

+21

+00:01:05,140 --> 00:01:08,460

+rather than at the end. And therefore, will minimize this risk.

+

+22

+00:01:08,460 --> 00:01:10,760

+Going back to the previous question, yeah, I don't think that, you

+

+23

+00:01:10,760 --> 00:01:12,960

+know, doing the same thing over and over is a great

+

+24

+00:01:12,960 --> 00:01:16,170

+advantage. And in fact, iterative approaches do not do the same thing

+

+25

+00:01:16,170 --> 00:01:18,940

+over and over. So they keep iterating, but they keep

+

+26

+00:01:18,940 --> 00:01:21,930

+augmenting the amount of functionality in the system. They don't

+

+27

+00:01:21,930 --> 00:01:24,960

+just repeat the same thing. As for improving planning, actually

+

+28

+00:01:24,960 --> 00:01:27,980

+improving planning is not really a strength of these approaches,

+

+29

+00:01:27,980 --> 00:01:30,880

+because sometimes the number of iterations is hard to predict,

+

+30

+00:01:30,880 --> 00:01:33,050

+so it's hard to do a natural planning when you

+

+31

+00:01:33,050 --> 00:01:36,440

+are using an iterative approach. So finally, are iterative approaches

+

+32

+00:01:36,440 --> 00:01:38,700

+good for accomodating evolving requirements?

+

+33

+00:01:38,700 --> 00:01:41,630

+Most definitely. First, iterative approaches, and

+

+34

+00:01:41,630 --> 00:01:44,590

+in particular, the one that we're discussing consider requirements

+

+35

+00:01:44,590 --> 00:01:47,900

+incrementally, so they can better incorporate your requirements. So if

+

+36

+00:01:47,900 --> 00:01:51,030

+there are new requirements, it's easier to accommodate them using

+

+37

+00:01:51,030 --> 00:01:55,210

+an iterative approach. Second, these approaches realize a few requirements

+

+38

+00:01:55,210 --> 00:01:57,740

+at a time. Something from the most risky ones, as

+

+39

+00:01:57,740 --> 00:02:00,600

+we said. So any problem with those risky requirements will

+

+40

+00:02:00,600 --> 00:02:04,220

+be discovered early, and suitable course corrections could be taken.

+

+41

+00:02:04,220 --> 00:02:06,850

+So in case you still have doubts about iterative approaches,

+

+42

+00:02:06,850 --> 00:02:08,460

+it might be worth it to go back to

+

+43

+00:02:08,460 --> 00:02:11,390

+mini course number one, lesson number two to discuss the

+

+44

+00:02:11,390 --> 00:02:14,620

+life cycle models. Because we talk about iterative approaches

+

+45

+00:02:14,620 --> 00:02:17,770

+and their advantages and their characteristics there in some detail.

diff --git a/usth/ICT2.7/P3L4 Unified Software Process Subtitles/16 - Inception Phase - lang_en_vs4.srt b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/16 - Inception Phase - lang_en_vs4.srt
new file mode 100644
index 0000000..60ab80a
--- /dev/null
+++ b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/16 - Inception Phase - lang_en_vs4.srt
@@ -0,0 +1,323 @@
+1

+00:00:00,175 --> 00:00:03,510

+Let's talk a little bit more about phases. The rational unified

+

+2

+00:00:03,510 --> 00:00:07,050

+process phases are fundamental aspects of this process and which just touched

+

+3

+00:00:07,050 --> 00:00:09,200

+on them so we just give a quick overview. And I want to

+

+4

+00:00:09,200 --> 00:00:12,010

+look at these phases in a little more detail. So, what I'm

+

+5

+00:00:12,010 --> 00:00:14,960

+going to do is, for each phase, I'm going to discuss what it is,

+

+6

+00:00:14,960 --> 00:00:18,310

+what it produces and how is the result of the phase suppose

+

+7

+00:00:18,310 --> 00:00:21,910

+to be,. Assessed, and what are the consequences of this assessment. So

+

+8

+00:00:21,910 --> 00:00:25,350

+let's start with the first phase, the inception phase. The first phase

+

+9

+00:00:25,350 --> 00:00:27,920

+goes from the idea of the product to the

+

+10

+00:00:27,920 --> 00:00:30,990

+vision of the end product. What this involves is basically

+

+11

+00:00:30,990 --> 00:00:34,230

+to delimiting the project scope. And making the business case

+

+12

+00:00:34,230 --> 00:00:37,040

+for the product presented. Why is it worth doing? What

+

+13

+00:00:37,040 --> 00:00:39,870

+are the success criteria? What are the main risks? What

+

+14

+00:00:39,870 --> 00:00:43,690

+resources will be needed? And so on, specifically these phases

+

+15

+00:00:43,690 --> 00:00:47,310

+answer three main questions. The first one is, what are

+

+16

+00:00:47,310 --> 00:00:51,330

+the major users or actors, to use the UML terminology.

+

+17

+00:00:51,330 --> 00:00:53,450

+And what will the system do for them? To

+

+18

+00:00:53,450 --> 00:00:56,780

+answer this, these phases produce a simplified use-case model where

+

+19

+00:00:56,780 --> 00:01:00,480

+only a few use-cases are represented and described. So this

+

+20

+00:01:00,480 --> 00:01:03,390

+is a sort of initial use-case model. The second question

+

+21

+00:01:03,390 --> 00:01:05,610

+is about the architecture, what could be an architecture

+

+22

+00:01:05,610 --> 00:01:08,370

+for the system? So in this phase we will normally

+

+23

+00:01:08,370 --> 00:01:12,420

+also develop a tentative architecture. So an initial architecture that

+

+24

+00:01:12,420 --> 00:01:16,540

+describes the most crucial subsystems. Finally this phase also answers

+

+25

+00:01:16,540 --> 00:01:18,890

+the question, what is the plan and how much

+

+26

+00:01:18,890 --> 00:01:21,620

+will it cost? To answer this question. This phase will

+

+27

+00:01:21,620 --> 00:01:24,930

+identify the main risks for the project and also produce

+

+28

+00:01:24,930 --> 00:01:28,600

+a rough plan with estimates for resources, initial planning for

+

+29

+00:01:28,600 --> 00:01:32,820

+the phases and dates and milestones. Specifically, the inception phase

+

+30

+00:01:32,820 --> 00:01:36,370

+generates several deliverables. It is very important that you pay

+

+31

+00:01:36,370 --> 00:01:39,600

+attention so that you understand what this deliberate approach are.

+

+32

+00:01:39,600 --> 00:01:42,320

+Starting from the first one, which is the vision document.

+

+33

+00:01:42,320 --> 00:01:44,800

+And this is a document that provides a general

+

+34

+00:01:44,800 --> 00:01:48,420

+vision of the core projects requirements, key features and main

+

+35

+00:01:48,420 --> 00:01:51,890

+constraints. Together with this, the inception phase also produces an

+

+36

+00:01:51,890 --> 00:01:54,900

+initial use case model, as I just mentioned. So this

+

+37

+00:01:54,900 --> 00:01:57,720

+is a use case model that includes an initial set

+

+38

+00:01:57,720 --> 00:02:00,670

+of use cases, and then will be later refined. Two

+

+39

+00:02:00,670 --> 00:02:04,300

+additional variables are the initial project glossary, which describes the

+

+40

+00:02:04,300 --> 00:02:07,330

+main terms, using the project and their meaning, and the

+

+41

+00:02:07,330 --> 00:02:10,229

+initial business case which includes business context. And

+

+42

+00:02:10,229 --> 00:02:13,470

+success criteria. Yet another deliverable for the inception phase

+

+43

+00:02:13,470 --> 00:02:15,770

+is the initial project plan, which shows the

+

+44

+00:02:15,770 --> 00:02:20,650

+phases, iterations, roles of the participants, schedule and initial

+

+45

+00:02:20,650 --> 00:02:23,610

+estimates. In addition, the inception phase also produces

+

+46

+00:02:23,610 --> 00:02:26,810

+a risk assessment document, which describes the main risks

+

+47

+00:02:26,810 --> 00:02:29,970

+and counters measures for this risk. Finally, and this

+

+48

+00:02:29,970 --> 00:02:32,430

+is an optional deliverable, in the sense that it,

+

+49

+00:02:32,430 --> 00:02:34,990

+it might or might not be produced, depending on the specific

+

+50

+00:02:34,990 --> 00:02:37,870

+project. As part of the inception phase we might also generate

+

+51

+00:02:37,870 --> 00:02:41,780

+1 or more prototypes. For example, we might develop prototypes to

+

+52

+00:02:41,780 --> 00:02:45,590

+address some specific risks that we have identified or to show some

+

+53

+00:02:45,590 --> 00:02:48,380

+specific aspect of the system of which we are unsure to

+

+54

+00:02:48,380 --> 00:02:51,910

+the stakeholders. So basically all the typical users of prototypes that

+

+55

+00:02:51,910 --> 00:02:54,600

+we discussed before. So when we're done with the inception phase

+

+56

+00:02:54,600 --> 00:02:58,300

+we hit the first milestone for the cycle we are currently performing.

+

+57

+00:02:58,300 --> 00:03:00,600

+And so there are some evaluation criteria that will tell

+

+58

+00:03:00,600 --> 00:03:03,640

+us whether we can consider the inception phase concluded or not.

+

+59

+00:03:03,640 --> 00:03:06,840

+And the first of this criteria is stakeholder concurrence, which

+

+60

+00:03:06,840 --> 00:03:10,510

+means that all the stakeholders must agree on the scope, definition,

+

+61

+00:03:10,510 --> 00:03:13,510

+and cost schedule estimates for the projects. The second criteria

+

+62

+00:03:13,510 --> 00:03:17,040

+needs requirements understanding, out of the initial primary use cases that

+

+63

+00:03:17,040 --> 00:03:20,380

+we have identified so far, the right one for our system.

+

+64

+00:03:20,380 --> 00:03:23,760

+And other criteria is the credibility of the cost schedule estimates,

+

+65

+00:03:23,760 --> 00:03:28,280

+the priorities, defined the risks identifies and the countermeasures for

+

+66

+00:03:28,280 --> 00:03:31,590

+those risks, and the development process that we're following. Finally, in

+

+67

+00:03:31,590 --> 00:03:34,000

+the case we produce prototypes as part of the inceptional

+

+68

+00:03:34,000 --> 00:03:37,520

+phase, this will also be evaluated and assessed to judge the

+

+69

+00:03:37,520 --> 00:03:39,960

+overall outcome of the phase. So what happens if the

+

+70

+00:03:39,960 --> 00:03:43,170

+project fails to pass this milestone? So if the outcome of

+

+71

+00:03:43,170 --> 00:03:46,020

+the inception phase is considered to be inadequate with respect

+

+72

+00:03:46,020 --> 00:03:48,642

+to one or more of these criteria. Well at this point,

+

+73

+00:03:48,642 --> 00:03:51,240

+since we're kind of an initial phase of the cycle

+

+74

+00:03:51,240 --> 00:03:54,370

+the project may be cancelled or considerably re-thought. So to

+

+75

+00:03:54,370 --> 00:03:57,610

+summarize all of these in one sentence the Inception Phase

+

+76

+00:03:57,610 --> 00:04:00,320

+is the phase in which we produce. Then you shall vision,

+

+77

+00:04:00,320 --> 00:04:04,750

+used case model, project plan, risk assessment and possibly, prototypes

+

+78

+00:04:04,750 --> 00:04:07,290

+for the project. And we have to make sure, that

+

+79

+00:04:07,290 --> 00:04:10,680

+all of this deliverables satisfy a set of criteria, so

+

+80

+00:04:10,680 --> 00:04:13,770

+that we can continue on the project. And otherwise, we'll either

+

+81

+00:04:13,770 --> 00:04:17,160

+cancel the project or rethink its scope, or other aspects of it.

diff --git a/usth/ICT2.7/P3L4 Unified Software Process Subtitles/17 - Elaboration Phase - lang_en_vs5.srt b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/17 - Elaboration Phase - lang_en_vs5.srt
new file mode 100644
index 0000000..1025b2c
--- /dev/null
+++ b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/17 - Elaboration Phase - lang_en_vs5.srt
@@ -0,0 +1,215 @@
+1

+00:00:00,350 --> 00:00:02,400

+Now that we've discussed the inception phase, let's move

+

+2

+00:00:02,400 --> 00:00:04,180

+on to the second phase of RUP, which is

+

+3

+00:00:04,180 --> 00:00:07,280

+the elaboration phase. And there are four main goals

+

+4

+00:00:07,280 --> 00:00:10,900

+and activities for the elaboration phase. Analyzing the problem domain

+

+5

+00:00:10,900 --> 00:00:13,690

+to get a better understanding of the domain. Establishing

+

+6

+00:00:13,690 --> 00:00:17,840

+a solid architectural foundation for the project. Eliminating the highest

+

+7

+00:00:17,840 --> 00:00:21,454

+risk elements which basically means addressing the most critical

+

+8

+00:00:21,454 --> 00:00:25,590

+use cases. And finally, refine the plan of activities and estimates

+

+9

+00:00:25,590 --> 00:00:28,250

+of resources to complete the project. The outcome

+

+10

+00:00:28,250 --> 00:00:31,310

+of the elaboration phase reflects these activities and also

+

+11

+00:00:31,310 --> 00:00:34,440

+in this case produces several artifacts. The first one

+

+12

+00:00:34,440 --> 00:00:38,700

+is an almost complete use case model with all use cases

+

+13

+00:00:38,700 --> 00:00:42,560

+and actors identified and most use case descriptions developed.

+

+14

+00:00:42,560 --> 00:00:44,070

+As part of this phase we also identify a

+

+15

+00:00:44,070 --> 00:00:47,550

+set of what we called supplementary requirements. So these

+

+16

+00:00:47,550 --> 00:00:50,685

+are basically all the requirements that are not associated

+

+17

+00:00:50,685 --> 00:00:53,483

+with a use case. And these sets includes in particular all

+

+18

+00:00:53,483 --> 00:00:56,110

+non-functional requirements such as security,

+

+19

+00:00:56,110 --> 00:00:58,630

+reliability, maintainability and so on. So

+

+20

+00:00:58,630 --> 00:01:00,770

+all the ones that are relevant for the system that

+

+21

+00:01:00,770 --> 00:01:02,280

+you're developing. We mentioned before

+

+22

+00:01:02,280 --> 00:01:04,410

+that the software architecture is developed

+

+23

+00:01:04,410 --> 00:01:07,220

+in an incremental way, so it's not created at once.

+

+24

+00:01:07,220 --> 00:01:09,650

+And this is exactly what happens in the elaboration phase, that

+

+25

+00:01:09,650 --> 00:01:12,990

+we take the initial architecture that was defined in the inception

+

+26

+00:01:12,990 --> 00:01:16,280

+phase and we refine it until we get to a software

+

+27

+00:01:16,280 --> 00:01:19,400

+architecture which is complete. And that is part of the

+

+28

+00:01:19,400 --> 00:01:22,410

+deliverables for this phase. And the list continues, so let

+

+29

+00:01:22,410 --> 00:01:25,020

+me make some room. In addition to producing a complete

+

+30

+00:01:25,020 --> 00:01:28,270

+architecture for our system, in the elaboration phase we also

+

+31

+00:01:28,270 --> 00:01:32,130

+define the lower-level design for the system. And, therefore, as

+

+32

+00:01:32,130 --> 00:01:35,560

+part of this phase, we produce as deliverables a design

+

+33

+00:01:35,560 --> 00:01:38,000

+model, and together with that, a complete set of test

+

+34

+00:01:38,000 --> 00:01:41,770

+cases, and an executable prototype. We also produce a revised

+

+35

+00:01:41,770 --> 00:01:44,390

+project plan. Now that we have more information about the

+

+36

+00:01:44,390 --> 00:01:47,120

+project we can refine the various estimates and the various

+

+37

+00:01:47,120 --> 00:01:50,020

+pieces of information in the project plan. And also an

+

+38

+00:01:50,020 --> 00:01:54,160

+updated risk assessment document. Finally, in this phase we also generate

+

+39

+00:01:54,160 --> 00:01:57,680

+a preliminary user manual that describes to the users how

+

+40

+00:01:57,680 --> 00:02:00,350

+the system can be used and should be used. So now

+

+41

+00:02:00,350 --> 00:02:03,630

+let's see what are the evaluation criteria for the elaboration

+

+42

+00:02:03,630 --> 00:02:06,880

+phase which is our second milestone. So I'm just going to list

+

+43

+00:02:06,880 --> 00:02:09,400

+them here. The first one is whether the vision

+

+44

+00:02:09,400 --> 00:02:12,620

+and the architecture are stable or they're still changing so

+

+45

+00:02:12,620 --> 00:02:15,680

+did we converge into a final complete vision for the

+

+46

+00:02:15,680 --> 00:02:18,620

+system? Does the prototype show that the major risks that

+

+47

+00:02:18,620 --> 00:02:22,090

+we have identified have been resolved or at least addressed

+

+48

+00:02:22,090 --> 00:02:25,390

+in this phase? Is the project plan sufficiently detailed and

+

+49

+00:02:25,390 --> 00:02:29,030

+accurate? Do all stakeholders agree that the vision can be

+

+50

+00:02:29,030 --> 00:02:32,320

+achieved with the current plan? Is the actual resource expenditure

+

+51

+00:02:32,320 --> 00:02:35,840

+versus the planned expenditure acceptable? So now we study consumer

+

+52

+00:02:35,840 --> 00:02:39,120

+resources and therefore we can check whether our estimates were

+

+53

+00:02:39,120 --> 00:02:41,964

+correct. And also in this case the project might be

+

+54

+00:02:41,964 --> 00:02:45,730

+cancelled or considerably reshaped if it fails to pass this milestone.

diff --git a/usth/ICT2.7/P3L4 Unified Software Process Subtitles/18 - Construction Phase - lang_en_vs5.srt b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/18 - Construction Phase - lang_en_vs5.srt
new file mode 100644
index 0000000..70051fd
--- /dev/null
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@@ -0,0 +1,247 @@
+1

+00:00:00,230 --> 00:00:03,170

+So if the elaboration phase is successful, we then move

+

+2

+00:00:03,170 --> 00:00:06,560

+to the construction phase, which is our third phase. And

+

+3

+00:00:06,560 --> 00:00:09,550

+the construction phase is basically the phase in which most

+

+4

+00:00:09,550 --> 00:00:13,860

+of the actual development occurs. In short, all the features considered

+

+5

+00:00:13,860 --> 00:00:17,360

+are developed. So we'll continue with our car metaphor that

+

+6

+00:00:17,360 --> 00:00:19,310

+we used for the prototype. And in this case we

+

+7

+00:00:19,310 --> 00:00:22,390

+will have our complete car ready. Not only the features

+

+8

+00:00:22,390 --> 00:00:25,940

+are developed but they're also thoroughly tested. So we have performed

+

+9

+00:00:25,940 --> 00:00:29,490

+quality assurance. We have verified and validated the software,

+

+10

+00:00:29,490 --> 00:00:32,580

+the system and we know that it works correctly. Or

+

+11

+00:00:32,580 --> 00:00:34,620

+at least that it works correctly as far as

+

+12

+00:00:34,620 --> 00:00:37,850

+we can tell. So, in general, the construction phase is

+

+13

+00:00:37,850 --> 00:00:39,760

+the phase in which there is a shift in

+

+14

+00:00:39,760 --> 00:00:42,640

+emphasis from intellectual property development

+

+15

+00:00:42,640 --> 00:00:45,460

+to product development. From ideas

+

+16

+00:00:45,460 --> 00:00:47,650

+to products. So, what is the outcome of the

+

+17

+00:00:47,650 --> 00:00:51,250

+construction phase? Well, basically the construction phrase produces a product

+

+18

+00:00:51,250 --> 00:00:54,520

+that is ready to be deployed to the users. Specifically,

+

+19

+00:00:54,520 --> 00:00:57,570

+the phase generates the following outcomes. First of all, at the

+

+20

+00:00:57,570 --> 00:01:00,150

+end of this phase, all the use cases have been

+

+21

+00:01:00,150 --> 00:01:03,220

+realized with traceability information. What does that mean? It means that

+

+22

+00:01:03,220 --> 00:01:06,640

+not only all the functionality expressed by the use cases

+

+23

+00:01:06,640 --> 00:01:10,240

+have been implemented, but also that we have traceability information from

+

+24

+00:01:10,240 --> 00:01:13,530

+the use cases, to the different artifacts. So for example,

+

+25

+00:01:13,530 --> 00:01:16,780

+we know which part of the design realizes which use case.

+

+26

+00:01:16,780 --> 00:01:19,230

+We know which part of the implementation is related to a

+

+27

+00:01:19,230 --> 00:01:22,150

+given use case. Which use cases were derived from a use

+

+28

+00:01:22,150 --> 00:01:24,390

+case, and so on and so forth. And in this way

+

+29

+00:01:24,390 --> 00:01:28,310

+we can trace our requirements throughout the system. Throughout the different

+

+30

+00:01:28,310 --> 00:01:32,162

+artifacts that were developed during the software process. As we were

+

+31

+00:01:32,162 --> 00:01:35,790

+saying, we also have complete software product here, which is integrated

+

+32

+00:01:35,790 --> 00:01:39,240

+on all the needed platforms. Since the system, the software product,

+

+33

+00:01:39,240 --> 00:01:42,200

+has to be thoroughly tested, we will also have a complete

+

+34

+00:01:42,200 --> 00:01:44,900

+set of results for our tests. As part of this

+

+35

+00:01:44,900 --> 00:01:47,980

+phase, we will also finalize the user manual, so you'll have

+

+36

+00:01:47,980 --> 00:01:51,050

+a user manual ready to be provided to the users, and

+

+37

+00:01:51,050 --> 00:01:53,700

+ready to be used. And finally, we will have a complete

+

+38

+00:01:53,700 --> 00:01:58,370

+set of artifacts that include design documents, code, test cases, and

+

+39

+00:01:58,370 --> 00:02:00,440

+so on and so forth, so basically all of the artifacts

+

+40

+00:02:00,440 --> 00:02:04,240

+that have been produced during the development process. So roughly speaking,

+

+41

+00:02:04,240 --> 00:02:07,280

+we can consider the product that is produced at the end

+

+42

+00:02:07,280 --> 00:02:10,570

+of this phase as a typical beta release. So in case

+

+43

+00:02:10,570 --> 00:02:12,920

+you're not familiar with that, a beta release is an initial

+

+44

+00:02:12,920 --> 00:02:16,050

+release normally meant for a selected subset of users. So it

+

+45

+00:02:16,050 --> 00:02:19,250

+is something that is not quite yet ready for primetime, but

+

+46

+00:02:19,250 --> 00:02:22,540

+almost. So let's see also in this case, what are the evaluation

+

+47

+00:02:22,540 --> 00:02:25,740

+criteria for the construction phase. So how do we assess, that

+

+48

+00:02:25,740 --> 00:02:29,620

+this third milestone has been accomplished, successfully? We pretty much have

+

+49

+00:02:29,620 --> 00:02:32,510

+a complete product ready to be shipped right? So the first question

+

+50

+00:02:32,510 --> 00:02:35,260

+we want to ask is, whether the product is stable and mature

+

+51

+00:02:35,260 --> 00:02:37,910

+enough to be deployed to users. At the end of this

+

+52

+00:02:37,910 --> 00:02:40,510

+phase it has to be. Are the stakeholders ready for the

+

+53

+00:02:40,510 --> 00:02:44,160

+transition into the user community? Are we ready to go from development

+

+54

+00:02:44,160 --> 00:02:45,450

+to production? Are the actual

+

+55

+00:02:45,450 --> 00:02:48,060

+resource expenditures versus the planned expenditures

+

+56

+00:02:48,060 --> 00:02:50,890

+still acceptable? So what this means is that at this point we

+

+57

+00:02:50,890 --> 00:02:54,660

+can really assess whether our estimates were accurate enough with respect

+

+58

+00:02:54,660 --> 00:02:57,740

+to what we actually spent for the project up to this point.

+

+59

+00:02:57,740 --> 00:03:00,390

+So unless we can answer in a positive way to

+

+60

+00:03:00,390 --> 00:03:03,790

+all these questions, the transition might be postponed by one release.

+

+61

+00:03:03,790 --> 00:03:05,930

+Because that means that we're still not ready to go

+

+62

+00:03:05,930 --> 00:03:08,660

+to the market. We're still not ready to deploy our product.

diff --git a/usth/ICT2.7/P3L4 Unified Software Process Subtitles/19 - Transition Phase - lang_en_vs5.srt b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/19 - Transition Phase - lang_en_vs5.srt
new file mode 100644
index 0000000..e09b6fc
--- /dev/null
+++ b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/19 - Transition Phase - lang_en_vs5.srt
@@ -0,0 +1,231 @@
+1

+00:00:00,300 --> 00:00:02,080

+But if we are ready to go to the market,

+

+2

+00:00:02,080 --> 00:00:04,800

+if we are ready to deploy our product, then we can

+

+3

+00:00:04,800 --> 00:00:07,160

+move to the transition phase, which has mainly to do

+

+4

+00:00:07,160 --> 00:00:10,360

+with deployment and maintainence of a system. So what are the

+

+5

+00:00:10,360 --> 00:00:12,950

+main activities in the transition phase? As we discussed in

+

+6

+00:00:12,950 --> 00:00:16,280

+our initial lessons, in most real world cases, there are issues

+

+7

+00:00:16,280 --> 00:00:20,820

+that manifest themselves after deployment, when we release our software and

+

+8

+00:00:20,820 --> 00:00:22,870

+actual users interact with the

+

+9

+00:00:22,870 --> 00:00:26,230

+software. Specifically, users might report failures

+

+10

+00:00:26,230 --> 00:00:28,965

+that they experienced while using the system. So, what we call

+

+11

+00:00:28,965 --> 00:00:33,120

+bug reports. Or they might report improvements they might want to see

+

+12

+00:00:33,120 --> 00:00:36,798

+in the software. So typically these will be new feature requests. And

+

+13

+00:00:36,798 --> 00:00:40,270

+in addition, there might be issues that don't come necessarily from the

+

+14

+00:00:40,270 --> 00:00:42,734

+users but that are related to the fact that our system

+

+15

+00:00:42,734 --> 00:00:45,920

+has to operate, has to work in a new execution environment. For

+

+16

+00:00:45,920 --> 00:00:48,930

+example, the new version of an operating system, or the new version

+

+17

+00:00:48,930 --> 00:00:51,474

+of a set of libraries. When this happens, we have to address

+

+18

+00:00:51,474 --> 00:00:55,020

+these issues by performing maintenance. Specifically, corrective maintenance

+

+19

+00:00:55,020 --> 00:00:58,900

+for bug reports, perfective maintenance, for feature requests, and

+

+20

+00:00:58,900 --> 00:01:02,270

+adaptive maintenance, for environment changes. And the result of

+

+21

+00:01:02,270 --> 00:01:04,319

+this is that we will have a new release

+

+22

+00:01:04,319 --> 00:01:06,550

+of the software. Other activities that are performed in

+

+23

+00:01:06,550 --> 00:01:10,480

+this phase include training, customer service, and providing help-line

+

+24

+00:01:10,480 --> 00:01:13,350

+assistance. Finally, if you remember what we saw when

+

+25

+00:01:13,350 --> 00:01:16,810

+we were looking at the banking IT system example,

+

+26

+00:01:16,810 --> 00:01:21,300

+the cycles within a development are not necessarily completely dis-joined, but

+

+27

+00:01:21,300 --> 00:01:23,940

+they might overlap a little bit. So something else that might

+

+28

+00:01:23,940 --> 00:01:26,650

+happen in the transition phase is that a new cycle may

+

+29

+00:01:26,650 --> 00:01:29,020

+start. So there might be some activities that are related to

+

+30

+00:01:29,020 --> 00:01:32,190

+the fact that we're starting to think about the new cycle.

+

+31

+00:01:32,190 --> 00:01:35,150

+So now let's see what kind of outcome these activities will

+

+32

+00:01:35,150 --> 00:01:38,410

+produce. The first one is a complete project with all the

+

+33

+00:01:38,410 --> 00:01:41,820

+artifacts that we mentioned before. Another outcome is that the product will

+

+34

+00:01:41,820 --> 00:01:44,090

+be actually in use. So the product will be in the

+

+35

+00:01:44,090 --> 00:01:46,870

+hands of the users and the users will start using it, will

+

+36

+00:01:46,870 --> 00:01:49,760

+start interacting with it, for real, not just in a beta testing

+

+37

+00:01:49,760 --> 00:01:53,260

+setting. Another outcome will be a lesson learnt. What worked. What didn't

+

+38

+00:01:53,260 --> 00:01:56,240

+work. What should we do different in the next cycle or in

+

+39

+00:01:56,240 --> 00:01:59,446

+the next development? And this is a very important part of the

+

+40

+00:01:59,446 --> 00:02:01,651

+whole process, because it;s what provides

+

+41

+00:02:01,651 --> 00:02:04,378

+feedback between cycles, and between projects.

+

+42

+00:02:04,378 --> 00:02:07,018

+And as we said before, in case we have a next released

+

+43

+00:02:07,018 --> 00:02:09,478

+planned or a next cycle coming up, we might want to

+

+44

+00:02:09,478 --> 00:02:12,922

+start planning for the next release. So another outcome will be

+

+45

+00:02:12,922 --> 00:02:15,783

+the plan for the next release. So similar to the other

+

+46

+00:02:15,783 --> 00:02:19,147

+phases, also for the transition phase, we have a milestone, which

+

+47

+00:02:19,147 --> 00:02:21,733

+is the fourth milestone in this case. And therefore we

+

+48

+00:02:21,733 --> 00:02:25,061

+have evaluation criteria for the transition phase that will define whether

+

+49

+00:02:25,061 --> 00:02:28,530

+we've reached the milestone or not. And in this case, one

+

+50

+00:02:28,530 --> 00:02:32,040

+important assessment is whether the user is satisfied. So users are

+

+51

+00:02:32,040 --> 00:02:34,370

+actually using our product now, so we can get feedback

+

+52

+00:02:34,370 --> 00:02:36,260

+from them, we can see whether the product makes them

+

+53

+00:02:36,260 --> 00:02:40,390

+happy or not. And we continue assessing whether our expenditures

+

+54

+00:02:40,390 --> 00:02:43,460

+are fine with respect to our estimates. And in this case,

+

+55

+00:02:43,460 --> 00:02:46,882

+problems with this milestone might lead to further maintenance of

+

+56

+00:02:46,882 --> 00:02:48,840

+the system. So for example, we might need to produce

+

+57

+00:02:48,840 --> 00:02:51,460

+a new release to address some of the issues that

+

+58

+00:02:51,460 --> 00:02:54,410

+the users identified, as we discussed a couple of minutes ago.

diff --git a/usth/ICT2.7/P3L4 Unified Software Process Subtitles/2 - History of RUP - lang_en_vs6.srt b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/2 - History of RUP - lang_en_vs6.srt
new file mode 100644
index 0000000..83a656b
--- /dev/null
+++ b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/2 - History of RUP - lang_en_vs6.srt
@@ -0,0 +1,115 @@
+1

+00:00:00,320 --> 00:00:02,252

+As I just said, today we're going to talk about the

+

+2

+00:00:02,252 --> 00:00:04,876

+Rational Unified Process. And you know that I like to provide

+

+3

+00:00:04,876 --> 00:00:07,632

+the historical perspective of the topics that we cover in class

+

+4

+00:00:07,632 --> 00:00:10,070

+and this lesson is no exception. So let's see a little bit

+

+5

+00:00:10,070 --> 00:00:12,500

+of history of RUP. To do that we have to go

+

+6

+00:00:12,500 --> 00:00:17,620

+back to 1997 when Rational defined six best practices for modern software

+

+7

+00:00:17,620 --> 00:00:20,930

+engineering. So let's look at what these practices were. The first

+

+8

+00:00:20,930 --> 00:00:25,330

+practice involved developing in an iterative way with risk as the primary

+

+9

+00:00:25,330 --> 00:00:27,700

+iteration driver. The second practice had to do

+

+10

+00:00:27,700 --> 00:00:31,375

+with managing requirements, including updating them and keeping

+

+11

+00:00:31,375 --> 00:00:34,570

+traceability information between requirements and other software

+

+12

+00:00:34,570 --> 00:00:37,675

+artifacts. Practice number three was to employ a

+

+13

+00:00:37,675 --> 00:00:40,830

+component-based architecture. What that means is to have

+

+14

+00:00:40,830 --> 00:00:43,540

+a high level design that focuses on cooperating

+

+15

+00:00:43,540 --> 00:00:46,780

+components that are nevertheless very cohesive and highly

+

+16

+00:00:46,780 --> 00:00:50,710

+decoupled. Modeling software visually is another key aspect

+

+17

+00:00:50,710 --> 00:00:53,250

+of the rational unified process. And the key concept

+

+18

+00:00:53,250 --> 00:00:56,070

+here is to use visual diagrams, and in particular UML

+

+19

+00:00:56,070 --> 00:00:58,520

+visual diagrams, in a very extensive way so as

+

+20

+00:00:58,520 --> 00:01:01,950

+to make artifacts easier to understand and agree upon among

+

+21

+00:01:01,950 --> 00:01:04,849

+stakeholders. And the fact that the process is defined

+

+22

+00:01:04,849 --> 00:01:08,510

+in an iterative way, allows for performing quality assurance activities

+

+23

+00:01:08,510 --> 00:01:11,430

+in a continuous way. So it allows for continuously

+

+24

+00:01:11,430 --> 00:01:13,860

+verifying quality throughout the development

+

+25

+00:01:13,860 --> 00:01:16,220

+process. Finally, change management and

+

+26

+00:01:16,220 --> 00:01:18,750

+control were also at the center of the rational

+

+27

+00:01:18,750 --> 00:01:22,100

+approach These six practices, that I just mentioned were

+

+28

+00:01:22,100 --> 00:01:24,740

+the starting point for the development of the Rational

+

+29

+00:01:24,740 --> 00:01:27,300

+Unified Process, which is what we're going to discuss next.

diff --git a/usth/ICT2.7/P3L4 Unified Software Process Subtitles/20 - Phases and Iterations - lang_en_vs4.srt b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/20 - Phases and Iterations - lang_en_vs4.srt
new file mode 100644
index 0000000..01689f9
--- /dev/null
+++ b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/20 - Phases and Iterations - lang_en_vs4.srt
@@ -0,0 +1,107 @@
+1

+00:00:00,170 --> 00:00:02,210

+So now I would like to wrap up this lesson

+

+2

+00:00:02,210 --> 00:00:05,720

+by going back to our discussion of rational unified process

+

+3

+00:00:05,720 --> 00:00:08,630

+phases and iterations. So to do that I'm going to bring

+

+4

+00:00:08,630 --> 00:00:12,480

+back the presentation that I used before, the summary representation

+

+5

+00:00:12,480 --> 00:00:16,840

+about phases and traditional software engineering activities. And I want to

+

+6

+00:00:16,840 --> 00:00:19,720

+use this representation to stress and discuss a couple of

+

+7

+00:00:19,720 --> 00:00:22,140

+things. Mainly I want to recap it because I think

+

+8

+00:00:22,140 --> 00:00:25,480

+it is very important. What is the relation between the rational

+

+9

+00:00:25,480 --> 00:00:29,270

+unified process, and the traditional software engineering phases, and software

+

+10

+00:00:29,270 --> 00:00:31,540

+engineering activities? And I like to do it now that

+

+11

+00:00:31,540 --> 00:00:33,648

+we have discussed the phases in a little more detail.

+

+12

+00:00:33,648 --> 00:00:35,920

+So I want to make sure that it is clear by now

+

+13

+00:00:35,920 --> 00:00:39,660

+how and when the traditional software engineering activities, the ones

+

+14

+00:00:39,660 --> 00:00:42,620

+listed here, take place in the context of the RUP

+

+15

+00:00:42,620 --> 00:00:45,850

+phases, the four listed up here. For instance, it should

+

+16

+00:00:45,850 --> 00:00:50,410

+be clear why implementation takes place mainly in the construction phase.

+

+17

+00:00:50,410 --> 00:00:54,140

+Why requirements engineering is prominent in the elaboration phase

+

+18

+00:00:54,140 --> 00:00:58,290

+and why deployment activities occur mostly in the transition phase,

+

+19

+00:00:58,290 --> 00:01:00,120

+and so on. So it should be clear now

+

+20

+00:01:00,120 --> 00:01:03,930

+why the activities are so distributed in the four phases.

+

+21

+00:01:03,930 --> 00:01:06,130

+It should also be clear that although there is

+

+22

+00:01:06,130 --> 00:01:09,350

+normally one main phase for each activity, the activities really

+

+23

+00:01:09,350 --> 00:01:12,550

+span multiple phases. Which is actually one of the interesting

+

+24

+00:01:12,550 --> 00:01:15,580

+aspect of RUP. So the fact that you're not really

+

+25

+00:01:15,580 --> 00:01:19,700

+done with an activity even in later phases. Why? Well, because that allows

+

+26

+00:01:19,700 --> 00:01:22,070

+you, in subsequent iterations, to address

+

+27

+00:01:22,070 --> 00:01:24,370

+problems that came up in previous iterations.

diff --git a/usth/ICT2.7/P3L4 Unified Software Process Subtitles/3 - Key Features of RUP - lang_en_vs6.srt b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/3 - Key Features of RUP - lang_en_vs6.srt
new file mode 100644
index 0000000..74dc52a
--- /dev/null
+++ b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/3 - Key Features of RUP - lang_en_vs6.srt
@@ -0,0 +1,103 @@
+1

+00:00:00,300 --> 00:00:03,450

+So let's start by seeing how these activities and principles

+

+2

+00:00:03,450 --> 00:00:06,640

+are reflected in the key features of the Rational Unified

+

+3

+00:00:06,640 --> 00:00:10,010

+Process. First of all, the Rational Unified Process is a

+

+4

+00:00:10,010 --> 00:00:13,700

+software process model. So if you recall our introductory lessons,

+

+5

+00:00:13,700 --> 00:00:16,670

+that means two main things. The first one is that

+

+6

+00:00:16,670 --> 00:00:19,200

+it defines an order of phases that have to be

+

+7

+00:00:19,200 --> 00:00:21,970

+followed in the software process. And the second thing is

+

+8

+00:00:21,970 --> 00:00:25,420

+that it also prescribes transition criteria, so when to go

+

+9

+00:00:25,420 --> 00:00:28,030

+from one phase to the next. The second key

+

+10

+00:00:28,030 --> 00:00:31,290

+feature of RUP is that it is component based. And

+

+11

+00:00:31,290 --> 00:00:33,810

+also in this case, this implies two main things.

+

+12

+00:00:33,810 --> 00:00:36,410

+The first one is that a software system is defined

+

+13

+00:00:36,410 --> 00:00:39,420

+and built as a set of software components. So

+

+14

+00:00:39,420 --> 00:00:43,110

+software components are the building blocks of our software system.

+

+15

+00:00:43,110 --> 00:00:45,550

+And the second one is that there must be well-defined

+

+16

+00:00:45,550 --> 00:00:48,440

+interfaces between these components, interfaces

+

+17

+00:00:48,440 --> 00:00:50,750

+through which these components communicate.

+

+18

+00:00:50,750 --> 00:00:53,020

+In addition, the Rational Unified Process is

+

+19

+00:00:53,020 --> 00:00:56,080

+tightly related to UML. And in particular, it

+

+20

+00:00:56,080 --> 00:00:58,820

+relies extensively on UML for its notation, and

+

+21

+00:00:58,820 --> 00:01:02,120

+with respect to its basic principles. Finally, the

+

+22

+00:01:02,120 --> 00:01:05,140

+three main distinguishing aspects of the Rational Unified

+

+23

+00:01:05,140 --> 00:01:09,830

+Process are that it is use-case driven, architecture-centric

+

+24

+00:01:09,830 --> 00:01:12,680

+and iterative and incremental. So let's now look

+

+25

+00:01:12,680 --> 00:01:15,565

+in more detail at these three distinguishing aspects,

+

+26

+00:01:15,565 --> 00:01:17,540

+and we're going to look at each one of them individually.

diff --git a/usth/ICT2.7/P3L4 Unified Software Process Subtitles/4 - UML Quiz - lang_en_vs5.srt b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/4 - UML Quiz - lang_en_vs5.srt
new file mode 100644
index 0000000..4f4af17
--- /dev/null
+++ b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/4 - UML Quiz - lang_en_vs5.srt
@@ -0,0 +1,47 @@
+1

+00:00:00,160 --> 00:00:03,440

+Before doing that though, let's have a quiz to check whether you remember

+

+2

+00:00:03,440 --> 00:00:07,160

+the basics of UML. Since we're going to talk about use cases, I want

+

+3

+00:00:07,160 --> 00:00:10,040

+to ask you, what is the difference between a use case and a

+

+4

+00:00:10,040 --> 00:00:13,330

+use case model. So here are the possible answers, and you can mark

+

+5

+00:00:13,330 --> 00:00:16,710

+more than one. First one is that only use case models include actors.

+

+6

+00:00:16,710 --> 00:00:19,150

+The second is that they are the same thing. The third one is

+

+7

+00:00:19,150 --> 00:00:22,000

+that a use case model is a set of use cases. The fourth

+

+8

+00:00:22,000 --> 00:00:24,950

+one says that a use case is a set of use case models.

+

+9

+00:00:24,950 --> 00:00:26,520

+Finally, the last one says that use cases

+

+10

+00:00:26,520 --> 00:00:29,650

+are a dynamic representation, whereas use case models

+

+11

+00:00:29,650 --> 00:00:31,880

+are a static representation of a system. So

+

+12

+00:00:31,880 --> 00:00:33,810

+mark all the answers that you think are correct.

diff --git a/usth/ICT2.7/P3L4 Unified Software Process Subtitles/5 - UML Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/5 - UML Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..c107545
--- /dev/null
+++ b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/5 - UML Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,15 @@
+1

+00:00:00,150 --> 00:00:02,350

+And the correct answer, in this case it's only one,

+

+2

+00:00:02,350 --> 00:00:04,720

+is that a use case model is a set of use

+

+3

+00:00:04,720 --> 00:00:07,390

+cases. So a use case model is simply a collection of

+

+4

+00:00:07,390 --> 00:00:10,790

+use cases that represent different pieces of functionality for the system.

diff --git a/usth/ICT2.7/P3L4 Unified Software Process Subtitles/6 - UML Quiz - lang_en_vs6.srt b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/6 - UML Quiz - lang_en_vs6.srt
new file mode 100644
index 0000000..c2627aa
--- /dev/null
+++ b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/6 - UML Quiz - lang_en_vs6.srt
@@ -0,0 +1,39 @@
+1

+00:00:00,330 --> 00:00:02,650

+So, since we are talking about use case diagrams, I also want

+

+2

+00:00:02,650 --> 00:00:05,593

+to ask you, what are use case diagrams used for? So, what

+

+3

+00:00:05,593 --> 00:00:08,600

+are they good for? Why are they useful within a software process?

+

+4

+00:00:08,600 --> 00:00:12,130

+Also in this case, I'm providing several possible answers. They are not really

+

+5

+00:00:12,130 --> 00:00:15,420

+used for anything. Or, they can be used to prioritize requirements. Or,

+

+6

+00:00:15,420 --> 00:00:18,220

+maybe they can be used for user interface design. They can be

+

+7

+00:00:18,220 --> 00:00:20,280

+used during requirements elicitation. They can

+

+8

+00:00:20,280 --> 00:00:21,890

+be used for code optimization. And

+

+9

+00:00:21,890 --> 00:00:25,570

+finally, they can be used for test case design. Also, in this case,

+

+10

+00:00:25,570 --> 00:00:28,650

+I would like you to mark all the answers that you think are correct.

diff --git a/usth/ICT2.7/P3L4 Unified Software Process Subtitles/7 - UML Quiz Solution - lang_en_vs6.srt b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/7 - UML Quiz Solution - lang_en_vs6.srt
new file mode 100644
index 0000000..c201e96
--- /dev/null
+++ b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/7 - UML Quiz Solution - lang_en_vs6.srt
@@ -0,0 +1,143 @@
+1

+00:00:00,140 --> 00:00:02,910

+In this case there are multiple, correct answers. So you should have

+

+2

+00:00:02,910 --> 00:00:05,800

+marked several of those. So let's go through the list. Well this

+

+3

+00:00:05,800 --> 00:00:08,970

+is definitely not true. They are used for something. The second answer,

+

+4

+00:00:08,970 --> 00:00:11,880

+is a correct one, because you can order, the use cases that

+

+5

+00:00:11,880 --> 00:00:13,320

+you planned to realize, according to

+

+6

+00:00:13,320 --> 00:00:15,580

+your prioritization criteria. So basically what

+

+7

+00:00:15,580 --> 00:00:19,100

+you're doing you're prioritizing either in terms of functionality. So you, you

+

+8

+00:00:19,100 --> 00:00:21,680

+can decide which piece of functionality you want to realize first in

+

+9

+00:00:21,680 --> 00:00:25,430

+your system. Or you can also prioritize based on the actors involved.

+

+10

+00:00:25,430 --> 00:00:27,530

+Maybe there are some actors, maybe there are some user

+

+11

+00:00:27,530 --> 00:00:30,580

+roles that you want to support before others, and we'll

+

+12

+00:00:30,580 --> 00:00:33,580

+see some examples of that. The next correct question is

+

+13

+00:00:33,580 --> 00:00:37,190

+that they can be used for requirements elicitation. Why? Well

+

+14

+00:00:37,190 --> 00:00:40,130

+because used cases express what the system is supposed to

+

+15

+00:00:40,130 --> 00:00:43,490

+do for each user. They're an ideal way to collect,

+

+16

+00:00:43,490 --> 00:00:47,110

+represent, and check functional requirements. And we'll also get back

+

+17

+00:00:47,110 --> 00:00:50,700

+to this. And finally, use cases can definitely be used

+

+18

+00:00:50,700 --> 00:00:54,160

+for test case design. So why is that? Because each

+

+19

+00:00:54,160 --> 00:00:58,500

+use case represents a scenario of interaction between users and the

+

+20

+00:00:58,500 --> 00:01:03,470

+system. So testers can very naturally construct test cases based

+

+21

+00:01:03,470 --> 00:01:06,570

+on use cases. And in addition, and most importantly, they can

+

+22

+00:01:06,570 --> 00:01:09,320

+do that even in the absence of code that realizes

+

+23

+00:01:09,320 --> 00:01:11,490

+a use case. So they can do it as soon as

+

+24

+00:01:11,490 --> 00:01:13,740

+they have the requirements. They don't have to wait until the

+

+25

+00:01:13,740 --> 00:01:16,150

+code is ready. So this is not very a important point.

+

+26

+00:01:16,150 --> 00:01:18,400

+So you can have your test cases ready even before

+

+27

+00:01:18,400 --> 00:01:21,150

+writing the code. And now for completeness. Even though this is

+

+28

+00:01:21,150 --> 00:01:23,787

+not listed in the quiz. I also want to mention two

+

+29

+00:01:23,787 --> 00:01:27,040

+additional uses for use cases. The first one is that use

+

+30

+00:01:27,040 --> 00:01:30,080

+cases can be used to estimate effort as we will discuss

+

+31

+00:01:30,080 --> 00:01:32,710

+in more detail in mini course four, when we talk about

+

+32

+00:01:32,710 --> 00:01:35,770

+agile software development. And they can also be used by

+

+33

+00:01:35,770 --> 00:01:38,290

+customers to assess requirements. Which

+

+34

+00:01:38,290 --> 00:01:41,170

+is another fundamentally important role of

+

+35

+00:01:41,170 --> 00:01:44,640

+the use cases. They provide a common language between the customers

+

+36

+00:01:44,640 --> 00:01:47,850

+and the developers which makes it easier to collect the right requirements.

diff --git a/usth/ICT2.7/P3L4 Unified Software Process Subtitles/8 - Use Case Driven - lang_en_vs5.srt b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/8 - Use Case Driven - lang_en_vs5.srt
new file mode 100644
index 0000000..14ddaab
--- /dev/null
+++ b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/8 - Use Case Driven - lang_en_vs5.srt
@@ -0,0 +1,71 @@
+1

+00:00:00,150 --> 00:00:02,370

+Now let's go back to the distinguishing aspects of

+

+2

+00:00:02,370 --> 00:00:04,710

+RUP, starting from the first one. That is, that the

+

+3

+00:00:04,710 --> 00:00:08,170

+rational unified process is use-case driven. So let's see what

+

+4

+00:00:08,170 --> 00:00:11,310

+that means. Generally speaking, we can see a system as

+

+5

+00:00:11,310 --> 00:00:14,500

+something that performs a sequence of actions in response to

+

+6

+00:00:14,500 --> 00:00:18,100

+user inputs. So the user submits some requests, or requests

+

+7

+00:00:18,100 --> 00:00:22,140

+some functionality, and the system responds to those requests. Use

+

+8

+00:00:22,140 --> 00:00:25,750

+cases, as we just said, capture exactly this interaction and

+

+9

+00:00:25,750 --> 00:00:28,620

+answer the question, what is the system supposed to do

+

+10

+00:00:28,620 --> 00:00:32,150

+for each user? So, this is a very important point.

+

+11

+00:00:32,150 --> 00:00:34,160

+So they can represent what a system can do for

+

+12

+00:00:34,160 --> 00:00:37,240

+each of the different types of users of the system.

+

+13

+00:00:37,240 --> 00:00:39,430

+For this reason, and as we will see in more

+

+14

+00:00:39,430 --> 00:00:42,430

+detail, in the rational unified process, use cases are a

+

+15

+00:00:42,430 --> 00:00:46,680

+central element of the whole development life cycle. From requirements

+

+16

+00:00:46,680 --> 00:00:51,360

+engineering, all the way through the process until testing and maintenance.

+

+17

+00:00:51,360 --> 00:00:54,620

+So, once more, use cases are used to support and

+

+18

+00:00:54,620 --> 00:00:58,162

+help each one of these phases in the rational unified process.

diff --git a/usth/ICT2.7/P3L4 Unified Software Process Subtitles/9 - Architecture Centric - lang_en_vs5.srt b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/9 - Architecture Centric - lang_en_vs5.srt
new file mode 100644
index 0000000..b0f5487
--- /dev/null
+++ b/usth/ICT2.7/P3L4 Unified Software Process Subtitles/9 - Architecture Centric - lang_en_vs5.srt
@@ -0,0 +1,131 @@
+1

+00:00:00,180 --> 00:00:02,760

+The second distinguishing aspect of RUP is that it

+

+2

+00:00:02,760 --> 00:00:06,290

+is architecture-centric. As we saw in the first lesson

+

+3

+00:00:06,290 --> 00:00:09,340

+of this mini-course, a software architecture is a view

+

+4

+00:00:09,340 --> 00:00:12,740

+of the entire system that represents all high level

+

+5

+00:00:12,740 --> 00:00:15,710

+principal design decisions. Another way to see this is

+

+6

+00:00:15,710 --> 00:00:18,640

+by saying that use cases define the function of

+

+7

+00:00:18,640 --> 00:00:22,220

+the system, where as architecture defines the form of

+

+8

+00:00:22,220 --> 00:00:25,260

+the system. Use cases give the functionality, architecture tells

+

+9

+00:00:25,260 --> 00:00:28,670

+you how the system should be structured to provide the functionality.

+

+10

+00:00:28,670 --> 00:00:31,000

+So how do we define a software architecture in the rational

+

+11

+00:00:31,000 --> 00:00:33,730

+unified process. Also in this case this happens through

+

+12

+00:00:33,730 --> 00:00:37,340

+a sort of a iterative process. We start by creating a rough

+

+13

+00:00:37,340 --> 00:00:40,070

+outline of the system. And in this case we do it

+

+14

+00:00:40,070 --> 00:00:44,260

+independently from the functionality. So this is just the general structure

+

+15

+00:00:44,260 --> 00:00:46,770

+of the system. For example, we model aspects such as the

+

+16

+00:00:46,770 --> 00:00:50,840

+platform on which the system will run, the overall style. For example,

+

+17

+00:00:50,840 --> 00:00:52,780

+whether it's a client server or a peer to peer

+

+18

+00:00:52,780 --> 00:00:56,450

+system and so on. We then use the key use cases

+

+19

+00:00:56,450 --> 00:01:00,550

+in our use case diagram to define the main subsystems of

+

+20

+00:01:00,550 --> 00:01:03,470

+my architecture. For example, in the case of a banking IT

+

+21

+00:01:03,470 --> 00:01:07,150

+system, one of these subsystems might be the withdrawal system. So

+

+22

+00:01:07,150 --> 00:01:09,410

+what will happen in that case is that we will have

+

+23

+00:01:09,410 --> 00:01:13,240

+some use case that refers to the withdrawal activity, and by

+

+24

+00:01:13,240 --> 00:01:16,470

+analyzing that use case, we'll realize that we need a subsystem

+

+25

+00:01:16,470 --> 00:01:19,810

+that implements that piece of functionality. So again, we use

+

+26

+00:01:19,810 --> 00:01:22,680

+the key use cases to identify and define the key

+

+27

+00:01:22,680 --> 00:01:26,290

+subsystems for my architecture. So once we have that we

+

+28

+00:01:26,290 --> 00:01:30,510

+keep refining the architecture by using additional use cases. So

+

+29

+00:01:30,510 --> 00:01:33,030

+considering more and more pieces of functionality that will help

+

+30

+00:01:33,030 --> 00:01:35,430

+us to refine the architecture of the system and also

+

+31

+00:01:35,430 --> 00:01:39,260

+leveraging our increasing understanding of the system that we're modeling.

+

+32

+00:01:39,260 --> 00:01:41,470

+And this will continue until we are happy with the

+

+33

+00:01:41,470 --> 00:01:42,550

+architecture that we define.

diff --git a/usth/ICT2.7/P4L1 General Concepts Subtitles/1 - Lesson Overview - lang_en_vs5.srt b/usth/ICT2.7/P4L1 General Concepts Subtitles/1 - Lesson Overview - lang_en_vs5.srt
new file mode 100644
index 0000000..df7cdbe
--- /dev/null
+++ b/usth/ICT2.7/P4L1 General Concepts Subtitles/1 - Lesson Overview - lang_en_vs5.srt
@@ -0,0 +1,91 @@
+1

+00:00:00,700 --> 00:00:03,682

+Hello, and welcome back. In the previous

+

+2

+00:00:03,682 --> 00:00:07,160

+mini course we covered software design, discussed the

+

+3

+00:00:07,160 --> 00:00:10,020

+UML and the unified software process, and worked

+

+4

+00:00:10,020 --> 00:00:12,160

+on a complex project in which we developed

+

+5

+00:00:12,160 --> 00:00:16,020

+a distributed software system. In this mini course,

+

+6

+00:00:16,020 --> 00:00:17,900

+which is the last one for this class,

+

+7

+00:00:17,900 --> 00:00:21,080

+we will cover my very favorite topic, software

+

+8

+00:00:21,080 --> 00:00:24,850

+testing or more generally, software verification and validation.

+

+9

+00:00:25,860 --> 00:00:28,850

+So why do I love software testing? Well,

+

+10

+00:00:28,850 --> 00:00:32,430

+I love it because it is extremely important. It

+

+11

+00:00:32,430 --> 00:00:38,330

+is very challenging and it is fun but only if you do it in the right way.

+

+12

+00:00:38,330 --> 00:00:40,900

+In the upcoming lessons we will discuss why

+

+13

+00:00:40,900 --> 00:00:44,710

+software verification is important, why software testing, which is

+

+14

+00:00:44,710 --> 00:00:47,730

+a specific type of verification, is important, and

+

+15

+00:00:47,730 --> 00:00:50,730

+what are the main techniques for performing software testing.

+

+16

+00:00:51,910 --> 00:00:54,866

+We will also discuss test-driven development and agile methods,

+

+17

+00:00:54,866 --> 00:00:57,780

+in which we'll lose some of the rigidity of

+

+18

+00:00:57,780 --> 00:01:01,340

+the earlier processes and turn things around by writing

+

+19

+00:01:01,340 --> 00:01:04,260

+tests before we write the code and then writing

+

+20

+00:01:04,260 --> 00:01:08,280

+code that makes the test pass. Finally, we will

+

+21

+00:01:08,280 --> 00:01:10,750

+perform a project, in which you get to apply

+

+22

+00:01:10,750 --> 00:01:14,010

+most of the principles and practices of agile development

+

+23

+00:01:14,010 --> 00:01:17,430

+in a realistic scenario. So let's jump right in.

diff --git a/usth/ICT2.7/P4L1 General Concepts Subtitles/10 - Verification Approaches - lang_en_vs4.srt b/usth/ICT2.7/P4L1 General Concepts Subtitles/10 - Verification Approaches - lang_en_vs4.srt
new file mode 100644
index 0000000..a671818
--- /dev/null
+++ b/usth/ICT2.7/P4L1 General Concepts Subtitles/10 - Verification Approaches - lang_en_vs4.srt
@@ -0,0 +1,239 @@
+1

+00:00:00,320 --> 00:00:01,630

+Now that we got out of the way this

+

+2

+00:00:01,630 --> 00:00:04,460

+initial set of basic definitions. Let's go back to our

+

+3

+00:00:04,460 --> 00:00:08,770

+main concept, which is software verification. We said that software

+

+4

+00:00:08,770 --> 00:00:11,730

+is buggy, and because software is buggy, we need to

+

+5

+00:00:11,730 --> 00:00:14,690

+verify the software as much as we can. But how

+

+6

+00:00:14,690 --> 00:00:17,960

+can we verify software? There are several ways to verify

+

+7

+00:00:17,960 --> 00:00:21,150

+a software system. Among those, we will discuss four mainstream

+

+8

+00:00:21,150 --> 00:00:25,410

+approaches. The first one is testing, also called dynamic verification.

