diff options
| author | relnev <relnev@5198baeb-e213-0410-be47-fc2ff85ca46f> | 2003-01-08 03:04:16 +0000 |
|---|---|---|
| committer | relnev <relnev@5198baeb-e213-0410-be47-fc2ff85ca46f> | 2003-01-08 03:04:16 +0000 |
| commit | 6b42f4ce7a0488e59ca8b01323d1f6499b53b4c7 (patch) | |
| tree | 0e7f8d4219db4683f4c196255dbcdf68c0a7a5ff /Source/Support.cpp | |
| parent | 1531fe10a420e94768f01d8c63ae30e8d3286b03 (diff) | |
| download | blackshades-6b42f4ce7a0488e59ca8b01323d1f6499b53b4c7.tar.gz | |
added FSOpen hack
git-svn-id: svn://svn.icculus.org/blackshades/trunk@31 5198baeb-e213-0410-be47-fc2ff85ca46f
Diffstat (limited to 'Source/Support.cpp')
| -rw-r--r-- | Source/Support.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/Source/Support.cpp b/Source/Support.cpp index e7b7424..86c3547 100644 --- a/Source/Support.cpp +++ b/Source/Support.cpp @@ -1,10 +1,20 @@ #include "Support.h" +#include <unistd.h> + #include "SDL.h" void Microseconds (UnsignedWide *microTickCount) { /* NOTE: hi isn't used in BS, so it's not implemented here */ /* TODO: does game need microsecond precision? */ + microTickCount->hi = 0; microTickCount->lo = SDL_GetTicks() * 1000; } + +OSErr FSRead(int refNum, long *count, void *buffPtr) +{ + read(refNum, buffPtr, *count); + + return 0; +} |
