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authorNguyễn Gia Phong <cnx@loang.net>2023-08-24 05:10:17 +0900
committerNguyễn Gia Phong <cnx@loang.net>2023-08-24 05:10:17 +0900
commit78caac77f9d1948bd0ee8f608c98e3c59b3d5ab1 (patch)
treed89f86901c8bac747310b0f72a18e9b7c35536ae /src/GameInitDispose.cpp
parentefd25d51cdd7a9cadda1c0f6983905fc17545f14 (diff)
downloadblackshades-78caac77f9d1948bd0ee8f608c98e3c59b3d5ab1.tar.gz
Use more detailed bullet hole decal
Diffstat (limited to 'src/GameInitDispose.cpp')
-rw-r--r--src/GameInitDispose.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp
index 86bb2bb..2fb8f3e 100644
--- a/src/GameInitDispose.cpp
+++ b/src/GameInitDispose.cpp
@@ -1025,8 +1025,7 @@ void initGl(Game* game)
sprites.raintextureptr = loadTexture("sprites/white.qoi");
sprites.snowtextureptr = loadTexture("sprites/white.qoi");
- // TODO: use more detailed textuures for hole decals
- decals.hole_textures[0] = loadTexture("black.qoi");
+ decals.hole_textures[0] = loadTexture("bullet-hole.qoi");
decals.hole_textures[1] = loadTexture("black.qoi");
decals.blood_textures[0u] = loadTexture("blood/00.qoi");
decals.blood_textures[1u] = loadTexture("blood/01.qoi");