+

+9

+00:00:25,410 --> 00:00:29,400

+The second approach is static verification. The third approach is

+

+10

+00:00:29,400 --> 00:00:33,000

+inspections. And finally, we're going to consider a fourth approach which is

+

+11

+00:00:33,000 --> 00:00:36,090

+formal proofs of correctness. So what I'm going to do

+

+12

+00:00:36,090 --> 00:00:39,570

+next, I'm going to first provide an overview of these approaches and

+

+13

+00:00:39,570 --> 00:00:41,930

+then discuss some of them in more depth and please

+

+14

+00:00:41,930 --> 00:00:44,430

+note that although we will discuss all four approaches we will

+

+15

+00:00:44,430 --> 00:00:47,350

+spend most of our time on software testing. As software

+

+16

+00:00:47,350 --> 00:00:50,850

+testing is the most popular and most used approach in industry.

+

+17

+00:00:50,850 --> 00:00:53,050

+So let's start with our overview and in particular

+

+18

+00:00:53,050 --> 00:00:58,050

+with testing. Testing a software system means exercising the system

+

+19

+00:00:58,050 --> 00:01:01,680

+to try to make it fail. More precisely, let's consider

+

+20

+00:01:01,680 --> 00:01:04,440

+a program. Its input domain, which is the set of

+

+21

+00:01:04,440 --> 00:01:06,990

+all the possible inputs for the program and, its output

+

+22

+00:01:06,990 --> 00:01:09,470

+domain, which is a set of all the possible corresponding

+

+23

+00:01:09,470 --> 00:01:13,010

+outputs. Given this context, we can define what a test

+

+24

+00:01:13,010 --> 00:01:16,360

+case is. A test case is a pair that consists

+

+25

+00:01:16,360 --> 00:01:19,090

+of a, an input from the input domain D,

+

+26

+00:01:19,090 --> 00:01:22,620

+and then, expected output O from the output domain.

+

+27

+00:01:22,620 --> 00:01:25,950

+And O is the element in the output domain

+

+28

+00:01:25,950 --> 00:01:29,670

+that a correct software would produce when ran against I.

+

+29

+00:01:29,670 --> 00:01:32,170

+We can also define the concept of test suite,

+

+30

+00:01:32,170 --> 00:01:34,840

+which is a set of test cases, and we're going to

+

+31

+00:01:34,840 --> 00:01:37,730

+use these two concepts of test case and test

+

+32

+00:01:37,730 --> 00:01:41,400

+suite quite a bit in the rest of the lessons.

+

+33

+00:01:41,400 --> 00:01:44,980

+Subject verification, tries to identify specific classes of problems

+

+34

+00:01:44,980 --> 00:01:47,620

+in the program. Such as null pointer dereferences. And

+

+35

+00:01:47,620 --> 00:01:49,750

+unlike testing, what it does is that it does

+

+36

+00:01:49,750 --> 00:01:53,610

+not just consider individual inputs, it instead considers all

+

+37

+00:01:53,610 --> 00:01:56,594

+possible inputs for the program. So it consider in

+

+38

+00:01:56,594 --> 00:01:59,366

+a sense all possible executions of the program and

+

+39

+00:01:59,366 --> 00:02:02,402

+all possible behaviors of the program, that's why we

+

+40

+00:02:02,402 --> 00:02:06,560

+save the verification unlike testing it's complete. The 3rd technique

+

+41

+00:02:06,560 --> 00:02:08,755

+we are going to consider is inspections,

+

+42

+00:02:08,755 --> 00:02:12,804

+and inspections are also called reviews or walkthroughs.

+

+43

+00:02:12,804 --> 00:02:15,010

+And unlike the previous techniques, inspections are a

+

+44

+00:02:15,010 --> 00:02:18,660

+human intensive activity, more precisely, they are a

+

+45

+00:02:18,660 --> 00:02:22,520

+manual and group activity in which several

+

+46

+00:02:22,520 --> 00:02:25,700

+people from the organization that developed the software,

+

+47

+00:02:25,700 --> 00:02:29,190

+look at the code or other artifacts developed

+

+48

+00:02:29,190 --> 00:02:31,888

+during the software production and try to identify

+

+49

+00:02:31,888 --> 00:02:35,950

+defects in these artifacts. And interestingly inspections

+

+50

+00:02:35,950 --> 00:02:37,580

+have been shown to be quite effective in

+

+51

+00:02:37,580 --> 00:02:39,820

+practice and that's the reason why they're used

+

+52

+00:02:39,820 --> 00:02:42,550

+quite widely in the industry. Finally, the last

+

+53

+00:02:42,550 --> 00:02:45,100

+technique I want to mention is Formal

+

+54

+00:02:45,100 --> 00:02:49,650

+Proof (of correctness). Given a software specification, and

+

+55

+00:02:49,650 --> 00:02:53,370

+actually a formal specification, so a document that

+

+56

+00:02:53,370 --> 00:02:57,410

+formally defines and specifies the behavior, the expected

+

+57

+00:02:57,410 --> 00:03:00,320

+behavior of the program. A form of proof of

+

+58

+00:03:00,320 --> 00:03:05,400

+correctness proves that the program being verified, actually implements

+

+59

+00:03:05,400 --> 00:03:07,922

+the program specification and it does that through a

+

+60

+00:03:07,922 --> 00:03:12,880

+sophisticated mathematical analysis of the specifications and of the code.

diff --git a/usth/ICT2.7/P4L1 General Concepts Subtitles/11 - Pros and Cons of Approaches - lang_en_vs4.srt b/usth/ICT2.7/P4L1 General Concepts Subtitles/11 - Pros and Cons of Approaches - lang_en_vs4.srt
new file mode 100644
index 0000000..36a58ee
--- /dev/null
+++ b/usth/ICT2.7/P4L1 General Concepts Subtitles/11 - Pros and Cons of Approaches - lang_en_vs4.srt
@@ -0,0 +1,195 @@
+1

+00:00:00,230 --> 00:00:02,870

+The four different techniques that we just discussed have

+

+2

+00:00:02,870 --> 00:00:06,120

+a number of pros and cons. So next we

+

+3

+00:00:06,120 --> 00:00:08,780

+are going to discuss the main pros and cons

+

+4

+00:00:08,780 --> 00:00:11,140

+for these techniques, so as to be able to compare

+

+5

+00:00:11,140 --> 00:00:14,330

+them. When testing is concerned the main positive about

+

+6

+00:00:14,330 --> 00:00:17,600

+this technique is that it does not generate false

+

+7

+00:00:17,600 --> 00:00:21,740

+alarms. In other words, it doesn't generate false positives.

+

+8

+00:00:21,740 --> 00:00:25,180

+What that means, is that when testing generates a failure,

+

+9

+00:00:25,180 --> 00:00:27,230

+that means that there is an actual problem in the

+

+10

+00:00:27,230 --> 00:00:30,060

+code. The main limitation of testing, however, is that it

+

+11

+00:00:30,060 --> 00:00:33,680

+is highly incomplete. Consider again the picture that we drew

+

+12

+00:00:33,680 --> 00:00:36,430

+a little earlier. The one representing the input domain of

+

+13

+00:00:36,430 --> 00:00:39,430

+the program being tested. Even in the best scenario, testing

+

+14

+00:00:39,430 --> 00:00:44,050

+can consider only a tiny fraction of the problem domain,

+

+15

+00:00:44,050 --> 00:00:47,430

+and therefor a tiny fraction of the program's behavior, and

+

+16

+00:00:47,430 --> 00:00:50,308

+we'll say a lot more about that in the following lessons.

+

+17

+00:00:50,308 --> 00:00:53,780

+Static verification, unlike testing, has the main advantage

+

+18

+00:00:53,780 --> 00:00:57,320

+that it considers all program behaviors. If we

+

+19

+00:00:57,320 --> 00:01:00,370

+look back at our diagram, whereas testing will

+

+20

+00:01:00,370 --> 00:01:04,010

+select only a few of those inputs, static verification

+

+21

+00:01:04,010 --> 00:01:07,120

+will consider them all. Unfortunately, however, this comes

+

+22

+00:01:07,120 --> 00:01:08,990

+with a price. Due to limitation of this

+

+23

+00:01:08,990 --> 00:01:11,490

+kind of analysis and due to infeasibility issues,

+

+24

+00:01:11,490 --> 00:01:15,260

+static verifiation considers not only all the possible behaviours,

+

+25

+00:01:15,260 --> 00:01:18,870

+but also some impossible behaviors. And what that means is

+

+26

+00:01:18,870 --> 00:01:22,472

+that static gratificaition can generate false positives. And this is,

+

+27

+00:01:22,472 --> 00:01:24,590

+in fact, the main issue with static verification techniques. As

+

+28

+00:01:24,590 --> 00:01:28,550

+we will further discuss later in the class, static verification can

+

+29

+00:01:28,550 --> 00:01:31,280

+generate results that are not true. For example, it might

+

+30

+00:01:31,280 --> 00:01:33,970

+report a possible no point of the refernce that cannot

+

+31

+00:01:33,970 --> 00:01:37,590

+actually occur in practice. The strongest point about inspections is

+

+32

+00:01:37,590 --> 00:01:40,950

+that, when they're done in a rigorous way, they're systematic and

+

+33

+00:01:40,950 --> 00:01:43,420

+they result in a thorough analysis of the code.

+

+34

+00:01:43,420 --> 00:01:46,840

+They are nevertheless a manual process, a human process.

+

+35

+00:01:46,840 --> 00:01:49,890

+So they're not formal and their effectiveness may depend

+

+36

+00:01:49,890 --> 00:01:53,560

+on the specific people performing the inspection. So its results

+

+37

+00:01:53,560 --> 00:01:57,150

+can be subjective. Finally, the main pro about formal

+

+38

+00:01:57,150 --> 00:02:01,090

+proofs of correctness is that they provide strong guarantees.

+

+39

+00:02:01,090 --> 00:02:03,740

+They can guarantee that the program is correct, which

+

+40

+00:02:03,740 --> 00:02:06,280

+is not something that any of the other approaches can

+

+41

+00:02:06,280 --> 00:02:09,505

+do, including study verification. But the main limitation of

+

+42

+00:02:09,505 --> 00:02:12,680

+formal proofs is that they need a form of specification,

+

+43

+00:02:12,680 --> 00:02:15,750

+a complete mathematical description of the expected behavior of

+

+44

+00:02:15,750 --> 00:02:19,060

+the whole program, and unfortunately such a specification is rarely

+

+45

+00:02:19,060 --> 00:02:21,920

+available, and it is very complex to build one.

+

+46

+00:02:21,920 --> 00:02:25,170

+In addition, it is also very complex, and possibly expensive,

+

+47

+00:02:25,170 --> 00:02:27,720

+to prove that the program corresponds to a specification.

+

+48

+00:02:27,720 --> 00:02:30,990

+That is a process that requires strong mathematical skills and,

+

+49

+00:02:30,990 --> 00:02:32,551

+therefore, a very specialized personnel.

diff --git a/usth/ICT2.7/P4L1 General Concepts Subtitles/12 - Verification Approaches Quiz - lang_en_vs5.srt b/usth/ICT2.7/P4L1 General Concepts Subtitles/12 - Verification Approaches Quiz - lang_en_vs5.srt
new file mode 100644
index 0000000..a5aa4f7
--- /dev/null
+++ b/usth/ICT2.7/P4L1 General Concepts Subtitles/12 - Verification Approaches Quiz - lang_en_vs5.srt
@@ -0,0 +1,47 @@
+1

+00:00:00,240 --> 00:00:02,570

+So let's have another simple quiz, and we're going to

+

+2

+00:00:02,570 --> 00:00:05,490

+have our developer Brett introducing the quiz. And the

+

+3

+00:00:05,490 --> 00:00:07,900

+starting point for this quiz is the fact that

+

+4

+00:00:07,900 --> 00:00:11,970

+today, quality assurance, or verification, if you wish, is mostly

+

+5

+00:00:11,970 --> 00:00:15,730

+testing. That is, testing is the most commonly used

+

+6

+00:00:15,730 --> 00:00:19,550

+activity to perform software verification. So now, I'm going to show

+

+7

+00:00:19,550 --> 00:00:22,310

+you a quote, 50% of my company employees are

+

+8

+00:00:22,310 --> 00:00:25,691

+testers and the rest spends 50% of their time testing,

+

+9

+00:00:25,691 --> 00:00:27,347

+so I want to ask you, who said

+

+10

+00:00:27,347 --> 00:00:29,664

+that? I'm going to give you some possibilities. Was

+

+11

+00:00:29,664 --> 00:00:34,215

+that Yogi Berra, Steve Jobs, Henry Ford, Bill

+

+12

+00:00:34,215 --> 00:00:37,360

+Gates or Frank Gehry? Take your best guess.

diff --git a/usth/ICT2.7/P4L1 General Concepts Subtitles/13 - Verification Approaches Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P4L1 General Concepts Subtitles/13 - Verification Approaches Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..b8a0076
--- /dev/null
+++ b/usth/ICT2.7/P4L1 General Concepts Subtitles/13 - Verification Approaches Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,11 @@
+1

+00:00:00,260 --> 00:00:04,090

+And the correct answer is Bill Gates. So this gives you an idea of how

+

+2

+00:00:04,090 --> 00:00:07,070

+important testing is in Microsoft in particular,

+

+3

+00:00:07,070 --> 00:00:09,350

+but in many other software companies in general.

diff --git a/usth/ICT2.7/P4L1 General Concepts Subtitles/14 - Testing Introduction - lang_en_vs4.srt b/usth/ICT2.7/P4L1 General Concepts Subtitles/14 - Testing Introduction - lang_en_vs4.srt
new file mode 100644
index 0000000..70df565
--- /dev/null
+++ b/usth/ICT2.7/P4L1 General Concepts Subtitles/14 - Testing Introduction - lang_en_vs4.srt
@@ -0,0 +1,119 @@
+1

+00:00:00,340 --> 00:00:02,290

+So let's talk more about testing, as we said a

+

+2

+00:00:02,290 --> 00:00:06,500

+little earlier in the lesson, testing means executing the program on

+

+3

+00:00:06,500 --> 00:00:09,400

+a sample of the input domain, that is of all

+

+4

+00:00:09,400 --> 00:00:12,210

+the possible input data and I really want to stress that

+

+5

+00:00:12,210 --> 00:00:16,190

+this sample is tiny sample of the input domain. There

+

+6

+00:00:16,190 --> 00:00:19,154

+are two important aspects of testing that I'm want to mention here,

+

+7

+00:00:19,154 --> 00:00:22,360

+there first one is that testing is a dynamic technique. And

+

+8

+00:00:22,360 --> 00:00:25,370

+what that means is that the program must be executed in

+

+9

+00:00:25,370 --> 00:00:28,130

+order to perform testing. The second important point is that

+

+10

+00:00:28,130 --> 00:00:32,040

+testing is an optimistic approximation. And what does it mean

+

+11

+00:00:32,040 --> 00:00:35,590

+to be optimistic? Well, it means that the program under

+

+12

+00:00:35,590 --> 00:00:38,820

+test is exercised with a very small subset of all the

+

+13

+00:00:38,820 --> 00:00:41,260

+possible inputs as we just said. And this is done

+

+14

+00:00:41,260 --> 00:00:45,150

+under the assumption that the behavior with any other input

+

+15

+00:00:45,150 --> 00:00:47,770

+is consistent with the behavior shown for the selected subset

+

+16

+00:00:47,770 --> 00:00:51,140

+of input data, that is why it is an optimistic approach.

+

+17

+00:00:51,140 --> 00:00:54,620

+Another concept that I want to mention explicitly, is the

+

+18

+00:00:54,620 --> 00:00:57,930

+concept of successful test. And I'm going to do that,

+

+19

+00:00:57,930 --> 00:01:01,260

+using another quote. This one from Goodenough and Gerhart

+

+20

+00:01:01,260 --> 00:01:03,850

+in their paper Towards a Theory of Test Data Selection,

+

+21

+00:01:03,850 --> 00:01:06,420

+and what the quote says is that a test

+

+22

+00:01:06,420 --> 00:01:10,000

+is successful if the program fails. And this might sound

+

+23

+00:01:10,000 --> 00:01:13,650

+counterintuitive, but the point here is that testing cannot

+

+24

+00:01:13,650 --> 00:01:16,490

+prove the absence of errors, but only reveal their presence.

+

+25

+00:01:16,490 --> 00:01:21,550

+If a set of tests does not produce any failure, we are either in the extremely

+

+26

+00:01:21,550 --> 00:01:24,050

+unlikely case of a correct program, or in

+

+27

+00:01:24,050 --> 00:01:26,650

+the very likely situation of a bad set of

+

+28

+00:01:26,650 --> 00:01:30,932

+tests that are not able to reveal failures of the program. And that is why we

+

+29

+00:01:30,932 --> 00:01:32,730

+say that the test is successful if you

+

+30

+00:01:32,730 --> 00:01:35,110

+can show that there are problems in the program.

diff --git a/usth/ICT2.7/P4L1 General Concepts Subtitles/15 - Testing Granularity Levels - lang_en_vs4.srt b/usth/ICT2.7/P4L1 General Concepts Subtitles/15 - Testing Granularity Levels - lang_en_vs4.srt
new file mode 100644
index 0000000..83df7ea
--- /dev/null
+++ b/usth/ICT2.7/P4L1 General Concepts Subtitles/15 - Testing Granularity Levels - lang_en_vs4.srt
@@ -0,0 +1,275 @@
+1

+00:00:00,160 --> 00:00:03,050

+And before I start talking about specific testing techniques, there's

+

+2

+00:00:03,050 --> 00:00:05,490

+something else that I want to discuss, which is Testing

+

+3

+00:00:05,490 --> 00:00:09,090

+Granularity Levels. So let's consider a software system, a system

+

+4

+00:00:09,090 --> 00:00:12,310

+made out of components that interact with one another. So the

+

+5

+00:00:12,310 --> 00:00:15,000

+first level that we consider in testing is called Unit

+

+6

+00:00:15,000 --> 00:00:18,490

+Testing, which is the testing of the individual units or modules

+

+7

+00:00:18,490 --> 00:00:20,690

+in isolation. The next step, is to see there are

+

+8

+00:00:20,690 --> 00:00:25,340

+multiple modules and their interactions. And this is called Integration Testing.

+

+9

+00:00:25,340 --> 00:00:28,650

+So, integration testing is the testing of the interactions among

+

+10

+00:00:28,650 --> 00:00:31,460

+different modules. And it can be performed according to different

+

+11

+00:00:31,460 --> 00:00:34,260

+strategies. Depending on the order in which the modules are

+

+12

+00:00:34,260 --> 00:00:37,570

+integrated and on whether we integrate one module at a time

+

+13

+00:00:37,570 --> 00:00:40,510

+or multiple modules together, all at once. And in this

+

+14

+00:00:40,510 --> 00:00:43,240

+latter case, we call this kind of integration testing, the one that

+

+15

+00:00:43,240 --> 00:00:47,640

+integrates all the modules at once, Big Bang integration testing.

+

+16

+00:00:47,640 --> 00:00:50,520

+And after performing integration testing, the next step is to test

+

+17

+00:00:50,520 --> 00:00:52,750

+the complete system as a whole. And this level of

+

+18

+00:00:52,750 --> 00:00:56,190

+testing is normally called, System Testing. So system testing in the

+

+19

+00:00:56,190 --> 00:00:59,560

+testing of the complete system and it includes both functional and

+

+20

+00:00:59,560 --> 00:01:03,250

+non functional testing. We will discuss functional and non functional testing

+

+21

+00:01:03,250 --> 00:01:05,575

+in details in the next two lessons. But I just

+

+22

+00:01:05,575 --> 00:01:08,330

+want to give you an idea of what they are intuitively. Functional

+

+23

+00:01:08,330 --> 00:01:12,250

+tests are the test that aim to verify the functionality provided

+

+24

+00:01:12,250 --> 00:01:15,680

+by the system. For example if you consider the function double

+

+25

+00:01:15,680 --> 00:01:17,840

+value that we saw earlier in the lesson, a

+

+26

+00:01:17,840 --> 00:01:20,660

+functional test will try to assess that that function

+

+27

+00:01:20,660 --> 00:01:23,970

+is producing the right value given a specific input.

+

+28

+00:01:23,970 --> 00:01:26,826

+Conversely, no functional test are the one that target, as

+

+29

+00:01:26,826 --> 00:01:30,540

+surprisingly, no functional properties of the system. For example,

+

+30

+00:01:30,540 --> 00:01:34,060

+no functional test will include performance tests, load tests,

+

+31

+00:01:34,060 --> 00:01:37,310

+robustness tests. In general, no functional tests will try

+

+32

+00:01:37,310 --> 00:01:41,410

+to assess different qualities of the system, such as reliability,

+

+33

+00:01:41,410 --> 00:01:45,970

+maintainability, usability, so basically, all the ilities that you can

+

+34

+00:01:45,970 --> 00:01:49,760

+think about. In addition to these three basic testing levels, there

+

+35

+00:01:49,760 --> 00:01:51,830

+are two more levels that I want to consider and that

+

+36

+00:01:51,830 --> 00:01:55,150

+I want to discuss. And they both involve the whole system.

+

+37

+00:01:55,150 --> 00:01:57,610

+And the first one is Acceptance Testing which is the

+

+38

+00:01:57,610 --> 00:02:01,320

+validation of the software against the Customer requirements. So this is

+

+39

+00:02:01,320 --> 00:02:04,090

+the testing that makes sure that the system does what the

+

+40

+00:02:04,090 --> 00:02:06,720

+customer wants it to do. And the last type of testing

+

+41

+00:02:06,720 --> 00:02:09,729

+that I want to mention is Regression Testing. And regression testing

+

+42

+00:02:09,729 --> 00:02:13,260

+is the type of testing or retesting, that we perform every time

+

+43

+00:02:13,260 --> 00:02:15,540

+that we change our system. And we need to make sure

+

+44

+00:02:15,540 --> 00:02:19,060

+that the changes behave as intended and that the unchanged code is

+

+45

+00:02:19,060 --> 00:02:22,680

+not negatively affected by the modification, by these changes. In fact,

+

+46

+00:02:22,680 --> 00:02:25,070

+what can happen when you modify the code is that parts of

+

+47

+00:02:25,070 --> 00:02:28,120

+the code that are related to the changes, are actually affected

+

+48

+00:02:28,120 --> 00:02:32,110

+by the changes, and start misbehaving. And we call those regression errors.

+

+49

+00:02:32,110 --> 00:02:35,080

+And regression errors, are very common. For example, you're probably

+

+50

+00:02:35,080 --> 00:02:38,070

+familiar with the situation in which, one software update is

+

+51

+00:02:38,070 --> 00:02:41,350

+released, and just a few days later, another software update

+

+52

+00:02:41,350 --> 00:02:44,640

+is released. In many cases that happens because the first update

+

+53

+00:02:44,640 --> 00:02:47,760

+was containing regression errors. So the changes in the code

+

+54

+00:02:47,760 --> 00:02:51,100

+that broke some functionality, that resulted in failures on the user's

+

+55

+00:02:51,100 --> 00:02:53,940

+machine and in bug reports and therefore that caused further

+

+56

+00:02:53,940 --> 00:02:57,090

+maintenance, further bug fixes, and a release on a new version.

+

+57

+00:02:57,090 --> 00:02:59,790

+Something else I'd like to mention about regression testing, is that

+

+58

+00:02:59,790 --> 00:03:02,535

+regression testing is one of the main causes why software maintenance is

+

+59

+00:03:02,535 --> 00:03:05,679

+so expensive. And that's also why researchers have invested a great

+

+60

+00:03:05,679 --> 00:03:07,481

+deal of effort into refining regression

+

+61

+00:03:07,481 --> 00:03:09,495

+testing techniques that can make regression

+

+62

+00:03:09,495 --> 00:03:12,599

+testing more effective and more efficient. So let me leave you,

+

+63

+00:03:12,599 --> 00:03:15,129

+with a little piece of advice which is try to automate as

+

+64

+00:03:15,129 --> 00:03:19,470

+much as possible regression testing. For example use scripts, use tools, make

+

+65

+00:03:19,470 --> 00:03:22,660

+sure to save your harness, make sure to save your input, and

+

+66

+00:03:22,660 --> 00:03:24,820

+outputs for the test, because you want to be able

+

+67

+00:03:24,820 --> 00:03:27,680

+to rerun your test, at a push of a button as

+

+68

+00:03:27,680 --> 00:03:29,750

+much as possible every time you change your code, to

+

+69

+00:03:29,750 --> 00:03:32,560

+avoid the presence of regression errors in the code you release.

diff --git a/usth/ICT2.7/P4L1 General Concepts Subtitles/16 - Alpha and Beta Testing - lang_en_vs4.srt b/usth/ICT2.7/P4L1 General Concepts Subtitles/16 - Alpha and Beta Testing - lang_en_vs4.srt
new file mode 100644
index 0000000..f81f551
--- /dev/null
+++ b/usth/ICT2.7/P4L1 General Concepts Subtitles/16 - Alpha and Beta Testing - lang_en_vs4.srt
@@ -0,0 +1,95 @@
+1

+00:00:00,510 --> 00:00:02,754

+All the testing levels that we've seen so far is what

+

+2

+00:00:02,754 --> 00:00:06,058

+we can call developer's testing. So that's testing that is performed

+

+3

+00:00:06,058 --> 00:00:09,649

+either within the testing organization, or by somebody who's doing like

+

+4

+00:00:09,649 --> 00:00:13,520

+third-party testers on behalf of the testing organization. But there are two

+

+5

+00:00:13,520 --> 00:00:16,280

+other kinds of testing that are worth mentioning that are also

+

+6

+00:00:16,280 --> 00:00:19,600

+related to testing phases and these are alpha and beta testing.

+

+7

+00:00:19,600 --> 00:00:23,050

+Alpha testing is the testing performed by distributing a software system

+

+8

+00:00:23,050 --> 00:00:26,000

+ready to be released to a set of users that are internal

+

+9

+00:00:26,000 --> 00:00:29,480

+to the organization that developed the software. So you can consider these

+

+10

+00:00:29,480 --> 00:00:32,460

+users as, if you pass me the term, guinea pigs that will

+

+11

+00:00:32,460 --> 00:00:35,170

+use an early version of the code and will likely discover errors

+

+12

+00:00:35,170 --> 00:00:37,850

+that escaped testing and will have made it to the field if

+

+13

+00:00:37,850 --> 00:00:41,390

+not caught. Beta testing is the next step after alpha testing, in

+

+14

+00:00:41,390 --> 00:00:44,530

+which the software is released to a selected subset of users, in

+

+15

+00:00:44,530 --> 00:00:47,770

+this case, outside your organization. And also in this case, the users

+

+16

+00:00:47,770 --> 00:00:51,110

+are likely to discover latent errors in the code before it is officially

+

+17

+00:00:51,110 --> 00:00:54,240

+released to the broader user population, so before we have an

+

+18

+00:00:54,240 --> 00:00:56,850

+actual product release. So you may wonder why do we need

+

+19

+00:00:56,850 --> 00:00:59,360

+to do both alpha and beta testing. Why not just one

+

+20

+00:00:59,360 --> 00:01:02,980

+of the two? The reason is that alpha testing is performed

+

+21

+00:01:02,980 --> 00:01:06,730

+to iron out the very obvious issues that still escape testing,

+

+22

+00:01:06,730 --> 00:01:09,610

+but we want to do that before involving people outside your

+

+23

+00:01:09,610 --> 00:01:12,730

+organization. And the rationale is that alpha testers have a higher

+

+24

+00:01:12,730 --> 00:01:16,710

+tolerance for problems than beta testers, who expect a mostly working system.

diff --git a/usth/ICT2.7/P4L1 General Concepts Subtitles/17 - Black and White Box Testing Introduction - lang_en_vs4.srt b/usth/ICT2.7/P4L1 General Concepts Subtitles/17 - Black and White Box Testing Introduction - lang_en_vs4.srt
new file mode 100644
index 0000000..c61e331
--- /dev/null
+++ b/usth/ICT2.7/P4L1 General Concepts Subtitles/17 - Black and White Box Testing Introduction - lang_en_vs4.srt
@@ -0,0 +1,115 @@
+1

+00:00:00,370 --> 00:00:02,520

+We're almost at the end of this lesson. In the

+

+2

+00:00:02,520 --> 00:00:05,520

+next two lessons we're going to talk about two main families

+

+3

+00:00:05,520 --> 00:00:07,800

+of testing techniques, black-box testing

+

+4

+00:00:07,800 --> 00:00:10,340

+techniques, and white-box testing techniques. So,

+

+5

+00:00:10,340 --> 00:00:12,730

+what I want to do before getting into the discussion of the

+

+6

+00:00:12,730 --> 00:00:15,385

+specific techniques in this families. I want to give you an

+

+7

+00:00:15,385 --> 00:00:19,440

+overview of what black-box testing and white-box testing are. Black box

+

+8

+00:00:19,440 --> 00:00:21,950

+testing is the kind of testing in which we consider the

+

+9

+00:00:21,950 --> 00:00:25,570

+software as a closed box. That's why it's called black box.

+

+10

+00:00:25,570 --> 00:00:27,770

+So we don't look inside the software, we don't want to

+

+11

+00:00:27,770 --> 00:00:30,131

+look at the code. We just going to look at the description

+

+12

+00:00:30,131 --> 00:00:33,210

+of the software. So this is the testing that is based

+

+13

+00:00:33,210 --> 00:00:36,100

+on a description of the software, which is what we normally

+

+14

+00:00:36,100 --> 00:00:39,690

+call the specification for the software. And what black box testing

+

+15

+00:00:39,690 --> 00:00:44,040

+tries to do is to cover as much specified behavior as

+

+16

+00:00:44,040 --> 00:00:47,290

+possible, and the main limitation black box testing and the reason

+

+17

+00:00:47,290 --> 00:00:51,540

+why this is complimentary to white-box testing is that it cannot reveal

+

+18

+00:00:51,540 --> 00:00:56,590

+errors due to implementation details. Conversely, white-box testing

+

+19

+00:00:56,590 --> 00:00:58,430

+is the kind of testing that looks inside the

+

+20

+00:00:58,430 --> 00:01:00,360

+box. So looks at the code and how

+

+21

+00:01:00,360 --> 00:01:02,760

+the code is written and uses this information to

+

+22

+00:01:02,760 --> 00:01:06,300

+perform the testing. So white-box testing is based

+

+23

+00:01:06,300 --> 00:01:09,120

+on the code, its goal is to cover as

+

+24

+00:01:09,120 --> 00:01:13,210

+much coded behavior in this case, as possible, and

+

+25

+00:01:13,210 --> 00:01:17,100

+its limitation is that unlike black-box testing, it can't

+

+26

+00:01:17,100 --> 00:01:21,880

+reveal errors due to missing paths. Where missing paths are

+

+27

+00:01:21,880 --> 00:01:25,250

+a part of a software specification that are not implemented and

+

+28

+00:01:25,250 --> 00:01:27,320

+the reason why you can not reveal them is because

+

+29

+00:01:27,320 --> 00:01:29,790

+it is focused on the code and not on the specification.

diff --git a/usth/ICT2.7/P4L1 General Concepts Subtitles/18 - Black Box Testing Example - lang_en_vs4.srt b/usth/ICT2.7/P4L1 General Concepts Subtitles/18 - Black Box Testing Example - lang_en_vs4.srt
new file mode 100644
index 0000000..dab72eb
--- /dev/null
+++ b/usth/ICT2.7/P4L1 General Concepts Subtitles/18 - Black Box Testing Example - lang_en_vs4.srt
@@ -0,0 +1,135 @@
+1

+00:00:00,500 --> 00:00:03,185

+To give you a slightly better understanding of the differences

+

+2

+00:00:03,185 --> 00:00:06,300

+between black-box testing and white-box testing, I am going to provide you

+

+3

+00:00:06,300 --> 00:00:10,040

+a couple of simple examples that illustrate the, the strengths and

+

+4

+00:00:10,040 --> 00:00:12,920

+limitations of these two techniques. So, in this case, let's start

+

+5

+00:00:12,920 --> 00:00:15,750

+with black-box testing, so we're only working with this specification.

+

+6

+00:00:15,750 --> 00:00:18,540

+So, let's say that our specification says that this is a

+

+7

+00:00:18,540 --> 00:00:23,550

+program that inputs an integer value and prints it. And implementation,

+

+8

+00:00:23,550 --> 00:00:25,900

+we don't know because we're working at the black box level.

+

+9

+00:00:25,900 --> 00:00:28,710

+If we wanted to test this function according to its

+

+10

+00:00:28,710 --> 00:00:32,060

+specification, what we will probably do is to select a positive

+

+11

+00:00:32,060 --> 00:00:35,370

+integer, a negative integer, and the zero as test inputs

+

+12

+00:00:35,370 --> 00:00:37,840

+and see how the program behaves for these inputs. So let

+

+13

+00:00:37,840 --> 00:00:41,500

+me now show you a possible implementation for this specification.

+

+14

+00:00:41,500 --> 00:00:44,590

+What I'm showing here is this function that we called print

+

+15

+00:00:44,590 --> 00:00:48,010

+NumBytes, which takes the parameter and prints it. And one thing

+

+16

+00:00:48,010 --> 00:00:50,905

+that we notice right away is that, although in the specification,

+

+17

+00:00:50,905 --> 00:00:53,960

+numbers that are less than 1024 and numbers that

+

+18

+00:00:53,960 --> 00:00:57,320

+are greater or equal to 1024 are exactly equivalent from

+

+19

+00:00:57,320 --> 00:01:01,020

+the specification standpoint. They're however treated differently in the

+

+20

+00:01:01,020 --> 00:01:04,140

+code, so the developer decided that the program was just

+

+21

+00:01:04,140 --> 00:01:06,200

+going to print the value of the parameter if it's

+

+22

+00:01:06,200 --> 00:01:09,300

+less than 1024. But it was actually divided by 1024

+

+23

+00:01:09,300 --> 00:01:13,560

+and printing it with a kilobyte mark after it

+

+24

+00:01:13,560 --> 00:01:16,170

+if you are greater than 1024. And notice that here,

+

+25

+00:01:16,170 --> 00:01:19,370

+there is a problem. The developer, just a number 124, instead

+

+26

+00:01:19,370 --> 00:01:22,840

+of 1024. So there's probably a typo in this point in the

+

+27

+00:01:22,840 --> 00:01:26,260

+code. So this is a case in which by simply doing black-box

+

+28

+00:01:26,260 --> 00:01:28,750

+testing, so by simply looking at the specific issue, we might miss

+

+29

+00:01:28,750 --> 00:01:31,510

+this problem. Because we have no reason to consider numbers that are

+

+30

+00:01:31,510 --> 00:01:34,780

+less than 1024 or greater than 1024. However if we were to

+

+31

+00:01:34,780 --> 00:01:38,010

+look at the code, so operating at white-box manner, we will right

+

+32

+00:01:38,010 --> 00:01:41,340

+away see that we need to have a test case that checks

+

+33

+00:01:41,340 --> 00:01:44,880

+the program when the parameter is greater than 1024. And we will find

+

+34

+00:01:44,880 --> 00:01:47,300

+the problem right away. So now let me show you a dual example.

diff --git a/usth/ICT2.7/P4L1 General Concepts Subtitles/19 - White Box Testing Example - lang_en_vs4.srt b/usth/ICT2.7/P4L1 General Concepts Subtitles/19 - White Box Testing Example - lang_en_vs4.srt
new file mode 100644
index 0000000..896f9b1
--- /dev/null
+++ b/usth/ICT2.7/P4L1 General Concepts Subtitles/19 - White Box Testing Example - lang_en_vs4.srt
@@ -0,0 +1,143 @@
+1

+00:00:00,080 --> 00:00:03,086

+In this case we focus on white box testing. So consider now this

+

+2

+00:00:03,086 --> 00:00:06,556

+other function, called fun. And let's assume that we want to test this function

+

+3

+00:00:06,556 --> 00:00:09,777

+without having a specification. So without knowing exactly what it needs to do.

+

+4

+00:00:09,777 --> 00:00:12,996

+But just by looking at the code. So we will try to do the

+

+5

+00:00:12,996 --> 00:00:16,030

+problem in this case is to try to just execute all the statements.

+

+6

+00:00:16,030 --> 00:00:18,995

+In the function. And notice I will talk extensively of what does it

+

+7

+00:00:18,995 --> 00:00:22,560

+means to do white box testing later on in the next, two classes.

+

+8

+00:00:22,560 --> 00:00:25,560

+So if that's our goal, if our goal is to cover all the statements,

+

+9

+00:00:25,560 --> 00:00:27,670

+any input will really do. So any test case

+

+10

+00:00:27,670 --> 00:00:30,250

+will excecute all statements in the code. And we'll a

+

+11

+00:00:30,250 --> 00:00:33,801

+complete, you know, white-box testing coverage for the program.

+

+12

+00:00:33,801 --> 00:00:35,865

+Imagine that I now give you a specification for this

+

+13

+00:00:35,865 --> 00:00:39,071

+function. And what the specification says is that this

+

+14

+00:00:39,071 --> 00:00:43,232

+function inputs an integer parameter, param, and returns half of

+

+15

+00:00:43,232 --> 00:00:45,860

+its value, if param is even, and its value

+

+16

+00:00:45,860 --> 00:00:50,740

+unchanged otherwise. That means if param is odd. So looking

+

+17

+00:00:50,740 --> 00:00:54,320

+at this specification, we can clearly see that the function fun

+

+18

+00:00:54,320 --> 00:00:57,740

+works correctly only for even integers, and it doesn't work for

+

+19

+00:00:57,740 --> 00:01:00,570

+odd integers. Because it computes. Half of the value of the

+

+20

+00:01:00,570 --> 00:01:04,410

+parameter and returns it every time, no matter what param is. So

+

+21

+00:01:04,410 --> 00:01:07,320

+this is a case in which white box testing could easily

+

+22

+00:01:07,320 --> 00:01:10,620

+miss the problem, because as we said any input will exercise

+

+23

+00:01:10,620 --> 00:01:12,900

+the code. It's just by chance that we could reveal one

+

+24

+00:01:12,900 --> 00:01:15,750

+that revealed the problem in the code. Conversely if we were to

+

+25

+00:01:15,750 --> 00:01:19,520

+work, in a black box manner. Typically looking at the specification, we

+

+26

+00:01:19,520 --> 00:01:22,390

+will select at least one odd, and one even input number to

+

+27

+00:01:22,390 --> 00:01:25,010

+exercise all of the specified behavior. And we will find the problem

+

+28

+00:01:25,010 --> 00:01:28,110

+right away. So these two examples are just very small examples, and

+

+29

+00:01:28,110 --> 00:01:30,910

+they're kind of, you know, stretched. But these kind of issues occur

+

+30

+00:01:30,910 --> 00:01:33,680

+on a much bigger scale and in much more subtle ways in

+

+31

+00:01:33,680 --> 00:01:36,970

+real world software. And so what this examples do is to show

+

+32

+00:01:36,970 --> 00:01:41,270

+you, how black box and white box tests are really complimentary techniques.

+

+33

+00:01:41,270 --> 00:01:43,130

+So in the next two lessions we will explore

+

+34

+00:01:43,130 --> 00:01:45,130

+these two types of techniques in detail. We will

+

+35

+00:01:45,130 --> 00:01:48,020

+see different kinds of white box and black box

+

+36

+00:01:48,020 --> 00:01:50,670

+testing. And we'll talk about their strengths and the mutations

diff --git a/usth/ICT2.7/P4L1 General Concepts Subtitles/2 - Introduction - lang_en_vs4.srt b/usth/ICT2.7/P4L1 General Concepts Subtitles/2 - Introduction - lang_en_vs4.srt
new file mode 100644
index 0000000..1a25089
--- /dev/null
+++ b/usth/ICT2.7/P4L1 General Concepts Subtitles/2 - Introduction - lang_en_vs4.srt
@@ -0,0 +1,103 @@
+1

+00:00:00,280 --> 00:00:02,750

+So let me start with some examples that motivate the

+

+2

+00:00:02,750 --> 00:00:06,330

+need for very fine software. The first example I want to

+

+3

+00:00:06,330 --> 00:00:09,580

+use is the famous Arian five. And if you remember

+

+4

+00:00:09,580 --> 00:00:13,060

+that's a rocket that exploded not too long after departure.

+

+5

+00:00:13,060 --> 00:00:15,800

+Because of a software error. And even without going to

+

+6

+00:00:15,800 --> 00:00:19,400

+such dramatic examples. I'm sure you're all familiar with this

+

+7

+00:00:19,400 --> 00:00:22,470

+kind of situation. Or this one, or again in this

+

+8

+00:00:22,470 --> 00:00:26,070

+one. And here I'm not really picking on any specific organization,

+

+9

+00:00:26,070 --> 00:00:32,280

+operating system or software. The point I want to make is that software is

+

+10

+00:00:32,280 --> 00:00:34,730

+buggy. In fact, a federal report from

+

+11

+00:00:34,730 --> 00:00:37,810

+a few years ago assessed that software bugs

+

+12

+00:00:37,810 --> 00:00:41,300

+are costing the US economy, $60 billion

+

+13

+00:00:41,300 --> 00:00:44,120

+every year. In addition, studies have shown that

+

+14

+00:00:44,120 --> 00:00:47,810

+software contains on average one to five

+

+15

+00:00:47,810 --> 00:00:51,472

+bugs every 1000 lines of code. Building 100%

+

+16

+00:00:51,472 --> 00:00:55,940

+correct mass-market software is just impossible. And if

+

+17

+00:00:55,940 --> 00:00:58,270

+this is the case, what can we do?

+

+18

+00:00:58,270 --> 00:01:03,520

+What we need to do is to verify software as much as possible. In this part of

+

+19

+00:01:03,520 --> 00:01:05,750

+the course, we will discuss how we can

+

+20

+00:01:05,750 --> 00:01:09,480

+do this. We will discuss different alternative ways

+

+21

+00:01:09,480 --> 00:01:13,980

+of very fine software systems. With particular attention

+

+22

+00:01:13,980 --> 00:01:16,570

+to the most common type of verification. Which is

+

+23

+00:01:16,570 --> 00:01:19,470

+software testing. Before doing that however, let

+

+24

+00:01:19,470 --> 00:01:21,090

+me go over some basic terms that are

+

+25

+00:01:21,090 --> 00:01:23,190

+commonly used. And I have to say,

+

+26

+00:01:23,190 --> 00:01:26,330

+often misused in the context of software verification.

diff --git a/usth/ICT2.7/P4L1 General Concepts Subtitles/3 - Failure, Fault, and Error - lang_en_vs4.srt b/usth/ICT2.7/P4L1 General Concepts Subtitles/3 - Failure, Fault, and Error - lang_en_vs4.srt
new file mode 100644
index 0000000..e6459c0
--- /dev/null
+++ b/usth/ICT2.7/P4L1 General Concepts Subtitles/3 - Failure, Fault, and Error - lang_en_vs4.srt
@@ -0,0 +1,79 @@
+1

+00:00:00,390 --> 00:00:03,460

+The first term I want to define, is failure.

+

+2

+00:00:03,460 --> 00:00:09,080

+A failure is an observable incorrect behavior of the software.

+

+3

+00:00:09,080 --> 00:00:10,910

+It is conceptually related to the behavior of the

+

+4

+00:00:10,910 --> 00:00:13,910

+program, rather than its code. The second term I want

+

+5

+00:00:13,910 --> 00:00:17,600

+to introduce is fault, which is also called bug.

+

+6

+00:00:17,600 --> 00:00:20,540

+And the fault or bug, is an incorrect piece of

+

+7

+00:00:20,540 --> 00:00:22,780

+code. In other words, a fault is related to

+

+8

+00:00:22,780 --> 00:00:25,900

+the code. And is a necessary, but not sufficient condition

+

+9

+00:00:25,900 --> 00:00:28,160

+for the occurrence of a failure. The final

+

+10

+00:00:28,160 --> 00:00:30,880

+term I want to introduce is, error. Where an

+

+11

+00:00:30,880 --> 00:00:33,630

+error is the cause of a fault. It is

+

+12

+00:00:33,630 --> 00:00:36,990

+usually a human error, which can be conceptual. A

+

+13

+00:00:36,990 --> 00:00:39,620

+typo or something along those lines. And know that

+

+14

+00:00:39,620 --> 00:00:43,422

+this terminology, failure, fault and error, is the official

+

+15

+00:00:43,422 --> 00:00:46,945

+[UNKNOWN] terminology. So you cannot go wrong if you

+

+16

+00:00:46,945 --> 00:00:51,282

+use it. Now, let me illustrate the difference between

+

+17

+00:00:51,282 --> 00:00:57,153

+failure, fault and error. Using a small example. What I'm showing here is

+

+18

+00:00:57,153 --> 00:01:00,876

+a small function that, as you can see from its name, takes an

+

+19

+00:01:00,876 --> 00:01:04,920

+integer parameter i. And is supposed to double the value of i, and

+

+20

+00:01:04,920 --> 00:01:08,420

+return it. As we can clearly see, this is not what the function does.

diff --git a/usth/ICT2.7/P4L1 General Concepts Subtitles/4 - Failure, Fault, and Error Quiz - lang_en_vs4.srt b/usth/ICT2.7/P4L1 General Concepts Subtitles/4 - Failure, Fault, and Error Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..03f6a6a
--- /dev/null
+++ b/usth/ICT2.7/P4L1 General Concepts Subtitles/4 - Failure, Fault, and Error Quiz - lang_en_vs4.srt
@@ -0,0 +1,15 @@
+1

+00:00:00,120 --> 00:00:02,900

+So now I have a few questions for you. And so we use, as

+

+2

+00:00:02,900 --> 00:00:07,350

+usual, our developer Janet to introduce a quiz. And the first question I want to

+

+3

+00:00:07,350 --> 00:00:11,710

+ask you is the following. A call to double passing three as a parameter returns

+

+4

+00:00:11,710 --> 00:00:16,149

+the value nine. What is this? Is that a failure, a fault, or an error?

diff --git a/usth/ICT2.7/P4L1 General Concepts Subtitles/5 - Failure, Fault, and Error Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P4L1 General Concepts Subtitles/5 - Failure, Fault, and Error Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..1bcde7f
--- /dev/null
+++ b/usth/ICT2.7/P4L1 General Concepts Subtitles/5 - Failure, Fault, and Error Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,15 @@
+1

+00:00:00,440 --> 00:00:06,614

+The fact that the call to double three returns nine instead of six is clearly

+

+2

+00:00:06,614 --> 00:00:13,000

+a failure because it is an observable incorrect behavior of the program.

+

+3

+00:00:13,000 --> 00:00:16,110

+So let me remind you that the failure is conceptually related to the

+

+4

+00:00:16,110 --> 00:00:20,076

+behavior of the program, to the way the program acts and not its code.

diff --git a/usth/ICT2.7/P4L1 General Concepts Subtitles/6 - Failure, Fault, and Error Quiz - lang_en_vs4.srt b/usth/ICT2.7/P4L1 General Concepts Subtitles/6 - Failure, Fault, and Error Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..f51ac9f
--- /dev/null
+++ b/usth/ICT2.7/P4L1 General Concepts Subtitles/6 - Failure, Fault, and Error Quiz - lang_en_vs4.srt
@@ -0,0 +1,19 @@
+1

+00:00:00,310 --> 00:00:02,690

+So now, let me ask you a second question. We just saw that we

+

+2

+00:00:02,690 --> 00:00:04,640

+can, reveal a failure in the program

+

+3

+00:00:04,640 --> 00:00:06,640

+by calling double with parameter three. Where

+

+4

+00:00:06,640 --> 00:00:09,750

+is the fault that causes such failure in the program? So I want you

+

+5

+00:00:09,750 --> 00:00:12,900

+to write the number of the line of code that, that contains the fault.

diff --git a/usth/ICT2.7/P4L1 General Concepts Subtitles/7 - Failure, Fault, and Error Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P4L1 General Concepts Subtitles/7 - Failure, Fault, and Error Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..bc55603
--- /dev/null
+++ b/usth/ICT2.7/P4L1 General Concepts Subtitles/7 - Failure, Fault, and Error Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,31 @@
+1

+00:00:00,190 --> 00:00:02,404

+Before telling you what the right answer is, let

+

+2

+00:00:02,404 --> 00:00:04,240

+me remind you that the fault is related to

+

+3

+00:00:04,240 --> 00:00:06,508

+the code, and is a necessary, but not sufficient

+

+4

+00:00:06,508 --> 00:00:09,560

+condition for the occurrence of a failure. So in this

+

+5

+00:00:09,560 --> 00:00:12,450

+case, a single faulty line is responsible for the

+

+6

+00:00:12,450 --> 00:00:17,435

+failure, which is line three. So the correct answer, is

+

+7

+00:00:17,435 --> 00:00:20,700

+three. At line three, the program computes i times

+

+8

+00:00:20,700 --> 00:00:23,080

+i, instead of i times 2, as it should do.

diff --git a/usth/ICT2.7/P4L1 General Concepts Subtitles/8 - Failure, Fault, and Error Quiz - lang_en_vs4.srt b/usth/ICT2.7/P4L1 General Concepts Subtitles/8 - Failure, Fault, and Error Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..18515a6
--- /dev/null
+++ b/usth/ICT2.7/P4L1 General Concepts Subtitles/8 - Failure, Fault, and Error Quiz - lang_en_vs4.srt
@@ -0,0 +1,15 @@
+1

+00:00:00,370 --> 00:00:02,090

+So, I want to ask you one last question about

+

+2

+00:00:02,090 --> 00:00:05,480

+this problem. What is the error that cause the fault

+

+3

+00:00:05,480 --> 00:00:08,180

+at line three? Remember that an error is the

+

+4

+00:00:08,180 --> 00:00:11,010

+cause of a fault and it's usually a human error.

diff --git a/usth/ICT2.7/P4L1 General Concepts Subtitles/9 - Failure, Fault, and Error Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P4L1 General Concepts Subtitles/9 - Failure, Fault, and Error Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..56db4c1
--- /dev/null
+++ b/usth/ICT2.7/P4L1 General Concepts Subtitles/9 - Failure, Fault, and Error Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,39 @@
+1

+00:00:00,350 --> 00:00:02,740

+And I apologize, but this was a tricky question that

+

+2

+00:00:02,740 --> 00:00:06,770

+we cannot really answer. We really have no way to

+

+3

+00:00:06,770 --> 00:00:08,860

+know what the error was. It could have been a

+

+4

+00:00:08,860 --> 00:00:13,240

+typo, an erroneous copy and paste operation, or even worse

+

+5

+00:00:13,240 --> 00:00:16,079

+a conceptual error. In case a developer did not know

+

+6

+00:00:16,079 --> 00:00:19,910

+what it means to double a number. Unfortunately though, the

+

+7

+00:00:19,910 --> 00:00:22,200

+developer is the only one who could actually answer this

+

+8

+00:00:22,200 --> 00:00:25,610

+question. So even though we cannot really answer this question,

+

+9

+00:00:25,610 --> 00:00:28,000

+having it help us think about how the

+

+10

+00:00:28,000 --> 00:00:31,000

+error is in fact related to human behavior.

diff --git a/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/1 - Lesson Overview - lang_en_vs4.srt b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/1 - Lesson Overview - lang_en_vs4.srt
new file mode 100644
index 0000000..09a8f10
--- /dev/null
+++ b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/1 - Lesson Overview - lang_en_vs4.srt
@@ -0,0 +1,47 @@
+1

+00:00:00,320 --> 00:00:02,620

+In the previous lesson, we discussed the fundamental

+

+2

+00:00:02,620 --> 00:00:06,380

+concepts behind software verification in general, and software testing

+

+3

+00:00:06,380 --> 00:00:09,470

+in particular. In this lesson, we will discuss

+

+4

+00:00:09,470 --> 00:00:12,310

+one of the two main testing approaches. Black box

+

+5

+00:00:12,310 --> 00:00:16,180

+testing, also called functional testing. We will cover

+

+6

+00:00:16,180 --> 00:00:19,180

+the main characteristic of black box testing, its pros

+

+7

+00:00:19,180 --> 00:00:22,260

+and cons, and discuss some commonly used black

+

+8

+00:00:22,260 --> 00:00:25,350

+box testing techniques. We will conclude the lesson with

+

+9

+00:00:25,350 --> 00:00:28,520

+a practical exercise in which we will apply a specific black

+

+10

+00:00:28,520 --> 00:00:32,520

+box testing technique to a real program. We will derive test

+

+11

+00:00:32,520 --> 00:00:34,980

+cases for the program and assess how the use of a

+

+12

+00:00:34,980 --> 00:00:38,690

+systematic approach, in contrast to a brute force approach, can help.

diff --git a/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/10 - Test Data Selection Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/10 - Test Data Selection Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..418ed91
--- /dev/null
+++ b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/10 - Test Data Selection Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,79 @@
+1

+00:00:00,025 --> 00:00:02,900

+Okay, so now we're going to answer the question. So if we want

+

+2

+00:00:02,900 --> 00:00:06,520

+to consider all these inputs, and run them all on the software,

+

+3

+00:00:06,520 --> 00:00:09,490

+let's see how it will work. Let's assume that these are, 32

+

+4

+00:00:09,490 --> 00:00:12,280

+bit integers. So at this point what we will have is, a

+

+5

+00:00:12,280 --> 00:00:15,130

+number of combination, which is 2 to the 32, times 2 to

+

+6

+00:00:15,130 --> 00:00:18,390

+the 32. They're two integers. This is equal to 2 to the

+

+7

+00:00:18,390 --> 00:00:21,910

+64, which in turn, is more or less equal, to 10 to

+

+8

+00:00:21,910 --> 00:00:25,110

+the 19. So 10 to the 19 is the number of tests that

+

+9

+00:00:25,110 --> 00:00:27,960

+we need to run to cover the whole domain. Now let's assume

+

+10

+00:00:27,960 --> 00:00:31,400

+that we can run one test per nanosecond. So what that means

+

+11

+00:00:31,400 --> 00:00:34,290

+is that we can run 10 to the 9 tests per second,

+

+12

+00:00:34,290 --> 00:00:37,240

+and that's a lot. If we do the math, that results in 10

+

+13

+00:00:37,240 --> 00:00:40,750

+to the 10 seconds over all, because we have 10 to the

+

+14

+00:00:40,750 --> 00:00:43,760

+19 tests, we could run 10 to the 9 tests per second

+

+15

+00:00:43,760 --> 00:00:46,630

+so, we do the math, and we can run all these tests

+

+16

+00:00:46,630 --> 00:00:50,340

+in 10 to the 10 seconds. And what that corresponds to, it's about

+

+17

+00:00:50,340 --> 00:00:54,470

+600 years, so a lot of time. So even for such

+

+18

+00:00:54,470 --> 00:00:57,710

+a simple problem, a problem that takes two integers and adds them,

+

+19

+00:00:57,710 --> 00:01:00,990

+it will take more than 500 years to test it exhaustively. So

+

+20

+00:01:00,990 --> 00:01:04,690

+the bottom line here is that we just can't do exhaustive testing.

diff --git a/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/11 - Why Not Random Testing? - lang_en_vs4.srt b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/11 - Why Not Random Testing? - lang_en_vs4.srt
new file mode 100644
index 0000000..a91af45
--- /dev/null
+++ b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/11 - Why Not Random Testing? - lang_en_vs4.srt
@@ -0,0 +1,143 @@
+1

+00:00:00,310 --> 00:00:02,250

+So then maybe what we can do is just to

+

+2

+00:00:02,250 --> 00:00:05,720

+pick our test inputs randomly so to do what is called

+

+3

+00:00:05,720 --> 00:00:08,850

+random testing. And what that means is that we pick the

+

+4

+00:00:08,850 --> 00:00:11,720

+inputs to test just as we pick a number by rolling

+

+5

+00:00:11,720 --> 00:00:15,410

+a set of dice randomly. And this will have several advantages.

+

+6

+00:00:15,410 --> 00:00:18,780

+First, we will pick inputs uniformly. So if we use a

+

+7

+00:00:18,780 --> 00:00:21,790

+uniform distribution as the basis for our random testing, we will

+

+8

+00:00:21,790 --> 00:00:25,540

+make no preferences. In other words, all inputs will be considered

+

+9

+00:00:25,540 --> 00:00:28,324

+equal, of equal value. And what that means in turn, is

+

+10

+00:00:28,324 --> 00:00:32,640

+that random testing eliminates designer bias. So what does designer bias

+

+11

+00:00:32,640 --> 00:00:36,030

+mean? Designer bias is the problem of making the same assumption,

+

+12

+00:00:36,030 --> 00:00:38,570

+when we read the specification and we interpret it and when we

+

+13

+00:00:38,570 --> 00:00:42,100

+develop test cases. Which means that the developer might develop code,

+

+14

+00:00:42,100 --> 00:00:44,930

+assuming a given behavior of the user. And we may write

+

+15

+00:00:44,930 --> 00:00:47,520

+tests, making the same assumptions. And the problem, of course, is

+

+16

+00:00:47,520 --> 00:00:50,690

+even worse if it's the same person that develops the code and

+

+17

+00:00:50,690 --> 00:00:53,730

+writes the test cases. With random testing, the problem is gone,

+

+18

+00:00:53,730 --> 00:00:57,440

+because we just pick randomly what our inputs will be. So

+

+19

+00:00:57,440 --> 00:01:00,180

+why not do in random? The problem is that when testing,

+

+20

+00:01:00,180 --> 00:01:03,610

+we are looking for a needle in a haystack. Actually, multiple

+

+21

+00:01:03,610 --> 00:01:06,620

+needles in multiple haystacks, if we want to be precise. So,

+

+22

+00:01:06,620 --> 00:01:09,500

+random approaches are not necessarily the best way to go about

+

+23

+00:01:09,500 --> 00:01:12,430

+it, because we might just be looking in all the wrong

+

+24

+00:01:12,430 --> 00:01:15,760

+places. So let me show you this, using a different representation

+

+25

+00:01:15,760 --> 00:01:18,000

+for the haystack. What I'm showing here is a grid, and

+

+26

+00:01:18,000 --> 00:01:22,130

+imagine this grid just expanding indefinitely outside the screen, and this grid

+

+27

+00:01:22,130 --> 00:01:26,120

+represents the domain for the program, so each box in the grid,

+

+28

+00:01:26,120 --> 00:01:29,050

+each square in the grid, it's a possible input. So what happens

+

+29

+00:01:29,050 --> 00:01:32,670

+with bugs is that bugs are very scarce in this grid. Maybe

+

+30

+00:01:32,670 --> 00:01:35,070

+there is a bug here, so that means that there is a

+

+31

+00:01:35,070 --> 00:01:38,090

+bug, than an input, in this point we'll reveal. And maybe there

+

+32

+00:01:38,090 --> 00:01:40,820

+is another bug that will be triggered by an input over here.

