#include "Support.h"
#include "Files.h"
#include <sys/types.h>
#include <dirent.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include "SDL.h"
void Microseconds(UnsignedWide *microTickCount)
{
/* NOTE: hi isn't used in BS, so it's not implemented here */
/* TODO: does game need microsecond precision? */
microTickCount->hi = 0;
microTickCount->lo = SDL_GetTicks() * 1000;
}
void GetMouse(Point *p)
{
int x;
int y;
SDL_GetMouseState(&x, &y);
p->h = x;
p->v = y;
}
int Button(void)
{
return (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(1));
}
void InitMouse()
{
// STUB_FUNCTION;
}
void MoveMouse(int xcoord, int ycoord, Point *mouseloc)
{
/* mouse warp is annoying when we can just grab the mouse */
// SDL_WarpMouse(xcoord, ycoord);
// SDL_PumpEvents();
GetMouse(mouseloc);
}
void DisposeMouse()
{
// STUB_FUNCTION;
}
#ifndef O_BINARY
#define O_BINARY 0
#endif
#ifndef MAX_PATH
#define MAX_PATH 256
#endif
static int find_filename(char *filename)
{
char *ptr;
char *cur;
char *next;
DIR *dir;
struct dirent *dirent;
if (access(filename, R_OK) == 0) {
return 1;
}
ptr = filename;
while (*ptr) {
if (ptr == filename || *ptr == '/') {
if (*ptr == '/') {
cur = ptr+1;
} else {
cur = ptr;
}
if (*cur == 0) {
/* hit the end */
break;
}
next = strchr(cur, '/');
if (ptr != filename) {
*ptr = 0;
}
if (next) {
*next = 0;
}
if (ptr == filename && *ptr == '/') {
dir = opendir("/");
} else {
dir = opendir(filename);
}
if (dir == NULL) {
if (ptr != filename) {
*ptr = '/';
}
if (next) {
*next = 0;
}
return 0;
}
while ((dirent = readdir(dir)) != NULL) {
if (strcasecmp(cur, dirent->d_name) == 0) {
strcpy(cur, dirent->d_name);
break;
}
}
closedir(dir);
if (ptr != filename) {
*ptr = '/';
}
if (next) {
*next = '/';
ptr = next;
} else {
ptr++;
}
} else {
ptr++;
}
}
if (access(filename, R_OK) == 0) {
return 1;
}
return 0;
}
static void fix_filename(const char *original, char *fixed)
{
const char *start;
int i;
int len;
start = original;
if (original[0] == ':') {
start = &original[1];
}
fixed[MAX_PATH-1] = 0;
strncpy(fixed, start, MAX_PATH);
/* check to see if strncpy overwrote the terminator */
if (fixed[MAX_PATH-1] != 0) {
fixed[MAX_PATH-1] = 0;
fprintf(stderr, "ERROR: file truncation error: %s -> %s\n",
original, fixed);
}
len = strlen(fixed);
for (i = 0; i < len; i++) {
if (fixed[i] == ':') {
fixed[i] = '/';
}
}
/*
here we would try to see if the file is available (game dir),
else try another dir
really, this function also needs a flag to indicate whether
it should only go to local (write) or both (read)
*/
if (find_filename(fixed) == 0) {
fprintf(stderr, "find failed: %s\n", fixed);
}
}
/*
Convenient Filename Hacks
*/
FILE *cfh_fopen(const char *filename, const char *mode)
{
char filename1[MAX_PATH];
fix_filename(filename, filename1);
return fopen(filename1, mode);
}
int Files::OpenFile(Str255 Name)
{
char filename1[MAX_PATH];
fix_filename((char *)Name, filename1);
sFile = open(filename1, O_RDONLY | O_BINARY);
return sFile;
}
void Files::EndLoad()
{
if (sFile != -1) {
FSClose( sFile );
}
sFile = -1;
}
/*
Our own special magic version that fixes the filename.
*/
void alutLoadWAVFile_CFH(char *filename, ALenum *format, void **wave,
unsigned int *size, ALsizei *freq)
{
char filename1[256];
ALsizei format1, size1, bits1, freq1;
fix_filename(filename, filename1);
alutLoadWAV(filename1, wave, &format1, &size1, &bits1, &freq1);
*format = format1;
*size = size1;
*freq = freq1;
}
void alutUnloadWAV_CFH(ALenum format, void *wave, unsigned int size,
ALsizei freq)
{
free(wave);
}