diff options
| author | relnev <relnev@5198baeb-e213-0410-be47-fc2ff85ca46f> | 2003-01-08 03:38:41 +0000 |
|---|---|---|
| committer | relnev <relnev@5198baeb-e213-0410-be47-fc2ff85ca46f> | 2003-01-08 03:38:41 +0000 |
| commit | f480008d7a441518d072aad2c4461a917a694f12 (patch) | |
| tree | 9e8c459190cb14ff6c5d7570755f81f9b35cd184 /Source/Support.cpp | |
| parent | 5594b1ff9531ff5bcc6b51ee8eb8a2ec6cc20dd4 (diff) | |
| download | blackshades-f480008d7a441518d072aad2c4461a917a694f12.tar.gz | |
more hacking
git-svn-id: svn://svn.icculus.org/blackshades/trunk@33 5198baeb-e213-0410-be47-fc2ff85ca46f
Diffstat (limited to 'Source/Support.cpp')
| -rw-r--r-- | Source/Support.cpp | 23 |
1 files changed, 22 insertions, 1 deletions
diff --git a/Source/Support.cpp b/Source/Support.cpp index d6a9015..7013aac 100644 --- a/Source/Support.cpp +++ b/Source/Support.cpp @@ -4,7 +4,7 @@ #include "SDL.h" -void Microseconds (UnsignedWide *microTickCount) +void Microseconds(UnsignedWide *microTickCount) { /* NOTE: hi isn't used in BS, so it's not implemented here */ /* TODO: does game need microsecond precision? */ @@ -28,3 +28,24 @@ void GetKeys(unsigned long *keys) { STUB_FUNCTION; } + +int Button(void) +{ +STUB_FUNCTION; + return 0; +} + +void InitMouse() +{ +STUB_FUNCTION; +} + +void MoveMouse(int xcoord, int ycoord, Point *mouseloc) +{ +STUB_FUNCTION; +} + +void DisposeMouse() +{ +STUB_FUNCTION; +} |