+

+33

+00:01:40,820 --> 00:01:44,570

+So imagine this spread out over this infinite grid. Its very unlikely

+

+34

+00:01:44,570 --> 00:01:47,440

+that just by picking randomly that we will be able to get to

+

+35

+00:01:47,440 --> 00:01:50,910

+these two points. Fortunately not all is lost, there is a silver lining.

+

+36

+00:01:50,910 --> 00:01:53,410

+So we need to look a little more in depth into this grid.

diff --git a/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/12 - Partition Testing - lang_en_vs4.srt b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/12 - Partition Testing - lang_en_vs4.srt
new file mode 100644
index 0000000..b91462c
--- /dev/null
+++ b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/12 - Partition Testing - lang_en_vs4.srt
@@ -0,0 +1,67 @@
+1

+00:00:00,110 --> 00:00:02,570

+So let me use a slightly expanded version of this

+

+2

+00:00:02,570 --> 00:00:05,560

+grid. Although we're indeed looking at a needle in a haystack.

+

+3

+00:00:05,560 --> 00:00:09,560

+And failing inputs are generally sparse, very sparse, in the input

+

+4

+00:00:09,560 --> 00:00:12,890

+domain. However, they tend to be dense in some parts of

+

+5

+00:00:12,890 --> 00:00:15,860

+the domain. Like here or here. So how can we leverage

+

+6

+00:00:15,860 --> 00:00:18,920

+this? The fact that the failures are dense in some subdomains?

+

+7

+00:00:18,920 --> 00:00:22,290

+As it turns out, the domain is naturally split into partitions.

+

+8

+00:00:22,290 --> 00:00:25,340

+Where partitions are areas of the domain that are treated homogeneously

+

+9

+00:00:25,340 --> 00:00:28,070

+by the software. And this is what happens, that normally,

+

+10

+00:00:28,070 --> 00:00:31,020

+failures tend to be dense in this partitions. So the way

+

+11

+00:00:31,020 --> 00:00:34,000

+to leverage this characteristic of failures, is that we don't know

+

+12

+00:00:34,000 --> 00:00:36,950

+want to pick inputs randomly, in the input domain. Just here

+

+13

+00:00:36,950 --> 00:00:39,460

+and there. Rather we want to do two things. First we

+

+14

+00:00:39,460 --> 00:00:43,300

+want to identify partitions of our domain. And second we want

+

+15

+00:00:43,300 --> 00:00:46,950

+to select inputs from each partition. And by doing so, we

+

+16

+00:00:46,950 --> 00:00:50,300

+can dramatically increase our chances to reveal faults in the code.

+

+17

+00:00:50,300 --> 00:00:54,170

+So the name that is normally used for this process, is partition testing.

diff --git a/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/13 - Partition Testing Example - lang_en_vs4.srt b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/13 - Partition Testing Example - lang_en_vs4.srt
new file mode 100644
index 0000000..6738346
--- /dev/null
+++ b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/13 - Partition Testing Example - lang_en_vs4.srt
@@ -0,0 +1,167 @@
+1

+00:00:00,120 --> 00:00:02,969

+So let's look at how this will work with an example.

+

+2

+00:00:02,969 --> 00:00:06,210

+I'm going to use this simple program that takes two inputs. The

+

+3

+00:00:06,210 --> 00:00:08,790

+first input is a string, str, and the second one is

+

+4

+00:00:08,790 --> 00:00:11,575

+an integer, size. And the problem is called split. And as

+

+5

+00:00:11,575 --> 00:00:14,363

+the name says what it does is to take this string,

+

+6

+00:00:14,363 --> 00:00:17,491

+str, and split it into sub string, into chunks of size

+

+7

+00:00:17,491 --> 00:00:21,550

+characters each. So how do we identify some possible partitions for

+

+8

+00:00:21,550 --> 00:00:25,620

+this program? If we consider the input size, we can identify

+

+9

+00:00:25,620 --> 00:00:29,630

+three neutral partitions which are size less than 0. For example,

+

+10

+00:00:29,630 --> 00:00:32,259

+we want to test how the program behaves. But if we pass an

+

+11

+00:00:32,259 --> 00:00:36,100

+incorrect size, size equal to 0, which is also a partition. In

+

+12

+00:00:36,100 --> 00:00:39,390

+this case, a partition with a single element. And the third case

+

+13

+00:00:39,390 --> 00:00:42,540

+is size greater than 0, which I will consider to be

+

+14

+00:00:42,540 --> 00:00:44,960

+kind of the standard case. And actually let me do a, you

+

+15

+00:00:44,960 --> 00:00:48,220

+know, slight aggression so when I was talking about designer bias. So

+

+16

+00:00:48,220 --> 00:00:50,630

+this is a case in which designer bias might not make you

+

+17

+00:00:50,630 --> 00:00:53,050

+think of using size less than 0 because you read the

+

+18

+00:00:53,050 --> 00:00:56,210

+spec. And you sort of assume that the size will be positive.

+

+19

+00:00:56,210 --> 00:00:58,556

+Whereas the right thing to do when we test is to consider

+

+20

+00:00:58,556 --> 00:01:01,700

+the complete domain rather than just parts of it. So now let's

+

+21

+00:01:01,700 --> 00:01:04,760

+look at string, str, and let's see what kind of sub

+

+22

+00:01:04,760 --> 00:01:06,538

+domains we could identify for this

+

+23

+00:01:06,538 --> 00:01:08,670

+parameter. And notice another important aspect

+

+24

+00:01:08,670 --> 00:01:12,290

+here is that we treat each different part of the input independently,

+

+25

+00:01:12,290 --> 00:01:15,760

+which also helps breaking down the problem. One interesting sub domain is

+

+26

+00:01:15,760 --> 00:01:18,980

+the domain that includes all the strings whose length is less than

+

+27

+00:01:18,980 --> 00:01:22,310

+size. So all the strings that will not be displayed. Another subdomain

+

+28

+00:01:22,310 --> 00:01:25,000

+is all the strings with length which is between the value of

+

+29

+00:01:25,000 --> 00:01:28,350

+size and twice the value of size. A third subdomain is the one

+

+30

+00:01:28,350 --> 00:01:31,820

+including all the strings whose length is greater than twice the value

+

+31

+00:01:31,820 --> 00:01:35,140

+of size. And we can continue and identify more and more subdomain.

+

+32

+00:01:35,140 --> 00:01:38,350

+The key thing here is that we have to do that based

+

+33

+00:01:38,350 --> 00:01:41,180

+on the domain. So we need to adapt what we just did here

+

+34

+00:01:41,180 --> 00:01:44,620

+based on, on the specific domain involved and on the type

+

+35

+00:01:44,620 --> 00:01:47,190

+of data in this domain. So at this point we said that

+

+36

+00:01:47,190 --> 00:01:49,630

+there were two steps. One was to identify the subdomains and

+

+37

+00:01:49,630 --> 00:01:52,990

+the second one was to pick values in this subdomain. The values

+

+38

+00:01:52,990 --> 00:01:55,320

+that we'll actually use for the testing. In this case, we

+

+39

+00:01:55,320 --> 00:01:58,218

+do not want to just pick any value. Rather we want to

+

+40

+00:01:58,218 --> 00:01:59,871

+pick values that are particularly

+

+41

+00:01:59,871 --> 00:02:02,710

+interesting, particularly representative. So what does

+

+42

+00:02:02,710 --> 00:02:05,800

+that mean? Well, we're going to do that based on an intuitive idea.

diff --git a/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/14 - Boundary Values - lang_en_vs4.srt b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/14 - Boundary Values - lang_en_vs4.srt
new file mode 100644
index 0000000..3d54ad4
--- /dev/null
+++ b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/14 - Boundary Values - lang_en_vs4.srt
@@ -0,0 +1,55 @@
+1

+00:00:00,150 --> 00:00:02,590

+So let's go back again to our domain, with

+

+2

+00:00:02,590 --> 00:00:06,580

+all the sub-domains identified. And the basic idea, or the

+

+3

+00:00:06,580 --> 00:00:09,750

+intuitive idea I was talking about, is that errors tend

+

+4

+00:00:09,750 --> 00:00:12,425

+to occur at the boundary of a domain, or a

+

+5

+00:00:12,425 --> 00:00:15,510

+sub-domain. Like in this case. And why? Because these

+

+6

+00:00:15,510 --> 00:00:19,360

+are the cases that are less understood by the developers.

+

+7

+00:00:19,360 --> 00:00:22,155

+Like for example, the last iteration of a loop, or

+

+8

+00:00:22,155 --> 00:00:25,150

+a special value like zero for integers. So if this

+

+9

+00:00:25,150 --> 00:00:29,590

+is true, what we want to do is to select inputs at these

+

+10

+00:00:29,590 --> 00:00:32,189

+boundaries. And this is complementary to partition

+

+11

+00:00:32,189 --> 00:00:34,270

+testing, in the sense that partition testing

+

+12

+00:00:34,270 --> 00:00:38,160

+will identify the partitions in which we want to select inputs, and boundary

+

+13

+00:00:38,160 --> 00:00:40,570

+testing. So the selection of boundary values

+

+14

+00:00:40,570 --> 00:00:43,060

+will help select inputs in these partitions.

diff --git a/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/15 - Boundary Values Example - lang_en_vs4.srt b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/15 - Boundary Values Example - lang_en_vs4.srt
new file mode 100644
index 0000000..b344802
--- /dev/null
+++ b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/15 - Boundary Values Example - lang_en_vs4.srt
@@ -0,0 +1,99 @@
+1

+00:00:00,200 --> 00:00:03,320

+So now let's go back to our split example. Let me

+

+2

+00:00:03,320 --> 00:00:05,790

+rearrange things a little bit to make more room. So now I'm

+

+3

+00:00:05,790 --> 00:00:09,160

+going to put the domains for size and for strength one next to

+

+4

+00:00:09,160 --> 00:00:12,210

+the other. So let's look at what some possible inputs will be

+

+5

+00:00:12,210 --> 00:00:15,140

+for the sub domains that we identified when we use the idea

+

+6

+00:00:15,140 --> 00:00:17,790

+of selecting input of the boundary. If we look at the first

+

+7

+00:00:17,790 --> 00:00:21,860

+subdomain, size less than zero, one reasonable input is, size equals to

+

+8

+00:00:21,860 --> 00:00:25,360

+minus 1, because minus 1 is the boundary value for the domain

+

+9

+00:00:25,360 --> 00:00:28,530

+of the integers less than zero. If we look at the third

+

+10

+00:00:28,530 --> 00:00:32,119

+subdomain, possibly interesting case is the one of size of equal to

+

+11

+00:00:32,119 --> 00:00:34,900

+1, for the same reasoning that we used for the previous subdomain,

+

+12

+00:00:34,900 --> 00:00:37,670

+for size less than zero. And, let's try to select another one

+

+13

+00:00:37,670 --> 00:00:40,870

+for this subdomain, for the integers greater than zero. If there is

+

+14

+00:00:40,870 --> 00:00:44,200

+a concept of maximal integer, we can select that one as our

+

+15

+00:00:44,200 --> 00:00:47,140

+boundary value. And of course we could select much more, but this

+

+16

+00:00:47,140 --> 00:00:50,630

+is just to give you an idea. Other possible inputs. One interesting

+

+17

+00:00:50,630 --> 00:00:53,310

+example for the first one, string with length less than

+

+18

+00:00:53,310 --> 00:00:57,690

+size will be a string with length size minus one. Again

+

+19

+00:00:57,690 --> 00:01:00,240

+this is the boundary value for this domain. And we could

+

+20

+00:01:00,240 --> 00:01:03,500

+continue in this way like for example selecting a string who's

+

+21

+00:01:03,500 --> 00:01:07,310

+length is exactly size as a boundary value for this

+

+22

+00:01:07,310 --> 00:01:10,490

+other domain. Instant one, and we look back actually to this

+

+23

+00:01:10,490 --> 00:01:12,940

+example and look at it in a more extensive way when

+

+24

+00:01:12,940 --> 00:01:15,690

+we actually talk about a specific method for doing this kind

+

+25

+00:01:15,690 --> 00:01:16,340

+of process.

diff --git a/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/16 - Deriving Test Case Specifications - lang_en_vs4.srt b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/16 - Deriving Test Case Specifications - lang_en_vs4.srt
new file mode 100644
index 0000000..5164f1a
--- /dev/null
+++ b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/16 - Deriving Test Case Specifications - lang_en_vs4.srt
@@ -0,0 +1,199 @@
+1

+00:00:00,140 --> 00:00:02,790

+Now, let's go back to our systematic functional testing

+

+2

+00:00:02,790 --> 00:00:05,540

+approach and all the steps in this process. So

+

+3

+00:00:05,540 --> 00:00:07,680

+far we've seen the first step and the second

+

+4

+00:00:07,680 --> 00:00:10,340

+step. Now we're going to look at this step in which,

+

+5

+00:00:10,340 --> 00:00:13,290

+once we have identified the values of interest, we

+

+6

+00:00:13,290 --> 00:00:18,110

+derive test case specifications for these values, or using these

+

+7

+00:00:18,110 --> 00:00:21,300

+values. And the test case specification defines how the

+

+8

+00:00:21,300 --> 00:00:25,230

+values should be put together when actually testing the system.

+

+9

+00:00:25,230 --> 00:00:29,110

+And test case specification describe how these values should be put

+

+10

+00:00:29,110 --> 00:00:32,360

+together when testing the system. So let me go back one more

+

+11

+00:00:32,360 --> 00:00:34,780

+time to our split program, so that we can use the

+

+12

+00:00:34,780 --> 00:00:37,450

+information that we already computed. At this point what we have is

+

+13

+00:00:37,450 --> 00:00:41,670

+some possible inputs for "string," our first parameter, and for "size,"

+

+14

+00:00:41,670 --> 00:00:44,410

+our second parameter. And we want to put them together, to generate

+

+15

+00:00:44,410 --> 00:00:47,080

+the description of what the test case should be. So let

+

+16

+00:00:47,080 --> 00:00:50,420

+me once more rearrange this a little bit. I first remove the

+

+17

+00:00:50,420 --> 00:00:53,360

+description of the subdomains, because we won't use them in this step.

+

+18

+00:00:53,360 --> 00:00:55,800

+And I moved out the set of all our possible inputs, that we're

+

+19

+00:00:55,800 --> 00:00:59,470

+going to combine to create the test case specification. And one possible way

+

+20

+00:00:59,470 --> 00:01:03,320

+of doing that is simply to combine the values for the first parameter,

+

+21

+00:01:03,320 --> 00:01:06,370

+and the values for the second parameter. So the Cartesian product. So

+

+22

+00:01:06,370 --> 00:01:09,060

+if we do that, what we will obtain is, for example, if we

+

+23

+00:01:09,060 --> 00:01:12,470

+consider the first possible input, size is equal to minus 1, we can

+

+24

+00:01:12,470 --> 00:01:15,510

+combine it with these two possible inputs for string, and we will get

+

+25

+00:01:15,510 --> 00:01:18,680

+size is equal to minus 1 string with length minus 2, or

+

+26

+00:01:18,680 --> 00:01:21,680

+size is equal to minus 1 string with length minus 1. And we'll

+

+27

+00:01:21,680 --> 00:01:24,200

+go back in a second to see what this means. Now if we

+

+28

+00:01:24,200 --> 00:01:27,510

+consider the second possible value for size, size is equal to one, we

+

+29

+00:01:27,510 --> 00:01:30,260

+also have two cases so the first one in this case that will

+

+30

+00:01:30,260 --> 00:01:34,030

+be considered a string with length zero. So the antistring. And we can

+

+31

+00:01:34,030 --> 00:01:37,410

+continue combining this value, but one thing I want to point out is

+

+32

+00:01:37,410 --> 00:01:40,570

+that if we just go in this straight forward and brute force sort

+

+33

+00:01:40,570 --> 00:01:43,390

+of way, we will obtain many combinations that don't make any sense,

+

+34

+00:01:43,390 --> 00:01:46,500

+like for example, this combination which doesn't make any sense because we can

+

+35

+00:01:46,500 --> 00:01:50,410

+not create the string with length minus 2. Similar for this combination, because

+

+36

+00:01:50,410 --> 00:01:53,190

+then by the same token, we cannot raise things with length minus 1.

+

+37

+00:01:53,190 --> 00:01:55,730

+And so there's a lot of cases that we will have to eliminate

+

+38

+00:01:55,730 --> 00:01:59,380

+afterwards. So what we're going to see in a few minutes is a possible

+

+39

+00:01:59,380 --> 00:02:02,970

+way in which we can avoid producing these meaningless cases. And at the

+

+40

+00:02:02,970 --> 00:02:06,380

+same time, keep under control, the number of test cases that we generate.

+

+41

+00:02:06,380 --> 00:02:09,070

+So lets go back for the last time to our steps

+

+42

+00:02:09,070 --> 00:02:11,980

+for systematic functional testing. What we just did was to derive

+

+43

+00:02:11,980 --> 00:02:15,040

+test case specification from a set of relevant inputs. The following

+

+44

+00:02:15,040 --> 00:02:18,420

+step is to use these test case specifications to generate actual test

+

+45

+00:02:18,420 --> 00:02:21,170

+cases. And this is normally a fairly mechanical step in the

+

+46

+00:02:21,170 --> 00:02:23,900

+sense that we just have to instantiate what is in the test

+

+47

+00:02:23,900 --> 00:02:27,970

+case specification as actual test cases. And it's really dependent on

+

+48

+00:02:27,970 --> 00:02:32,300

+the specific type of partitions and values identified on the specific context.

+

+49

+00:02:32,300 --> 00:02:35,100

+So instead of looking at that here in the, in the abstract,

+

+50

+00:02:35,100 --> 00:02:37,480

+I'm going to show you with an example later on, in the lesson.

diff --git a/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/17 - Category Partition Method - lang_en_vs4.srt b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/17 - Category Partition Method - lang_en_vs4.srt
new file mode 100644
index 0000000..938e80c
--- /dev/null
+++ b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/17 - Category Partition Method - lang_en_vs4.srt
@@ -0,0 +1,99 @@
+1

+00:00:00,200 --> 00:00:03,690

+What we will discuss next is a specific black-box testing

+

+2

+00:00:03,690 --> 00:00:07,240

+approach. So a specific instance of the general approach that

+

+3

+00:00:07,240 --> 00:00:10,814

+we just saw. And this approach is the category-partition method,

+

+4

+00:00:10,814 --> 00:00:13,418

+and was defined by Ostrand & Balcer in 1988 in

+

+5

+00:00:13,418 --> 00:00:16,760

+an article to the peer [UNKNOWN] communication of the ACM.

+

+6

+00:00:16,760 --> 00:00:19,490

+So this is a method for going from a specification,

+

+7

+00:00:19,490 --> 00:00:21,370

+a description of the system, to a set of test

+

+8

+00:00:21,370 --> 00:00:26,170

+cases like any other black-box testing approach by following six steps.

+

+9

+00:00:26,170 --> 00:00:28,370

+So let's look at what these steps are. The first

+

+10

+00:00:28,370 --> 00:00:31,850

+step is to identify independently testable features and this is

+

+11

+00:00:31,850 --> 00:00:33,870

+a step that we are familiar with because its exactly

+

+12

+00:00:33,870 --> 00:00:36,950

+the same step that we performed in the generic black box

+

+13

+00:00:36,950 --> 00:00:39,480

+testing approach that we just discussed. The second step is

+

+14

+00:00:39,480 --> 00:00:42,250

+to identify categories. Then the next step is to partition

+

+15

+00:00:42,250 --> 00:00:45,070

+categories into choices. Identify constraints

+

+16

+00:00:45,070 --> 00:00:47,530

+among choices. Produce and evaluate

+

+17

+00:00:47,530 --> 00:00:51,330

+test case specifications. And finally, the sixth step is to generate

+

+18

+00:00:51,330 --> 00:00:54,100

+test cases from test case specifications. So two of

+

+19

+00:00:54,100 --> 00:00:56,970

+the key elements in these six steps are the two

+

+20

+00:00:56,970 --> 00:00:59,430

+that give the name to the technique so the identification

+

+21

+00:00:59,430 --> 00:01:02,240

+of the categories and the partition of these categories into

+

+22

+00:01:02,240 --> 00:01:04,810

+choices. What we're going to do next is to go

+

+23

+00:01:04,810 --> 00:01:07,670

+and look at each one of the steps independently, except

+

+24

+00:01:07,670 --> 00:01:10,285

+for the first one. Because we're already familiar with that

+

+25

+00:01:10,285 --> 00:01:12,650

+step, and this method doesn't really add much to it.

diff --git a/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/18 - Identify Categories - lang_en_vs4.srt b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/18 - Identify Categories - lang_en_vs4.srt
new file mode 100644
index 0000000..a1eb4dd
--- /dev/null
+++ b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/18 - Identify Categories - lang_en_vs4.srt
@@ -0,0 +1,127 @@
+1

+00:00:00,140 --> 00:00:02,980

+In the second step of the category partition technique, the goal is

+

+2

+00:00:02,980 --> 00:00:05,630

+to Identify Categories. Where categories are

+

+3

+00:00:05,630 --> 00:00:08,650

+characteristics of each input element. So

+

+4

+00:00:08,650 --> 00:00:11,490

+let me illustrate what that means using an example. And to do

+

+5

+00:00:11,490 --> 00:00:14,440

+that I'm going to use again the example of the split program, as

+

+6

+00:00:14,440 --> 00:00:16,830

+we are already familiar with it and we kind of already played

+

+7

+00:00:16,830 --> 00:00:20,110

+with it. When we were talking about the generic black box approach.

+

+8

+00:00:20,110 --> 00:00:22,293

+So let me bring back the program, and let me remind you

+

+9

+00:00:22,293 --> 00:00:25,440

+that what the program does is to take two inputs, a string and

+

+10

+00:00:25,440 --> 00:00:28,560

+the size, and it breaks down the string into chunks,

+

+11

+00:00:28,560 --> 00:00:31,300

+whose length is size. If we look at the split program

+

+12

+00:00:31,300 --> 00:00:34,330

+there are two input elements, str and size so we going to

+

+13

+00:00:34,330 --> 00:00:37,930

+identify categories for these two. So starting from str, what are

+

+14

+00:00:37,930 --> 00:00:41,228

+the interesting characteristics of the string? In, in this step

+

+15

+00:00:41,228 --> 00:00:44,948

+you're going to use your domain knowledge, your understanding of what a

+

+16

+00:00:44,948 --> 00:00:47,986

+string is, and for example we might identify the length of

+

+17

+00:00:47,986 --> 00:00:50,528

+the string and the content of the string as the two

+

+18

+00:00:50,528 --> 00:00:53,840

+main characteristics that we want to focus on. If we now

+

+19

+00:00:53,840 --> 00:00:57,540

+move our focus to size, the only characteristic I can really

+

+20

+00:00:57,540 --> 00:01:00,340

+think of for an integer is its value. So that's what

+

+21

+00:01:00,340 --> 00:01:02,470

+I'm going to mark here. So at the end of the step

+

+22

+00:01:02,470 --> 00:01:05,030

+what we have is that we have two categories. So two

+

+23

+00:01:05,030 --> 00:01:08,930

+interesting characteristics for the string input str, which are the length

+

+24

+00:01:08,930 --> 00:01:12,940

+and the content. And one category for the integer input size

+

+25

+00:01:12,940 --> 00:01:16,480

+which is its value. And notice that there's not only one solution.

+

+26

+00:01:16,480 --> 00:01:18,200

+So there's not only one possibility.

+

+27

+00:01:18,200 --> 00:01:20,384

+So that the specific characteristics that you

+

+28

+00:01:20,384 --> 00:01:22,800

+will identify are somehow subjective. But the

+

+29

+00:01:22,800 --> 00:01:25,630

+important point is that you identify characteristics

+

+30

+00:01:25,630 --> 00:01:29,259

+that are meaningful and they sort of cover the main aspects of the

+

+31

+00:01:29,259 --> 00:01:31,200

+inputs, which is the case for the

+

+32

+00:01:31,200 --> 00:01:33,440

+categories that we've identified in this example.

diff --git a/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/19 - Partition Categories into Choices - lang_en_vs4.srt b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/19 - Partition Categories into Choices - lang_en_vs4.srt
new file mode 100644
index 0000000..a411c30
--- /dev/null
+++ b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/19 - Partition Categories into Choices - lang_en_vs4.srt
@@ -0,0 +1,151 @@
+1

+00:00:00,230 --> 00:00:03,250

+Now we move to the next step, which involves partitioning the

+

+2

+00:00:03,250 --> 00:00:07,680

+categories that we just identified into choices. And these choices are the

+

+3

+00:00:07,680 --> 00:00:11,930

+interesting cases for each category. So the interesting subdomains for each one

+

+4

+00:00:11,930 --> 00:00:14,810

+of these categories. So once more, lets look at that using our

+

+5

+00:00:14,810 --> 00:00:18,110

+example, the split program. So lets start by considering length. What are

+

+6

+00:00:18,110 --> 00:00:20,710

+the interesting cases when we think about the length of a string?

+

+7

+00:00:20,710 --> 00:00:23,220

+Some of those we already saw, one interesting case is the case

+

+8

+00:00:23,220 --> 00:00:26,190

+of the length of size zero, so a string with no characters.

+

+9

+00:00:26,190 --> 00:00:29,030

+Another interesting case is the one in which the length of the

+

+10

+00:00:29,030 --> 00:00:31,780

+string is size minus one, so the string is just one character

+

+11

+00:00:31,780 --> 00:00:34,610

+short of the size at which it will be cut by the

+

+12

+00:00:34,610 --> 00:00:38,160

+split program. And we can continue along these lines, so we will select

+

+13

+00:00:38,160 --> 00:00:42,950

+size, size plus one, size twice the value of size minus one,

+

+14

+00:00:42,950 --> 00:00:45,560

+and so on and so forth. But even without listing all of

+

+15

+00:00:45,560 --> 00:00:47,500

+those, I'm sure you get the idea of what it means to

+

+16

+00:00:47,500 --> 00:00:49,780

+identify this interesting cases. Let's see

+

+17

+00:00:49,780 --> 00:00:51,702

+the movements that are considering the content.

+

+18

+00:00:51,702 --> 00:00:53,990

+So without the interesting cases when we think about the content

+

+19

+00:00:53,990 --> 00:00:56,520

+of the string. So possible interesting case is the string that

+

+20

+00:00:56,520 --> 00:01:00,660

+contains only spaces. Why? Well maybe because a split is written

+

+21

+00:01:00,660 --> 00:01:04,290

+spaces in a special way. Similarly a string that contains special

+

+22

+00:01:04,290 --> 00:01:06,780

+characters, like non printable characters,

+

+23

+00:01:06,780 --> 00:01:09,020

+like tabulation characters, new line might

+

+24

+00:01:09,020 --> 00:01:12,240

+also be an interesting case, something that we want to test. Also

+

+25

+00:01:12,240 --> 00:01:14,280

+in this case we could continue and go on and on.

+

+26

+00:01:14,280 --> 00:01:17,250

+So basically here you just want to put all the interesting cases

+

+27

+00:01:17,250 --> 00:01:20,010

+that you can think of when you consider the content

+

+28

+00:01:20,010 --> 00:01:22,440

+of a string. Now let's move to the value as the

+

+29

+00:01:22,440 --> 00:01:25,740

+next category. So the value of the input size. And

+

+30

+00:01:25,740 --> 00:01:29,280

+here we might want to consider a size zero, special case, a

+

+31

+00:01:29,280 --> 00:01:33,640

+normal situation, like size greater than zero, another special case,

+

+32

+00:01:33,640 --> 00:01:36,420

+size less than zero or maxint. And these are, if you

+

+33

+00:01:36,420 --> 00:01:39,420

+remember, I accepted the cases that we consider when we look

+

+34

+00:01:39,420 --> 00:01:42,350

+at this example, before. And also here we can continue and

+

+35

+00:01:42,350 --> 00:01:43,970

+go on and on. So, at the end of the

+

+36

+00:01:43,970 --> 00:01:46,860

+step, what we have is a set of interesting cases

+

+37

+00:01:46,860 --> 00:01:49,220

+for each one of the categories, and now we can

+

+38

+00:01:49,220 --> 00:01:51,150

+start to think about how we want to combine them.

diff --git a/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/2 - Overview - lang_en_vs4.srt b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/2 - Overview - lang_en_vs4.srt
new file mode 100644
index 0000000..2af56c5
--- /dev/null
+++ b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/2 - Overview - lang_en_vs4.srt
@@ -0,0 +1,103 @@
+1

+00:00:00,450 --> 00:00:03,400

+As we said at the end of the previous lesson, black-box testing is

+

+2

+00:00:03,400 --> 00:00:06,230

+the testing of the software when we look at it as a black box,

+

+3

+00:00:06,230 --> 00:00:09,110

+as a closed box, without looking at it inside, without looking at the

+

+4

+00:00:09,110 --> 00:00:10,750

+code. And there are several advantages in

+

+5

+00:00:10,750 --> 00:00:12,680

+using black-box testing. So let me recap

+

+6

+00:00:12,680 --> 00:00:15,590

+those advantages, some of which we already mentioned, and let me also expand

+

+7

+00:00:15,590 --> 00:00:18,220

+on that a little bit. The first advantage of when I mentioned is that

+

+8

+00:00:18,220 --> 00:00:22,760

+black box focuses on the domain, on the input domain of the software. And

+

+9

+00:00:22,760 --> 00:00:25,750

+as such, we can use it to make sure that we are actually covering

+

+10

+00:00:25,750 --> 00:00:28,400

+this domain, that we are actually covering the important behaviors of

+

+11

+00:00:28,400 --> 00:00:32,200

+the software. A second advantage is that black box testing does not

+

+12

+00:00:32,200 --> 00:00:35,402

+need the code. What that means is that you can perform early

+

+13

+00:00:35,402 --> 00:00:38,801

+test design. So you can start designing and writing your test cases,

+

+14

+00:00:38,801 --> 00:00:41,423

+even before writing your code, so that when the code is

+

+15

+00:00:41,423 --> 00:00:44,520

+ready, we can test it right away. And that helps prevent a

+

+16

+00:00:44,520 --> 00:00:48,054

+problem that is very typical in real life software development, which is

+

+17

+00:00:48,054 --> 00:00:50,790

+getting an idea of the project and having no time to create

+

+18

+00:00:50,790 --> 00:00:53,040

+the tests. In this way, we already have the tests, so

+

+19

+00:00:53,040 --> 00:00:56,170

+we just have to run them. Another advantage is that black-box testing

+

+20

+00:00:56,170 --> 00:00:59,530

+can catch logic defects, because it focuses on the description of what

+

+21

+00:00:59,530 --> 00:01:02,440

+the software should do, and therefore on its logic. If we derive

+

+22

+00:01:02,440 --> 00:01:05,250

+test cases from such description, then we can catch these kind of

+

+23

+00:01:05,250 --> 00:01:07,510

+problems. And finally, black-box testing is

+

+24

+00:01:07,510 --> 00:01:09,900

+applicable at all granularity levels, which

+

+25

+00:01:09,900 --> 00:01:13,490

+means that we can use black-box testing in unit testing, integration testing,

+

+26

+00:01:13,490 --> 00:01:16,290

+system testing, and so on. We can use it at all levels.

diff --git a/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/20 - Identify Constraints Among Choices - lang_en_vs4.srt b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/20 - Identify Constraints Among Choices - lang_en_vs4.srt
new file mode 100644
index 0000000..0278cc8
--- /dev/null
+++ b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/20 - Identify Constraints Among Choices - lang_en_vs4.srt
@@ -0,0 +1,239 @@
+1

+00:00:00,160 --> 00:00:02,080

+Something that we saw when we were looking at the split

+

+2

+00:00:02,080 --> 00:00:05,760

+program before is that if we just combine the interesting values that

+

+3

+00:00:05,760 --> 00:00:08,490

+we identify, we might end up with a lot of cases.

+

+4

+00:00:08,490 --> 00:00:11,030

+And I mentioned that we, we're going to look at some way of

+

+5

+00:00:11,030 --> 00:00:13,720

+addressing that problem. And this is exactly what happens in the

+

+6

+00:00:13,720 --> 00:00:17,420

+next step of the category partition method, in which we identify constraints

+

+7

+00:00:17,420 --> 00:00:20,510

+among choices. And why do we identify these constraints? We do

+

+8

+00:00:20,510 --> 00:00:23,440

+that to eliminate meaningless combinations of

+

+9

+00:00:23,440 --> 00:00:25,460

+inputs. If you remember, for example,

+

+10

+00:00:25,460 --> 00:00:27,260

+we had the case in which we were trying to

+

+11

+00:00:27,260 --> 00:00:30,110

+create a string with a size less than 0, which

+

+12

+00:00:30,110 --> 00:00:32,930

+doesn't make any sense. And very importantly, we also do

+

+13

+00:00:32,930 --> 00:00:37,070

+that to reduce the number of test cases. Because every time

+

+14

+00:00:37,070 --> 00:00:40,930

+we constrain one of the possible choices, we eliminate possible

+

+15

+00:00:40,930 --> 00:00:43,250

+test cases, so we can use it to keep under

+

+16

+00:00:43,250 --> 00:00:45,960

+control the number of tests that we generate. There are

+

+17

+00:00:45,960 --> 00:00:47,571

+three types of properties. The

+

+18

+00:00:47,571 --> 00:00:50,610

+pair property...if, error properties, and properties

+

+19

+00:00:50,610 --> 00:00:52,610

+of type single. So we're going to look at what these

+

+20

+00:00:52,610 --> 00:00:56,230

+properties mean, using, once more, our example of the split program.

+

+21

+00:00:56,230 --> 00:00:58,750

+In particular, we're going to use some of the choices that we

+

+22

+00:00:58,750 --> 00:01:02,080

+identified earlier. So let's look, for example, at choice 0, for

+

+23

+00:01:02,080 --> 00:01:04,599

+category length of the string. All we can say is that,

+

+24

+00:01:04,599 --> 00:01:07,860

+if the length is 0, this define a special property of

+

+25

+00:01:07,860 --> 00:01:11,160

+the string. And that was specified in this way by saying

+

+26

+00:01:11,160 --> 00:01:15,610

+that this identifies property zerovalue. So every time that we use

+

+27

+00:01:15,610 --> 00:01:19,080

+this choice, zerovalue is defined. At this point, we can use

+

+28

+00:01:19,080 --> 00:01:20,550

+this to exclude some meaningless

+

+29

+00:01:20,550 --> 00:01:23,170

+combinations. For instance, consider special characters.

+

+30

+00:01:23,170 --> 00:01:25,130

+If we have a string of length 0, which means a

+

+31

+00:01:25,130 --> 00:01:26,850

+string with no characters. Obviously, there

+

+32

+00:01:26,850 --> 00:01:28,760

+cannot be special characters. So, considering

+

+33

+00:01:28,760 --> 00:01:31,020

+this combination will just be a waste of time. So what

+

+34

+00:01:31,020 --> 00:01:33,770

+we do is that we specify next to this choice, that we

+

+35

+00:01:33,770 --> 00:01:36,360

+will only consider this if length is not 0. And we

+

+36

+00:01:36,360 --> 00:01:41,110

+do this by saying that we consider this only if not zerovalue.

+

+37

+00:01:41,110 --> 00:01:43,970

+So, if zerovalue is not defined. So this pair is an

+

+38

+00:01:43,970 --> 00:01:47,640

+example of a property...if case. Define a property and use that

+

+39

+00:01:47,640 --> 00:01:49,770

+property. Now let's look at a case in which we might

+

+40

+00:01:49,770 --> 00:01:52,580

+want to use an error property. For instance, when we look at

+

+41

+00:01:52,580 --> 00:01:56,480

+the category value for the input size, the choice value less

+

+42

+00:01:56,480 --> 00:01:59,510

+than 0 is an erroneous choice. So it's a choice that

+

+43

+00:01:59,510 --> 00:02:02,630

+we selected to test a possibly erroneous situation, so we can

+

+44

+00:02:02,630 --> 00:02:06,160

+mark this as an error property. And what that means is that

+

+45

+00:02:06,160 --> 00:02:09,949

+when generating a combination of choices, we will consider this only

+

+46

+00:02:09,949 --> 00:02:12,990

+once because we assume that we just want to test this error condition

+

+47

+00:02:12,990 --> 00:02:16,260

+once. Finally, the single property is a property that we use

+

+48

+00:02:16,260 --> 00:02:19,050

+when we want to limit the number of test cases. And it's

+

+49

+00:02:19,050 --> 00:02:21,900

+similar as an effect to error. It just has a different

+

+50

+00:02:21,900 --> 00:02:24,410

+meaning. So what we do when we use the single property is

+

+51

+00:02:24,410 --> 00:02:27,420

+that we're saying that this choice, we want to use in only

+

+52

+00:02:27,420 --> 00:02:31,120

+one combination. So don't combine it multiple times. And that, of course,

+

+53

+00:02:31,120 --> 00:02:34,260

+given the combinatorial nature of the problem, cuts down dramatically

+

+54

+00:02:34,260 --> 00:02:36,370

+the number of test cases. And we might use, for

+

+55

+00:02:36,370 --> 00:02:39,500

+instance, the single property for maxint, which means that we

+

+56

+00:02:39,500 --> 00:02:41,890

+will only have one test case in which the size is

+

+57

+00:02:41,890 --> 00:02:44,300

+equal to maxint. We're actually going to see a demo

+

+58

+00:02:44,300 --> 00:02:46,880

+on this topic so we'll have more chances of seeing how

+

+59

+00:02:46,880 --> 00:02:49,370

+properties work in practice and how good they are at

+

+60

+00:02:49,370 --> 00:02:53,022

+eliminating meaningless combinations and at reducing the number of test cases.

diff --git a/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/21 - Produce and Evaluate Test Case Specifications - lang_en_vs4.srt b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/21 - Produce and Evaluate Test Case Specifications - lang_en_vs4.srt
new file mode 100644
index 0000000..ebf8098
--- /dev/null
+++ b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/21 - Produce and Evaluate Test Case Specifications - lang_en_vs4.srt
@@ -0,0 +1,111 @@
+1

+00:00:00,130 --> 00:00:03,200

+Before getting to our demo, we still have two steps to consider.

+

+2

+00:00:03,200 --> 00:00:06,570

+The first step corresponds to the identification of the test case specifications

+

+3

+00:00:06,570 --> 00:00:09,890

+in our general systematic approach. And in fact, it's called produce and

+

+4

+00:00:09,890 --> 00:00:13,410

+evaluate test case specifications. This is a step than can be completely

+

+5

+00:00:13,410 --> 00:00:16,590

+automated given the results of the previous steps. And the final result

+

+6

+00:00:16,590 --> 00:00:19,860

+of this step is the production of a set of test frames.

+

+7

+00:00:19,860 --> 00:00:22,820

+Where a test frame is the specification of a test. Let me

+

+8

+00:00:22,820 --> 00:00:25,330

+show you an example of this. What we are looking at here

+

+9

+00:00:25,330 --> 00:00:28,380

+is a test frame for the program split. Test frames are normally

+

+10

+00:00:28,380 --> 00:00:31,460

+identified by a sequence number. But in this case we are looking at

+

+11

+00:00:31,460 --> 00:00:34,290

+the 30th six test frame. And what they do is simply to

+

+12

+00:00:34,290 --> 00:00:38,280

+specify the characteristic of the inputs for that test. In this case, since

+

+13

+00:00:38,280 --> 00:00:40,920

+we have two inputs, we have two entries, the first one for

+

+14

+00:00:40,920 --> 00:00:44,010

+string str tells us that the length of the string has to be

+

+15

+00:00:44,010 --> 00:00:47,840

+size minus 1, and that the string has to contain special characters. And

+

+16

+00:00:47,840 --> 00:00:50,380

+for size, it tells us that the value of size has to be

+

+17

+00:00:50,380 --> 00:00:53,340

+greater than zero. As the title says, this step is meant

+

+18

+00:00:53,340 --> 00:00:56,790

+to produce but also evaluate the case specification. What does it mean

+

+19

+00:00:56,790 --> 00:01:00,070

+to evaluate? One of the advantages of this approach is that we

+

+20

+00:01:00,070 --> 00:01:03,420

+can easily use it to assess how many test frames and therefore

+

+21

+00:01:03,420 --> 00:01:06,120

+how many test cases we will generate with the current least

+

+22

+00:01:06,120 --> 00:01:09,340

+of categories, choices and constraints. And the beauty of this is that

+

+23

+00:01:09,340 --> 00:01:12,320

+if the number is too large we can just add additional constraints

+

+24

+00:01:12,320 --> 00:01:15,840

+and reduce it. And given then the step is automated we just

+

+25

+00:01:15,840 --> 00:01:19,030

+add constraints push a button and we get our new set of

+

+26

+00:01:19,030 --> 00:01:21,580

+test frames. And again we can have a wait it either go

+

+27

+00:01:21,580 --> 00:01:24,560

+hat or add more constraints if we need to further reduce it

+

+28

+00:01:24,560 --> 00:01:26,320

+and this is something else that we will see in our demo.

diff --git a/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/22 - Generate Test Cases from Test Case Specifications - lang_en_vs4.srt b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/22 - Generate Test Cases from Test Case Specifications - lang_en_vs4.srt
new file mode 100644
index 0000000..7d74ae3
--- /dev/null
+++ b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/22 - Generate Test Cases from Test Case Specifications - lang_en_vs4.srt
@@ -0,0 +1,91 @@
+1

+00:00:00,135 --> 00:00:01,935

+So we get to the last step of the technique in

+

+2

+00:00:01,935 --> 00:00:05,142

+which once we have generated test case specifications. We create test

+

+3

+00:00:05,142 --> 00:00:09,180

+cases starting from this specifications. This step mainly consists in a

+

+4

+00:00:09,180 --> 00:00:12,840

+simple instantiation of frames and it's final result is a set of

+

+5

+00:00:12,840 --> 00:00:16,840

+concrete tests. For our example, test frame number 36 that we

+

+6

+00:00:16,840 --> 00:00:19,270

+just saw, this will be the resulting test case, which has

+

+7

+00:00:19,270 --> 00:00:21,490

+the same ID, so that we can track it and will

+

+8

+00:00:21,490 --> 00:00:25,520

+specify to concrete values, not just the specification for the input elements.

+

+9

+00:00:25,520 --> 00:00:29,130

+So string STR will have this value. And the integer size

+

+10

+00:00:29,130 --> 00:00:31,720

+will have this value. And these two values satisfy what this

+

+11

+00:00:31,720 --> 00:00:35,260

+test case specification was. Which was, having a string contain special

+

+12

+00:00:35,260 --> 00:00:38,760

+characters. Here, we have two special characters, like the new line

+

+13

+00:00:38,760 --> 00:00:41,900

+and the tab. And, we have a size which is greater

+

+14

+00:00:41,900 --> 00:00:44,430

+than zero, in particular, okay? And this is a test case

+

+15

+00:00:44,430 --> 00:00:46,880

+that we can actually run on our code. That we can

+

+16

+00:00:46,880 --> 00:00:50,730

+run on the split program. So, to summarize, we perform six steps

+

+17

+00:00:50,730 --> 00:00:54,400

+in which we went from a high level description of what the program does, to a

+

+18

+00:00:54,400 --> 00:00:56,070

+set of concrete test cases. And this is

+

+19

+00:00:56,070 --> 00:00:57,880

+one of those test cases. So what, what we're

+

+20

+00:00:57,880 --> 00:01:00,210

+going to do next, we're going to do a mini-demo,

+

+21

+00:01:00,210 --> 00:01:02,260

+in which we do this for real. We take

+

+22

+00:01:02,260 --> 00:01:05,440

+the program, we identify categories, choices, constraints, and

+

+23

+00:01:05,440 --> 00:01:07,800

+we actually generate test frames and then test cases.

diff --git a/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/23 - Category Partition Demo - lang_en_vs4.srt b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/23 - Category Partition Demo - lang_en_vs4.srt
new file mode 100644
index 0000000..51c2e52
--- /dev/null
+++ b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/23 - Category Partition Demo - lang_en_vs4.srt
@@ -0,0 +1,867 @@
+1

+00:00:01,290 --> 00:00:03,210

+In this demo, we're going to do exactly what we

+

+2

+00:00:03,210 --> 00:00:06,370

+did just now in the lesson. We're going to use

+

+3

+00:00:06,370 --> 00:00:09,250

+the category partition method to go from a high-level

+

+4

+00:00:09,250 --> 00:00:12,930

+description of a piece of software of a program to

+

+5

+00:00:12,930 --> 00:00:15,512

+a set of test cases for that program. To

+

+6

+00:00:15,512 --> 00:00:17,640

+do that, we're going to use a simple tool. So

+

+7

+00:00:17,640 --> 00:00:21,040

+I'm going to show you here the tool that is

+

+8

+00:00:21,040 --> 00:00:26,380

+called a tsl generator right here. This tool is available

+

+9

+00:00:26,380 --> 00:00:28,520

+to you, so you can look in the class notes to

+

+10

+00:00:28,520 --> 00:00:31,900

+see information on how to download it. And together with the tool,

+

+11

+00:00:31,900 --> 00:00:34,890

+we are also going to provide a manual for the tool, and

+

+12

+00:00:34,890 --> 00:00:37,680

+a set of files that I'm going to use in this demo. So

+

+13

+00:00:37,680 --> 00:00:40,420

+you should be able to do exactly what I'm doing. So

+

+14

+00:00:40,420 --> 00:00:45,110

+again, all of those are available from the class notes. So specifically,

+

+15

+00:00:45,110 --> 00:00:48,390

+today we're going to write test cases for the grep program. So in

+

+16

+00:00:48,390 --> 00:00:51,970

+case you're familiar with the grep utility, this is a simplified version

+

+17

+00:00:51,970 --> 00:00:55,060

+of that utility. So basically the grep utility allows you

+

+18

+00:00:55,060 --> 00:00:58,410

+to search a file for the occurrences of a given

+

+19

+00:00:58,410 --> 00:01:01,552

+pattern. So you can invoke it, as it's shown here

+

+20

+00:01:01,552 --> 00:01:05,570

+in the synopsis, by executing grep, the pattern that you're

+

+21

+00:01:05,570 --> 00:01:08,310

+looking for, and the filename in which you want to

+

+22

+00:01:08,310 --> 00:01:10,300

+look for the pattern. And let me read the description

+

+23

+00:01:10,300 --> 00:01:13,650

+of the grep utility. The grep utility searches files for

+

+24

+00:01:13,650 --> 00:01:17,110

+a pattern and brings all lines that contain that pattern

+

+25

+00:01:17,110 --> 00:01:20,900

+on the standard output. A line that contains multiple occurrences of

+

+26

+00:01:20,900 --> 00:01:24,350

+the pattern is printed only once. The pattern is any sequence

+

+27

+00:01:24,350 --> 00:01:27,700

+of characters. To include a blank in the pattern, the entire

+

+28

+00:01:27,700 --> 00:01:31,060

+pattern must be enclosed in single quotes. To include a quote

+

+29

+00:01:31,060 --> 00:01:34,420

+sign in the pattern, the quote sign must be escaped, which

+

+30

+00:01:34,420 --> 00:01:36,260

+means that we have to put a slash in front of

+

+31

+00:01:36,260 --> 00:01:39,290

+the quotes sign. And in general, it is safest to enclose

+

+32

+00:01:39,290 --> 00:01:42,210

+the entire pattern in single quotes. So this is our high

+

+33

+00:01:42,210 --> 00:01:45,420

+level description for the program, for the softer system, that

+

+34

+00:01:45,420 --> 00:01:47,270

+we need to test. So now let me show you

+

+35

+00:01:47,270 --> 00:01:50,600

+what a possible set of categories and partitions could be

+

+36

+00:01:50,600 --> 00:01:53,770

+for this program. So what I have here is a

+

+37

+00:01:53,770 --> 00:01:58,080

+file, a textual file, which contains all the categories and

+

+38

+00:01:58,080 --> 00:02:02,760

+partitions for the elements that are relevant for my program.

+

+39

+00:02:02,760 --> 00:02:05,240

+In particular, when we look at the file, we can

+

+40

+00:02:05,240 --> 00:02:07,809

+see that the file can be characterized by its size.

+

+41

+00:02:08,889 --> 00:02:12,160

+And in this case, I've got two choices. The file can

+

+42

+00:02:12,160 --> 00:02:16,050

+be empty or not empty. The second characteristic of the file

+

+43

+00:02:16,050 --> 00:02:19,490

+that I'm considering is the number of occurrences of the pattern

+

+44

+00:02:19,490 --> 00:02:22,320

+in the file. And I'm considering that the pattern might not occur

+

+45

+00:02:22,320 --> 00:02:25,780

+in the file or it might occur once, or multiple times.

+

+46

+00:02:25,780 --> 00:02:28,264

+I'm not going to go through the rest of the file because we

+

+47

+00:02:28,264 --> 00:02:31,234

+already covered how to apply the category partition method in the

+

+48

+00:02:31,234 --> 00:02:34,226

+lesson. So if you had doubts about that, about the method and

+

+49

+00:02:34,226 --> 00:02:36,952

+how to apply, you might want to go back and watch again the

+

+50

+00:02:36,952 --> 00:02:40,040

+lesson. What I want to show you here is how you can go

+

+51

+00:02:40,040 --> 00:02:43,670

+from this information that you have here, that we have derived by

+

+52

+00:02:43,670 --> 00:02:47,020

+applying the, the first steps of the method, to a set of

+

+53

+00:02:47,020 --> 00:02:50,650

+test frames, and then, a set of test packs. So to do

+

+54

+00:02:50,650 --> 00:02:53,240

+that we're going to use the tool that I just mentioned. So let

+

+55

+00:02:53,240 --> 00:02:56,670

+me bring back my terminal. So first of all, let's see how

+

+56

+00:02:56,670 --> 00:02:59,570

+we can run the tool. So you have a manual that will explain

+

+57

+00:02:59,570 --> 00:03:02,180

+all the details on how to build the file that we're

+

+58

+00:03:02,180 --> 00:03:04,350

+going to feed the tool. So what is the format and so

+

+59

+00:03:04,350 --> 00:03:07,780

+on. Here I'm just going to see how I can run the

+

+60

+00:03:07,780 --> 00:03:10,828

+tool. So first of all, let me point out that this was

+

+61

+00:03:10,828 --> 00:03:15,028

+developed together by professors from the University of California Irvine and

+

+62

+00:03:15,028 --> 00:03:18,020

+Oregon State University. And as you can see, we can run

+

+63

+00:03:18,020 --> 00:03:20,968

+TSL generator and specify that we want to see the main

+

+64

+00:03:20,968 --> 00:03:24,361

+page. So in this case if we run it this, this way,

+

+65

+00:03:24,361 --> 00:03:27,723

+you'll have some basic information on how to run

+

+66

+00:03:27,723 --> 00:03:30,720

+the tool. And from the main page you can see

+

+67

+00:03:30,720 --> 00:03:33,520

+that you can specify the minus c flag and in

+

+68

+00:03:33,520 --> 00:03:37,360

+this case the TSL generator will report the number of

+

+69

+00:03:37,360 --> 00:03:41,410

+test frames generated without writing them to output. For

+

+70

+00:03:41,410 --> 00:03:43,828

+example, you might want to use this as we will do

+

+71

+00:03:43,828 --> 00:03:46,308

+to see how many tests that you will generate with

+

+72

+00:03:46,308 --> 00:03:49,630

+a current set of category partitions and choices. The minus

+

+73

+00:03:49,630 --> 00:03:52,620

+s option will bring the result of the TSL

+

+74

+00:03:52,620 --> 00:03:55,620

+generator on the standard output. And finally, you can

+

+75

+00:03:55,620 --> 00:03:58,330

+use minus o to specify an output file, where

+

+76

+00:03:58,330 --> 00:04:01,010

+to put the output of the program. So let's

+

+77

+00:04:01,010 --> 00:04:05,070

+at first run our TSL generator by specifying the

+

+78

+00:04:05,070 --> 00:04:08,620

+minus c option and by bypassing our current set

+

+79

+00:04:08,620 --> 00:04:11,860

+of category partitions and choices. Okay, so let me

+

+80

+00:04:11,860 --> 00:04:15,140

+remind you that what the, the tool will do

+

+81

+00:04:15,140 --> 00:04:17,790

+is what we will do manually. Otherwise, which is

+

+82

+00:04:17,790 --> 00:04:20,380

+to combine all these choices so as to have one

+

+83

+00:04:20,380 --> 00:04:23,305

+test case for each combination. So if we do

+

+84

+00:04:23,305 --> 00:04:27,412

+that, you can see that the tool tells us that

+

+85

+00:04:27,412 --> 00:04:32,383

+we will generate 7776 test frames in this case.

+

+86

+00:04:32,383 --> 00:04:34,660

+And this seems to be a little too much for

+

+87

+00:04:34,660 --> 00:04:36,868

+a program as small as the one that we are

+

+88

+00:04:36,868 --> 00:04:40,341

+testing. And assume for instance that we don't have the

+

+89

+00:04:40,341 --> 00:04:43,149

+resources to run this many test cases for, for

+

+90

+00:04:43,149 --> 00:04:46,518

+the grep program. In addition, consider that in this case,

+

+91

+00:04:46,518 --> 00:04:50,356

+we're computing all possible combinations of choices. And there's going to

+

+92

+00:04:50,356 --> 00:04:52,384

+be some combination that do not make sense as we

+

+93

+00:04:52,384 --> 00:04:54,945

+discussed in the lesson. So what we might want to

+

+94

+00:04:54,945 --> 00:04:57,051

+do in this case is to go back to our

+

+95

+00:04:57,051 --> 00:05:03,120

+spec and start adding constraints to eliminate this meaningless combination.

+

+96

+00:05:03,120 --> 00:05:05,980

+So I'm going to show you the result of doing that.

+

+97

+00:05:05,980 --> 00:05:08,690

+And I'm going to show you a few examples.

+

+98

+00:05:08,690 --> 00:05:11,670

+For example here, when the file is empty, I'm going to

+

+99

+00:05:11,670 --> 00:05:15,010

+define this property empty file. And how am I

+

+100

+00:05:15,010 --> 00:05:18,490

+going to use this property? Well for example here, it

+

+101

+00:05:18,490 --> 00:05:20,760

+doesn't make sense to consider the case in which

+

+102

+00:05:20,760 --> 00:05:24,660

+we have one or many occurrences of the pattern in

+

+103

+00:05:24,660 --> 00:05:27,020

+the file if the file is empty. Therefore I'm

+

+104

+00:05:27,020 --> 00:05:31,650

+going to tell the tool that it should consider this specific

+

+105

+00:05:31,650 --> 00:05:35,780

+choice only if the file is not empty, only if

+

+106

+00:05:35,780 --> 00:05:38,660

+empty file is not defined. And that will skip, for

+

+107

+00:05:38,660 --> 00:05:41,330

+example, all of the combinations in which the file is

+

+108

+00:05:41,330 --> 00:05:44,171

+empty. And I'm trying to generate the test case that has

+

+109

+00:05:44,171 --> 00:05:46,364

+one occurrence of the pattern in the file, which is

+

+110

+00:05:46,364 --> 00:05:49,355

+simply not possible. For another example, in case I have

+

+111

+00:05:49,355 --> 00:05:52,824

+an empty pattern, I define the property empty pattern. And

+

+112

+00:05:52,824 --> 00:05:56,725

+then I avoid the choices that involve the pattern in case

+

+113

+00:05:56,725 --> 00:05:59,820

+the pattern is empty. because, for example, I cannot

+

+114

+00:05:59,820 --> 00:06:03,900

+have quotes in a pattern that is empty. For example,

+

+115

+00:06:03,900 --> 00:06:06,760

+it doesn't make sense to have blanks. So, one or

+

+116

+00:06:06,760 --> 00:06:10,250

+more blanks if the pattern is empty. So I'm going to

+

+117

+00:06:10,250 --> 00:06:14,180

+specify again that this choice should be considered only if

+

+118

+00:06:14,180 --> 00:06:16,140

+we don't have an empty pattern. And so on and

+

+119

+00:06:16,140 --> 00:06:20,080

+so forth. So now after I edit these constraints, I

+

+120

+00:06:20,080 --> 00:06:21,890

+can go back and compute again the number of test

+

+121

+00:06:21,890 --> 00:06:23,970

+frames and therefore the test cases that will be

+

+122

+00:06:23,970 --> 00:06:27,530

+generated with these constraints. So let me go again

+

+123

+00:06:27,530 --> 00:06:30,381

+to my terminal. Okay, so now I'm going to run

+

+124

+00:06:30,381 --> 00:06:34,061

+my TSL generator again, and I'm going to run it on

+

+125

+00:06:34,061 --> 00:06:37,389

+the second version of this file. And you can

+

+126

+00:06:37,389 --> 00:06:40,546

+see that I reduced the, the number of test frames

+

+127

+00:06:40,546 --> 00:06:43,889

+from about 7800 to about 1700. So it's quite

+

+128

+00:06:43,889 --> 00:06:46,967

+a, quite a big reduction by eliminating all these combinations

+

+129

+00:06:46,967 --> 00:06:49,540

+that do not make sense. But let's assume again that

+

+130

+00:06:49,540 --> 00:06:52,040

+we want to reduce this further so that we don't want to

+

+131

+00:06:52,040 --> 00:06:55,610

+generate those many test frames and therefore test cases. So

+

+132

+00:06:55,610 --> 00:06:58,660

+what can we do? We go back to our spec. And

+

+133

+00:06:58,660 --> 00:07:02,280

+in this case, we start adding error constraints. So if

+

+134

+00:07:02,280 --> 00:07:05,200

+you remember what we said in the lesson, error constraints are

+

+135

+00:07:05,200 --> 00:07:08,310

+constraints that indicate a choice that has to do with an

+

+136

+00:07:08,310 --> 00:07:11,980

+erroneous behaviour. For example, an erroneous input provided to the problem.

