Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-11-19 | Finish porting model handling to Zig | Nguyễn Gia Phong | |
2023-03-25 | Convert a few linear algebra functions to Zig | Nguyễn Gia Phong | |
2023-03-24 | Convert frustum handling to Zig | Nguyễn Gia Phong | |
2023-03-24 | Convert fog effect to Zig | Nguyễn Gia Phong | |
2021-11-29 | Use more efficient PRNG | Nguyễn Gia Phong | |
2021-10-30 | Eradicate Skeleton.jointlabels | Nguyễn Gia Phong | |
2021-10-28 | Reorganize key mappings | Nguyễn Gia Phong | |
2021-10-20 | Move scores tracking to user data | Nguyễn Gia Phong | |
2021-10-02 | Convert 3D models to OFF | Nguyễn Gia Phong | |
2021-09-30 | Convert animations to TSV | Nguyễn Gia Phong | |
2021-09-30 | Remove export fn workaround | Nguyễn Gia Phong | |
2021-09-29 | Convert skeletal data to TSV and embed in src | Nguyễn Gia Phong | |
2021-09-24 | Replace a few sound effects | Nguyễn Gia Phong | |
2021-09-18 | Use zeal for sound loading | Nguyễn Gia Phong | |
Effectively vorbisfile is replaced by libsndfile, which can support formats other than Ogg Vorbis. | |||
2021-09-17 | Convert texture loading code to Zig | Nguyễn Gia Phong | |
LodePNG replaces stb because complicated headers don't play nice with Zig. Textures are now loaded from installed path instead of CWD too. |