diff options
| author | Nguyễn Gia Phong <cnx@loang.net> | 2023-08-24 05:10:17 +0900 |
|---|---|---|
| committer | Nguyễn Gia Phong <cnx@loang.net> | 2023-08-24 05:10:17 +0900 |
| commit | 78caac77f9d1948bd0ee8f608c98e3c59b3d5ab1 (patch) | |
| tree | d89f86901c8bac747310b0f72a18e9b7c35536ae /src/GameInitDispose.cpp | |
| parent | efd25d51cdd7a9cadda1c0f6983905fc17545f14 (diff) | |
| download | blackshades-78caac77f9d1948bd0ee8f608c98e3c59b3d5ab1.tar.gz | |
Use more detailed bullet hole decal
Diffstat (limited to 'src/GameInitDispose.cpp')
| -rw-r--r-- | src/GameInitDispose.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/GameInitDispose.cpp b/src/GameInitDispose.cpp index 86bb2bb..2fb8f3e 100644 --- a/src/GameInitDispose.cpp +++ b/src/GameInitDispose.cpp @@ -1025,8 +1025,7 @@ void initGl(Game* game) sprites.raintextureptr = loadTexture("sprites/white.qoi"); sprites.snowtextureptr = loadTexture("sprites/white.qoi"); - // TODO: use more detailed textuures for hole decals - decals.hole_textures[0] = loadTexture("black.qoi"); + decals.hole_textures[0] = loadTexture("bullet-hole.qoi"); decals.hole_textures[1] = loadTexture("black.qoi"); decals.blood_textures[0u] = loadTexture("blood/00.qoi"); decals.blood_textures[1u] = loadTexture("blood/01.qoi"); |