+

+137

+00:07:11,980 --> 00:07:15,210

+So here for instance, we're indicating the presence

+

+138

+00:07:15,210 --> 00:07:20,060

+of incorrectly enclosing quotes as an error choice. Same

+

+139

+00:07:20,060 --> 00:07:22,270

+thing if there's no file corresponding to the

+

+140

+00:07:22,270 --> 00:07:23,970

+name that we provide to the tool, we say

+

+141

+00:07:23,970 --> 00:07:26,760

+that this corresponds to an error. So how

+

+142

+00:07:26,760 --> 00:07:29,130

+is the tool going to use this information? It uses

+

+143

+00:07:29,130 --> 00:07:33,980

+this information by producing only one combination that involves

+

+144

+00:07:33,980 --> 00:07:37,270

+error choices, instead of combining them with other choices.

+

+145

+00:07:37,270 --> 00:07:39,780

+So let's see what happens after we added this

+

+146

+00:07:39,780 --> 00:07:43,370

+error constraints. So we go back to our console

+

+147

+00:07:43,370 --> 00:07:46,920

+once more. And in this case, we want to run

+

+148

+00:07:46,920 --> 00:07:50,910

+the TSL generator with the version of the, of my

+

+149

+00:07:50,910 --> 00:07:53,900

+file that contains the area of constraints. And again,

+

+150

+00:07:53,900 --> 00:07:56,390

+I reduce quite a bit the number of test frames.

+

+151

+00:07:56,390 --> 00:07:59,110

+So now I have only 562 test frames that

+

+152

+00:07:59,110 --> 00:08:02,660

+will be generated by using the file that I provided.

+

+153

+00:08:02,660 --> 00:08:05,460

+So for the last time, let's assume that we really want

+

+154

+00:08:05,460 --> 00:08:07,780

+to cut down the number of test frames or the number of

+

+155

+00:08:07,780 --> 00:08:10,380

+test cases. So once more, we go back to our file, and

+

+156

+00:08:10,380 --> 00:08:12,980

+at this point what we can add is the final type of

+

+157

+00:08:12,980 --> 00:08:14,170

+constraints that we have, which are

+

+158

+00:08:14,170 --> 00:08:17,245

+single constraints. And single constraints are

+

+159

+00:08:17,245 --> 00:08:21,360

+basically indicated choices that we don't want to combine with other choices.

+

+160

+00:08:21,360 --> 00:08:24,210

+So they have the same effect of the error constraints, but they

+

+161

+00:08:24,210 --> 00:08:28,120

+have a different meaning, so they do not indicate choices that corresponds

+

+162

+00:08:28,120 --> 00:08:29,860

+to an error. In other words, I can use a

+

+163

+00:08:29,860 --> 00:08:35,280

+single constraints to identify choices that I want to test only once.

+

+164

+00:08:35,280 --> 00:08:38,510

+So for example in this case, I might decide that I

+

+165

+00:08:38,510 --> 00:08:42,520

+want to have only one test frame that tests my program

+

+166

+00:08:42,520 --> 00:08:44,420

+with a file being empty and I can do the

+

+167

+00:08:44,420 --> 00:08:47,370

+same for other choices. So basically I can continue adding this

+

+168

+00:08:47,370 --> 00:08:50,400

+single constraint until I get down to the number of test

+

+169

+00:08:50,400 --> 00:08:53,410

+frames and therefore the number of test cases that I want.

+

+170

+00:08:53,410 --> 00:08:57,770

+So now let's go back once more to our console. And so now if we run

+

+171

+00:08:59,060 --> 00:09:04,450

+using this file as input, you can see that we have 35 test frames generated. So

+

+172

+00:09:04,450 --> 00:09:07,750

+this is a fairly low number of test cases, so we might decide that we want to

+

+173

+00:09:07,750 --> 00:09:13,380

+go ahead and write these test frames to a file. So now let's open this file

+

+174

+00:09:15,990 --> 00:09:25,500

+that we just generated. And as you can see here, I have exactly 35 test frames,

+

+175

+00:09:26,670 --> 00:09:30,900

+as expected. Some of those correspond to the single and error cases. So in this

+

+176

+00:09:30,900 --> 00:09:33,330

+case, the only choice that I have indicated

+

+177

+00:09:33,330 --> 00:09:35,690

+is the one that corresponds to the single

+

+178

+00:09:35,690 --> 00:09:38,310

+or error constraint. What is for the other

+

+179

+00:09:38,310 --> 00:09:42,170

+ones? I actually have the whole test spec.

+

+180

+00:09:42,170 --> 00:09:45,530

+So let's pick one just to give you an example.

+

+181

+00:09:45,530 --> 00:09:48,440

+In this case, that's frame number 15 that will correspond to

+

+182

+00:09:48,440 --> 00:09:51,910

+test case number 15. And here you can see that

+

+183

+00:09:51,910 --> 00:09:55,280

+we have all the information. So this is a test specification.

+

+184

+00:09:55,280 --> 00:09:57,560

+All the information that we need to generate the corresponding

+

+185

+00:09:57,560 --> 00:09:59,760

+test. We know that we need a file that is not

+

+186

+00:09:59,760 --> 00:10:03,810

+empty. That we need to have one occurrence of the pattern

+

+187

+00:10:03,810 --> 00:10:07,580

+in the file. One occurrence of the pattern in one line.

+

+188

+00:10:08,680 --> 00:10:10,360

+The position of the pattern in the file can

+

+189

+00:10:10,360 --> 00:10:13,740

+be any position. The length of the pattern must

+

+190

+00:10:13,740 --> 00:10:16,640

+be more than one character. The pattern should not

+

+191

+00:10:16,640 --> 00:10:20,140

+be enclosed in quotes. There should be one white

+

+192

+00:10:20,140 --> 00:10:24,460

+space, one quote within the pattern, and finally the

+

+193

+00:10:24,460 --> 00:10:27,230

+file that would pass through the program should exist.

+

+194

+00:10:27,230 --> 00:10:29,680

+So the file should be present. So I can

+

+195

+00:10:29,680 --> 00:10:33,950

+easily transform all of this into an actual test case.

+

+196

+00:10:33,950 --> 00:10:35,540

+And notice that even though we're not, we're not

+

+197

+00:10:35,540 --> 00:10:38,420

+going to do it here. In cases like this, it might

+

+198

+00:10:38,420 --> 00:10:42,190

+even be possible to automatically generate the test cases

+

+199

+00:10:42,190 --> 00:10:45,020

+from the test specifications because, here for example, here it

+

+200

+00:10:45,020 --> 00:10:48,150

+should be relatively straight forward to parse these test

+

+201

+00:10:48,150 --> 00:10:52,450

+specifications and generate test cases accordingly. So, just to summarize,

+

+202

+00:10:52,450 --> 00:10:55,910

+what we have done is to go from one high-level

+

+203

+00:10:55,910 --> 00:10:58,880

+description of a program to a set of categories, partitions,

+

+204

+00:10:58,880 --> 00:11:01,820

+and choices for that program. Then we have combined them

+

+205

+00:11:01,820 --> 00:11:04,930

+in different ways, adding more and more constraints to reduce the

+

+206

+00:11:04,930 --> 00:11:07,600

+number of combinations until we ended up with the right number

+

+207

+00:11:07,600 --> 00:11:09,650

+of test cases, so the number of test cases that we

+

+208

+00:11:09,650 --> 00:11:14,630

+were fine generating. We generated the corresponding test specifications. And at

+

+209

+00:11:14,630 --> 00:11:17,340

+that point, we could just go ahead, generate the test case,

+

+210

+00:11:17,340 --> 00:11:20,660

+and test our application. So, and you can see how this

+

+211

+00:11:20,660 --> 00:11:23,720

+can result in a much more thorough testing of your application.

+

+212

+00:11:23,720 --> 00:11:27,890

+Because instead of reading this description and just trying to come up with test

+

+213

+00:11:27,890 --> 00:11:33,900

+cases for it, we can break down the process in steps that are easy to perform

+

+214

+00:11:33,900 --> 00:11:36,960

+individually. They can be automated as much

+

+215

+00:11:36,960 --> 00:11:38,600

+as possible. And they will end up with

+

+216

+00:11:38,600 --> 00:11:40,380

+a set of test cases that will test

+

+217

+00:11:40,380 --> 00:11:42,790

+all the interests and aspects of your application.

diff --git a/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/24 - Model Based Testing - lang_en_vs4.srt b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/24 - Model Based Testing - lang_en_vs4.srt
new file mode 100644
index 0000000..3d41cd9
--- /dev/null
+++ b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/24 - Model Based Testing - lang_en_vs4.srt
@@ -0,0 +1,83 @@
+1

+00:00:00,370 --> 00:00:02,950

+What we just saw with the category-partition method, is a

+

+2

+00:00:02,950 --> 00:00:05,530

+specific instance of this systematic

+

+3

+00:00:05,530 --> 00:00:08,230

+functional testing approach. So specific instance

+

+4

+00:00:08,230 --> 00:00:10,900

+of the steps that we represented here. And, as I

+

+5

+00:00:10,900 --> 00:00:13,100

+mentioned earlier on, this is not the only way in which

+

+6

+00:00:13,100 --> 00:00:16,700

+you can generate test cases, starting from a functional specification.

+

+7

+00:00:16,700 --> 00:00:20,190

+In particular, this step, in which we identified relevant inputs and

+

+8

+00:00:20,190 --> 00:00:23,390

+then we combine them to generate test case specifications, can also

+

+9

+00:00:23,390 --> 00:00:25,490

+be done in different ways. And, we're going to look at one

+

+10

+00:00:25,490 --> 00:00:28,170

+of these ways. Which is through the construction of a

+

+11

+00:00:28,170 --> 00:00:31,040

+model. And, the reason why I want to talk about models.

+

+12

+00:00:31,040 --> 00:00:34,090

+Is because, model based testing is also, fairly popular in

+

+13

+00:00:34,090 --> 00:00:37,680

+industry. And fairly used in practice. In model based testing, the

+

+14

+00:00:37,680 --> 00:00:41,150

+way in which we go from specifications, to test cases,

+

+15

+00:00:41,150 --> 00:00:44,220

+is through the construction of a model. Where a model is

+

+16

+00:00:44,220 --> 00:00:47,670

+an abstract representation of the software under test. Also in

+

+17

+00:00:47,670 --> 00:00:50,860

+this case there are many possible models, that we can use.

+

+18

+00:00:50,860 --> 00:00:52,180

+And what we're going to do, we're going to focus

+

+19

+00:00:52,180 --> 00:00:54,370

+on a specific kind of model. And I'll

+

+20

+00:00:54,370 --> 00:00:57,010

+just point you to additional sources of information,

+

+21

+00:00:57,010 --> 00:00:59,070

+in case you're interested in seeing other examples.

diff --git a/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/25 - Finite State Machines - lang_en_vs4.srt b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/25 - Finite State Machines - lang_en_vs4.srt
new file mode 100644
index 0000000..26f2fd7
--- /dev/null
+++ b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/25 - Finite State Machines - lang_en_vs4.srt
@@ -0,0 +1,103 @@
+1

+00:00:00,160 --> 00:00:02,320

+The model that we will consider, is a very well

+

+2

+00:00:02,320 --> 00:00:05,330

+known one. Which is finite state machines. And you might have

+

+3

+00:00:05,330 --> 00:00:08,320

+seen them before. At a high level, a state machine is

+

+4

+00:00:08,320 --> 00:00:11,990

+a graph in which nodes represent states of the system. For

+

+5

+00:00:11,990 --> 00:00:15,650

+example, in this case, state 1, state 2, and state 3.

+

+6

+00:00:15,650 --> 00:00:19,950

+Edges represent transitions between states. For instance, in this case we

+

+7

+00:00:19,950 --> 00:00:22,850

+have one edge from state 1, to state 2. That means

+

+8

+00:00:22,850 --> 00:00:25,640

+that the system can go from state 1, to state 2.

+

+9

+00:00:25,640 --> 00:00:29,530

+And finally, the labels on the edges represent events

+

+10

+00:00:29,530 --> 00:00:32,800

+and actions. For example, what this label means is that

+

+11

+00:00:32,800 --> 00:00:35,400

+the system goes from state three to state two

+

+12

+00:00:35,400 --> 00:00:39,140

+when event five occurs. And when going from state three

+

+13

+00:00:39,140 --> 00:00:42,190

+to state two, it generates action four. And does

+

+14

+00:00:42,190 --> 00:00:45,430

+reacher model, sir reacher's kind of state machines, but we're

+

+15

+00:00:45,430 --> 00:00:48,160

+just going to stick to this ones which are enough. For

+

+16

+00:00:48,160 --> 00:00:50,760

+our purpose. So how do we build such a final

+

+17

+00:00:50,760 --> 00:00:53,530

+state machine starting from a specification? The first thing

+

+18

+00:00:53,530 --> 00:00:56,660

+we need to do is to identify the system's boundaries

+

+19

+00:00:56,660 --> 00:00:59,250

+and the input and output to the system. Once we

+

+20

+00:00:59,250 --> 00:01:01,960

+have done that, we can identify, within the boundaries of

+

+21

+00:01:01,960 --> 00:01:06,070

+the system, the relevant states and transitions. So we split

+

+22

+00:01:06,070 --> 00:01:09,670

+this single state We'll refine it into several states. And

+

+23

+00:01:09,670 --> 00:01:12,640

+we also identify how the system can go from one

+

+24

+00:01:12,640 --> 00:01:16,830

+state to another. Including which inputs cause which transition, and

+

+25

+00:01:16,830 --> 00:01:19,350

+which result in outputs we can obtain. To

+

+26

+00:01:19,350 --> 00:01:21,810

+better illustrate that, let's look at a concrete example.

diff --git a/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/26 - Finite State Machines Example - lang_en_vs4.srt b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/26 - Finite State Machines Example - lang_en_vs4.srt
new file mode 100644
index 0000000..f889057
--- /dev/null
+++ b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/26 - Finite State Machines Example - lang_en_vs4.srt
@@ -0,0 +1,251 @@
+1

+00:00:00,140 --> 00:00:03,010

+In this example, we're going to start from an informal specification, and the

+

+2

+00:00:03,010 --> 00:00:06,670

+specification is the one shown here in file spec.txt. This is the

+

+3

+00:00:06,670 --> 00:00:10,210

+specification for the maintenance function in a specific system. So what we're

+

+4

+00:00:10,210 --> 00:00:13,630

+doing is that we're taking the description of the functionality of a system,

+

+5

+00:00:13,630 --> 00:00:16,219

+and we're building a model, in this case a final state machine

+

+6

+00:00:16,219 --> 00:00:18,710

+for it. And there is no need to look at all the details

+

+7

+00:00:18,710 --> 00:00:21,350

+for this specification, but I want to point out that if you

+

+8

+00:00:21,350 --> 00:00:25,640

+look at the way the specification is written, we can identify specific cases

+

+9

+00:00:25,640 --> 00:00:28,210

+that we need to take into account. Like here if something

+

+10

+00:00:28,210 --> 00:00:31,920

+happens, something else will follow. Again, if something happens something else

+

+11

+00:00:31,920 --> 00:00:35,690

+will follow. So we have multiple choices here. Here will determine

+

+12

+00:00:35,690 --> 00:00:38,140

+the next steps and so on. So all we have to

+

+13

+00:00:38,140 --> 00:00:42,420

+do is to go through this process, identify these cases and

+

+14

+00:00:42,420 --> 00:00:45,300

+then build a machine that represents these cases. For the spec

+

+15

+00:00:45,300 --> 00:00:47,830

+that we just consider this is the state machine that will

+

+16

+00:00:47,830 --> 00:00:50,960

+result. Again there is no need to go through all the details,

+

+17

+00:00:50,960 --> 00:00:53,090

+but what I want to point out is that we have

+

+18

+00:00:53,090 --> 00:00:55,710

+a set of states. So for instance, we have state zero,

+

+19

+00:00:55,710 --> 00:00:58,380

+which is no maintenance, and if a request comes in, the

+

+20

+00:00:58,380 --> 00:01:01,350

+system will move, and the system wait for pickup. Then if

+

+21

+00:01:01,350 --> 00:01:04,400

+the pickup actually occurs, the system will move to the repair

+

+22

+00:01:04,400 --> 00:01:07,540

+state, and so on and so forth. So this is just

+

+23

+00:01:07,540 --> 00:01:13,070

+a more systematic representation of what was in the former specification.

+

+24

+00:01:13,070 --> 00:01:16,160

+And I will argue that this is much easier to understand at

+

+25

+00:01:16,160 --> 00:01:19,170

+least for somebody who has to develop tests for this system. In

+

+26

+00:01:19,170 --> 00:01:21,770

+fact what we're going to see next is how we can go from that

+

+27

+00:01:21,770 --> 00:01:24,790

+representation to a set of test cases. And the way which we do

+

+28

+00:01:24,790 --> 00:01:28,950

+it is by covering the behaviors represented by defining state machine. And we

+

+29

+00:01:28,950 --> 00:01:31,500

+can decide how we want to cover them. For example we might want

+

+30

+00:01:31,500 --> 00:01:35,080

+to cover all the states. So we might want to identify paths in

+

+31

+00:01:35,080 --> 00:01:38,310

+the state machine that go through all the states in the machine. Like

+

+32

+00:01:38,310 --> 00:01:41,840

+the one I just draw or this one, this one and this one.

+

+33

+00:01:41,840 --> 00:01:44,900

+So if we consider these four test cases, we can see that all the

+

+34

+00:01:44,900 --> 00:01:48,470

+states in my system or at least all the states that I have identified

+

+35

+00:01:48,470 --> 00:01:51,450

+are covered. I might want to go a little further, and decide that I

+

+36

+00:01:51,450 --> 00:01:54,210

+don't only want to cover all of the states, but I want to cover, all

+

+37

+00:01:54,210 --> 00:01:57,930

+of the transitions, because, it makes sense to visit a state, when coming from

+

+38

+00:01:57,930 --> 00:02:00,380

+different states. And, if I want to do that, and I look at the

+

+39

+00:02:00,380 --> 00:02:03,440

+test cases that I generated so far, I can see that there is one

+

+40

+00:02:03,440 --> 00:02:06,910

+transition, the one here, that is not covered. And, the same can be said for

+

+41

+00:02:06,910 --> 00:02:09,210

+the two transitions here. So what I can decide to do is

+

+42

+00:02:09,210 --> 00:02:13,370

+to generate another test case, that covers those or extend an existing one.

+

+43

+00:02:13,370 --> 00:02:16,500

+For instance, I could extend this test case by adding a visit to

+

+44

+00:02:16,500 --> 00:02:20,760

+the state, before going back to these two. Alternatively, I could also generate

+

+45

+00:02:20,760 --> 00:02:24,390

+new test cases, such as this one. To cover the missing transitions.

+

+46

+00:02:24,390 --> 00:02:26,350

+And once I have these test cases, I can express them in a

+

+47

+00:02:26,350 --> 00:02:29,860

+clearer way by simply specifying what are the states that they cover. I'm

+

+48

+00:02:29,860 --> 00:02:31,990

+just going to give you a couple of examples. Say, if we look

+

+49

+00:02:31,990 --> 00:02:34,280

+at the last one that I added, which will be test case

+

+50

+00:02:34,280 --> 00:02:37,190

+number five, I just need to specify that it will go through state

+

+51

+00:02:37,190 --> 00:02:41,090

+zero, which is this one, five, which is this one, six, and

+

+52

+00:02:41,090 --> 00:02:43,130

+then back to zero. And I can do the same for the other

+

+53

+00:02:43,130 --> 00:02:46,500

+test cases. So this will be my complete set of test cases.

+

+54

+00:02:46,500 --> 00:02:50,060

+So the bottom line here is that it is much harder to build

+

+55

+00:02:50,060 --> 00:02:53,080

+a set of test cases that will cover the behavior of an informal

+

+56

+00:02:53,080 --> 00:02:56,970

+description. But by going through a model, so by building in this case,

+

+57

+00:02:56,970 --> 00:03:01,700

+a finite state machine for that description, we can, in a much easier way, see

+

+58

+00:03:01,700 --> 00:03:04,100

+what the behaviors of interest of the system

+

+59

+00:03:04,100 --> 00:03:05,960

+are, and try to cover them. And there

+

+60

+00:03:05,960 --> 00:03:07,400

+is again in the spirit of breaking

+

+61

+00:03:07,400 --> 00:03:09,950

+down a complex problem into smaller steps that

+

+62

+00:03:09,950 --> 00:03:11,620

+we can better manage, which in the end,

+

+63

+00:03:11,620 --> 00:03:14,450

+results in a more efficient and effective testing.

diff --git a/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/27 - Finite State Machines Considerations - lang_en_vs4.srt b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/27 - Finite State Machines Considerations - lang_en_vs4.srt
new file mode 100644
index 0000000..64c2c00
--- /dev/null
+++ b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/27 - Finite State Machines Considerations - lang_en_vs4.srt
@@ -0,0 +1,99 @@
+1

+00:00:00,100 --> 00:00:03,060

+There are some important considerations I want to make on final state

+

+2

+00:00:03,060 --> 00:00:06,410

+machines. And more in general, on model based testing. The first one

+

+3

+00:00:06,410 --> 00:00:10,600

+is about applicability. Testing based on final state machines is a very

+

+4

+00:00:10,600 --> 00:00:13,890

+general approach, that we can apply in a number of contexts. And in

+

+5

+00:00:13,890 --> 00:00:16,510

+particular, if you are working with UML, you have state machines for

+

+6

+00:00:16,510 --> 00:00:19,720

+free. Because state charts are nothing else but a special kind of

+

+7

+00:00:19,720 --> 00:00:22,210

+state machine. So you can apply the technique that we just saw

+

+8

+00:00:22,210 --> 00:00:26,010

+directly on state charts, and try to cover their states and their transitions.

+

+9

+00:00:26,010 --> 00:00:29,980

+Another important point is that abstraction is key. You have to find the

+

+10

+00:00:29,980 --> 00:00:33,280

+right level of abstraction. The bigger the system, the more you have to

+

+11

+00:00:33,280 --> 00:00:36,130

+abstract if you want to represent it with a model, and in particular, with

+

+12

+00:00:36,130 --> 00:00:38,710

+the final state machine. So it's like having a slider, and you have

+

+13

+00:00:38,710 --> 00:00:41,840

+to decide where you want to move on that slider. The more you represent,

+

+14

+00:00:41,840 --> 00:00:44,700

+the more complex your system is going to be and the more thorough your

+

+15

+00:00:44,700 --> 00:00:48,110

+testing is going to be but also more expensive. The less you represent the

+

+16

+00:00:48,110 --> 00:00:51,330

+less expensive testing is going to be, but also testing might not be as

+

+17

+00:00:51,330 --> 00:00:53,500

+thorough as it would be otherwise. So you have to find

+

+18

+00:00:53,500 --> 00:00:56,150

+the right balance between abstracting the weight too much and abstracting

+

+19

+00:00:56,150 --> 00:00:59,840

+the weight too little. And finally there are many other approaches.

+

+20

+00:00:59,840 --> 00:01:02,840

+So we just scratched the surface, and we just saw one possible

+

+21

+00:01:02,840 --> 00:01:05,760

+approach. But for instance, other models that you can use are

+

+22

+00:01:05,760 --> 00:01:09,780

+decision tables, flow graphs and even historical models. Models that can

+

+23

+00:01:09,780 --> 00:01:13,560

+guide your testing based on problems that occurred in your system

+

+24

+00:01:13,560 --> 00:01:16,500

+in the past. And also, in this case, I'm going to put pointers

+

+25

+00:01:16,500 --> 00:01:18,460

+to additional materials in the class notes.

diff --git a/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/28 - Summary - lang_en_vs4.srt b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/28 - Summary - lang_en_vs4.srt
new file mode 100644
index 0000000..1b68b9f
--- /dev/null
+++ b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/28 - Summary - lang_en_vs4.srt
@@ -0,0 +1,67 @@
+1

+00:00:00,110 --> 00:00:01,600

+Now we are at the end of this lesson, and I

+

+2

+00:00:01,600 --> 00:00:04,450

+just want to wrap it up by summarizing what we've seen. We talked

+

+3

+00:00:04,450 --> 00:00:06,340

+about black-box testing, the testing of

+

+4

+00:00:06,340 --> 00:00:08,760

+software based on a functional specification,

+

+5

+00:00:08,760 --> 00:00:11,510

+a description of the software rather than its code. We saw a

+

+6

+00:00:11,510 --> 00:00:15,500

+systematic way of doing that, that allows for breaking down the problem

+

+7

+00:00:15,500 --> 00:00:19,140

+of testing software, so the problem of going from this functional specification

+

+8

+00:00:19,140 --> 00:00:22,540

+to a set of test cases into smaller steps, more manageable steps.

+

+9

+00:00:22,540 --> 00:00:25,466

+And we saw two main ways of doing this. One by identifying

+

+10

+00:00:25,466 --> 00:00:28,304

+relevant inputs for the main features in the system

+

+11

+00:00:28,304 --> 00:00:31,802

+and then deriving test case specifications and test cases from

+

+12

+00:00:31,802 --> 00:00:34,180

+this set of inputs. And the second way by

+

+13

+00:00:34,180 --> 00:00:36,780

+building a model for the main features of the system

+

+14

+00:00:36,780 --> 00:00:39,210

+and then using this model to decide how to

+

+15

+00:00:39,210 --> 00:00:41,680

+test the system. In the next lesson, we are going

+

+16

+00:00:41,680 --> 00:00:44,440

+to discuss, how to do testing by looking inside the

+

+17

+00:00:44,440 --> 00:00:47,716

+box? So, how to do testing in a white-box fashion.

diff --git a/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/3 - Systematic Functional Testing Approach - lang_en_vs4.srt b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/3 - Systematic Functional Testing Approach - lang_en_vs4.srt
new file mode 100644
index 0000000..75da7e8
--- /dev/null
+++ b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/3 - Systematic Functional Testing Approach - lang_en_vs4.srt
@@ -0,0 +1,179 @@
+1

+00:00:00,140 --> 00:00:02,690

+So what is the starting point of black box testing? Black

+

+2

+00:00:02,690 --> 00:00:06,010

+box testing start from a description of the software or as we

+

+3

+00:00:06,010 --> 00:00:09,590

+call it, a functional specification. And the final result of black

+

+4

+00:00:09,590 --> 00:00:12,760

+box testing is a set of test cases, a set of actual

+

+5

+00:00:12,760 --> 00:00:16,410

+inputs and corresponding outputs that we can use to exercise our

+

+6

+00:00:16,410 --> 00:00:19,030

+code and to try to find defects in our code. So the

+

+7

+00:00:19,030 --> 00:00:22,060

+question is, how do we get from functional specification to test

+

+8

+00:00:22,060 --> 00:00:25,510

+cases? Doing these derivations, so going from this description to a concrete

+

+9

+00:00:25,510 --> 00:00:28,550

+set of tests, is a very complex analytical process.

+

+10

+00:00:28,550 --> 00:00:31,220

+And normally brute force generation is not a good

+

+11

+00:00:31,220 --> 00:00:34,430

+idea because it's inefficient and ineffective. What we want

+

+12

+00:00:34,430 --> 00:00:37,540

+to do instead is to have a systematic approach to

+

+13

+00:00:37,540 --> 00:00:40,250

+derive test cases from a functional specification. What a

+

+14

+00:00:40,250 --> 00:00:43,970

+systematic approach does is to simplify the overall problem by

+

+15

+00:00:43,970 --> 00:00:48,320

+dividing the process into elementary steps. In particular, in

+

+16

+00:00:48,320 --> 00:00:50,520

+this case, we will perform three main steps. The first

+

+17

+00:00:50,520 --> 00:00:55,790

+step is to identify independently testable features. Individual features in

+

+18

+00:00:55,790 --> 00:00:57,600

+the soft hood that we can test. And we're going to

+

+19

+00:00:57,600 --> 00:00:59,990

+expand on each one of these steps in the next

+

+20

+00:00:59,990 --> 00:01:02,490

+part of the lesson. The following step is once we have

+

+21

+00:01:02,490 --> 00:01:06,000

+these independently testable features to identify what are the relevant

+

+22

+00:01:06,000 --> 00:01:08,590

+inputs. So what are the inputs or the behavior that is

+

+23

+00:01:08,590 --> 00:01:11,610

+worth testing for these features. Next once we have these

+

+24

+00:01:11,610 --> 00:01:13,020

+inputs, we're going to derive test

+

+25

+00:01:13,020 --> 00:01:15,770

+specifications. And test case specifications are

+

+26

+00:01:15,770 --> 00:01:19,490

+description of the test cases that we can then use

+

+27

+00:01:19,490 --> 00:01:23,270

+to generate actual test cases. And proceeding in this way,

+

+28

+00:01:23,270 --> 00:01:26,050

+by this steps, has many advantages. It allows for the

+

+29

+00:01:26,050 --> 00:01:29,920

+coupling different activities. It allows for dividing brain intensive steps from

+

+30

+00:01:29,920 --> 00:01:32,240

+steps that can be automated, which is a great advantage.

+

+31

+00:01:32,240 --> 00:01:34,980

+And also we will see, it allows you for monitoring

+

+32

+00:01:34,980 --> 00:01:38,040

+the testing process. So to figure out whether your testing

+

+33

+00:01:38,040 --> 00:01:41,000

+process is going as expected, for example, if you're generating too

+

+34

+00:01:41,000 --> 00:01:44,160

+many test cases. Or you're generating the number of test cases that your

+

+35

+00:01:44,160 --> 00:01:47,880

+amount of resources available allows you to run. So let's start by looking

+

+36

+00:01:47,880 --> 00:01:51,230

+at the first step of this process in which our goal is to

+

+37

+00:01:51,230 --> 00:01:54,820

+go from a Functional Specification to a set of features that we can

+

+38

+00:01:54,820 --> 00:01:57,700

+test in the software. So what we want to do is to identify all

+

+39

+00:01:57,700 --> 00:02:00,290

+of the feature of the software. And why do we want to do this?

+

+40

+00:02:00,290 --> 00:02:02,650

+Well you know, in the spirit of breaking down the complexity of the

+

+41

+00:02:02,650 --> 00:02:06,170

+problem, it does not make sense to just try to devise test cases for

+

+42

+00:02:06,170 --> 00:02:08,750

+all the features of the software at once. For any non-trivial

+

+43

+00:02:08,750 --> 00:02:11,980

+software, that's a humongous problem, and something that we cannot really

+

+44

+00:02:11,980 --> 00:02:16,300

+handle effectively. A much better way is to identify independently testable

+

+45

+00:02:16,300 --> 00:02:19,100

+features and consider one of them at a time when generating tests.

diff --git a/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/4 - Overview Quiz - lang_en_vs4.srt b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/4 - Overview Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..dda3144
--- /dev/null
+++ b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/4 - Overview Quiz - lang_en_vs4.srt
@@ -0,0 +1,35 @@
+1

+00:00:00,740 --> 00:00:02,780

+So, now I want to do a little quiz about

+

+2

+00:00:02,780 --> 00:00:05,530

+identifying testable features. Let's consider

+

+3

+00:00:05,530 --> 00:00:07,700

+this simple problem called printSum.

+

+4

+00:00:07,700 --> 00:00:09,680

+We won't see the implementation because we are doing black-box

+

+5

+00:00:09,680 --> 00:00:12,780

+testing. And all we need to know is that printSum takes

+

+6

+00:00:12,780 --> 00:00:15,550

+two integers, a and b, and prints the sum of

+

+7

+00:00:15,550 --> 00:00:17,540

+these two numbers. So what I want to ask, is

+

+8

+00:00:17,540 --> 00:00:20,700

+how many independently testable features do we have here? Do

+

+9

+00:00:20,700 --> 00:00:24,860

+we have one, two, three features? Or more than three features?

diff --git a/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/5 - Overview Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/5 - Overview Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..5503f98
--- /dev/null
+++ b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/5 - Overview Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,15 @@
+1

+00:00:00,360 --> 00:00:03,760

+Sum is a very simple program, that only does one thing,

+

+2

+00:00:03,760 --> 00:00:07,540

+summing two number, adding two numbers. So the answer in this

+

+3

+00:00:07,540 --> 00:00:10,640

+case, it's one. There's only one feature that we can test

+

+4

+00:00:10,640 --> 00:00:14,060

+in PrintSum. So let's look at the slightly more interesting example.

diff --git a/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/6 - Overview Quiz - lang_en_vs4.srt b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/6 - Overview Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..96c643e
--- /dev/null
+++ b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/6 - Overview Quiz - lang_en_vs4.srt
@@ -0,0 +1,19 @@
+1

+00:00:00,150 --> 00:00:02,469

+Let's look at this spreadsheet. I'm pretty sure most of you

+

+2

+00:00:02,469 --> 00:00:05,990

+are familiar with what a spreadsheet is and have used them before.

+

+3

+00:00:05,990 --> 00:00:08,119

+So now I'm going to ask the same question, which is I'd

+

+4

+00:00:08,119 --> 00:00:10,480

+like you to identify three possible

+

+5

+00:00:10,480 --> 00:00:13,190

+independently testable features for a spreadsheet.

diff --git a/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/7 - Overview Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/7 - Overview Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..88e7cd5
--- /dev/null
+++ b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/7 - Overview Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,71 @@
+1

+00:00:00,190 --> 00:00:03,030

+In this case there's not really a right answer because there's

+

+2

+00:00:03,030 --> 00:00:05,750

+many, many features that you could identify in a piece of

+

+3

+00:00:05,750 --> 00:00:08,655

+software as complex as a, a spreadsheet. So I'm just going

+

+4

+00:00:08,655 --> 00:00:11,900

+to give you three examples. So one could be the cell merging

+

+5

+00:00:11,900 --> 00:00:14,950

+operation. So the operation in which we merge two cells in

+

+6

+00:00:14,950 --> 00:00:18,550

+the spreadsheet. Another example could be chart creation, so I might want

+

+7

+00:00:18,550 --> 00:00:21,370

+to test the feature that allows you to create charts in

+

+8

+00:00:21,370 --> 00:00:23,310

+your spreadsheets. Yet another example could

+

+9

+00:00:23,310 --> 00:00:25,540

+be the test of statistical functions,

+

+10

+00:00:25,540 --> 00:00:29,350

+so the function that allows you to do various statistical calculations on

+

+11

+00:00:29,350 --> 00:00:32,650

+the numbers in your cells. And as I said there's many, many

+

+12

+00:00:32,650 --> 00:00:35,900

+more example that we could use. But the key thing I want

+

+13

+00:00:35,900 --> 00:00:38,770

+to convey here is the fact that there is no way you

+

+14

+00:00:38,770 --> 00:00:42,020

+can look at a spreadsheet with all the functionality that it provides

+

+15

+00:00:42,020 --> 00:00:44,160

+and just go and test it. The first step, what you need

+

+16

+00:00:44,160 --> 00:00:47,430

+to do first, is to identify which ones are the pieces of

+

+17

+00:00:47,430 --> 00:00:50,620

+functionality that I can test individually. So that's why this is the

+

+18

+00:00:50,620 --> 00:00:52,310

+first step in black-box testing.

diff --git a/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/8 - Test Data Selection - lang_en_vs4.srt b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/8 - Test Data Selection - lang_en_vs4.srt
new file mode 100644
index 0000000..51aaffe
--- /dev/null
+++ b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/8 - Test Data Selection - lang_en_vs4.srt
@@ -0,0 +1,103 @@
+1

+00:00:00,230 --> 00:00:03,550

+Once we have identified Independently Testable Features, the next step is to

+

+2

+00:00:03,550 --> 00:00:07,720

+identify the Relevant Inputs for each one of these features. And there are

+

+3

+00:00:07,720 --> 00:00:10,420

+many ways to do that. So, what we're going to do, instead of

+

+4

+00:00:10,420 --> 00:00:13,770

+looking at them all, is that we're just going to focus on two different

+

+5

+00:00:13,770 --> 00:00:16,239

+ways of doing it. And they are fairly general ways. So, they

+

+6

+00:00:16,239 --> 00:00:19,910

+are applicable to a number of situations. And in addition, what I will

+

+7

+00:00:19,910 --> 00:00:22,190

+do, I will point you to other sources in which you can

+

+8

+00:00:22,190 --> 00:00:25,530

+look at different ways of doing this in the class notes. The problem

+

+9

+00:00:25,530 --> 00:00:28,390

+of identifying relevant inputs for some Software or some feature

+

+10

+00:00:28,390 --> 00:00:31,930

+of it is called Test Data Selection and can be expressed

+

+11

+00:00:31,930 --> 00:00:35,040

+as followed. Let's consider our software as usual we have

+

+12

+00:00:35,040 --> 00:00:38,190

+our Input Domain, which is the set of inputs for all

+

+13

+00:00:38,190 --> 00:00:40,980

+the software. And again as usual, we have our Output

+

+14

+00:00:40,980 --> 00:00:44,050

+Domain, which is the set of corresponding outlets for these inputs.

+

+15

+00:00:44,050 --> 00:00:47,450

+So the question here is, how can we select a meaningful

+

+16

+00:00:47,450 --> 00:00:50,920

+set of inputs in my domain? And of course corresponding outputs

+

+17

+00:00:50,920 --> 00:00:53,240

+because we know that test cases are an input, plus an

+

+18

+00:00:53,240 --> 00:00:56,900

+expected output. So how can we select interesting inputs for our

+

+19

+00:00:56,900 --> 00:01:00,040

+software? So a set of inputs that, after we run them

+

+20

+00:01:00,040 --> 00:01:02,950

+on the software, if the software behaves correctly, we'll have enough

+

+21

+00:01:02,950 --> 00:01:07,060

+confidence that the software is correctly implemented. So one possible idea

+

+22

+00:01:07,060 --> 00:01:09,830

+is, hey, why don't we just test them all? We just

+

+23

+00:01:09,830 --> 00:01:12,800

+do exhaustive testing. We do all the inputs, nowadays we have

+

+24

+00:01:12,800 --> 00:01:16,290

+powerful machines, we have a lot of computational power in the cloud.

+

+25

+00:01:16,290 --> 00:01:17,890

+Why not just doing it? So to answer that

+

+26

+00:01:17,890 --> 00:01:20,480

+question, what I'm going to do? I'm going to use another quiz.

diff --git a/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/9 - Test Data Selection Quiz - lang_en_vs4.srt b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/9 - Test Data Selection Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..9ffead6
--- /dev/null
+++ b/usth/ICT2.7/P4L2 Black-Box Testing Subtitles/9 - Test Data Selection Quiz - lang_en_vs4.srt
@@ -0,0 +1,31 @@
+1

+00:00:00,200 --> 00:00:02,180

+So I'm going to ask you something. Which is if

+

+2

+00:00:02,180 --> 00:00:04,750

+we consider again our function print sum, the one

+

+3

+00:00:04,750 --> 00:00:06,760

+that takes two integers and prints the sum. How

+

+4

+00:00:06,760 --> 00:00:09,300

+long would it take to exhaustively test this function? And

+

+5

+00:00:09,300 --> 00:00:10,950

+this is a very simple one. There's just two

+

+6

+00:00:10,950 --> 00:00:13,240

+inputs, right? So we can just enumerate them all.

+

+7

+00:00:13,240 --> 00:00:15,950

+And put them throw them at the computer form,

+

+8

+00:00:15,950 --> 00:00:18,440

+and wait for the results. How long would that take?

diff --git a/usth/ICT2.7/P4L3 White-Box Testing Subtitles/1 - Lesson Overview - lang_en_vs4.srt b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/1 - Lesson Overview - lang_en_vs4.srt
new file mode 100644
index 0000000..64f1576
--- /dev/null
+++ b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/1 - Lesson Overview - lang_en_vs4.srt
@@ -0,0 +1,47 @@
+1

+00:00:00,110 --> 00:00:02,570

+In the previous lesson we discussed black box

+

+2

+00:00:02,570 --> 00:00:05,120

+testing, which is the testing performed based on a

+

+3

+00:00:05,120 --> 00:00:08,760

+description of the software, but without considering any of

+

+4

+00:00:08,760 --> 00:00:12,440

+software's internal details. In this lesson, we will discuss

+

+5

+00:00:12,440 --> 00:00:15,490

+the counterpart of black box testing, which is called

+

+6

+00:00:15,490 --> 00:00:20,590

+unsurprisingly white box testing or structural testing. And just

+

+7

+00:00:20,590 --> 00:00:22,780

+like we did for black box testing, we will

+

+8

+00:00:22,780 --> 00:00:25,740

+cover the main characteristics of white box testing and

+

+9

+00:00:25,740 --> 00:00:30,620

+this casts the most commonly used white box testing techniques. We

+

+10

+00:00:30,620 --> 00:00:33,650

+will conclude the lesson with the discussion of the main strengths and

+

+11

+00:00:33,650 --> 00:00:37,540

+limitations of white box testing. So that you will know, when to

+

+12

+00:00:37,540 --> 00:00:40,950

+use it? How to use it? And what to expect from it?

diff --git a/usth/ICT2.7/P4L3 White-Box Testing Subtitles/10 - Statement Coverage Quiz Solution - lang_en_vs7.srt b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/10 - Statement Coverage Quiz Solution - lang_en_vs7.srt
new file mode 100644
index 0000000..c18d579
--- /dev/null
+++ b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/10 - Statement Coverage Quiz Solution - lang_en_vs7.srt
@@ -0,0 +1,31 @@
+1

+00:00:00,210 --> 00:00:01,900

+To get the answer to this question, I'm

+

+2

+00:00:01,900 --> 00:00:03,540

+going to ask you to be a little patient, and

+

+3

+00:00:03,540 --> 00:00:05,120

+to wait until the end of the lesson.

+

+4

+00:00:05,120 --> 00:00:06,792

+Because there are a couple of more topics that

+

+5

+00:00:06,792 --> 00:00:08,244

+I want to cover, before I actually get in

+

+6

+00:00:08,244 --> 00:00:10,210

+to this. Nevertheless, I wanted to ask you right

+

+7

+00:00:10,210 --> 00:00:11,880

+away, because I wanted you to think about

+

+8

+00:00:11,880 --> 00:00:13,560

+this, before you see the rest of the lesson.

diff --git a/usth/ICT2.7/P4L3 White-Box Testing Subtitles/11 - Control Flow Graphs - lang_en_vs5.srt b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/11 - Control Flow Graphs - lang_en_vs5.srt
new file mode 100644
index 0000000..83d5860
--- /dev/null
+++ b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/11 - Control Flow Graphs - lang_en_vs5.srt
@@ -0,0 +1,167 @@
+1

+00:00:00,320 --> 00:00:03,450

+Let's look at the code for PrintSum in a slightly different way

+

+2

+00:00:03,450 --> 00:00:06,140

+by making something explicit. If we go through the code, we can

+

+3

+00:00:06,140 --> 00:00:08,578

+see that the, the code does something in that case, if the

+

+4

+00:00:08,578 --> 00:00:11,720

+result greater then zero, does something else if the result is not

+

+5

+00:00:11,720 --> 00:00:14,890

+greater than zero but is less than zero, and otherwise in the

+

+6

+00:00:14,890 --> 00:00:17,800

+case in which neither of these two conditions is true. Nothing really

+

+7

+00:00:17,800 --> 00:00:19,090

+happens. So we're going to make that

+

+8

+00:00:19,090 --> 00:00:21,290

+explicit, we're going to say here, otherwise

+

+9

+00:00:21,290 --> 00:00:25,430

+do nothing, which is exactly our problem, the code does nothing, in this

+

+10

+00:00:25,430 --> 00:00:28,380

+case where it should do something. So now, let's look again in

+

+11

+00:00:28,380 --> 00:00:31,470

+our test cases, let's consider the first one, and I'm going to go a

+

+12

+00:00:31,470 --> 00:00:34,410

+little faster in this case, because we already saw what happens If

+

+13

+00:00:34,410 --> 00:00:37,890

+we execute the first test case, we get to this point, we execute

+

+14

+00:00:37,890 --> 00:00:40,710

+this statement, and then we just jump to the end, as we

+

+15

+00:00:40,710 --> 00:00:44,020

+saw. Now we, if we execute the second test case, we do the

+

+16

+00:00:44,020 --> 00:00:46,740

+same, we get to the else statement, the condition for the if is

+

+17

+00:00:46,740 --> 00:00:50,770

+true, and therefore we execute this statement. And we never reached this point

+

+18

+00:00:50,770 --> 00:00:53,320

+for either of the test cases. So how can we express

+

+19

+00:00:53,320 --> 00:00:56,470

+this? In order to do that, I'm going to introduce a very useful

+

+20

+00:00:56,470 --> 00:01:00,450

+concept. The concept of control flow graphs. The control flow graphs

+

+21

+00:01:00,450 --> 00:01:03,310

+is just a representation for the code that is very convenient when

+

+22

+00:01:03,310 --> 00:01:06,030

+we run our reason about the code and its structure. And

+

+23

+00:01:06,030 --> 00:01:09,910

+it's a fairly simple one that represents statement with notes and the

+

+24

+00:01:09,910 --> 00:01:12,900

+flow of control within the code with edges. So here's an

+

+25

+00:01:12,900 --> 00:01:16,180

+example of control flow graph for this code. There is the entry

+

+26

+00:01:16,180 --> 00:01:19,790

+point of the code right here, then our statement in which we

+

+27

+00:01:19,790 --> 00:01:23,320

+assign the result of A plus B to variable result. Our if

+

+28

+00:01:23,320 --> 00:01:25,720

+statement and as you can see the if statement it's got two

+

+29

+00:01:25,720 --> 00:01:28,930

+branches coming out of it, because based on the outcome of this

+

+30

+00:01:28,930 --> 00:01:32,376

+predicate we will go one way or the other. In fact normally

+

+31

+00:01:32,376 --> 00:01:36,000

+what we do, we will label this edges accordingly. So for example,

+

+32

+00:01:36,000 --> 00:01:38,580

+here we will say that this is the label to be executed

+

+33

+00:01:38,580 --> 00:01:41,470

+when the predicate is true. And this is the label that is executed

+

+34

+00:01:41,470 --> 00:01:44,120

+when the predicate is false. Now, at this point, similar

+

+35

+00:01:44,120 --> 00:01:47,080

+thing, statement five which corresponds with this one, we have another

+

+36

+00:01:47,080 --> 00:01:49,650

+if statement and if that statement is true, then we get

+

+37

+00:01:49,650 --> 00:01:51,830

+to this point and if it's false, we get to this

+

+38

+00:01:51,830 --> 00:01:54,370

+point. So as you can see, this graph represents my

+

+39

+00:01:54,370 --> 00:01:57,040

+code, in a much more intuitive way, because I can see

+

+40

+00:01:57,040 --> 00:02:00,650

+right away where the control flows, while I execute the code.

+

+41

+00:02:00,650 --> 00:02:01,730

+So we're going to use this

+

+42

+00:02:01,730 --> 00:02:04,430

+representation to introduce further coverage criteria.

diff --git a/usth/ICT2.7/P4L3 White-Box Testing Subtitles/12 - Branch Coverage - lang_en_vs3.srt b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/12 - Branch Coverage - lang_en_vs3.srt
new file mode 100644
index 0000000..a1dedad
--- /dev/null
+++ b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/12 - Branch Coverage - lang_en_vs3.srt
@@ -0,0 +1,267 @@
+1

+00:00:00,400 --> 00:00:03,780

+So now that we know what the CFG is, let's see how we can get into a count,

+

+2

+00:00:03,780 --> 00:00:07,860

+that else part, that is missing in our example code by introducing a new

+

+3

+00:00:07,860 --> 00:00:10,480

+kind of coverage. Branch coverage. As usual,

+

+4

+00:00:10,480 --> 00:00:13,550

+I'm going to describe branch coverage in terms of test requirements and

+

+5

+00:00:13,550 --> 00:00:17,100

+coverage measure. So starting from test requirements. The test requirement for

+

+6

+00:00:17,100 --> 00:00:21,080

+branch coverage are the branches in the program. In other words,

+

+7

+00:00:21,080 --> 00:00:25,240

+the goal of branch coverage is to execute all of the branches in the program.

+

+8

+00:00:25,240 --> 00:00:28,370

+The coverage measure is defined accordingly as the number of branches

+

+9

+00:00:28,370 --> 00:00:33,150

+executed by my test cases over the total number of branches in the program. And

+

+10

+00:00:33,150 --> 00:00:37,020

+let me remind you that branches are the outgoing edges from a decision point.

+

+11

+00:00:37,020 --> 00:00:40,410

+Therefore, an if statement, a switch statement, a while statement.

+

+12

+00:00:40,410 --> 00:00:44,400

+Any note in the c of g that has got more than one outgoing edge.

+

+13

+00:00:44,400 --> 00:00:48,170

+Those edges are called branches. So let's look at that using our example. So

+

+14

+00:00:48,170 --> 00:00:51,690

+now we're looking back at our printSum example. And in addition to the code,

+

+15

+00:00:51,690 --> 00:00:54,440

+I also want to represent the CFG for the program. So

+

+16

+00:00:54,440 --> 00:00:58,590

+let's start by looking at how many branches we have in our code. Which means how

+

+17

+00:00:58,590 --> 00:01:02,070

+many test requirements we have. And in this case there are two decision points.

+

+18

+00:01:02,070 --> 00:01:04,940

+The first one that corresponds to the first if, and the second one that

+

+19

+00:01:04,940 --> 00:01:10,100

+corresponds to the second if. So we have one, two, three, and four branches. So

+

+20

+00:01:10,100 --> 00:01:13,880

+now, let's bring back our current set of test cases. We had two test cases.

+

+21

+00:01:13,880 --> 00:01:17,440

+The one's that, with which we achieved a 100% statement coverage. And

+

+22

+00:01:17,440 --> 00:01:21,140

+let's see what happens in terms of branch coverage when we run these test cases.

+

+23

+00:01:21,140 --> 00:01:24,110

+I start from the first one, when we execute it, we follow the code,

+

+24

+00:01:24,110 --> 00:01:27,890

+we get to this decision point because the predicate in the if statement is true.

+

+25

+00:01:27,890 --> 00:01:30,770

+We follow the true branch, therefore we get here and then,

+

+26

+00:01:30,770 --> 00:01:34,970

+we exit from the program. So, in this case, we covered one of the branches,

+

+27

+00:01:34,970 --> 00:01:40,710

+which means that we got to 25% coverage. Now when we run the second test case,

+

+28

+00:01:40,710 --> 00:01:44,160

+again we follow this path. We get to this, the first if and

+

+29

+00:01:44,160 --> 00:01:47,730

+in this case the predicate of the if is false. Therefore, we go this way.

+

+30

+00:01:47,730 --> 00:01:51,160

+We reach the second predicate, the second if. The result is true, so

+

+31

+00:01:51,160 --> 00:01:55,490

+we follow the true branch and therefore, we cover these additional two branches.

+

+32

+00:01:55,490 --> 00:01:59,900

+So at this point, we are at 75% branch coverage. So what

+

+33

+00:01:59,900 --> 00:02:04,070

+happens is that we're missing this branch. For now, the inputs that we consider,

+

+34

+00:02:04,070 --> 00:02:07,740

+this branch is executed. Therefore, we need to add an additional test case. And

+

+35

+00:02:07,740 --> 00:02:11,600

+that this case that we need, is one for which this predicate is false and this

+

+36

+00:02:11,600 --> 00:02:15,680

+predicate is false. The simplest possibility in this case is the test case for

+

+37

+00:02:15,680 --> 00:02:20,170

+which A is equal to 0 and B is equal to 0. If we execute this test case,

+

+38

+00:02:20,170 --> 00:02:24,250

+our execution again followed this path, follows the fourth branch here.

+

+39

+00:02:24,250 --> 00:02:28,090

+And in this case, because result is not less than zero either, will follow

+

+40

+00:02:28,090 --> 00:02:33,090

+this branch as well. And therefore, we will reach our 100% branch coverage. And

+

+41

+00:02:33,090 --> 00:02:35,820

+this covered the problem. Something that I would like to clarify before we

+

+42

+00:02:35,820 --> 00:02:40,920

+move to the next topic, is that 100% coverage does not provide any guarantee of

+

+43

+00:02:40,920 --> 00:02:44,530

+finding the problems in the code. All we saw so far is the fact that by

+

+44

+00:02:44,530 --> 00:02:48,580

+testing more thoroughly we have more chances of finding a problem in the code.

+

+45

+00:02:48,580 --> 00:02:51,680

+But it doesn't matter which kind of coverage we utilize, and how much

+

+46

+00:02:51,680 --> 00:02:55,440

+coverage we achieve. There's always a chance that we might miss something. And

+

+47

+00:02:55,440 --> 00:02:59,760

+I will get back to this later on in the lesson. I just mentioned the fact that

+

+48

+00:02:59,760 --> 00:03:03,910

+we tested more fully when we went from statement coverage to branch coverage.

+

+49

+00:03:03,910 --> 00:03:06,900

+What does that mean exactly? To explain that, I'm going to introduce the concept

+

+50

+00:03:06,900 --> 00:03:11,420

+of test criteria subsumption. One test criteria subsumes another criteria when

+

+51

+00:03:11,420 --> 00:03:16,760

+all the tests widths that satisfy that criteria will also satisfy the other one.

+

+52

+00:03:16,760 --> 00:03:18,740

+So let me show you that with statement and

+

+53

+00:03:18,740 --> 00:03:23,220

+branch coverage. If we identify a test width that achieves 100% branch coverage,

+

+54

+00:03:23,220 --> 00:03:27,780

+the same test width will also achieve, necessarily, 100% statement coverage.

+

+55

+00:03:27,780 --> 00:03:31,290

+That's what happened for our example, and also what happens in general,

+

+56

+00:03:31,290 --> 00:03:35,660

+because branch coverage is a stronger criteria than statement coverage.

+

+57

+00:03:35,660 --> 00:03:39,670

+There is no way to cover all the branches without covering all the statements.

+

+58

+00:03:39,670 --> 00:03:43,480

+It is not true that any test results satisfies statement coverage will also

+

+59

+00:03:43,480 --> 00:03:47,040

+satisfy branch coverage. And, in fact, we just saw a counter example.

+

+60

+00:03:47,040 --> 00:03:50,569

+When we look at the printSum code. We had a test where there was achieving 100%

+

+61

+00:03:50,569 --> 00:03:53,910

+statement coverage and was not achieving 100% branch coverage. Therefore,

+

+62

+00:03:53,910 --> 00:03:58,301

+in this case we have a substantial relation in this direction. Branch coverage,

+

+63

+00:03:58,301 --> 00:04:02,860

+subsumes statement coverage. What it also means is that normally, or in general,

+

+64

+00:04:02,860 --> 00:04:06,910

+it is more expensive to achieve branch coverage than achieve statement coverage,

+

+65

+00:04:06,910 --> 00:04:09,490

+because achieving branch coverage requires the generation of

+

+66

+00:04:09,490 --> 00:04:13,770

+a larger number of test cases. So what this relation means is that

+

+67

+00:04:13,770 --> 00:04:17,779

+branch coverage is stronger than statement coverage but also more expensive.

diff --git a/usth/ICT2.7/P4L3 White-Box Testing Subtitles/13 - Condition Coverage - lang_en_vs4.srt b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/13 - Condition Coverage - lang_en_vs4.srt
new file mode 100644
index 0000000..bba72fc
--- /dev/null
+++ b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/13 - Condition Coverage - lang_en_vs4.srt
@@ -0,0 +1,191 @@
+1

+00:00:00,470 --> 00:00:03,046

+What I'm going to do next is to introduce a few additional

+

+2

+00:00:03,046 --> 00:00:06,350

+coverage criteria using a slightly more complex example, but still a

+

+3

+00:00:06,350 --> 00:00:09,370

+pretty simple one. What I'm showing here is a program that

+

+4

+00:00:09,370 --> 00:00:12,145

+reads two real numbers, x and y. And then, if x

+

+5

+00:00:12,145 --> 00:00:15,148

+is equal to 0 or y is greater than 0, it

+

+6

+00:00:15,148 --> 00:00:19,360

+computes y as y divided by x. Otherwise, it computes x

+

+7

+00:00:19,360 --> 00:00:22,110

+as y plus 2, then it writes the value of x,

+

+8

+00:00:22,110 --> 00:00:25,730

+the value of y, and it terminates. Let's also introduce a CFG

+

+9

+00:00:25,730 --> 00:00:29,160

+for the program. As you can see, the CFG represents the statements

+

+10

+00:00:29,160 --> 00:00:31,900

+in the code and their control flow. And in this case, I made

+

+11

+00:00:31,900 --> 00:00:35,800

+explicit over the branches what are the conditions under which those branches

+

+12

+00:00:35,800 --> 00:00:38,530

+are taken to make it simpler to look at the example. Let's assume

+

+13

+00:00:38,530 --> 00:00:41,280

+that we have two tests for this code that are shown here.

+

+14

+00:00:41,280 --> 00:00:44,286

+For the first one, the inputs are 5 and 5. For the second

+

+15

+00:00:44,286 --> 00:00:47,610

+one, 5 and minus 5. If we consider branch coverage for this code

+

+16

+00:00:47,610 --> 00:00:50,990

+and we consider the two test cases, for the first one this condition

+

+17

+00:00:50,990 --> 00:00:53,440

+is true. Because x is not equal to 0 but y

+

+18

+00:00:53,440 --> 00:00:56,660

+is greater than 0. And therefore, we will follow this tree branch.

