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-rw-r--r--src/GameInitDispose.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp
index 86bb2bb..2fb8f3e 100644
--- a/src/GameInitDispose.cpp
+++ b/src/GameInitDispose.cpp
@@ -1025,8 +1025,7 @@ void initGl(Game* game)
sprites.raintextureptr = loadTexture("sprites/white.qoi");
sprites.snowtextureptr = loadTexture("sprites/white.qoi");
- // TODO: use more detailed textuures for hole decals
- decals.hole_textures[0] = loadTexture("black.qoi");
+ decals.hole_textures[0] = loadTexture("bullet-hole.qoi");
decals.hole_textures[1] = loadTexture("black.qoi");
decals.blood_textures[0u] = loadTexture("blood/00.qoi");
decals.blood_textures[1u] = loadTexture("blood/01.qoi");