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authorrelnev <relnev@5198baeb-e213-0410-be47-fc2ff85ca46f>2003-01-08 03:38:41 +0000
committerrelnev <relnev@5198baeb-e213-0410-be47-fc2ff85ca46f>2003-01-08 03:38:41 +0000
commitf480008d7a441518d072aad2c4461a917a694f12 (patch)
tree9e8c459190cb14ff6c5d7570755f81f9b35cd184 /Source/Support.cpp
parent5594b1ff9531ff5bcc6b51ee8eb8a2ec6cc20dd4 (diff)
downloadblackshades-f480008d7a441518d072aad2c4461a917a694f12.tar.gz
more hacking
git-svn-id: svn://svn.icculus.org/blackshades/trunk@33 5198baeb-e213-0410-be47-fc2ff85ca46f
Diffstat (limited to 'Source/Support.cpp')
-rw-r--r--Source/Support.cpp23
1 files changed, 22 insertions, 1 deletions
diff --git a/Source/Support.cpp b/Source/Support.cpp
index d6a9015..7013aac 100644
--- a/Source/Support.cpp
+++ b/Source/Support.cpp
@@ -4,7 +4,7 @@
#include "SDL.h"
-void Microseconds (UnsignedWide *microTickCount)
+void Microseconds(UnsignedWide *microTickCount)
{
/* NOTE: hi isn't used in BS, so it's not implemented here */
/* TODO: does game need microsecond precision? */
@@ -28,3 +28,24 @@ void GetKeys(unsigned long *keys)
{
STUB_FUNCTION;
}
+
+int Button(void)
+{
+STUB_FUNCTION;
+ return 0;
+}
+
+void InitMouse()
+{
+STUB_FUNCTION;
+}
+
+void MoveMouse(int xcoord, int ycoord, Point *mouseloc)
+{
+STUB_FUNCTION;
+}
+
+void DisposeMouse()
+{
+STUB_FUNCTION;
+}