+

+19

+00:00:56,660 --> 00:00:59,640

+For the second one, the condition is false. Because x is not

+

+20

+00:00:59,640 --> 00:01:03,200

+equal to 0 and y is not greater than 0. Therefore, the

+

+21

+00:01:03,200 --> 00:01:05,990

+negation of it is true and we will follow this branch. In

+

+22

+00:01:05,990 --> 00:01:09,530

+other words, these two test cases achieve 100% branch coverage on this

+

+23

+00:01:09,530 --> 00:01:12,120

+code. If we look at the code though, we can see that

+

+24

+00:01:12,120 --> 00:01:15,879

+there is the possibility of making this code fail. Consider this statement,

+

+25

+00:01:15,879 --> 00:01:18,147

+if x is equal to 0, we could have a division

+

+26

+00:01:18,147 --> 00:01:21,710

+by 0. However, these two test cases, despite the fact that

+

+27

+00:01:21,710 --> 00:01:25,008

+they achieved 100% branch coverage, will not rebuild this problem. So

+

+28

+00:01:25,008 --> 00:01:27,564

+how can we be more thorough? I'll let you think about it

+

+29

+00:01:27,564 --> 00:01:29,964

+for a second, so think about how can we test more

+

+30

+00:01:29,964 --> 00:01:33,260

+thoroughly, in a more complete way, this code. So, in a way

+

+31

+00:01:33,260 --> 00:01:37,220

+that goes beyond branch coverage. And the answer is that we

+

+32

+00:01:37,220 --> 00:01:41,250

+can make each condition true and false. Instead of just considering the

+

+33

+00:01:41,250 --> 00:01:44,570

+whole predicate here. And that's exactly what is required by

+

+34

+00:01:44,570 --> 00:01:47,480

+the next criteria that we're going to consider which is condition

+

+35

+00:01:47,480 --> 00:01:49,880

+coverage. We're going to define it as usual in terms of

+

+36

+00:01:49,880 --> 00:01:53,070

+test requirements and coverage measure. In this case, the test

+

+37

+00:01:53,070 --> 00:01:57,540

+requirements for condition coverage are the individual conditions in the

+

+38

+00:01:57,540 --> 00:02:00,510

+program. So we want each condition in the program to

+

+39

+00:02:00,510 --> 00:02:03,900

+be both true and false first time execution. So the

+

+40

+00:02:03,900 --> 00:02:06,420

+way in which we can measure that is by measuring the

+

+41

+00:02:06,420 --> 00:02:09,150

+number of conditions that were both true and false

+

+42

+00:02:09,150 --> 00:02:11,580

+when we executed our tests over the total number

+

+43

+00:02:11,580 --> 00:02:14,180

+of conditions. And that gives us the percentage of

+

+44

+00:02:14,180 --> 00:02:17,270

+coverage that we achieved for condition coverage. Again, if you

+

+45

+00:02:17,270 --> 00:02:18,638

+want to look at this criteria in the form

+

+46

+00:02:18,638 --> 00:02:21,245

+of a question. The question would be, has each boolean

+

+47

+00:02:21,245 --> 00:02:25,480

+sub-expression, which means every condition in every predicate, evaluated

+

+48

+00:02:25,480 --> 00:02:28,010

+both to true and false when we run our tests.

diff --git a/usth/ICT2.7/P4L3 White-Box Testing Subtitles/14 - Subsumption Quiz - lang_en_vs4.srt b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/14 - Subsumption Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..de78093
--- /dev/null
+++ b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/14 - Subsumption Quiz - lang_en_vs4.srt
@@ -0,0 +1,31 @@
+1

+00:00:00,080 --> 00:00:02,220

+So now that we introduced an additional criterion,

+

+2

+00:00:02,220 --> 00:00:04,290

+let's have a quiz to see whether everybody

+

+3

+00:00:04,290 --> 00:00:06,410

+understood the concept of subsumption. We know that

+

+4

+00:00:06,410 --> 00:00:09,490

+branch coverage subsumes statement coverage, but what about condition

+

+5

+00:00:09,490 --> 00:00:12,230

+coverage? Does it subsume branch coverage? Is it

+

+6

+00:00:12,230 --> 00:00:13,720

+the case that all of the test which

+

+7

+00:00:13,720 --> 00:00:16,980

+satisfy condition coverage will also satisfy branch coverage?

+

+8

+00:00:16,980 --> 00:00:19,160

+Think about it, and answer either yes or no.

diff --git a/usth/ICT2.7/P4L3 White-Box Testing Subtitles/15 - Subsumption Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/15 - Subsumption Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..87140c9
--- /dev/null
+++ b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/15 - Subsumption Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,7 @@
+1

+00:00:00,170 --> 00:00:02,475

+In this case, the answer is no, and I'm

+

+2

+00:00:02,475 --> 00:00:04,650

+going to show you an example of this in a minute.

diff --git a/usth/ICT2.7/P4L3 White-Box Testing Subtitles/16 - Branch and Condition Coverage - lang_en_vs4.srt b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/16 - Branch and Condition Coverage - lang_en_vs4.srt
new file mode 100644
index 0000000..143a534
--- /dev/null
+++ b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/16 - Branch and Condition Coverage - lang_en_vs4.srt
@@ -0,0 +1,143 @@
+1

+00:00:00,052 --> 00:00:03,407

+Let's go back to our test criteria subsumption representation, where

+

+2

+00:00:03,407 --> 00:00:06,770

+we already had branch coverage and statement coverage. In this case,

+

+3

+00:00:06,770 --> 00:00:09,350

+if we want to add condition coverage to this page, we

+

+4

+00:00:09,350 --> 00:00:12,050

+have to put it here on this side, with no relationship

+

+5

+00:00:12,050 --> 00:00:15,830

+of subsumption with either branch coverage or statement coverage, which

+

+6

+00:00:15,830 --> 00:00:19,270

+means that the criteria are not comparable. So now let's consider

+

+7

+00:00:19,270 --> 00:00:22,108

+again our last example, and let's use a different test

+

+8

+00:00:22,108 --> 00:00:25,060

+with this time. We still have two tests, but the first

+

+9

+00:00:25,060 --> 00:00:27,575

+one has x is equal to 0 and y is equal to minus

+

+10

+00:00:27,575 --> 00:00:30,370

+5. And the second one, x is equal to 5 and y is

+

+11

+00:00:30,370 --> 00:00:33,350

+equal to 5 as well. Let's see what happens in terms of condition

+

+12

+00:00:33,350 --> 00:00:36,740

+coverage, when we run these tests. If we look at the first condition, x

+

+13

+00:00:36,740 --> 00:00:39,820

+is equal to 0. It is both true, for the first test case,

+

+14

+00:00:39,820 --> 00:00:43,240

+and false for the second one. As for the second condition, y greater

+

+15

+00:00:43,240 --> 00:00:45,800

+than 0, it is false for the first test case and true for

+

+16

+00:00:45,800 --> 00:00:47,770

+the second one. Therefore we've achieved a

+

+17

+00:00:47,770 --> 00:00:50,400

+100% condition coverage with these two tests.

+

+18

+00:00:50,400 --> 00:00:54,020

+But what about branch coverage? If we consider the whole predicate,

+

+19

+00:00:54,020 --> 00:00:56,620

+instead of just the individual conditions, let's see what happens for the

+

+20

+00:00:56,620 --> 00:00:59,090

+two test cases. If we look at the first one, because

+

+21

+00:00:59,090 --> 00:01:02,200

+x is equal to 0, the overall predicate is true. As for

+

+22

+00:01:02,200 --> 00:01:05,750

+the second one, because the second condition is true, the overall

+

+23

+00:01:05,750 --> 00:01:09,110

+predicate is true. In other words, despite the fact that we're exercising

+

+24

+00:01:09,110 --> 00:01:12,520

+all the possible values for the two conditions, the overall predicate is

+

+25

+00:01:12,520 --> 00:01:16,540

+always true. And therefore, we're covering only one of the two branches.

+

+26

+00:01:16,540 --> 00:01:19,591

+So our coverage will be 50%. This is the reason

+

+27

+00:01:19,591 --> 00:01:22,231

+why normally the two criteria that we just saw, decision

+

+28

+00:01:22,231 --> 00:01:26,205

+coverage, and condition coverage are considered together. And the resulting

+

+29

+00:01:26,205 --> 00:01:30,320

+criterion is called branch and condition coverage, or also decision

+

+30

+00:01:30,320 --> 00:01:33,030

+and condition coverage. At this point the test requirements and

+

+31

+00:01:33,030 --> 00:01:35,590

+the coverage measure should be pretty straight forward, because they're

+

+32

+00:01:35,590 --> 00:01:38,120

+just considering the two criteria together. As far as the

+

+33

+00:01:38,120 --> 00:01:39,960

+requirements are concerned, they include

+

+34

+00:01:39,960 --> 00:01:41,880

+all the branches and individual conditions

+

+35

+00:01:41,880 --> 00:01:44,580

+in the program. Where as the coverage measure is computed

+

+36

+00:01:44,580 --> 00:01:49,180

+considering both coverage measures, both branch coverage and condition coverage.

diff --git a/usth/ICT2.7/P4L3 White-Box Testing Subtitles/17 - Subsumption Quiz - lang_en_vs4.srt b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/17 - Subsumption Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..9d99495
--- /dev/null
+++ b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/17 - Subsumption Quiz - lang_en_vs4.srt
@@ -0,0 +1,15 @@
+1

+00:00:00,100 --> 00:00:02,810

+Let's have another quick quiz about Subsumption. If we

+

+2

+00:00:02,810 --> 00:00:06,720

+consider Branch and Condition Coverage, does it subsume Branch Coverage,

+

+3

+00:00:06,720 --> 00:00:09,512

+and therefore Statement Coverage? Or in other words, does branch

+

+4

+00:00:09,512 --> 00:00:12,750

+and condition coverage imply branch coverage? Answer yes, or no.

diff --git a/usth/ICT2.7/P4L3 White-Box Testing Subtitles/18 - Subsumption Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/18 - Subsumption Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..c836f04
--- /dev/null
+++ b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/18 - Subsumption Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,19 @@
+1

+00:00:00,150 --> 00:00:01,880

+In this case it should be clear that the

+

+2

+00:00:01,880 --> 00:00:05,640

+answer is yes, because branch and condition coverage actually includes

+

+3

+00:00:05,640 --> 00:00:08,580

+branch coverage. Therefore, by definition, any test rate that

+

+4

+00:00:08,580 --> 00:00:10,505

+satisfies branch and condition coverage

+

+5

+00:00:10,505 --> 00:00:12,664

+will necessarily satisfy branch coverage.

diff --git a/usth/ICT2.7/P4L3 White-Box Testing Subtitles/19 - Test Criteria Subsumption - lang_en_vs4.srt b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/19 - Test Criteria Subsumption - lang_en_vs4.srt
new file mode 100644
index 0000000..f40ccdf
--- /dev/null
+++ b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/19 - Test Criteria Subsumption - lang_en_vs4.srt
@@ -0,0 +1,47 @@
+1

+00:00:00,280 --> 00:00:03,400

+So we can now update our test criteria subsumption. We start

+

+2

+00:00:03,400 --> 00:00:06,700

+from this situation in which there are no relationship between condition

+

+3

+00:00:06,700 --> 00:00:09,650

+coverage, branch coverage and statement coverage. And when we add branch

+

+4

+00:00:09,650 --> 00:00:12,160

+and condition coverage, we can mark the fact that branch and

+

+5

+00:00:12,160 --> 00:00:14,470

+condition coverage subsumes branch coverage

+

+6

+00:00:14,470 --> 00:00:16,370

+and also subsumes condition coverage, for

+

+7

+00:00:16,370 --> 00:00:19,660

+the same reason. Therefore, this is a stronger criterion than both

+

+8

+00:00:19,660 --> 00:00:23,100

+branch coverage and condition coverage, and of course indirectly also soft

+

+9

+00:00:23,100 --> 00:00:25,330

+statement coverage. So once more, to make sure we are all

+

+10

+00:00:25,330 --> 00:00:29,255

+on the same page, if I develop a test rate that satisfies branch and condition

+

+11

+00:00:29,255 --> 00:00:31,380

+coverage, the same test will satisfy also

+

+12

+00:00:31,380 --> 00:00:35,210

+branch coverage, statement coverage and condition coverage, necessarily.

diff --git a/usth/ICT2.7/P4L3 White-Box Testing Subtitles/2 - Overview - lang_en_vs4.srt b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/2 - Overview - lang_en_vs4.srt
new file mode 100644
index 0000000..c032d40
--- /dev/null
+++ b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/2 - Overview - lang_en_vs4.srt
@@ -0,0 +1,167 @@
+1

+00:00:00,420 --> 00:00:03,860

+In the last lesson, we talked about black-box testing or functional testing,

+

+2

+00:00:03,860 --> 00:00:06,110

+which is the kind of testing that you perform when you just

+

+3

+00:00:06,110 --> 00:00:09,860

+look at the description of the software. Today we're going to cover white-box

+

+4

+00:00:09,860 --> 00:00:12,490

+testing, which is the kind of testing that we perform when we

+

+5

+00:00:12,490 --> 00:00:15,800

+open up the box. We look inside the program, and we actually

+

+6

+00:00:15,800 --> 00:00:19,490

+test it based on its code. And there is one basic assumption

+

+7

+00:00:19,490 --> 00:00:22,320

+behind the idea of white-box testing, which is a very intuitive one,

+

+8

+00:00:22,320 --> 00:00:26,080

+and the assumption is that executing the faulty statement is a necessary

+

+9

+00:00:26,080 --> 00:00:29,380

+condition for revealing a fault. In other words, if there is

+

+10

+00:00:29,380 --> 00:00:31,690

+a bug in the program there is no way were going to be

+

+11

+00:00:31,690 --> 00:00:34,490

+able to find this bug or this fault, if we don't execute

+

+12

+00:00:34,490 --> 00:00:37,110

+the statement that contains it. Which makes a lot of sense. As

+

+13

+00:00:37,110 --> 00:00:40,240

+we did for black-box testing, we're going to start by summarizing what

+

+14

+00:00:40,240 --> 00:00:43,650

+are the main advantages of white-box testing. The main advantage is that

+

+15

+00:00:43,650 --> 00:00:48,050

+it's based on the code, and as such, the quality of white-box

+

+16

+00:00:48,050 --> 00:00:51,760

+testing can be measured objectively. And what I mean here by objectively

+

+17

+00:00:51,760 --> 00:00:54,390

+is that if you think about black-box testing In many

+

+18

+00:00:54,390 --> 00:00:57,630

+cases, there were subjective decisions, there were had to be made

+

+19

+00:00:57,630 --> 00:01:00,830

+in order to define tests in a black-box fashion. In the

+

+20

+00:01:00,830 --> 00:01:03,990

+case of white-box testing, because everything is based on the quota,

+

+21

+00:01:03,990 --> 00:01:07,965

+we don't have to make such subjective decisions. And similarly, because

+

+22

+00:01:07,965 --> 00:01:10,680

+white-box testing is based on the code, it can be measured

+

+23

+00:01:10,680 --> 00:01:14,250

+automatically. So we can build tools and actually there are tools,

+

+24

+00:01:14,250 --> 00:01:16,860

+and there's plenty of tools, that can be measured, the level

+

+25

+00:01:16,860 --> 00:01:19,670

+of white-box testing can be achieved in a fully automated way.

+

+26

+00:01:19,670 --> 00:01:21,620

+And we're going to see some of them in the course of the

+

+27

+00:01:21,620 --> 00:01:24,600

+class. Another advantage of white-box testing is that it can be

+

+28

+00:01:24,600 --> 00:01:27,700

+used to compare test suites. So if you have two alternative sets

+

+29

+00:01:27,700 --> 00:01:30,270

+of tests that you can use to assess the quality of

+

+30

+00:01:30,270 --> 00:01:34,360

+your software, white-box testing techniques can tell you which one of these

+

+31

+00:01:34,360 --> 00:01:37,580

+two test suites is likely to be more effective in testing

+

+32

+00:01:37,580 --> 00:01:42,350

+your code. And finally, white-box testing allows for covering the coded behavior

+

+33

+00:01:42,350 --> 00:01:44,470

+of the software. What that means is that if there is

+

+34

+00:01:44,470 --> 00:01:47,680

+some mistake in the code and is not obvious by looking at

+

+35

+00:01:47,680 --> 00:01:50,300

+the specification of the code, white box testing might be able

+

+36

+00:01:50,300 --> 00:01:53,330

+to catch it, because it tries to exercise the code. There's many

+

+37

+00:01:53,330 --> 00:01:56,430

+different kinds of white box testing, there are control flow based

+

+38

+00:01:56,430 --> 00:02:00,550

+techniques, data flow based techniques, and fault based techniques. And for each

+

+39

+00:02:00,550 --> 00:02:04,030

+one of these family of techniques there are many variations. So

+

+40

+00:02:04,030 --> 00:02:07,450

+this field is very, very broad. In this lesson we will talk

+

+41

+00:02:07,450 --> 00:02:09,110

+about white-box testing by focusing

+

+42

+00:02:09,110 --> 00:02:11,910

+mainly on control-flow based testing techniques.

diff --git a/usth/ICT2.7/P4L3 White-Box Testing Subtitles/20 - B&C Coverage Quiz - lang_en_vs4.srt b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/20 - B&C Coverage Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..6f5c9a1
--- /dev/null
+++ b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/20 - B&C Coverage Quiz - lang_en_vs4.srt
@@ -0,0 +1,35 @@
+1

+00:00:00,130 --> 00:00:02,969

+So let's have another quiz using the example that we just

+

+2

+00:00:02,969 --> 00:00:06,660

+used. This one is about achieving 100% branch and condition coverage. So

+

+3

+00:00:06,660 --> 00:00:08,850

+let me bring back the two tests cases that we just saw,

+

+4

+00:00:08,850 --> 00:00:11,420

+and as we saw a few minutes ago, these tests cases do

+

+5

+00:00:11,420 --> 00:00:15,540

+not achieve 100% branch and condition coverage despite the fact that they

+

+6

+00:00:15,540 --> 00:00:19,430

+achieve 100% condition coverage. So both conditions are both true and false,

+

+7

+00:00:19,430 --> 00:00:21,820

+for these test cases. So what I want you to do is

+

+8

+00:00:21,820 --> 00:00:25,630

+to add a test case, to achieve 100% branch and condition coverages.

+

+9

+00:00:25,630 --> 00:00:29,740

+So specify the test case by writing here the value for x, and the value for y.

diff --git a/usth/ICT2.7/P4L3 White-Box Testing Subtitles/21 - B&C Coverage Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/21 - B&C Coverage Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..2b6fe4b
--- /dev/null
+++ b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/21 - B&C Coverage Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,67 @@
+1

+00:00:00,190 --> 00:00:03,010

+Obviously there are many possible tests that we can use to

+

+2

+00:00:03,010 --> 00:00:05,910

+reach 100% branch and condition coverage. So I'm just going to show a

+

+3

+00:00:05,910 --> 00:00:08,740

+possible one, which is x equal to 3 and y is

+

+4

+00:00:08,740 --> 00:00:11,410

+equal to negative 2. If we specify this as case, you can

+

+5

+00:00:11,410 --> 00:00:14,900

+see that the overall condition is false, because neither x is

+

+6

+00:00:14,900 --> 00:00:17,990

+equal to 0 nor y is greater than 0. Therefore we will

+

+7

+00:00:17,990 --> 00:00:22,420

+follow the false, false branch, and achieve 100% branch and condition coverage

+

+8

+00:00:22,420 --> 00:00:25,400

+for this code. And we might require to be even more thorough,

+

+9

+00:00:25,400 --> 00:00:28,690

+that all the combinations of our conditions inside each

+

+10

+00:00:28,690 --> 00:00:31,790

+decision, inside each predicate, are tested. Which is what is

+

+11

+00:00:31,790 --> 00:00:36,010

+called, multiple condition coverage. But because of the way

+

+12

+00:00:36,010 --> 00:00:39,050

+this criterion is defined, it is combinatorial, becuse you have

+

+13

+00:00:39,050 --> 00:00:42,220

+to consider all the possible combinations of conditions. And

+

+14

+00:00:42,220 --> 00:00:45,210

+therefore it's extremely expensive, to the point of being impractical.

+

+15

+00:00:45,210 --> 00:00:47,610

+So instead of defining that criterion, we're going to find

+

+16

+00:00:47,610 --> 00:00:51,000

+another one which finds a good trade off between thoroughness

+

+17

+00:00:51,000 --> 00:00:52,815

+of the tests and their cost.

diff --git a/usth/ICT2.7/P4L3 White-Box Testing Subtitles/22 - MC DC Coverage - lang_en_vs4.srt b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/22 - MC DC Coverage - lang_en_vs4.srt
new file mode 100644
index 0000000..1a971f9
--- /dev/null
+++ b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/22 - MC DC Coverage - lang_en_vs4.srt
@@ -0,0 +1,307 @@
+1

+00:00:00,120 --> 00:00:03,880

+And this criterion is called Modified Condition/Decision Coverage,

+

+2

+00:00:03,880 --> 00:00:07,750

+also called MC/DC. This criterion is very important because

+

+3

+00:00:07,750 --> 00:00:10,330

+it is often required for safety critical applications.

+

+4

+00:00:10,330 --> 00:00:13,920

+For example, the FAA, the Federal Aviation Administration, requires

+

+5

+00:00:13,920 --> 00:00:15,980

+for all the software that runs on commercial

+

+6

+00:00:15,980 --> 00:00:19,420

+airplanes to be tested according to the Modified Condition/Decision

+

+7

+00:00:19,420 --> 00:00:22,015

+Coverage. So what is the key idea behind the

+

+8

+00:00:22,015 --> 00:00:25,270

+MC/DC criterion? It is to test only the important

+

+9

+00:00:25,270 --> 00:00:28,710

+combinations of conditions instead of all of them, and limit

+

+10

+00:00:28,710 --> 00:00:32,189

+the testing cost by excluding the other combinations. And the way

+

+11

+00:00:32,189 --> 00:00:34,950

+in which it works is by extending branch and decision

+

+12

+00:00:34,950 --> 00:00:38,860

+coverage with the requirement that each condition should affect the decision

+

+13

+00:00:38,860 --> 00:00:41,940

+outcome independently. So let's see what this means with an

+

+14

+00:00:41,940 --> 00:00:45,030

+example that will also show you how you can reduce the

+

+15

+00:00:45,030 --> 00:00:46,940

+number of combinations in this way. I am going to

+

+16

+00:00:46,940 --> 00:00:50,460

+show you an example of how MC/DC works using this predicate

+

+17

+00:00:50,460 --> 00:00:53,870

+which consists of three conditions. a, b, and c, which are all

+

+18

+00:00:53,870 --> 00:00:57,070

+in and, so the overall predicate is a and b and c.

+

+19

+00:00:57,070 --> 00:00:58,980

+The first thing I'm going to do is to show you how

+

+20

+00:00:58,980 --> 00:01:03,370

+many test cases we will need to satisfy the multiple condition coverage

+

+21

+00:01:03,370 --> 00:01:06,440

+for this simple predicate. Which means, how many test cases we will

+

+22

+00:01:06,440 --> 00:01:09,780

+need to test all the possible combinations of true and false values

+

+23

+00:01:09,780 --> 00:01:12,740

+for these conditions. So I'm going to populate this table. And as you

+

+24

+00:01:12,740 --> 00:01:15,870

+can see, at the end we have eight test cases. Each test case

+

+25

+00:01:15,870 --> 00:01:18,650

+tests a different combination of values for a, b, and c.

+

+26

+00:01:18,650 --> 00:01:21,200

+I'm also showing, for each test case, the outcome of the overall

+

+27

+00:01:21,200 --> 00:01:23,930

+predicate. So, for example, if we look at the first one, the

+

+28

+00:01:23,930 --> 00:01:27,200

+first test case, will be such that a is true, b is

+

+29

+00:01:27,200 --> 00:01:30,210

+true, and c is true. And therefore, the overall outcome of

+

+30

+00:01:30,210 --> 00:01:34,360

+the predicate is true. Now lets consider the first condition, a. As

+

+31

+00:01:34,360 --> 00:01:36,300

+I said a minute ago, what we want to test are the

+

+32

+00:01:36,300 --> 00:01:39,160

+important combination. Which are the comibatinos

+

+33

+00:01:39,160 --> 00:01:41,930

+in which a single condition independently

+

+34

+00:01:41,930 --> 00:01:45,610

+effects the outcome of the overall predicate. So if we consider a

+

+35

+00:01:45,610 --> 00:01:48,490

+and we look at this possible set of this cases. Let's try to

+

+36

+00:01:48,490 --> 00:01:51,850

+find two test cases such that the only difference between the two

+

+37

+00:01:51,850 --> 00:01:54,960

+test cases is the value of a, and the overall outcome of the

+

+38

+00:01:54,960 --> 00:01:57,790

+predicate is different. If we look at the table, we can see

+

+39

+00:01:57,790 --> 00:02:00,920

+that this is true for test cases one and five. If we look

+

+40

+00:02:00,920 --> 00:02:04,030

+at these two cases, we can see that the overall of the predicate

+

+41

+00:02:04,030 --> 00:02:07,420

+in the two cases is true and false, and that the only difference

+

+42

+00:02:07,420 --> 00:02:10,720

+between the value of the conditions in the value of a. So

+

+43

+00:02:10,720 --> 00:02:13,990

+these test cases satisfy exactly what we wanted. There are two test

+

+44

+00:02:13,990 --> 00:02:18,270

+cases in which the value of a independently decides the overall value

+

+45

+00:02:18,270 --> 00:02:21,380

+of the predicate. What we do, therefore, is to add these first

+

+46

+00:02:21,380 --> 00:02:24,740

+two test cases to our set of tests down here. Now let's

+

+47

+00:02:24,740 --> 00:02:27,520

+focus on b and let's try to find two test cases such

+

+48

+00:02:27,520 --> 00:02:30,280

+that the value of b is the only value that changes between

+

+49

+00:02:30,280 --> 00:02:32,450

+the two test cases, but the overall value of the predicate is

+

+50

+00:02:32,450 --> 00:02:34,980

+different, the same thing we did for a. And in this case,

+

+51

+00:02:34,980 --> 00:02:37,610

+we can see that if we select test case number one, and test

+

+52

+00:02:37,610 --> 00:02:40,420

+case number three, we have exactly that situation. b is true in the

+

+53

+00:02:40,420 --> 00:02:44,250

+first case, false in the second one, a and c don't change, but

+

+54

+00:02:44,250 --> 00:02:46,830

+the overall value of the predicate changes. And now you can notice

+

+55

+00:02:46,830 --> 00:02:50,720

+something else. That even though we selected two test cases, tested two values,

+

+56

+00:02:50,720 --> 00:02:53,950

+one we already had. So, we only need three test cases overall to

+

+57

+00:02:53,950 --> 00:02:57,730

+test a and b according to MC/DC. Now, let's look at our last

+

+58

+00:02:57,730 --> 00:03:00,510

+condition, c. At this point, we know the game, so we

+

+59

+00:03:00,510 --> 00:03:02,780

+just have to look for two test cases that satisfy our

+

+60

+00:03:02,780 --> 00:03:06,380

+requirements. And in this case, one and two are suitable candidates.

+

+61

+00:03:06,380 --> 00:03:08,820

+And once more, because we already have one, we just have to

+

+62

+00:03:08,820 --> 00:03:11,070

+add two to our list. So as you can see from

+

+63

+00:03:11,070 --> 00:03:14,730

+this example, we went from having eight test cases needed to cover

+

+64

+00:03:14,730 --> 00:03:18,600

+all the possible combinations of conditions to only four test cases

+

+65

+00:03:18,600 --> 00:03:22,880

+to satisfy the MC/DC criteria. So let's see where MC/DC stands in

+

+66

+00:03:22,880 --> 00:03:25,510

+our substantion hierarchy. This is what we had so far

+

+67

+00:03:25,510 --> 00:03:28,430

+in the hierarchy and this is where the MC/DC criterion will

+

+68

+00:03:28,430 --> 00:03:31,930

+stand. MC/DC criterion is stronger than branch and condition coverage.

+

+69

+00:03:31,930 --> 00:03:35,210

+Why? Because it requires every single condition to be true and

+

+70

+00:03:35,210 --> 00:03:38,400

+false. And therefore, this section was a condition coverage criteria.

+

+71

+00:03:38,400 --> 00:03:41,610

+And it also requires every predicate to be true and false

+

+72

+00:03:41,610 --> 00:03:44,425

+and therefore, this section is branch coverage. And in addition,

+

+73

+00:03:44,425 --> 00:03:47,790

+it's got the additional requirements that the true and false values,

+

+74

+00:03:47,790 --> 00:03:50,330

+all the conditions have to also decide the overall

+

+75

+00:03:50,330 --> 00:03:53,190

+value of the predicate. So it's stronger. Which is more

+

+76

+00:03:53,190 --> 00:03:56,130

+thorough than branch and condition coverage and, as usual,

+

+77

+00:03:56,130 --> 00:03:59,380

+also stronger than branch coverage, statement coverage, and condition coverage.

diff --git a/usth/ICT2.7/P4L3 White-Box Testing Subtitles/23 - Other Criteria - lang_en_vs4.srt b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/23 - Other Criteria - lang_en_vs4.srt
new file mode 100644
index 0000000..27bf0fe
--- /dev/null
+++ b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/23 - Other Criteria - lang_en_vs4.srt
@@ -0,0 +1,275 @@
+1

+00:00:00,120 --> 00:00:02,900

+As I mentioned at the beginning of the class, there are many, many,

+

+2

+00:00:02,900 --> 00:00:06,150

+many, white box criteria. And we're not going to have time to cover them

+

+3

+00:00:06,150 --> 00:00:08,000

+all. So what I like to do now is just to give you

+

+4

+00:00:08,000 --> 00:00:11,290

+the flavor, of some other criteria by just mentioning them, and saying a

+

+5

+00:00:11,290 --> 00:00:13,740

+couple of things, about the way they work. And the first one I

+

+6

+00:00:13,740 --> 00:00:15,370

+want to mention is path coverage. And

+

+7

+00:00:15,370 --> 00:00:17,800

+in path coverage, the test requirements are

+

+8

+00:00:17,800 --> 00:00:21,220

+all the paths in the program. So what that means is that to

+

+9

+00:00:21,220 --> 00:00:25,250

+satisfy this criteria, we need to generate enough test cases such that all

+

+10

+00:00:25,250 --> 00:00:27,230

+the paths in my program are covered. As you can

+

+11

+00:00:27,230 --> 00:00:31,970

+imagine this is incredibly expensive because any nontrivial program has got

+

+12

+00:00:31,970 --> 00:00:34,280

+a virtual infinite number of paths and therefore we will

+

+13

+00:00:34,280 --> 00:00:36,910

+need a virtual infinite number of test cases to satisfy the

+

+14

+00:00:36,910 --> 00:00:39,950

+path coverage criteria. Another family of criteria I want to mention

+

+15

+00:00:39,950 --> 00:00:43,970

+are data-flow coverage criteria and in data-flow coverage criteria, the focus

+

+16

+00:00:43,970 --> 00:00:47,480

+shifts from the coverage of individual elements in the code to

+

+17

+00:00:47,480 --> 00:00:50,320

+the coverage of pairs of elements. And in particular the coverage

+

+18

+00:00:50,320 --> 00:00:53,770

+of Statements, in which the content of some memory locations

+

+19

+00:00:53,770 --> 00:00:56,920

+modified, and statements in which the content of the same

+

+20

+00:00:56,920 --> 00:00:59,860

+memory location is used. So in this way, our test

+

+21

+00:00:59,860 --> 00:01:03,030

+will exercise the assignments of values to memory, and the

+

+22

+00:01:03,030 --> 00:01:06,020

+usage of those assignments,. Finally, I want to mention mutation

+

+23

+00:01:06,020 --> 00:01:09,150

+coverage. And this is a fairly different and new idea,

+

+24

+00:01:09,150 --> 00:01:11,910

+so the key concept in mutation coverage is that we

+

+25

+00:01:11,910 --> 00:01:16,156

+want to evaluate the goodness of our test by modifying the code.

+

+26

+00:01:16,156 --> 00:01:18,704

+For example here in this small I'm, I'm showing that I might

+

+27

+00:01:18,704 --> 00:01:21,820

+change it. An if statement from K greater than 9, to K

+

+28

+00:01:21,820 --> 00:01:24,310

+greater than or equal to 9. And the reason why I want to

+

+29

+00:01:24,310 --> 00:01:27,750

+do that, is that if I generate enough mutants, enough variation of

+

+30

+00:01:27,750 --> 00:01:30,340

+my program, then I can use them to assess how good are

+

+31

+00:01:30,340 --> 00:01:34,330

+my tests at distinguishing the original program and the mutants. And because

+

+32

+00:01:34,330 --> 00:01:37,430

+I'm changing the code based on the way I expect to introduce

+

+33

+00:01:37,430 --> 00:01:41,370

+errors in the code, the more my test can identify mutants, the better

+

+34

+00:01:41,370 --> 00:01:44,140

+they are at identifying real faults. This is a very high

+

+35

+00:01:44,140 --> 00:01:46,470

+level [UNKNOWN], but just to give you the intuition and the idea

+

+36

+00:01:46,470 --> 00:01:50,210

+behind these criteria, and I'm going to provide as usual, additional pointers

+

+37

+00:01:50,210 --> 00:01:52,930

+to go in more depth on these topics in the notes of

+

+38

+00:01:52,930 --> 00:01:55,170

+the class. So now, let's go back to our test criteria

+

+39

+00:01:55,170 --> 00:01:59,310

+subsumption hierarchy, and see how all of these criteria fit together in

+

+40

+00:01:59,310 --> 00:02:02,663

+this context. Let me start with multiple condition coverage. As we saw,

+

+41

+00:02:02,663 --> 00:02:06,740

+MC/DC is sort of as [UNKNOWN] way of doing multiple condition coverage

+

+42

+00:02:06,740 --> 00:02:09,229

+in the sense that it doesn't consider all the combinations,

+

+43

+00:02:09,229 --> 00:02:11,460

+but only the ones that are more likely to matter.

+

+44

+00:02:11,460 --> 00:02:14,930

+And as such, MC/DC exercises a subset of the elements

+

+45

+00:02:14,930 --> 00:02:16,220

+of the multiple condition coverage

+

+46

+00:02:16,220 --> 00:02:18,760

+exercises. And therefore, multiple condition coverage

+

+47

+00:02:18,760 --> 00:02:22,060

+is more thorough than MC/DC and subsumption, and it's also

+

+48

+00:02:22,060 --> 00:02:26,300

+as we saw incredibly more expensive. Path coverage subsumes branch coverage,

+

+49

+00:02:26,300 --> 00:02:28,090

+because if I cover all of the paths in the

+

+50

+00:02:28,090 --> 00:02:32,140

+code, I necessarily cover all the branches. However, it doesn't subsume

+

+51

+00:02:32,140 --> 00:02:34,130

+multiple condition coverage, MC/CD, or

+

+52

+00:02:34,130 --> 00:02:35,910

+branch and condition coverage. Because this

+

+53

+00:02:35,910 --> 00:02:38,590

+criteria, have additional requirements involving

+

+54

+00:02:38,590 --> 00:02:39,940

+the conditions of the predicate that

+

+55

+00:02:39,940 --> 00:02:42,730

+path coverage does not have. As for data-flow coverage criteria and

+

+56

+00:02:42,730 --> 00:02:45,010

+mutation coverage criteria, there really no

+

+57

+00:02:45,010 --> 00:02:46,860

+relation with the other criteria, because

+

+58

+00:02:46,860 --> 00:02:49,710

+they look at different aspects, of the code. So they're not

+

+59

+00:02:49,710 --> 00:02:52,220

+really comparable, and therefore we're just going to put them on the

+

+60

+00:02:52,220 --> 00:02:55,000

+side, without any relationship with the other ones. The reason why

+

+61

+00:02:55,000 --> 00:02:57,300

+I want to represent them all anyways is because I want to make

+

+62

+00:02:57,300 --> 00:02:59,950

+an important distinction between these different criteria. And

+

+63

+00:02:59,950 --> 00:03:02,690

+that's the distinction between practical criteria, which are

+

+64

+00:03:02,690 --> 00:03:05,490

+criteria that are actually not too expansive to

+

+65

+00:03:05,490 --> 00:03:08,790

+be used in real scenarios. And theoretical criteria, which

+

+66

+00:03:08,790 --> 00:03:11,590

+are criteria that are useful in theory from

+

+67

+00:03:11,590 --> 00:03:14,140

+the conceptual standpoint, but they're not really applicable

+

+68

+00:03:14,140 --> 00:03:16,540

+in practice because they're too expansive, because they

+

+69

+00:03:16,540 --> 00:03:19,460

+require basically too many test cases to be satisfied.

diff --git a/usth/ICT2.7/P4L3 White-Box Testing Subtitles/24 - Review Quiz - lang_en_vs4.srt b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/24 - Review Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..3f1d6ee
--- /dev/null
+++ b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/24 - Review Quiz - lang_en_vs4.srt
@@ -0,0 +1,63 @@
+1

+00:00:00,160 --> 00:00:04,260

+White box testing, in general, and coverage criteria in particular, involve some

+

+2

+00:00:04,260 --> 00:00:07,550

+subtle concepts, so before I conclude this lesson, I want to have a

+

+3

+00:00:07,550 --> 00:00:10,960

+few more quizzes to make sure that we all understand these concepts.

+

+4

+00:00:10,960 --> 00:00:13,610

+The first one involves a very simple piece of code, a straight line

+

+5

+00:00:13,610 --> 00:00:16,540

+of code, three statements, in which we simply read an integer and

+

+6

+00:00:16,540 --> 00:00:20,180

+then prints 10 divided by the value of that integer minus 3. Now,

+

+7

+00:00:20,180 --> 00:00:22,250

+let's imagine that we have a test where there consists of three

+

+8

+00:00:22,250 --> 00:00:25,250

+test cases for this code, and what I'm showing in the test cases

+

+9

+00:00:25,250 --> 00:00:28,580

+is the input and the expected output. So for the first one,

+

+10

+00:00:28,580 --> 00:00:31,280

+the input is 1, and I expect the output to be minus 5.

+

+11

+00:00:31,280 --> 00:00:34,480

+For the second one, the input is minus 1, I'm expecting to

+

+12

+00:00:34,480 --> 00:00:37,120

+have 2.5. And for the third one, the input is 0, and I'm

+

+13

+00:00:37,120 --> 00:00:42,440

+expecting to have minus 3.3333 as the result. Now the first question

+

+14

+00:00:42,440 --> 00:00:45,180

+I want to ask, is if we considered this test suite, and we

+

+15

+00:00:45,180 --> 00:00:48,050

+run it on the code, does it achieve path coverage? And remember

+

+16

+00:00:48,050 --> 00:00:50,960

+that path coverage is one of the strongest coverage criteria that we saw.

diff --git a/usth/ICT2.7/P4L3 White-Box Testing Subtitles/25 - Review Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/25 - Review Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..19d1177
--- /dev/null
+++ b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/25 - Review Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,7 @@
+1

+00:00:00,180 --> 00:00:04,040

+And the answer in this case is clearly yes. In fact, any input will really

+

+2

+00:00:04,040 --> 00:00:07,430

+achieve path coverage for this code because there is only one path in the code.

diff --git a/usth/ICT2.7/P4L3 White-Box Testing Subtitles/26 - Review Quiz - lang_en_vs4.srt b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/26 - Review Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..a07e712
--- /dev/null
+++ b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/26 - Review Quiz - lang_en_vs4.srt
@@ -0,0 +1,15 @@
+1

+00:00:00,108 --> 00:00:03,890

+But now want to ask a different question which is, does this test reveal

+

+2

+00:00:03,890 --> 00:00:07,760

+the fault at line three? Clearly, here there is a possible problem, because

+

+3

+00:00:07,760 --> 00:00:10,440

+if we pass the right input, we can have a division by zero.

+

+4

+00:00:10,440 --> 00:00:13,760

+Is that revealed if we run this test within the code? Yes or no?

diff --git a/usth/ICT2.7/P4L3 White-Box Testing Subtitles/27 - Review Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/27 - Review Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..9945694
--- /dev/null
+++ b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/27 - Review Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,55 @@
+1

+00:00:00,340 --> 00:00:03,581

+And the answer is no. So even path coverage's stronger criteria

+

+2

+00:00:03,581 --> 00:00:06,376

+that we saw is not enough to reveal this problem. And why

+

+3

+00:00:06,376 --> 00:00:08,526

+is that? So let me go back to a concept that

+

+4

+00:00:08,526 --> 00:00:12,491

+I mentioned in a previous lesson, the cost of exhaustive testing. Exhaustive

+

+5

+00:00:12,491 --> 00:00:15,236

+testing is really the only way in which we can exercise

+

+6

+00:00:15,236 --> 00:00:18,230

+all of the possible behaviors of a program. So we can say

+

+7

+00:00:18,230 --> 00:00:21,884

+even though it might sound like topology, that only exhaustive testing is

+

+8

+00:00:21,884 --> 00:00:25,710

+exhausted. All the coverage criteria that we saw are just process and

+

+9

+00:00:25,710 --> 00:00:30,900

+just approximation of a complete test. So test is a best effort kind

+

+10

+00:00:30,900 --> 00:00:33,180

+of activity. Coverage criteria help you assess

+

+11

+00:00:33,180 --> 00:00:35,430

+how well you tested but once more,

+

+12

+00:00:35,430 --> 00:00:40,060

+test can only reveal issues, can only reveal problems. You can never show the

+

+13

+00:00:40,060 --> 00:00:42,530

+absence of problems. And that's something is

+

+14

+00:00:42,530 --> 00:00:44,377

+important to remember when we do testing.

diff --git a/usth/ICT2.7/P4L3 White-Box Testing Subtitles/28 - Review Quiz - lang_en_vs4.srt b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/28 - Review Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..d6dd40a
--- /dev/null
+++ b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/28 - Review Quiz - lang_en_vs4.srt
@@ -0,0 +1,31 @@
+1

+00:00:00,290 --> 00:00:03,220

+Now let's do another quiz considering a slightly different piece

+

+2

+00:00:03,220 --> 00:00:05,050

+of code. In this case we have five layers of

+

+3

+00:00:05,050 --> 00:00:08,684

+code. We have a variable i, a variable j. Variable

+

+4

+00:00:08,684 --> 00:00:11,620

+j is read from the input. And then based on

+

+5

+00:00:11,620 --> 00:00:14,500

+this predicate, we either print the value of i or

+

+6

+00:00:14,500 --> 00:00:16,850

+simply exit. And what I want to know from you is

+

+7

+00:00:16,850 --> 00:00:19,990

+whether you can create a test suite to achieve statement

+

+8

+00:00:19,990 --> 00:00:22,660

+coverage for this simple piece of code. Yes or no?

diff --git a/usth/ICT2.7/P4L3 White-Box Testing Subtitles/29 - Review Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/29 - Review Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..1e3228c
--- /dev/null
+++ b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/29 - Review Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,119 @@
+1

+00:00:00,230 --> 00:00:02,520

+And the answer in this case is no. And

+

+2

+00:00:02,520 --> 00:00:05,480

+the reason for this is because this code is

+

+3

+00:00:05,480 --> 00:00:08,950

+unreachable. This is dead code because no matter the

+

+4

+00:00:08,950 --> 00:00:12,560

+value of j, this condition will always be false because

+

+5

+00:00:12,560 --> 00:00:14,770

+i will always be 0. And notice that this

+

+6

+00:00:14,770 --> 00:00:17,670

+is a small example, but another important truth is

+

+7

+00:00:17,670 --> 00:00:22,520

+that any non-trivial program contains dead or unreachable code,

+

+8

+00:00:22,520 --> 00:00:25,610

+code that no matter how well we test our system,

+

+9

+00:00:25,610 --> 00:00:28,450

+we will never be able to exercise. Why is that? Various

+

+10

+00:00:28,450 --> 00:00:31,030

+reasons. For example, defensive programming or,

+

+11

+00:00:31,030 --> 00:00:33,600

+for example, developing for future releases.

+

+12

+00:00:33,600 --> 00:00:36,320

+So there might be pieces of code that are added, but they're

+

+13

+00:00:36,320 --> 00:00:39,380

+still not activated. They're still not invoked by any other part of

+

+14

+00:00:39,380 --> 00:00:41,970

+the code because of modifications to the code. There are some

+

+15

+00:00:41,970 --> 00:00:44,480

+parts that were executed before and in the new version of the

+

+16

+00:00:44,480 --> 00:00:47,915

+program, they are no longer exercised. They are no longer executable. But

+

+17

+00:00:47,915 --> 00:00:50,760

+they still remain in the code base. And this is a very,

+

+18

+00:00:50,760 --> 00:00:54,560

+very normal situation for this reason and many more. And this is

+

+19

+00:00:54,560 --> 00:00:56,790

+an important concept because this affects

+

+20

+00:00:56,790 --> 00:00:58,760

+the very meaning of coverage measures. If

+

+21

+00:00:58,760 --> 00:01:01,225

+there is some unreachable code, we will never be able to reach

+

+22

+00:01:01,225 --> 00:01:04,709

+100% code coverage. And in fact, if you remember, at the beginning of

+

+23

+00:01:04,709 --> 00:01:07,380

+the lesson, we discussed this concept and asked you why you think

+

+24

+00:01:07,380 --> 00:01:10,470

+that, in the industry, the target for coverage is not 100% but less

+

+25

+00:01:10,470 --> 00:01:12,850

+that that. And that's the answer, to account for the fact that there

+

+26

+00:01:12,850 --> 00:01:15,890

+are infeasibility problems that I have to take into account when I test

+

+27

+00:01:15,890 --> 00:01:19,920

+the code, infeasible paths, unexecutable statements, conditions that can never

+

+28

+00:01:19,920 --> 00:01:22,780

+be true, and so on. So most criteria, if not

+

+29

+00:01:22,780 --> 00:01:24,620

+all, are affected, and we need to take that into

+

+30

+00:01:24,620 --> 00:01:27,270

+account when we try to achieve a given coverage target.

diff --git a/usth/ICT2.7/P4L3 White-Box Testing Subtitles/3 - Coverage Criteria Intro - lang_en_vs4.srt b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/3 - Coverage Criteria Intro - lang_en_vs4.srt
new file mode 100644
index 0000000..b1a38a7
--- /dev/null
+++ b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/3 - Coverage Criteria Intro - lang_en_vs4.srt
@@ -0,0 +1,171 @@
+1

+00:00:00,320 --> 00:00:04,059

+So let's start our lesson on white docs testing by considering again the

+

+2

+00:00:04,059 --> 00:00:07,470

+program PrintSum. If you remember, this is the same program that we used when

+

+3

+00:00:07,470 --> 00:00:10,300

+we were talking about black box testing. It's the program that takes two

+

+4

+00:00:10,300 --> 00:00:14,050

+integers, A and B, and produces, as a result, the sum of the two.

+

+5

+00:00:14,050 --> 00:00:16,570

+And when we were looking at this problem in the context of black

+

+6

+00:00:16,570 --> 00:00:17,760

+box testing, we did not look at

+

+7

+00:00:17,760 --> 00:00:19,700

+implementation. But that's exactly what we're going to

+

+8

+00:00:19,700 --> 00:00:22,090

+do now. So we're going to open the box and look at how the

+

+9

+00:00:22,090 --> 00:00:25,700

+code is implemented. And as you can see, the programmer was kind of creative.

+

+10

+00:00:25,700 --> 00:00:28,670

+Because instead of just adding the two numbers and printing them, he

+

+11

+00:00:28,670 --> 00:00:32,080

+or she also decided to print them in a specific color depending

+

+12

+00:00:32,080 --> 00:00:36,840

+on whether they were positive numbers or negative numbers. So positive results

+

+13

+00:00:36,840 --> 00:00:40,040

+are printed in red and negative results are printed in blue. And as

+

+14

+00:00:40,040 --> 00:00:41,970

+you can see by looking at the code we can see some

+

+15

+00:00:41,970 --> 00:00:45,150

+interesting cases that we might want to test. For instance you can

+

+16

+00:00:45,150 --> 00:00:48,190

+see that there are two decisions made here. So we might decide

+

+17

+00:00:48,190 --> 00:00:51,100

+that this is an interesting case and therefore we want to test it.

+

+18

+00:00:51,100 --> 00:00:53,770

+Similarly we might look at this other case and we might

+

+19

+00:00:53,770 --> 00:00:56,465

+also decide that this is another interesting case and therefore we

+

+20

+00:00:56,465 --> 00:00:58,970

+want to test this one as well. So let's discuss this

+

+21

+00:00:58,970 --> 00:01:01,480

+in a slightly more formal way by introducing the concept of

+

+22

+00:01:01,480 --> 00:01:05,110

+coverage criteria which are really the essence of why box testing.

+

+23

+00:01:05,110 --> 00:01:08,930

+First of all coverage criteria are defined in terms of test

+

+24

+00:01:08,930 --> 00:01:13,460

+requirements where test requirements are the elements, the entities in the

+

+25

+00:01:13,460 --> 00:01:16,250

+code that we need to exercise. That we need to execute

+

+26

+00:01:16,250 --> 00:01:18,690

+in order to satisfy the criteria. And we'll see plenty

+

+27

+00:01:18,690 --> 00:01:21,430

+of examples of that. And normally, when I apply a coverage

+

+28

+00:01:21,430 --> 00:01:24,810

+criterion, my result is a set of test specifications. And we

+

+29

+00:01:24,810 --> 00:01:26,540

+already saw test specifications. Those

+

+30

+00:01:26,540 --> 00:01:29,540

+are basically descriptions, specifications, of how

+

+31

+00:01:29,540 --> 00:01:32,786

+the tests should be in order to satisfy the requirements. And

+

+32

+00:01:32,786 --> 00:01:36,210

+they also result in actual test cases, which are instantiations of

+

+33

+00:01:36,210 --> 00:01:39,470

+the test specifications. And again this is exactly analogous to what

+

+34

+00:01:39,470 --> 00:01:41,830

+we saw when we were talking about the black box testing.

+

+35

+00:01:41,830 --> 00:01:43,960

+So let's see what this means by going back to our

+

+36

+00:01:43,960 --> 00:01:46,680

+example. A minute ago, we looked at the print sum code

+

+37

+00:01:46,680 --> 00:01:50,000

+and we identified two interesting cases for our code. And those

+

+38

+00:01:50,000 --> 00:01:53,430

+are exactly our test requirements. So we have a first test

+

+39

+00:01:53,430 --> 00:01:57,840

+requirement here, which is the execution of this particular statement and

+

+40

+00:01:57,840 --> 00:02:01,500

+a second requirement here and this one corresponds to the execution

+

+41

+00:02:01,500 --> 00:02:04,580

+of this other statement. So for this example there are two

+

+42

+00:02:04,580 --> 00:02:06,920

+things that we need to do in order to satisfy our

+

+43

+00:02:06,920 --> 00:02:10,100

+coverage requirements. Execute this statement and execute this statement.

diff --git a/usth/ICT2.7/P4L3 White-Box Testing Subtitles/30 - Summary - lang_en_vs4.srt b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/30 - Summary - lang_en_vs4.srt
new file mode 100644
index 0000000..264491d
--- /dev/null
+++ b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/30 - Summary - lang_en_vs4.srt
@@ -0,0 +1,127 @@
+1

+00:00:00,190 --> 00:00:02,800

+Now let me conclude the lesson by summarizing a few important

+

+2

+00:00:02,800 --> 00:00:06,840

+aspects of white-box testing. The first important aspect is that white-box

+

+3

+00:00:06,840 --> 00:00:09,770

+testing works on a formal model. The code itself are models

+

+4

+00:00:09,770 --> 00:00:12,430

+derived from the code. So when we do white-box testing, we

+

+5

+00:00:12,430 --> 00:00:15,160

+don't need to make subjective decision, for example, on the level

+

+6

+00:00:15,160 --> 00:00:18,890

+of obstruction of our models. Normally, we simply represent what's there.

+

+7

+00:00:18,890 --> 00:00:22,010

+And so what we will obtain are objective, results and objective

+

+8

+00:00:22,010 --> 00:00:25,400

+measures. As I also said at the beginning, coverage criteria allows

+

+9

+00:00:25,400 --> 00:00:28,790

+us to compare different test suites, different sets of tests,

+

+10

+00:00:28,790 --> 00:00:31,780

+because I can measure the coverage achieved by one test suite

+

+11

+00:00:31,780 --> 00:00:34,280

+and by the other, and then decide which one to use

+

+12

+00:00:34,280 --> 00:00:37,400

+based on this measure. And again, remember, these measures aren't perfect,

+

+13

+00:00:37,400 --> 00:00:40,700

+but they at least give you an objective number, an objective

+

+14

+00:00:40,700 --> 00:00:44,470

+measure of the likely effectiveness of your tests. So even though

+

+15

+00:00:44,470 --> 00:00:48,130

+achieving 100% coverage does not mean that you identify all the

+

+16

+00:00:48,130 --> 00:00:50,710

+problems in the code for sure. If your level of coverage

+

+17

+00:00:50,710 --> 00:00:53,700

+is 10%, for example, for stemen coverage. That means that

+

+18

+00:00:53,700 --> 00:00:57,360

+you haven't exercised 90% of your code, and therefore the trouble

+

+19

+00:00:57,360 --> 00:01:00,565

+is in a piece of software that is inadequately tested

+

+20

+00:01:00,565 --> 00:01:03,600

+and likely to be of inadequate quality. We also saw that

+

+21

+00:01:03,600 --> 00:01:07,370

+there are two broad classes of coverage criteria, practical criteria

+

+22

+00:01:07,370 --> 00:01:10,430

+that we can actually use, and theoretical criteria that are interesting

+

+23

+00:01:10,430 --> 00:01:13,410

+from a conceptual standpoint, but that they are totally impractical.

+

+24

+00:01:13,410 --> 00:01:16,170

+They are too expensive to be used on real world software.

+

+25

+00:01:16,170 --> 00:01:18,350

+And finally, as we also said at the beginning,

+

+26

+00:01:18,350 --> 00:01:20,820

+one of the great things about white box testing and

+

+27

+00:01:20,820 --> 00:01:23,910

+coverage criteria, is that they are fully automatable. There are

+

+28

+00:01:23,910 --> 00:01:27,380

+tools that can take your code, instrument it automatically. And

+

+29

+00:01:27,380 --> 00:01:29,050

+when you run your test cases, they will tell

+

+30

+00:01:29,050 --> 00:01:31,330

+you, what is the level of coverage that you achieve

+

+31

+00:01:31,330 --> 00:01:34,410

+with your test at no cost for you. So there's

+

+32

+00:01:34,410 --> 00:01:36,763

+really no reason not to measure coverage of your code.

diff --git a/usth/ICT2.7/P4L3 White-Box Testing Subtitles/4 - Coverage Criteria Intro Quiz - lang_en_vs4.srt b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/4 - Coverage Criteria Intro Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..2adce93
--- /dev/null
+++ b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/4 - Coverage Criteria Intro Quiz - lang_en_vs4.srt
@@ -0,0 +1,39 @@
+1

+00:00:00,620 --> 00:00:03,310

+Now let's see if we are all on the same page

+

+2

+00:00:03,310 --> 00:00:07,180

+on the concept of testing specifications, and we're going to do that through

+

+3

+00:00:07,180 --> 00:00:09,280

+a quiz. What I would like for you to do is to

+

+4

+00:00:09,280 --> 00:00:12,830

+tell me, what are some possible test specifications that will satisfy the

+

+5

+00:00:12,830 --> 00:00:15,380

+requirements that we just saw? And I want you to express this

+

+6

+00:00:15,380 --> 00:00:17,270

+specification in terms of constraints on

+

+7

+00:00:17,270 --> 00:00:19,166

+the inputs. Which means, what constraints

+

+8

+00:00:19,166 --> 00:00:23,130

+should the input satisfy in order for this statement to be executed,

+

+9

+00:00:23,130 --> 00:00:26,210

+and this statement to be executed, and you can write your answer

+

+10

+00:00:26,210 --> 00:00:27,510

+here in these two slots.

diff --git a/usth/ICT2.7/P4L3 White-Box Testing Subtitles/5 - Coverage Criteria Intro Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/5 - Coverage Criteria Intro Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..2a1ff16
--- /dev/null
+++ b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/5 - Coverage Criteria Intro Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,47 @@
+1

+00:00:00,080 --> 00:00:02,560

+To satisfy our first requirements, we need to find an

+

+2

+00:00:02,560 --> 00:00:06,300

+input that causes the execution of this statement. Because this statement

+

+3

+00:00:06,300 --> 00:00:09,080

+is executed only when result is greater than zero, our

+

+4

+00:00:09,080 --> 00:00:12,815

+test requirement is that a plus b must be greater than

+

+5

+00:00:12,815 --> 00:00:16,219

+0. When this is satisfied, this statement is executed therefore

+

+6

+00:00:16,219 --> 00:00:19,960

+any test case that implements this specification will cause the execution

+

+7

+00:00:19,960 --> 00:00:22,770

+of this statement. Similarly if we want to cover this statement

+

+8

+00:00:22,770 --> 00:00:25,220

+which is our second requirement we need to have a result

+

+9

+00:00:25,220 --> 00:00:27,370

+that is less than 0. Again, the result is equal

+

+10

+00:00:27,370 --> 00:00:29,490

+to a plus b, so all we need to do

+

+11

+00:00:29,490 --> 00:00:32,450

+is find the test case such that a plus b

+

+12

+00:00:32,450 --> 00:00:34,700

+is less than 0. So this is pretty straight forward.

diff --git a/usth/ICT2.7/P4L3 White-Box Testing Subtitles/6 - Coverage Criteria Intro Quiz - lang_en_vs3.srt b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/6 - Coverage Criteria Intro Quiz - lang_en_vs3.srt
new file mode 100644
index 0000000..42b5720
--- /dev/null
+++ b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/6 - Coverage Criteria Intro Quiz - lang_en_vs3.srt
@@ -0,0 +1,63 @@
+1

+00:00:00,220 --> 00:00:03,780

+So, now that we have our test specifications. Test specification number one that

+

+2

+00:00:03,780 --> 00:00:06,740

+says that a plus b must be greater than zero. And test specification

+

+3

+00:00:06,740 --> 00:00:09,990

+number two, for which a plus b must be less than zero. I'd

+

+4

+00:00:09,990 --> 00:00:12,580

+like to do another small quiz and ask you to write some test

+

+5

+00:00:12,580 --> 00:00:16,440

+cases that will implement these specifications. And I want you to write the

+

+6

+00:00:16,440 --> 00:00:19,780

+test cases in this format. I want you to specify for each one

+

+7

+00:00:19,780 --> 00:00:22,300

+of the test cases, what is the value of a that you need

+

+8

+00:00:22,300 --> 00:00:25,160

+to use. What is the value of b that you need to use.

