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path: root/src/GameInitDispose.cpp
AgeCommit message (Collapse)Author
2023-11-28Move decals struct to ZigNguyễn Gia Phong
2023-11-27Add zombie munching soundNguyễn Gia Phong
2023-11-26Localize and remove ununsed variablesNguyễn Gia Phong
2023-11-26Remove unused fieldsNguyễn Gia Phong
2023-11-19Replace music with HQ tracksNguyễn Gia Phong
2023-11-19Fix off-by-one music selectionNguyễn Gia Phong
Fixes: https://todo.sr.ht/~cnx/blackshades/25
2023-11-19Finish porting model handling to ZigNguyễn Gia Phong
2023-08-25Narrow visions flag to a boolNguyễn Gia Phong
2023-08-25Use detailed snowflake spriteNguyễn Gia Phong
2023-08-24Use more detailed bullet hole decalNguyễn Gia Phong
2023-08-24Fix decal fading animation 2.5.1Nguyễn Gia Phong
Also fix missing decal regression. Fixes: 48417e11854f8 ("Make XYZ C-compatible")
2023-03-26Convert a few linear algebra functions to ZigNguyễn Gia Phong
2023-03-24Convert text rendering to ZigNguyễn Gia Phong
2023-03-24Convert fog effect to ZigNguyễn Gia Phong
2023-02-15Update copyright headersNguyễn Gia Phong
2023-02-15Convert PNG textures to QOINguyễn Gia Phong
2022-02-22Make sure NPC is only initialized onceNguyễn Gia Phong
This fixes leaked weapons introduced by 92367ddf025c ("Simplify NPC spawning").
2021-12-11Covert misc Game methods to C 2.4.6Nguyễn Gia Phong
2021-12-09Make XYZ C-compatibleNguyễn Gia Phong
2021-11-29Use more efficient PRNGNguyễn Gia Phong
2021-11-29Fix stuck VIPNguyễn Gia Phong
Bodyguard landing from the sky looks cool as well.
2021-10-31Remove pseudo motion blurNguyễn Gia Phong
2021-10-28Reorganize key mappingsNguyễn Gia Phong
2021-10-28Make some controls configurableNguyễn Gia Phong
2021-10-20Move scores tracking to user dataNguyễn Gia Phong
2021-10-19Move levels to data filesNguyễn Gia Phong
2021-10-02Clean up unused functions and style 2.4.0Nguyễn Gia Phong
2021-10-02Convert 3D models to OFFNguyễn Gia Phong
2021-10-01Change a few more soundsNguyễn Gia Phong
2021-10-01Reorganize animationsNguyễn Gia Phong
2021-09-30Convert animations to TSVNguyễn Gia Phong
2021-09-29Convert skeletal data to TSV and embed in srcNguyễn Gia Phong
2021-09-25Migrate README to wikiNguyễn Gia Phong
2021-09-24Replace a few sound effectsNguyễn Gia Phong
2021-09-18Use zeal for sound loadingNguyễn Gia Phong
Effectively vorbisfile is replaced by libsndfile, which can support formats other than Ogg Vorbis.
2021-09-18Reorganize texturesNguyễn Gia Phong
2021-09-17Convert texture loading code to ZigNguyễn Gia Phong
LodePNG replaces stb because complicated headers don't play nice with Zig. Textures are now loaded from installed path instead of CWD too.
2021-09-16Tweak control system to mirror OvergrowthNguyễn Gia Phong
2021-09-15Move mouse look to callbackNguyễn Gia Phong
2021-09-14Force menu and hardware cursorNguyễn Gia Phong
2021-09-14Remove loading screen 2.2.2Nguyễn Gia Phong
The game loads almost instantaneous on modern machines anyway.
2021-09-14Simplify FPS calculationNguyễn Gia Phong
2021-09-13Remove excess abstractions around texture loadingNguyễn Gia Phong
2021-09-12Reduce number of glViewport callsNguyễn Gia Phong
2021-09-12Make window resizable 2.2.0Nguyễn Gia Phong
2021-09-11Refactor configuration parserNguyễn Gia Phong
* Split config file into multiple sections * Move settings.ini to config.ini * Change default resolution from 640x480 to 800x600 * Remove AZERTY support (to be replaced by custom bindings in the future)
2021-09-11Handle key callbackNguyễn Gia Phong
2021-09-10Replace SDL by GLFWNguyễn Gia Phong
SDL 1 was deprecated. Mouse look and meta control keys are broken as of this commit.
2021-09-08Move configuration parsing to Zig 2.1.0Nguyễn Gia Phong
The config file is now read from configuration directories instead of pwd.
2021-08-13Retire ALUTNguyễn Gia Phong