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| author | Nguyễn Gia Phong <mcsinyx@disroot.org> | 2021-11-29 21:19:09 +0700 |
|---|---|---|
| committer | Nguyễn Gia Phong <mcsinyx@disroot.org> | 2021-11-29 21:19:09 +0700 |
| commit | 4c7e7136f125ceb5186fdcc0463a6c10990d1111 (patch) | |
| tree | 1e8d891acaf75f0c3d6dcdc9cc3ce46a2c5257ae /src/GameInitDispose.cpp | |
| parent | 21a6047ac5fb40b6d28d94e046c4f7f1fc2bbcd6 (diff) | |
| download | blackshades-4c7e7136f125ceb5186fdcc0463a6c10990d1111.tar.gz | |
Fix stuck VIP
Bodyguard landing from the sky looks cool as well.
Diffstat (limited to 'src/GameInitDispose.cpp')
| -rw-r--r-- | src/GameInitDispose.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp index 6052b66..50b848e 100644 --- a/src/GameInitDispose.cpp +++ b/src/GameInitDispose.cpp @@ -340,9 +340,8 @@ void initGame(Game* game) vip.pathtarget.z += vip.whichblocky * block_spacing; vip.oldplayercoords = vip.playercoords = vip.pathtarget; - bodyguard.playercoords = vip.playercoords; - bodyguard.playercoords.x += 1; - bodyguard.playercoords.z += 1; + bodyguard.playercoords.x = vip.playercoords.x; + bodyguard.playercoords.z = vip.playercoords.z; bodyguard.oldplayercoords = bodyguard.playercoords; vip.skeleton.free = 0; |