+

+9

+00:00:25,160 --> 00:00:28,200

+And since a test case, I like to remind you, is

+

+10

+00:00:28,200 --> 00:00:30,960

+not just a set of inputs. But is the set of

+

+11

+00:00:30,960 --> 00:00:34,050

+inputs plus expected output? I also want you to specify, what

+

+12

+00:00:34,050 --> 00:00:37,040

+is the expected output for these test cases? And in particular,

+

+13

+00:00:37,040 --> 00:00:39,540

+since we have two characteristics of the output, one is the

+

+14

+00:00:39,540 --> 00:00:41,630

+color of the output and the other one is the actual

+

+15

+00:00:41,630 --> 00:00:44,040

+value. I want you to specify for each test case, what

+

+16

+00:00:44,040 --> 00:00:46,790

+is the expected output color and what is the expected value?

diff --git a/usth/ICT2.7/P4L3 White-Box Testing Subtitles/7 - Coverage Criteria Intro Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/7 - Coverage Criteria Intro Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..749a57e
--- /dev/null
+++ b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/7 - Coverage Criteria Intro Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,87 @@
+1

+00:00:00,090 --> 00:00:02,360

+In this case like in many other cases, there's not just a

+

+2

+00:00:02,360 --> 00:00:05,550

+single right answer because you can build many test cases that will

+

+3

+00:00:05,550 --> 00:00:09,730

+satisfy this test specification. So for example, we could pick value 3

+

+4

+00:00:09,730 --> 00:00:13,640

+for a and value 9 for b. Those satisfy the specification because a

+

+5

+00:00:13,640 --> 00:00:16,400

+plus b is equal to 12 and therefore is greater than 0,

+

+6

+00:00:16,400 --> 00:00:19,470

+and therefore this is a test case that implements this test specification.

+

+7

+00:00:19,470 --> 00:00:21,960

+And in terms of results, what we expect to see is in

+

+8

+00:00:21,960 --> 00:00:25,200

+the case of a result greater than 0, the caller should be red,

+

+9

+00:00:25,200 --> 00:00:28,109

+and the upper value should be 12. And obviously for this test

+

+10

+00:00:28,109 --> 00:00:30,971

+specification, we just need to pick two inputs such that the sum

+

+11

+00:00:30,971 --> 00:00:33,674

+of the two inputs is less than 0. So for example, we

+

+12

+00:00:33,674 --> 00:00:37,125

+could pick minus 5 and minus 8. The output color in this

+

+13

+00:00:37,125 --> 00:00:40,230

+case is going to be blue, and the output value is going to be

+

+14

+00:00:40,230 --> 00:00:43,780

+minus 13. So, what we just saw is basically how we can

+

+15

+00:00:43,780 --> 00:00:47,060

+go from a piece of code to a set of requirements, which

+

+16

+00:00:47,060 --> 00:00:50,260

+are the interesting aspects of the code that we want to exercise. How we

+

+17

+00:00:50,260 --> 00:00:52,800

+can satisfy the requirements by finding

+

+18

+00:00:52,800 --> 00:00:54,700

+the right test specifications, and then how

+

+19

+00:00:54,700 --> 00:00:58,450

+we can initiate the test specifications into actual test cases. And this is

+

+20

+00:00:58,450 --> 00:01:01,010

+what we will do in general when doing white books testing. And we'll

+

+21

+00:01:01,010 --> 00:01:02,520

+do things likely different way, depending on

+

+22

+00:01:02,520 --> 00:01:04,230

+the specific criteria that we are considering.

diff --git a/usth/ICT2.7/P4L3 White-Box Testing Subtitles/8 - Statement Coverage - lang_en_vs4.srt b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/8 - Statement Coverage - lang_en_vs4.srt
new file mode 100644
index 0000000..23cfb0a
--- /dev/null
+++ b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/8 - Statement Coverage - lang_en_vs4.srt
@@ -0,0 +1,291 @@
+1

+00:00:00,270 --> 00:00:03,080

+Now that we saw this overview of white-box testing, I'd like

+

+2

+00:00:03,080 --> 00:00:06,270

+to start talking about specific coverage criterion. And I'm going to start

+

+3

+00:00:06,270 --> 00:00:09,010

+with the first one, which is Statement Coverage. This criterion is

+

+4

+00:00:09,010 --> 00:00:12,355

+going to be characterized by two aspects, the first one is which

+

+5

+00:00:12,355 --> 00:00:15,580

+are the Test requirements for the criteria and the second one

+

+6

+00:00:15,580 --> 00:00:18,830

+is how we measure Coverage for that criteria. In the case

+

+7

+00:00:18,830 --> 00:00:22,200

+of statement coverage, these test requirements are all the statements in

+

+8

+00:00:22,200 --> 00:00:25,804

+the program. So this is the basic, the first the, the simplest

+

+9

+00:00:25,804 --> 00:00:29,860

+coverage criteria in the white-box arena. Let me remind you the assumption

+

+10

+00:00:29,860 --> 00:00:33,280

+that we made at the beginning. White-box testing is based on the assumption

+

+11

+00:00:33,280 --> 00:00:35,990

+that if there isn't a faulty element in the code, we need

+

+12

+00:00:35,990 --> 00:00:38,390

+to exercise it. We need to execute it, in order to find the

+

+13

+00:00:38,390 --> 00:00:41,260

+fault. And that's exactly what statement coverage does. If there is a

+

+14

+00:00:41,260 --> 00:00:44,450

+statement that is faulty in the code, we need to exercise it, in

+

+15

+00:00:44,450 --> 00:00:47,490

+order to find the fault. And therefore, a good measure of how well

+

+16

+00:00:47,490 --> 00:00:51,480

+we exercise the code, is the ratio of the number of executed statements.

+

+17

+00:00:51,480 --> 00:00:54,950

+So all the statements that my test cases executed, to the total

+

+18

+00:00:54,950 --> 00:00:58,570

+number of statements in the program. The higher this number, the better

+

+19

+00:00:58,570 --> 00:01:01,870

+I exercise my code. And we can also look at coverage criterion

+

+20

+00:01:01,870 --> 00:01:04,290

+in terms of questions. So what is the questions they were trying

+

+21

+00:01:04,290 --> 00:01:06,940

+to answer when we look at a specific set of test cases

+

+22

+00:01:06,940 --> 00:01:09,870

+and we assess the statement coverage that they achieved. And the question

+

+23

+00:01:09,870 --> 00:01:13,440

+is whether each statement in the program has been executed. So, statement

+

+24

+00:01:13,440 --> 00:01:16,920

+coverage is satisfied when all the statements in the program have been executed.

+

+25

+00:01:16,920 --> 00:01:19,640

+And we can satisfy to different degrees and the degrees to which it's

+

+26

+00:01:19,640 --> 00:01:23,320

+satisfied is measured by this value. So now let's go ahead and measure

+

+27

+00:01:23,320 --> 00:01:27,250

+statement coverage on our printSum example. What I'm going to show down here is

+

+28

+00:01:27,250 --> 00:01:30,500

+this progress bar in which we show the amount of coverage, the percentage of

+

+29

+00:01:30,500 --> 00:01:33,060

+coverage achieved. So what this means is that the, if I get to

+

+30

+00:01:33,060 --> 00:01:36,680

+this point I've covered 25% of the statements in the code. And my goal

+

+31

+00:01:36,680 --> 00:01:39,160

+is to get up here to cover all the statements in the code.

+

+32

+00:01:39,160 --> 00:01:42,000

+We have two test cases for this code. The first one that we just

+

+33

+00:01:42,000 --> 00:01:45,700

+saw, consists of the inputs a equal to 3 and b equal

+

+34

+00:01:45,700 --> 00:01:48,200

+to 9, and the second one has the inputs a is equal to

+

+35

+00:01:48,200 --> 00:01:50,840

+minus 5 and b is equal to minus 8. So now let's see

+

+36

+00:01:50,840 --> 00:01:53,450

+what happens when we run this test case. When we run this test

+

+37

+00:01:53,450 --> 00:01:56,920

+case, I'm going to show you by highlighting in the code the parts that

+

+38

+00:01:56,920 --> 00:02:00,430

+we cover when we start executing the code. We cover the first statement,

+

+39

+00:02:00,430 --> 00:02:01,910

+then we always execute the second

+

+40

+00:02:01,910 --> 00:02:04,180

+statement, which computes the result, we continue

+

+41

+00:02:04,180 --> 00:02:07,070

+the execution, we get to the if statement. If the result is greater

+

+42

+00:02:07,070 --> 00:02:10,038

+than zero, in this case our result is 12 because we

+

+43

+00:02:10,038 --> 00:02:12,360

+are working with the inputs 3 and 9, and therefore we

+

+44

+00:02:12,360 --> 00:02:15,710

+execute the true part of the if, we execute the statement.

+

+45

+00:02:15,710 --> 00:02:18,850

+And at this point, we just jump to the end. Because we

+

+46

+00:02:18,850 --> 00:02:21,530

+do not execute the else part of the statement, since we

+

+47

+00:02:21,530 --> 00:02:24,240

+have executed a true one, and therefore, we cover this final

+

+48

+00:02:24,240 --> 00:02:27,534

+statement. So at the end of the execution of this test

+

+49

+00:02:27,534 --> 00:02:32,313

+case, we cover one, two, three, four, five statement out of seven

+

+50

+00:02:32,313 --> 00:02:36,299

+which is roughly speaking 71%. So we can mark in here

+

+51

+00:02:36,299 --> 00:02:39,779

+that we more or less got to 71% of coverage for

+

+52

+00:02:39,779 --> 00:02:42,719

+this code. Now let's look at what happens when we execute

+

+53

+00:02:42,719 --> 00:02:45,700

+test case number two. In this case again, we execute the

+

+54

+00:02:45,700 --> 00:02:48,660

+first statement, the second statement, the third statement. In this case

+

+55

+00:02:48,660 --> 00:02:52,010

+though, the first statement, when it evaluates the value of result,

+

+56

+00:02:52,010 --> 00:02:54,250

+it sees that the result is not greater than zero because

+

+57

+00:02:54,250 --> 00:02:57,590

+our inputs are minus five and minus eight. Therefore, you will execute

+

+58

+00:02:57,590 --> 00:03:00,090

+line number five. And because the result is less than

+

+59

+00:03:00,090 --> 00:03:02,810

+zero, you will also execute line number six. So, at

+

+60

+00:03:02,810 --> 00:03:05,230

+this point, all of the statements in our code are

+

+61

+00:03:05,230 --> 00:03:09,360

+executed and therefore, we achieved a 100% statement coverage, which

+

+62

+00:03:09,360 --> 00:03:13,090

+was our goal. Before looking at other kinds of coverage,

+

+63

+00:03:13,090 --> 00:03:16,060

+let's see how our statement coverage is used in practice.

+

+64

+00:03:16,060 --> 00:03:19,170

+First of all, statement coverage is the most used kind

+

+65

+00:03:19,170 --> 00:03:22,830

+of coverage criterion in industry. Normally for company that uses

+

+66

+00:03:22,830 --> 00:03:27,200

+statement coverage, the typical coverage target is 80-90%, which

+

+67

+00:03:27,200 --> 00:03:29,690

+mean the outcome of the test should be such

+

+68

+00:03:29,690 --> 00:03:32,770

+that 80-90% of the statements are exercised at the

+

+69

+00:03:32,770 --> 00:03:34,880

+end of testing. So at this point, you might

+

+70

+00:03:34,880 --> 00:03:36,850

+be wondering, why don't we just shoot for 100%?

+

+71

+00:03:36,850 --> 00:03:38,580

+Why don't we try to cover all of the

+

+72

+00:03:38,580 --> 00:03:40,050

+code? We just saw that we could do it.

+

+73

+00:03:40,050 --> 00:03:41,730

+And so I'm going to ask you the same question.

diff --git a/usth/ICT2.7/P4L3 White-Box Testing Subtitles/9 - Statement Coverage Quiz - lang_en_vs4.srt b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/9 - Statement Coverage Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..893fe06
--- /dev/null
+++ b/usth/ICT2.7/P4L3 White-Box Testing Subtitles/9 - Statement Coverage Quiz - lang_en_vs4.srt
@@ -0,0 +1,15 @@
+1

+00:00:00,100 --> 00:00:01,540

+so, I would like to hear from you. Why

+

+2

+00:00:01,540 --> 00:00:03,850

+do you think that we don't aim normally at

+

+3

+00:00:03,850 --> 00:00:05,939

+100 % college but, slightly less than that and

+

+4

+00:00:05,939 --> 00:00:07,560

+I want you to put your answer right here.

diff --git a/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/1 - Lesson Overview - lang_en_vs4.srt b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/1 - Lesson Overview - lang_en_vs4.srt
new file mode 100644
index 0000000..2e839f9
--- /dev/null
+++ b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/1 - Lesson Overview - lang_en_vs4.srt
@@ -0,0 +1,75 @@
+1

+00:00:00,270 --> 00:00:02,880

+In previous lessons, we covered testing principles and

+

+2

+00:00:02,880 --> 00:00:06,610

+techniques. In this lesson, we will discuss a

+

+3

+00:00:06,610 --> 00:00:09,550

+type of software process that is heavily based

+

+4

+00:00:09,550 --> 00:00:12,812

+on the use of testing. The agile development

+

+5

+00:00:12,812 --> 00:00:17,310

+process. Also called test-driven development. To do that,

+

+6

+00:00:17,310 --> 00:00:19,290

+we will revisit some of the assumptions that

+

+7

+00:00:19,290 --> 00:00:21,490

+led to the definition of the more traditional

+

+8

+00:00:21,490 --> 00:00:24,030

+software processes. The ones that we discussed so far.

+

+9

+00:00:25,440 --> 00:00:27,690

+We will see how, when some of these assumptions are

+

+10

+00:00:27,690 --> 00:00:30,210

+no longer valid, we can change the way in which we

+

+11

+00:00:30,210 --> 00:00:32,560

+look at software processes. And we can change the way

+

+12

+00:00:32,560 --> 00:00:36,120

+in which we look at software development in general. We will

+

+13

+00:00:36,120 --> 00:00:40,250

+discuss how this changing perspective, lets us rethink software processes

+

+14

+00:00:40,250 --> 00:00:43,520

+and make them more agile and better suited for context in

+

+15

+00:00:43,520 --> 00:00:46,120

+which changes are the norm and we need to adapt

+

+16

+00:00:46,120 --> 00:00:50,535

+fast. In particular, we will discuss two processes that apply the

+

+17

+00:00:50,535 --> 00:00:53,570

+principles of agile software development and that are commonly

+

+18

+00:00:53,570 --> 00:00:59,170

+used in industry. Extreme programming, also called XP, and Scrum.

+

+19

+00:00:59,170 --> 00:01:01,560

+[BLANK_AUDIO]

diff --git a/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/10 - Refactoring - lang_en_vs4.srt b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/10 - Refactoring - lang_en_vs4.srt
new file mode 100644
index 0000000..800ffb5
--- /dev/null
+++ b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/10 - Refactoring - lang_en_vs4.srt
@@ -0,0 +1,103 @@
+1

+00:00:00,100 --> 00:00:02,469

+A couple of minutes ago we talked about the fact that well, we

+

+2

+00:00:02,469 --> 00:00:05,260

+might need to change our design a lot, so how we going to do

+

+3

+00:00:05,260 --> 00:00:08,540

+that, that's going to be expensive. Well it's not very expensive, if we can

+

+4

+00:00:08,540 --> 00:00:10,876

+do efficient refactoring. Which is another

+

+5

+00:00:10,876 --> 00:00:13,120

+one of the important xp practices. And

+

+6

+00:00:13,120 --> 00:00:15,280

+what does it mean to refactor? It means to take a piece of

+

+7

+00:00:15,280 --> 00:00:19,530

+code who's design might be suboptimal, because for example, we evolved it, we

+

+8

+00:00:19,530 --> 00:00:22,600

+didn't take into account that from the beginning some of the features that

+

+9

+00:00:22,600 --> 00:00:25,110

+had to be added later, probably because we didn't even know about this

+

+10

+00:00:25,110 --> 00:00:28,200

+feature, because the requirements evolved. So we're going to take this piece

+

+11

+00:00:28,200 --> 00:00:31,870

+of code and we're going to restructure it, so that it becomes simple

+

+12

+00:00:31,870 --> 00:00:34,070

+and maintainable. Developers are expected to

+

+13

+00:00:34,070 --> 00:00:35,590

+refactor as soon as opportunities for

+

+14

+00:00:35,590 --> 00:00:39,530

+improvement, are found. And that happens for example, before adding some code.

+

+15

+00:00:39,530 --> 00:00:41,730

+You might look at the code that you're about to modify, or

+

+16

+00:00:41,730 --> 00:00:43,850

+to which you are about to add parts, and say can we

+

+17

+00:00:43,850 --> 00:00:47,060

+change the program to make the addition simple, that has maintainability or

+

+18

+00:00:47,060 --> 00:00:50,220

+we can do it after adding some code to our code base.

+

+19

+00:00:50,220 --> 00:00:52,730

+We might look at the code, the resulting code, and say well

+

+20

+00:00:52,730 --> 00:00:55,770

+can we make the program simpler? Was the running all the tests

+

+21

+00:00:55,770 --> 00:00:57,920

+and the key point here is that we don't want to refactor on

+

+22

+00:00:57,920 --> 00:01:01,580

+speculation, but we want to refactor on demand, on the system, and the

+

+23

+00:01:01,580 --> 00:01:04,840

+process needed. Again the goal is just to keep the code simple

+

+24

+00:01:04,840 --> 00:01:07,680

+and maintainable, not to over do it. And as I mentioned before

+

+25

+00:01:07,680 --> 00:01:10,810

+we're going to have a whole lesson, the next lesson on refactoring. So

+

+26

+00:01:10,810 --> 00:01:13,470

+we're going to go in more depth in the discussion of this topic.

diff --git a/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/11 - Pair Programming - lang_en_vs4.srt b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/11 - Pair Programming - lang_en_vs4.srt
new file mode 100644
index 0000000..ad48828
--- /dev/null
+++ b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/11 - Pair Programming - lang_en_vs4.srt
@@ -0,0 +1,99 @@
+1

+00:00:00,100 --> 00:00:02,530

+The next practice I want to discuss is a very important one

+

+2

+00:00:02,530 --> 00:00:05,750

+in XP, and also one of the scandal, controversial, and it's

+

+3

+00:00:05,750 --> 00:00:08,390

+the practice of pair programming. What does it mean? It means

+

+4

+00:00:08,390 --> 00:00:11,790

+that all production code is written with two people looking at one

+

+5

+00:00:11,790 --> 00:00:15,170

+machine. And not that they're, they're working with one keyboard and

+

+6

+00:00:15,170 --> 00:00:18,450

+one mouse or they're not just interfering and writing on each other's

+

+7

+00:00:18,450 --> 00:00:20,920

+code. And the way in which that happens is by playing

+

+8

+00:00:20,920 --> 00:00:25,180

+different roles at different times. So the two developers alternate between the

+

+9

+00:00:25,180 --> 00:00:29,080

+role of programming and strategizing, where strategizing means, for example,

+

+10

+00:00:29,080 --> 00:00:31,660

+looking at the code that has been written and thinking whether

+

+11

+00:00:31,660 --> 00:00:34,420

+that would work. Or what other tests that are not there

+

+12

+00:00:34,420 --> 00:00:37,050

+might not work, given the way the code is being written.

+

+13

+00:00:37,050 --> 00:00:39,300

+Or maybe looking at the code from a, you know, slightly

+

+14

+00:00:39,300 --> 00:00:42,380

+detached perspective and trying to figure out whether the code can

+

+15

+00:00:42,380 --> 00:00:46,900

+be made simpler, more maintainable, more efficient. And interestingly, there are

+

+16

+00:00:46,900 --> 00:00:48,440

+measurements, there are studies that

+

+17

+00:00:48,440 --> 00:00:50,340

+suggest that development productivity with pair

+

+18

+00:00:50,340 --> 00:00:52,550

+programming is similar to that of two people

+

+19

+00:00:52,550 --> 00:00:55,080

+working independently. And that answers one of the

+

+20

+00:00:55,080 --> 00:00:57,740

+main objections against pair programming, which is why

+

+21

+00:00:57,740 --> 00:00:59,840

+should I put two developers together, which is

+

+22

+00:00:59,840 --> 00:01:01,860

+going to cut their productivity in half. It is

+

+23

+00:01:01,860 --> 00:01:04,390

+not. Studies shows that that does not happen.

+

+24

+00:01:04,390 --> 00:01:06,380

+And that the resulting code can actually benefit

+

+25

+00:01:06,380 --> 00:01:08,350

+from the fact that two developers are working together.

diff --git a/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/12 - Continuous Integration - lang_en_vs4.srt b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/12 - Continuous Integration - lang_en_vs4.srt
new file mode 100644
index 0000000..d40bda6
--- /dev/null
+++ b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/12 - Continuous Integration - lang_en_vs4.srt
@@ -0,0 +1,111 @@
+1

+00:00:00,280 --> 00:00:02,980

+An important practice to get all of this to work is

+

+2

+00:00:02,980 --> 00:00:05,230

+continuous integration, which means integrating and

+

+3

+00:00:05,230 --> 00:00:06,770

+testing every few hours, or a

+

+4

+00:00:06,770 --> 00:00:10,390

+day at most, because we don't want problems to pile up and

+

+5

+00:00:10,390 --> 00:00:13,060

+to be discovered too late when there are too many of them

+

+6

+00:00:13,060 --> 00:00:16,020

+to fix. So what goes on here is a cycle. And the

+

+7

+00:00:16,020 --> 00:00:19,380

+cycle starts with the developer's programming, as soon as the developers are

+

+8

+00:00:19,380 --> 00:00:22,050

+done modifying the code and they have a stable version they will

+

+9

+00:00:22,050 --> 00:00:25,380

+run the local tests. If the local tests fail, the developers will

+

+10

+00:00:25,380 --> 00:00:28,350

+go back to programming to fix their code and possibly add

+

+11

+00:00:28,350 --> 00:00:31,990

+new code as needed, and this cycle, mini cycle will continue

+

+12

+00:00:31,990 --> 00:00:35,000

+until all the local tests pass. At that point the developers

+

+13

+00:00:35,000 --> 00:00:37,960

+can integrate their code with the code of other developers. And they

+

+14

+00:00:37,960 --> 00:00:41,220

+can run test for the integrated system, and when they run

+

+15

+00:00:41,220 --> 00:00:44,830

+this test again there are two possibilities. The test might fail, and

+

+16

+00:00:44,830 --> 00:00:47,160

+if the test fails you broke it, and therefore you'll have

+

+17

+00:00:47,160 --> 00:00:50,710

+to fix it. So developers will have to go back and modify

+

+18

+00:00:50,710 --> 00:00:54,010

+the system and again going through the cycle of running the local

+

+19

+00:00:54,010 --> 00:00:55,900

+tests, integrating, and running the systems

+

+20

+00:00:55,900 --> 00:00:57,890

+tests. Conversely, if all the systems

+

+21

+00:00:57,890 --> 00:01:00,150

+tests pass, then at that point the code is good to go

+

+22

+00:01:00,150 --> 00:01:02,500

+and it is integrated into the system. And it will be the problem

+

+23

+00:01:02,500 --> 00:01:05,370

+of some other developers if something breaks because at the time you

+

+24

+00:01:05,370 --> 00:01:09,530

+integrated your code, the code was compiling, running and passing the tests

+

+25

+00:01:09,530 --> 00:01:12,495

+successfully. So again, if we do this every few hours or every

+

+26

+00:01:12,495 --> 00:01:15,740

+day, we can find problems very early, and we can avoid the situations

+

+27

+00:01:15,740 --> 00:01:18,105

+in which we have many different changes coming from

+

+28

+00:01:18,105 --> 00:01:21,290

+many different developers in a integration nightmare as a result.

diff --git a/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/13 - On Site Customer - lang_en_vs4.srt b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/13 - On Site Customer - lang_en_vs4.srt
new file mode 100644
index 0000000..a95cc07
--- /dev/null
+++ b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/13 - On Site Customer - lang_en_vs4.srt
@@ -0,0 +1,55 @@
+1

+00:00:00,060 --> 00:00:03,500

+The last practice I want to mention is on-site customer, and what

+

+2

+00:00:03,500 --> 00:00:07,590

+that means is that literally the customer is an actual member of

+

+3

+00:00:07,590 --> 00:00:10,310

+the team. So the customer will sit with the team and will

+

+4

+00:00:10,310 --> 00:00:13,546

+bring requirements to the team and discuss the requirements with them. So

+

+5

+00:00:13,546 --> 00:00:16,461

+the typical objection to this practice is the fact that it's just

+

+6

+00:00:16,461 --> 00:00:19,640

+impossible in the real world. There is no way that the customer

+

+7

+00:00:19,640 --> 00:00:22,550

+can have one person staying with the team all the time, and

+

+8

+00:00:22,550 --> 00:00:25,130

+the answer to that objection is that if the system is not

+

+9

+00:00:25,130 --> 00:00:28,700

+worth the time of one customer then maybe the system is not worth building. In

+

+10

+00:00:28,700 --> 00:00:30,530

+other words, if you're investing tons of

+

+11

+00:00:30,530 --> 00:00:33,440

+dollars, tons of money in building a system,

+

+12

+00:00:33,440 --> 00:00:36,870

+you might just as well invest a little more and have one of the people

+

+13

+00:00:36,870 --> 00:00:39,080

+in the customer's organization stay with the

+

+14

+00:00:39,080 --> 00:00:41,450

+team and be involved in the whole process.

diff --git a/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/14 - Requirements Engineering - lang_en_vs4.srt b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/14 - Requirements Engineering - lang_en_vs4.srt
new file mode 100644
index 0000000..7a00887
--- /dev/null
+++ b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/14 - Requirements Engineering - lang_en_vs4.srt
@@ -0,0 +1,139 @@
+1

+00:00:00,210 --> 00:00:02,680

+Now that we saw what the main values and practices

+

+2

+00:00:02,680 --> 00:00:05,200

+of XP are, I want to go back for a minute

+

+3

+00:00:05,200 --> 00:00:08,800

+to discussion of requirements engineering in XP. In XP, user

+

+4

+00:00:08,800 --> 00:00:12,180

+requirements are expressed as scenarios or user stories, as we already

+

+5

+00:00:12,180 --> 00:00:15,500

+discussed. These are written by customers on cards, and what

+

+6

+00:00:15,500 --> 00:00:18,550

+the development team does is to take these cards, take these

+

+7

+00:00:18,550 --> 00:00:22,240

+users stories and break them down into implementation tasks. And

+

+8

+00:00:22,240 --> 00:00:25,310

+those implementation tasks are then used as a basis for scheduling

+

+9

+00:00:25,310 --> 00:00:29,210

+cost estimates. So given these estimates, and based on their priorities,

+

+10

+00:00:29,210 --> 00:00:31,770

+the customer will choose the stories that will be included in

+

+11

+00:00:31,770 --> 00:00:34,980

+the next release, in the next iteration. And at this point,

+

+12

+00:00:34,980 --> 00:00:39,220

+the corresponding cards will be taken by the developers and the,

+

+13

+00:00:39,220 --> 00:00:42,380

+the task will be performed, and the relative, and the corresponding

+

+14

+00:00:42,380 --> 00:00:44,350

+card will be developed. And just to give an idea of

+

+15

+00:00:44,350 --> 00:00:47,330

+the order of magnitude, if you consider a few months project,

+

+16

+00:00:47,330 --> 00:00:50,390

+there might be 50 to 100 user stories for a project of

+

+17

+00:00:50,390 --> 00:00:52,820

+that duration. So, now let me give you an example of what

+

+18

+00:00:52,820 --> 00:00:55,630

+the story card might look like, and I'm going to do it using

+

+19

+00:00:55,630 --> 00:00:58,930

+a story card for document downloading and you can really do all of

+

+20

+00:00:58,930 --> 00:01:00,780

+this, basically as seeing what the

+

+21

+00:01:00,780 --> 00:01:03,440

+scenario is, downloading and printing an article.

+

+22

+00:01:03,440 --> 00:01:06,590

+And it describes basically what happens when you do that, what is

+

+23

+00:01:06,590 --> 00:01:09,530

+the scenario. First, you select the article that you want from a displayed

+

+24

+00:01:09,530 --> 00:01:12,760

+list. You then have to tell the system how you will pay for

+

+25

+00:01:12,760 --> 00:01:15,680

+it. This can either be through a subscription, through a company account or

+

+26

+00:01:15,680 --> 00:01:18,670

+by credit card, and so on. So what developers do, they take

+

+27

+00:01:18,670 --> 00:01:22,020

+this story card, and they break it down in to development tasks.

+

+28

+00:01:22,020 --> 00:01:25,100

+So, here I'm showing you some examples of task cards for the

+

+29

+00:01:25,100 --> 00:01:28,360

+user story that we just saw. In particular I'm showing three task cards

+

+30

+00:01:28,360 --> 00:01:30,740

+and if we look at the third one, there is a name

+

+31

+00:01:30,740 --> 00:01:34,260

+for the task, which is implement payment collection. So this is the development

+

+32

+00:01:34,260 --> 00:01:37,600

+task that we have the perform and here, there's a description of

+

+33

+00:01:37,600 --> 00:01:41,240

+what that developed code should do. And notice that, you know, the task

+

+34

+00:01:41,240 --> 00:01:44,400

+card can even be more. explicit than this, more

+

+35

+00:01:44,400 --> 00:01:47,450

+specific than this, and talk about actual development tasks.

diff --git a/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/15 - Testing Strategy - lang_en_vs4.srt b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/15 - Testing Strategy - lang_en_vs4.srt
new file mode 100644
index 0000000..af5ee6c
--- /dev/null
+++ b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/15 - Testing Strategy - lang_en_vs4.srt
@@ -0,0 +1,147 @@
+1

+00:00:00,360 --> 00:00:03,320

+As you probably realized by now, at job development, it's a

+

+2

+00:00:03,320 --> 00:00:06,280

+lot about testing. So there is a lot of emphasis on

+

+3

+00:00:06,280 --> 00:00:09,420

+testing. Testing first, te, testing early. So that's the reason why

+

+4

+00:00:09,420 --> 00:00:12,710

+I also want to discuss what is the testing strategy in XP.

+

+5

+00:00:12,710 --> 00:00:14,820

+So first of all what is the basic principle? The basic

+

+6

+00:00:14,820 --> 00:00:18,770

+principle is that testing is Coded confidence. You write your test

+

+7

+00:00:18,770 --> 00:00:22,150

+cases and then you can run them anytime you want. And

+

+8

+00:00:22,150 --> 00:00:25,540

+if they pass, they'll give you confidence that your code is behaving

+

+9

+00:00:25,540 --> 00:00:27,920

+the way it's expected. If they don't pass on the other

+

+10

+00:00:27,920 --> 00:00:30,870

+hand, you'll know that there's something to fix. Another important concept is

+

+11

+00:00:30,870 --> 00:00:34,600

+that test might be isolated and automated. So both the running and

+

+12

+00:00:34,600 --> 00:00:37,400

+the checking of the tests has to be automated for all of

+

+13

+00:00:37,400 --> 00:00:39,830

+this to work. And there are two types of tests. The first

+

+14

+00:00:39,830 --> 00:00:43,170

+type of test is unit tests, that are created by the programmers,

+

+15

+00:00:43,170 --> 00:00:45,830

+and they're created by looking at the task cards. The task cards

+

+16

+00:00:45,830 --> 00:00:48,410

+describe what they implemented, functionality should

+

+17

+00:00:48,410 --> 00:00:50,740

+do, and therefore allows the developers.

+

+18

+00:00:50,740 --> 00:00:53,970

+The right test that can test this functionality. That can

+

+19

+00:00:53,970 --> 00:00:57,000

+check that the code's correctly implemented functionality. And as we

+

+20

+00:00:57,000 --> 00:01:00,670

+said, you should really test every meaninful feature. So, for

+

+21

+00:01:00,670 --> 00:01:04,250

+example, you should test every meaningful method in your classes.

+

+22

+00:01:04,250 --> 00:01:08,490

+You should put specific attention to possibly complex implementations, special

+

+23

+00:01:08,490 --> 00:01:11,100

+cases or specific problems that you might think of. while

+

+24

+00:01:11,100 --> 00:01:13,110

+reading the task cards. In some cases, when you do

+

+25

+00:01:13,110 --> 00:01:15,800

+refactoring, you might also want to write test cases specific

+

+26

+00:01:15,800 --> 00:01:18,300

+to that refactoring. But we'll say more about that. So this

+

+27

+00:01:18,300 --> 00:01:20,610

+was for the first kind of tests that are involved in

+

+28

+00:01:20,610 --> 00:01:23,650

+the, in the XP process. The second kind of tests are

+

+29

+00:01:23,650 --> 00:01:27,710

+the system tests, also called acceptance tests. And those tests involve

+

+30

+00:01:27,710 --> 00:01:30,920

+the customer. So basically what happens is that the customer provides

+

+31

+00:01:30,920 --> 00:01:33,760

+the test cases for their stores and then the development team

+

+32

+00:01:33,760 --> 00:01:37,630

+transforms those into actual automated tests. So these are tests created

+

+33

+00:01:37,630 --> 00:01:40,700

+by the developers. They run very quickly and they run very frequently.

+

+34

+00:01:40,700 --> 00:01:43,120

+These are tests developed with the help, with the

+

+35

+00:01:43,120 --> 00:01:46,170

+involvement of the customer they run longer. And run less

+

+36

+00:01:46,170 --> 00:01:48,710

+frequently, they run every time the system is integrated.

+

+37

+00:01:48,710 --> 00:01:50,890

+According to the cycle we saw a few minutes ago.

diff --git a/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/16 - Testing Strategy Quiz - lang_en_vs4.srt b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/16 - Testing Strategy Quiz - lang_en_vs4.srt
new file mode 100644
index 0000000..c26e977
--- /dev/null
+++ b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/16 - Testing Strategy Quiz - lang_en_vs4.srt
@@ -0,0 +1,47 @@
+1

+00:00:00,130 --> 00:00:02,776

+Now that we are done discussing XP Extreme Programming, I

+

+2

+00:00:02,776 --> 00:00:04,612

+would like to have a quiz, in which I make

+

+3

+00:00:04,612 --> 00:00:06,772

+sure that some of the concepts behind XP are well

+

+4

+00:00:06,772 --> 00:00:10,040

+understood. So, I'm going to ask you which of the following statements

+

+5

+00:00:10,040 --> 00:00:13,390

+about Extreme Programming are true, and here are the statements.

+

+6

+00:00:13,390 --> 00:00:17,700

+Because of pair programming, XP requires twice the number of developers.

+

+7

+00:00:17,700 --> 00:00:21,260

+In XP, code is rarely changed after being written. XP

+

+8

+00:00:21,260 --> 00:00:25,200

+follows the test driven development, or TDD, paradigm. The customer does

+

+9

+00:00:25,200 --> 00:00:27,560

+not need to provide any requirements in XP.

+

+10

+00:00:27,560 --> 00:00:31,120

+XP is an iterative software development process. So I

+

+11

+00:00:31,120 --> 00:00:32,700

+would like for you to mark all of

+

+12

+00:00:32,700 --> 00:00:35,020

+the statements that you think are true about XP.

diff --git a/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/17 - Testing Strategy Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/17 - Testing Strategy Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..b60861f
--- /dev/null
+++ b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/17 - Testing Strategy Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,127 @@
+1

+00:00:00,120 --> 00:00:02,600

+The first statement is false. It is not true

+

+2

+00:00:02,600 --> 00:00:04,840

+that because of pair programming, we need twice as many

+

+3

+00:00:04,840 --> 00:00:08,039

+developers. In fact that there is some evidence that even

+

+4

+00:00:08,039 --> 00:00:11,700

+though in pair programming we have two developers working together,

+

+5

+00:00:11,700 --> 00:00:15,175

+that the overall efficiency of the programmers is not really

+

+6

+00:00:15,175 --> 00:00:19,080

+affected by use of this practice. In XP, code is

+

+7

+00:00:19,080 --> 00:00:23,280

+rarely changed after being written. This is also definitely false.

+

+8

+00:00:23,280 --> 00:00:25,233

+In fact in XP there is a lot of emphasis

+

+9

+00:00:25,233 --> 00:00:27,879

+on change on the fact that the code can be changed,

+

+10

+00:00:27,879 --> 00:00:30,462

+it can be resigned, because of the fact when we do

+

+11

+00:00:30,462 --> 00:00:32,793

+that, we have a set of these cases that we can

+

+12

+00:00:32,793 --> 00:00:35,439

+use to check right away that the code still works as

+

+13

+00:00:35,439 --> 00:00:39,850

+expected. So again in XP, it's all about steering rather than

+

+14

+00:00:39,850 --> 00:00:43,430

+just driving down one fixed direction. And therefore, the code can

+

+15

+00:00:43,430 --> 00:00:46,580

+be changed. So this statement is false. It is definitely true

+

+16

+00:00:46,580 --> 00:00:50,950

+that XP follows the test driven development paradigm. In XP we first

+

+17

+00:00:50,950 --> 00:00:53,320

+write tests, and then we write the code, which is

+

+18

+00:00:53,320 --> 00:00:55,980

+exactly what TDD is about. It is not true that

+

+19

+00:00:55,980 --> 00:00:58,740

+the customer does not need to provide requirements in XP.

+

+20

+00:00:58,740 --> 00:01:02,020

+The customer does provide requirements in the form of user

+

+21

+00:01:02,020 --> 00:01:04,879

+stories, and the user stories are the starting point of

+

+22

+00:01:04,879 --> 00:01:09,370

+the development process. Finally, XP is definitely an iterative software

+

+23

+00:01:09,370 --> 00:01:12,500

+development process. In fact, we saw that XP is based

+

+24

+00:01:12,500 --> 00:01:16,100

+on subsequent iterations of the same cycle, in which we

+

+25

+00:01:16,100 --> 00:01:18,110

+select from a set of story cards, or user

+

+26

+00:01:18,110 --> 00:01:21,270

+stories, the stories that we want to implement in the

+

+27

+00:01:21,270 --> 00:01:24,250

+next iteration. Based on that we develop task cards,

+

+28

+00:01:24,250 --> 00:01:26,060

+and then we use the task cards to write this

+

+29

+00:01:26,060 --> 00:01:28,400

+case and then to write code. And we continue

+

+30

+00:01:28,400 --> 00:01:31,140

+this cycle in an iterative way until we are done

+

+31

+00:01:31,140 --> 00:01:33,030

+with all the story cards, and all the user

+

+32

+00:01:33,030 --> 00:01:36,612

+stories, so definitely XP is an iterative software development process.

diff --git a/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/18 - Scrum Intro - lang_en_vs4.srt b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/18 - Scrum Intro - lang_en_vs4.srt
new file mode 100644
index 0000000..4d8eab6
--- /dev/null
+++ b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/18 - Scrum Intro - lang_en_vs4.srt
@@ -0,0 +1,99 @@
+1

+00:00:00,220 --> 00:00:02,830

+Before concluding this class on java development, I want to

+

+2

+00:00:02,830 --> 00:00:06,330

+talk about another process that is very popular these days, and

+

+3

+00:00:06,330 --> 00:00:09,990

+it's used in many companies, which is called Scrum. Which similar

+

+4

+00:00:09,990 --> 00:00:13,370

+to XP is another agile development process, and I'm going to

+

+5

+00:00:13,370 --> 00:00:16,400

+start by discussing what the Scrum actors are. There's three

+

+6

+00:00:16,400 --> 00:00:19,490

+main kinds of actors. The first one is the product owner,

+

+7

+00:00:19,490 --> 00:00:22,590

+which means the customer. The product owner is mainly responsible for

+

+8

+00:00:22,590 --> 00:00:25,460

+the product back log, where the product back log is basically

+

+9

+00:00:25,460 --> 00:00:27,660

+the list of things that have to be done, the

+

+10

+00:00:27,660 --> 00:00:30,670

+back log in fact for the project. And that is

+

+11

+00:00:30,670 --> 00:00:33,640

+analogous to the user stories to be realized in XP,

+

+12

+00:00:33,640 --> 00:00:36,190

+that we just saw. So what the product owner does is

+

+13

+00:00:36,190 --> 00:00:39,310

+to clearly express these back log items, and to also

+

+14

+00:00:39,310 --> 00:00:42,680

+order them by value, so they can be prioritized. The second

+

+15

+00:00:42,680 --> 00:00:45,680

+actor is the team. The team is responsible for delivering

+

+16

+00:00:45,680 --> 00:00:48,012

+shippable increments to estimate the

+

+17

+00:00:48,012 --> 00:00:50,600

+back log items. It's normally self-organized,

+

+18

+00:00:50,600 --> 00:00:53,055

+consists of four to nine people, and it's what you

+

+19

+00:00:53,055 --> 00:00:56,180

+would consider normally as the main development team in a

+

+20

+00:00:56,180 --> 00:00:59,080

+project. And finally we have the Scrum master. The Scrum

+

+21

+00:00:59,080 --> 00:01:02,860

+master is the person who's responsible for the overall Scrum process,

+

+22

+00:01:02,860 --> 00:01:05,980

+so he or she has to remove obstacles, facilitate events,

+

+23

+00:01:05,980 --> 00:01:08,668

+helps communications, and so on. So you you can see

+

+24

+00:01:08,668 --> 00:01:11,013

+the Scrum master as sort of a manager or the

+

+25

+00:01:11,013 --> 00:01:15,059

+person who's got oversight, or the supervisor of the Scrum process.

diff --git a/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/19 - High Level Scrum Process - lang_en_vs4.srt b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/19 - High Level Scrum Process - lang_en_vs4.srt
new file mode 100644
index 0000000..d646b4e
--- /dev/null
+++ b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/19 - High Level Scrum Process - lang_en_vs4.srt
@@ -0,0 +1,215 @@
+1

+00:00:00,100 --> 00:00:02,200

+So I want to conclude this lesson by providing a high

+

+2

+00:00:02,200 --> 00:00:05,790

+level view of this scrum process. The process is represented here,

+

+3

+00:00:05,790 --> 00:00:07,939

+and as you can see it has several components. We're going to

+

+4

+00:00:07,939 --> 00:00:09,860

+go through all of them one at a time. We're going to

+

+5

+00:00:09,860 --> 00:00:13,110

+start with a product backlog. Product backlog is the single source

+

+6

+00:00:13,110 --> 00:00:17,420

+of requirements, for the process. They're order by value raised priority

+

+7

+00:00:17,420 --> 00:00:21,110

+necessity, so that all of this characteristics can be taken into

+

+8

+00:00:21,110 --> 00:00:25,920

+account when selecting which backlog items to consider for the next iteration.

+

+9

+00:00:25,920 --> 00:00:28,710

+It's a living list in the sense that backlog items

+

+10

+00:00:28,710 --> 00:00:31,020

+can be added or removed. And it's not really defined

+

+11

+00:00:31,020 --> 00:00:33,200

+as we just said, by the product owner. In the

+

+12

+00:00:33,200 --> 00:00:36,260

+sprint planning, what happens is that the next increment or

+

+13

+00:00:36,260 --> 00:00:40,180

+the next sprint is defined. So basically, the backlog items

+

+14

+00:00:40,180 --> 00:00:43,348

+of interest are selected based on the characteristics we just

+

+15

+00:00:43,348 --> 00:00:46,890

+mentioned: value, [UNKNOWN], priority, and necessity. And the items are

+

+16

+00:00:46,890 --> 00:00:50,950

+converted into tasks and estimated. So the result is this sprint

+

+17

+00:00:50,950 --> 00:00:54,240

+backlog, which is the set of backlog items that will

+

+18

+00:00:54,240 --> 00:00:57,650

+be completed during the next sprint. The sprint is an actual

+

+19

+00:00:57,650 --> 00:01:01,040

+iteration of this scrum process. It's got a main part

+

+20

+00:01:01,040 --> 00:01:04,730

+that lasts two to four weeks, and within this main part,

+

+21

+00:01:04,730 --> 00:01:08,150

+there are many daily scrums that last 24 hours. So

+

+22

+00:01:08,150 --> 00:01:11,260

+let's see how this work. A daily scrum is typically characterized

+

+23

+00:01:11,260 --> 00:01:13,960

+by a 50-minute meeting at the beginning of the day

+

+24

+00:01:13,960 --> 00:01:16,220

+for the team to sync, and what happens during the meeting

+

+25

+00:01:16,220 --> 00:01:19,010

+is that there is a discussion of the accomplishments since

+

+26

+00:01:19,010 --> 00:01:21,210

+the last meeting. A to do list for the next

+

+27

+00:01:21,210 --> 00:01:24,210

+meeting is produced, and there is also an obstacle analysis.

+

+28

+00:01:24,210 --> 00:01:27,690

+So if some problem appear, they're discussing the daily scrum, and

+

+29

+00:01:27,690 --> 00:01:30,905

+possible solutions are proposed. At the end of the two

+

+30

+00:01:30,905 --> 00:01:34,840

+four-week cycle, there is a sprint review and retrospective. The sprint

+

+31

+00:01:34,840 --> 00:01:37,440

+review normally consists of a four hour meeting. In the

+

+32

+00:01:37,440 --> 00:01:41,270

+meeting, the product owner assesses the accomplishment for the specific sprint,

+

+33

+00:01:41,270 --> 00:01:44,020

+and the team discusses issues that were encountered and solved.

+

+34

+00:01:44,020 --> 00:01:46,530

+There is typically a demo of the deliverable for that

+

+35

+00:01:46,530 --> 00:01:48,810

+sprint. And at that point, the product owner will also

+

+36

+00:01:48,810 --> 00:01:52,610

+discuss the backlogs. And together with the team they will decide

+

+37

+00:01:52,610 --> 00:01:56,230

+what to do next. In the retrospective conversely what happens

+

+38

+00:01:56,230 --> 00:01:59,140

+is there is more focus on the process. So the

+

+39

+00:01:59,140 --> 00:02:02,010

+goal of that part of the meeting is discussing possible

+

+40

+00:02:02,010 --> 00:02:04,850

+process improvements. To identify them

+

+41

+00:02:04,850 --> 00:02:07,140

+and if promising improvements are identified

+

+42

+00:02:07,140 --> 00:02:10,810

+try to plan how to implement those improvements and use them

+

+43

+00:02:10,810 --> 00:02:13,790

+in the next iterations. And something else that might happen at

+

+44

+00:02:13,790 --> 00:02:16,720

+the end of a sprint is that if the product increment

+

+45

+00:02:16,720 --> 00:02:19,210

+is good enough as it reach the state in which it

+

+46

+00:02:19,210 --> 00:02:22,660

+can be actually shipped that will result in a release that

+

+47

+00:02:22,660 --> 00:02:25,730

+is not just internal. To show the product owner the progress

+

+48

+00:02:25,730 --> 00:02:28,510

+that can also be deployed and actually used in production. So

+

+49

+00:02:28,510 --> 00:02:32,650

+one final consideration is that as you can see, XP and scrum

+

+50

+00:02:32,650 --> 00:02:35,340

+are fairly similar, and that's because they're both agile development

+

+51

+00:02:35,340 --> 00:02:37,930

+processes. So the main thing to keep in mind is that

+

+52

+00:02:37,930 --> 00:02:40,620

+they both implement and enforce

+

+53

+00:02:40,620 --> 00:02:44,380

+those ideas, values, practices, and characteristics

+

+54

+00:02:44,380 --> 00:02:47,600

+that we saw when we discussed agile development process in general.

diff --git a/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/2 - Cost of Change - lang_en_vs4.srt b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/2 - Cost of Change - lang_en_vs4.srt
new file mode 100644
index 0000000..3b5a261
--- /dev/null
+++ b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/2 - Cost of Change - lang_en_vs4.srt
@@ -0,0 +1,207 @@
+1

+00:00:00,290 --> 00:00:03,500

+We will start our discussion about test written and development by going

+

+2

+00:00:03,500 --> 00:00:06,790

+back to a softer life cycle to examine a little bit ago

+

+3

+00:00:06,790 --> 00:00:09,460

+which is the waterfall life cycle. And if you remember, that was

+

+4

+00:00:09,460 --> 00:00:12,980

+a totally rigid process in which we were preparing documents and we

+

+5

+00:00:12,980 --> 00:00:16,570

+were not studying any phase before the previous one was finished. And

+

+6

+00:00:16,570 --> 00:00:19,710

+once a phase was finished, we were really going back to it.

+

+7

+00:00:19,710 --> 00:00:22,110

+So today we are going to examine how it is possible to go

+

+8

+00:00:22,110 --> 00:00:25,320

+from such a rigid process to an agile one, in which we can

+

+9

+00:00:25,320 --> 00:00:27,800

+better deal with changes. So remember what we saw in the

+

+10

+00:00:27,800 --> 00:00:31,510

+first lesson when Barry Boehm stated that the cost of change

+

+11

+00:00:31,510 --> 00:00:35,830

+grows exponentially with time. So if we imagine to have time

+

+12

+00:00:35,830 --> 00:00:39,400

+over here on the x-axis and cost on the y-axis, we

+

+13

+00:00:39,400 --> 00:00:41,650

+can see the cost that will go up more or less

+

+14

+00:00:41,650 --> 00:00:44,325

+this way. And what that means is finding a problem while

+

+15

+00:00:44,325 --> 00:00:47,890

+collecting requirements will cost you much less than finding a problem

+

+16

+00:00:47,890 --> 00:00:50,830

+in the analysis phase, which in turn, will cost you less

+

+17

+00:00:50,830 --> 00:00:53,130

+than finding a problem during design, and so on for

+

+18

+00:00:53,130 --> 00:00:56,110

+the subsequent phases. So if this is the case, and cost

+

+19

+00:00:56,110 --> 00:00:59,450

+is really growing this fast as we proceed in our process,

+

+20

+00:00:59,450 --> 00:01:01,530

+what should we do? The key thing is to discover errors

+

+21

+00:01:01,530 --> 00:01:04,700

+early before they become expensive, which in turn means doing a

+

+22

+00:01:04,700 --> 00:01:09,420

+lot of upfront planning. And because models are cheaper to modify

+

+23

+00:01:09,420 --> 00:01:13,150

+in code, we're willing to make large investments in upfront analysis

+

+24

+00:01:13,150 --> 00:01:16,150

+and design models. And only after we have built and checked

+

+25

+00:01:16,150 --> 00:01:18,750

+these models, we're going to go ahead and build the code. In

+

+26

+00:01:18,750 --> 00:01:20,178

+other words, we are following

+

+27

+00:01:20,178 --> 00:01:23,140

+a waterfall mentality. However, something definitely

+

+28

+00:01:23,140 --> 00:01:26,510

+changed in the last 30 years. For example, 30 years ago,

+

+29

+00:01:26,510 --> 00:01:28,770

+we needed to walk down the hall, submit a deck of

+

+30

+00:01:28,770 --> 00:01:31,490

+cards to an operator, and wait a day for our program

+

+31

+00:01:31,490 --> 00:01:34,280

+to run and produce some results. Today we can leverage the

+

+32

+00:01:34,280 --> 00:01:37,820

+computational power of the cloud. Computers used to be very slow

+

+33

+00:01:37,820 --> 00:01:42,322

+and very expensive. Today, computer are a thousand times faster and

+

+34

+00:01:42,322 --> 00:01:44,380

+a thousand times cheaper than what they used to be. In

+

+35

+00:01:44,380 --> 00:01:47,530

+particular, if you think about the compile and test cycle, that has

+

+36

+00:01:47,530 --> 00:01:51,110

+gone from days to seconds. Now we can change our code, compile

+

+37

+00:01:51,110 --> 00:01:54,460

+it, run it our tests, all in a matter of instants, something

+

+38

+00:01:54,460 --> 00:01:57,660

+that was unthinkable before. Finally, developers in the past had to

+

+39

+00:01:57,660 --> 00:02:01,380

+do a lot of tasks manually in a very time-consuming way and

+

+40

+00:02:01,380 --> 00:02:04,220

+often in a very painful way. Today, on the contrary, we can

+

+41

+00:02:04,220 --> 00:02:07,540

+now automate a lot of these tasks. We have high level programming

+

+42

+00:02:07,540 --> 00:02:11,890

+languages, version control systems, smart ideas. Basically a whole set of tools

+

+43

+00:02:11,890 --> 00:02:15,110

+that can help developers. And they can make them more efficient. In

+

+44

+00:02:15,110 --> 00:02:18,440

+general, what that means is, it's easy to change, much easier than

+

+45

+00:02:18,440 --> 00:02:21,310

+what it was before. So maybe if we take all that into account,

+

+46

+00:02:21,310 --> 00:02:23,430

+the cost of change can be flat. So if we go back

+

+47

+00:02:23,430 --> 00:02:26,580

+to our diagram, the one in which we showed the cost with

+

+48

+00:02:26,580 --> 00:02:29,930

+respect to the project time, maybe instead of having this kind of

+

+49

+00:02:29,930 --> 00:02:32,740

+curve, we might have a different kind of curve. Maybe the curve is

+

+50

+00:02:32,740 --> 00:02:36,020

+more like this one. So maybe we can make all of this happen, as long as

+

+51

+00:02:36,020 --> 00:02:38,440

+we use tools, practices and principles in the

+

+52

+00:02:38,440 --> 00:02:40,170

+right way. And we're going to see what that means.

diff --git a/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/3 - Agile Software Development - lang_en_vs7.srt b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/3 - Agile Software Development - lang_en_vs7.srt
new file mode 100644
index 0000000..38fe4c3
--- /dev/null
+++ b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/3 - Agile Software Development - lang_en_vs7.srt
@@ -0,0 +1,159 @@
+1

+00:00:00,150 --> 00:00:03,250

+And assuming that cost is flat that we can really lower that

+

+2

+00:00:03,250 --> 00:00:06,590

+curve then teher are a few interesting consequences. First of all upfront

+

+3

+00:00:06,590 --> 00:00:10,330

+work becomes a liability, we pay for speculative work some of which

+

+4

+00:00:10,330 --> 00:00:13,320

+is likely to be wrong. Some of which we are likely to undo

+

+5

+00:00:13,320 --> 00:00:16,870

+and the reason for ambiguity and volability for example in requirements then

+

+6

+00:00:16,870 --> 00:00:19,310

+it's good to delay We don't want to plan for something that

+

+7

+00:00:19,310 --> 00:00:22,380

+might never happen, to invest resources in something that we might have

+

+8

+00:00:22,380 --> 00:00:25,170

+to throw away later on. In general, if cost is flat it is

+

+9

+00:00:25,170 --> 00:00:28,820

+cost effective to delay all decisions until the last possible

+

+10

+00:00:28,820 --> 00:00:30,990

+moment and only pay for what we use, so to

+

+11

+00:00:30,990 --> 00:00:34,550

+speak. In other words, there is value in waiting, time

+

+12

+00:00:34,550 --> 00:00:37,810

+answers questions and removes uncertainty. And we want to take advantage

+

+13

+00:00:37,810 --> 00:00:40,610

+of that. This and other considerations led to the birth

+

+14

+00:00:40,610 --> 00:00:44,590

+of Agile Softer Development. Specifically for those of you who are

+

+15

+00:00:44,590 --> 00:00:47,200

+interested in a little bit of history. In February 2001

+

+16

+00:00:47,200 --> 00:00:50,430

+a group of software developers, 17 of them, met to discuss

+

+17

+00:00:50,430 --> 00:00:53,950

+lightweight development methods and published Manifesto for Agile

+

+18

+00:00:53,950 --> 00:00:57,630

+Software Developement. Which introduces and defines the concept of

+

+19

+00:00:57,630 --> 00:01:00,990

+agile software development, or agile methods. In a

+

+20

+00:01:00,990 --> 00:01:03,770

+nutshell, agile methods aim at flat cost and a

+

+21

+00:01:03,770 --> 00:01:06,190

+decrease in traditional overhead by following a set

+

+22

+00:01:06,190 --> 00:01:09,400

+of important principles. Our first principle is to focus

+

+23

+00:01:09,400 --> 00:01:11,700

+on the code, rather than the design, to avoid

+

+24

+00:01:11,700 --> 00:01:16,080

+unnecessary changes. Another principle is to focus on people,

+

+25

+00:01:16,080 --> 00:01:20,100

+value people over process, and make sure to reward people.

+

+26

+00:01:20,100 --> 00:01:22,990

+In addition agile methods are all based on iterative approaches to

+

+27

+00:01:22,990 --> 00:01:26,310

+software development, to deliver working software quickly, and to be

+

+28

+00:01:26,310 --> 00:01:29,230

+evolve it Just as quickly based on feedback. And feedback can

+

+29

+00:01:29,230 --> 00:01:31,740

+come from many sources, in particular, it'll come from the

+

+30

+00:01:31,740 --> 00:01:34,500

+customer, it'll be customer feedback. And to be able to do

+

+31

+00:01:34,500 --> 00:01:38,040

+so, agile methods need to involve the customer throughout the development

+

+32

+00:01:38,040 --> 00:01:41,260

+process. Finally, there are two more principles I want to mention.

+

+33

+00:01:41,260 --> 00:01:43,620

+Which are cornerstones of agile methods. The first

+

+34

+00:01:43,620 --> 00:01:46,520

+one is the expectation that requirements will change, and

+

+35

+00:01:46,520 --> 00:01:48,010

+therefore, we need to be able to handle some

+

+36

+00:01:48,010 --> 00:01:50,570

+changes. We can't count on the requirements to be

+

+37

+00:01:50,570 --> 00:01:52,890

+still and unmutable. And the last principle is

+

+38

+00:01:52,890 --> 00:01:56,430

+the mentality of simplicity. Simple design and simple code

+

+39

+00:01:56,430 --> 00:01:58,810

+and so on. But be careful, because simple does

+

+40

+00:01:58,810 --> 00:02:02,060

+not mean inadequate, but rather, as simple as possible.

diff --git a/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/4 - Extreme Programming (XP) - lang_en_vs4.srt b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/4 - Extreme Programming (XP) - lang_en_vs4.srt
new file mode 100644
index 0000000..62cc2fa
--- /dev/null
+++ b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/4 - Extreme Programming (XP) - lang_en_vs4.srt
@@ -0,0 +1,179 @@
+1

+00:00:00,100 --> 00:00:02,490

+So now let's talk about a specific agile method, which

+

+2

+00:00:02,490 --> 00:00:05,850

+is also one of the first ones, extreme programming, also called

+

+3

+00:00:05,850 --> 00:00:08,430

+XP. And to introduce XP, I'm going to start with

+

+4

+00:00:08,430 --> 00:00:12,520

+a quote. The quote says XP is a lightweight methodology for

+

+5

+00:00:12,520 --> 00:00:16,180

+small to medium sized teams developing software in the face

+

+6

+00:00:16,180 --> 00:00:19,770

+of vague or rapidly-changing requirements. And this is a quote from

+

+7

+00:00:19,770 --> 00:00:23,010

+Kent Beck the American Software Engineer that created extreme programming.

