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authorNguyễn Gia Phong <mcsinyx@disroot.org>2023-03-24 00:51:17 +0900
committerNguyễn Gia Phong <mcsinyx@disroot.org>2023-03-24 00:51:17 +0900
commitcd9c07e8a0a816fffdd63c9b92a1a5c1e8f32907 (patch)
treeafc2b0c4b962611c1d74aabf75d85cf3c5c4761f /src/GameInitDispose.cpp
parentd6b01c488256398f0e5ef7af0f12ada87685cf76 (diff)
downloadblackshades-cd9c07e8a0a816fffdd63c9b92a1a5c1e8f32907.tar.gz
Convert fog effect to Zig
Diffstat (limited to 'src/GameInitDispose.cpp')
-rw-r--r--src/GameInitDispose.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp
index 6573008..d4319b5 100644
--- a/src/GameInitDispose.cpp
+++ b/src/GameInitDispose.cpp
@@ -978,7 +978,7 @@ void initGame(Game* game)
 	bodyguard.attackframe = -1;
 	game->spawndelay = 0;
 
-	fog.SetFog(fogcolorr, fogcolorg, fogcolorb, 0,
+	setFog(&fog, fogcolorr, fogcolorg, fogcolorb, 0,
 		game->viewdistance * 0.8f, 0.1f);
 
 	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);