+

+8

+00:00:23,010 --> 00:00:25,630

+And by the way Beck was one of the original 17

+

+9

+00:00:25,630 --> 00:00:29,570

+developers who signed the manifesto in 2001. And as you can see

+

+10

+00:00:29,570 --> 00:00:31,940

+we are still talking about the methodology. So we are not just

+

+11

+00:00:31,940 --> 00:00:35,760

+talking about going out and just start writing software. There are principles.

+

+12

+00:00:35,760 --> 00:00:38,130

+And there are practices that we need to follow, but we're going

+

+13

+00:00:38,130 --> 00:00:40,330

+to do it in a much more agile, and a much more

+

+14

+00:00:40,330 --> 00:00:43,720

+flexible ways than we did for our software processes. And also note

+

+15

+00:00:43,720 --> 00:00:45,340

+that the vague and rapidly changing

+

+16

+00:00:45,340 --> 00:00:47,190

+requirements are explicitly mentioned, because this

+

+17

+00:00:47,190 --> 00:00:51,130

+is really one of the important parts about all of this agile methodologies.

+

+18

+00:00:51,130 --> 00:00:54,780

+so what is XP? XP is a. Lightweight. Humanistic.

+

+19

+00:00:54,780 --> 00:00:58,250

+Discipline. Of software development. It is lightweight because it doesn't

+

+20

+00:00:58,250 --> 00:01:02,190

+overburden the developers with an invasive process. So process

+

+21

+00:01:02,190 --> 00:01:04,510

+is kept to a minimum. It's humanistic because as we

+

+22

+00:01:04,510 --> 00:01:07,760

+said, it's centered on people. People, developers, customers, are

+

+23

+00:01:07,760 --> 00:01:10,520

+at the center of the process. It's a discipline, as

+

+24

+00:01:10,520 --> 00:01:12,870

+we said, it includes practices that we to Follow.

+

+25

+00:01:12,870 --> 00:01:16,470

+And finally, is of course about software development. Software development

+

+26

+00:01:16,470 --> 00:01:19,530

+is a key point of the whole method. In XP, developing

+

+27

+00:01:19,530 --> 00:01:22,910

+is like driving, imagine having a road, a wind road, we need

+

+28

+00:01:22,910 --> 00:01:25,110

+to able to drive our car down the road, take the

+

+29

+00:01:25,110 --> 00:01:29,640

+abrupt turns, react promptly to changes, for example obstacles on the road.

+

+30

+00:01:29,640 --> 00:01:32,610

+So, in a nutshell, change is the only constant. Eyes always

+

+31

+00:01:32,610 --> 00:01:34,980

+have to be on the road and it's about steering and not

+

+32

+00:01:34,980 --> 00:01:38,110

+pointing, and XP is trying to do the same thing, while creating

+

+33

+00:01:38,110 --> 00:01:42,190

+softer systems. In XP we need to adopt a mentality of sufficiency,

+

+34

+00:01:42,190 --> 00:01:44,820

+what does that mean? How would you program if you had all

+

+35

+00:01:44,820 --> 00:01:48,010

+the time in the world? No time constraints at all, you will probably

+

+36

+00:01:48,010 --> 00:01:51,090

+write tests instead of skipping them, because there's no more resources. You

+

+37

+00:01:51,090 --> 00:01:53,200

+will probably restructure your code often,

+

+38

+00:01:53,200 --> 00:01:55,210

+because you see opportunities to improve it,

+

+39

+00:01:55,210 --> 00:01:57,300

+and you will take them. And you will probably talk to fellow

+

+40

+00:01:57,300 --> 00:02:00,910

+programmers and with the customer, interact with them, and this is actually the

+

+41

+00:02:00,910 --> 00:02:04,700

+kind of mentality that XP is trying to promote and agile processes

+

+42

+00:02:04,700 --> 00:02:07,760

+in general. And we will see that the following some of the practices

+

+43

+00:02:07,760 --> 00:02:11,250

+that XP is advocating, you can actually achieve these goals and you can

+

+44

+00:02:11,250 --> 00:02:12,840

+actually behave in this way. And the

+

+45

+00:02:12,840 --> 00:02:15,010

+development process is going to benefit overall.

diff --git a/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/5 - XP's Values, Principles, and Practices - lang_en_vs4.srt b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/5 - XP's Values, Principles, and Practices - lang_en_vs4.srt
new file mode 100644
index 0000000..d12e73d
--- /dev/null
+++ b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/5 - XP's Values, Principles, and Practices - lang_en_vs4.srt
@@ -0,0 +1,151 @@
+1

+00:00:00,218 --> 00:00:03,030

+Next I'm going to go over some of the XP's values

+

+2

+00:00:03,030 --> 00:00:05,870

+and principles that I just hinted on earlier in the lesson.

+

+3

+00:00:05,870 --> 00:00:08,820

+The first one, the first important value is communication. There

+

+4

+00:00:08,820 --> 00:00:12,350

+is no good project without good communication. And XP tries to

+

+5

+00:00:12,350 --> 00:00:15,470

+keep the right communication flowing and it uses several practices

+

+6

+00:00:15,470 --> 00:00:18,890

+to do that. It's got practices based on and require information

+

+7

+00:00:18,890 --> 00:00:21,950

+and in general share the information. For example, pair programming.

+

+8

+00:00:21,950 --> 00:00:25,140

+And we're going to say more about that. User stories, customer involvement,

+

+9

+00:00:25,140 --> 00:00:28,240

+all activities that help communication,

+

+10

+00:00:28,240 --> 00:00:30,440

+that faster communication. Another important

+

+11

+00:00:30,440 --> 00:00:33,420

+principle that we already saw, is simplicity. And the motto here

+

+12

+00:00:33,420 --> 00:00:35,680

+is live for today without worrying too much about the

+

+13

+00:00:35,680 --> 00:00:38,230

+future. When you have to do something, look for the simplest

+

+14

+00:00:38,230 --> 00:00:40,580

+thing that works. And the emphasis here is on, that

+

+15

+00:00:40,580 --> 00:00:43,520

+works. We want to build something simple, but not something stupid.

+

+16

+00:00:43,520 --> 00:00:47,090

+Feedback. That's extremely important in XP, and it occurs at

+

+17

+00:00:47,090 --> 00:00:50,560

+different levels, and it is used to drive changes. For example,

+

+18

+00:00:50,560 --> 00:00:53,910

+developers write test cases. And that's immediate feedback. If your test cases

+

+19

+00:00:53,910 --> 00:00:56,140

+fail, there's something wrong with the code. Or there's something that you

+

+20

+00:00:56,140 --> 00:00:59,690

+still haven't developed. Developers also estimate new stories right away as soon

+

+21

+00:00:59,690 --> 00:01:02,060

+as they get them from the customers and that's immediate feedback to

+

+22

+00:01:02,060 --> 00:01:05,515

+the customer. And finally, on a slightly longer time frame, customers and

+

+23

+00:01:05,515 --> 00:01:07,820

+tester develop together functional system test

+

+24

+00:01:07,820 --> 00:01:09,600

+cases to assess the overall system.

+

+25

+00:01:09,600 --> 00:01:12,100

+And also in this case, that's a great way to provide feedback

+

+26

+00:01:12,100 --> 00:01:15,850

+and by the way, also to help communication. And finally, courage, the courage

+

+27

+00:01:15,850 --> 00:01:18,860

+to throw away code if it doesn't work. To change it if you

+

+28

+00:01:18,860 --> 00:01:21,710

+find a way to improve it. To fix it if you find a problem.

+

+29

+00:01:21,710 --> 00:01:24,300

+To try out new things if you think that they might work better

+

+30

+00:01:24,300 --> 00:01:27,410

+than what you have right now. Now, that we can build and test systems

+

+31

+00:01:27,410 --> 00:01:30,150

+very quickly, we can be much braver than what we were before. So

+

+32

+00:01:30,150 --> 00:01:33,790

+how do we accomplish all that? And what are XP's practices that are going to

+

+33

+00:01:33,790 --> 00:01:37,750

+help us follow these principles and adhere to those values? These are some

+

+34

+00:01:37,750 --> 00:01:40,900

+of XP practices. There are more, but those are the ones that I'd like

+

+35

+00:01:40,900 --> 00:01:44,240

+to discuss in a little more depth, individually. Incremental planning,

+

+36

+00:01:44,240 --> 00:01:48,230

+small releases, simple design, test first, refactoring. We will actually

+

+37

+00:01:48,230 --> 00:01:51,680

+have a whole lesson next on refactoring. Pair programming, continuous

+

+38

+00:01:51,680 --> 00:01:55,240

+integration, and on-site customer. So let's start with incremental planning.

diff --git a/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/6 - Incremental Planning - lang_en_vs4.srt b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/6 - Incremental Planning - lang_en_vs4.srt
new file mode 100644
index 0000000..faf25db
--- /dev/null
+++ b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/6 - Incremental Planning - lang_en_vs4.srt
@@ -0,0 +1,71 @@
+1

+00:00:00,140 --> 00:00:03,390

+Incremental planning is based on the idea that requirements are recorded

+

+2

+00:00:03,390 --> 00:00:07,260

+on story cards, sort of use cases or scenarios that the customer

+

+3

+00:00:07,260 --> 00:00:10,450

+provides. So the first step in incremental planning is to select

+

+4

+00:00:10,450 --> 00:00:14,120

+user stories for a given release, and which stories exactly to include

+

+5

+00:00:14,120 --> 00:00:16,975

+depends on the time available and on the priority. For example,

+

+6

+00:00:16,975 --> 00:00:19,147

+scenarios that we might want to realize right away because they are

+

+7

+00:00:19,147 --> 00:00:22,110

+particular important for the customer. After we select user stories for

+

+8

+00:00:22,110 --> 00:00:25,200

+the release, we break stories i to tasks. So what we do,

+

+9

+00:00:25,200 --> 00:00:29,260

+we take the user stories and we identify specific development tasks

+

+10

+00:00:29,260 --> 00:00:32,320

+that we need to perform in order to realize these stories. Once

+

+11

+00:00:32,320 --> 00:00:34,780

+we know our tasks, we can plan our release. And at

+

+12

+00:00:34,780 --> 00:00:38,050

+that point, we can develop, integrate and test our code. And of

+

+13

+00:00:38,050 --> 00:00:41,170

+course, this is more kind of an iterative process right here,

+

+14

+00:00:41,170 --> 00:00:44,250

+so we do this many times. When we're ready, when we accomplish

+

+15

+00:00:44,250 --> 00:00:46,990

+all of our tasks, all of our tests pass and we're happy,

+

+16

+00:00:46,990 --> 00:00:50,410

+we release this software. At the point, the released software is evaluated

+

+17

+00:00:50,410 --> 00:00:53,250

+by us, by the customer, and we can reiterate. We can

+

+18

+00:00:53,250 --> 00:00:56,360

+continue the process, select more stories and continue it this way.

diff --git a/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/7 - Small Releases - lang_en_vs4.srt b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/7 - Small Releases - lang_en_vs4.srt
new file mode 100644
index 0000000..0437621
--- /dev/null
+++ b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/7 - Small Releases - lang_en_vs4.srt
@@ -0,0 +1,95 @@
+1

+00:00:00,210 --> 00:00:02,790

+The first practice that we just saw goes together with

+

+2

+00:00:02,790 --> 00:00:06,320

+small releases practice. This idea that instead of having a big

+

+3

+00:00:06,320 --> 00:00:09,390

+release at the end of a long development cycle, we try

+

+4

+00:00:09,390 --> 00:00:12,610

+to release very often. And there are many advantages to small

+

+5

+00:00:12,610 --> 00:00:15,260

+releases and to releasing often. The first one is that

+

+6

+00:00:15,260 --> 00:00:18,980

+we deliver real business value on a very short cycle. And

+

+7

+00:00:18,980 --> 00:00:22,070

+what that means is that we get business value sooner, and

+

+8

+00:00:22,070 --> 00:00:25,550

+that in turn increase our customer confidence and makes the customer

+

+9

+00:00:25,550 --> 00:00:29,040

+more happy. So more releases also mean rapid feedback. We

+

+10

+00:00:29,040 --> 00:00:32,420

+release the software soon, we get feedback from the customer soon,

+

+11

+00:00:32,420 --> 00:00:34,710

+and we can in this way do exactly what we

+

+12

+00:00:34,710 --> 00:00:38,510

+were saying before, steer instead of driving, adapt weekly to possible

+

+13

+00:00:38,510 --> 00:00:41,680

+changes in the requirements. We avoid working for six months

+

+14

+00:00:41,680 --> 00:00:43,970

+on a project and find out six months later that the

+

+15

+00:00:43,970 --> 00:00:46,950

+customer wanted something else and we got the wrong requirements. In

+

+16

+00:00:46,950 --> 00:00:50,610

+addition having small releases, so seeing your product deployed and released

+

+17

+00:00:50,610 --> 00:00:54,040

+soon produces a sense of accomplishment for the developers.

+

+18

+00:00:54,040 --> 00:00:57,000

+And in addition, it also reduces risk because again,

+

+19

+00:00:57,000 --> 00:00:58,640

+if we're going down the wrong path, we will

+

+20

+00:00:58,640 --> 00:01:00,730

+know right away. If we're late, we will know right

+

+21

+00:01:00,730 --> 00:01:03,370

+away. So these are just additional advantages of having

+

+22

+00:01:03,370 --> 00:01:06,140

+this quick cycle and more releases. And finally, as we

+

+23

+00:01:06,140 --> 00:01:09,130

+also said before, we can quickly adapt in the

+

+24

+00:01:09,130 --> 00:01:12,540

+case our requirements change our code to the new requirements.

diff --git a/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/8 - Simple Design - lang_en_vs4.srt b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/8 - Simple Design - lang_en_vs4.srt
new file mode 100644
index 0000000..3a8962c
--- /dev/null
+++ b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/8 - Simple Design - lang_en_vs4.srt
@@ -0,0 +1,63 @@
+1

+00:00:00,160 --> 00:00:02,790

+The next practice is simple design. We want to avoid

+

+2

+00:00:02,790 --> 00:00:07,330

+creating a huge complicated possibly cumbersome design at the beginning of

+

+3

+00:00:07,330 --> 00:00:09,730

+the project. What we want to have instead is just

+

+4

+00:00:09,730 --> 00:00:14,580

+enough design to meet the requirements, so no duplicated functionality, fewest

+

+5

+00:00:14,580 --> 00:00:17,910

+possible classes and methods in general, just the amount of

+

+6

+00:00:17,910 --> 00:00:20,860

+design that we need to get our system to work. So

+

+7

+00:00:20,860 --> 00:00:23,012

+one might object that to for designing that way we

+

+8

+00:00:23,012 --> 00:00:25,210

+will have to change the code a lot, we will need

+

+9

+00:00:25,210 --> 00:00:27,300

+to adapt the design as the code evolves,

+

+10

+00:00:27,300 --> 00:00:29,180

+and that's exactly the point. That's what we will

+

+11

+00:00:29,180 --> 00:00:31,670

+do. XP is all about changing and adapting,

+

+12

+00:00:31,670 --> 00:00:34,850

+changing your design, changing your code, refactoring. And with

+

+13

+00:00:34,850 --> 00:00:37,420

+the fact that we have test cases throughout

+

+14

+00:00:37,420 --> 00:00:39,770

+the development process, we can do that with confidence.

+

+15

+00:00:39,770 --> 00:00:41,220

+Because if we break something we will know

+

+16

+00:00:41,220 --> 00:00:43,590

+right away, which leads us to the next practice.

diff --git a/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/9 - Test First Development - lang_en_vs4.srt b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/9 - Test First Development - lang_en_vs4.srt
new file mode 100644
index 0000000..b2a461b
--- /dev/null
+++ b/usth/ICT2.7/P4L4 Agile Development Methods Subtitles/9 - Test First Development - lang_en_vs4.srt
@@ -0,0 +1,59 @@
+1

+00:00:00,040 --> 00:00:03,610

+Which is test-first development. The key idea is that any program

+

+2

+00:00:03,610 --> 00:00:07,210

+feature that doesn't have an automatic test simply does not exist. If

+

+3

+00:00:07,210 --> 00:00:09,430

+there is a feature, you need to write a test for the

+

+4

+00:00:09,430 --> 00:00:13,630

+feature before. So, what developers do is to create unit tests for

+

+5

+00:00:13,630 --> 00:00:17,420

+each such piece of functionality even before the functionality is implemented.

+

+6

+00:00:17,420 --> 00:00:19,720

+And of course, when you run this test, they will fail. But

+

+7

+00:00:19,720 --> 00:00:22,190

+the beauty of it is that, as you write your code and

+

+8

+00:00:22,190 --> 00:00:25,680

+you add more and more fractionality to the feature that you're developing,

+

+9

+00:00:25,680 --> 00:00:27,820

+these test cases are going to start to pass.

+

+10

+00:00:27,820 --> 00:00:30,190

+And that's extremely rewarding because it gives you immediate

+

+11

+00:00:30,190 --> 00:00:32,530

+feedback, again feedback on the fact that you're

+

+12

+00:00:32,530 --> 00:00:34,530

+developing the code in the right way. As soon

+

+13

+00:00:34,530 --> 00:00:37,000

+as you write it, you will know. And if you write a piece of code and the

+

+14

+00:00:37,000 --> 00:00:38,550

+test says still fail, that means that the

+

+15

+00:00:38,550 --> 00:00:40,140

+code is not doing what it's supposed to do.

diff --git a/usth/ICT2.7/P4L5 Software Refactoring Subtitles/1 - Lesson Overview - lang_en_vs4.srt b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/1 - Lesson Overview - lang_en_vs4.srt
new file mode 100644
index 0000000..bab48c0
--- /dev/null
+++ b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/1 - Lesson Overview - lang_en_vs4.srt
@@ -0,0 +1,71 @@
+1

+00:00:00,140 --> 00:00:02,220

+In the previous lesson, we discussed agile

+

+2

+00:00:02,220 --> 00:00:05,689

+software development. Its principles and practices. And two

+

+3

+00:00:05,689 --> 00:00:10,060

+specific agile processes. XP and Scrub. In

+

+4

+00:00:10,060 --> 00:00:12,230

+this lesson, we will introduce a practice that

+

+5

+00:00:12,230 --> 00:00:15,020

+is of fundamental importance in the context

+

+6

+00:00:15,020 --> 00:00:20,120

+of agile software development. Software refactoring. Software refactoring

+

+7

+00:00:20,120 --> 00:00:22,030

+is the process of taking a program and

+

+8

+00:00:22,030 --> 00:00:25,040

+transforming it to make it better. That is,

+

+9

+00:00:25,040 --> 00:00:27,240

+to make it easier to understand, make it

+

+10

+00:00:27,240 --> 00:00:29,880

+more maintainable, and in general to improve its

+

+11

+00:00:29,880 --> 00:00:34,300

+design. Specifically, we will discuss what the refactoring

+

+12

+00:00:34,300 --> 00:00:37,680

+is and why it is important? When to perform

+

+13

+00:00:37,680 --> 00:00:40,980

+refactoring, and when not to perform refactoring? And

+

+14

+00:00:40,980 --> 00:00:44,520

+how to perform refactoring in a fully automated way,

+

+15

+00:00:44,520 --> 00:00:47,293

+using tools. We will also introduce the concept

+

+16

+00:00:47,293 --> 00:00:50,040

+of bad smells, where a bad smell, in software,

+

+17

+00:00:50,040 --> 00:00:53,323

+is the indication that there might be something wrong with

+

+18

+00:00:53,323 --> 00:00:56,890

+the code that might call for the application of refactoring.

diff --git a/usth/ICT2.7/P4L5 Software Refactoring Subtitles/10 - Consolidate Conditional Expression Solution - lang_en_vs3.srt b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/10 - Consolidate Conditional Expression Solution - lang_en_vs3.srt
new file mode 100644
index 0000000..89f2722
--- /dev/null
+++ b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/10 - Consolidate Conditional Expression Solution - lang_en_vs3.srt
@@ -0,0 +1,55 @@
+1

+00:00:00,080 --> 00:00:03,230

+So the resulting code will be like this. As you can see here,

+

+2

+00:00:03,230 --> 00:00:06,602

+now I don't have the conditionals any longer, but I just have a call to

+

+3

+00:00:06,602 --> 00:00:09,938

+this notEligibleForDisability method. And this makes the code so

+

+4

+00:00:09,938 --> 00:00:14,092

+much clearer, because if I just need to understand how disabilityAmount works,

+

+5

+00:00:14,092 --> 00:00:17,945

+I can clearly see there is an initial check that is actually checking whether

+

+6

+00:00:17,945 --> 00:00:22,030

+an employee's eligible for disabilities or not. And if the check is false, so

+

+7

+00:00:22,030 --> 00:00:26,180

+if the employee's eligible, then I'll just perform the rest of the computation.

+

+8

+00:00:26,180 --> 00:00:27,710

+Otherwise I'll simply return zero.

+

+9

+00:00:27,710 --> 00:00:30,500

+So if I don't need to understand the details of this check,

+

+10

+00:00:30,500 --> 00:00:33,630

+I can simply look at this method and understand it all. And if I need to look at

+

+11

+00:00:33,630 --> 00:00:36,990

+the details I can just go, and look at the implementation of this method,

+

+12

+00:00:36,990 --> 00:00:39,600

+and I will get exactly the same information that I have here. But I'm sort of

+

+13

+00:00:39,600 --> 00:00:43,220

+separating the concerns, and making the code overall more understandable, and

+

+14

+00:00:43,220 --> 00:00:46,160

+therefore more maintainable, which is the main goal of refactoring.

diff --git a/usth/ICT2.7/P4L5 Software Refactoring Subtitles/11 - Decompose Conditionals - lang_en-us_vs2.srt b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/11 - Decompose Conditionals - lang_en-us_vs2.srt
new file mode 100644
index 0000000..ef89eb8
--- /dev/null
+++ b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/11 - Decompose Conditionals - lang_en-us_vs2.srt
@@ -0,0 +1,263 @@
+1

+00:00:00,080 --> 00:00:02,740

+Let's now see a related refactoring, which is the

+

+2

+00:00:02,740 --> 00:00:06,200

+decompose conditional refactoring. What happens here is that in some

+

+3

+00:00:06,200 --> 00:00:08,980

+cases, the complexity of the conditional logic in a program

+

+4

+00:00:08,980 --> 00:00:12,040

+can make a method hard to read and understand. Specifically

+

+5

+00:00:12,040 --> 00:00:15,760

+we might have one or more particularly complex conditional

+

+6

+00:00:15,760 --> 00:00:18,580

+statements. And similar to what we discussed for the previous

+

+7

+00:00:18,580 --> 00:00:21,630

+refactoring, the conditional, if it's too complex, might tell you

+

+8

+00:00:21,630 --> 00:00:25,170

+what happens, but obscure why it happens. To address this

+

+9

+00:00:25,170 --> 00:00:27,520

+issue, you can do a similar thing to what we did in

+

+10

+00:00:27,520 --> 00:00:31,800

+the previous refactoring. You can transform the condition into a method and then

+

+11

+00:00:31,800 --> 00:00:35,260

+replace the condition with a call to that method. And if you give

+

+12

+00:00:35,260 --> 00:00:37,930

+the right name to the method, as we saw in the last example,

+

+13

+00:00:37,930 --> 00:00:41,730

+that can make the code much clearer and much easier to understand. In

+

+14

+00:00:41,730 --> 00:00:44,360

+addition here you can also do something else. Let's assume that those are

+

+15

+00:00:44,360 --> 00:00:47,430

+the then and else part of the conditional are complex. We can do

+

+16

+00:00:47,430 --> 00:00:50,180

+the same thing with them. So what we can do, we can modify

+

+17

+00:00:50,180 --> 00:00:53,570

+the then and else part of the conditional by extracting the corresponding

+

+18

+00:00:53,570 --> 00:00:57,070

+code, making also that one into a method, suitably naming the method,

+

+19

+00:00:57,070 --> 00:00:59,930

+and then having the call to the method only in the then

+

+20

+00:00:59,930 --> 00:01:03,540

+and else part of the conditional statement. So let's see how that works

+

+21

+00:01:03,540 --> 00:01:06,940

+with an example. Here we have the matter that computes some charge.

+

+22

+00:01:06,940 --> 00:01:10,350

+And it computes the charge based on some corrective uses of the date

+

+23

+00:01:10,350 --> 00:01:12,930

+that is provided as input, or it's imagined or is just, you

+

+24

+00:01:12,930 --> 00:01:15,410

+know, one of the fields in the class. So as you can see,

+

+25

+00:01:15,410 --> 00:01:18,140

+there is a conditional here that checks that if the

+

+26

+00:01:18,140 --> 00:01:21,535

+dates is before the beginning of the summer, so before summer

+

+27

+00:01:21,535 --> 00:01:25,180

+start. Or it's after the summer end. Then it compute

+

+28

+00:01:25,180 --> 00:01:29,152

+the charge using some winterRate. Otherwise, if we are in the

+

+29

+00:01:29,152 --> 00:01:32,288

+summer, it will compute the quantity, the charge using a

+

+30

+00:01:32,288 --> 00:01:35,440

+summerRate. And this is just a small example, so it might

+

+31

+00:01:35,440 --> 00:01:37,990

+not look that complex. But, you know, just project this on

+

+32

+00:01:37,990 --> 00:01:40,458

+more realistic code, on larger code. You can end up with

+

+33

+00:01:40,458 --> 00:01:43,656

+the conditions that are hard to understand. And even in this case, even

+

+34

+00:01:43,656 --> 00:01:45,944

+such a small piece of code, you have to kind of look at

+

+35

+00:01:45,944 --> 00:01:48,752

+the conditionals, figure out what does it mean for the date to be

+

+36

+00:01:48,752 --> 00:01:51,800

+before the summer start and after the summer end. We can make this much

+

+37

+00:01:51,800 --> 00:01:54,780

+clearer. So, how can we do it? By applying this refactoring as we

+

+38

+00:01:54,780 --> 00:01:56,190

+described. Let's see what happens when

+

+39

+00:01:56,190 --> 00:01:58,380

+I apply the decompose conditionals refactoring to

+

+40

+00:01:58,380 --> 00:02:01,530

+this method. The first thing I will do is to take this condition,

+

+41

+00:02:01,530 --> 00:02:05,640

+create a method that perform exactly the same check, give it a meaningful name.

+

+42

+00:02:05,640 --> 00:02:09,380

+In this case I called it notSummer, which is pretty self-explanatory, and then

+

+43

+00:02:09,380 --> 00:02:12,340

+replacing the condition with a call to that matter. As you can see

+

+44

+00:02:12,340 --> 00:02:15,230

+here, there's a clear improvement in the code, because here I just need

+

+45

+00:02:15,230 --> 00:02:17,810

+to look at this statement and I see right away that the check. What

+

+46

+00:02:17,810 --> 00:02:20,680

+the check is doing is just checking whether the date is in the

+

+47

+00:02:20,680 --> 00:02:24,320

+summer or not. So, much easier than having to interpret this condition. And

+

+48

+00:02:24,320 --> 00:02:26,910

+the second thing I do is to take the code that computes the

+

+49

+00:02:26,910 --> 00:02:28,600

+charge and also in this case, creating

+

+50

+00:02:28,600 --> 00:02:31,028

+suitable methods that compute the winterCharge and

+

+51

+00:02:31,028 --> 00:02:34,838

+the summerCharge. And I called them exactly winterCharge and summerCharge which

+

+52

+00:02:34,838 --> 00:02:38,278

+again is self explanatory. And then I replace this computation with

+

+53

+00:02:38,278 --> 00:02:40,710

+a call to that method. So again, when I look at

+

+54

+00:02:40,710 --> 00:02:43,280

+this code, I can clearly see that the charge is computed

+

+55

+00:02:43,280 --> 00:02:46,570

+using some sort of winterCharge calculation and then using some sort

+

+56

+00:02:46,570 --> 00:02:50,490

+of summerCharge calculation. And if I don't want to know how

+

+57

+00:02:50,490 --> 00:02:52,670

+this is exactly computed, that's all I need to know to

+

+58

+00:02:52,670 --> 00:02:56,100

+understand what this method does. Easier and faster than looking at

+

+59

+00:02:56,100 --> 00:02:57,970

+this method and figuring out what it does. And if

+

+60

+00:02:57,970 --> 00:02:59,950

+I need to look at the details, exactly like in the

+

+61

+00:02:59,950 --> 00:03:01,550

+previous case, I can just go and look at the

+

+62

+00:03:01,550 --> 00:03:04,170

+implementation of winterCharge and summerCharge. But I will be looking at

+

+63

+00:03:04,170 --> 00:03:06,980

+that in its specific context. So, without having to understand

+

+64

+00:03:06,980 --> 00:03:09,760

+everything at once. So in this way, you make it clear

+

+65

+00:03:09,760 --> 00:03:12,840

+both why you're doing something, because it is notSummer, and

+

+66

+00:03:12,840 --> 00:03:16,300

+what exactly you're doing. You're computing a winterCharge, or a summerCharge.

diff --git a/usth/ICT2.7/P4L5 Software Refactoring Subtitles/11 - Decompose Conditionals - lang_en_vs8.srt b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/11 - Decompose Conditionals - lang_en_vs8.srt
new file mode 100644
index 0000000..ef89eb8
--- /dev/null
+++ b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/11 - Decompose Conditionals - lang_en_vs8.srt
@@ -0,0 +1,263 @@
+1

+00:00:00,080 --> 00:00:02,740

+Let's now see a related refactoring, which is the

+

+2

+00:00:02,740 --> 00:00:06,200

+decompose conditional refactoring. What happens here is that in some

+

+3

+00:00:06,200 --> 00:00:08,980

+cases, the complexity of the conditional logic in a program

+

+4

+00:00:08,980 --> 00:00:12,040

+can make a method hard to read and understand. Specifically

+

+5

+00:00:12,040 --> 00:00:15,760

+we might have one or more particularly complex conditional

+

+6

+00:00:15,760 --> 00:00:18,580

+statements. And similar to what we discussed for the previous

+

+7

+00:00:18,580 --> 00:00:21,630

+refactoring, the conditional, if it's too complex, might tell you

+

+8

+00:00:21,630 --> 00:00:25,170

+what happens, but obscure why it happens. To address this

+

+9

+00:00:25,170 --> 00:00:27,520

+issue, you can do a similar thing to what we did in

+

+10

+00:00:27,520 --> 00:00:31,800

+the previous refactoring. You can transform the condition into a method and then

+

+11

+00:00:31,800 --> 00:00:35,260

+replace the condition with a call to that method. And if you give

+

+12

+00:00:35,260 --> 00:00:37,930

+the right name to the method, as we saw in the last example,

+

+13

+00:00:37,930 --> 00:00:41,730

+that can make the code much clearer and much easier to understand. In

+

+14

+00:00:41,730 --> 00:00:44,360

+addition here you can also do something else. Let's assume that those are

+

+15

+00:00:44,360 --> 00:00:47,430

+the then and else part of the conditional are complex. We can do

+

+16

+00:00:47,430 --> 00:00:50,180

+the same thing with them. So what we can do, we can modify

+

+17

+00:00:50,180 --> 00:00:53,570

+the then and else part of the conditional by extracting the corresponding

+

+18

+00:00:53,570 --> 00:00:57,070

+code, making also that one into a method, suitably naming the method,

+

+19

+00:00:57,070 --> 00:00:59,930

+and then having the call to the method only in the then

+

+20

+00:00:59,930 --> 00:01:03,540

+and else part of the conditional statement. So let's see how that works

+

+21

+00:01:03,540 --> 00:01:06,940

+with an example. Here we have the matter that computes some charge.

+

+22

+00:01:06,940 --> 00:01:10,350

+And it computes the charge based on some corrective uses of the date

+

+23

+00:01:10,350 --> 00:01:12,930

+that is provided as input, or it's imagined or is just, you

+

+24

+00:01:12,930 --> 00:01:15,410

+know, one of the fields in the class. So as you can see,

+

+25

+00:01:15,410 --> 00:01:18,140

+there is a conditional here that checks that if the

+

+26

+00:01:18,140 --> 00:01:21,535

+dates is before the beginning of the summer, so before summer

+

+27

+00:01:21,535 --> 00:01:25,180

+start. Or it's after the summer end. Then it compute

+

+28

+00:01:25,180 --> 00:01:29,152

+the charge using some winterRate. Otherwise, if we are in the

+

+29

+00:01:29,152 --> 00:01:32,288

+summer, it will compute the quantity, the charge using a

+

+30

+00:01:32,288 --> 00:01:35,440

+summerRate. And this is just a small example, so it might

+

+31

+00:01:35,440 --> 00:01:37,990

+not look that complex. But, you know, just project this on

+

+32

+00:01:37,990 --> 00:01:40,458

+more realistic code, on larger code. You can end up with

+

+33

+00:01:40,458 --> 00:01:43,656

+the conditions that are hard to understand. And even in this case, even

+

+34

+00:01:43,656 --> 00:01:45,944

+such a small piece of code, you have to kind of look at

+

+35

+00:01:45,944 --> 00:01:48,752

+the conditionals, figure out what does it mean for the date to be

+

+36

+00:01:48,752 --> 00:01:51,800

+before the summer start and after the summer end. We can make this much

+

+37

+00:01:51,800 --> 00:01:54,780

+clearer. So, how can we do it? By applying this refactoring as we

+

+38

+00:01:54,780 --> 00:01:56,190

+described. Let's see what happens when

+

+39

+00:01:56,190 --> 00:01:58,380

+I apply the decompose conditionals refactoring to

+

+40

+00:01:58,380 --> 00:02:01,530

+this method. The first thing I will do is to take this condition,

+

+41

+00:02:01,530 --> 00:02:05,640

+create a method that perform exactly the same check, give it a meaningful name.

+

+42

+00:02:05,640 --> 00:02:09,380

+In this case I called it notSummer, which is pretty self-explanatory, and then

+

+43

+00:02:09,380 --> 00:02:12,340

+replacing the condition with a call to that matter. As you can see

+

+44

+00:02:12,340 --> 00:02:15,230

+here, there's a clear improvement in the code, because here I just need

+

+45

+00:02:15,230 --> 00:02:17,810

+to look at this statement and I see right away that the check. What

+

+46

+00:02:17,810 --> 00:02:20,680

+the check is doing is just checking whether the date is in the

+

+47

+00:02:20,680 --> 00:02:24,320

+summer or not. So, much easier than having to interpret this condition. And

+

+48

+00:02:24,320 --> 00:02:26,910

+the second thing I do is to take the code that computes the

+

+49

+00:02:26,910 --> 00:02:28,600

+charge and also in this case, creating

+

+50

+00:02:28,600 --> 00:02:31,028

+suitable methods that compute the winterCharge and

+

+51

+00:02:31,028 --> 00:02:34,838

+the summerCharge. And I called them exactly winterCharge and summerCharge which

+

+52

+00:02:34,838 --> 00:02:38,278

+again is self explanatory. And then I replace this computation with

+

+53

+00:02:38,278 --> 00:02:40,710

+a call to that method. So again, when I look at

+

+54

+00:02:40,710 --> 00:02:43,280

+this code, I can clearly see that the charge is computed

+

+55

+00:02:43,280 --> 00:02:46,570

+using some sort of winterCharge calculation and then using some sort

+

+56

+00:02:46,570 --> 00:02:50,490

+of summerCharge calculation. And if I don't want to know how

+

+57

+00:02:50,490 --> 00:02:52,670

+this is exactly computed, that's all I need to know to

+

+58

+00:02:52,670 --> 00:02:56,100

+understand what this method does. Easier and faster than looking at

+

+59

+00:02:56,100 --> 00:02:57,970

+this method and figuring out what it does. And if

+

+60

+00:02:57,970 --> 00:02:59,950

+I need to look at the details, exactly like in the

+

+61

+00:02:59,950 --> 00:03:01,550

+previous case, I can just go and look at the

+

+62

+00:03:01,550 --> 00:03:04,170

+implementation of winterCharge and summerCharge. But I will be looking at

+

+63

+00:03:04,170 --> 00:03:06,980

+that in its specific context. So, without having to understand

+

+64

+00:03:06,980 --> 00:03:09,760

+everything at once. So in this way, you make it clear

+

+65

+00:03:09,760 --> 00:03:12,840

+both why you're doing something, because it is notSummer, and

+

+66

+00:03:12,840 --> 00:03:16,300

+what exactly you're doing. You're computing a winterCharge, or a summerCharge.

diff --git a/usth/ICT2.7/P4L5 Software Refactoring Subtitles/12 - Extract Class - lang_en_vs4.srt b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/12 - Extract Class - lang_en_vs4.srt
new file mode 100644
index 0000000..07c93ed
--- /dev/null
+++ b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/12 - Extract Class - lang_en_vs4.srt
@@ -0,0 +1,99 @@
+1

+00:00:00,100 --> 00:00:02,890

+We are now going to talk about the extract class refactoring. When a

+

+2

+00:00:02,890 --> 00:00:06,040

+softer system evolves, we might end up with classes that really do the

+

+3

+00:00:06,040 --> 00:00:09,210

+work of more than one class because we keep adding functionality to

+

+4

+00:00:09,210 --> 00:00:11,010

+the class. Therefore also they're too

+

+5

+00:00:11,010 --> 00:00:13,160

+big, too complicated. In particular, we might

+

+6

+00:00:13,160 --> 00:00:15,250

+end up with a class that is doing the work of two

+

+7

+00:00:15,250 --> 00:00:18,890

+classes. Typical examples are classes with many methods and quite a lot of

+

+8

+00:00:18,890 --> 00:00:22,520

+data, quite a lot of fields. In this case, it's normally good idea

+

+9

+00:00:22,520 --> 00:00:25,120

+to split the class into two, so what you will do, you will

+

+10

+00:00:25,120 --> 00:00:28,700

+create a new class and move there the relevant fields and methods from

+

+11

+00:00:28,700 --> 00:00:31,700

+the original class. So as to have two classes, each one implementing a

+

+12

+00:00:31,700 --> 00:00:34,900

+piece of the functionality. Let's look at an example. In this case we're

+

+13

+00:00:34,900 --> 00:00:38,850

+going to use a UML like representation for the class. We have this class Person

+

+14

+00:00:38,850 --> 00:00:41,769

+that ends up representing also a phone number. And imagine that we add

+

+15

+00:00:41,769 --> 00:00:44,500

+up these pieces, you know, a little bit at the time so we end

+

+16

+00:00:44,500 --> 00:00:47,430

+up with something that really is doing the job of the person and

+

+17

+00:00:47,430 --> 00:00:50,490

+of the phone number. So what we can do, we can actually do exactly

+

+18

+00:00:50,490 --> 00:00:52,650

+what we described here. We split this class

+

+19

+00:00:52,650 --> 00:00:55,470

+into a Person class, and the Phone Number class.

+

+20

+00:00:55,470 --> 00:00:57,440

+And then we establish a use relation, so we

+

+21

+00:00:57,440 --> 00:00:59,470

+have a reference of the phone number class into

+

+22

+00:00:59,470 --> 00:01:01,960

+this class. And by separating the telephone number behavior

+

+23

+00:01:01,960 --> 00:01:04,680

+into its own class, I once more improved the

+

+24

+00:01:04,680 --> 00:01:06,980

+structure of the code, because now I have classes

+

+25

+00:01:06,980 --> 00:01:09,070

+that are more cohesive, and do exactly one thing.

diff --git a/usth/ICT2.7/P4L5 Software Refactoring Subtitles/13 - Inline Class - lang_en_vs4.srt b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/13 - Inline Class - lang_en_vs4.srt
new file mode 100644
index 0000000..a7f7f2f
--- /dev/null
+++ b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/13 - Inline Class - lang_en_vs4.srt
@@ -0,0 +1,75 @@
+1

+00:00:00,150 --> 00:00:03,825

+This new refactoring called inline class is the reverse of the extract class

+

+2

+00:00:03,825 --> 00:00:06,700

+refactoring. And know that this is kind of a general situation in the

+

+3

+00:00:06,700 --> 00:00:09,500

+sense that it is often the case that the refactoring also has a

+

+4

+00:00:09,500 --> 00:00:11,480

+reverse refactoring that does exactly the

+

+5

+00:00:11,480 --> 00:00:13,202

+opposite. So basically, un-dos, in a sense,

+

+6

+00:00:13,202 --> 00:00:16,830

+the operation of the other refactoring. In this case, the motivation for the

+

+7

+00:00:16,830 --> 00:00:19,760

+refactoring is that during system evolution, we might end up with one or

+

+8

+00:00:19,760 --> 00:00:22,530

+more classes that do not do much. In this case what you want

+

+9

+00:00:22,530 --> 00:00:25,350

+to do is to take the class that is not doing that much and

+

+10

+00:00:25,350 --> 00:00:28,740

+move its features into another class. And then delete the original class.

+

+11

+00:00:28,740 --> 00:00:31,010

+So lets use an example similar to the one we've used for

+

+12

+00:00:31,010 --> 00:00:34,000

+the previous refactoring to illustrate how this works. Here we have in

+

+13

+00:00:34,000 --> 00:00:37,750

+this case, two classes, person and office. And the person class is

+

+14

+00:00:37,750 --> 00:00:40,720

+using the office class, but this latter class, the office class, only

+

+15

+00:00:40,720 --> 00:00:44,000

+contains a phone number. So it doesn't really do that much. What

+

+16

+00:00:44,000 --> 00:00:47,020

+we can do is therefore to fold the office class into the

+

+17

+00:00:47,020 --> 00:00:50,470

+person class, by simply moving its only field into the class. And so

+

+18

+00:00:50,470 --> 00:00:53,260

+the result will be this person class that also contains the information

+

+19

+00:00:53,260 --> 00:00:56,600

+about the office number, and overall a simpler design for the code.

diff --git a/usth/ICT2.7/P4L5 Software Refactoring Subtitles/14 - Extract Method - lang_en_vs4.srt b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/14 - Extract Method - lang_en_vs4.srt
new file mode 100644
index 0000000..88769e0
--- /dev/null
+++ b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/14 - Extract Method - lang_en_vs4.srt
@@ -0,0 +1,163 @@
+1

+00:00:00,060 --> 00:00:02,406

+The next re-factoring which is also the last one that we'll

+

+2

+00:00:02,406 --> 00:00:05,640

+see, extract method is one of the most commonly used re-factoring. As

+

+3

+00:00:05,640 --> 00:00:09,080

+it is applicable in many, many situations. The starting point is

+

+4

+00:00:09,080 --> 00:00:12,720

+a method that is too long and contains cohesive code fragments, that

+

+5

+00:00:12,720 --> 00:00:16,180

+really serve a single very specific purpose. So we start from

+

+6

+00:00:16,180 --> 00:00:19,270

+a cohesive code fragment in a large method. What we can do

+

+7

+00:00:19,270 --> 00:00:22,370

+in this case, is to create a method using that code fragment.

+

+8

+00:00:22,370 --> 00:00:25,620

+And then replacing the code fragment with a call to that method.

+

+9

+00:00:25,620 --> 00:00:28,390

+Let's look at this with an example. Here over this method called

+

+10

+00:00:28,390 --> 00:00:31,070

+print owing, and what it does, imagine that it does a lot

+

+11

+00:00:31,070 --> 00:00:33,850

+of operations here that I'm just not listing, and then it's got

+

+12

+00:00:33,850 --> 00:00:37,620

+a set of print statements. That are just printing a lot of details

+

+13

+00:00:37,620 --> 00:00:41,280

+about the owing information. And then again, a lot of code after

+

+14

+00:00:41,280 --> 00:00:44,270

+that. So what I could do in this case to simplify. The

+

+15

+00:00:44,270 --> 00:00:47,940

+method is to transform this set of statements. They are cohesive in

+

+16

+00:00:47,940 --> 00:00:51,120

+the sense that they do just one thing, they just print these details

+

+17

+00:00:51,120 --> 00:00:53,890

+into a method, and then I had, replace the statements with a

+

+18

+00:00:53,890 --> 00:00:56,740

+call to that method. Which is actually something similar to what we did

+

+19

+00:00:56,740 --> 00:00:59,900

+as part of some the previous re-factoring's. Here I'm showing the result.

+

+20

+00:00:59,900 --> 00:01:02,770

+So here is the method that I extracted. As you can see. It

+

+21

+00:01:02,770 --> 00:01:05,790

+contains the code that was previously here. I give you the meaningful

+

+22

+00:01:05,790 --> 00:01:09,080

+name, I called it printDetails so it's clear what it does. And now

+

+23

+00:01:09,080 --> 00:01:12,820

+the print owning method is simpler. Because I still have the remaining code

+

+24

+00:01:12,820 --> 00:01:17,200

+the one I didn't touch. But now this potentially long list of details.

+

+25

+00:01:17,200 --> 00:01:20,560

+Of prints, of details is not replaced by a single method code.

+

+26

+00:01:20,560 --> 00:01:23,550

+So a gain similar to the previous refactorings that we saw. If

+

+27

+00:01:23,550 --> 00:01:26,370

+we just look at the printing method, it's very easy to figure

+

+28

+00:01:26,370 --> 00:01:29,490

+out what this part does. Oh, print some details. And once more I

+

+29

+00:01:29,490 --> 00:01:33,060

+really want to stress this. If you don't care about how, this

+

+30

+00:01:33,060 --> 00:01:36,350

+is implemented and knowing that this print some details is enough. Then

+

+31

+00:01:36,350 --> 00:01:38,980

+you're done. You don't need to understand anything more. It's clear, it's

+

+32

+00:01:38,980 --> 00:01:42,430

+self explanatory. And if you'll need to look at what print details does,

+

+33

+00:01:42,430 --> 00:01:44,390

+you just go and look at print details. And you look at

+

+34

+00:01:44,390 --> 00:01:47,280

+it in isolation. So it's easier to understand what this does without having

+

+35

+00:01:47,280 --> 00:01:49,640

+to think the rest of the code. So once more the color we

+

+36

+00:01:49,640 --> 00:01:52,740

+factor in is just to improve your design, made the code more readable

+

+37

+00:01:52,740 --> 00:01:56,020

+Make the code more maintainable. And also keep in mind all of these,

+

+38

+00:01:56,020 --> 00:01:59,080

+are kind of small examples. You also always have to think about the

+

+39

+00:01:59,080 --> 00:02:02,560

+effect that this can have on larger codebases. It can really improve a

+

+40

+00:02:02,560 --> 00:02:05,280

+lot. The understandabililty, and maintainability of

+

+41

+00:02:05,280 --> 00:02:07,220

+your code. So in general, it's design.

diff --git a/usth/ICT2.7/P4L5 Software Refactoring Subtitles/15 - Refactoring Demo - lang_en_vs4.srt b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/15 - Refactoring Demo - lang_en_vs4.srt
new file mode 100644
index 0000000..0559c88
--- /dev/null
+++ b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/15 - Refactoring Demo - lang_en_vs4.srt
@@ -0,0 +1,599 @@
+1

+00:00:00,090 --> 00:00:03,110

+So now we saw, this set of re-factoring's. They're nice, but

+

+2

+00:00:03,110 --> 00:00:06,260

+how can we actually perform re-factoring's? In some cases you'll have to

+

+3

+00:00:06,260 --> 00:00:08,430

+do it by hand. And you'll do it in that case in

+

+4

+00:00:08,430 --> 00:00:10,880

+small steps, so that you can check at every step that you

+

+5

+00:00:10,880 --> 00:00:14,180

+didn't introduce any area. But there's also many cases in which at

+

+6

+00:00:14,180 --> 00:00:17,640

+least for the more standard re-factoring's, you can just apply, you can

+

+7

+00:00:17,640 --> 00:00:21,530

+just use a tool that actually supports re-factoring. I'm going to show

+

+8

+00:00:21,530 --> 00:00:24,550

+you how that works, into a specific ID, Eclipse through a demo.

+

+9

+00:00:26,120 --> 00:00:28,425

+To show you how Eclipse, can help in performing

+

+10

+00:00:28,425 --> 00:00:31,880

+re-factoring, in an automated way, I just opened the Eclipse

+

+11

+00:00:31,880 --> 00:00:35,050

+editor and I maximized it. So that we can look

+

+12

+00:00:35,050 --> 00:00:36,810

+at the code more clearly. And as you can see

+

+13

+00:00:36,810 --> 00:00:39,551

+here, I have this class. It's called Re-factorable, it's a

+

+14

+00:00:39,551 --> 00:00:43,550

+pretty indicative name. And what we're going to do, we're going to

+

+15

+00:00:43,550 --> 00:00:47,840

+try to apply the extract method re-factoring to this class.

+

+16

+00:00:47,840 --> 00:00:51,060

+And in particular, to parts of this print owing method.

+

+17

+00:00:51,060 --> 00:00:54,090

+So this is a matter than will print owing's,

+

+18

+00:00:54,090 --> 00:00:56,160

+as the name says. And it will do several things

+

+19

+00:00:56,160 --> 00:00:59,180

+such as, for example, printing a banner first, then

+

+20

+00:00:59,180 --> 00:01:03,650

+calculating the outstanding debts, and then printing some details. So

+

+21

+00:01:03,650 --> 00:01:06,980

+the starting point for an extract method re-fractoring, is

+

+22

+00:01:06,980 --> 00:01:10,650

+the identification of some cohesive code fragment. And here, for

+

+23

+00:01:10,650 --> 00:01:12,970

+instance, we can see that, if we can see there,

+

+24

+00:01:12,970 --> 00:01:16,350

+these three print statements. They are basically printing some banner,

+

+25

+00:01:16,350 --> 00:01:18,530

+for the method. And I also put a comment here

+

+26

+00:01:18,530 --> 00:01:21,160

+just to make that even more explicit. So this is a

+

+27

+00:01:21,160 --> 00:01:23,970

+perfect case in which we might want to just extract

+

+28

+00:01:23,970 --> 00:01:27,220

+this part, create an independent method, so that we can make

+

+29

+00:01:27,220 --> 00:01:31,410

+the code more readable and maintainable. So I select, the

+

+30

+00:01:31,410 --> 00:01:33,320

+part of the code, that I want to put in my

+

+31

+00:01:33,320 --> 00:01:37,080

+method. I invoke the contextual menu, and as you can see

+

+32

+00:01:37,080 --> 00:01:41,287

+there is a re-factor entry here. Here are some re-factoring's [UNKNOWN],

+

+33

+00:01:41,287 --> 00:01:45,039

+re-factoring's that I can apply, and I'm going to select extract

+

+34

+00:01:45,039 --> 00:01:48,120

+method. When I do that, Eclipse is going to ask me to

+

+35

+00:01:48,120 --> 00:01:51,610

+specify a method name. I'll just call this one print

+

+36

+00:01:51,610 --> 00:01:54,260

+banner. And as you can see, as soon as I do

+

+37

+00:01:54,260 --> 00:01:57,310

+that, Eclipse will show me the preview, for the method

+

+38

+00:01:57,310 --> 00:02:01,010

+that will be generated. I'm going to leave the access modifier. To

+

+39

+00:02:01,010 --> 00:02:03,290

+public and I'm not going to change anything else. So,

+

+40

+00:02:03,290 --> 00:02:07,760

+now when I click Ok. As you can see Eclipse modified

+

+41

+00:02:07,760 --> 00:02:10,669

+my code so that now I have the Print Banner method

+

+42

+00:02:10,669 --> 00:02:14,050

+down here that does exactly what that piece of code was doing

+

+43

+00:02:14,050 --> 00:02:16,090

+before. And I just have an invocation of the Print Banner

+

+44

+00:02:16,090 --> 00:02:19,440

+method, up here, where the code was before. And of course, this

+

+45

+00:02:19,440 --> 00:02:21,830

+is something that we could have done by hand. It's pretty

+

+46

+00:02:21,830 --> 00:02:25,480

+easy to do, but it's even easier, to do it using Eclipse's

+

+47

+00:02:25,480 --> 00:02:29,040

+capabilities. And this will become even more apparent, when we consider slightly

+

+48

+00:02:29,040 --> 00:02:32,866

+more complex case. So here, if we look at this piece of

+

+49

+00:02:32,866 --> 00:02:35,234

+code for instance, we can that see this code

+

+50

+00:02:35,234 --> 00:02:38,264

+prints some details, about the always. And the reason

+

+51

+00:02:38,264 --> 00:02:41,351

+why this case is likely more complicated, is because

+

+52

+00:02:41,351 --> 00:02:45,210

+this code needs to know about the value of outstanding.

+

+53

+00:02:45,210 --> 00:02:49,130

+And whereas that underscore name, is a member of

+

+54

+00:02:49,130 --> 00:02:51,150

+the class, and therefore will be available to the

+

+55

+00:02:51,150 --> 00:02:55,110

+method. Outstanding is a locker variable, so a method

+

+56

+00:02:55,110 --> 00:02:58,310

+different from print, oh it wouldn't know anything about outstanding.

+

+57

+00:02:58,310 --> 00:03:00,070

+So let's see what happens when we try to apply

+

+58

+00:03:00,070 --> 00:03:03,460

+a re-factoring for this code. So we go again here

+

+59

+00:03:03,460 --> 00:03:06,410

+to the re-factor menu, we select extract method, we will

+

+60

+00:03:06,410 --> 00:03:10,080

+pick a name again. So let's call it [SOUND] print details,

+

+61

+00:03:10,080 --> 00:03:12,660

+since this is what the code does. And as you

+

+62

+00:03:12,660 --> 00:03:17,270

+can see here, Eclipse was able to figure out, that outstanding

+

+63

+00:03:17,270 --> 00:03:20,290

+has to be a parameter, of this method. So if

+

+64

+00:03:20,290 --> 00:03:23,340

+you look at the signature here, this will be very clear.

+

+65

+00:03:23,340 --> 00:03:26,270

+So outstanding has to be passed to the matter because

+

+66

+00:03:26,270 --> 00:03:29,230

+it's a locker variable of the print owing method. so

+

+67

+00:03:29,230 --> 00:03:32,600

+it will not be visible to the other methods otherwise.

+

+68

+00:03:32,600 --> 00:03:34,990

+So since eclipse figured it out, all I have to do,

+

+69

+00:03:34,990 --> 00:03:37,630

+is to press Ok. And at this point what I

+

+70

+00:03:37,630 --> 00:03:41,280

+will have here is my new method, for in details

+

+71

+00:03:41,280 --> 00:03:45,140

+that takes outstanding as a parameter. And does exactly what

+

+72

+00:03:45,140 --> 00:03:48,880

+the code was doing before. And here, where the code was,

+

+73

+00:03:48,880 --> 00:03:51,630

+I will have my print details invocation, with outstanding

+

+74

+00:03:51,630 --> 00:03:54,930

+as a parameter. So now, let's continue to extract methods.

+

+75

+00:03:54,930 --> 00:03:58,470

+And let's look at a even more complex case. which

+

+76

+00:03:58,470 --> 00:04:01,550

+is, the one involving this piece of code. So this

+

+77

+00:04:01,550 --> 00:04:03,900

+piece of code, as you can see, will calculate

+

+78

+00:04:03,900 --> 00:04:07,820

+the value of the outstanding debt. Will calculate the owing's,

+

+79

+00:04:07,820 --> 00:04:09,600

+and the way in which it does that, is by

+

+80

+00:04:09,600 --> 00:04:14,080

+considering all the orders, that are part of this enumeration.

+

+81

+00:04:14,080 --> 00:04:16,519

+That is the declared here, and it will

+

+82

+00:04:16,519 --> 00:04:20,769

+compute for each one, of these orders, the amount,

+

+83

+00:04:20,769 --> 00:04:23,520

+and then added to outstanding. So what is the

+

+84

+00:04:23,520 --> 00:04:26,160

+additional complication here? Well, the additional complication here is

+

+85

+00:04:26,160 --> 00:04:29,520

+that this code needs to know, not only

+

+86

+00:04:29,520 --> 00:04:33,220

+about outstanding. It also needs to know, about this

+

+87

+00:04:33,220 --> 00:04:36,160

+enumeration, because this one is also a local variable.

+

+88

+00:04:36,160 --> 00:04:39,140

+And in addition to that, this code also has

+

+89

+00:04:39,140 --> 00:04:43,280

+some side effects. So outstanding, is modified as a

+

+90

+00:04:43,280 --> 00:04:46,600

+consequence of the execution of this code. So how can

+

+91

+00:04:46,600 --> 00:04:49,120

+we do that in the extracted method? Well lets

+

+92

+00:04:49,120 --> 00:04:51,000

+see what the clips will do and what the clips

+

+93

+00:04:51,000 --> 00:04:53,950

+will suggest. It will try to again re-factor this

+

+94

+00:04:53,950 --> 00:04:58,030

+code and extract the method. In this case as you

+

+95

+00:04:58,030 --> 00:05:01,160

+can see. The clips does two things. First of all,

+

+96

+00:05:01,160 --> 00:05:04,180

+it figures out as before, that there are some parameters,

+

+97

+00:05:04,180 --> 00:05:07,650

+that are needed for this method to operate correctly. The

+

+98

+00:05:07,650 --> 00:05:11,600

+enumeration e, as we said, and the outstanding variable. In

+

+99

+00:05:11,600 --> 00:05:14,880

+addition, if you look at the method signature Eclipse will

+

+100

+00:05:14,880 --> 00:05:17,490

+also figure out that this method has to return, a

+

+101

+00:05:17,490 --> 00:05:21,530

+double value. So what does this value correspond to? This

+

+102

+00:05:21,530 --> 00:05:24,700

+value corresponds to a new value of outstanding. So if

+

+103

+00:05:24,700 --> 00:05:27,490

+we, give a name to this method, so we just

+

+104

+00:05:27,490 --> 00:05:29,620

+use the name, [SOUND] that I put in the comment

+

+105

+00:05:29,620 --> 00:05:33,510

+over there. We click Ok, and this will create

+

+106

+00:05:33,510 --> 00:05:36,560

+a method by extracting the code. And here, where the

+

+107

+00:05:36,560 --> 00:05:39,100

+method used to be, we will have that the

+

+108

+00:05:39,100 --> 00:05:43,169

+value of outstanding is updated. Based on the return value

+

+109

+00:05:43,169 --> 00:05:46,260

+of calculate outstanding. So in the end if we

+

+110

+00:05:46,260 --> 00:05:48,730

+look at this code, you can see that if we

+

+111

+00:05:48,730 --> 00:05:51,980

+just focus, on this code it's very easy to

+

+112

+00:05:51,980 --> 00:05:55,150

+understand what it does. It prints the banner, it calculates

+

+113

+00:05:55,150 --> 00:05:59,180

+an outstanding value, and then it prints some details. And

+

+114

+00:05:59,180 --> 00:06:01,520

+in case we don't care, as I said before, about the

+

+115

+00:06:01,520 --> 00:06:04,840

+details of what these methods do, we're done. And if we

+

+116

+00:06:04,840 --> 00:06:07,740

+care about the details we can look at each matter individually.

+

+117

+00:06:07,740 --> 00:06:10,580

+And get exactly the same information that we got before,

+

+118

+00:06:10,580 --> 00:06:13,650

+in a sort of a separation of concerns kind of way,

+

+119

+00:06:13,650 --> 00:06:16,420

+by focusing on one problem at a time. So now let

+

+120

+00:06:16,420 --> 00:06:19,345

+me do one last thing. So let me modify the code,

+

+121

+00:06:19,345 --> 00:06:23,170

+slightly. So i'm going to go back, to the version of

+

+122

+00:06:23,170 --> 00:06:25,610

+the code before re-factoring. So this is what we had.

+

+123

+00:06:25,610 --> 00:06:32,480

+And I'm going to add, an additional variable here, [SOUND] called count,

+

+124

+00:06:32,480 --> 00:06:38,870

+which I initialize to zero. Here I'm going to increase, [SOUND]

+

+125

+00:06:38,870 --> 00:06:41,360

+the value of count at every iteration. And

+

+126

+00:06:41,360 --> 00:06:44,570

+finally, here I'm going to print out the value

+

+127

+00:06:44,570 --> 00:06:50,130

+of count. Okay, now that I have this code up. So let's imagine that I

+

+128

+00:06:50,130 --> 00:06:55,665

+want to, again as I did before, extract this matter. So, I'm going to

+

+129

+00:06:55,665 --> 00:06:58,430

+give you a second. Have a look at this and see, if you see

+

+130

+00:06:58,430 --> 00:07:02,170

+any problem with that. Feel free to stop the video, if you need more time.

+

+131

+00:07:07,350 --> 00:07:11,440

+So the problem here is that I have two side effects.

+

+132

+00:07:11,440 --> 00:07:14,820

+Both outstanding and count are modified. And therefore it's not really

+

+133

+00:07:14,820 --> 00:07:19,600

+possible to extract this method, and preserve the semantics of this

+

+134

+00:07:19,600 --> 00:07:23,260

+code. Let's see if Eclipse will be able to figure that out.

+

+135

+00:07:26,130 --> 00:07:28,950

+And it does. If we try to extract the matter here,

+

+136

+00:07:28,950 --> 00:07:32,250

+you'll tell us that's an ambiguous return value. The selected block

+

+137

+00:07:32,250 --> 00:07:35,800

+contains more than one assignment to look at variables. And the

+

+138

+00:07:35,800 --> 00:07:40,170

+affected variables are outstanding, just a Double and Count which is

+

+139

+00:07:40,170 --> 00:07:44,780

+an integer. So it will refuse to extract the method. So

+

+140

+00:07:44,780 --> 00:07:46,470

+at this point if we wanted to do that we have

+

+141

+00:07:46,470 --> 00:07:48,650

+we'll have to do the re-factoring a different way, but I

+

+142

+00:07:48,650 --> 00:07:51,110

+don't really want to get there. I want to conclude here,

+

+143

+00:07:51,110 --> 00:07:53,440

+and I hope this this little demo helped you

+

+144

+00:07:53,440 --> 00:07:55,310

+realize how useful it can be to use an

+

+145

+00:07:55,310 --> 00:07:58,270

+id that supports re-factoring that can automate this important

+

+146

+00:07:58,270 --> 00:08:00,160

+task. And I also encourage you to try to play

+

+147

+00:08:00,160 --> 00:08:03,170

+with this, and try to use different re-factoring's, on

+

+148

+00:08:03,170 --> 00:08:05,480

+your code. So as to get familiar with the kind

+

+149

+00:08:05,480 --> 00:08:08,060

+of re-factoring's that are supported by the ID. And

+

+150

+00:08:08,060 --> 00:08:10,800

+also with the re-factoring's themselves and how should be used.

diff --git a/usth/ICT2.7/P4L5 Software Refactoring Subtitles/16 - Extract Method Refactoring Quiz - lang_en_vs5.srt b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/16 - Extract Method Refactoring Quiz - lang_en_vs5.srt
new file mode 100644
index 0000000..07f5e44
--- /dev/null
+++ b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/16 - Extract Method Refactoring Quiz - lang_en_vs5.srt
@@ -0,0 +1,31 @@
+1

+00:00:00,160 --> 00:00:02,580

+After the demo I would like to have a little quiz

+

+2

+00:00:02,580 --> 00:00:05,430

+about the extract method refactoring. And I would like to ask you

+

+3

+00:00:05,430 --> 00:00:08,910

+when is it appropriate to apply the extract method refactoring. Here I

+

+4

+00:00:08,910 --> 00:00:11,890

+have a set of possible scenarios. First one is when there is

+

+5

+00:00:11,890 --> 00:00:14,730

+duplicated code in two or more methods. When a class is too

+

+6

+00:00:14,730 --> 00:00:17,730

+large. When the names of two classes are too similar. Or when

+

+7

+00:00:17,730 --> 00:00:20,840

+a method is highly coupled with a class other than the one

+

+8

+00:00:20,840 --> 00:00:24,370

+where it is defined. So as usual, please mark all that apply.

diff --git a/usth/ICT2.7/P4L5 Software Refactoring Subtitles/17 - Extract Method Refactoring Quiz Solution - lang_en_vs4.srt b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/17 - Extract Method Refactoring Quiz Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..6545de0
--- /dev/null
+++ b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/17 - Extract Method Refactoring Quiz Solution - lang_en_vs4.srt
@@ -0,0 +1,83 @@
+1

+00:00:00,110 --> 00:00:03,000

+The first scenario is the typical case in which it is

+

+2

+00:00:03,000 --> 00:00:07,040

+recommended to use the extract method refactoring, when there is duplicated code

+

+3

+00:00:07,040 --> 00:00:09,190

+in two or more methods and we want to take this

+

+4

+00:00:09,190 --> 00:00:12,420

+code and factor is out, and basically have the two methods called

+

+5

+00:00:12,420 --> 00:00:14,960

+a third method, which is the one we create using the

+

+6

+00:00:14,960 --> 00:00:18,060

+refactoring. When a class is too large, normally we don't want to

+

+7

+00:00:18,060 --> 00:00:21,330

+apply the extract. Extract method. Instead, in this cases, it is

+

+8

+00:00:21,330 --> 00:00:22,900

+usually more appropriate to use the

+

+9

+00:00:22,900 --> 00:00:26,420

+extract class or extract subclass refactorings.

+

+10

+00:00:26,420 --> 00:00:29,750

+Analogously, when the names of two classes are too similar, extracting a

+

+11

+00:00:29,750 --> 00:00:32,729

+method will normally not help much. And all we need to do

+

+12

+00:00:32,729 --> 00:00:35,810

+in case having too similar names is actually a problem. Is to

+

+13

+00:00:35,810 --> 00:00:39,600

+rename one of the two classes, or both, if we wish. Finally,

+

+14

+00:00:39,600 --> 00:00:42,530

+it is definitely appropriate to apply the extract method of refactoring in

+

+15

+00:00:42,530 --> 00:00:45,900

+cases in which a method is highly coupled with a class other

+

+16

+00:00:45,900 --> 00:00:48,330

+than the one where it is defined. In this case, which we

+

+17

+00:00:48,330 --> 00:00:51,740

+will discuss also later in the lesson, the extract method of refactoring

+

+18

+00:00:51,740 --> 00:00:55,710

+allows us to extract part of the metal to With the other class.

+

+19

+00:00:55,710 --> 00:00:58,690

+Then we can take the matter that we just extracted and move it

+

+20

+00:00:58,690 --> 00:01:01,880

+to the class where it actually belongs. So the extract method is one

+

+21

+00:01:01,880 --> 00:01:05,560

+of the two refactorings that it is appropriate to apply in these cases.

diff --git a/usth/ICT2.7/P4L5 Software Refactoring Subtitles/18 - Refactoring Risks - lang_en_vs4.srt b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/18 - Refactoring Risks - lang_en_vs4.srt
new file mode 100644
index 0000000..0aae00c
--- /dev/null
+++ b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/18 - Refactoring Risks - lang_en_vs4.srt
@@ -0,0 +1,143 @@
+1

+00:00:00,150 --> 00:00:02,520

+Now that we saw a number of refactorings, we also saw

+

+2

+00:00:02,520 --> 00:00:05,950

+how refactorings can be performed automatically within an ID, I'd like

+

+3

+00:00:05,950 --> 00:00:09,230

+to make you aware of some risks involved with the user

+

+4

+00:00:09,230 --> 00:00:12,510

+refactorings. Refactorings are a very powerful tool, but you also have to

+

+5

+00:00:12,510 --> 00:00:15,820

+be careful, first of all when you do more complex refactorings,

+

+6

+00:00:15,820 --> 00:00:18,540

+you may also introduce subtle faults. What, we don't really call

+

+7

+00:00:18,540 --> 00:00:21,040

+regression errors. You might change something in the class. You might

+

+8

+00:00:21,040 --> 00:00:23,140

+think that that's a behavior preserving

+

+9

+00:00:23,140 --> 00:00:25,200

+transformation when considering the whole code,

+

+10

+00:00:25,200 --> 00:00:27,860

+and instead your change is affecting the behavior of some of the

+

+11

+00:00:27,860 --> 00:00:30,980

+other parts of the code. So, it's introducing a regression that will cause

+

+12

+00:00:30,980 --> 00:00:32,670

+some other functionality, some other piece

+

+13

+00:00:32,670 --> 00:00:34,320

+of functionality some other feature, to

+

+14

+00:00:34,320 --> 00:00:37,190

+work incorrectly. So you always have to be careful, and as we saw

+

+15

+00:00:37,190 --> 00:00:39,750

+at the beginning one way to avoid that is to run tests.

+

+16

+00:00:39,750 --> 00:00:43,080

+Every time you make a refactoring every time you change your code and

+

+17

+00:00:43,080 --> 00:00:46,280

+refactor your code. So is to get the least some confidence in

+

+18

+00:00:46,280 --> 00:00:47,540

+the fact that your refactoring is

+

+19

+00:00:47,540 --> 00:00:50,290

+indeed behavior preserving. Also consider the refactoring

+

+20

+00:00:50,290 --> 00:00:54,680

+should not. Be abused. Refactoring should be performed when it's needed. It's

+

+21

+00:00:54,680 --> 00:00:57,570

+useful to improve the design of your code when you see problems

+

+22

+00:00:57,570 --> 00:00:59,680

+with the design of the code. Shouldn't just be applied for the

+

+23

+00:00:59,680 --> 00:01:02,720

+final code because you can apply, for example, easily within a tool.

+

+24

+00:01:02,720 --> 00:01:06,030

+So be careful not over doing it when you refactor. And for

+

+25

+00:01:06,030 --> 00:01:08,310

+the same reason that we mentioned at the beginning, you should be

+

+26

+00:01:08,310 --> 00:01:10,600

+particularly careful when you're using refactoring

+

+27

+00:01:10,600 --> 00:01:12,290

+for systems that are in production.

+

+28

+00:01:12,290 --> 00:01:15,260

+Because if you introduce a problem, before the system goes in production,

+

+29

+00:01:15,260 --> 00:01:16,750

+then you might be able to catch it earlier,

+

+30

+00:01:16,750 --> 00:01:19,780

+with testing. Or before it's released. But, if you introduce

+

+31

+00:01:19,780 --> 00:01:21,750

+a problem for a system in production, then you have

+

+32

+00:01:21,750 --> 00:01:24,440

+to issue a new version of the code. You'll be

+

+33

+00:01:24,440 --> 00:01:26,860

+affecting, you might be affecting some users, because the code

+

+34

+00:01:26,860 --> 00:01:29,050

+fails on their machine. So, you have to be twice

+

+35

+00:01:29,050 --> 00:01:31,190

+as careful, when you are doing refactoring, when you're changing

+

+36

+00:01:31,190 --> 00:01:33,010

+your code for a system that is already in production.

diff --git a/usth/ICT2.7/P4L5 Software Refactoring Subtitles/19 - Cost of Refactoring - lang_en_vs4.srt b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/19 - Cost of Refactoring - lang_en_vs4.srt
new file mode 100644
index 0000000..e09868d
--- /dev/null
+++ b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/19 - Cost of Refactoring - lang_en_vs4.srt
@@ -0,0 +1,127 @@
+1

+00:00:00,080 --> 00:00:03,800

+Let's also talk about the cost of refactoring. Refactoring might be

+

+2

+00:00:03,800 --> 00:00:06,750

+free or almost free if you're using a tool to do refactoring

+

+3

+00:00:06,750 --> 00:00:08,570

+as we did in our demo. But that's not always the

+

+4

+00:00:08,570 --> 00:00:12,530

+case. In many cases, refactoring involves quite a bit of manual work

+

+5

+00:00:12,530 --> 00:00:16,309

+if you're doing some manual refactoring. And how much that costs

+

+6

+00:00:16,309 --> 00:00:19,460

+depends on how well the operations on the source code are supported.

+

+7

+00:00:19,460 --> 00:00:22,379

+You might have partial support from an ID. You might have complete

+

+8

+00:00:22,379 --> 00:00:25,017

+support, in which case it's greater. Or you might have no support,

+

+9

+00:00:25,017 --> 00:00:26,879

+in which case you have to be very careful about

+

+10

+00:00:26,879 --> 00:00:28,888

+how you change your code and how you check that you

+

+11

+00:00:28,888 --> 00:00:32,030

+didn't change the behavior of the code. There's also an additional

+

+12

+00:00:32,030 --> 00:00:34,460

+cost associated with refactoring. Remember

+

+13

+00:00:34,460 --> 00:00:36,990

+that refactoring relies heavily on testing

+

+14

+00:00:36,990 --> 00:00:39,808

+after each small step of refactoring. So you might have

+

+15

+00:00:39,808 --> 00:00:43,451

+to develop test cases, specifically to check your refactoring. And even

+

+16

+00:00:43,451 --> 00:00:47,163

+if you have an existing test because, for example, you're working

+

+17

+00:00:47,163 --> 00:00:50,235

+some agile context and therefore you develop a lot of UNIX

+

+18

+00:00:50,235 --> 00:00:53,550

+test cases before writing your code. And therefore you have a good

+

+19

+00:00:53,550 --> 00:00:56,635

+regression test with it you can use every time you modify your code.

+

+20

+00:00:56,635 --> 00:00:59,550

+Nevertheless, when you refactor and you change your code, you might need

+

+21

+00:00:59,550 --> 00:01:03,255

+to update your test so it's not only the development of the test

+

+22

+00:01:03,255 --> 00:01:05,379

+cases but also it's maintaining the test cases. And if you have

+

+23

+00:01:05,379 --> 00:01:07,970

+a lot of test cases, you have to maintain more test cases. So

+

+24

+00:01:07,970 --> 00:01:12,460

+that's a cost that is not directly visible but can affect quite

+

+25

+00:01:12,460 --> 00:01:15,800

+a bit the overall cost of refactoring and the overall cost of system

+

+26

+00:01:15,800 --> 00:01:18,342

+development therefore. And finally, you should not

+

+27

+00:01:18,342 --> 00:01:21,191

+under estimate the cost of documentation maintenance.

+

+28

+00:01:21,191 --> 00:01:24,241

+Applying refactoring may involve changes in interfaces,

+

+29

+00:01:24,241 --> 00:01:26,528

+names, for example, names of classes. And

+

+30

+00:01:26,528 --> 00:01:29,384

+when you make this kind of changes, you might need to update the documentation,

+

+31

+00:01:29,384 --> 00:01:30,890

+and that's also cost. It's something that

+

+32

+00:01:30,890 --> 00:01:32,900

+takes effort and therefore should be considered.

diff --git a/usth/ICT2.7/P4L5 Software Refactoring Subtitles/2 - Introduction - lang_en_vs4.srt b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/2 - Introduction - lang_en_vs4.srt
new file mode 100644
index 0000000..a50a2e5
--- /dev/null
+++ b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/2 - Introduction - lang_en_vs4.srt
@@ -0,0 +1,127 @@
+1

+00:00:00,090 --> 00:00:02,790

+Let me start this lesson by discussing what is refactoring.

+

+2

+00:00:02,790 --> 00:00:06,590

+Refactoring is the process of applying transformation or refactoring to a

+

+3

+00:00:06,590 --> 00:00:09,320

+program. So as to obtain a refactor program. With an

+

+4

+00:00:09,320 --> 00:00:12,850

+improved design but with same functionality as the original program. So

+

+5

+00:00:12,850 --> 00:00:15,520

+key aspect of refactoring is the fact that refactoring should

+

+6

+00:00:15,520 --> 00:00:18,150

+be somatic to perserving So what is the main goal of

+

+7

+00:00:18,150 --> 00:00:22,030

+refactoring? The goal is to keep the program readable, understandable, and

+

+8

+00:00:22,030 --> 00:00:25,260

+maintainable as we evolve it. And to do this by eliminating

+

+9

+00:00:25,260 --> 00:00:28,530

+small problems soon, so that you can avoid big trouble later. And

+

+10

+00:00:28,530 --> 00:00:31,750

+I want to stress once more a key feature of refactoring, which

+

+11

+00:00:31,750 --> 00:00:34,790

+is the fact that it is behavior per serving. But how can

+

+12

+00:00:34,790 --> 00:00:38,130

+we ensure that the refactoring is behavior per serving? In other words,

+

+13

+00:00:38,130 --> 00:00:40,980

+how can we ensure that the program does the same thing before

+

+14

+00:00:40,980 --> 00:00:43,560

+and after applying a refactoring. So what we would like to do

+

+15

+00:00:43,560 --> 00:00:47,160

+is to have some guarantee that, that happens. And unfortunately in general,

+

+16

+00:00:47,160 --> 00:00:50,360

+there are no guarantees. But something we can do is to test

+

+17

+00:00:50,360 --> 00:00:53,690

+the code. For example, we can write tests that exercise the

+

+18

+00:00:53,690 --> 00:00:56,390

+parts of the program affected by the refactoring, and if we're in

+

+19

+00:00:56,390 --> 00:00:59,430

+a [INAUDIBLE] context, we might already have plenty of test cases

+

+20

+00:00:59,430 --> 00:01:01,914

+that exercise that part of the code. So we might just have

+

+21

+00:01:01,914 --> 00:01:04,780

+to rerun the test cases after the refactoring. And in fact,

+

+22

+00:01:04,780 --> 00:01:07,930

+that's a very advantageous situation, and that's a very good use of

+

+23

+00:01:07,930 --> 00:01:10,970

+existing test cases. And I want to make sure that you remember,

+

+24

+00:01:10,970 --> 00:01:15,500

+and that you beware that tests provide no guarantees. Testing can only

+

+25

+00:01:15,500 --> 00:01:18,990

+show the presence of defects, but cannot demonstrate their absence.

+

+26

+00:01:18,990 --> 00:01:21,090

+So we can use testing to get confidence in our

+

+27

+00:01:21,090 --> 00:01:23,990

+refactorings, but we can't really guarantee that the refactorings are

+

+28

+00:01:23,990 --> 00:01:26,820

+behavior preserving. I'd also like to point out that for some

+

+29

+00:01:26,820 --> 00:01:30,100

+simple refactoring, we can use a static analysis to actually

+

+30

+00:01:30,100 --> 00:01:33,160

+provide these guarantees. And in fact we will see examples of

+

+31

+00:01:33,160 --> 00:01:37,050

+such refactorings that are incorporated into IDs and that leverage

+

+32

+00:01:37,050 --> 00:01:40,070

+these kinds of analysis to perform refactoring in a safe way.

diff --git a/usth/ICT2.7/P4L5 Software Refactoring Subtitles/20 - When Not To Refactor - lang_en_vs4.srt b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/20 - When Not To Refactor - lang_en_vs4.srt
new file mode 100644
index 0000000..53938de
--- /dev/null
+++ b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/20 - When Not To Refactor - lang_en_vs4.srt
@@ -0,0 +1,103 @@
+1

+00:00:00,088 --> 00:00:02,860

+Now I want to conclude this discussion on refactoring by telling you

+

+2

+00:00:02,860 --> 00:00:07,190

+when you should not refactor. One first clear case is when

+

+3

+00:00:07,190 --> 00:00:10,410

+your code is broken. I want to make it very clear, refactoring

+

+4

+00:00:10,410 --> 00:00:13,450

+is not a way to fix your code in terms of its

+

+5

+00:00:13,450 --> 00:00:16,250

+functionality. It's a way to improve the design of your code.

+

+6

+00:00:16,250 --> 00:00:19,040

+So if your code does not compile or does not run

+

+7

+00:00:19,040 --> 00:00:21,780

+in a stable way, it's probably better to throw it away

+

+8

+00:00:21,780 --> 00:00:25,250

+and rewrite it rather then trying to refactor it. By definition refactoring

+

+9

+00:00:25,250 --> 00:00:26,780

+should maintain the functionality of the

+

+10

+00:00:26,780 --> 00:00:28,360

+system. It should be behavior preserving.

+

+11

+00:00:28,360 --> 00:00:31,100

+So if the code was broken before, it, it's probably going to be broken

+

+12

+00:00:31,100 --> 00:00:33,950

+afterwards as well. You may also want to avoid refactoring when a

+

+13

+00:00:33,950 --> 00:00:37,370

+deadline is close. Well, first of all, because refactoring might take a long

+

+14

+00:00:37,370 --> 00:00:41,360

+time and therefore might introduce risks of being late for the deadline.

+

+15

+00:00:41,360 --> 00:00:44,555

+And also, because of what we said before about introducing problems, you don't

+

+16

+00:00:44,555 --> 00:00:47,780

+want to introduce problems that might take you time to fix right before a

+

+17

+00:00:47,780 --> 00:00:50,660

+deadline. So if the deadline is too close, you might want to avoid

+

+18

+00:00:50,660 --> 00:00:54,310

+refactoring the code at that point. And finally, do not refactor if there

+

+19

+00:00:54,310 --> 00:00:58,430

+is no reason to. As we said before, you should refactor on demand. You

+

+20

+00:00:58,430 --> 00:01:00,960

+see a problem with the design of your code, with the structure of your

+

+21

+00:01:00,960 --> 00:01:03,790

+code, it's okay to refactor. If the code is fine, there is no reason

+

+22

+00:01:03,790 --> 00:01:06,470

+to refactor. I know that refactoring is fine, but you don't want to do

+

+23

+00:01:06,470 --> 00:01:09,280

+it all the time. The next thing I want to discuss, after discussing when

+

+24

+00:01:09,280 --> 00:01:12,970

+not to refactor, is when to refactor without an indication that will tell us

+

+25

+00:01:12,970 --> 00:01:15,820

+that it's time to refactor the code. And that leads us to the discussion

+

+26

+00:01:15,820 --> 00:01:17,280

+of a very interesting concept.

diff --git a/usth/ICT2.7/P4L5 Software Refactoring Subtitles/21 - Bad Smells - lang_en_vs4.srt b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/21 - Bad Smells - lang_en_vs4.srt
new file mode 100644
index 0000000..240d37b
--- /dev/null
+++ b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/21 - Bad Smells - lang_en_vs4.srt
@@ -0,0 +1,99 @@
+1

+00:00:00,070 --> 00:00:03,450

+The concept of bad smells. What are bad smells? Well, we

+

+2

+00:00:03,450 --> 00:00:06,700

+mentioned earlier that refactoring is typically applied when there is something

+

+3

+00:00:06,700 --> 00:00:09,130

+that does not look right, does not feel right in the

+

+4

+00:00:09,130 --> 00:00:12,260

+code. And that's exactly what bad smells are. Bad smells, or

+

+5

+00:00:12,260 --> 00:00:15,320

+code smells if you wish, are symptoms in the code of

+

+6

+00:00:15,320 --> 00:00:18,868

+a program that might indicate deeper problems. So there might be

+

+7

+00:00:18,868 --> 00:00:21,775

+parts of my system, classes in my systems, that just don't

+

+8

+00:00:21,775 --> 00:00:25,309

+smell right, and it feels like there's, there might be something wrong

+

+9

+00:00:25,309 --> 00:00:29,010

+with them. And if you are an experienced developer just like Brad,

+

+10

+00:00:29,010 --> 00:00:31,320

+you'll be able to figure out there is something wrong with the

+

+11

+00:00:31,320 --> 00:00:33,950

+classes. You'll be able to smell that there's something wrong and you'll

+

+12

+00:00:33,950 --> 00:00:36,880

+do something about it. And I want to mention one more, just to make

+

+13

+00:00:36,880 --> 00:00:39,270

+sure that we're all on the same page here. That these bad

+

+14

+00:00:39,270 --> 00:00:43,070

+smells are usually not bugs and don't prevent the program from functioning. They

+

+15

+00:00:43,070 --> 00:00:46,190

+however indicate weaknesses in the design of the system that might cause

+

+16

+00:00:46,190 --> 00:00:48,480

+problems during maintenance. In other words,

+

+17

+00:00:48,480 --> 00:00:50,440

+they might make the code less maintainable,

+

+18

+00:00:50,440 --> 00:00:53,650

+harder to understand, and so on. Just like refactorings,

+

+19

+00:00:53,650 --> 00:00:56,610

+there's also many possible different bad smells. So what

+

+20

+00:00:56,610 --> 00:00:59,160

+I'm providing here is just a possible list of

+

+21

+00:00:59,160 --> 00:01:02,190

+some very common bad smells. And you can find plenty

+

+22

+00:01:02,190 --> 00:01:04,349

+of information on this online. So what I want

+

+23

+00:01:04,349 --> 00:01:06,910

+to do next is just to cover before finishing the

+

+24

+00:01:06,910 --> 00:01:08,700

+lesson a few of those to show you some

+

+25

+00:01:08,700 --> 00:01:11,140

+examples of smells and what you can do about them.

diff --git a/usth/ICT2.7/P4L5 Software Refactoring Subtitles/22 - Bad Smell Examples - lang_en_vs4.srt b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/22 - Bad Smell Examples - lang_en_vs4.srt
new file mode 100644
index 0000000..b26a698
--- /dev/null
+++ b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/22 - Bad Smell Examples - lang_en_vs4.srt
@@ -0,0 +1,263 @@
+1

+00:00:00,100 --> 00:00:03,080

+The first example I want to mention is this called duplicated

+

+2

+00:00:03,080 --> 00:00:06,950

+code. So what happens here what the symptom is, is that you

+

+3

+00:00:06,950 --> 00:00:10,400

+have the same piece of code. The same fragment of code or

+

+4

+00:00:10,400 --> 00:00:14,570

+code structure replicated in more than one place. And that's pretty common

+

+5

+00:00:14,570 --> 00:00:16,880

+when we do for example copy and paste programming. Is something

+

+6

+00:00:16,880 --> 00:00:19,730

+that we mention at the beginning of the lessons. So for example

+

+7

+00:00:19,730 --> 00:00:22,780

+we are just instead reimplementing a piece of functionality we know we

+

+8

+00:00:22,780 --> 00:00:25,510

+already have. We simply copy from a different part of the code.

+

+9

+00:00:25,510 --> 00:00:27,760

+So what do you do if you have duplicated code? This can

+

+10

+00:00:27,760 --> 00:00:30,100

+be a problem over time because we might end up with a lot

+

+11

+00:00:30,100 --> 00:00:34,480

+of duplication in your system. You can use the extract method. Refactoring that

+

+12

+00:00:34,480 --> 00:00:37,610

+we just saw, and basically create a method that has exactly the same

+

+13

+00:00:37,610 --> 00:00:40,700

+function as this fragment of code and then replace the fragment of code

+

+14

+00:00:40,700 --> 00:00:43,030

+with an invocation to run and you will do it in all the

+

+15

+00:00:43,030 --> 00:00:47,520

+places where the code is duplicated. That simply finds the code and favors

+

+16

+00:00:47,520 --> 00:00:48,660

+reuse, because there can be more

+

+17

+00:00:48,660 --> 00:00:51,050

+places that benefit from that additional method.

+

+18

+00:00:51,050 --> 00:00:54,960

+Especially if it implements some popular piece of functionality. Another example

+

+19

+00:00:54,960 --> 00:00:57,930

+of best mal a typical one is the long method. So you

+

+20

+00:00:57,930 --> 00:01:00,530

+have a very long method with a lot of statements. And we

+

+21

+00:01:00,530 --> 00:01:03,570

+know that the longer procedure, the more difficult it is to understand

+

+22

+00:01:03,570 --> 00:01:05,650

+it and maintain it. So what I'm going to do in this

+

+23

+00:01:05,650 --> 00:01:08,690

+case is to factor in such as an extract method or a

+

+24

+00:01:08,690 --> 00:01:12,900

+decompose conditional to make the code simpler, shorten it. And extract some

+

+25

+00:01:12,900 --> 00:01:16,450

+of the functionality into other methods. So basically break down the method

+

+26

+00:01:16,450 --> 00:01:20,180

+in smaller methods that are more cohesive. Another typical example

+

+27

+00:01:20,180 --> 00:01:22,380

+of best mail which is something that can happen very

+

+28

+00:01:22,380 --> 00:01:25,720

+commonly during maintenance, is that you keep adding functionality to

+

+29

+00:01:25,720 --> 00:01:28,470

+a class and you end up with a large class. So

+

+30

+00:01:28,470 --> 00:01:32,410

+class is clearly to big. It contains too many fields

+

+31

+00:01:32,410 --> 00:01:35,620

+too many methods, and is just too complex to understand. This

+

+32

+00:01:35,620 --> 00:01:37,990

+case the obvious solution is to use the extract class

+

+33

+00:01:37,990 --> 00:01:42,230

+or subclass and basically break down the class in multiple classes.

+

+34

+00:01:42,230 --> 00:01:45,390

+Each one with a more cohesive piece of functionality. So, the

+

+35

+00:01:45,390 --> 00:01:46,930

+classes are more cohesive, are more

+

+36

+00:01:46,930 --> 00:01:48,360

+understandable, and the overall structure The

+

+37

+00:01:48,360 --> 00:01:52,440

+structure of the system is improved. Shotgun surgery is an interesting smell

+

+38

+00:01:52,440 --> 00:01:55,980

+and the case here is we are in a situation and you,

+

+39

+00:01:55,980 --> 00:01:58,270

+probably will happen to you, it definitely happened to me, in

+

+40

+00:01:58,270 --> 00:02:01,110

+which every time you make some kind of change to the system

+

+41

+00:02:01,110 --> 00:02:03,850

+you have to make many little changes. All over the place to

+

+42

+00:02:03,850 --> 00:02:07,280

+many different classes. And this can be a symptom of the fact

+

+43

+00:02:07,280 --> 00:02:11,080

+that the functionality is spread among these different classes. So

+

+44

+00:02:11,080 --> 00:02:13,610

+there's too much coupling between the classes and too little

+

+45

+00:02:13,610 --> 00:02:16,540

+cohesion within the classes. Also in this case you can

+

+46

+00:02:16,540 --> 00:02:19,540

+use refactoring, for example by using the move method or move

+

+47

+00:02:19,540 --> 00:02:22,650

+field or inline class to bring the pieces of related

+

+48

+00:02:22,650 --> 00:02:26,470

+functionality together. So that your resulting classes are more cohesive, you

+

+49

+00:02:26,470 --> 00:02:29,220

+reduce the dependencies between the different classes, and you address

+

+50

+00:02:29,220 --> 00:02:32,305

+this problem. Because at this point, each class is much more

+

+51

+00:02:32,305 --> 00:02:34,020

+self-contained and therefore it can be

+

+52

+00:02:34,020 --> 00:02:36,100

+modified by itself without having to affect

+

+53

+00:02:36,100 --> 00:02:38,560

+the rest of the system. The last smell I want to mention is

+

+54

+00:02:38,560 --> 00:02:42,040

+one I really like, is the feature envy, and it refers to a

+

+55

+00:02:42,040 --> 00:02:45,340

+method that seems more interested In a class other than the one it

+

+56

+00:02:45,340 --> 00:02:48,370

+belongs to. So for example this method is using a lot of public

+

+57

+00:02:48,370 --> 00:02:51,030

+fields of another class, is calling a lot of methods of the other

+

+58

+00:02:51,030 --> 00:02:53,830

+class. And so in this case the solution is really clear. What you

+

+59

+00:02:53,830 --> 00:02:57,420

+want to do it to perform the extract method refactoring and then the move

+

+60

+00:02:57,420 --> 00:02:59,680

+method refactoring so as to take the jealous

+

+61

+00:02:59,680 --> 00:03:01,210

+method out of the class where it doesn't

+

+62

+00:03:01,210 --> 00:03:04,770

+belong and get it home. To the class where it really belongs and once more the

+

+63

+00:03:04,770 --> 00:03:06,790

+effect of this is that you decrease the

+

+64

+00:03:06,790 --> 00:03:09,990

+coupling between the two classes and therefore you

+

+65

+00:03:09,990 --> 00:03:11,910

+have a better system and also you eliminate

+

+66

+00:03:11,910 --> 00:03:13,150

+the envy. Which is always a good thing.

diff --git a/usth/ICT2.7/P4L5 Software Refactoring Subtitles/23 - Bad Smell Quiz - lang_en_vs3.srt b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/23 - Bad Smell Quiz - lang_en_vs3.srt
new file mode 100644
index 0000000..971d639
--- /dev/null
+++ b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/23 - Bad Smell Quiz - lang_en_vs3.srt
@@ -0,0 +1,31 @@
+1

+00:00:00,100 --> 00:00:01,620

+So now, I would like for you to tell me

+

+2

+00:00:01,620 --> 00:00:04,810

+which of the following can be considered bad smells in

+

+3

+00:00:04,810 --> 00:00:07,320

+the context of refactoring. The fact that the program takes

+

+4

+00:00:07,320 --> 00:00:10,070

+too long to execute? The fact that method M in class

+

+5

+00:00:10,070 --> 00:00:12,460

+C is very long? Or the, the fact that Class

+

+6

+00:00:12,460 --> 00:00:16,120

+Cat and Dog are subclasses of class Animal? Or finally the

+

+7

+00:00:16,120 --> 00:00:18,960

+fact that every time we modify method M1 we also

+

+8

+00:00:18,960 --> 00:00:22,120

+need to modify method M2? So please mark all that apply.

diff --git a/usth/ICT2.7/P4L5 Software Refactoring Subtitles/24 - Bad Smell Quiz Solution - lang_en_vs3.srt b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/24 - Bad Smell Quiz Solution - lang_en_vs3.srt
new file mode 100644
index 0000000..2773116
--- /dev/null
+++ b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/24 - Bad Smell Quiz Solution - lang_en_vs3.srt
@@ -0,0 +1,75 @@
+1

+00:00:00,110 --> 00:00:03,090

+So let's look at this one by one. The fact the program takes

+

+2

+00:00:03,090 --> 00:00:06,620

+too long to execute is not really a bad smell. It probably indicates

+

+3

+00:00:06,620 --> 00:00:08,800

+some problem with the code and the fact that we might need to

+

+4

+00:00:08,800 --> 00:00:11,420

+modify the code to make it more efficient, but it's not something that

+

+5

+00:00:11,420 --> 00:00:14,030

+we will normally classify it as a bad smell, so we're not going to

+

+6

+00:00:14,030 --> 00:00:17,850

+mark it. The second one, conversely, is definitely a bad smell. The fact

+

+7

+00:00:17,850 --> 00:00:21,700

+that the method is too long is a typical example of bad smell

+

+8

+00:00:21,700 --> 00:00:25,000

+and one in which we might want to apply some refactoring, for example,

+

+9

+00:00:25,000 --> 00:00:26,450

+the extract method or the

+

+10

+00:00:26,450 --> 00:00:29,240

+decomposed conditional refactorings. There's definitely

+

+11

+00:00:29,240 --> 00:00:32,159

+nothing wrong with the fact that the classes cat and dog

+

+12

+00:00:32,159 --> 00:00:35,600

+are subclasses of class animal. Actually, that sounds pretty appropriate, so

+

+13

+00:00:35,600 --> 00:00:38,270

+this is not a problem and definitely not a bad smell.

+

+14

+00:00:38,270 --> 00:00:40,990

+Whereas the fact that every time we modify method M1,

+

+15

+00:00:40,990 --> 00:00:44,210

+we also need to modify method some other method M2 as

+

+16

+00:00:44,210 --> 00:00:46,690

+a typical example of bad smell. So this can actually be

+

+17

+00:00:46,690 --> 00:00:50,590

+considered a specific example of what we just called "shotgun surgery."

+

+18

+00:00:50,590 --> 00:00:52,500

+So it is a case in which we might want to

+

+19

+00:00:52,500 --> 00:00:55,750

+use, for instance, the move method refactoring to fix the issue.

diff --git a/usth/ICT2.7/P4L5 Software Refactoring Subtitles/3 - Introduction - lang_en_vs4.srt b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/3 - Introduction - lang_en_vs4.srt
new file mode 100644
index 0000000..7631180
--- /dev/null
+++ b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/3 - Introduction - lang_en_vs4.srt
@@ -0,0 +1,27 @@
+1

+00:00:00,120 --> 00:00:04,280

+So let's have a small quiz and see whether you can remember why can testing

+

+2

+00:00:04,280 --> 00:00:06,250

+guarantee that that a refactoring is behavior is

+

+3

+00:00:06,250 --> 00:00:08,590

+preserving. So why testing can only show the

+

+4

+00:00:08,590 --> 00:00:11,080

+absence of defects and not their presence?

+

+5

+00:00:11,080 --> 00:00:12,960

+Is that because testing and refactoring are different

+

+6

+00:00:12,960 --> 00:00:15,980

+activities? Because testing is inherently incomplete? Or, just

+

+7

+00:00:15,980 --> 00:00:19,560

+because testers are often inexperienced? Make your choice.

diff --git a/usth/ICT2.7/P4L5 Software Refactoring Subtitles/4 - Introduction Solution - lang_en_vs4.srt b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/4 - Introduction Solution - lang_en_vs4.srt
new file mode 100644
index 0000000..7888f8d
--- /dev/null
+++ b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/4 - Introduction Solution - lang_en_vs4.srt
@@ -0,0 +1,39 @@
+1

+00:00:00,220 --> 00:00:03,180

+And the reason for this is because testing is inherently

+

+2

+00:00:03,180 --> 00:00:06,080

+incomplete. So let me re-size this a little bit, so that

+

+3

+00:00:06,080 --> 00:00:08,340

+I can make room for an illustration. And what I'm

+

+4

+00:00:08,340 --> 00:00:11,170

+going to show you here is just a reminder, that when we

+

+5

+00:00:11,170 --> 00:00:15,380

+test, we have a huge virtually infinite input domain, and

+

+6

+00:00:15,380 --> 00:00:17,956

+we have to derive from this input domain a few test

+

+7

+00:00:17,956 --> 00:00:21,330

+cases. By picking specific inputs in the domain, and of

+

+8

+00:00:21,330 --> 00:00:25,260

+course, corresponding outputs. And so what happens normally is that these

+

+9

+00:00:25,260 --> 00:00:28,280

+test cases represent the teeny tiny fraction of

+

+10

+00:00:28,280 --> 00:00:30,920

+the domain, and therefore testing is always incomplete.

diff --git a/usth/ICT2.7/P4L5 Software Refactoring Subtitles/5 - Reasons to Refactor - lang_en_vs4.srt b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/5 - Reasons to Refactor - lang_en_vs4.srt
new file mode 100644
index 0000000..1da50e6
--- /dev/null
+++ b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/5 - Reasons to Refactor - lang_en_vs4.srt
@@ -0,0 +1,131 @@
+1

+00:00:00,230 --> 00:00:02,000

+We saw at the beginning of the lesson, what are the

+

+2

+00:00:02,000 --> 00:00:05,490

+goals of refactoring? Or what are the reasons ,why we need to

+

+3

+00:00:05,490 --> 00:00:09,130

+refactor in the first place? The first reason is that requirements

+

+4

+00:00:09,130 --> 00:00:12,370

+change, and when the requirements change, we often need to change our

+

+5

+00:00:12,370 --> 00:00:16,356

+design accordingly. In other cases if any of the requirements unchange,

+

+6

+00:00:16,356 --> 00:00:19,690

+we might need to improve our design. And this happens for many

+

+7

+00:00:19,690 --> 00:00:22,300

+reasons. For example, we need to add a new feature, we

+

+8

+00:00:22,300 --> 00:00:25,330

+want to make the code more maintainable, and also in general programmers

+

+9

+00:00:25,330 --> 00:00:28,110

+don't come up with the best design the first time. So they might

+

+10

+00:00:28,110 --> 00:00:31,130

+need to adapt it after the fact. And the final reason I want to

+

+11

+00:00:31,130 --> 00:00:33,040

+mention is sloppiness, and to some

+

+12

+00:00:33,040 --> 00:00:35,700

+extent laziness, of programmers. And a typical

+

+13

+00:00:35,700 --> 00:00:38,520

+example of this is something that we all have done, which is copy

+

+14

+00:00:38,520 --> 00:00:41,890

+and paste programming. So instead of rewriting a new piece of code, because

+

+15

+00:00:41,890 --> 00:00:44,620

+we know that there is some code in some other parts for the

+

+16

+00:00:44,620 --> 00:00:47,900

+program that does a similar thing, we'll just copy the code over. And

+

+17

+00:00:47,900 --> 00:00:51,080

+before we know, we end up with tons of copies of the same functionality.

+

+18

+00:00:51,080 --> 00:00:54,150

+And when that happens, a good way of consolidating that code and

+

+19

+00:00:54,150 --> 00:00:57,580

+extracting that functionality is to use refactoring, for example, by creating a

+

+20

+00:00:57,580 --> 00:01:01,080

+method or a class that provides the functionality. And we'll see specific

+

+21

+00:01:01,080 --> 00:01:03,830

+examples of that. A question I would like to ask at this

+

+22

+00:01:03,830 --> 00:01:07,330

+point of the class is whether you have used refactoring before? So

+

+23

+00:01:07,330 --> 00:01:09,690

+I want you to take a second and think about it. And

+

+24

+00:01:09,690 --> 00:01:12,590

+no matter what you're history is, if you ever coded I bet

+

+25

+00:01:12,590 --> 00:01:16,180

+you any money that the answer is yes, you have done refactoring.

+

+26

+00:01:16,180 --> 00:01:17,300

+What do I mean? I'm going to give you an

+

+27

+00:01:17,300 --> 00:01:19,610

+example. I'm sure you renamed the class or a

+

+28

+00:01:19,610 --> 00:01:22,190

+method or change the name of some variables in

+

+29

+00:01:22,190 --> 00:01:25,490

+the code before. That's refactoring. Even something as simple as

+

+30

+00:01:25,490 --> 00:01:28,030

+renaming a class is refactoring, because, for example, it

+

+31

+00:01:28,030 --> 00:01:30,230

+might help you making your code more understandable. And of

+

+32

+00:01:30,230 --> 00:01:32,520

+course I'll admit that in this case, this is

+

+33

+00:01:32,520 --> 00:01:35,690

+a trivial refactoring, and there are much more interesting ones.

diff --git a/usth/ICT2.7/P4L5 Software Refactoring Subtitles/6 - History of Refactoring - lang_en_vs4.srt b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/6 - History of Refactoring - lang_en_vs4.srt
new file mode 100644
index 0000000..3405b65
--- /dev/null
+++ b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/6 - History of Refactoring - lang_en_vs4.srt
@@ -0,0 +1,171 @@
+1

+00:00:00,110 --> 00:00:02,340

+So if you follow my class so far, you know that

+

+2

+00:00:02,340 --> 00:00:04,570

+I like to give a little bit of history when I talk

+

+3

+00:00:04,570 --> 00:00:06,900

+about a specific topic. So I'm going to do the same also

+

+4

+00:00:06,900 --> 00:00:09,900

+in this case for refactoring. I'm going to start by mentioning, the fact

+

+5

+00:00:09,900 --> 00:00:13,440

+that refactoring is something that programmers have always done. I gave

+

+6

+00:00:13,440 --> 00:00:16,300

+you a trivial example just a minute ago of what refactoring is.

+

+7

+00:00:16,300 --> 00:00:18,080

+So even more complicated refactorings are

+

+8

+00:00:18,080 --> 00:00:20,880

+something that are commonplace for developers.

+

+9

+00:00:20,880 --> 00:00:23,110

+Somehow refactoring is especially important in

+

+10

+00:00:23,110 --> 00:00:25,240

+the context of object-oriented languages and

+

+11

+00:00:25,240 --> 00:00:28,080

+probably it's because the object-oriented features are well suited to

+

+12

+00:00:28,080 --> 00:00:31,640

+make designs flexible and reusable. Because of the fact that help

+

+13

+00:00:31,640 --> 00:00:35,120

+encapsulation, information hiding, and so they make it easier to

+

+14

+00:00:35,120 --> 00:00:38,330

+modify something without changing the functionality that it provides to the

+

+15

+00:00:38,330 --> 00:00:40,960

+outside world. However, you should keep in mind that refactoring

+

+16

+00:00:40,960 --> 00:00:44,330

+is really not specific to object oriented languages, you can also

+

+17

+00:00:44,330 --> 00:00:47,320

+refactor other languages, it's just more common to see it in

+

+18

+00:00:47,320 --> 00:00:50,450

+that context. So one of the first examples of a specific

+

+19

+00:00:50,450 --> 00:00:53,630

+discussion of what the refactorings are is Opdyke's PhD

+

+20

+00:00:53,630 --> 00:00:57,710

+thesis in 1990. Which discusses refactorings for small talk.

+

+21

+00:00:57,710 --> 00:00:59,360

+And some of you might be familiar with small

+

+22

+00:00:59,360 --> 00:01:02,600

+talk, which is a specific objectory language. And in

+

+23

+00:01:02,600 --> 00:01:06,590

+more recent times, refactoring's becoming increasing popular due to

+

+24

+00:01:06,590 --> 00:01:10,370

+lightweight development methodoogies, due to agile development, which is

+

+25

+00:01:10,370 --> 00:01:12,630

+something that we just discussed in this class. For

+

+26

+00:01:12,630 --> 00:01:15,830

+example, when we talked about extreme programming, we mentioned refactoring

+

+27

+00:01:15,830 --> 00:01:17,950

+a few times. And the reason why its so popular

+

+28

+00:01:17,950 --> 00:01:20,690

+is because re-factoring is one of the practices that help.

+

+29

+00:01:20,690 --> 00:01:24,780

+Making changes less expensive. And therefore adapt to changing requirements

+

+30

+00:01:24,780 --> 00:01:26,980

+and changing environments more quickly.

+

+31

+00:01:26,980 --> 00:01:29,140

+And continuing with historical perspective, one

+

+32

+00:01:29,140 --> 00:01:31,760

+of the milestones in the history of re-factoring [INAUDIBLE] is

+

+33

+00:01:31,760 --> 00:01:34,660

+a book by Martin Fowler. This is a book entitled

+

+34

+00:01:34,660 --> 00:01:37,610

+Improving the Design of Existing [INAUDIBLE]. And it contains a

+

+35

+00:01:37,610 --> 00:01:41,320

+catalog of refactorings, a list of bad smells, in code, and

+

+36

+00:01:41,320 --> 00:01:43,450

+we're going to see what that mean exactly. Nothing to

+

+37

+00:01:43,450 --> 00:01:45,570

+do with other kinds of bad smells. It talks about

+

+38

+00:01:45,570 --> 00:01:48,900

+guidelines on when to apply refactoring. And finally, which is

+

+39

+00:01:48,900 --> 00:01:52,540

+very useful, it provides example of code, before and after.

+

+40

+00:01:52,540 --> 00:01:54,660

+Applying the refactoring and we're going to use more of the

+

+41

+00:01:54,660 --> 00:01:57,190

+same style when discussing refactoring in the rest of this

+

+42

+00:01:57,190 --> 00:02:01,090

+lesson. More specifically what we're discussing next, are some examples

+

+43

+00:02:01,090 --> 00:02:05,130

+of refactoring and also some examples of code bad smells.

diff --git a/usth/ICT2.7/P4L5 Software Refactoring Subtitles/7 - Types of Refactorings - lang_en_vs4.srt b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/7 - Types of Refactorings - lang_en_vs4.srt
new file mode 100644
index 0000000..b646b14
--- /dev/null
+++ b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/7 - Types of Refactorings - lang_en_vs4.srt
@@ -0,0 +1,43 @@
+1

+00:00:00,170 --> 00:00:03,630

+There are many refactorings in Fowler's book, and what I'm

+

+2

+00:00:03,630 --> 00:00:06,480

+showing here is just a partial list. And we're not going to

+

+3

+00:00:06,480 --> 00:00:08,930

+have time to go through the complete list of refactorings,

+

+4

+00:00:08,930 --> 00:00:10,830

+so what I'm going to do instead, I'm just going to pick a

+

+5

+00:00:10,830 --> 00:00:13,870

+few of those, but I'm going to explain in more depth,

+

+6

+00:00:13,870 --> 00:00:16,600

+and for which I'm going to provide some examples. In particular, we're

+

+7

+00:00:16,600 --> 00:00:18,000

+going to talk about the collapse

+

+8

+00:00:18,000 --> 00:00:20,630

+hierarchy refactoring, the consolidate conditional

+

+9

+00:00:20,630 --> 00:00:23,600

+expressions, the decompose conditionals, extract

+

+10

+00:00:23,600 --> 00:00:25,418

+method, extract class, and inline class.

+

+11

+00:00:25,418 --> 00:00:29,420

+And we're going to see each of those individually in the rest of the lesson.

diff --git a/usth/ICT2.7/P4L5 Software Refactoring Subtitles/8 - Collapse Hierarchy - lang_en_vs4.srt b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/8 - Collapse Hierarchy - lang_en_vs4.srt
new file mode 100644
index 0000000..8711182
--- /dev/null
+++ b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/8 - Collapse Hierarchy - lang_en_vs4.srt
@@ -0,0 +1,67 @@
+1

+00:00:00,110 --> 00:00:03,080

+The first refactoring we're going to see is the collapse hierarchy

+

+2

+00:00:03,080 --> 00:00:06,340

+refactoring. When a software system undergoes a number of changes, over

+

+3

+00:00:06,340 --> 00:00:09,730

+time the collapse hierarchy may become, let's say, sub-optimal. There are

+

+4

+00:00:09,730 --> 00:00:11,300

+several refactorings that address this

+

+5

+00:00:11,300 --> 00:00:13,200

+issue for example, refactorings that allow

+

+6

+00:00:13,200 --> 00:00:15,900

+you to move methods and fields up and down the class

+

+7

+00:00:15,900 --> 00:00:18,360

+hierarchy. So what happens when you apply a number of these

+

+8

+00:00:18,360 --> 00:00:22,360

+refactorings, is that a subclass might become too similar to its

+

+9

+00:00:22,360 --> 00:00:25,878

+superclass and might not be adding much value to the system.

+

+10

+00:00:25,878 --> 00:00:28,010

+In this case, it is a good idea to merge

+

+11

+00:00:28,010 --> 00:00:31,300

+the classes together. That's exactly what the Collapse Hierarchy refactoring

+

+12

+00:00:31,300 --> 00:00:34,600

+does. Imagine, for instance, that we have two classes: employee

+

+13

+00:00:34,600 --> 00:00:38,210

+and salesman. And that salesman is just so similar to

+

+14

+00:00:38,210 --> 00:00:40,380

+employee that it does not make sense to keep them

+

+15

+00:00:40,380 --> 00:00:43,870

+separated. In this case, you could merge the two classes,

+

+16

+00:00:43,870 --> 00:00:46,730

+so that at the end of the refactoring, only employee

+

+17

+00:00:46,730 --> 00:00:50,070

+is left. And the resulting structure of the system is improved.

diff --git a/usth/ICT2.7/P4L5 Software Refactoring Subtitles/9 - Consolidate Conditional Expression - lang_en_vs4.srt b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/9 - Consolidate Conditional Expression - lang_en_vs4.srt
new file mode 100644
index 0000000..be2b3fe
--- /dev/null
+++ b/usth/ICT2.7/P4L5 Software Refactoring Subtitles/9 - Consolidate Conditional Expression - lang_en_vs4.srt
@@ -0,0 +1,131 @@
+1

+00:00:00,070 --> 00:00:00,860

+We're now going to talk about

+

+2

+00:00:00,860 --> 00:00:03,390

+the consolidate conditional expression refactoring.

+

+3

+00:00:03,390 --> 00:00:05,730

+A common situation in code is that you have a set

+

+4

+00:00:05,730 --> 00:00:08,530

+of conditionals with the same result. What that means that

+

+5

+00:00:08,530 --> 00:00:12,090

+sometimes the code contains a series of conditional checks in which

+

+6

+00:00:12,090 --> 00:00:14,760

+each check is different, yet the resulting action is the

+

+7

+00:00:14,760 --> 00:00:18,440

+same. In these cases, the code could be improved by combining

+

+8

+00:00:18,440 --> 00:00:22,100

+the conditionals using, for example, and, and or, as connectors. So

+

+9

+00:00:22,100 --> 00:00:25,390

+as to have a single conditional check, with a single result.

+

+10

+00:00:25,390 --> 00:00:28,500

+At that point you can also extract those conditional into a

+

+11

+00:00:28,500 --> 00:00:32,310

+method. And replace the conditional with a call, to debt matter consolidating

+

+12

+00:00:32,310 --> 00:00:35,110

+the conditional code in this way can make the checks clearer

+

+13

+00:00:35,110 --> 00:00:38,170

+by showing that you're really making a single check rather than multiple

+

+14

+00:00:38,170 --> 00:00:41,150

+checks, and extracted that condition and having that matter instead of

+

+15

+00:00:41,150 --> 00:00:44,550

+a condition can clarify your code by explaining why you're doing a

+

+16

+00:00:44,550 --> 00:00:47,350

+given check, rather than how you're doing it. You can see an

+

+17

+00:00:47,350 --> 00:00:52,020

+example of that situation in this code, which is the disabilityAmount method.

+

+18

+00:00:52,020 --> 00:00:54,580

+As the name of the method says, the purpose of this code

+

+19

+00:00:54,580 --> 00:00:58,300

+is to compute the disability amount for a given, for example, employee.

+

+20

+00:00:58,300 --> 00:01:01,250

+And there is a set of initial checks in the methods whose

+

+21

+00:01:01,250 --> 00:01:05,090

+goal is to decide whether there's this disabilityAmount should be instead zero.

+

+22

+00:01:05,090 --> 00:01:07,750

+And as you can see, there's multiple conditions. For example, there's a

+

+23

+00:01:07,750 --> 00:01:10,630

+check about the seniority level, and about the number of months that

+

+24

+00:01:10,630 --> 00:01:14,350

+the employee's been disabled. So far, whether the employee is part time

+

+25

+00:01:14,350 --> 00:01:17,060

+and the outcome of all these check is always the same. If they're

+

+26

+00:01:17,060 --> 00:01:19,740

+true, if the check is satisfied then there is no disability

+

+27

+00:01:19,740 --> 00:01:22,564

+amount. So the disabilityAmount is zero. So what I will do

+

+28

+00:01:22,564 --> 00:01:25,986

+if I apply the consolidate conditional expression to this matter, is

+

+29

+00:01:25,986 --> 00:01:29,690

+that I will take these three conditionals. I will put them together

+

+30

+00:01:29,690 --> 00:01:32,772

+by saying basically that if seniority is less than 2 or

+

+31

+00:01:32,772 --> 00:01:36,524

+monthsDisabled is greater than 12 or isPartTime is true then the

+

+32

+00:01:36,524 --> 00:01:40,170

+return should be zero. And once I have this combined conditional,

+

+33

+00:01:40,170 --> 00:01:42,601

+as I see here, I will just extract that into a method.

diff --git a/usth/ICT2.7/fuzzy-find b/usth/ICT2.7/fuzzy-find
new file mode 100755
index 0000000..70f14de
--- /dev/null
+++ b/usth/ICT2.7/fuzzy-find
@@ -0,0 +1,26 @@
+#!/usr/bin/env python3.8
+from glob import glob
+from itertools import islice
+from os import path
+from textwrap import wrap
+
+from fuzzywuzzy import fuzz, process
+
+
+transcripts = {}
+for filename in glob(path.join('*', '*')):
+    with open(filename) as f:
+        subtitles = ' '.join(' '.join(islice(f, 2, None, 4)).split())
+        transcripts[filename] = subtitles.replace('.', '. ').replace('?', '? ')
+
+while query := input('>>> '):
+    bests = process.extractBests(query, transcripts, scorer=fuzz.partial_ratio)
+    for index, (transcript, score, filename) in enumerate(bests):
+        print(index, filename)
+    while index := input('... '):
+        try:
+            chosen = bests[int(index)]
+        except (IndexError, ValueError):
+            pass
+        else:
+            print(chosen[2], *wrap(chosen[0], 80), sep='\n')